Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 22:55:28

Player: Mr Goldstein

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (86)      430
Value Destroyed (2368)     2368
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (619)                619
              TOTAL SCORE: 6157

 Bonus
-------
High Alert Combat Kills    137
Follower Combat Kills      338
Entered Garrisons          200
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/550
Matter                     260/300
Energy                     90/100
System Corruption          22%
Temperature                Cool (81)
Movement                   Core (1500) Ox29
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON (3) -------
       Enhanced Autogun
          Heavy Flail
>               --- INVENTORY (25) ---
          Light Angular Momentum Engine
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
  High-capacity Matter Pod (200)
                Structural Scanner
       Improved Signal Interpreter
                Recoil Stabilizer
          Light Armor Plating
          Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                AWS/Gauss
                Rocket Launcher
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Targeting Computer
          Light Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
                AWS/Gauss
>               --- INVENTORY --------
          Light Ion Engine
          Light Angular Momentum Engine
                Wheel
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
  High-capacity Matter Pod
                Structural Scanner
       Improved Signal Interpreter
                Recoil Stabilizer
          Light Armor Plating
          Light Armor Plating
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Light Cannon
                Rocket Launcher
          Heavy Flail
      Makeshift Axe
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             49   | 6   14  2   6   .   17  4   
  Power                    5    | 1   2   .   .   .   1   1   
    Engine                 5    | 1   2   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   3   .   .   .   2   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  8    | 2   3   .   .   .   2   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 1   4   1   2   .   7   1   
    Device                 4    | .   2   .   1   .   1   .   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   1   1   1   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   5   1   4   .   7   1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          17   | 2   4   1   3   .   6   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 14   | .   4   .   .   .   .   10  
  Power                    3    | .   1   .   .   .   .   2   
  Propulsion               4    | .   1   .   .   .   .   3   
  Utility                  4    | .   1   .   .   .   .   3   
  Weapon                   3    | .   1   .   .   .   .   2   
  Highest Loss Streak      7    | .   2   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 90  100 80  78  
  Engine                   12   | .   13  14  14  14  9   6   
  Wheel                    24   | .   27  28  28  28  18  14  
  Device                   2    | .   4   1   .   .   .   .   
  Storage                  12   | .   14  14  14  14  9   9   
  Processor                3    | .   .   .   .   .   8   8   
  Protection               12   | .   7   12  14  14  17  13  
  Ballistic Gun            22   | .   27  28  16  28  16  18  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             109  | 11  31  30  31  29  109 106 
  Greatest Support         38   | 32  32  20  20  20  38  38  
  Greatest Overweight (x)  3    | .   1   1   1   1   3   3   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  
  Average Capacity         17   | 6   12  15  15  15  24  25  
  Most Carried             25   | 1   8   11  15  15  25  25  
  Average Carried          13   | .   5   9   13  15  23  24  
  Final Capacity           25   | 8   15  15  15  15  25  25  
  Final Carried            25   | 1   5   11  15  15  25  21  

