Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 16:05:17 Player: Uranium-235 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1926) 1926 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 4289 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Visual Processing Unit Terrain Scan Processor > --- WEAPON (2) ------- Mace > --- INVENTORY (15) --- Cesium-ion Thruster Cesium-ion Thruster Coolant Injector Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating Hacking Suite System Shield Improved EM Shotgun Plasma Cannon Heavy Assault Rifle Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Plasma Cannon > --- INVENTORY -------- Hover Unit Combat Airjet Improved Flight Unit Coolant Injector Weight Redist. System Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating System Shield Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Mace [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 57 | 8 3 8 18 20 Power 6 | 2 1 . 3 . Engine 5 | 2 1 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 . . 6 9 Treads 2 | 2 . . . . Leg 8 | . . . 6 2 Wheel . | . . . . . Hover 3 | . . . . 3 Flight 4 | . . . . 4 Utility 14 | 2 2 1 3 6 Device 6 | 1 1 1 1 2 Storage 3 | 1 1 . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 20 | 2 . 7 6 5 Energy Gun 5 | 1 . . 3 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 1 . 3 3 . Ballistic Cannon . | . . . . . Launcher 5 | . . 3 . 2 Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 21 | . . 5 4 12 Power 4 | . . 1 2 1 Propulsion 10 | . . 1 . 9 Utility 4 | . . 1 2 1 Weapon 3 | . . 2 . 1 Highest Loss Streak 5 | . . 3 1 5 To Critical Strikes . | . . . . . Average Backups 12 | 5 9 14 14 14 Power . | . 1 1 . . Propulsion 2 | 3 3 4 1 2 Utility 4 | . 1 3 6 6 Weapon 4 | 1 3 5 5 4 Tool/Special . | . . . . . Unused Backups 22 | . 5 2 3 12 Power . | . . . . . Propulsion 9 | . 2 2 2 3 Utility 8 | . . . 1 7 Weapon 4 | . 3 . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 94 | . 100 96 94 86 Engine 9 | . 14 13 5 4 Treads 12 | . 28 26 . . Leg 14 | . . . 32 17 Flight 3 | . . . . 11 Device 12 | . 14 14 13 7 Storage 11 | . 14 14 11 9 Processor 5 | . . . 3 17 Protection 1 | . . . 2 1 Energy Gun 8 | . 14 . 12 4 Ballistic Gun 10 | . 14 21 9 1 Launcher 1 | . . 4 . 2 Impact Weapon 1 | . . . . 4 Peak Build Rating 32 | 9 9 16 24 32 Average Rating 15 | 6 8 10 19 25 On Entrance 10 | . 9 8 10 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 44 | 14 29 32 35 44 Greatest Support 56 | 40 40 40 41 56 Greatest Overweight (x) 5 | . . 1 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 12 | 5 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 15 14 15 14 Class Distribution -------------------- 59% | Mutant 30% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1422 | 292 51 319 401 359 Remotely . | . . . . . Salvage Created 2197 | 84 161 139 843 970 Parts 128 | 10 16 14 48 40 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 5 | . 3 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 63 | . 8 18 18 19 Melee 2 | . . . . 2 Guns 37 | . 8 9 15 5 Cannons 1 | . . . . 1 AOE 21 | . . 9 3 9 Classes Destroyed 14 | 2 2 1 5 4 Worker 3 | . . . . 3 Builder 4 | . . . 1 3 Tunneler 3 | 2 . . . 1 Hauler 3 | . . . 2 1 Recycler 2 | 1 . . . 1 Mechanic 1 | . . . . 1 Watcher 4 | . . . 3 1 Swarmer 19 | . 6 8 4 1 Grunt 24 | . 2 . 9 13 Brawler 2 | . . . . 2 Duelist 2 | . . . 1 1 Sentry 5 | . . . 4 1 Hunter 1 | . . . . 1 Assembled 10 | . . 10 . . Best Kill Streak 7 | 3 3 5 5 7 Combat Bots Only 6 | . 3 5 4 6 Max Kills in Single Turn 3 | 1 1 2 3 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . 1 3 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 386 | . 48 61 110 167 Missed 105 | . 17 16 36 36 Hits 281 | . 31 45 74 131 Melee 18 | . . 12 3 3 Projectile 263 | . 31 33 71 128 Critical Strikes 10 | . 1 . 3 6 Damage Taken 3759 | . 249 656 915 1939 Core 909 | . 45 104 210 550 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 93 | . . . 