Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 16:45:23 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (925) 925 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-59) -59 TOTAL SCORE: 3461 Bonus ------- Friendly Fire -59 Cogmind --------- Core Integrity 652/700 Matter 240/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ Huge Storage Unit Structural Scanner Seismic Detector Improved Targeting Computer Makeshift Transmission Jammer > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (25) --- Light Treads VTOL Module VTOL Module Huge Storage Unit Salvage Targeting Computer Armor Integrity Analyzer Light Armor Plating Light Armor Plating Scrap Shield Hacking Suite Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Processor] Authchip [Weapon] System Restoration Module EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Seismic Detector Improved Targeting Computer Makeshift Transmission Jammer > --- WEAPON ----------- Light EM Pulse Cannon > --- INVENTORY -------- Light Treads VTOL Module VTOL Module Huge Storage Unit Salvage Targeting Computer Armor Integrity Analyzer Light Armor Plating Light Armor Plating Scrap Shield Hacking Suite Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Processor] Authchip [Weapon] EMP Blaster Rocket Launcher [Rating: 30] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Makeshift Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 35 | 8 13 1 6 7 Power 3 | . 2 1 . . Engine 1 | . 1 . . . Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 13 | 3 3 . 2 5 Treads 3 | . 3 . . . Leg . | . . . . . Wheel 10 | 3 . . 2 5 Hover . | . . . . . Flight . | . . . . . Utility 11 | 3 4 . 3 1 Device 5 | 2 2 . 1 . Storage 4 | 1 1 . 2 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 8 | 2 4 . 1 1 Energy Gun 2 | . 2 . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 2 2 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 4 1 1 3 Power 1 | . . . . 1 Propulsion 4 | . 2 1 . 1 Utility . | . . . . . Weapon 4 | . 2 . 1 1 Highest Loss Streak 3 | . 3 1 1 3 To Critical Strikes . | . . . . . Average Backups 11 | 3 5 10 16 19 Power . | . . 1 2 . Propulsion 1 | 2 1 1 2 3 Utility 7 | . 3 6 9 14 Weapon 1 | . . 1 2 1 Tool/Special . | . . . . . Unused Backups 21 | 1 . . 3 17 Power 1 | 1 . . . . Propulsion 4 | . . . 1 3 Utility 14 | . . . 1 13 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 96 99 99 73 Engine 3 | . 6 . . . Core 8 | . 3 14 14 6 Treads 16 | . 22 27 12 . Wheel 10 | . 5 . 15 22 Device 16 | . 19 1 13 22 Storage 9 | . 6 14 14 7 Protection 1 | . 1 12 . . Energy Gun 1 | . 3 . . . Energy Cannon 1 | . . . . 7 Ballistic Gun 22 | . 24 28 27 2 Peak Build Rating 30 | 8 11 14 22 30 Average Rating 14 | 3 8 12 18 25 On Entrance 10 | . 8 10 14 22 Avg Prop Armor Cover (%) 12 | 12 . . 13 . Naked Turns . | . . . . . Heaviest Build 106 | 6 29 40 104 106 Greatest Support 64 | 20 40 40 40 64 Greatest Overweight (x) 6 | 1 . 1 3 6 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 15 | 5 9 15 18 25 Most Carried 25 | 5 9 12 25 24 Average Carried 12 | 3 5 11 17 20 Final Capacity 25 | 5 15 15 25 25 Final Carried 24 | 4 9 12 24 21 Class Distribution -------------------- 53% | Mutant 40% | Scavenger-Mutant 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1246 | 305 635 76 191 39 Remotely . | . . . . . Salvage Created 1629 | 205 769 57 417 181 Parts 94 | 15 50 8 16 5 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 5 | 1 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . 12 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 23 | . 15 2 3 3 Guns 20 | . 15 2 3 . AOE 2 | . . . . 2 Classes Destroyed 11 | 2 6 1 2 . Worker 1 | . 1 . . . Tunneler 5 | 5 . . . . Hauler 2 | . 2 . . . Recycler 5 | 1 . . 4 . Operator 3 | . 3 . . . Turret 1 | . . 1 . . Watcher 2 | . 2 . . . Swarmer 6 | . 3 2 1 . Grunt 16 | . 12 . 1 3 Programmer 1 | . . . 1 . Zionite 1 | . . . 1 . Best Kill Streak 4 | 4 3 2 2 3 Combat Bots Only 3 | . 3 2 2 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 203 | . 98 49 22 34 Missed 71 | . 27 21 7 16 Hits 132 | . 71 28 15 18 Projectile 132 | . 