Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.09 @ 16:26:05

Player: AnotherZach

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (161)     805
Value Destroyed (6614)     6614
Prototype IDs (35)         700
Alien Tech Used (2)        400
Bonus (4036)               4036
              TOTAL SCORE: 17955

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1259
Follower Combat Kills      1733
Registered with UFD        300
Met Zhirov                 300
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/1150
Matter                     69/300
Energy                     365/365
System Corruption          29%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION (6) ---
        Armored Huge Wheel
        Armored Huge Wheel
      Overtuned Huge Scrapsphere (fused)
>               --- UTILITY (9) ------
                Scrap Suit
  High-capacity Storage Unit
                Structural Scanner
                Surveybot 17 Chip
       Improved Target Analyzer
       Improved Target Analyzer
                Core Analyzer
>               --- WEAPON (2) -------
                Plasma Sword
>               --- INVENTORY (20) ---
                Neutrino Core
                Centrium Wheel
       Advanced Heat Sink
         Medium Storage Unit
                Graphene Brace
                Wave Gun
                Phase Gun
                KE Penetrator
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
       Improved Plasma Cutter
                CPS Tube (2)
                Companion Sword
                Force Lance

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
       Advanced Heavy Siege Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Improved Energy Well
       Advanced Visual Processing Unit
       Improved Signal Interpreter
      Precision Matter Filter
      Makeshift Propulsion Shielding
       Improved Remote Force Field
                A0-MCA's Component Scanner
>               --- WEAPON -----------
                KE Penetrator
  Hypervelocity Coil Gun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
  High-capacity Storage Unit
       Advanced Sensor Array
                Surveybot 17 Chip
       Advanced Melee Analysis Suite
                Stasis Canceller
                Damper Plating
       Enhanced Scrap Shield
       Improved Thermal Shield
       Advanced System Shield
                Authchip [Propulsion]
                Authchip [Processor]
                Dynamic Insulation System
                Transdimensional Reconstructor
  Hypervelocity Coil Gun
       Improved Plasma Cutter
                Companion Sword
[Rating: 128]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      VSS Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Huge Storage Unit
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Processor                Corruption Screen
  Hackware                 Hacking Suite
  Protection               Enhanced Scrap Shield
Weapon                     KE Penetrator
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   .   .   10  .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   6   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             259  | 7   27  24  6   13  13  17  29  2   5   8   3   105 
  Power                    26   | 1   3   4   1   .   .   2   2   .   .   1   .   12  
    Engine                 10   | 1   3   4   1   .   .   1   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   .   .   .   .   11  
    Reactor                5    | .   .   .   .   .   .   1   2   .   .   1   .   1   
  Propulsion               72   | 2   11  4   2   3   6   5   2   .   .   2   .   35  
    Treads                 28   | .   11  4   .   .   .   5   2   .   .   2   .   4   
    Leg                    6    | .   .   .   .   .   4   .   .   .   .   .   .   2   
    Wheel                  14   | 2   .   .   2   2   2   .   .   .   .   .   .   6   
    Hover                  11   | .   .   .   .   1   .   .   .   .   .   .   .   10  
    Flight                 13   | .   .   .   .   .   .   .   .   .   .   .   .   13  
  Utility                  95   | 2   3   4   1   5   6   7   16  2   3   1   3   42  
    Device                 38   | 1   .   2   1   .   2   5   7   1   2   1   2   14  
    Storage                15   | 1   1   1   .   4   1   .   .   .   .   .   .   7   
    Processor              16   | .   .   1   .   1   .   1   2   .   .   .   .   11  
    Hackware               6    | .   .   .   .   .   2   .   2   .   .   .   .   2   
    Protection             20   | .   2   .   .   .   1   1   5   1   1   .   1   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   10  12  2   5   1   3   9   .   2   4   .   16  
    Energy Gun             10   | .   8   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 2   .   6   1   2   1   .   6   .   2   2   .   5   
    Ballistic Cannon       5    | .   .   1   1   .   .   1   2   .   .   .   .   .   
    Launcher               6    | .   2   1   .   .   .   .   .   .   .   .   .   3   
    Special Weapon         6    | .   .   2   .   2   .   1   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   1   .   1   1   .   .   1   .   8   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   .   1   1   .   1   .   .   1   .   2   
  Corrupted Parts          4    | .   .   1   .   .   .   .   .   .   .   .   .   3   
    System Corruption      13   | .   .   2   .   .   .   .   .   .   .   .   .   11  
Parts Lost                 29   | .   .   5   .   .   .   .   2   .   .   .   .   22  
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   2   .   .   .   .   .   .   .   .   .   11  
  Utility                  11   | .   .   1   .   .   .   .   2   .   .   .   .   8   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      8    | .   .   2   .   .   .   .   1   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   92  94  80  77  78  75  74  76  75  70  83  82  
  Engine                   5    | .   13  9   14  14  5   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Reactor                  1    | .   .   .   .   .   .   4   5   5   5   5   5   .   
