Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 22:05:31 Player: arcadus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1803) 1803 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 5637 Bonus ------- High Alert Combat Kills 139 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 95/300 Energy 95/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Transport Network Coupler > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Improved Ion Engine Heat Sink Small Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Transport Network Coupler Microactuators Improved Light Armor Plating > --- WEAPON ----------- Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Katana > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Heat Sink Small Storage Unit Katana [Rating: 45] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Transport Network Coupler Hackware Authchip [R/NC] Protection Improved Light Armor Plating Weapon Katana Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 . 1 . . Weapon 2 | . . . . 1 1 . Parts Attached 64 | . 14 1 34 5 4 6 Power 15 | . 2 . 7 1 1 4 Engine 9 | . 2 . 2 1 . 4 Core 6 | . . . 5 . 1 . Reactor . | . . . . . . . Propulsion 19 | . 5 1 12 1 . . Treads . | . . . . . . . Leg 3 | . . . 3 . . . Wheel . | . . . . . . . Hover 5 | . . . 4 1 . . Flight 11 | . 5 1 5 . . . Utility 15 | . 2 . 9 3 . 1 Device 10 | . 1 . 7 2 . . Storage . | . . . . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . . 1 Protection 3 | . 1 . 1 1 . . Artifact . | . . . . . . . Weapon 15 | . 5 . 6 . 3 1 Energy Gun 2 | . 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . 3 . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 2 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 2 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 32 | . . . 14 5 . 13 Power 6 | . . . 2 1 . 3 Propulsion 9 | . . . 5 2 . 2 Utility 9 | . . . 4 1 . 4 Weapon 8 | . . . 3 1 . 4 Highest Loss Streak 13 | . . . 5 5 . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 99 88 84 70 68 76 Engine 10 | . 14 11 6 11 13 12 Core 4 | . . . 9 3 6 4 Leg 5 | . 18 . 6 . . . Hover 4 | . . . 8 6 6 5 Flight 13 | . 9 33 11 14 6 5 Device 10 | . 3 11 13 10 13 11 Storage 5 | . 14 11 5 . . . Processor 3 | . . . 4 7 6 6 Protection 3 | . 10 . . 3 6 5 Energy Gun 6 | . 23 11 . . . . Ballistic Gun 2 | . 4 11 . . . . Launcher 3 | . . . 4 . 2 16 Slashing Weapon 4 | . . . 8 7 6 6 Special Melee Weapon 1 | . . . 3 3 . . Naked Turns . | . . . . . . . Heaviest Build 53 | 12 17 11 25 23 51 53 Greatest Support 39 | 20 20 12 39 18 18 18 Greatest Overweight (x) 4 | . 2 . 2 1 2 4 Average Overweight (x) . | . . . . . 1 3 Largest Inventory Capacity 8 | . 8 8 8 5 5 5 Average Capacity 6 | . 8 8 6 5 5 5 Most Carried 8 | . 8 8 8 5 5 5 Average Carried 5 | . 7 7 6 3 3 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 5 4 5 3 Class Distribution -------------------- 51% | Scavenger-Mutant 37% | Mutant 7% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1090 | 200 162 27 561 20 . 120 Remotely . | . . . . . . . Salvage Created 1451 | . 266 106 894 68 . 117 Parts 78 | . 21 5 41 4 . 7 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 6 | . 5 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 43 | . 9 2 22 1 . 9 Melee 14 | . . . 12 1 . 1 Guns 11 | . 9 2 . . . . AOE 18 | . . . 10 . . 8 Classes Destroyed 11 | . 3 . 6 . . 2 Worker 4 | . 2 . 2 . . . Builder 2 | . . . 2 . . . Hauler 2 | . . . 2 . . . Recycler 1 | . . . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 10 | . 6 . 3 . . 1 Grunt 28 | . 3 2 17 . . 6 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 2 | . . . 1 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 7 2 8 1 . 7 Combat Bots Only 7 | . 4 2 4 1 . 7 Max Kills in Single Turn 3 | . 1 1 3 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 2 Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 326 | . 56 10 105 27 . 128 Missed 89 | . 11 4 29 8 . 37 Damage Taken 3467 | . 385 85 1108 148 . 1741 Core 1248 | . 72 42 233 39 . 