Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 18:50:13 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1602) 1602 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 4423 Bonus ------- High Alert Combat Kills 381 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 2/400 Energy 95/100 System Corruption 9% Temperature Cool (9) Movement Flying (32) Location -8/Storage Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (3) --- Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY (4) ------ Medium Matter Pod Advanced Visual Processing Unit Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (3) ------- Backup Laser I Backup Laser I > --- INVENTORY (5) ---- Improved Flight Unit Improved VTOL Module Improved Sensor Array Heavy Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Improved Grenade Launcher Missile Launcher > --- INVENTORY -------- Medium Matter Pod Terrain Scanner Improved Terrain Scanner Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 61 | . 3 2 24 29 3 Power 2 | . . . 1 1 . Engine 2 | . . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | . . 2 9 5 2 Treads 6 | . . 2 3 1 . Leg 1 | . . . . 1 . Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight 8 | . . . 3 3 2 Utility 20 | . 1 . 8 11 . Device 11 | . 1 . 4 6 . Storage 2 | . . . 1 1 . Processor 3 | . . . 2 1 . Hackware 1 | . . . . 1 . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 21 | . 2 . 6 12 1 Energy Gun 10 | . 1 . 3 6 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . 1 1 1 Ballistic Cannon . | . . . . . . Launcher 7 | . 1 . 1 5 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Corrupted Parts 2 | . . . . 2 . System Corruption 5 | . . . . 5 . Parts Lost 34 | . . . 18 16 . Power 4 | . . . 3 1 . Propulsion 11 | . . . 6 5 . Utility 8 | . . . 3 5 . Weapon 11 | . . . 6 5 . Highest Loss Streak 9 | . . . 9 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 67 | . 85 97 53 61 72 Engine 6 | . 14 14 5 3 4 Treads 3 | . . 4 4 3 . Leg 7 | . 28 23 . 3 . Wheel 2 | . . . 6 . . Flight 3 | . . . 1 4 23 Device 8 | . 11 14 7 6 9 Storage 6 | . 14 14 3 2 9 Processor 9 | . . . 8 18 18 Hackware 1 | . . . . 3 . Protection 1 | . . . 1 1 . Energy Gun 8 | . 14 14 8 5 8 Launcher 4 | . 2 11 . 6 . Special Weapon 1 | . . . 3 . . Peak Build Rating 22 | . 7 7 11 22 20 Average Rating 10 | . 5 6 6 16 16 On Entrance 7 | 6 6 7 6 10 9 Naked Turns . | . . . . . . Heaviest Build 24 | 10 14 14 21 24 6 Greatest Support 40 | 20 20 40 40 20 14 Greatest Overweight (x) 3 | . . . 1 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 5 Average Capacity 6 | . 8 8 6 5 5 Most Carried 8 | . 8 8 7 8 5 Average Carried 5 | . 7 7 4 4 3 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 7 | 6 7 7 6 2 5 Class Distribution -------------------- 74% | Mutant 13% | Scout 5% | Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scout | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1005 | 192 28 90 278 417 . Remotely . | . . . . . . Salvage Created 1763 | . 279 61 745 678 . Parts 104 | . 24 6 31 43 . Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 5 | . . . 5 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 44 | . 5 4 13 22 . Melee 2 | . . . 2 . . Guns 16 | . 1 2 11 2 . AOE 26 | . 4 2 . 20 . Classes Destroyed 12 | . 5 1 4 2 . Worker 4 | . 3 . . 1 . Builder 4 | . 2 . . 2 . Tunneler 2 | . . . . 2 . Hauler 2 | . 1 . 1 . . Recycler 7 | . . . 4 3 . Operator 2 | . 1 . . 1 . Swarmer 14 | . . 3 3 8 . Grunt 22 | . 5 1 6 10 . Brawler 1 | . . . 1 . . Duelist 2 | . . . 1 1 . Sentry 4 | . . . 2 2 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 8 3 8 6 . Combat Bots Only 7 | . 4 3 7 4 . Max Kills in Single Turn 5 | . 4 2 3 5 . Gunslinging . | . . . . . . Exploded 4 | . 2 2 . 4 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 379 | . 14 34 145 178 8 Missed 133 | . 6 13 36 75 3 Damage Taken 3410 | . 102 232 1488 1474 114 Core 988 | . . 51 376 494 67 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 14 | . . . 14 . . Core Remaining (%) 61 | 100 . 79 6 . . Volleys Fired 172 | . 22 32 62 52 4 Largest 3 | . 2 2 3 2 2 Hottest 129 | . 80 80 129 100 60 Shots Fired 210 | . 26 34 85 59 6 Gun 176 | . 22 32 85 31 6 Cannon . | . . . . . . Launcher 34 | . 4 2 . 28 . Special . | . . . . . . Kinetic 24 | . . . 12 11 1 Thermal 139 | . 22 32 73 7 5 Explosive 34 | . 4 2 . 28 . Electromagnetic 13 | . . . . 13 . Robot Hit Streak 15 | . 5 3 15 14 2 Robot Miss Streak 5 | . 5 3 3 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 145 | . 