  Treads                   12   | .   22  27  .   .   .   14  17  17  17  19  23  3   
  Wheel                    4    | .   1   .   25  15  6   .   .   .   .   .   .   4   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   14  
  Device                   10   | .   2   9   11  5   10  14  12  16  16  16  18  9   
  Storage                  8    | .   14  14  14  11  7   5   5   5   5   5   5   4   
  Processor                9    | .   .   2   .   8   5   7   9   11  11  11  11  19  
  Hackware                 1    | .   .   .   .   .   6   8   4   .   .   .   .   2   
  Protection               3    | .   11  1   .   .   4   2   3   5   5   5   4   4   
  Energy Gun               3    | .   25  7   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   1   15  3   4   11  3   6   11  11  .   11  3   
  Special Weapon           2    | .   .   2   .   12  .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   2   .   4   .   .   .   3   .   3   
Peak Build Rating          128  | 8   15  16  16  37  79  106 109 110 115 116 118 128 
  Average Rating           63   | 5   12  12  11  21  72  97  98  109 113 106 117 91  
  On Entrance              63   | .   8   9   9   11  37  74  106 109 110 115 116 117 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             155  | 15  32  54  55  93  123 133 155 135 135 129 129 146 
  Greatest Support         220  | 26  46  46  43  28  48  210 220 220 220 220 204 204 
  Greatest Overweight (x)  10   | .   6   2   4   10  4   4   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   1   1   3   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  20  20  25  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 7   14  19  20  17  25  25  25  25  25  25  25  15  
  Most Carried             25   | 8   15  20  20  25  25  25  25  25  25  25  25  25  
  Average Carried          18   | 4   12  18  19  16  23  24  24  24  24  24  24  13  
  Final Capacity           25   | 8   15  20  20  25  25  25  25  25  25  25  25  20  
  Final Carried            25   | 8   15  17  20  25  25  25  23  25  25  25  25  14  

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 38% | Mutant
  6% | Hacker-Mutant
  4% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -7/Recycling
           Mutant | -7/Scraptown
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           5312 | 267  329  362  360  87   57   336  896  252  429  60   355  1522 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9059 | 173  718  525  194  .    71   547  2115 172  1043 408  571  2522 
  Parts                    406  | 14   44   27   9    .    4    19   97   3    36   4    24   125  
Haulers Intercepted        4    | .    1    .    .    .    .    .    3    .    .    .    .    .    
Recyclers Shooed           8    | .    1    .    3    .    .    .    1    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76   | .    .    22   .    .    .    .    .    3    30   4    17   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  118  | .   15  15  .   .   1   .   25  1   12  .   12  37  
  Melee                    18   | .   .   .   .   .   .   .   .   .   .   .   .   18  
  Guns                     75   | .   10  10  .   .   1   .   17  1   12  .   12  12  
  Cannons                  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  AOE                      20   | .   5   5   .   .   .   .   3   .   .   .   .   7   
Classes Destroyed          24   | 3   5   3   .   .   1   .   6   2   .   .   2   2   
  Worker                   8    | 2   .   .   .   .   .   .   6   .   .   .   .   .   
  Builder                  6    | .   1   .   .   .   .   .   3   .   .   .   .   2   
  Tunneler                 5    | 3   1   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   1   .   .   .   .   .   3   .   .   .   .   .   
  Recycler                 10   | 1   1   .   2   .   .   .   3   .   .   .   .   3   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   .   .   3   .   .   .   .   1   
  Swarmer                  22   | .   6   4   .   .   .   .   3   .   1   .   4   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    49   | .   9   2   .   .   1   .   11  .   6   .   4   16  
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   .   .   1   .   1   .   1   1   
  Hunter                   5    | .   .   .   .   .   .   .   3   .   2   .   .   .   
  Programmer               17   | .   .   .   .   .   .   .   3   .   2   .   .   12  
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Subdweller               9    | .   .   9   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           13   | 3   8   4   1   .   2   .   13  1   5   .   4   7   
  Combat Bots Only         8    | .   8   4   .   .   1   .   5   1   5   .   4   7   
Max Kills in Single Turn   7    | 1   3   1   1   .   2   .   7   1   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   2   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Hostile Shots Fired        1117  | .    71   119  .    .    5    .    83   30   109  .    98   602  
  Missed                   320   | .    16   37   .    .    2    .    26   11   33   .    17   178  
Damage Taken               10915 | .    485  1080 .    .    46   .    1151 298  847  .    807  6201 
  Core                     1567  | .    65   170  .    .    30   .    72   10   44   .    34   1142 
  Absorbed by Shields      1166  | .    .    .    .    .    .    .    111  96   277  .    303  379  
  Redirected to Shielding  281   | .    34   .    .    .    .    .    114  .    .    .    .    133  
  Ignored by Resistances   4099  | .    150  310  .    .    12   .    353  109  320  .    581  2264 
  Regen/Repaired (Parts)   1371  | .    349  .    .    .    .    93   667  66   78   .    .    118  
Core Remaining (%)         62    | 100  .    .    .    6    .    .    .    .    .    .    81   .    