71 28 15 18 Critical Strikes 4 | . 1 . 2 1 Damage Taken 1445 | . 805 262 186 192 Core 291 | . 163 33 47 48 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 61 | . 61 . . . Core Remaining (%) 51 | 100 . . 2 . Volleys Fired 157 | 11 102 9 30 5 Largest 2 | 2 2 2 2 2 Hottest 76 | 40 70 40 76 76 Shots Fired 308 | 22 201 18 60 7 Gun 299 | 22 201 18 56 2 Cannon 6 | . . . 4 2 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 283 | 22 185 18 56 2 Thermal 7 | . 7 . . . Explosive . | . . . . . Electromagnetic 18 | . 9 . 4 5 Robot Hit Streak 20 | 8 10 6 20 3 Robot Miss Streak 5 | 2 5 3 4 1 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 190 | 15 118 11 41 5 Core Hits 75 | 7 41 5 17 5 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 2 . . . Destroy 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2401 | 180 1425 126 452 218 Guns 2148 | 180 1400 126 430 12 Cannons 44 | . . . 22 22 Explosions 209 | . 25 . . 184 Melee . | . . . . . Ramming . | . . . . . Kinetic 1993 | 180 1245 126 430 12 Thermal 63 | . 63 . . . Explosive . | . . . . . Electromagnetic 345 | . 117 . 22 206 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 2 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . 3 1 7 . Message Errors 1 | . . . 1 . Matter Fused 5 | . 2 1 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 29 | . 29 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 117 | . 54 9 117 67 Average Temperature 14 | . 9 9 21 33 Received Heat Transfer 618 | . 411 108 . 99 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 111 | . 111 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 86 | 100 100 . 100 17 Level 1 13 | . . . . 82 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 328 | 20 95 . 73 328 Initial 328 | . 6 . 29 328 Average 62 | 4 38 . 15 236 Influence Increases 1335 | 30 518 135 223 429 Destroy 0b10 Robot/C 480 | . 300 60 60 60 Destroy 0b10 Robot/NC 95 | 30 40 . 25 . Destroy Leader 88 | . 78 . . 10 Successful Hack 37 | . 5 . 18 14 Select Force Hacks 150 | . 30 . 120 . Destroy Structure 5 | . 5 . . . Advance Influence 300 | . . . . 300 Lose Combat Pursuer 180 | . 60 75 . 45 Influence Decreases 1238 | 20 475 126 218 399 Entered New Map 102 | . 4 26 33 39 Time Decay 954 | 20 439 90 175 230 Search Patrol Dispatched 100 | . . . . 100 Lost Part 82 | . 32 10 10 30 Squads Dispatched 6 | . 5 . . 1 Investigation 3 | . 2 . . 1 Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered 1 | . . . . 1 Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . 2 . . . Communications Jammed 1 | . . . 1 . Distress Signals 1 | . . . 1 . Times Spotted 47 | . 24 15 3 5 Peak Tracking Total 6 | . 6 6 2 3 Tactical Retreats 6 | . 1 3 . 2 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 15 | . 5 . 9 1 Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 5 | . 1 . 4 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 33 | . 11 . 19 3 Successful 14 | . 5 . 8 1 Failed 19 | . 6 . 11 2 Catastrophic 6 | . 2 . 3 1 Database Lockouts . | . . . . . Manual 12 | . 5 . 7 . Terminals 22 | . 8 . 14 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 6 | . 1 . 5 . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 5 | . 1 . 4 . Part Schematic 3 | . . . 3 . Prototype ID Bank 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks 6 | . 2 . 4 . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . 4 . Tunnel 5 | . 1 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . 5 1 Full Trace Events 4 | . 1 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 2491 | 7 1171 13 958 342 Terrain 356 | 2 354 . . . Structural 916 | . 576 13 . 327 Seismic 825 | 7 492 . . 326 Jamming 1300 | . . . 958 342 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 3101 | 85 1363 194 975 484 Spaces Moved 1663 | 47 682 101 517 316 Core 21 | 21 . . . . Treads 784 | . 523 101 160 . Legs . | . . . . . Wheels 858 | 26 159 . 357 316 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 115 105 Average Speed 146 | 72 141 160 165 130 Slowest Speed 240 | 100 160 240 240 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 94 6 82 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . 1 . 4 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . 4 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 2046 | 75 892 116 584 379 Wait 123 | . 73 2 4 44 Move 1659 | 46 681 100 516 316 Hop . | . . . . . Pick Up 35 | 8 10 2 14 1 Fast Attach 16 | 2 6 . 3 5 Attach 18 | 5 6 1 2 4 Detach 9 | 1 4 . 3 1 Swap 10 | 1 4 2 2 1 Drop 15 | 1 6 . 6 2 Fire 157 | 11 102 9 30 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 4 | . . . 4 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 363 | -10/Materials | Lost 3 parts (2n1w) 521 | -10/Materials | Repaired Lgt. Treads 568 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Discovered new exit (range 16) 964 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Core integrity fell below 50% 1183 | -10/Materials | Discovered new exit (range 15) 1440 | -10/Materials | Discovered new exit (range 6) 1449 | -10/Materials | Entered Subcaves 1503 | -10/Subcaves | Discovered new exit (range 10) 1551 | -10/Subcaves | Discovered new exit (range 13) 1590 | -10/Subcaves | Ambushed by swarm of Subdwellers 1643 | -10/Subcaves | Entered Recycling 1947 | -9/Recycling | Build established: Scavenger-Mutant 2577 | -9/Recycling | Core integrity fell below 20% 2603 | -9/Recycling | Discovered new exit (range 8) 2618 | -9/Recycling | Entered Factory 2618 | -7/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2862 | -7/Factory | Lost 3 parts (1p1n1w) 3018 | -7/Factory | Search patrols dispatched 3020 | -7/Factory | Identified exit to Garrison 3102 | -7/Factory | Self-destructed Last Messages --------------- 02842_ R-06 Scavenger collects Aluminum Leg. 02845_ Acquired 39 matter. 02846_ R-06 Scavenger collects Particle Gun. 02887_ U-05 Engineer lays Concrete. 02914_ Acquired Arm. Wheel. 02928_ Dropped Com. Wheel. 02932_ Acquired Imp. Targeting Computer. 02981_ Acquired System Restoration Module. 02989_ U-05 Engineer works on Subcomponent Replicator. 03001_ U-05 Engineer completes Subcomponent Replicator. 03003_ U-05 Engineer works on Subcomponent Replicator. 03018_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 03020_ Connecting with Garrison Access... 03020_ Current location identified: Factory >>Unlock Access door unlocked. 03020_ EXIT=UNLOCKED: GARRISON 03020_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ## ??????????????????????????? | | ?? ##??#######################???????????????????? | | ?#####?## #########???????????????????? | | ?## ##### """ + @ ##???????????????????? | | #### """ ###### ##???????????????????? | | #### """ ###### ##???????????????????? | | ] #### ##??## ##???????????????????? | | ]! #### """"" ##??## ##???????????????????? | | #### """"" ##??## ##???????????????????? | | #### """ ##?### #########????????????? | | #### ##?###+############?????????? | | #### ##?## ##?????????? | | #### ##?## ##?????????? | | """ #### ##### ##?????????? | | """ ##########+####+##### ##?????????? | | """ # # """ ##?????????? | | # # """ = ##?????????? | | # + """ ##?????????? | | / """"""""" # ##?????????? | | ">"" # """"""""" # """ ##?????????? | | "G"" # """"""""" # """ ##?????????? | | ###### """"""""" # """ ##?????????? | | """"""""" #! ##?????????? | | """"""""" ###############?????????? | | ####????????????????????? | | ##??????????????????????? | | ##??????????????????????? | | #########+########## ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 7 Item Schematics ----------------- Hacking Suite | -9/Recycling | Hacked Adv. Terrain Scan Processor | -9/Recycling | Hacked Imp. Medium Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 56% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Network Effect Challenges ------------ None Game ------ Seed PoweredRecoilImpeller Manual? 0 Play Time 00:27:31 Cumulative 671.0 hours Start 2026.06.26 @ 16:25:24 End 2026.07.14 @ 16:45:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 563 Rogue 563 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 64 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ac12bc9-57c4-4f47-a796-270b10b69d6a