Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.19 @ 21:29:28 // AFD2019/Pay2Buy Player: Cookie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2063) 2063 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1064) 1064 TOTAL SCORE: 7332 Bonus ------- Follower Combat Kills 543 Met Imprinter 300 Was Imprinted 300 Friendly Fire -79 Cogmind --------- Core Integrity 349/850 Matter 281/300 Energy 510/510 System Corruption 1% Temperature Cool (206) Movement Rolling (100) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Angular Momentum Engine Fission Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Cooling System Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Armored Treads Armored Medium Treads Armored Medium Treads Armored Huge Wheel Energy Filter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Cooling System Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Barrage Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Energy Filter [Rating: 61] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Huge Wheel Utility Cooling System Device Cooling System Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power 2 | . . . 1 . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . 1 . . . 2 . . Weapon 2 | . . . . . . . 2 . . Parts Attached 6 | . . . . 3 . . . 2 1 Power . | . . . . . . . . . . Engine . | . . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 3 | . . . . 3 . . . . . Device 1 | . . . . 1 . . . . . Storage . | . . . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 2 | . . . . . . . . 2 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 17 | . . 1 2 2 . 1 . 6 5 Power 4 | . . . . 1 . . . 2 1 Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . 1 . . . 1 . . 1 Weapon 8 | . . . 1 . . . . 4 3 Highest Loss Streak 5 | . . 1 2 1 . 1 . 3 5 Average Slot Usage (%) 94 | . 97 99 86 95 91 99 100 97 78 Engine 11 | . 14 14 11 9 11 11 13 16 12 Core 8 | . . . 4 11 11 11 6 3 6 Treads 17 | . 28 28 20 19 14 22 20 20 . Device 11 | . 14 14 15 11 11 11 13 13 13 Processor 10 | . . . 2 11 11 11 13 13 13 Protection 10 | . 11 13 11 10 11 10 6 6 5 Energy Gun 8 | . . . 5 11 11 11 6 . . Energy Cannon 2 | . 14 14 4 . . . 6 5 5 Ballistic Gun 1 | . . . . . . . 6 6 5 Ballistic Cannon 10 | . 14 14 11 11 11 11 6 5 6 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 17 24 24 33 30 28 28 54 71 71 Greatest Support 74 | 46 46 46 46 43 40 40 67 74 28 Greatest Overweight (x) 2 | . . . 1 1 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Most Carried 7 | . . . 1 3 2 2 2 5 7 Average Carried 1 | . . . . 1 2 2 2 1 6 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 6 | . . . 1 2 2 2 2 5 6 Class Distribution -------------------- 43% | Messiah-Mutant 37% | Mutant 18% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 1074 | . 231 154 66 117 8 80 . 416 2 Remotely . | . . . . . . . . . . Salvage Created 1879 | . 315 94 286 334 . 205 . 618 27 Parts . | . . . . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 55 | . 12 3 5 12 . 5 . 17 1 Guns 9 | . . . 1 4 . . . 4 . Cannons 41 | . 12 3 4 8 . 5 . 8 1 AOE 5 | . . . . . . . . 5 . Classes Destroyed 10 | . 4 1 2 . . 1 . 2 . Worker 5 | . . 1 3 1 . . . . . Tunneler 2 | . 1 . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 19 | . 6 1 . 6 . 1 . 4 1 Grunt 31 | . 6 2 4 6 . 3 . 10 . Duelist 1 | . . . . . . 1 . . . Sentry 1 | . . . 1 . . . . . . Hunter 2 | . . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 5 2 7 5 . 2 . 4 1 Combat Bots Only 5 | . 4 1 2 5 . 2 . 4 1 Max Kills in Single Turn 3 | . 1 2 2 2 . 1 . 3 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Damage Taken 3643 | . 473 200 216 268 . 217 . 1829 440 Core 655 | . 62 15 . 51 . 26 . 440 61 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 . 