Volleys Fired              393   | 7    25   70   9    .    6    10   82   19   49   .    43   73   
  Largest                  2     | 2    2    2    1    .    2    2    2    2    2    .    2    2    
  Hottest                  120   | 40   90   120  35   .    64   33   86   64   66   .    66   70   
Shots Fired                720   | 14   46   112  9    .    12   12   164  38   93   .    87   133  
  Gun                      645   | 14   38   80   6    .    12   10   144  38   93   .    87   123  
  Cannon                   36    | .    .    13   3    .    .    .    20   .    .    .    .    .    
  Launcher                 23    | .    8    5    .    .    .    .    .    .    .    .    .    10   
  Special                  16    | .    .    14   .    .    .    2    .    .    .    .    .    .    
  Kinetic                  622   | 14   4    68   9    .    12   10   164  38   93   .    87   123  
  Thermal                  14    | .    .    14   .    .    .    .    .    .    .    .    .    .    
  Explosive                23    | .    8    5    .    .    .    .    .    .    .    .    .    10   
  Electromagnetic          59    | .    34   25   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | 8    11   36   12   .    17   14   23   27   32   .    13   16   
  Robot Miss Streak        4     | 1    3    2    .    .    2    .    3    3    3    .    4    2    
  Penetration Max          2     | .    .    .    .    .    1    .    2    .    1    .    1    2    
  Secondary Targets        13    | .    1    1    .    .    .    .    2    .    2    .    4    3    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    .    1    .    1    1    
Shots Hit Robots           648   | 9    32   70   8    .    9    20   123  33   76   10   56   202  
  Core Hits                342   | 7    35   33   6    .    3    4    95   8    31   5    25   90   
  Critical Kills           20    | .    .    .    .    .    .    .    5    .    2    .    1    12   
  Critical Parts Destroyed 33    | .    .    .    .    .    1    1    7    1    7    .    1    15   
  Critical Strikes         66    | .    .    .    .    .    1    1    12   2    9    .    2    39   
    Destroy                54    | .    .    .    .    .    1    1    12   2    9    .    2    27   
    Sever                  10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
Melee Attacks              135   | .    .    .    .    .    .    11   1    .    .    12   .    111  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 135   | .    .    .    .    .    .    11   1    .    .    12   .    111  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
Damage Inflicted           21271 | 108  866  1411 126  .    250  515  5257 949  2048 755  1484 7502 
  Guns                     11282 | 108  534  765  70   .    250  225  3587 949  2048 .    1484 1262 
  Cannons                  757   | .    .    190  56   .    .    .    511  .    .    .    .    .    
  Explosions               3455  | .    329  432  .    .    .    .    1159 .    .    .    .    1535 
  Melee                    5737  | .    .    .    .    .    .    290  .    .    .    755  .    4692 
  Ramming                  16    | .    3    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  11261 | 108  38   673  126  .    250  225  4098 949  2048 .    1484 1262 
  Thermal                  332   | .    167  145  .    .    .    .    20   .    .    .    .    .    
  Explosive                2935  | .    162  311  .    .    .    .    927  .    .    .    .    1535 
  Electromagnetic          990   | .    496  282  .    .    .    .    212  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5737  | .    .    .    .    .    .    290  .    .    .    755  .    4692 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    1    3    3    .    .    .    .    .    1    1    1    29   
  Average Corruption       4     | .    1    2    3    .    .    .    .    .    1    1    1    16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       4     | .    .    .    .    .    .    .    4    .    .    .    .    .    
