Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 17:12:06 Player: mgobin-777 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (36) 180 Value Destroyed (735) 735 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1915 Bonus ------- None Cogmind --------- Core Integrity 239/400 Matter 276/300 Energy 160/160 System Corruption 8% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Hammer > --- INVENTORY (15) --- Improved EM Shotgun Beam Rifle Improved Medium Laser Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit ECM Suite > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Hammer > --- INVENTORY -------- Improved EM Shotgun Beam Rifle Improved Medium Laser Improved Medium Laser Beam Cannon Beam Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 24 | 6 5 13 Power 2 | 1 . 1 Engine 1 | 1 . . Core 1 | . . 1 Reactor . | . . . Propulsion 7 | 2 1 4 Treads 4 | 2 1 1 Leg 3 | . . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 1 | . . 1 Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 1 7 Energy Gun 5 | . . 5 Energy Cannon 1 | . 1 . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 3 | . . 3 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 5 | . 4 5 Power . | . . . Propulsion . | . 1 . Utility . | . . . Weapon 4 | . 2 5 Tool/Special . | . . . Unused Backups 6 | . 1 5 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 6 | . 1 5 Tool/Special . | . . . Average Slot Usage (%) 96 | . 91 97 Engine 6 | . 14 5 Core 4 | . . 5 Treads 22 | . 28 21 Leg 8 | . . 10 Device 1 | . . 1 Storage 11 | . 14 11 Processor 8 | . 5 8 Energy Gun 9 | . . 11 Energy Cannon 9 | . 11 9 Ballistic Gun 4 | . 16 1 Impact Weapon 8 | . . 10 Peak Build Rating 15 | 6 7 15 Average Rating 11 | 4 6 12 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 35 | 13 30 35 Greatest Support 60 | 40 40 60 Greatest Overweight (x) 3 | . . 3 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 9 15 Most Carried 8 | 3 6 8 Average Carried 5 | . 4 5 Final Capacity 15 | 8 15 15 Final Carried 6 | . 5 6 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 483 | 107 161 215 Remotely . | . . . Salvage Created 1380 | 10 255 1115 Parts 69 | 3 16 50 Haulers Intercepted 2 | . . 2 Recyclers Shooed 7 | 1 1 5 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 4 15 Guns 8 | . 2 6 Cannons 9 | . 2 7 Classes Destroyed 10 | 1 4 5 Worker 5 | . 1 4 Builder 1 | . . 1 Tunneler 1 | 1 . . Hauler 2 | . . 2 Recycler 5 | . 2 3 Operator 1 | . . 1 Watcher 2 | . . 2 Swarmer 5 | . 3 2 Grunt 10 | . 1 9 Sentry 4 | . . 4 Best Kill Streak 7 | 1 4 7 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 89 | . 16 73 Missed 33 | . 6 27 Hits 56 | . 10 46 Projectile 56 | . 10 46 Critical Strikes 1 | . . 1 Damage Taken 1192 | . 86 1106 Core 171 | . 10 161 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 90 | 3 13 74 Largest 2 | 2 2 2 Hottest 116 | 40 80 116 Shots Fired 167 | 6 26 135 Gun 83 | 6 13 64 Cannon 84 | . 13 71 Launcher . | . . . Special . | . . . Kinetic 19 | 6 13 . Thermal 147 | . 13 134 Explosive . | . . . Electromagnetic 1 | . . 1 Robot Hit Streak 13 | 2 3 13 Robot Miss Streak 4 | 1 2 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 97 | 3 14 80 Core Hits 40 | 1 9 30 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 9 | . . 9 Burn 9 | . . 9 Melee Attacks 21 | . . 21 Impact 21 | . . 21 Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . . 3 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1870 | 37 237 1596 Guns 848 | 37 115 696 Cannons 822 | . 120 702 Explosions . | . . . Melee 198 | . . 198 Ramming 2 | . 2 . Kinetic 152 | 37 115 . Thermal 1495 | . 120 1375 Explosive . | . . . Electromagnetic 23 | . . 23 Impact 198 | . . 198 Slashing . | . . . Piercing . | . . . Highest Corruption 8 | . . 8 Average Corruption 7 | . . 7 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 5 | . . 5 Message Errors 2 | . . 2 Matter Fused 2 | . . 2 Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage 94 | . . 94 Projectiles 10 | . . 10 Explosions . | . . . Melee 84 | . . 84 Knockbacks 1 | . . 1 Impact 1 | . . 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . 2 . Targets Rammed 2 | . 2 . Kicked . | . . . Crushed . | . . . Highest Temperature 408 | . 108 408 Average Temperature 104 | . 42 112 Received Heat Transfer 237 | . . 237 Effects 4 | . . 4 Energy Bleed 1 | . . 1 Interference 2 | . . 2 Short Circuit 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 2 | . . 2 Combat Hostiles 1 | . . 1 Parts Fried 5 | . . 5 Impact Corruptions 5 | . . 5 Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 9 | . . 9 Heat Transferred 3885 | . 259 3626 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 81 | 100 100 77 Level 1 18 | . . 22 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 248 | 5 61 248 Initial . | . . . Average 92 | . 18 112 Influence Increases 644 | 5 106 533 Destroy 0b10 Robot/C 380 | . 80 300 Destroy 0b10 Robot/NC 85 | 5 15 65 Destroy Leader 98 | . 10 88 Successful Hack 14 | . . 14 Disable Machine 60 | . . 60 Destroy Structure 7 | . 1 6 Influence Decreases 497 | 5 106 386 Time Decay 467 | 5 106 356 Lost Part 30 | . . 30 Squads Dispatched 1 | . . 