 Class Distribution 
--------------------
 61% | Mutant
 12% | Scavenger-Mutant
 11% | Commander-Mutant
 10% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           1757 | 175  712  95   127  .    438  210  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3247 | .    1239 238  181  .    1330 259  
  Parts                    204  | .    85   19   3    .    83   14   
Haulers Intercepted        6    | .    2    .    .    .    4    .    
Recyclers Shooed           3    | .    2    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  55   | .   24  4   .   .   21  6   
  Guns                     52   | .   23  4   .   .   19  6   
  Cannons                  1    | .   1   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   2   .   
Classes Destroyed          12   | .   7   2   .   .   1   2   
  Worker                   11   | .   8   3   .   .   .   .   
  Builder                  2    | .   1   .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   4   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   
  Watcher                  8    | .   3   .   .   .   5   .   
  Swarmer                  10   | .   5   1   .   .   4   .   
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    31   | .   19  2   .   .   10  .   
  Sentry                   11   | .   .   1   .   .   7   3   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   6   2   .   .   9   4   
  Combat Bots Only         4    | .   4   1   .   .   4   4   
Max Kills in Single Turn   3    | .   1   1   .   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               3368 | .    742  138  .    .    473  2015 
  Core                     782  | .    128  72   .    .    11   571  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   268  | .    80   .    .    .    188  .    
Core Remaining (%)         60   | 100  .    .    .    20   .    .    
Volleys Fired              234  | .    117  16   12   .    57   32   
  Largest                  2    | .    2    2    2    .    2    2    
  Hottest                  55   | .    55   43   40   .    53   53   
Shots Fired                491  | .    235  31   21   .    140  64   
  Gun                      486  | .    230  31   21   .    140  64   
  Cannon                   5    | .    5    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  491  | .    235  31   21   .    140  64   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    13   19   14   .    20   23   
  Robot Miss Streak        7    | .    6    3    3    .    7    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    1    
  Autonomous               60   | .    .    .    .    .    60   .    
Shots Hit Robots           339  | .    149  22   20   .    99   49   
  Core Hits                148  | .    69   14   10   .    45   10   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    
  Critical Strikes         3    | .    1    .    1    .    .    1    
    Destroy                3    | .    1    .    1    .    .    1    
Melee Attacks              11   | .    .    .    4    .    1    6    
  Impact                   7    | .    .    .    .    .    1    6    
  Slashing                 4    | .    .    .    4    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5740 | .    1634 253  572  .    2607 674  
  Guns                     5197 | .    1617 253  231  .    2422 674  
  Cannons                  17   | .    17   .    .    .    .    .    
  Explosions               185  | .    .    .    .    .    185  .    
  Melee                    341  | .    .    .    341  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  5214 | .    1634 253  231  .    2422 674  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                185  | .    .    .    .    .    185  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 341  | .    .    .    341  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         13   | .    2    2    2    2    3    13   
  Average Corruption       2    | .    2    2    2    2    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  46   | .    5    8    11   3    16   3    
    Message Errors         12   | .    1    1    2    1    7    .    
    Matter Fused           8    | .    2    2    3    .    1    .    
    Heat Flow Errors       8    | .    1    2    2    .    .    3    
    Energy Discharges      6    | .    .    1    .    2    3    .    
    Data Loss (minor)      7    | .    .    1    2    .    4    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               2    | .    1    .    1    .    .    .    
    Weapon Failures        2    | .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            40   | .    .    .    40   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    40   | .    .    .    40   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        282  | .    103  282  175  .    39   188  
  Average Temperature      27   | .    8    60   46   .    12   51   
  Received Heat Transfer   702  | .    366  51   .    .    132  153  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Peak Influence             794  | .   441 275 .   .   794 595 
  Initial                  470  | .   .   139 .   .   .   470 
  Average                  316  | .   223 215 .   .   476 487 
Maximum Alert Level        3    | .   2   1   .   .   3   2   
  Low Security (%)         33   | 100 35  40  .   100 25  .   
  Level 1                  39   | .   60  59  .   .   15  .   
  Level 2                  14   | .   4   .   .   .   23  100 
  Level 3                  12   | .   .   .   .   .   35  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   10  1   .   .   5   .   
  Investigation            12   | .   10  1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Distress Signals           5    | .   2   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              80   | .   34  8   .   .   30  8   
  Peak Tracking Total      6    | .   5   2   .   .   6   4   
  Tactical Retreats        1    | .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Traps Triggered            4    | .   2   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar 
Machines Disabled          5    | .   .   .   .   .   3   2   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Machines Accessed          19   | .   11  1   2   .   5   .   
  Terminals                10   | .   8   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                57   | .   36  1   2   .   18  .   
  Successful               27   | .   15  1   2   .   9   .   
  Failed                   29   | .   20  .   .   .   9   .   
    Catastrophic           3    | .   3   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   33   | .   26  .   1   .   6   .   
  Terminals                35   | .   29  .   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          14   | .   4   .   .   .   10  .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             9    | .   4   1   2   .   2   .   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           4    | .   3   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   .   .   6   .   
  Scan Component           4    | .   1   .   .   .   3   .   
  Repair                   4    | .   1   .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         9    | .   9   .   .   .   .   .   
  Terminals                7    | .   7   .   .   .   .   .   
    Disrupt                4    | .   4   .   .   .   .   .   
    Search                 3    | .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   10  .   .   .   4   .   
  Full Trace Events        7    | .   6   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   3   .   
  Time                     122  | .   26  .   .   .   96  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar 
Total Allies               6    | .   .   4   2   .   .   .   
  Largest Group            5    | .   .   4   5   5   5   1   
  Highest-Rated Group      71   | .   .   71  71  56  56  16  
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               81   | .   .   5   .   .   75  1   
  Total Damage             879  | .   .   99  .   .   762 18  
  Kills                    15   | .   .   3   .   .   12  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Robot Analysis Total       4    | .   3   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               4493 | 57   1644 594  540  77   1401 180  
Spaces Moved               2973 | 50   884  539  434  76   930  60   
  Core                     14   | 14   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2959 | 36   884  539  434  76   930  60   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   95   95   95   95   120  
  Average Speed            104  | 86   100  95   95   95   120  125  
  Slowest Speed            145  | 100  105  95   95   95   125  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    .    4    
Exploration Rate (%)       55   | 4    98   93   89   30   64   9    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    2    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    1    5    
Terrain Destroyed          65   | .    .    .    .    .    58   7    
  Melee                    6    | .    .    .    .    .    1    5    
  Projectile               32   | .    .    .    .    .    30   2    
  AOE                      27   | .    .    .    .    .    27   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Total                      3955 | 61   1426 591  537  80   1154 106  
  Wait                     580  | 5    401  30   16   5    119  4    
  Move                     2967 | 49   883  538  433  75   929  60   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  32   | 1    7    4    3    .    17   .    
  Fast Attach              17   | 6    4    1    .    .    6    .    
  Attach                   14   | .    3    .    2    .    5    4    
  Detach                   5    | .    1    1    2    .    1    .    
  Swap                     18   | .    7    1    4    .    6    .    
  Drop                     16   | .    3    .    .    .    13   .    
  Fire                     234  | .    117  16   12   .    57   32   
  Melee                    11   | .    .    .    4    .    1    6    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   61   | .    .    .    61   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
   58 | -11/Junkyard  | Entered Materials
  231 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Central database locked down
  554 | -10/Materials | Discovered new exit (range 16)
  645 | -10/Materials | Discovered new exit (range 10)
  899 | -10/Materials | Discovered new exit (range 16)
  966 | -10/Materials | Discovered new exit (range 7)
 1002 | -10/Materials | Repaired Assault Rifle
 1596 | -10/Materials | Core integrity fell below 50%
 1702 | -10/Materials | Entered Mines
 1705 | -10/Mines     | Escorted by a lone wolf Derelict
 1725 | -10/Mines     | Learned location of Storage (-7)
 1731 | -10/Mines     | Learned 2 Materials zone layouts
 1902 | -10/Mines     | Discovered new exit (range 8)
 1913 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1943 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1969 | -10/Mines     | Found a hidden stash of uninstalled traps
 1996 | -10/Mines     | Discovered new exit (range 5)
 2022 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2044 | -10/Mines     | Build established: Scavenger-Mutant
 2077 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2276 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2276 | -10/Mines     | Discovered new exit (range 5)
 2296 | -10/Mines     | Entered Exiles
 2296 | -10/Exiles    | Found Exiles lab destroyed
 2296 | -10/Exiles    | Accompanied by 4 allies
 2475 | -10/Exiles    | Opened EX-Vault
 2481 | -10/Exiles    | Found AWS/Gauss
 2696 | -10/Exiles    | Build established: Commander-Mutant
 2776 | -10/Exiles    | Learned location of Zion (-7)
 2806 | -10/Exiles    | Discovered new exit (range 15)
 2836 | -10/Exiles    | Entered Mines
 2836 | -9/Mines      | Accompanied by 5 allies
 2893 | -9/Mines      | Discovered new exit (range 14)
 2913 | -9/Mines      | Entered Materials
 2913 | -8/Materials  | Accompanied by 5 allies
 2913 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2914 | -8/Materials  | Identified exit to Factory
 3366 | -8/Materials  | Build established: Commander-Tank
 3854 | -8/Materials  | Build established: Mutant
 4000 | -8/Materials  | Repaired Assault Rifle
 4073 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 4106 | -8/Materials  | Repaired Hvy. Assault Rifle
 4309 | -8/Materials  | Identified exit to Garrison
 4314 | -8/Materials  | Entered Garrison
 4314 | -8/Garrison   | Accompanied by 1 ally
 4372 | -8/Garrison   | Triggered checkpoint
 4467 | -8/Garrison   | Garrison Relay disabled
 4486 | -8/Garrison   | Crushed by falling debris
 4486 | -8/Garrison   | System corruption reached 10%
 4491 | -8/Garrison   | Crushed by falling debris
 4491 | -8/Garrison   | Core integrity fell below 50%
 4494 | -8/Garrison   | Crushed by falling debris
 4494 | -8/Garrison   | Core integrity fell below 20%
 4495 | -8/Garrison   | Crushed by falling debris
 4495 | -8/Garrison   | Smashed by cave-in