  Effects                  127   | .    8    45   8    .    .    .    .    .    3    3    4    56   
    Message Errors         32    | .    4    6    1    .    .    .    .    .    1    1    2    17   
    Matter Fused           25    | .    1    9    3    .    .    .    .    .    1    1    1    9    
    Heat Flow Errors       13    | .    .    5    3    .    .    .    .    .    1    .    .    4    
    Energy Discharges      19    | .    2    9    1    .    .    .    .    .    .    1    .    6    
    Parts Rejected         2     | .    .    1    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    1    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      17    | .    1    7    .    .    .    .    .    .    .    .    .    9    
    Data Loss (major)      5     | .    .    1    .    .    .    .    .    .    .    .    .    4    
    Misfires               7     | .    .    5    .    .    .    .    .    .    .    .    1    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    1    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            535   | .    .    8    .    .    .    .    14   .    .    109  .    404  
  Projectiles              3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Explosions               65    | .    .    5    .    .    .    .    14   .    .    .    .    46   
  Melee                    467   | .    .    .    .    .    .    .    .    .    .    109  .    358  
Knockbacks                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      117   | .    65   14   .    .    .    .    .    .    .    .    .    38   
  Shots                    6     | .    3    2    .    .    .    .    .    .    .    .    .    1    
  Rammed                   2     | .    1    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    1    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        389   | .    226  228  173  .    98   .    389  190  243  .    .    142  
  Average Temperature      76    | .    63   87   77   .    44   .    87   70   100  .    .    43   
  Received Heat Transfer   2318  | .    153  303  .    .    27   .    217  30   210  .    213  1165 
  Effects                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    1    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    2    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         500   | .    350  100  .    .    .    .    50   .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    3    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             2010 | 30   307  .    165  .    92   26   2010 .    .    .    .    922  
  Initial                  777  | .    16   .    90   .    .    26   .    .    .    .    .    777  
  Average                  416  | 11   93   .    105  .    49   8    1124 .    .    .    .    293  
Maximum Alert Level        5    | .    1    .    .    .    .    .    5    .    .    .    .    3    
  Low Security (%)         61   | 100  94   .    100  .    100  100  17   .    .    .    .    50   
  Level 1                  11   | .    5    .    .    .    .    .    6    .    .    .    .    25   
  Level 2                  4    | .    .    .    .    .    .    .    3    .    .    .    .    9    
  Level 3                  5    | .    .    .    .    .    .    .    3    .    .    .    .    13   
  Level 4                  15   | .    .    .    .    .    .    .    58   .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    5    .    .    .    .    .    
  High Security            1    | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    2    .    .    .    1    .    25   .    .    .    .    16   
  Investigation            13   | .    2    .    .    .    1    .    6    .    .    .    .    4    
  Extermination            10   | .    .    .    .    .    .    .    2    .    .    .    .    8    
  Reinforcement            8    | .    .    .    .    .    .    .    5    .    .    .    .    3    
  Assault                  9    | .    .    .    .    .    .    .    9    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    3    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac 
Distress Signals           6    | .   2   .   .   .   .   .   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              226  | .   20  20  .   .   3   .   65  1   12  .   15  90  
  Peak Tracking Total      15   | .   9   6   .   .   2   .   7   1   4   .   4   15  
  Tactical Retreats        29   | .   .   4   .   .   1   .   8   .   .   .   .   16  

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac 
Traps Triggered            13   | .   6   .   .   .   1   .   3   .   .   .   .   3   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac 
Machines Disabled          40   | .   5   .   .   .   1   .   31  .   .   .   .   3   
  Max in Single Turn       10   | .   1   .   .   .   1   .   10  .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac 
Machines Accessed          55   | .   9   .   7   3   4   .   11  .   1   9   .   11  
  Terminals                22   | .   8   .   2   .   2   .   4   .   1   .   .   5   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          7    | .   1   .   .   .   .   .   3   .   .   .   .   3   
  Recycling Units          7    | .   .   .   5   .   1   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Total Hacks                226  | .   28  .   17  29  17  .   37  .   1   48  .   49  
  Successful               166  | .   19  .   7   29  8   .   22  .   1   48  .   32  
  Failed                   59   | .   9   .   10  .   9   .   14  .   .   .   .   17  
    Catastrophic           5    | .   .   .   3   .   1   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   74   | .   18  .   2   .   12  .   17  .   .   .   .   25  
  Terminals                76   | .   22  .   6   .   8   .   10  .   1   .   .   29  
  Fabricators              14   | .   .   .   .   .   .   .   10  .   .   .   .   4   
  Repair Stations          26   | .   6   .   .   .   .   .   9   .   .   .   .   11  
  Recycling Units          18   | .   .   .   11  .   5   .   .   .   .   .   .   2   
  Scanalyzers              7    | .   .   .   .   .   4   .   .   .   .   .   .   3   
  Garrison Access          8    | .   .   .   .   .   .   .   8   .   .   .   .   .   
