Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 03:33:03 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1028) 1028 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2558 Bonus ------- None Cogmind --------- Core Integrity 259/400 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (400) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Cargo Storage Unit Structural Scanner Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (30) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Heat Sink Cooling System Structural Scanner Experimental Sensor Array Seismic Detector Seismic Detector Transport Network Coupler Propulsion Shielding Light Armor Plating Light Armor Plating Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cargo Storage Unit Experimental Sensor Array > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Heat Sink Structural Scanner Structural Scanner Seismic Detector Seismic Detector Seismic Detector Transport Network Coupler Propulsion Shielding Weapon Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Medium Laser Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Cargo Storage Unit Device Structural Scanner Storage Cargo Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 43 | 8 7 5 23 Power 8 | 1 1 . 6 Engine 8 | 1 1 . 6 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 3 2 Treads 8 | 2 1 3 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 2 3 . 9 Device 5 | 1 1 . 3 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 6 | . . . 6 Artifact . | . . . . Weapon 13 | 3 2 2 6 Energy Gun 5 | 1 1 1 2 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 2 1 1 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost 8 | . 1 4 3 Power 3 | . 1 . 2 Propulsion 4 | . . 3 1 Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 3 | . 1 3 2 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 89 83 87 Engine 12 | . 14 14 10 Treads 24 | . 28 26 22 Device 5 | . 4 . 11 Storage 12 | . 14 14 11 Protection 3 | . . . 10 Energy Gun 9 | . 13 14 2 Energy Cannon 3 | . . . 8 Ballistic Gun 12 | . 14 14 10 Naked Turns . | . . . . Heaviest Build 156 | 14 149 149 156 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 49 | 2 3 49 3 Average Overweight (x) 2 | . 1 3 3 Largest Inventory Capacity 30 | 8 30 30 30 Average Capacity 27 | 7 23 30 30 Most Carried 30 | 5 13 29 30 Average Carried 21 | 2 10 22 28 Final Capacity 30 | 8 30 30 30 Final Carried 30 | 3 13 29 30 Class Distribution -------------------- 83% | Hauler-Mutant 9% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 829 | 289 118 101 321 Remotely . | . . . . Salvage Created 1810 | 133 378 327 972 Parts 122 | 5 17 31 69 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 4 | . 1 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 33 | . 6 7 20 Guns 22 | . 5 7 10 Cannons 10 | . . . 10 Classes Destroyed 9 | 3 3 2 1 Worker 3 | 1 . 1 1 Builder 4 | . 1 1 2 Tunneler 3 | 2 . 1 . Hauler 4 | . 2 . 2 Recycler 5 | 1 . 1 3 Watcher 2 | . . . 2 Swarmer 14 | . . 3 11 Grunt 13 | . 6 2 5 Sentry 6 | . . 2 4 Best Kill Streak 6 | 2 3 3 6 Combat Bots Only 6 | . 3 2 6 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 231 | . 34 53 144 Missed 55 | . 7 14 34 Damage Taken 1954 | . 392 510 1052 Core 321 | . 64 116 141 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 . 28 . Volleys Fired 157 | 19 41 26 71 Largest 2 | 2 2 2 2 Hottest 91 | 70 85 85 91 Shots Fired 313 | 38 81 53 141 Gun 271 | 38 81 53 99 Cannon 42 | . . . 42 Launcher . | . . . . Special . | . . . . Kinetic 158 | 19 43 26 70 Thermal 155 | 19 38 27 71 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | 6 21 20 21 Robot Miss Streak 7 | 2 3 6 7 Penetration Max . | . . . . Secondary Targets 7 | . 1 2 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 186 | 25 55 38 68 Core Hits 87 | 8 20 19 40 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 13 | 4 4 3 2 Burn 11 | 4 4 2 1 Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2553 | 253 649 519 1132 Guns 2006 | 253 649 504 600 Cannons 532 | . . . 532 Explosions . | . . . . Melee . | . . . . Ramming 15 | . . 15 . Kinetic 740 | 76 196 129 339 Thermal 1798 | 177 453 375 793 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 18 | . 2 16 . Message Errors 5 | . 1 4 . Matter Fused 5 | . 1 4 . Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 3 . Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 425 | 120 425 361 384 Average Temperature 112 | 46 148 133 97 Received Heat Transfer 582 | . 222 162 198 Effects 7 | . 1 3 3 Energy Bleed 2 | . . 2 . Interference 4 | . . 1 3 Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 8 | 3 3 2 . Heat Transferred 4995 | 814 1443 1036 1702 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 225 | 20 167 85 225 Initial 13 | . 13 2 . Average 50 | 8 59 31 67 Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 96 Level 1 1 | . . . 