69 . . . 80 . . . Volleys Fired 142 | . 40 10 17 23 2 20 . 27 3 Largest 4 | . 2 2 2 2 1 2 . 4 3 Hottest 212 | . 107 107 107 94 39 94 . 212 187 Shots Fired 319 | . 78 20 31 46 2 40 . 93 9 Gun 88 | . . . 10 23 . 20 . 32 3 Cannon 217 | . 78 20 21 23 2 20 . 47 6 Launcher 14 | . . . . . . . . 14 . Special . | . . . . . . . . . . Kinetic 165 | . 38 10 17 23 2 20 . 49 6 Thermal 140 | . 40 10 14 23 . 20 . 30 3 Explosive 14 | . . . . . . . . 14 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 8 2 7 5 . 8 . 15 2 Robot Miss Streak 8 | . 8 5 3 3 . 2 . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 186 | . 41 8 20 27 . 27 . 59 4 Core Hits 88 | . 15 4 11 17 . 9 . 31 1 Critical Hits 16 | . 5 1 . 1 . . . 9 . Critical Kills 8 | . 3 . . . . . . 5 . Critical Parts Destroyed 8 | . 2 1 . 1 . . . 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4975 | . 870 151 492 580 . 589 . 2220 73 Guns 1115 | . . . 156 290 . 250 . 398 21 Cannons 2921 | . 870 151 336 289 . 339 . 884 52 Explosions 938 | . . . . . . . . 938 . Melee . | . . . . . . . . . . Ramming 1 | . . . . 1 . . . . . Kinetic 1965 | . 378 89 256 289 . 339 . 574 40 Thermal 2071 | . 492 62 236 290 . 250 . 708 33 Explosive 938 | . . . . . . . . 938 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . . 3 1 Message Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 190 | . 12 14 . . . . . 164 . Projectiles 147 | . 12 14 . . . . . 121 . Explosions 43 | . . . . . . . . 43 . Melee . | . . . . . . . . . . Knockbacks 8 | . 2 . . 2 . 3 . 1 . Impact . | . . . . . . . . . . Kinetic 8 | . 2 . . 2 . 3 . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 708 | . 21 12 96 7 . 7 . 708 249 Average Temperature 170 | . 9 7 40 3 . 3 . 235 147 Received Heat Transfer 657 | . 138 33 69 69 . 48 . 273 27 Effects 22 | . . . . . . . . 22 . Shutdowns 12 | . . . . . . . . 12 . Interference 3 | . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 4 | . . . . . . . . 4 . Damage (core) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 3140 | . 888 111 444 555 . 481 . 611 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 385 | . 385 253 204 304 . . 58 . . Average Influence 137 | . 162 139 97 216 . . 15 . . Maximum Alert Level 1 | . 1 1 1 1 . . . . . Low Security (%) 73 | 100 67 88 78 50 . . 100 . . Level 1 26 | . 32 11 21 49 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 2 . 1 . . . 1 . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 3 | . 2 . 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 3 | . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 16 7 12 15 . 14 1 16 13 Peak Tracking Total 13 | . 3 3 6 3 . 6 1 4 13 Tactical Retreats 4 | . 1 . 1 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 3 | . . . . 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 7 | . 2 1 3 1 . . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 4 | . 1 . 1 1 1 . . . . Terminals 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 2 . 3 1 6 . . . . Successful 10 | . 1 . 2 1 6 . . . . Failed 2 | . 1 . 1 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 2 . . . 1 . 5 . . Terminals 5 | . 2 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 1 . 2 1 6 . . . . Part Schematic 6 | . . . . . 6 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total Allies 9 | . . 2 . 1 6 . . . . Largest Group 7 | . . 2 2 1 7 7 2 1 . Highest-Rated Group 250 | . . 49 49 31 250 250 78 37 . Highest-Rated Ally 41 | . . 31 31 31 41 41 41 37 . Total Orders . | . . . . . . . . . . Ally Attacks 142 | . . 22 15 8 . 94 3 . . Total Damage 2974 | . . 382 209 147 . 2100 136 . . Kills 20 | . . 3 3 3 . 