Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 13:40:38

Player: Spoing

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (15)      75
Value Destroyed (285)      285
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (5300)               5300
              TOTAL SCORE: 13740

 Bonus
-------
Aligned with FarCom        300
Met MAIN.C                 5000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     275/300
Energy                     83/100
System Corruption          9%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (9) ---
               Xenon Bombardment Thruster
>              --- UTILITY (11) -----
      Advanced Reaction Control System
      Improved System Shield
      Advanced System Shield
  Experimental System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
       Compact Matter Pod (30)
      Improved Field Recycling Unit (0)

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Q-thruster
               Q-thruster
               Q-thruster
               Q-thruster
               Q-thruster
               Q-thruster
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
               Structural Scanner
      Improved Reaction Control System
      Improved Cloaking Device
      Improved Hacking Suite
               System Shield
      Improved System Shield
      Improved System Shield
      Advanced System Shield
  Experimental System Shield
>              --- WEAPON -----------
               Power Sword
>              --- INVENTORY --------
         Light Quantum Reactor
       Compact Matter Pod
      Advanced Weight Redist. System
      Advanced ECM Suite
      Improved Field Recycling Unit
[Rating: 159]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Q-thruster
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Q-thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved System Shield
Weapon                     Power Sword
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   2   .   .   1   .   1   1   .   
  Utility                  9    | .   .   .   1   .   .   .   .   .   2   2   .   2   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | 6   8   1   10  5   .   2   6   3   6   19  4   15  4   3   14  
  Power                    17   | 1   1   .   1   1   .   .   1   2   .   2   .   4   .   1   3   
    Engine                 6    | 1   1   .   1   1   .   .   1   1   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   
  Propulsion               37   | 2   2   .   6   1   .   .   4   .   .   3   .   7   1   1   10  
    Treads                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   .   5   1   .   .   4   .   .   3   .   7   1   1   10  
  Utility                  37   | 1   3   1   2   1   .   2   .   1   4   9   4   4   3   1   1   
    Device                 22   | .   .   1   2   1   .   2   .   1   2   6   1   3   1   1   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   2   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   3   2   1   2   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   .   1   2   .   .   1   .   2   5   .   .   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   1   .   2   4   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 41   | .   .   .   3   .   .   .   3   .   .   9   .   2   .   .   24  
  Power                    7    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   4   
  Propulsion               22   | .   .   .   3   .   .   .   2   .   .   4   .   1   .   .   12  
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   8   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      16   | .   .   .   2   .   .   .   3   .   .   3   .   2   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   99  100 63  77  77  77  82  69  73  57  46  77  83  91  75  
  Engine                   5    | .   14  14  11  11  11  11  18  3   6   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   4   6   2   .   .   4   4   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   8   6   
  Wheel                    6    | .   28  28  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   16  33  33  33  34  30  26  16  5   27  27  31  25  
  Device                   12   | .   .   9   5   20  22  22  18  15  19  12  9   17  13  19  14  
  Storage                  6    | .   14  14  11  11  11  11  9   7   6   4   .   .   .   .   .   
  Processor                4    | .   13  4   .   .   .   .   .   .   6   5   5   1   .   .   .   
  Hackware                 8    | .   .   .   .   .   .   .   .   .   .   8   19  21  29  24  22  
  Energy Gun               1    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   20  28  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   3   5   .   1   5   4   4   4   3   
Peak Build Rating          159  | 6   9   9   13  14  14  15  19  22  28  48  43  112 135 159 159 
  Average Rating           45   | 3   7   7   8   12  13  14  17  18  24  31  40  95  126 157 130 
  On Entrance              37   | .   6   9   7   11  13  14  14  17  18  26  23  41  112 135 159 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 10  17  18  18  19  18  18  23  25  28  29  5   36  36  52  52  
  Greatest Support         72   | 26  26  26  26  19  19  22  23  26  26  33  5   56  64  72  72  
  Greatest Overweight (x)  5    | 1   .   .   5   .   .   .   .   .   1   2   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Average Capacity         8    | 7   8   10  10  10  10  10  10  10  10  9   5   5   5   5   5   
  Most Carried             10   | 7   10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Average Carried          7    | 3   7   9   9   9   9   10  8   8   8   9   4   4   3   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   
  Final Carried            10   | 4   10  9   9   10  10  10  7   9   10  5   5   5   4   5   3   

 Class Distribution 
--------------------
 23% | Mutant
 21% | Wizard-Sprinter
 18% | Sprinter
 12% | Hacker-Mutant
 12% | Scout
 10% | Hacker-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
        Sprinter | -9/Materials
        Sprinter | -9/Mines
        Sprinter | -9/Exiles
        Sprinter | -8/Mines
        Sprinter | -8/Materials
        Sprinter | -7/Factory
           Scout | -6/Factory
    Hacker-Scout | -5/Factory
   Hacker-Mutant | -4/Factory
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -1/Access
 Wizard-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Matter Collected           1133 | 213 173 .   58  61  .   45  .   65  .   105 .   258 .   .   155 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            381  | .   283 .   58  .   .   .   40  .   .   .   .   .   .   .   .   