93 . Core Remaining (%) 62 | 100 . 40 47 . Volleys Fired 167 | 12 22 43 59 31 Largest 2 | 2 2 2 2 2 Hottest 110 | 70 70 100 90 110 Shots Fired 309 | 24 43 76 113 53 Gun 265 | 24 43 62 112 24 Cannon 12 | . . . . 12 Launcher 30 | . . 12 1 17 Special 2 | . . 2 . . Kinetic 174 | 12 22 62 75 3 Thermal 47 | 12 21 2 . 12 Explosive 30 | . . 12 1 17 Electromagnetic 58 | . . . 37 21 Robot Hit Streak 13 | 7 5 7 13 6 Robot Miss Streak 7 | 2 5 3 7 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 1 2 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 211 | 16 23 43 78 51 Core Hits 153 | 5 15 34 44 55 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 4 | . . . 1 3 Critical Strikes 9 | 1 3 1 1 3 Burn 3 | 1 2 . . . Destroy 3 | . 1 1 1 . Smash 3 | . . . . 3 Melee Attacks 34 | . . . . 34 Impact 34 | . . . . 34 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5472 | 178 275 989 1463 2567 Guns 2319 | 178 275 276 1229 361 Cannons 104 | . . . . 104 Explosions 2209 | . . 713 226 1270 Melee 832 | . . . . 832 Ramming 8 | . . . 8 . Kinetic 1170 | 50 127 276 700 17 Thermal 538 | 128 148 . 86 176 Explosive 2051 | . . 713 140 1198 Electromagnetic 873 | . . . 529 344 Impact 832 | . . . . 832 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 9 . . Average Corruption 4 | . . 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 5 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Energy Discharges 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 466 | . . 39 30 397 Projectiles . | . . . . . Explosions 92 | . . 39 30 23 Melee 374 | . . . . 374 Knockbacks 5 | . . . . 5 Impact 4 | . . . . 4 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 189 | . . 24 30 135 Shots 10 | . . 2 1 7 Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 250 | 90 110 40 168 250 Average Temperature 64 | 37 38 13 48 112 Received Heat Transfer 1035 | . 18 . 270 747 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 2 | . . . . 2 Parts Fried 11 | . . . 1 10 Impact Corruptions 15 | . . . . 15 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1436 | 444 592 . 150 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 77 | 100 100 100 100 8 Level 1 8 | . . . . 33 Level 2 14 | . . . . 57 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 493 | 5 116 161 173 493 Initial 61 | . . 9 . 61 Average 140 | . 27 87 94 379 Influence Increases 2008 | 15 232 268 573 920 Destroy 0b10 Robot/C 1060 | . 160 160 360 380 Destroy 0b10 Robot/NC 100 | 15 . . 30 55 Destroy Leader 224 | . 20 30 90 84 Successful Hack 58 | . 21 . 26 11 Disable Machine 30 | . . . . 30 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 176 | . 1 78 22 75 Partial Spotted 45 | . . . . 45 Lose Combat Pursuer 165 | . 30 . 45 90 Influence Decreases 1515 | 15 208 292 426 574 Entered New Map 101 | . . 15 . 86 Time Decay 1217 | 15 208 230 396 368 Lost Part 197 | . . 47 30 120 Squads Dispatched 10 | . . . 2 8 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault 3 | . . . . 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . 1 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 13 20 26 48 Peak Tracking Total 9 | . 4 7 5 9 Tactical Retreats 8 | . 1 2 2 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 16 | . 7 . 6 3 Terminals 11 | . 5 . 4 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 47 | . 19 . 16 12 Successful 27 | . 9 . 11 7 Failed 20 | . 10 . 5 5 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 23 | . 10 . 5 8 Terminals 37 | . 14 . 12 11 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 5 | . 5 . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Terminal Hacks 10 | . 2 . 4 4 Prototype ID Bank 2 | . . . 1 1 Branch Access Points 1 | . . . . 1 Terminal Index 3 | . 1 . 1 1 Alert Level 1 | . . . . 1 Locate Traps 2 | . 1 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . 4 . . . Report Inventory 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 3 . 