Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 21:33:33 Player: cel Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (46) 230 Value Destroyed (1755) 1755 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 6796 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 0/1000 Matter 24/350 Energy 77/300 System Corruption 15% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Cryofiber Web Compact Battery Small Matter Pod Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner System Shield > --- WEAPON (2) ------- Disruptor Cannon KE Penetrator > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Improved Sensor Array KE Penetrator Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Cloaking Device Improved Medium Armor Plating System Shield Improved System Restoration Module > --- WEAPON ----------- Wave Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Compact Wheel High-capacity Matter Pod Assault Cannon Assault Cannon Assault Cannon [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device High-powered Tractor Beam Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Autogun Energy Gun Wave Gun Energy Cannon Disruptor Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 7 | . . 1 . 1 2 . . . . 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 74 | 8 . 7 1 9 5 . 2 . 3 15 24 Power 12 | 2 . . . 1 2 . . . . 2 5 Engine 4 | 2 . . . 1 . . . . . 1 . Core 8 | . . . . . 2 . . . . 1 5 Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 . 3 1 1 . . 2 . . 4 3 Treads . | . . . . . . . . . . . . Leg 15 | 2 . 3 1 1 . . 2 . . 4 2 Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 2 . 2 . 7 1 . . . 3 6 9 Device 15 | 1 . . . 4 . . . . 2 5 3 Storage 4 | 1 . . . 1 . . . . . . 2 Processor 3 | . . . . . . . . . . . 3 Hackware 1 | . . . . . . . . . 1 . . Protection 7 | . . 2 . 2 1 . . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 16 | 2 . 2 . . 2 . . . . 3 7 Energy Gun 2 | . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 9 | 2 . 2 . . 1 . . . . 1 3 Ballistic Cannon 4 | . . . . . 1 . . . . 2 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 38 | . . . . 2 . . . . 5 4 27 Power 8 | . . . . . . . . . . 2 6 Propulsion 8 | . . . . . . . . . 1 . 7 Utility 16 | . . . . 1 . . . . 4 2 9 Weapon 6 | . . . . 1 . . . . . . 5 Highest Loss Streak 15 | . . . . 1 . . . . 5 2 15 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 3 5 7 8 7 7 8 8 8 7 7 5 Power 1 | . 1 1 1 1 1 2 2 2 2 . . Propulsion 1 | 1 2 2 2 1 1 1 1 1 1 2 1 Utility 2 | . 1 2 3 3 2 2 2 2 1 1 2 Weapon 2 | . 1 2 2 2 2 3 3 3 3 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | 1 1 1 . . . . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | 1 . 1 . . . . . . . . . Utility 2 | . 1 . . . . . . . . . 1 Weapon 2 | . . . . . . . . . . 2 . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 95 100 97 94 100 100 100 93 96 77 Engine 3 | . 14 11 11 9 4 . . . . 6 1 Core 3 | . . . . . 2 7 7 7 7 4 3 Leg 24 | . 28 32 33 36 30 30 30 30 27 25 12 Device 18 | . 14 11 11 16 15 15 15 15 16 27 20 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 8 Processor 3 | . . . . . . . . . . . 11 Hackware 2 | . . . . . . . . . 1 6 5 Protection 8 | . . 7 11 9 17 23 23 23 16 2 . Ballistic Gun 9 | . 28 22 22 17 7 7 7 7 7 6 4 Ballistic Cannon 3 | . . . . . 6 7 7 7 7 6 1 Peak Build Rating 73 | 9 9 19 19 28 33 33 34 34 34 55 73 Average Rating 37 | 5 9 18 19 25 30 33 33 34 32 52 51 On Entrance 25 | . 9 9 19 19 27 33 33 34 34 30 54 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 97 | 14 14 19 19 97 30 30 30 30 30 34 36 Greatest Support 80 | 20 20 45 45 60 60 60 60 60 60 80 80 Greatest Overweight (x) 7 | 3 . . . 1 . . . . . . 7 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 8 8 8 8 8 8 8 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 7 Most Carried 9 | 5 8 8 8 9 8 8 8 8 8 8 8 Average Carried 6 | 3 5 7 8 7 7 8 7 8 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 7 8 8 8 8 8 8 8 7 8 4 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 1854 | 188 126 167 . 281 53 167 20 . 165 248 439 Remotely 858 | . . . . 128 53 167 20 . 165 248 77 Salvage Created 1525 | 16 126 224 . 270 53 . . . 