Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.01 @ 10:23:50 Player: Chiefwannatoke Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (539) 539 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3274 Bonus ------- None Cogmind --------- Core Integrity 675/700 Matter 290/300 Energy 148/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Particle Charger Utility Shielding Reactive Plating > --- WEAPON (4) ------- Heavy EM Shotgun Heavy EM Shotgun Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (20) --- Ion Engine Armored Treads Medium Treads Heat Sink Small Storage Unit Machine Analyzer Heavy EM Shotgun Precision Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Particle Charger Utility Shielding Reactive Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Ion Engine Armored Treads Medium Treads Heat Sink Machine Analyzer Heavy EM Shotgun Precision Beam Rifle [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 1 1 Weapon 2 | . . . . 1 1 Parts Attached 27 | 7 1 . 3 13 3 Power 4 | 2 . . . 2 . Engine 3 | 2 . . . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 . . 2 4 . Treads 6 | . . . 2 4 . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 . 1 2 2 Device 2 | . . . . 2 . Storage 2 | 1 . . . . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 8 | 2 . . . 5 1 Energy Gun 6 | 1 . . . 4 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 2 | . . . 1 1 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 92 100 97 97 100 Engine 9 | . 14 14 11 6 . Core 1 | . . . . 1 7 Treads 13 | . . . 16 20 23 Wheel 13 | . 28 28 15 5 . Device 4 | . . . . 8 7 Storage 10 | . 14 14 11 9 7 Processor 5 | . . . 9 9 7 Protection 11 | . 7 14 11 9 15 Energy Gun 19 | . 14 14 11 24 30 Ballistic Gun 7 | . 14 14 11 2 . Naked Turns . | . . . . . . Heaviest Build 36 | 13 14 14 14 26 36 Greatest Support 84 | 26 26 26 26 84 84 Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 4 4 3 8 8 Average Carried 5 | 2 4 4 2 6 6 Final Capacity 20 | 8 8 8 8 8 20 Final Carried 8 | 4 4 4 2 8 8 Class Distribution -------------------- 91% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 557 | 200 . 98 75 124 60 Remotely . | . . . . . . Salvage Created 731 | . . 52 178 351 150 Parts 50 | . . 4 15 24 7 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 16 | . . 3 4 7 2 Guns 13 | . . 3 4 6 . AOE 1 | . . . . 1 . Classes Destroyed 8 | . . 1 3 4 . Builder 1 | . . . 1 . . Hauler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 6 | . . 3 . 3 . Grunt 3 | . . . 3 . . Duelist 1 | . . . 1 . . Sentry 5 | . . . . 3 2 Hunter 1 | . . . . 1 . Best Kill Streak 3 | . . 3 3 3 1 Combat Bots Only 3 | . . 3 3 3 1 Max Kills in Single Turn 2 | . . 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 477 | . . 27 155 223 72 Core 78 | . . 4 22 27 25 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . . 2 . 3 . Core Remaining (%) 96 | 100 . 98 94 95 . Volleys Fired 48 | . . 6 17 20 5 Largest 4 | . . 2 2 3 4 Hottest 222 | . . 60 60 122 222 Shots Fired 91 | . . 8 33 36 14 Gun 91 | . . 8 33 36 14 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 39 | . . 6 17 16 . Thermal 32 | . . 2 16 10 4 Explosive . | . . . . . . Electromagnetic 20 | . . . . 10 10 Robot Hit Streak 34 | . . 3 10 24 34 Robot Miss Streak 2 | . . 1 2 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 78 | . . 6 26 32 14 Core Hits 33 | . . 3 11 15 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1329 | . . 73 316 627 313 Guns 1241 | . . 73 316 539 313 Cannons . | . . . . . . Explosions 88 | . . . . 88 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 400 | . . 62 187 151 . Thermal 436 | . . 11 129 219 77 Explosive . | . . . . . . Electromagnetic 493 | . . . . 257 236 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 34 | . . . . 34 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 367 | . . . 17 104 367 Average Temperature 88 | . . . 5 53 168 Received Heat Transfer 201 | . . . 90 81 30 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 7 | . . . . 2 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 845 | . . 25 300 372 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 345 | . . 70 202 345 131 Initial 72 | . . . 22 72 56 Average 113 | . . 