10 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . Active Terminals 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 9150 | 28 408 423 298 705 4248 1289 415 1145 191 Spaces Moved 4889 | 18 163 234 149 354 2309 717 196 601 148 Core . | . . . . . . . . . . Treads 4741 | 18 163 234 149 354 2309 717 196 601 . Legs . | . . . . . . . . . . Wheels 148 | . . . . . . . . . 148 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 160 160 160 160 165 170 170 170 170 120 Average Speed 174 | 160 160 160 163 170 183 170 170 174 120 Slowest Speed 190 | 160 160 160 180 190 190 170 170 190 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 51 | 3 46 78 25 75 91 93 6 82 14 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 104 | . 4 2 . . . . . 95 3 Melee . | . . . . . . . . . . Projectile 15 | . 4 2 . . . . . 6 3 AOE 89 | . . . . . . . . 89 . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total 5233 | 17 232 263 173 409 2324 747 279 633 156 Wait 193 | . 30 20 7 24 14 11 83 3 1 Move 4880 | 17 162 233 148 353 2308 716 195 600 148 Hop . | . . . . . . . . . . Pick Up 3 | . . . . 3 . . . . . Fast Attach . | . . . . . . . . . . Attach 5 | . . . . 3 . . . 1 1 Detach 5 | . . . 1 1 . . . . 3 Swap 1 | . . . . . . . . 1 . Drop 3 | . . . . 1 . . 1 1 . Fire 142 | . 40 10 17 23 2 20 . 27 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 15) 164 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 437 | -10/Materials | Entered Mines 437 | -10/Mines | Discovered new exit (range 8) 612 | -10/Mines | Found a hidden stash of uninstalled traps 823 | -10/Mines | Discovered new exit (range 11) 828 | -10/Mines | Learned location of Storage (-8) 860 | -10/Mines | Entered Materials 860 | -9/Materials | Accompanied by 2 allies 860 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 865 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1052 | -9/Materials | Identified exit to Mines 1158 | -9/Materials | Entered Mines 1163 | -9/Mines | Discovered new exit (range 12) 1193 | -9/Mines | Identified exit to Materials 1247 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1377 | -9/Mines | Discovered exit to Materials (range 7) 1626 | -9/Mines | Escorted by a lone wolf Derelict 1681 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1822 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1861 | -9/Mines | Identified exit to Zion 1863 | -9/Mines | Entered Zion 1863 | -7/Zion | Accompanied by 1 ally 1983 | -7/Zion | Discovered new exit (range 14) 2006 | -7/Zion | Identified exit to Proximity Caves 2348 | -7/Zion | Gained Derelict followers 2464 | -7/Zion | Learned location of Data Miner (-6) 3480 | -7/Zion | Imprinted 3482 | -7/Zion | Declared Zion's savior 3774 | -7/Zion | Build established: Messiah-Mutant 6111 | -7/Zion | Entered Proximity Caves 6111 | -6/Proximity Caves | Accompanied by 7 allies 6675 | -6/Proximity Caves | Spotted B-75 Beast 6696 | -6/Proximity Caves | Allies destroyed B-75 Beast 6770 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7347 | -6/Proximity Caves | Discovered new exit (range 12) 7366 | -6/Proximity Caves | Identified exit to Factory 7400 | -6/Proximity Caves | Entered Factory 7400 | -6/Factory | Accompanied by 2 allies 7400 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 7534 | -6/Factory | Retrieved Zion intel report: Active Terminals 7688 | -6/Factory | Build established: Messiah-Skirmisher 7809 | -6/Factory | Discovered new exit (range 5) 7814 | -6/Factory | Identified exit to Lower Caves 7815 | -6/Factory | Entered Lower Caves 7815 | -6/Lower Caves | Accompanied by 1 ally 8605 | -6/Lower Caves | Crushed by falling debris 8605 | -6/Lower Caves | Core integrity fell below 50% 8625 | -6/Lower Caves | Lost 3 parts (1p2w) 8862 | -6/Lower Caves | Discovered new exit (range 9) 8873 | -6/Lower Caves | Encountered a Warlord checkpoint 8875 | -6/Lower Caves | Identified exit to Lower Caves 8960 | -6/Lower Caves | Entered another Lower Caves area 9085 | -6/Lower Caves | Discovered new exit (range 5) 9089 | -6/Lower Caves | Identified exit to Factory 9148 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9151 | -6/Lower Caves | Self-destructed Last Messages --------------- [Purchased: Arm. Huge Wheel] LOCATION=LOWER CAVES GOAL=ESCAPE 08962_ QL-OE3(k) breaks down the debris. 