Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.21 @ 21:49:25 Player: lord Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (189) 945 Value Destroyed (9397) 9397 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3145) 3145 TOTAL SCORE: 20447 Bonus ------- High Alert Combat Kills 584 Follower Combat Kills 1819 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -358 Cogmind --------- Core Integrity 0/1300 Matter 226/300 Energy 99/100 System Corruption 27% Temperature Cool (18) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Heavy Armor Plating Wave Gun Heavy Proton Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Cooled Fission Core > --- PROPULSION ------- Biometal Medium Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Advanced Energy Well Trap Scanner Improved Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Improved Transmission Jammer Improved Powered Armor > --- WEAPON ----------- Compact HERF Cannon Nova Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Neutrino Core Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Centrium Heavy Treads Advanced Heat Sink Advanced Heat Sink Improved Armor Integrity Analyzer Precision Energy Filter EM Disruption Field Hacking Drone Bay Lightning Gun Gamma Rifle Wave Gun Heavy Proton Cannon Missile Launcher [Rating: 146] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Layered Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Slots Evolved 14 | . . 2 2 . 2 . . . . 2 . 2 2 2 . Power 2 | . . . 1 . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . . . . 1 . 1 . Utility 9 | . . 2 . . 2 . . . . 2 . 1 1 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 207 | 9 10 12 6 22 4 9 11 5 6 3 4 10 26 19 51 Power 32 | 3 . 2 1 5 . . 1 . . . 1 1 6 5 7 Engine 15 | 3 . 2 1 5 . . 1 . . . 1 . 2 . . Core 13 | . . . . . . . . . . . . 1 4 5 3 Reactor 4 | . . . . . . . . . . . . . . . 4 Propulsion 38 | 2 2 2 2 5 . 2 1 . 3 1 1 2 3 2 10 Treads 36 | . 2 2 2 5 . 2 1 . 3 1 1 2 3 2 10 Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 99 | 2 5 4 2 3 4 7 8 5 3 2 1 3 15 11 24 Device 64 | . 3 2 1 2 2 3 7 4 2 2 1 2 11 7 15 Storage 10 | 2 2 1 . . . 1 . 1 . . . . 1 2 . Processor 6 | . . 1 . . 1 1 . . . . . 1 . . 2 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 18 | . . . 1 1 1 2 1 . 1 . . . 3 2 6 Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 3 4 1 9 . . 1 . . . 1 4 2 1 10 Energy Gun 17 | 2 3 3 . 4 . . . . . . 1 1 1 . 2 Energy Cannon 17 | . . 1 1 4 . . 1 . . . . 3 1 1 5 Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 1 . 5 . 1 . 2 . . . 1 2 4 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . 2 System Corruption 5 | . . . . . . . . . . . . . . . 5 Parts Lost 52 | . . 1 1 1 . 1 . . . . 4 . 3 3 38 Power 9 | . . 1 . . . . . . . . . . 1 . 7 Propulsion 9 | . . . 1 1 . . . . . . . . 1 . 6 Utility 24 | . . . . . . 1 . . . . 2 . 1 3 17 Weapon 10 | . . . . . . . . . . . 2 . . . 8 Highest Loss Streak 14 | . . 1 1 1 . 1 . . . . 2 . 3 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 99 99 97 99 100 98 98 100 91 99 99 86 83 Engine 12 | . 14 10 18 17 15 15 15 15 15 13 13 10 3 . . Core 2 | . . . . . . . . . . . . . 11 13 10 Treads 21 | . 7 22 26 26 23 22 23 23 23 20 19 22 20 13 13 Device 20 | . 13 23 9 8 17 15 21 22 22 33 25 28 30 20 17 Storage 9 | . 14 11 9 9 7 12 8 7 7 6 6 5 5 12 13 Processor 8 | . . 9 9 9 10 9 7 7 7 6 6 11 10 9 9 Protection 6 | . . . 8 9 7 7 7 6 5 6 6 5 4 5 4 Energy Gun 6 | . 27 13 9 6 7 7 7 7 7 6 8 4 1 3 1 Energy Cannon 6 | . . 8 9 11 7 7 7 7 7 6 3 5 8 4 6 Naked Turns 3 | . . . . . . . . . . . . . . . 3 Heaviest Build 150 | 14 33 37 50 58 56 80 83 97 101 82 82 90 114 141 150 Greatest Support 195 | 20 46 46 69 69 60 60 60 60 70 70 70 90 103 183 195 Greatest Overweight (x) 1 | . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 16 19 Most Carried 20 | 5 12 15 15 15 15 15 15 15 15 15 15 15 15 19 20 Average Carried 14 | 3 8 13 14 14 14 14 14 14 14 14 14 12 14 15 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Final Carried 19 | 4 12 14 15 15 14 15 15 15 15 15 14 15 15 19 5 Class Distribution -------------------- 72% | Scavenger-Mutant 22% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Matter Collected 2405 | 207 75 223 55 333 40 80 120 50 60 . 70 90 307 214 481 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10422 | 21 269 402 411 962 64 575 402 . 662 . 510 134 999 1901 3110 Parts 422 | 2 14 29 17 37 2 24 9 . 24 . 14 5 34 84 127 Haulers Intercepted 2 | . . . . . . 1 . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . 35 11 . 17 . . . . . . Prevented 16 | . . . . . . . 3 . 13 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Combat Hostiles Destroyed 175 | . 6 17 7 17 1 12 8 . 5 . 5 5 16 30 46 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 47 | . 5 11 2 5 . 5 1 . 1 . 2 . 1 9 5 Cannons 86 | . . 4 4 10 1 6 5 . 4 . . 5 11 16 20 AOE 10 | . 1 2 1 . . . . . . . . . 3 . 3 Classes Destroyed 20 | 1 1 2 2 4 . 1 . . 3 . 1 . . 1 4 Worker 3 | . . . 1 . . . . . . . . . 1 1 . Builder 1 | . . . . 1 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . 1 . . . . Operator 3 | . . . . 1 . . . . . . . . 1 1 . Drone 1 | . . . . . . . . . 1 . . . . . . Watcher 2 | . . . . 1 . . . . . . . . . . 1 Swarmer 43 | . . 13 . . . 6 . . . . . 5 3 7 9 Saboteur 4 | . . . . . . . . . . . . . . . 4 Grunt 61 | . 6 3 4 7 . 5 8 . 1 . 3 . 7 6 11 Brawler 4 | . . . 1 . 1 . . . . . . . 1 . 1 Duelist 13 | . . . . 1 . . . . 1 . 1 . 1 . 9 Protector 2 | . . . . . . . . . . . . . . . 2 Sentry 17 | . . 1 2 9 . . . . . . . . 1 3 1 Demolisher 1 | . . . . . . . . . . . . . . . 1 Specialist 5 | . . . . . . . . . . . 1 . . . 4 Hunter 2 | . . . . . . . . . . . . . . 2 . Programmer 21 | . . . . . . . . . 1 . . . 4 12 4 Heavy 1 | . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 1 2 6 4 5 1 3 4 . 2 . 4 5 6 8 5 Combat Bots Only 7 | . 2 6 3 5 1 3 4 . 2 . 3 5 5 7 5 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 1 . 1 . 1 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 1 1 1 . . . . . . . . . 2 . 1 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Damage Taken 15863 | . 141 529 319 1015 23 561 85 . 534 . 637 173 981 1885 8980 Core 1887 | . 59 62 46 136 . 68 7 . 54 . 107 . 30 193 1125 Absorbed by Shields 4048 | . . . . . . . 51 . 424 . 270 98 764 541 1900 Redirected to Shielding 111 | . . . . . . . . . . . . . . . 111 Regen/Repaired (Parts) 456 | . . . . . . . . 441 . . . . . . 15 Core Remaining (%) 86 | 100 76 84 . 66 . . . . 81 . 87 100 97 . . Volleys Fired 533 | 1 8 35 19 61 3 35 18 . 45 . 29 9 41 89 140 Largest 2 | 2 2 2 2 2 2 2 2 . 2 . 2 2 2 2 2 Hottest 207 | 90 90 112 131 143 121 121 136 . 136 . 136 156 165 203 207 Shots Fired 999 | 2 16 64 38 97 6 70 36 . 83 . 58 18 77 176 258 Gun 450 | 2 16 48 19 30 3 35 18 . 40 . 46 5 20 83 85 Cannon 543 | . . 16 19 67 3 35 18 . 43 . 12 13 57 93 167 Launcher 6 | . . . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 688 | 1 . 20 25 97 6 70 27 . 40 . 29 9 58 176 130 Explosive 3 | . . . . . . . . . . . . . . . 3 Electromagnetic 308 | 1 16 44 13 . . . 9 . 43 . 29 9 19 . 125 Robot Hit Streak 60 | 1 12 13 14 28 5 20 25 . 21 . 45 15 33 52 60 Robot Miss Streak 3 | . 1 1 1 1 1 1 2 . 3 . 1 . 1 3 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 807 | 1 13 53 32 76 5 50 32 . 63 . 55 14 68 140 205 Core Hits 373 | 1 12 25 14 29 4 22 11 . 24 . 13 5 41 62 110 Critical Kills 5 | . . . . 1 . . . . . . . . . 