 Last Messages 
---------------
04486_ System corrupted by crushing effect (+2).
04486_ Wheel destroyed.
04486_ System corrupted by crushing effect (+2).
04486_ Lgt. Ion Engine destroyed.
04486_ System corrupted by crushing effect (+2).
04489_ Slug penetrates P-60 Hacker.
04491_ The unstable cave ceiling collapses.
04491_ Crushed by falling debris.
04491_ Hrd. Medium Armor Plating destroyed.
04491_ System corrupted by crushing effect (+1).
04491_ Gauss Rifle destroyed.
04491_ System corrupted by crushing effect (+1).
04494_ The unstable cave ceiling collapses.
04494_ Crushed by falling debris.
04495_ The unstable cave ceiling collapses.
04495_ Crushed by falling debris.
04495_ Assault Rifle destroyed.
04495_ System corrupted by crushing effect (+4).
04495_ Arm. Huge Wheel destroyed.
04495_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????#  %#???????????????????? |
| ??????????????????????????   ????????????????????? |
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| ?????????????????????????#p[!#???????????????????? |
| ?????????####   ##########p%!#???????????????????? |
| ?????#   ^      %= %=!! #@#[##???????????????????? |
| ??????#   ########### ##### #????????????????????? |
| ????????????????????#=#???# #????????????????????? |
| ????????????????????# #???  #????????????????????? |
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| ??????????????????#  ????????????????????????????? |
| ??????????????????   ????????????????????????????? |
| ??????????????????   ????????????????????????????? |
| ??????????????????###????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedPhasingMachine
  Manual?         0
Play Time         00:28:29
  Cumulative      229.9 hours
  Start           2023.05.20 @ 22:26:38
  End             2023.05.20 @ 22:55:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          698
  Rogue           698
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             83
Gallery%          82
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87e91016-6747-4520-a9d7-27b11fce456e