Terminal Hacks             93   | .   3   .   .   29  .   .   4   .   1   48  .   8   
  Record                   65   | .   .   .   .   28  .   .   .   .   1   36  .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   4   .   1   
  Robot Schematic          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   4   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   6   .   .   .   .   3   
  Load Schematic           4    | .   .   .   .   .   .   .   3   .   .   .   .   1   
  Build                    5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
Repair Station Hacks       16   | .   6   .   .   .   .   .   4   .   .   .   .   6   
  Scan Component           7    | .   3   .   .   .   .   .   2   .   .   .   .   2   
  Repair                   7    | .   3   .   .   .   .   .   2   .   .   .   .   2   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       6    | .   .   .   5   .   .   .   .   .   .   .   .   1   
  Retrieve Components      6    | .   .   .   5   .   .   .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   .   .   4   .   .   .   .   .   .   3   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Analyze                  4    | .   .   .   .   .   2   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         35   | .   10  .   2   .   4   .   8   .   .   .   .   11  
  Terminals                22   | .   10  .   .   .   2   .   1   .   .   .   .   9   
    Track                  4    | .   1   .   .   .   1   .   .   .   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 7    | .   2   .   .   .   1   .   1   .   .   .   .   3   
    Skim                   10   | .   7   .   .   .   .   .   .   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Liberate               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          4    | .   .   .   2   .   2   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Redirect               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Intercept              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   7   .   4   .   4   .   7   .   .   .   .   9   
  Full Trace Events        12   | .   2   .   3   .   1   .   3   .   .   .   .   3   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   5   .   .   .   .   1   
    Authchips              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Time                   303  | .   .   .   .   .   .   .   210 .   .   .   .   93  
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   23  .   .   .   .   7   
Part Schematics Acquired   7    | .   .   .   .   .   2   .   .   .   .   4   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Repaired             6    | .   3   .   .   .   .   .   1   .   .   .   .   2   
  Time                     341  | .   96  .   .   .   .   .   198 .   .   .   .   47  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   .   .   14  .   .   .   .   .   .   .   .   9   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               41   | .    .    .    .    .    .    20   12   .    .    .    .    9    
  Largest Group            20   | .    .    .    .    .    .    20   20   1    1    .    .    2    
  Highest-Rated Group      806  | .    .    .    .    .    .    806  806  23   23   .    .    98   
  Highest-Rated Ally       50   | .    .    .    .    .    .    50   50   23   23   .    .    49   
Total Orders               11   | .    .    .    .    .    1    1    6    1    1    .    .    1    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  AID                      3    | .    .    .    .    .    .    .    1    1    1    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    1    .    3    .    .    .    .    .    
  RETURN                   3    | .    .    .    .    .    .    1    2    .    .    .    .    .    
Ally Attacks               318  | .    .    .    .    .    .    .    280  .    .    .    .    38   
  Total Damage             9387 | .    .    .    .    .    .    .    8374 .    .    .    .    1013 
  Kills                    62   | .    .    .    .    .    .    .    57   .    .    .    .    5    
Allies Corrupted           3    | .    .    .    .    .    .    .    2    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    5    | .   .   .   .   3   .   .   .   1   1   .   .   .   
Drone Launches             9    | .   .   .   .   .   3   .   6   .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   2   1   3   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               16073 | 132  1400 2183 489  2574 307  1184 2267 518  1182 377  558  2902 
Spaces Moved               9460  | 55   599  882  400  2405 152  659  1068 284  648  202  249  1857 
  Core                     105   | 10   1    .    .    .    .    .    .    .    .    .    .    94   
  Treads                   4729  | .    535  882  2    .    .    585  1068 284  648  202  249  274  
  Legs                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Wheels                   2997  | 45   63   .    398  1679 151  74   .    .    .    .    .    587  
  Hover                    867   | .    .    .    .    726  .    .    .    .    .    .    .    141  
  Flight                   761   | .    .    .    .    .    .    .    .    .    .    .    .    761  
  Fastest Speed            18    | 50   90   160  105  60   109  160  160  160  160  160  165  18   
  Average Speed            134   | 82   171  216  110  101  152  160  160  160  160  162  165  86   
  Slowest Speed            660   | 90   350  320  240  660  425  160  160  160  160  165  165  320  