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 11 7 29 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 5 | . . 5 5 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 3 . 10 Terminals 8 | . 1 . 7 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 31 | . 3 . 28 Successful 13 | . 2 . 11 Failed 18 | . 1 . 17 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 15 | . 2 . 13 Terminals 23 | . 1 . 22 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 4 | . 2 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 6 | . . . 6 Part Schematic 1 | . . . 1 Prototype ID Bank 2 | . . . 2 Alert Level 1 | . . . 1 Locate Traps 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Monitor 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 . 8 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4929 | 180 1118 1809 1822 Spaces Moved 1181 | 72 332 392 385 Core 27 | 23 . 4 . Treads 1154 | 49 332 388 385 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 400 400 Average Speed 360 | 149 285 422 400 Slowest Speed 2500 | 160 400 2500 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 5 48 84 50 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1585 | 111 435 500 539 Wait 99 | 1 24 54 20 Move 1178 | 71 331 391 385 Hop . | . . . . Pick Up 74 | 11 20 22 21 Fast Attach 1 | . 1 . . Attach 22 | 8 1 4 9 Detach 1 | . . . 1 Swap 20 | . 5 1 14 Drop 32 | 1 12 1 18 Fire 157 | 19 41 26 71 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 181 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 825 | -10/Materials | Discovered new exit (range 12) 838 | -10/Materials | Build established: Hauler-Mutant 977 | -10/Materials | Discovered new exit (range 8) 1299 | -10/Materials | Entered Mines 1319 | -10/Mines | Met a Derelict bent on vengeance 1427 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1435 | -10/Mines | Found Prototype Device 1500 | -10/Mines | Learned Materials terminal intel 1843 | -10/Mines | Found a hidden stash of uninstalled traps 2716 | -10/Mines | Core integrity fell below 50% 2742 | -10/Mines | Lost 3 parts (2n1w) 3072 | -10/Mines | Discovered new exit (range 10) 3108 | -10/Mines | Entered Materials 3108 | -9/Materials | Evolved 2 slots: Utility x2 3108 | -9/Materials | Identified Exp. Sensor Array 3109 | -9/Materials | Loaded intel: 12 terminal locations 3164 | -9/Materials | Discovered new exit (range 13) 4930 | -9/Materials | Self-destructed Last Messages --------------- 04840_ Hvy. Assault Rifle temporarily disabled. 04842_ K-01 Serf collects debris. 04843_ Acquired 14 matter. 04846_ K-01 Serf collects debris. 04855_ Acquired 18 matter. 04865_ K-01 Serf collects debris. 04865_ G-34 Mercenary destroyed. 04867_ K-01 Serf collects debris. 04872_ Acquired 13 matter. 04873_ K-01 Serf collects debris. 04904_ Dropped Lgt. Ion Engine. 04905_ K-01 Serf collects debris. 04921_ K-01 Serf cleans the Hadron Collector. 04930_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Alarm Trap Map updated. 04930_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? # ???????????????????? | | ??????????????????????????? + ???????????????????? | | ???????????? ######### # # ??????????? | | ??????????? ##############+######+### ?????????? | | ????????## T ????????? | | ????????## ^ @ ????????? | | ???????### a """ ????????? | | ???????### """ ###########??????????? | | ??????? """ k # ??????????? | | ??????? """ # ???????????????????? | | ???????? k # ???????????????????? | | ???????????##### ^ * # ???????????????????? | | ???????????##### """ %""" # ???????????????????? | | ?????????????? #^ """ =""" #######??????????????? | | ?????????????? # "" ^""" #######??????????????? | | ?????????????? # !"" """ ??????????????? | | ?????????????? +*%[* ??????????????? | | ?????????? # =%[ #????????? | | ?????????? # = ####### #????????? | | ?????????? # [% #####################????????? | | ?????????? # %= ##########???????????????????? | | ??????????###### =##???????????????????????????? | | ??????????#???## ##???????????????????????????? | | ??????????#???## = ##???????????????????????????? | | ??????????#???## ###??????????????????????????? | | ??????????#???## ###??????????????????????????? | | ??????????###### T##??????????????????????????? | | ???? ###### ###??????????????????????????? | | ????#+####### #########????????????????????? | | ???? #########????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Cargo Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Tank Challenges ------------ None Game ------ Seed ScatterRagnarokChainsword Manual? 0 Play Time 00:31:01 Cumulative 24.2 hours Start 2024.04.26 @ 11:55:39 End 2024.04.27 @ 03:33:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 17 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d2238e1-c4d1-4b37-b4d5-539300d52984