67 98 181 85 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 84 | 100 100 100 94 62 100 Level 1 15 | . . . 5 37 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 3 . 1 Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . . 3 14 13 2 Peak Tracking Total 9 | . 1 3 9 5 2 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 5 | . 1 . 1 3 . Terminals 5 | . 1 . 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 . 3 6 . Successful 7 | . 1 . 3 3 . Failed 4 | . 1 . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 11 | . 2 . 3 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . 2 3 . Prototype ID Bank 2 | . . . 1 1 . Branch Access Points 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Track 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 1 2 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 1211 | 48 40 348 168 480 127 Spaces Moved 852 | 39 43 362 120 232 56 Core 2 | 2 . . . . . Treads 228 | . . . . 172 56 Legs . | . . . . . . Wheels 622 | 37 43 362 120 60 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 100 160 Average Speed 115 | 86 90 90 96 163 160 Slowest Speed 240 | 90 90 90 100 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 17 83 16 32 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 7 . Melee . | . . . . . . Projectile . | . . . . . . AOE 7 | . . . . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 988 | 49 43 376 139 300 81 Wait 44 | . . 9 . 19 16 Move 847 | 38 42 361 119 231 56 Hop . | . . . . . . Pick Up 12 | 4 . . . 7 1 Fast Attach 15 | 6 1 . 1 7 . Attach 5 | . . . 2 1 2 Detach 1 | . . . . 1 . Swap 7 | 1 . . . 5 1 Drop 9 | . . . . 9 . Fire 48 | . . 6 17 20 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 6) 89 | -10/Materials | Entered Mines 140 | -10/Mines | Learned location of Storage (-7) 185 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 186 | -10/Mines | Discovered new exit (range 5) 296 | -10/Mines | Learned Materials emergency access door positions 296 | -10/Mines | Discovered new exit (range 5) 312 | -10/Mines | Build established: Mutant 437 | -10/Mines | Entered Materials 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Discovered new exit (range 10) 605 | -9/Materials | Entered another Materials area 605 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1081 | -8/Materials | Discovered new exit (range 3) 1085 | -8/Materials | Entered Factory 1085 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1086 | -7/Factory | Identified exit to Storage 1151 | -7/Factory | Garrison activated, responded to threat 1212 | -7/Factory | Self-destructed Last Messages --------------- 01059_ T-07 Excavator is excavating. 01060_ U-05 Engineer lays Concrete. 01081_ EXIT=FOUND PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Storage entrance... 01147_ ALERT: All DSF locations entering lockdown mode. 01151_ Y-54 Guardian calls for garrison reinforcements. 01151_ ALERT: Activating Garrison Access F002. 01153_ Y-54 Guardian misfires. 01154_ Overheating: Energy bleed (-6). 01156_ Y-54 Guardian system terminally corrupted. 01156_ Imp. Heat Sink fried. 01156_ Gatling Laser fried. 01156_ Imp. Heat Sink fried. 01183_ Y-54 Guardian system terminally corrupted. 01183_ Imp. Heat Sink fried. 01188_ Acquired 60 matter. 01203_ Acquired Arm. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????############????? | | ??????????????????????????????????| #????? | | ??????????????????????????????????? ! #????? | | ???????????????????????????????????? ###### | | ???????????????????????????????????" """ # | | ???????????????????????????????????" """ # | | ?????????????????????????????????""" """ # | | ???????????????????????????????# + | | ?????????????????????????????????""" """ # | | ???????????????????????????????????" 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"" # """ ! ????? | | ??????????????????????? ??" G # ? ????? | | ??????????????????????? ??" ?? #?????###????? | | ???????????????????????? ??? ??? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneUltimateLeg Manual? 0 Play Time 00:17:04 Cumulative 77.6 hours Start 2023.01.23 @ 16:45:02 End 2023.02.01 @ 10:23:50 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 35 Adventurer 38 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc0600fd-e1d9-467a-a0ed-e02655a85253