  Overloaded Moves         29    | .    .    .    .    .    .    .    .    .    .    .    .    29   
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       53    | 4    82   50   57   90   9    95   37   55   83   62   49   27   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     13    | .    2    .    2    6    .    .    .    .    .    3    .    .    
  Known Exits Taken        4     | .    1    .    .    .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    .    .    .    1    1    .    .    
Scrap Searched             13    | .    .    .    .    6    .    .    .    4    2    .    1    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    1    .    .    .    .    8    
Terrain Destroyed          366   | .    47   24   .    .    7    .    97   6    32   .    16   137  
  Melee                    9     | .    .    .    .    .    .    .    1    .    .    .    .    8    
  Projectile               112   | .    .    .    .    .    7    .    46   6    32   .    15   6    
  AOE                      241   | .    47   24   .    .    .    .    50   .    .    .    .    120  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      12071 | 127  935  1022 443  2559 225  770  1521 329  717  239  312  2872 
  Wait                     1281  | 44   224  21   .    54   32   35   305  15   8    3    10   530  
  Move                     9449  | 54   598  881  399  2404 152  658  1067 283  647  201  248  1857 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  326   | 15   42   16   14   49   16   19   21   4    4    10   4    112  
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   162   | 7    15   9    4    8    11   7    13   .    4    5    2    77   
  Detach                   17    | .    .    1    3    1    .    .    1    .    .    .    .    11   
  Swap                     99    | .    12   15   2    5    2    10   16   2    1    4    1    29   
  Drop                     208   | .    18   9    12   38   6    21   15   3    4    7    4    71   
  Fire                     393   | 7    25   70   9    .    6    10   82   19   49   .    43   73   
  Melee                    128   | .    .    .    .    .    .    8    1    .    .    9    .    110  
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    2    .    .    .    .    .    1    
  Trap                     3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves
-7/Recycling
-7/Scraptown
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Waste
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x2 / Upp x2)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 14)
   133 | -11/Scrapyard      | Entered Materials
   185 | -10/Materials      | Discovered new exit (range 13)
   309 | -10/Materials      | Build established: Mutant
   492 | -10/Materials      | Destroyed 8 combat bots
   733 | -10/Materials      | Discovered new exit (range 16)
   947 | -10/Materials      | Identified exit to Materials
   963 | -10/Materials      | Repaired Imp. Treads
   978 | -10/Materials      | Learned 4 Recycling zone layouts
   998 | -10/Materials      | Repaired Imp. Treads
   999 | -10/Materials      | Learned 2 Mines zone layouts
  1010 | -10/Materials      | Learned location of 2 exits from Mines
  1011 | -10/Materials      | Learned location of Storage (-7)
  1012 | -10/Materials      | Learned 4 Recycling zone layouts
  1013 | -10/Materials      | Identified exit to Mines
  1013 | -10/Materials      | Identified exit to Subcaves
  1018 | -10/Materials      | Learned 2 Materials zone layouts
  1029 | -10/Materials      | Learned 4 Subcaves zone layouts
  1032 | -10/Materials      | Repaired Imp. Treads
  1378 | -10/Materials      | Discovered exit to Mines (range 13)
  1533 | -10/Materials      | Entered Subcaves
  2346 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  2351 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  3047 | -10/Subcaves       | Core integrity fell below 50%
  3461 | -10/Subcaves       | Core integrity fell below 20%
  3679 | -10/Subcaves       | Discovered new exit (range 16)
  3716 | -10/Subcaves       | Entered Recycling
  4085 | -7/Recycling       | Build established: Scavenger-Mutant
  4142 | -7/Recycling       | Scanned before Scraplab entrance
  4192 | -7/Recycling       | Entered Scraplab
  4203 | -7/Recycling       | Discovered new exit (range 3)
  4205 | -7/Recycling       | Entered Scraptown
  4205 | -7/Scraptown       | System corruption cleaned by C-Scrubber
  4394 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  4397 | -7/Scraptown       | Learned Research stockpile data
  4398 | -7/Scraptown       | Learned location of Warlord (-4)
  4399 | -7/Scraptown       | Learned location of 1 exit from Factory
  4415 | -7/Scraptown       | Discovered new exit (range 9)
  4489 | -7/Scraptown       | Visited Cave Peace
  4676 | -7/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  4708 | -7/Scraptown       | Visited Comm Corps
  4764 | -7/Scraptown       | Visited UFD Registry
  4764 | -7/Scraptown       | Registered with UFD as "Fiberunit"
  4777 | -7/Scraptown       | Visited CPS Storage
  4790 | -7/Scraptown       | Visited Assassins FH
  4797 | -7/Scraptown       | Visited Awakened
  4864 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
  4869 | -7/Scraptown       | Found DCF Scrap (29 items)
  4956 | -7/Scraptown       | Delivered Scrap Shield to a Scientist
  5084 | -7/Scraptown       | Visited Sword Containment
  5134 | -7/Scraptown       | Visited Derelict Rescue Squad
  5159 | -7/Scraptown       | Found DRS Beacon
  5240 | -7/Scraptown       | Visited Modified Component R&D