15 17 64 46 3 Core Hits 103 | . 18 5 26 53 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 1 2 . . Burn 4 | . 1 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5122 | . 654 320 823 3250 75 Guns 1544 | . 186 199 788 343 28 Cannons . | . . . . . . Explosions 3449 | . 468 121 . 2860 . Melee . | . . . . . . Ramming 129 | . . . 35 47 47 Kinetic 260 | . . . 159 101 . Thermal 1210 | . 186 199 629 168 28 Explosive 3368 | . 468 121 . 2779 . Electromagnetic 155 | . . . . 155 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . 13 9 9 Average Corruption 8 | . . . 12 4 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . . 31 16 6 Message Errors 10 | . . . 7 2 1 Matter Fused 16 | . . . 9 6 1 Heat Flow Errors 3 | . . . 1 1 1 Energy Discharges 3 | . . . 1 2 . Parts Rejected 2 | . . . 1 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . 3 . 1 Data Loss (major) 4 | . . . 1 2 1 Alerts 1 | . . . . 1 . Misdirections 4 | . . . 4 . . Weapon Failures 5 | . . . 4 . 1 Overload Shots . | . . . . . . Overflow Damage 95 | . 10 . . 85 . Projectiles . | . . . . . . Explosions 95 | . 10 . . 85 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 162 | . . . 12 116 34 Shots 3 | . . . . 3 . Rammed 15 | . . . 12 2 1 Targets Rammed 19 | . . . 14 4 1 Kicked 2 | . . . . 2 . Crushed 2 | . . . 2 . . Highest Temperature 201 | . 110 184 201 147 159 Average Temperature 54 | . 39 71 58 20 87 Received Heat Transfer 1209 | . 60 84 597 423 45 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 3826 | . 629 666 2146 274 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 1235 | . 175 196 449 1235 580 Initial 521 | . . 67 76 167 521 Average 421 | . 43 135 309 789 550 Maximum Alert Level 4 | . . . 2 4 2 Low Security (%) 33 | . 100 100 16 5 . Level 1 26 | . . . 54 17 . Level 2 19 | . . . 28 7 100 Level 3 16 | . . . . 55 . Level 4 4 | . . . . 14 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . 4 4 2 Investigation 7 | . . . 4 3 . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 7 | . 1 . . 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 8 5 43 55 3 Peak Tracking Total 17 | . 5 3 10 17 3 Tactical Retreats 15 | . . 1 6 8 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 4 | . . . . 4 . Exploded 2 | . . . . 2 . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 9 | . . 1 . 7 1 Max in Single Turn 3 | . . 1 . 3 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 17 | . . . 10 6 1 Terminals 11 | . . . 7 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . 1 1 1 Recycling Units 3 | . . . 2 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . . . 36 16 1 Successful 24 | . . . 19 4 1 Failed 29 | . . . 17 12 . Catastrophic 5 | . . . 3 2 . Database Lockouts . | . . . . . . Manual 25 | . . . 17 8 . Terminals 35 | . . . 25 10 . Fabricators . | . . . . . . Repair Stations 9 | . . . 5 3 1 Recycling Units 9 | . . . 6 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . . . 12 1 . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 3 | . . . 3 . . Locate Traps 4 | . . . 3 1 . Dispatch Records 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 1 1 Scan Component 2 | . . . 1 1 . Repair 1 | . . . 1 . . Refit 2 | . . . 1 . 1 Recycling Unit Hacks 3 | . . . 2 1 . Report Inventory 3 | . . . 2 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . 2 1 . Terminals 3 | . . . 2 1 . Botnet 2 | . . . 2 . . Detonate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . . . 9 6 . Full Trace Events 9 | . . . 5 4 . Feedback Events 3 | . . . 1 2 . Corruption 2 | . . . 1 1 . Hackware Fried 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 82 | . . . . . 82 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1948 | . 128 365 739 597 119 Spaces Moved 1475 | 1 59 242 491 494 188 Core 344 | . . . 251 93 . Treads 125 | . . 14 47 64 . Legs 345 | 1 59 228 . 57 . Wheels 58 | . . . 58 . . Hover 12 | . . . 12 . . Flight 591 | . . . 123 280 188 Fastest Speed 29 | 120 120 120 32 29 32 Average Speed 76 | 120 120 122 62 78 34 Slowest Speed 240 | 120 120 160 160 240 40 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 29 | . . . 7 17 5 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 2 21 68 50 55 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 284 | . 17 9 . 258 . Melee . | . . . . . . Projectile . | . . . . . . AOE 283 | . 17 9 . 257 . Terrain Rammed 2 | . . . . 1 1 Walls Destroyed 1 | . . . . 1 . Machines Disabled 1 | . . . . . 1 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2043 | . 