Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 23:44:16 Player: Grundleshunts Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1439) 1439 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4624 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Reaction Control System Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Small Storage Unit Weight Redist. System Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Energy Filter Advanced ECM Suite Reaction Control System Improved Propulsion Shielding Improved Light Armor Plating Improved Shield Generator Hacking Suite [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 1 . 1 . Weapon . | . . . . . . . Parts Attached 63 | 7 2 7 8 19 20 . Power 12 | 1 . 1 2 4 4 . Engine 10 | 1 . 1 2 4 2 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 20 | 2 . . 3 9 6 . Treads 4 | 2 . . . . 2 . Leg 3 | . . . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 13 | . . . . 9 4 . Utility 19 | 2 . 2 2 4 9 . Device 13 | 1 . 2 1 1 8 . Storage 3 | 1 . . . 2 . . Processor 1 | . . . . . 1 . Hackware 2 | . . . 1 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 4 1 2 1 . Energy Gun 6 | 2 . 2 1 1 . . Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . 1 . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 30 | . 1 2 3 11 12 1 Power 6 | . . . . 4 2 . Propulsion 14 | . . 1 1 6 5 1 Utility 7 | . 1 . 1 1 4 . Weapon 3 | . . 1 1 . 1 . Highest Loss Streak 6 | . 1 2 1 6 5 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 91 80 85 79 74 19 Engine 10 | . 14 11 17 12 5 . Core 1 | . . . . . 3 . Treads 7 | . 28 16 1 . . 5 Leg 3 | . . . 19 6 . . Flight 10 | . . . . 16 20 . Device 15 | . 6 20 19 16 16 . Storage 9 | . 14 11 9 9 6 . Processor 1 | . . . . . 3 5 Hackware 4 | . . . 5 8 7 5 Energy Gun 6 | . 17 2 5 8 3 . Energy Cannon 2 | . 5 8 3 . . . Ballistic Cannon 1 | . . . . . 3 . Launcher 1 | . . 5 4 . . . Special Weapon 1 | . 5 4 . . . . Peak Build Rating 36 | 7 7 11 20 21 36 11 Average Rating 16 | 5 6 9 16 17 25 10 On Entrance 10 | . 7 6 11 20 20 11 Naked Turns 5 | . . . . . . 5 Heaviest Build 24 | 14 14 17 21 22 24 . Greatest Support 41 | 40 40 40 41 41 28 28 Greatest Overweight (x) 5 | . . . 2 5 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 8 5 Average Capacity 8 | 7 8 8 8 9 7 5 Most Carried 10 | 4 7 8 8 10 8 5 Average Carried 7 | 1 6 7 7 8 7 5 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 4 7 8 8 8 5 5 Class Distribution -------------------- 45% | Mutant 29% | Scavenger-Mutant 22% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -8/Storage Scavenger-Sprinter | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Matter Collected 1220 | 270 20 60 150 183 537 . Remotely . | . . . . . . . Salvage Created 2033 | 201 170 211 333 690 428 . Parts 113 | 12 10 10 19 38 24 . Haulers Intercepted 7 | . . . 2 2 3 . Recyclers Shooed 4 | . . . . 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 39 | . 5 6 5 15 8 . Guns 21 | . 4 . 1 15 1 . Cannons 16 | . 1 6 2 . 7 . AOE 2 | . . . 2 . . . Classes Destroyed 13 | 3 3 1 2 . 4 . Worker 2 | 1 . . . . 1 . Tunneler 6 | 5 . . . 1 . . Hauler 7 | . . . 2 2 3 . Recycler 6 | 1 . . 1 4 . . Operator 4 | . 1 1 1 . 1 . Watcher 1 | . . . . . 1 . Swarmer 18 | . 3 3 . 11 1 . Grunt 8 | . 2 2 2 2 . . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 9 | . . 1 2 2 4 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 9 | 3 3 4 2 9 3 . Combat Bots Only 6 | . 3 4 2 6 3 . Max Kills in Single Turn 2 | 2 2 1 1 1 1 . Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Hostile Shots Fired 468 | . 23 53 39 71 280 2 Missed 169 | . 4 11 13 22 119 . Damage Taken 3412 | . 174 417 390 550 1794 87 Core 1078 | . 23 73 91 150 654 87 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 65 | . . . . 57 8 . Core Remaining (%) 81 | 100 90 81 . 56 . . Volleys Fired 283 | 11 19 32 50 79 92 . Largest 2 | 2 2 1 1 1 1 . Hottest 100 | 80 80 100 68 63 63 . Shots Fired 304 | 22 30 32 50 79 91 . Gun 170 | 22 22 3 25 79 19 . Cannon 118 | . 8 21 17 . 