1 3 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 41 | . . 2 2 1 . 5 3 . 4 . 4 . . 9 11 Burn 33 | . . 2 2 . . 5 3 . 4 . 4 . . 8 5 Meltdown 5 | . . . . 1 . . . . . . . . . 1 3 Corrupt 3 | . . . . . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 24942 | 15 380 1119 687 1709 141 1047 796 . 1354 . 1489 449 2796 4665 8295 Guns 8385 | 15 252 677 272 394 65 540 320 . 643 . 1044 26 563 1697 1877 Cannons 13385 | . . 269 370 1257 76 507 476 . 708 . 396 423 1649 2968 4286 Explosions 3129 | . 128 173 45 58 . . . . . . 49 . 584 . 2092 Melee . | . . . . . . . . . . . . . . . . Ramming 43 | . . . . . . . . . 3 . . . . . 40 Kinetic . | . . . . . . . . . . . . . . . . Thermal 16174 | . 128 429 442 1651 141 1047 502 . 643 . 673 270 2233 4665 3350 Explosive 1257 | . . . . 58 . . . . . . . . . . 1199 Electromagnetic 7468 | 15 252 690 245 . . . 294 . 708 . 816 179 563 . 3706 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . . . . . 1 3 27 Average Corruption 7 | . . . . . . . . . . . . . 1 2 11 Corruption Purged 5 | . . . . . . . . . . . . . 2 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 108 | . . . . . . . . . . . . . 1 27 80 Message Errors 20 | . . . . . . . . . . . . . . 4 16 Matter Fused 17 | . . . . . . . . . . . . . . 7 10 Heat Flow Errors 14 | . . . . . . . . . . . . . . 4 10 Energy Discharges 15 | . . . . . . . . . . . . . 1 5 9 Parts Rejected 3 | . . . . . . . . . . . . . . . 3 Data Loss (minor) 13 | . . . . . . . . . . . . . . 1 12 Data Loss (major) 4 | . . . . . . . . . . . . . . 1 3 Misfires 5 | . . . . . . . . . . . . . . 1 4 Alerts 2 | . . . . . . . . . . . . . . 2 . Misdirections 7 | . . . . . . . . . . . . . . . 7 Weapon Failures 8 | . . . . . . . . . . . . . . 2 6 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 387 | . . . . 20 . . . . 50 . . 12 109 113 83 Projectiles 250 | . . . . 20 . . . . 50 . . 12 32 113 23 Explosions 137 | . . . . . . . . . . . . . 77 . 60 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 530 | . 38 64 32 . . . . . . . . . 302 . 94 Shots 13 | . 1 2 1 . . . . . . . . . 5 . 4 Rammed 2 | . . . . . . . . . 1 . . . . . 1 Targets Rammed 3 | . . . . . . . . . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 655 | 15 108 196 231 633 54 153 353 . 341 . 34 204 499 210 655 Average Temperature 113 | 10 48 98 117 188 26 53 131 . 105 . 12 77 120 39 145 Received Heat Transfer 3468 | . 75 81 153 576 . 309 59 . 68 . 227 24 153 276 1467 Effects 69 | . . . . 30 . . . . 1 . . . 5 . 33 Shutdowns 28 | . . . . 8 . . . . 1 . . . 2 . 17 Energy Bleed 5 | . . . . 1 . . . . . . . . . . 4 Interference 5 | . . . . 5 . . . . . . . . . . . Matter Decay 6 | . . . . 3 . . . . . . . . 2 . 1 Short Circuit 7 | . . . . 3 . . . . . . . . 1 . 3 Damage (minor) 6 | . . . . 1 . . . . . . . . . . 5 Damage (major) 11 | . . . . 8 . . . . . . . . . . 3 Damage (core) 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . . . . 3 . . . 13 Combat Hostiles 16 | . . . . . . . . . . . 3 . . . 13 Parts Fried 41 | . . 2 . . . . . . 2 . 7 1 3 . 26 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . 2 . 1 2 . . . . . 1 5 4 Combat Hostiles 15 | . . . . 2 . 1 2 . . . . . 1 5 4 Parts Melted 77 | . . 1 2 12 . 3 6 . 1 . . . 6 34 12 Heat Transferred 25899 | . 150 1003 975 2738 222 2183 1110 . 1406 . 1308 333 2371 8198 3902 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 2 1 . . . . . . . 1 . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Peak Influence 613 | 5 109 264 254 320 164 . . . . 304 361 269 523 464 613 Initial 300 | . 2 23 28 19 3 . . . . 300 187 159 28 169 119 Average 214 | 2 19 86 152 145 43 . . . . 300 256 148 267 214 414 Maximum Alert Level 2 | . . 1 1 1 . . . . . 1 1 1 2 2 2 Low Security (%) 50 | 100 100 92 60 77 100 . . . . . 