  Parts                    32   | .   27  .   2   .   .   .   3   .   .   .   .   .   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  12   | .   9   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Guns                     10   | .   9   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Grunt                    3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Combat Bots Only         3    | .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        364  | .    38   .    33   .    .    3    22   3    6    57   18   29   4    .    151  
  Missed                   166  | .    7    .    13   .    .    3    14   2    4    22   9    24   3    .    65   
Damage Taken               4969 | .    286  .    268  27   .    .    140  15   32   987  147  147  18   .    2902 
  Core                     2496 | .    53   .    57   .    .    .    .    15   20   636  102  .    .    .    1613 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    78   .    .    .    85   100  97   97   36   91   100  100  .    .    
Volleys Fired              41   | .    32   .    7    .    .    .    .    .    .    2    .    .    .    .    .    
  Largest                  2    | .    2    .    2    .    .    .    .    .    .    1    .    .    .    .    .    
  Hottest                  60   | .    60   .    40   .    .    .    .    .    .    5    .    .    .    .    .    
Shots Fired                80   | .    64   .    14   .    .    .    .    .    .    2    .    .    .    .    .    
  Gun                      78   | .    64   .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  60   | .    46   .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  18   | .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    .    7    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Miss Streak        2    | .    2    .    2    .    .    .    .    .    .    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           56   | .    37   .    9    .    .    .    3    .    3    1    .    .    .    .    3    
  Core Hits                27   | .    20   .    3    .    .    .    2    .    1    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              78   | .    .    .    1    11   .    .    10   2    5    6    4    12   .    2    25   
  Impact                   12   | .    .    .    1    11   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 66   | .    .    .    .    .    .    .    10   2    5    6    4    12   .    2    25   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           919  | .    345  .    71   .    .    .    128  .    125  1    2    .    .    .    247  
  Guns                     416  | .    345  .    71   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    462  | .    .    .    .    .    .    .    117  .    125  .    .    .    .    .    220  
  Ramming                  41   | .    .    .    .    .    .    .    11   .    .    1    2    .    .    .    27   
  Kinetic                  295  | .    224  .    71   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  121  | .    121  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 462  | .    .    .    .    .    .    .    117  .    125  .    .    .    .    .    220  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    9    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    5    
    Message Errors         9    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    3    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    .    .    .    5    .    .    .    1    .    .    .    11   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    8    
Targets Rammed             11   | .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        252  | .    64   .    7    .    .    .    4    .    5    252  .    6    39   2    45   
  Average Temperature      38   | .    22   .    5    .    .    .    4    .    5    119  .    6    16   2    21   
  Received Heat Transfer   558  | .    66   .    105  .    .    .    27   .    9    81   9    9    9    .    243  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         275  | .    275  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Peak Influence             1023 | .    150  37   116  43   .    .    101  150  120  196  208  323  165  134  1023 
  Initial                  150  | .    .    37   14   40   .    .    .    36   73   58   95   108  150  98   85   
  Average                  112  | .    67   37   54   40   .    .    26   125  93   93   139  154  150  118  266  
Maximum Alert Level        3    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    
  Low Security (%)         96   | 100  100  100  100  100  .    100  100  100  100  100  98   88   100  100  80   
  Level 1                  1    | .    .    .    .    .    .    .    .    .    .    .    1    11   .    .    1    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    1    .    3    .    .    .    2    .    .    1    1    6    1    .    1    
  Investigation            5    | .    .    .    2    .    .    .    .    .    .    .    .    2    1    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
  Reinforcement            8    | .    1    .    1    .    .    .    2    .    .    .    .    3    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Distress Signals           6    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   19  .   18  .   .   3   13  3   5   28  8   17  6   .   61  
  Peak Tracking Total      56   | .   4   .   13  .   .   3   10  4   3   18  7   10  7   2   56  