91 279 822 619 232 Wait 284 | . 1 . 224 34 25 Move 1418 | . 58 241 479 462 178 Hop 23 | . . . 4 14 5 Pick Up 22 | . 3 1 6 9 3 Fast Attach 27 | . 1 . 11 13 2 Attach 25 | . 2 2 10 10 1 Detach 15 | . 2 1 6 5 1 Swap 9 | . . . 3 6 . Drop 16 | . 2 2 3 9 . Fire 172 | . 22 32 62 52 4 Melee . | . . . . . . Ram 12 | . . . 7 3 2 Kick 2 | . . . . 2 . Crush 7 | . . . 7 . . Escape Stasis 11 | . . . . . 11 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 8) 94 | -10/Materials | Discovered new exit (range 10) 129 | -10/Materials | Entered Mines 139 | -10/Mines | Learned Materials emergency access door positions 316 | -10/Mines | Build established: Mutant 365 | -10/Mines | Learned location of Storage (-8) 468 | -10/Mines | Discovered new exit (range 10) 494 | -10/Mines | Entered Materials 494 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 585 | -9/Materials | System corruption reached 10% 649 | -9/Materials | Destroyed 7 combat bots 654 | -9/Materials | Lost 9 parts (1p3n2u3w) 770 | -9/Materials | Lost 3 parts (1p1n1w) 802 | -9/Materials | Repaired ECM Suite 816 | -9/Materials | Discovered new exit (range 19) 895 | -9/Materials | Core integrity fell below 50% 933 | -9/Materials | Identified exit to Mines 961 | -9/Materials | Lost 3 parts (1p2w) 963 | -9/Materials | Core integrity fell below 20% 1232 | -9/Materials | Discovered new exit (range 4) 1233 | -9/Materials | Entered another Materials area 1233 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1355 | -8/Materials | Core integrity fell below 50% 1379 | -8/Materials | Lost 5 parts (4n1w) 1590 | -8/Materials | Hacking Suite fried by hacking feedback 1780 | -8/Materials | Core integrity fell below 20% 1816 | -8/Materials | Lost 5 parts (1p1u3w) 1828 | -8/Materials | Discovered new exit (range 7) 1830 | -8/Materials | Entered Storage 1930 | -8/Storage | Met a pair of Derelict thieves 1949 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01901_ Field strength at 44. 01902_ Field strength at 36. 01903_ Field strength at 28. 01904_ Field strength at 20. 01905_ Field strength at 12. 01906_ Field strength at 4. 01907_ Stasis field depleted. 01913_ System corrupted: Component data lost. 01921_ U-05 Engineer lays Concrete. 01930_ A pair of derelicts emerge from hiding: "Whew, we thought you were one of them, but you're obviously not! Quick, help us haul this stuff before they figure out we jammed the door open." 01931_ Acquired Imp. VTOL Module. 01933_ System corrupted: Substantial component data lost. 01933_ Acquired Imp. Flight Unit. 01940_ ALERT: Breach in storage area. Dispatching assault force. 01940_ TG-XDN(g): "So much for stealth, let's take what we have and get out of here before it's too late." 01942_ G-47 Trooper destroyed. 01945_ System corrupted: Backup Laser I failed to cycle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??????????????#?#???????????????? | | ?????????????#??????????????????? | | ???#????????????????????????????? | | ??########??????????????????????? | | ??# = =#??????????????????????? | | ??# ==#?#????????????????????? | | ??#== #??????????????????????? | | ??# #??????????????????????? | | ??###" "##????#?????????????????? | | ???#T #??????????????????????? | | ???## g #?????? ???????????????? | | ??#?###/##?????"????????????????? | | ?????#g #??????????????????????? | | ?????# @#??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #?????#????????????????? | | ?????# #??????????????????????? | | ?????# =*##????#????????????????? | | ?????# =%#?#????????????????????? | | ?????# [!#??????????????????????? | | ?????# gg#??????????????????????? | | ?????# #?#?#??????????????????? | | ?????# #??????????????????????? | | ?????# #???????????#??????????? | | ?????# ##########???#?????????? | | ?????# # ! #?????????????? | | ?????# # #?#???????????? | | ?????# # """ #?????????????? | | ?????# # """ ####??????????? | | ???#?# # """ """#??????#???? | | ????## # """ R"#?#????????? | | ?????# / """ """##?????????? | | ?????# # ####??????????? | | ??#??# # #?????????????? | | ?????# ##########?????????????? | | ?????# #?#????? ?? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedXenonBroadsword Manual? 0 Play Time 00:26:07 Cumulative 928.2 hours Start 2024.09.09 @ 18:16:57 End 2024.09.09 @ 18:50:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1126 Rogue 846 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 81 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28442b86-4fd2-4318-91b7-be23598a70ce