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 5 25 Peak Tracking Total 5 | . 3 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . . 4 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . . 2 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . . 4 Successful 1 | . . 1 Failed 3 | . . 3 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 4 | . . 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Prototype ID Bank 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used 1 | . . 1 Hacking Detections 2 | . . 2 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 182 | . . 182 ECM 182 | . . 182 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1802 | 65 307 1430 Spaces Moved 847 | 33 155 659 Core 7 | 7 . . Treads 629 | 26 155 448 Legs 211 | . . 211 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 166 | 136 160 170 Slowest Speed 330 | 160 160 330 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 5 | . . 5 Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 30 | 4 36 51 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 10 | . . 10 Terrain Destroyed 11 | . . 11 Melee 10 | . . 10 Projectile . | . . . AOE 1 | . . 1 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1032 | 48 187 797 Wait 4 | 1 1 2 Move 844 | 32 154 658 Hop . | . . . Pick Up 30 | 6 9 15 Fast Attach . | . . . Attach 13 | 6 2 5 Detach . | . . . Swap 13 | . 3 10 Drop 14 | . 3 11 Fire 90 | 3 13 74 Melee 21 | . . 21 Ram . | . . . Kick . | . . . Crush 2 | . 2 . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 5) 371 | -10/Materials | Identified exit to Materials 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1334 | -9/Materials | Discovered new exit (range 11) 1617 | -9/Materials | Build established: Scavenger-Mutant 1672 | -9/Materials | Crushed by falling debris 1690 | -9/Materials | Crushed by falling debris 1721 | -9/Materials | Lost 3 parts (1n1u1w) 1803 | -9/Materials | Self-destructed Last Messages --------------- 01575_ Acquired Hvy. Assault Rifle. 01577_ Dropped Beam Cannon. 01672_ The unstable cave ceiling collapses. 01672_ Crushed by falling debris. 01672_ Aluminum Leg destroyed. 01672_ System corrupted by crushing effect (+2). 01672_ ECM Suite destroyed. 01672_ System corrupted by crushing effect (+5). 01674_ System corrupted: Component data lost. 01675_ The unstable cave ceiling collapses. 01690_ Crushed by falling debris. 01690_ Hvy. Assault Rifle destroyed. 01690_ System corrupted by crushing effect (+1). 01693_ AADENFNSD2W&AOT,NHV M1MWOAP 1 01707_ The unstable cave ceiling collapses. 01707_ Hadron Collector disabled. 01731_ U-05 Engineer builds a Wall. 01743_ TTH1H5ZQI1%6GHVGD1W6W%DF,7/0UZL,CJ: 01764_ System corrupted: Matter fused (-8). 01780_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????########?????????????????????????????????? | | ???#### [ #####?????????????????????????????? | | ???# # # ###?????????????????????????????? | | ???# # ## ##?????????????????????????????? | | ???# + """ ####??????????????????????????????? | | ???# # """" #?????????????????????????????????? | | ???# # """" #?????????????????????????????????? | | ???# ########??????????????? ?????????????????? | | ???# # #??????????????? ?????????????????? | | ???# + #??????????????# ?????????????????? | | ???# # #??????????????# ?????????????????? | | ???# # #??????????????# ?????????????????? | | ???# # #??????????????# ?????????????????? | | ???# # #??????????????# ?????????????????? | | ???# ####/###??????????????# ###??????????????? | | ???# #??# #????????????????# #??????????????? | | ???# #??# ##########???????+ #??????????????? | | ???# #??# # #???????# #??????????????? | | ???# #??# # #???????# #??????????????? | | ???# #### # """ #???????# #??????????????? | | ???# # """ #???????# #??????????????? | | ???# + """ #???????# #??????????????? | | ???#####+### """ ######### #??????? ?????? | | ????# #] """ + @ #?????? ??????? | | ????# """ # ######### #????? ???????? | | ????# """ # #= + #???? ^#???????? | | ????# """ ##########[ =%=# #???? #???????? | | ????# #???????#%!! # #??? #???????? | | ????# #???????##!! # #### #???????? | | ????########????????#!! "" # #???????? | | ????????????????????# """# #???????? | | ????????????????????# S"# "" #???????? | | ????????????????????# ## T" #???????? | | ????????????????????########## "" #???????? | | ????????????????????########## #???????? | | ????????????????????# ## #???????? | | ??????????########### ## #???????? | | ??????????# ""[ ## =""" #???????? | | ??????????# """ ## """ ##[[""" #???????? | | ??????????# """ ## """ ##[%""" ####?#+## | | ??????????# """ ## """ ##= | | ??????????# ## + | | ??????????# """ ## """ ## ?? | | ??????????# """ ## """ ## #T############# | | ??????????# """ ## """ ## ###?# | | ??????????# ## ## #???# """ """ " | | ??????????#####+######+####### #??## """ """ " | | ???????????# #??# """%""" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed GreatTripodBoomstick Manual? 0 Play Time 00:15:27 Cumulative 17.5 hours Start 2025.09.23 @ 00:36:20 End 2025.09.24 @ 17:12:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 54 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09659a03-fafc-496f-9a4b-d9267d907052