  Tactical Retreats        37   | .   4   .   2   .   .   .   1   2   2   11  2   4   1   .   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Traps Triggered            11   | .   .   .   1   .   .   .   .   .   1   4   .   2   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Machines Accessed          48   | .   6   .   4   .   1   .   5   3   1   8   2   3   2   5   8   
  Terminals                35   | .   6   .   3   .   .   .   3   3   .   5   .   1   1   5   8   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                175  | .   26  .   14  .   1   .   23  6   2   23  4   23  8   21  24  
  Successful               82   | .   11  .   5   .   1   .   18  1   .   11  4   9   3   8   11  
  Failed                   93   | .   15  .   9   .   .   .   5   5   2   12  .   14  5   13  13  
    Catastrophic           20   | .   2   .   1   .   .   .   1   2   .   1   .   3   3   5   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   18  .   6   .   1   .   6   5   .   9   .   1   3   5   11  
  Terminals                133  | .   26  .   12  .   .   .   10  6   .   17  .   12  5   21  24  
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   4   2   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              25   | .   .   .   2   .   .   .   12  .   .   .   .   11  .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
Terminal Hacks             38   | .   7   .   2   .   1   .   4   1   .   5   .   4   .   6   8   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   6   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Level Access Points      4    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 15   | .   .   .   1   .   .   .   10  .   .   .   .   4   .   .   .   
  Insert Component         7    | .   .   .   1   .   .   .   4   .   .   .   .   2   .   .   .   
  Analyze                  8    | .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         20   | .   4   .   2   .   .   .   3   .   .   4   .   1   1   2   3   
  Terminals                20   | .   4   .   2   .   .   .   3   .   .   4   .   1   1   2   3   
    Botnet                 20   | .   4   .   2   .   .   .   3   .   .   4   .   1   1   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   5   .   4   .   .   .   4   3   1   8   .   2   2   2   7   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   181  | .   .   .   .   .   .   .   .   .   .   .   139 .   42  .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   1   .   .   .   4   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               4868 | 46   968  63   179  176  69   128  144  267  354  922  275  472  111  103  591  
Spaces Moved               8950 | 42   751  57   239  428  209  344  256  725  565  1550 497  1113 266  427  1481 
  Core                     97   | 22   .    .    2    .    .    .    .    .    .    .    .    .    .    .    73   
  Treads                   5    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   879  | 20   751  57   51   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7969 | .    .    .    181  428  209  344  256  725  565  1550 497  1113 266  427  1408 
  Fastest Speed            14   | 50   80   90   30   32   32   32   29   31   31   29   40   25   22   19   14   
  Average Speed            35   | 72   86   90   49   32   32   32   29   31   32   34   40   28   22   19   22   
  Slowest Speed            300  | 100  90   90   300  32   32   32   31   31   108  187  40   40   25   22   103  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            56   | .    .    .    1    .    .    .    6    5    5    10   1    8    .    .    20   
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    81   19   21   94   60   39   30   20   13   39   7    19   9    16   40   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    .    .    1    1    .    1    1    .    1    .    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    1    .    .    1    .    .    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 58   | .    .    .    1    8    .    .    4    2    2    6    4    12   .    2    17   
Terrain Destroyed          58   | .    .    .    1    8    .    .    4    2    2    6    4    12   .    2    17   
  Melee                    58   | .    .    .    1    8    .    .    4    2    2    6    4    12   .    2    17   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Total                      10396 | 56   1019 68   287  448  211  362  305  760  721  1911 565  1239 316  444  1684 
  Wait                     1120  | .    187  11   18   .    .    12   35   24   143  323  57   97   42   9    162  
  Move                     8833  | 41   750  56   236  427  208  343  244  714  554  1530 495  1097 265  426  1447 
  Hop                      48    | .    .    .    1    .    .    .    6    5    5    9    1    7    .    .    14   
  Pick Up                  87    | 9    23   .    5    2    1    2    2    7    5    11   2    4    4    4    6    
  Fast Attach              29    | 1    1    .    2    .    .    .    .    .    .    6    3    11   .    .    5    
  Attach                   54    | 5    1    .    4    4    .    .    6    2    4    11   1    3    3    3    7    
  Detach                   22    | .    .    .    4    3    .    .    1    2    2    4    1    3    .    .    2    
  Swap                     23    | .    6    1    4    1    .    2    .    1    2    2    .    1    1    .    2    
  Drop                     49    | .    19   .    5    .    2    3    1    3    1    6    1    4    1    .    3    
  Fire                     41    | .    32   .    7    .    .    .    .    .    .    2    .    .    .    .    .    