3 3 Terminals 9 | . 3 . 3 3 Track 1 | . . . . 1 Botnet 8 | . 3 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 . 5 3 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 4 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 3445 | 58 966 557 1005 859 Optics 1177 | . . . 318 859 Sensors 114 | . . 114 . . Terrain 1718 | 58 10 333 1005 312 Seismic 1066 | . 956 110 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3533 | 142 966 561 1005 859 Spaces Moved 1787 | 59 518 255 508 447 Core 4 | 4 . . . . Treads 828 | 55 518 255 . . Legs 734 | . . . 508 226 Wheels . | . . . . . Hover 46 | . . . . 46 Flight 175 | . . . . 175 Fastest Speed 26 | 50 160 160 120 26 Average Speed 137 | 152 160 166 127 104 Slowest Speed 435 | 160 160 240 190 435 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 66 55 32 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 19 | . . 2 . 17 Terrain Destroyed 248 | . . 101 21 126 Melee 9 | . . . . 9 Projectile 10 | . . 2 . 8 AOE 229 | . . 99 21 109 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2502 | 86 619 322 754 721 Wait 353 | . 60 1 136 156 Move 1783 | 58 517 254 507 447 Hop . | . . . . . Pick Up 51 | 8 11 6 15 11 Fast Attach 15 | 6 . . 3 6 Attach 18 | 1 . 4 6 7 Detach 2 | . . . . 2 Swap 44 | 1 3 10 12 18 Drop 33 | . 6 4 14 9 Fire 167 | 12 22 43 59 31 Melee 34 | . . . . 34 Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 802 | -10/Materials | Discovered new exit (range 12) 941 | -10/Materials | Discovered new exit (range 11) 1109 | -10/Materials | Entered Mines 1120 | -10/Mines | Met a Derelict bent on vengeance 1163 | -10/Mines | Learned location of Storage (-9) 1216 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1217 | -10/Mines | Assembled infested the area 1219 | -10/Mines | Found Prototype Device 1219 | -10/Mines | Identified Exp. Sensor Array 1222 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1607 | -10/Mines | Core integrity fell below 50% 1639 | -10/Mines | Lost 3 parts (1p1n1w) 1647 | -10/Mines | Discovered new exit (range 9) 1670 | -10/Mines | Entered Materials 1670 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1805 | -9/Materials | Discovered new exit (range 12) 1927 | -9/Materials | Repaired Carbon-fiber Leg? 1980 | -9/Materials | Build established: Scavenger-Mutant 2163 | -9/Materials | Discovered new exit (range 11) 2429 | -9/Materials | Core integrity fell below 50% 2675 | -9/Materials | Entered another Materials area 2675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3042 | -8/Materials | Discovered new exit (range 14) 3151 | -8/Materials | Lost 5 parts (1p4n) 3471 | -8/Materials | Core integrity fell below 50% 3475 | -8/Materials | First assault squad dispatched 3482 | -8/Materials | Lost 4 parts (4n) 3519 | -8/Materials | Core integrity fell below 20% 3534 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03489_ U-05 Engineer builds a Wall. 03492_ T-07 Excavator is excavating. 03505_ Acquired Titanium Leg. 03514_ Destroyed Imp. Heat Sink. 03514_ G-47 Trooper system corrupted by crushing effect. 03514_ G-47 Trooper knocked back. 03515_ G-47 Trooper system terminally corrupted. 03515_ Lgt. Nuclear Core fried. 03516_ Destroyed Melee Analysis Suite. 03516_ L-31 Rogue system corrupted by crushing effect. 03518_ Titanium Leg severed. 03527_ L-31 Rogue destroyed. 03532_ Critical hit (Burn: +37). 03533_ C-45 Heavy ARC bursts open, deploying its payload. 03533_ G-50 Soldier unfolds itself. 03533_ G-47 Trooper unfolds itself. 03533_ M-28 Smith unfolds itself. 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Airjet | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 15% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedJunkSubcomponent Manual? 0 Play Time 00:36:44 Cumulative 74.7 hours Start 2025.11.10 @ 17:32:12 End 2025.11.11 @ 16:05:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5357e7f9-c73e-4f0d-b273-13451c39e57d