09002_ System corrupted: Component data lost. 09044_ QL-OE3(k) breaks down the debris. 09055_ Acquired 2 matter. 09085_ EXIT=FOUND 09089_ EXIT=IDENTIFIED: FACTORY [DISCOUNT: For the next 72 turns enjoy 50% off any Launcher!] 09131_ G-50 Soldier springs to life. 09131_ S-27 Virus springs to life. 09135_ Imp. Medium Armor Plating destroyed. 09144_ S-27 Virus destroyed. 09144_ HV Slug penetrates Wall. 09147_ Rnf. Deuterium Engine destroyed. 09148_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 09148_ Barrage Gun destroyed. 09149_ Adv. Plasma Cannon destroyed. 09151_ Hyp. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????##??## ##?????????????????? | | ???????????????????????# #?# #########?????????? | | ???????????????????????# ## #?????????? | | ???????????????????????# #?????????? | | ???????????????????????## ###### #?????????? | | ????????????????????????## #????# #?????????? | | ?????????????????????????# ##???# #?######??? | | ?????????????????????????## #???# ### #??? | | ??????????????????????????# #???# ## # #??? | | ??????????????????????????## ##???# # ###??? | | ???????????????????????????## #??### ## ##?? | | ????????" ??????????????????# #?## ### #?? | | ????????" ?????????????????# ### # ### ##?? | | ???????### #?#?????????????# ## ## ##??? | | ?????? # # ????????????# ### ## #???? | | ????? ??????????## #?## # ## #???? | | ?????? ?????????# #### # ### #???? | | ????????# #????????## k ##?# ##??? | | ?????????# ########## # #### #??? | | ???????????# l g s ## ##### ### #??? | | ???????????## Yg s ####???## #??? | | ????????????# ##s%s#???????# # #??? | | ???????????# #glg#???????# # ##??? | | ??????????# g ##@ ####????## # ##???? | | ??????????# ### # ####??# # ##????? | | ??????????## ## ####?# ## ##?## # ##?????? | | ???????????## ?## ###### ##?## ####???? | | ????????????# ???# #### # #???? | | ????????????#????# # # # # #????? | | ?????????????????# #### #### #????? | | ?????????????????# ???## ##?## # # #???? | | ????????????????? ????## # # ##?## # #??? | | ????????????????? ??????## ### #??# < # #?? | | ????????????????? ???????##??## #?# ## ##?? | | ?????????????????#????????????# # #?# ##??##??? | | ??????????????????????????????## ##?#####???????? | | ????????????????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 42 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (30) ------------------------ Imp. Treads (874) Imp. Treads (874) Imp. Ion Engine (699) Adv. Beam Cannon (769) Imp. Light Cannon (769) Cooling System (699) Med. Armor Plating (699) Med. Armor Plating (633) Energy Filter (Loot Box) Hvy. Particle Gun (679) Nuclear Core (547) Arm. Treads (1350) Imp. Signal Interpreter (805) Ion Engine (730) Arm. Treads (870) Imp. Medium Armor Plating (1160) Arm. Medium Treads (1276) Mak. Power Source (953) Neutron Cannon (1039) Barrage Gun (675) Adv. Targeting Computer (861) Lrn. Sensor Array (836) Angular Momentum Engine (1060) Hyp. Gauss Cannon (808) Rnf. Deuterium Engine (1163) Arm. Medium Treads (1764) Adv. Plasma Cannon (1116) Fission Core (819) Arm. Huge Wheel (419) Arm. Huge Wheel (419) Game ------ Seed HeavyChipProcessor Manual? 0 Play Time 00:59:35 Cumulative 43.3 hours Start 2020.01.19 @ 19:14:57 End 2020.01.19 @ 21:29:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f99f2393-c3a8-4b58-a082-f11c3f28b320