  5262 | -7/Scraptown       | Build established: Mutant
  5325 | -7/Scraptown       | Visited A0-MCA Data Center
  5334 | -7/Scraptown       | Given a C rating by A0-MCA
  5336 | -7/Scraptown       | Found A0-MCA's Component Scanner
  5371 | -7/Scraptown       | Visited Cartography Club
  5509 | -7/Scraptown       | Found Surveybot 17 Chip
  5729 | -7/Scraptown       | Visited Junk Repository
  6105 | -7/Scraptown       | Learned location of Recycling (-7)
  6105 | -7/Scraptown       | Learned location of Hub_04(d) (-6)
  6105 | -7/Scraptown       | Learned location of Armory (-3)
  6105 | -7/Scraptown       | Learned 8 Research zone layouts
  6105 | -7/Scraptown       | Learned 4 Mines zone layouts
  6105 | -7/Scraptown       | Learned 8 Proximity Caves zone layouts
  6105 | -7/Scraptown       | Learned location of 2 exits from Research
  6105 | -7/Scraptown       | Learned location of 2 exits from Lower Caves
  6105 | -7/Scraptown       | Learned location of 2 exits from Upper Caves
  6105 | -7/Scraptown       | Learned 20 Proximity Caves zone layouts
  6105 | -7/Scraptown       | Learned 20 Upper Caves zone layouts
  6105 | -7/Scraptown       | Learned 12 Lower Caves zone layouts
  6105 | -7/Scraptown       | Learned 24 Factory zone layouts
  6410 | -7/Scraptown       | Visited Supply Room
  6583 | -7/Scraptown       | Found Scrap Suit
  6779 | -7/Scraptown       | Entered Factory
  6779 | -5/Factory         | Evolved 10 slots: Propulsion x4, Utility x6
  6780 | -5/Factory         | Identified exit to Upper Caves
  6781 | -5/Factory         | Identified exit to Factory
  7073 | -5/Factory         | Discovered exit to Factory (range 37)
  7086 | -5/Factory         | Sucked down chute
  7086 | -5/Factory         | Entered Waste
  7087 | -5/Waste           | Joined by Warlord forces that had cleared the area
  7091 | -5/Waste           | 1 allies followed down the chute
  7117 | -5/Waste           | Build established: Hacker-Mutant
  7481 | -5/Waste           | Found Damper Plating
  7586 | -5/Waste           | Discovered new exit (range 10)
  7837 | -5/Waste           | Found Damper Plating
  8145 | -5/Waste           | Build established: Scavenger-Mutant
  8270 | -5/Waste           | Entered Factory
  8270 | -5/Factory         | Accompanied by 20 allies
  8472 | -5/Factory         | Repaired Broken Adv. Heavy Siege Treads
  8573 | -5/Factory         | Lost 7 allies
  8705 | -5/Factory         | Discovered exit to Factory (range 14)
  8870 | -5/Factory         | First assault squad dispatched
  8922 | -5/Factory         | Lost 5 allies
  9105 | -5/Factory         | Lost 5 allies
  9160 | -5/Factory         | Discovered exit to Factory (range 29)
  9179 | -5/Factory         | Central database locked down
 10105 | -5/Factory         | Fabricated H-66 Slayer (x2)
 10182 | -5/Factory         | Fabricated H-66 Slayer?
 10301 | -5/Factory         | Fabricated M-28 Smith?
 10419 | -5/Factory         | High security lockdown imminent
 10436 | -5/Factory         | Discovered exit to Upper Caves (range 8)
 10499 | -5/Factory         | High security lockdown engaged
 10537 | -5/Factory         | Entered Upper Caves
 10537 | -5/Upper Caves     | Accompanied by 1 ally
 10538 | -5/Upper Caves     | Identified exit to Upper Caves
 10539 | -5/Upper Caves     | UFD Scientist delivered a prototype
 10546 | -5/Upper Caves     | Found Enh. Scrap Shield
 10877 | -5/Upper Caves     | Spotted B-75 Beast
 10909 | -5/Upper Caves     | Destroyed B-75 Beast
 10994 | -5/Upper Caves     | Learned Factory security intel
 11055 | -5/Upper Caves     | Entered another Upper Caves area
 11055 | -5/Upper Caves     | Accompanied by 1 ally
 11127 | -5/Upper Caves     | Spotted B-75 Beast
 11727 | -5/Upper Caves     | Learned Factory security intel
 12069 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12219 | -5/Upper Caves     | Discovered new exit (range 9)
 12237 | -5/Upper Caves     | Entered Zhirov
 12238 | -5/Zhirov          | Discovered new exit (range 3)
 12267 | -5/Zhirov          | Met Zhirov
 12298 | -5/Zhirov          | Learned location of Quarantine (-2)
 12298 | -5/Zhirov          | Learned location of Testing (-3)
 12298 | -5/Zhirov          | Learned location of Command (-1)
 12334 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12372 | -5/Zhirov          | Found Alien Artifact
 12373 | -5/Zhirov          | Identified Integrated Reactor
 12373 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12393 | -5/Zhirov          | Found Alien Artifact
 12614 | -5/Zhirov          | Entered Proximity Caves
 12616 | -4/Proximity Caves | Spotter reported a threat
 12669 | -4/Proximity Caves | Spotter reported a threat
 12693 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12722 | -4/Proximity Caves | Spotter reported a threat
 12795 | -4/Proximity Caves | Spotter reported a threat
 12952 | -4/Proximity Caves | Spotter reported a threat
 12987 | -4/Proximity Caves | Build established: Mutant
 13172 | -4/Proximity Caves | Entered Factory
 13172 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 13173 | -4/Factory         | Identified exit to Research
 13422 | -4/Factory         | Search patrols dispatched
 13717 | -4/Factory         | Search patrols dispatched
 13922 | -4/Factory         | Search patrols dispatched
 14128 | -4/Factory         | Build established: Scavenger-Scout
 14221 | -4/Factory         | Repaired Adv. Sensor Array
 14246 | -4/Factory         | Repaired Mak. Propulsion Shielding
 14464 | -4/Factory         | Fabricated M-36 Artificer?