18 75 27 45 4 Level 1 34 | . . 7 39 22 . . . . . 100 81 24 62 41 34 Level 2 15 | . . . . . . . . . . . . . 9 12 60 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . 1 1 5 1 . . . . 1 2 . 7 6 7 Investigation 5 | . . 1 . 2 1 . . . . . . . 1 . . Extermination 12 | . . . . . . . . . . 1 . . 3 5 3 Reinforcement 5 | . . . 1 . . . . . . . 2 . 1 1 . Assault 4 | . . . . . . . . . . . . . . . 4 Garrison 5 | . . . . 3 . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Distress Signals 10 | . 1 2 3 2 . . . . . . . . . . 2 Communications Jammed 39 | . . . . . . . . . . . . . . 20 19 Distress Signals 38 | . . . . . . . . . . . . . . 20 18 Times Spotted 335 | . 13 28 10 25 6 29 10 . 12 . 11 9 37 41 104 Peak Tracking Total 29 | . 4 6 4 4 4 5 4 . 3 1 4 5 6 6 29 Tactical Retreats 27 | . 2 3 . . . 1 . . 2 . 3 . 2 4 10 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Traps Triggered 5 | . . 1 . 1 . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Machines Disabled 29 | . 1 2 1 4 . . . . . . 1 . 11 . 9 Max in Single Turn 4 | . 1 1 1 1 . . . . . . 1 . 4 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Machines Accessed 32 | . 3 5 2 10 2 . 3 . . 1 . 1 2 1 2 Terminals 19 | . 1 4 2 9 2 . . . . 1 . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 1 1 Repair Stations 1 | . . . . . . . . . . . . . . . 1 Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . . Total Hacks 65 | . 3 11 3 20 7 . 9 . . 1 . 1 3 1 6 Successful 52 | . 2 10 3 15 4 . 9 . . 1 . 1 2 . 5 Failed 13 | . 1 1 . 5 3 . . . . . . . 1 1 1 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 39 | . . 1 3 13 2 . 1 2 . 2 . . 5 7 3 Terminals 38 | . 1 7 3 19 7 . . . . 1 . . . . . Fabricators 7 | . . . . . . . . . . . . . 2 1 4 Repair Stations 2 | . . . . . . . . . . . . . . . 2 Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . . Terminal Hacks 26 | . . 5 . 8 3 . 9 . . 1 . . . . . Record 11 | . . 4 . . . . 7 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . . . . . . Open Door 5 | . . . . 3 . . 2 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 2 . 3 Load Schematic 3 | . . . . . . . . . . . . . 1 . 2 Build 2 | . . . . . . . . . . . . . 1 . 1 Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . . . . . . . . 1 . . . Report Inventory 3 | . 2 . . . . . . . . . . 1 . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . 1 2 7 1 . . . . . . . . . . Terminals 10 | . . 1 2 6 1 . . . . . . . . . . Botnet 10 | . . 1 2 6 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 3 1 4 1 . . . . 1 . . 2 2 2 Full Trace Events 2 | . . . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Robots Built 8 | . . . . . . . . . . . . . 4 . 4 Authchips 1 | . . . . . . . . . . . . . . . 1 Time 201 | . . . . . . . . . . . . . 134 . 67 Total Robot Build Rating 32 | . . . . . . . . . . . . . 16 . 16 Part Schematics Acquired 7 | . . 2 . . . . . 5 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 Time 19 | . . . . . . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Total Allies 33 | . . . . 11 . . 2 4 . . . . 6 1 9 Largest Group 10 | . . . . 10 10 7 2 4 4 . . . 4 1 5 Highest-Rated Group 344 | . . . . 173 173 125 56 155 155 . . . 204 32 344 Highest-Rated Ally 103 | . . . . 29 29 29 31 40 40 . . . 96 32 103 Zionite Dispatches 2 | . . . . . . . . . . . . . . 1 1 Heavy 1 | . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . 2 . DROP 1 | . . . . . . . . . . . . . . 1 . COLLECT 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 409 | . . . . 38 31 108 27 . 21 . . . 89 . 95 Total Damage 8406 | . . . . 484 348 1407 413 . 892 . . . 2687 . 2175 Kills 63 | . . . . 6 5 17 3 . 7 . . . 15 . 10 Allies Corrupted 2 | . . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Turns Passed 25561 | 158 572 887 413 1261 498 3489 4336 4181 3348 329 239 685 1459 1765 1941 Spaces Moved 11128 | 126 304 410 193 555 292 1596 1744 1689 1308 130 55 376 623 822 905 Core 41 | 35 . . . . . . . . . . . . . . 6 Treads 10774 | . 82 410 193 555 292 1596 1744 1689 1308 130 55 376 623 822 899 Legs 313 | 91 222 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 240 240 240 243 243 162 162 160 50 Average Speed 204 | 100 159 160 160 161 160 208 240 240 242 243 243 162 202 163 151 Slowest Speed 245 | 120 190 160 160 240 160 240 240 240 243 243 245 243 242 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 6 40 41 18 67 6 98 99 92 99 2 42 10 12 19 49 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 16 | . . . . . . 6 4 3 3 . . . . . . Spaces Dug 15 | . . . . . . . . . . . . . . 2 13 Terrain Destroyed 180 | . 7 4 7 14 . . . . . . 5 . 69 6 68 Melee . | . . . . . . . . . . . . . . . . Projectile 29 | . . . . 4 . . . . . . . . 6 6 13 AOE 151 | . 7 4 7 10 . . . . . . 5 . 63 . 55 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Fac Res Arm Total 13016 | 156 376 584 261 830 316 1694 1859 1817 1398 144 103 434 748 1071 1225 Wait 879 | 8 30 101 31 151 16 39 75 117 31 11 15 27 30 113 84 Move 11113 | 125 303 409 192 554 291 1595 1743 1688 1307 129 54 375 622 821 905 Hop . | . . . . . . . . . . . . . . . . Pick Up 129 | 9 14 12 7 17 1 7 4 2 3 1 . 7 12 13 20 Fast Attach 58 | 3 2 1 2 4 1 3 1 2 1 . 1 2 5 8 22 Attach 77 | 6 3 6 3 5 2 2 1 . 3 2 2 5 8 4 25 Detach 22 | 2 3 4 1 2 . 1 1 . . . . 2 1 1 4 Swap 72 | . 5 5 1 13 1 4 9 3 2 1 1 3 13 7 4 Drop 129 | 2 8 11 5 23 1 8 7 5 5 . 1 4 16 15 18 Fire 533 | 1 8 35 19 61 3 35 18 . 45 . 29 9 41 89 140 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . 1 . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / DSF) -6/DSF -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 13) 159 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 684 | -10/Materials | Discovered new exit (range 16) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x2 1448 | -9/Materials | Discovered new exit (range 16) 1618 | -9/Materials | Entered another Materials area 1618 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1899 | -8/Materials | Discovered new exit (range 7) 2031 | -8/Materials | Entered Storage 2430 | -8/Storage | Garrison activated, responded to threat 2974 | -8/Storage | Build established: Scavenger-Mutant 3072 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3199 | -8/Storage | Discovered new exit (range 16) 3292 | -8/Storage | Entered Factory 3292 | -7/Factory | Accompanied by 10 allies 3292 | -7/Factory | Evolved 2 slots: Utility x2 3371 | -7/Factory | Build established: Commander-Mutant 3692 | -7/Factory | Discovered new exit (range 3) 3790 | -7/Factory | Entered Lower Caves 3790 | -7/Lower Caves | Accompanied by 7 allies 4067 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4341 | -7/Lower Caves | Ambushed by wild Derelicts 4451 | -7/Lower Caves | Discovered new exit (range 4) 4610 | -7/Lower Caves | Learned 4 Factory zone layouts 4649 | -7/Lower Caves | Build established: Scavenger-Mutant 4978 | -7/Lower Caves | Found Imp. Powered Armor 5042 | -7/Lower Caves | Learned location of Extension (-6) 6085 | -7/Lower Caves | Build established: Mutant 7279 | -7/Lower Caves | Entered another Lower Caves area 7303 | -7/Lower Caves | Discovered new exit (range 13) 7313 | -7/Lower Caves | Encountered a Warlord checkpoint 7523 | -7/Lower Caves | A Commander dispatched an escort 7569 | -7/Lower Caves | Learned Research trap positions 7569 | -7/Lower Caves | Learned Research emergency access door positions 7569 | -7/Lower Caves | Learned Factory stockpile