  Melee                    78    | .    .    .    1    11   .    .    10   2    5    6    4    12   .    2    25   
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub])
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2)
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Discovered new exit (range 7)
  154 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 3)
  687 | -10/Materials | Discovered new exit (range 12)
  745 | -10/Materials | Discovered new exit (range 16)
  847 | -10/Materials | Derelicts attacked the area
 1015 | -10/Materials | Entered Mines
 1063 | -10/Mines     | Discovered new exit (range 6)
 1078 | -10/Mines     | Entered Materials
 1078 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1193 | -9/Materials  | Discovered new exit (range 8)
 1244 | -9/Materials  | Identified exit to Materials
 1257 | -9/Materials  | Entered Mines
 1261 | -9/Mines      | Found DCF Scrap (13 items)
 1270 | -9/Mines      | Discovered exit to Materials (range 15)
 1287 | -9/Mines      | Learned location of Zion (-7)
 1289 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1307 | -9/Mines      | Discovered exit to Materials (range 13)
 1327 | -9/Mines      | Learned 2 Materials zone layouts
 1409 | -9/Mines      | Crushed by falling debris
 1432 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1432 | -9/Mines      | Discovered new exit (range 5)
 1433 | -9/Mines      | Entered Exiles
 1442 | -9/Exiles     | Met 8R-AWN
 1447 | -9/Exiles     | Met EX-HEX
 1449 | -9/Exiles     | Build established: Sprinter
 1457 | -9/Exiles     | Met EX-BIN
 1461 | -9/Exiles     | Aligned with FarCom system
 1461 | -9/Exiles     | Given EX-Vault access code
 1469 | -9/Exiles     | Opened EX-Vault
 1471 | -9/Exiles     | Found AWS/Thermal
 1479 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1488 | -9/Exiles     | Met EX-DEC
 1499 | -9/Exiles     | Discovered new exit (range 14)
 1502 | -9/Exiles     | Left Exiles lab with AWS/Thermal
 1502 | -9/Exiles     | Entered Mines
 1617 | -8/Mines      | Discovered exit to Materials (range 8)
 1630 | -8/Mines      | Entered Materials
 1630 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1631 | -8/Materials  | Identified exit to Factory
 1774 | -8/Materials  | Entered Factory
 1774 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1803 | -7/Factory    | Lost 3 parts (1p2n)
 1903 | -7/Factory    | Discovered new exit (range 7)
 1933 | -7/Factory    | Discovered new exit (range 14)
 2019 | -7/Factory    | Identified exit to Storage
 2019 | -7/Factory    | Identified exit to Lower Caves
 2041 | -7/Factory    | Entered another Factory area
 2041 | -6/Factory    | Evolved 2 slots: Utility x2
 2056 | -6/Factory    | Discovered new exit (range 11)
 2170 | -6/Factory    | Identified exit to Factory
 2340 | -6/Factory    | Build established: Scout
 2369 | -6/Factory    | Discovered new exit (range 16)
 2395 | -6/Factory    | Entered another Factory area
 2395 | -5/Factory    | Evolved 2 slots: Utility x2
 2595 | -5/Factory    | Identified exit to Upper Caves
 2595 | -5/Factory    | Identified exit to Factory
 2599 | -5/Factory    | Lost 3 parts (1p1n1u)
 2845 | -5/Factory    | Lost 3 parts (1p2n)
 2906 | -5/Factory    | Spotted B-75 Beast
 3022 | -5/Factory    | Build established: Hacker-Scout
 3189 | -5/Factory    | Cargo convoy interrupted
 3261 | -5/Factory    | Core integrity fell below 50%
 3317 | -5/Factory    | Entered another Factory area
 3317 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3399 | -4/Factory    | Discovered new exit (range 15)
 3512 | -4/Factory    | Build established: Hacker-Mutant
 3592 | -4/Factory    | Entered Research
 3592 | -3/Research   | Evolved 2 slots: Utility x2
 3795 | -3/Research   | Identified exit to Research
 3867 | -3/Research   | Found Prototype Hackware
 3986 | -3/Research   | Spotted B-86 Titan
 4055 | -3/Research   | Build established: Wizard-Sprinter
 4064 | -3/Research   | Entered another Research area
 4064 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4064 | -2/Research   | Identified Exp. System Shield
 4122 | -2/Research   | Fabricated Q-thruster (x2)
 4159 | -2/Research   | Discovered new exit (range 10)
 4175 | -2/Research   | Entered Access
 4175 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 4238 | -1/Access     | Identified exit to Surface
 4243 | -1/Access     | Spotted B-99 Colossus
 4276 | -1/Access     | Discovered new exit (range 8)
 4278 | -1/Access     | Entered Command
 4484 | -1/Command    | Disengaged cave seal
 4663 | -1/Command    | Spotted M Guard
 4663 | -1/Command    | Spotted M Guard
 4663 | -1/Command    | Spotted Combat Programmer
 4685 | -1/Command    | Spotted Combat Programmer
 4691 | -1/Command    | Met MAIN.C
 4692 | -1/Command    | 0b10 Conduit disabled
 4761 | -1/Command    | Lost 16 parts (3p7n6u)
 4808 | -1/Command    | Core integrity fell below 50%
 4840 | -1/Command    | Lost 6 parts (1p4n1u)
 4853 | -1/Command    | Core integrity fell below 20%
 4855 | -1/Command    | Phase Generator disabled
 4869 | -1/Command    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
Acquired Corrupted Xenon Bombardment Thruster.