 14566 | -4/Factory         | Lost 3 parts (1p2n)
 14905 | -4/Factory         | Build established: Scavenger-Gladiator
 15193 | -4/Factory         | Core integrity fell below 50%
 15226 | -4/Factory         | Identified Transdimensional Reconstructor
 15226 | -4/Factory         | Warped through subspace
 15227 | -4/Factory         | System corruption reached 10%
 15270 | -4/Factory         | Core integrity fell below 20%
 15287 | -4/Factory         | Lost 8 parts (7n1u)
 15322 | -4/Factory         | Scrapoid reinforcements arrived
 15333 | -4/Factory         | Found Corrupted Scrap Suit
 15362 | -4/Factory         | Lost 4 allies
 15441 | -4/Factory         | Destroyed 7 combat bots
 15521 | -4/Factory         | Fabricated Arm. Huge Wheel (x2)
 15556 | -4/Factory         | Spotted B-86 Titan
 15605 | -4/Factory         | Build established: Scavenger-Mutant
 15984 | -4/Factory         | Identified exit to Upper Caves
 15993 | -4/Factory         | Garrison activated, responded to threat
 16074 | -4/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
16033_ Ovr. Huge Scrapsphere repairs itself
  (+14).
16033_ Acquired 28 matter.
16037_ C-30 ARC bursts open, deploying its
  payload.
16037_ L-61 Swordsman unfolds itself.
16037_ G-67 Veteran unfolds itself. <x3>
16040_ System corrupted: Matter fused (-9).
16049_ P-70 Sage resets L-61 Swordsman, system
  corruption cleaned.
16053_ P-70 Sage destroyed.
16059_ System corrupted: Substantial component
  data lost.
16071_ Triggered Ambush Trap.
16071_ G-67 Veteran emerges from a hatch in the
  floor.
16071_ S-27 Virus emerges from a hatch in the
  floor. <x2>
16073_ Imp. Medium Armor Plating destroyed.
16074_   |53 4MY0NPSLSIXT0U6FPN1Y0G%N6YJEHKBA2

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????   ??????????????????????????????? |
| ???????????????     #########????????????????????? |
| ????????????????    #########????????????????????? |
| ?????????????????          ##????????????????????? |
| ??????????????????         ##????????????????????? |
| ???????????????????        ##????????????????????? |
| ????????????????????       # ????????????????????? |
| ????????????????????       # ????????????????????? |
| ????????????????????##     # ????????????????????? |
| ????????????????????##     # ????????????????????? |
| ???????????????????? #     # ????????????????????? |
| ???????????????? ""? #     # ????????????????????? |
| ???????????????? """ #   @ + ????????????????????? |
| ???????????????? """ R    s# ????????????????????? |
| ????????????         # sk  # ????????????????????? |
| ????????????###+######     # ????????????????????? |
| ????????????#        #  g  # ????????????????????? |
| ???????????????????? #     # ????????????????????? |
| ???????????????????? #     ##????????????????????? |
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| ???????????????????? +     + ????????????????????? |
| ???????????????????? #  l  # ????????????????????? |
| ???????????????????? #     # ????????????????????? |
| ???????????????????? #     # ????????????????????? |
| ???????????????????? #   p # ????????????????????? |
| ????????????????????##     # ????????????????????? |
| ????????????????????##     # ????????????????????? |
| ????????????????????##     # ????????????????????? |
| ????????????????????##     ##????????????????????? |
|        ###############     #### ####?????????????? |
| ##+###################     #### ####?????????????? |
|                                       ???????????? |
|                                        ??????????? |
|  "                                    ???????????? |
| "%"     %                             ???????????? |
|  "                                     ??????????? |
| ##/##############+###################+#??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Coolant Potential          50
Energy Generation          47
Energy Capacity            795
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       1210
EM Shielding               2
Corruption Block           4
Armor Coverage             1600
Resistance: KI             20
Resistance: TH             45
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                66
Targeting Accuracy         8
Melee Accuracy             19
Target Analysis            9
Core Analysis              6
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          20
Defensive Hacking          14
Authchip Count             4

 Item Schematics 
-----------------
           Arm. Huge Wheel | -5/Factory | Scanalyzed
 System Restoration Module | -5/Factory | Scanalyzed
         Assault Drone Bay | -5/Zhirov  | Free
            Exp. Heat Sink | -5/Zhirov  | Free
        Exp. Optical Array | -5/Zhirov  | Free
          Imp. Arc Thrower | -5/Zhirov  | Free
         Lrg. Storage Unit | -4/Factory | Hacked

 Robot Schematics 
------------------
  M-28 Smith | -5/Factory | Hacked
 H-66 Slayer | -5/Factory | Hacked

 Fabricated
------------
     H-66 Slayer | x2 | -5/Factory | Authchip
     H-66 Slayer | x2 | -5/Factory | Authchip
      M-28 Smith | x1 | -5/Factory 
  M-36 Artificer | x1 | -4/Factory | Preloaded
 Arm. Huge Wheel | x2 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideTowerShielding
  Manual?         0
Play Time         02:24:09
  Cumulative      564.3 hours
  Start           2024.08.09 @ 13:23:20
  End             2024.08.09 @ 16:26:05
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          110
  Rogue           0
  Adventurer      110
  Explorer        0
Win Type          -
  Total           7
  Types           4/0/1/2/0/0/0/0/0
Lore%             64
Gallery%          79
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea3caa11-cf4d-497d-bdb5-24a88e6166aa