data 7569 | -7/Lower Caves | Learned Armory security intel 7569 | -7/Lower Caves | Learned Extension garrison access intel 7569 | -7/Lower Caves | Learned Armory garrison access intel 7930 | -7/Lower Caves | Build established: Scavenger-Mutant 8562 | -7/Lower Caves | Discovered new exit (range 9) 10187 | -7/Lower Caves | Learned 4 Factory zone layouts 11615 | -7/Lower Caves | Entered Zion 11615 | -7/Zion | Accompanied by 1 ally 11616 | -7/Zion | Commander's escort returned to base 11820 | -7/Zion | Discovered new exit (range 14) 12335 | -7/Zion | Received a visual enhancement algorithm 12425 | -7/Zion | Visited the Megawrench Repair Shop 12425 | -7/Zion | Megawrench repaired 8 parts 12499 | -7/Zion | Given A8's code to call for help 13227 | -7/Zion | Given the Hacking Drone Bay 14512 | -7/Zion | Imprinted 14515 | -7/Zion | Declared Zion's savior 15291 | -7/Zion | Found Prototype Device 15291 | -7/Zion | Identified Bomb Factory No. 2 15457 | -7/Zion | Found Prototype Device 15457 | -7/Zion | Identified Hacking Drone Bay 15796 | -7/Zion | Entered Proximity Caves 15796 | -6/Proximity Caves | Accompanied by 4 allies 15928 | -6/Proximity Caves | Spotter reported a threat 16077 | -6/Proximity Caves | Spotter reported a threat 16207 | -6/Proximity Caves | Spotted B-75 Beast 16309 | -6/Proximity Caves | Destroyed B-75 Beast 16533 | -6/Proximity Caves | Learned Factory trap positions 18401 | -6/Proximity Caves | Learned Factory stockpile data 18859 | -6/Proximity Caves | Discovered new exit (range 8) 19144 | -6/Proximity Caves | Entered Factory 19144 | -6/Factory | Evolved 2 slots: Utility x2 19145 | -6/Factory | Identified exit to Factory 19146 | -6/Factory | Loaded intel: 124 trap records 19375 | -6/Factory | Discovered exit to Factory (range 4) 19456 | -6/Factory | Identified exit to DSF 19473 | -6/Factory | Entered DSF 19569 | -6/DSF | Additional patrols routed to DSF 19618 | -6/DSF | Discovered exit to Factory (range 11) 19712 | -6/DSF | Entered Factory 19712 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20304 | -5/Factory | Discovered new exit (range 13) 20397 | -5/Factory | Entered another Factory area 20397 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20744 | -4/Factory | Fabricated S-27 Virus? 20755 | -4/Factory | Lost 3 parts (1p1n1u) 20821 | -4/Factory | Enhanced Grunt warped into view, answering call for help 20822 | -4/Factory | Enhanced Grunt warped into view, answering call for help 21728 | -4/Factory | Garrison activated, responded to threat 21839 | -4/Factory | Discovered new exit (range 8) 21856 | -4/Factory | Entered Research 21856 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21857 | -3/Research | Loaded intel: 64 trap records 22020 | -3/Research | Zion Thermal Resupply teleported in 23249 | -3/Research | Destroyed 7 combat bots 23536 | -3/Research | Discovered new exit (range 15) 23609 | -3/Research | Found Prototype Processor 23621 | -3/Research | Entered Armory 23623 | -3/Armory | Allied Derelicts emerged from ambush trap array 23643 | -3/Armory | Zion Heavy squad teleported in 23656 | -3/Armory | Build established: Mutant 23819 | -3/Armory | Identified Exp. Target Analyzer 23945 | -3/Armory | Lost 3 parts (1p2u) 24176 | -3/Armory | Repaired Trap Scanner 24262 | -3/Armory | Found Antimissile System 24333 | -3/Armory | System corruption reached 10% 24371 | -3/Armory | First assault squad dispatched 24538 | -3/Armory | Fabricated S-27 Virus? 