  <x2>
Integrated Corrupted Xenon Bombardment Thruster
  (+2).
Complication: Power Sword rejected.
Penetrated by EMDS Slug.
Phase Generator explodes.
Machine disabled.
Xenon Bombardment Thruster destroyed.
Slug penetrates Machine.
Integrated Corrupted Xenon Bombardment Thruster
  (+1).
Combat Programmer resets S-43 Plague, system
  corruption cleaned.
Imp. System Shield destroyed.
Slug penetrates Machine.
Penetrated by EMDS Slug.
System corrupted: Matter fused (-5).
S-43 Plague destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ???#      ## #??# #????# #       # #?????????????? |
| ???#######?# #??# #????# #  "    # #?#########???? |
| ???????????# #??# #????# #""     # #?        #???? |
| ???????????# #??# #????# #"T   = # #         #???? |
| #######????# #??# #????? #"""    # #         #???? |
|   =   #????# #??# #????? #       # #!  =     ##??? |
|       #????#^#??# #????? #       # #          #??? |
|  ""   #????# #??# #????# #  =    + +         #???? |
| """"  ###### #### #????# #            *=     #???? |
| """"  +           #????# #!    ]      **     #???? |
|  ""   ########### #????# ###   Y         #####???? |
|       #?????????# #????# #?#             #???????? |
|       #?????????# #????# ###             #???????? |
|       #????????## ##???# ##              #???????? |
| ##"####?########   ##### ###             #???????? |
| ##"#####       +   Y   p               "  #??????? |
|    !  ##       #   ##### ##               #??????? |
|       ##   ! ??#####???# ##              ##??????? |
|       ##   ????????????# ###             #???????? |
|       ## ???????????##?# #?##      """  ##???????? |
|       #?????????#???#;##s#####         ##????????? |
| #########?#######;####  s  #?####    ###?????????? |
|         !%%  %%  =      s  ###########???????????? |
|         %!%  !k%*%=     s              ??????????? |
|         %=       !%        ####        ??????????? |
| ###########"#"""##+###  H@ #????????  ???????????? |
| ??????????    ???????###/####????????????????????? |
| ??????????  ?????????#      #????????????????????? |
| ?????????????????????#      #????????????????????? |
| ?????????????????????#]]    #????????????????????? |
| ?????????????????????#]!   !#????????????????????? |
| ?????????????????????#]     #????????????????????? |
| ?????????????????????#  [   #????????????????????? |
| ?????????????????????########????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          57
Energy Capacity            485
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       210
Cloak Strength             3
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       200
Corruption Containment     12
Evasion (%)                77
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          12
Defensive Hacking          74

 Item Schematics 
-----------------
           Imp. Flight Unit | -8/Materials | Scanalyzed
         Structural Scanner | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
                     Hammer | -8/Materials | Scanalyzed
      Lgt. Particle Reactor | -3/Research  | Scanalyzed
                 Q-thruster | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Q-thruster | x2 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
Just Browsing
Meet Your Maker
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              VoltaicClaymoresMapper
  Manual?         0
Play Time         02:03:59
  Cumulative      29.1 hours
  Start           2024.10.17 @ 11:33:30
  End             2024.10.17 @ 13:40:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           30
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          25
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55102142-1e34-40bf-8193-bc0e8d09c5b8