862 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 71 89 57 94 . . Volleys Fired 87 | . 41 9 30 . . 7 Largest 3 | . 2 2 1 . . 3 Hottest 117 | . 80 60 33 . . 117 Shots Fired 141 | . 73 18 30 . . 20 Gun 95 | . 73 18 4 . . . Cannon . | . . . . . . . Launcher 46 | . . . 26 . . 20 Special . | . . . . . . . Kinetic 24 | . 11 9 4 . . . Thermal 71 | . 62 9 . . . . Explosive 46 | . . . 26 . . 20 Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 7 6 . . 3 Robot Miss Streak 7 | . 3 1 7 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 122 | . 39 14 43 8 1 17 Core Hits 125 | . 16 6 55 2 . 46 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 1 1 . Sever 4 | . . . 2 1 1 . Melee Attacks 55 | . . . 35 11 1 8 Impact . | . . . . . . . Slashing 55 | . . . 35 11 1 8 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 2 1 . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6250 | . 438 121 3188 284 30 2189 Guns 583 | . 438 121 24 . . . Cannons . | . . . . . . . Explosions 4231 | . . . 2241 . . 1990 Melee 1436 | . . . 923 284 30 199 Ramming . | . . . . . . . Kinetic 145 | . 56 65 24 . . . Thermal 719 | . 382 56 281 . . . Explosive 3950 | . . . 1960 . . 1990 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1436 | . . . 923 284 30 199 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 230 | . . . 108 . . 122 Projectiles . | . . . . . . . Explosions 213 | . . . 95 . . 118 Melee 17 | . . . 13 . . 4 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 274 | . . . 89 . . 185 Shots 5 | . . . 1 . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 485 | . 480 30 88 1 . 485 Average Temperature 181 | . 243 9 32 1 . 194 Received Heat Transfer 1107 | . 60 66 513 48 . 420 Effects 14 | . 8 . . . . 6 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 2 | . 2 . . . . . Short Circuit 2 | . 1 . . . . 1 Damage (minor) 1 | . 1 . . . . . Damage (major) 4 | . 4 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1200 | . 875 125 200 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 658 | . 220 172 658 279 146 385 Initial 264 | . . 92 72 264 126 102 Average 252 | . 90 152 397 262 137 317 Maximum Alert Level 2 | . 1 . 2 1 . 1 Low Security (%) 45 | . 84 100 23 . 100 12 Level 1 34 | . 15 . 10 100 . 88 Level 2 20 | . . . 66 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 4 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . . 1 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 3 | . 1 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 11 5 27 1 1 18 Peak Tracking Total 9 | . 4 2 4 1 1 9 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 4 | . . . 4 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 7 | . 2 1 2 . 2 . Terminals 6 | . 2 1 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 15 | . 7 2 4 . 2 . Successful 7 | . 3 . 2 . 2 . Failed 8 | . 4 2 2 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 7 2 4 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 6 | . 3 . 2 . 1 . Record 3 | . 2 . 1 . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 1 2 . 1 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 1741 | . 353 237 529 320 102 200 Spaces Moved 1185 | 1 153 249 329 317 74 62 Core 78 | . . . 42 . . 36 Treads . | . . . . . . . Legs 159 | 1 101 . 57 . . . Wheels . | . . . . . . . Hover 493 | . . . 164 247 74 8 Flight 455 | . 52 249 66 70 . 18 Fastest Speed 34 | 120 117 34 34 47 120 50 Average Speed 89 | 120 125 34 88 79 124 242 Slowest Speed 360 | 120 200 34 180 120 180 360 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 1 27 32 33 7 2 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 302 | . . . 181 . . 121 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 302 | . . . 181 . . 121 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 1646 | . 243 385 482 369 81 86 Wait 196 | . 14 120 28 33 . 1 Move 1180 | . 152 248 328 316 74 62 Hop . | . . . . . . . Pick Up 34 | . 10 4 14 3 2 1 Fast Attach 13 | . 1 . 8 1 3 . Attach 20 | . 1 1 11 4 1 2 Detach 1 | . . . 1 . . . Swap 31 | . 12 . 15 . . 