24552 | -3/Armory | Lost 3 parts (2u1w) 24805 | -3/Armory | Build established: Scavenger-Mutant 25111 | -3/Armory | Found Antimissile System 25270 | -3/Armory | Terminal network hard line cut 25338 | -3/Armory | Lost 3 parts (1n2u) 25491 | -3/Armory | Core integrity fell below 50% 25524 | -3/Armory | Lost 14 parts (3p3n5u3w) 25537 | -3/Armory | Found Prototype Launcher 25540 | -3/Armory | Identified Com. Tesla Bomb Launcher 25554 | -3/Armory | Found Corrupted Prototype Launcher 25554 | -3/Armory | Identified Adv. Micro-nuke Launcher 25559 | -3/Armory | Core integrity fell below 20% 25559 | -3/Armory | Released all parts (3) 25562 | -3/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 25557_ G-67 Veteran destroyed. 25557_ Destroyed Com. Wheel. 25557_ Destroyed Adv. Heat Sink. 25558_ Slug penetrates Wall. 25559_ Adv. Micro-nuke Launcher destroyed. 25559_ Penetrated by Slug. 25559_ Released Hcp. Storage Unit. 25559_ Released Adv. Energy Well. 25559_ Released Imp. Energy Well. 25560_ Penetrated by Slug. 25560_ Slug penetrates Wall. 25560_ Slug penetrates G-73 Enforcer. 25561_ G-67 Veteran destroyed. 25562_ M-36 Artificer repairs G-67 Veteran. [Achievement: First Step to Greatness] [Achievement: Back For More] [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##+##+####????????????? | | ?????????????############### ## #######??????? | | ?????????????# + ## # # #####??? | | ?????????????# Y# * #??? | | ?????????????# ]! # #??? | | ?????????????# !]]]! # #??? | | ?????????????# []!]! # #### | | ?????????????# ![lg! # | | ?????????????# =]]]%*@Y =# | | ?????????????# [%]gi%=!m %"= | | ?????????????# *Y=|ggm # # | | ?????????????# =%g= # # | | ?????????????# h% # " # | | ?????????????# # "%" ## # | | ?????????????## # " ## # | | ??????????????#######g # ###"#"##"###### # | | ????????????????????#b##### #? #???# * | | ????????????????????# #???# #?"#???# | | ????????????????????# #???# " !! #? ???# | | ????????????????????# #???# "" !! #?" ???#! | | ????????????????????# #???# "" !!! #?? ??## | | ????????????????????# #???# #?? ???# | | ????????????????????# #???# ! #??? ???# | | ????????????????????#!#???# * #???????# | | ????????????????????#=#???# * ######+##* | | ????????????????????# #???# | | ????????????????????#=#???# | | ????????????????????#*########"################### | | ????????????????????# ## #???????????????? | | ????????????????????# ## #???????????????? | | ????????????????????# ## [[ ]] #???????????????? | | ????????????????????# ## [[ ]] #???????????????? | | ????????????????????# # #????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 50 Energy Generation 55 Energy Capacity 1690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 1000 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Armor Integrity Analysis 40 Recoil Reduction 5 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Tesla Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -4/Factory S-27 Virus | x4 | -3/Armory | Authchip Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 5k Club Back For More Backstab Can't Touch This Crack Shot Dangerous Findings Everything Is Under Control First Step to Greatness Help From High Places Hunted I'm Back, Baby! It's Just You Just Browsing Leap Before You Look Librarian Loot Pinata Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Oh No You Don't! One Hack Too Far Ooh, Shiny! Part-time Mechanic Power Corrupts Quantum Hacking Respectable Loadout Risk Taker Robot Respite Serviceable Loadout Significant Disruption System Compromised Tank The More The Merrier The One Total Silence Tourist Troublemaker True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed DeuteriumDataProcessor Manual? 0 Play Time 06:56:00 Cumulative 30.0 hours Start 2023.05.22 @ 20:12:58 End 2023.07.21 @ 21:49:25 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 90 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 67a86328-fa6c-41bf-8c24-c1d50cb434b6