72 . Launcher 8 | . . . 8 . . . Special 8 | . . 8 . . . . Kinetic 85 | . . . . 13 72 . Thermal 189 | 11 19 32 42 66 19 . Explosive 8 | . . . 8 . . . Electromagnetic 22 | 11 11 . . . . . Robot Hit Streak 18 | 4 5 5 9 18 10 . Robot Miss Streak 4 | 3 4 4 3 4 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 201 | 12 16 11 36 59 67 . Core Hits 95 | 8 7 8 16 32 24 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . 1 3 . Burn 1 | . . . . 1 . . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3931 | 286 225 215 744 948 1513 . Guns 1859 | 157 137 . 343 948 274 . Cannons 1725 | . 88 215 187 . 1235 . Explosions 343 | 129 . . 214 . . . Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 1312 | . . . . 77 1235 . Thermal 2252 | 209 153 215 530 871 274 . Explosive 214 | . . . 214 . . . Electromagnetic 149 | 77 72 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 9 9 Average Corruption 5 | . . . . . 5 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . . 26 2 Message Errors 7 | . . . . . 7 . Matter Fused 10 | . . . . . 9 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . 16 . Projectiles 16 | . . . . . 16 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . 5 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 355 | 72 144 263 230 355 184 . Average Temperature 70 | 25 44 64 89 85 63 . Received Heat Transfer 747 | . 48 150 117 207 225 . Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 2 . 3 . . Heat Transferred 4680 | 275 335 444 1073 1961 592 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 2 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Peak Influence 303 | 35 152 171 237 303 301 60 Initial 97 | . 22 14 20 1 97 60 Average 116 | 15 61 70 144 127 160 59 Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 79 | 100 100 100 53 78 67 100 Level 1 20 | . . . 46 21 32 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . 1 1 8 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . 1 . 1 . 3 . Assault . | . . . . . . . Garrison 4 | . . . . 1 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Distress Signals 7 | . 2 . 1 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 8 10 10 22 31 5 Peak Tracking Total 8 | . 3 7 2 6 8 5 Tactical Retreats 4 | . 1 . . . 3 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Traps Triggered 4 | . 1 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Machines Disabled 6 | . . . 4 . 2 . Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Machines Accessed 27 | . 2 3 4 7 11 . Terminals 24 | . 2 3 3 6 10 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 2 3 8 10 17 . Successful 30 | . 2 2 7 7 12 . Failed 10 | . . 1 1 3 5 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 34 | . 2 3 7 8 14 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 2 3 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 2 2 7 5 9 . Record 3 | . . 1 1 . 1 . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 3 | . 1 . 1 1 . . Open Door 1 | . . . . 1 . . Open DSF 4 | . . . . . 4 . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . . . 1 2 . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 . 1 . Zone Layout 3 | . 1 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . 2 3 . Scan Component 3 | . . . . 1 2 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . Used . | . . . . . . . Hacking Detections 15 | . . 1 1 5 8 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 70 | . . . . 38 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Turns Passed 3510 | 151 558 487 445 592 1221 56 Spaces Moved 3424 | 69 308 241 261 623 1881 41 Core 71 | 5 . . 6 31 20 9 Treads 735 | 64 308 241 18 . 72 32 Legs 332 | . . . 237 95 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2286 | . . . . 497 1789 . Fastest Speed 27 | 50 160 160 120 32 27 50 Average Speed 76 | 152 160 160 123 52 49 135 Slowest Speed 300 | 160 160 160 190 300 200 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 19 | . . . . 4 15 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 67 28 22 80 45 50 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . 8 . . . . Terrain Destroyed 22 | 8 . 8 5 . 1 . Melee . | . . . . . . . Projectile 9 | . . 8 . . 1 . AOE 13 | 8 . . 5 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Total 3984 | 90 346 297 333 807 2070 41 Wait 105 | . 4 1 . 68 32 . Move 3381 | 68 307 240 260 614 1851 41 Hop 19 | . . . . 4 15 . Pick Up 57 | 4 8 8 7 12 18 . Fast Attach 33 | 7 . 4 5 8 9 . Attach 16 | . 1 2 2 6 5 . Detach 6 | . 1 1 1 2 1 . Swap 14 | . 1 1 1 5 6 . Drop 51 | . 5 8 7 9 22 . Fire 283 | 11 19 32 50 79 92 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis 18 | . . . . . 18 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 7) 455 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Discovered new exit (range 11) 678 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -9/Materials | Discovered new exit (range 5) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1398 | -8/Materials | Discovered new exit (range 14) 1567 | -8/Materials | Build established: Scavenger-Mutant 1642 | -8/Materials | Entered Storage 1905 | -8/Storage | Lost 4 parts (1p3n) 2017 | -8/Storage | Lost 6 parts (2p3n1u) 2068 | -8/Storage | Garrison activated, responded to threat 2189 | -8/Storage | Repaired Pulse Rifle 2194 | -8/Storage | Discovered new exit (range 15) 2234 | -8/Storage | Entered Factory 2234 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2307 | -7/Factory | Repaired Weight Redist. System 2348 | -7/Factory | Identified exit to DSF 3250 | -7/Factory | Garrison activated, responded to threat 3294 | -7/Factory | Lost 5 parts (1p3n1u) 3420 | -7/Factory | Core integrity fell below 50% 3444 | -7/Factory | Core integrity fell below 20% 3455 | -7/Factory | Sucked down chute 3455 | -7/Factory | Entered Waste 3467 | -7/Waste | Lost 3 parts (1n2u) 3478 | -7/Waste | Spotted C-40 Crusher 3483 | -7/Waste | Spotted C-40 Crusher 3494 | -7/Waste | Spotted C-40 Crusher 3502 | -7/Waste | Spotted C-40 Crusher 3503 | -7/Waste | Spotted C-40 Crusher 3506 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3511 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- K-01 Serf collects debris. Penetrated by Slug. K-01 Serf cleans the Matter Pump. K-01 Serf collects debris. K-01 Serf cleans the Matter Pump. Penetrated by Slug. K-01 Serf destroyed. K-01 Serf collects debris. K-01 Serf cleans the Matter Pump. K-01 Serf collects debris. Triggered Chute Trap. A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE System corrupted: Energy discharge (-29). System corrupted: Matter fused (-5). Med. Treads crushed. Adv. Targeting Computer crushed. Hacking Suite crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | # #??????? ????????????????????????????????? | | # #??????# #???????????????????????????????? | | # #??????# #???????? ??????????????????????? | | # #??????# #??????? ????????????????????? | | # #??????# #??????? #???????????????????? | | #??????# #??????? #???????????????????? | | #??????# #??????? #???????????????????? | | #??????# #??????? #???????????????????? | | #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## ######## ######## ??????????? | | ?????????? | | CC ?????????? | | CC CC ????????? | | CC ?????????? | | # ######## ########@ ######??????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# = #???????????????????? | | # #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | # #??????# #??????? #???????????????????? | | # ???????# #??????? #???????????????????? | | # ???????# #??????? #???????????????????? | | ?? ???????? ???????? #???????????????????? | | ????????????????????????? #???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Phase Shifter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Troublemaker Challenges ------------ None Game ------ Seed GravmagHeartLoader Manual? 0 Play Time 02:13:25 Cumulative 6.7 hours Start 2025.01.16 @ 20:47:17 End 2025.01.17 @ 23:44:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1003d30f-3a1c-473f-b9fb-0439de523a8b