4 Drop 29 | . 12 3 12 1 . 1 Fire 87 | . 41 9 30 . . 7 Melee 55 | . . . 35 11 1 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 588 | -9/Materials | Discovered new exit (range 5) 591 | -9/Materials | Entered another Materials area 591 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 744 | -8/Materials | Lost 5 parts (1p2n1u1w) 916 | -8/Materials | Build established: Mutant 964 | -8/Materials | Lost 5 parts (1p1n1u2w) 1107 | -8/Materials | Discovered new exit (range 16) 1120 | -8/Materials | Entered Factory 1120 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1231 | -7/Factory | Build established: Scavenger-Mutant 1298 | -7/Factory | Lost 5 parts (1p2n1u1w) 1313 | -7/Factory | Discovered new exit (range 13) 1440 | -7/Factory | Entered another Factory area 1440 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1542 | -6/Factory | Identified exit to Garrison 1542 | -6/Factory | Entered Garrison 1594 | -6/Garrison | Destroyed 7 combat bots 1690 | -6/Garrison | Triggered checkpoint 1706 | -6/Garrison | Triggered checkpoint 1710 | -6/Garrison | Triggered checkpoint 1725 | -6/Garrison | Triggered checkpoint 1734 | -6/Garrison | Core integrity fell below 50% 1739 | -6/Garrison | Core integrity fell below 20% 1742 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01709_ Hvy. Rocket Launcher destroyed. 01710_ P-60 Hacker destroyed. 01710_ Katana destroyed. 01710_ Destroyed Katana. 01712_ Flight Unit destroyed. 01713_ Hvy. Rocket Launcher destroyed. 01716_ Broken Gravmag System destroyed. 01716_ Hvy. Rocket Launcher destroyed. 01718_ Imp. Light Armor Plating destroyed. 01722_ Destroyed VTOL Module. 01726_ S-27 Virus destroyed. 01726_ Lgt. Angular Momentum Engine destroyed. 01729_ Adv. Weight Redist. System destroyed. 01729_ Microactuators destroyed. 01730_ Lgt. Angular Momentum Engine destroyed. 01731_ S-27 Virus suffers critical hit (Burn). 01731_ S-27 Virus destroyed. 01732_ Acquired 11 matter. 01738_ C-30 ARC suffers critical hit (Burn). 01741_ Authchip [R/NC] destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??#?#????????????? | | ????????????????????????###### # ????????????? | | ???????????????????????## ???????????? | | ???????????????????????? ? ??????????? | | ???????????????????????? ? ?????????? | | ????????????????????????# #? #?????????? | | ??????????????????????### ## # ##????????? | | ??????????????????????# ?????????? | | ??????????????????????# ?????????? | | ??????????????????????# g ????????? | | ??????????????????????? g g ????????? | | ????????????????????????#@ #??? #?????????? | | ??????????????########### * ## #####?????? | | ??????????????# [%* % g ????? | | ??????????????# = s [ g ????? | | ??????????????# ######## s g #?????????? | | ??????????????# #??????# # ## ##?????????? | | ??????????##### T?#????# #CC C#???#??????????? | | ???????#### #????## ##?####??????????????? | | ???????? ?????# #????????????????????? | | ?????????# ?????# #????????????????????? | | ??????#### # ?????# #????????????????????? | | ??????# # ######### #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # # #????????????????????? | | ?????????# # ## ##### #????????????????????? | | ?????????# ####### ###??????????????????? | | ????????### # # "" ""#??????????????????? | | ????# ## "! * "#??????????????????? | | ????### ### # # #"! !"#??????????????????? | | ?????#"""??# # #"! !"#??????????????????? | | ??????#???## # # "! !"#??????????????????? | | ??????????# # "! !"#??????????????????? | | ??????????### # # #"! !"#??????????????????? | | ????????????# #"" ""#??????????????????? | | ############# #"""!!!!"""#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 40 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 63 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed CargoInsulationProjector Manual? 0 Play Time 00:45:36 Cumulative 10.1 hours Start 2024.03.21 @ 09:17:25 End 2024.03.23 @ 22:05:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5c62133-f909-45bf-bde0-e31b65a67b11