167 200 469 Parts 94 | 3 4 18 . 21 6 . . . 6 4 32 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 5 . 6 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 44 | . 3 7 . 7 3 . . . 4 6 14 Guns 36 | . 3 7 . 7 1 . . . 2 4 12 Cannons 7 | . . . . . 2 . . . 2 2 1 Classes Destroyed 6 | 1 1 2 . . . . . . . 2 . Tunneler 2 | 1 . . . . . . . . . . 1 Swarmer 18 | . . 4 . 2 3 . . . . . 9 Grunt 13 | . 3 . . 4 . . . . 4 2 . Brawler 1 | . . . . . . . . . . 1 . Sentry 7 | . . 3 . 1 . . . . . 2 1 Programmer 5 | . . . . . . . . . . 1 4 Best Kill Streak 8 | 1 3 5 . 2 3 . . . 4 2 8 Combat Bots Only 8 | . 3 5 . 2 3 . . . 4 2 8 Max Kills in Single Turn 2 | 1 1 1 . 1 1 . . . 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 521 | . 13 28 . 76 14 5 1 . 60 107 217 Missed 151 | . 3 7 . 21 1 2 . . 29 39 49 Hits 370 | . 10 21 . 55 13 3 1 . 31 68 168 Projectile 370 | . 10 21 . 55 13 3 1 . 31 68 168 AOE 2 | . . . . . . . . . . . 2 Critical Strikes 11 | . . 1 . . 1 . . . . . 9 Part Disruptions 2 | . . . . . . . . . . . 2 Damage Taken 6046 | . 111 221 . 767 199 42 15 . 555 749 3387 Core 1278 | . 22 22 . 78 18 . . . 57 71 1010 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 38 | . . . . . . . . . . 38 . Core Remaining (%) 91 | 100 91 . 94 85 . . . . 89 91 . Volleys Fired 191 | 2 10 15 . 42 8 . . . 14 30 70 Largest 2 | 2 2 2 . 2 2 . . . 2 2 2 Hottest 114 | 40 40 43 . 43 57 . . . 60 65 114 Shots Fired 316 | 4 20 30 . 74 16 . . . 28 60 84 Gun 242 | 4 20 30 . 74 8 . . . 14 30 62 Cannon 74 | . . . . . 8 . . . 14 30 22 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 285 | 4 20 30 . 74 16 . . . 28 60 53 Thermal 27 | . . . . . . . . . . . 27 Explosive . | . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . 4 Robot Hit Streak 13 | 2 7 7 . 13 3 . . . 7 13 7 Robot Miss Streak 7 | 1 2 3 . 5 7 . . . 6 6 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 Shots Hit Robots 208 | 2 14 18 . 42 9 . . . 20 50 53 Core Hits 114 | 1 6 11 . 15 8 . . . 19 34 20 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 5 | . 1 . . . . . . . . 2 2 Destroy 2 | . 1 . . . . . . . . . 1 Blast 3 | . . . . . . . . . . 2 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4097 | 21 154 253 . 577 129 . . . 413 1068 1482 Guns 2960 | 21 154 253 . 577 36 . . . 129 555 1235 Cannons 1137 | . . . . . 93 . . . 284 513 247 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 3660 | 21 154 253 . 577 129 . . . 413 1068 1045 Thermal 434 | . . . . . . . . . . . 434 Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . 1 14 Average Corruption 10 | . . . . . . . . . . 1 11 Corruption Purged 7 | . . . . . . . . . . 1 6 Corruption Blocked . | . . . . . . . . . . . . Effects 25 | . . . . . . . . . . 1 24 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 11 | . . . . . . . . . . 1 10 Heat Flow Errors 5 | . . . . . . . . . . . 5 Energy Discharges 3 | . . . . . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 36 | . . . . . . . . . . 21 15 Projectiles 36 | . . . . . . . . . . 21 15 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 17 | . . . . . 3 . . . 6 4 4 Impact . | . . . . . . . . . . . . Kinetic 17 | . . . . . 3 . . . 6 4 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 339 | . 12 3 . 9 . 3 . . 184 . 339 Average Temperature 101 | . 7 3 . 9 . 3 . . 103 . 112 Received Heat Transfer 1002 | . 60 27 . 369 . 27 9 . 207 240 63 Effects 5 | . . . . . . . . . . . 5 Interference 4 | . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted . | . . . . . . . . . . . . Heat Transferred 666 | . . . . . . . . . . . 666 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Maximum Alert Level 3 | . . . . . . . . . . 3 1 Low Security (%) 67 | 100 100 100 100 100 100 . . . . . 80 Level 1 7 | . . . . . . . . . . . 19 Level 2 14 | . . . . . . . . . . 57 . Level 3 10 | . . . . . . . . . . 42 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 900 | 5 60 110 34 61 60 . . . . 900 254 Initial 900 | . . 16 34 9 10 . . . . 900 254 Average 225 | . 15 48 33 17 25 . . . . 703 100 Influence Increases 2224 | 5 70 180 . 177 70 90 . . 105 1122 405 Destroy 0b10 Robot/C 880 | . 60 140 . 140 60 . . . 80 120 280 Destroy 0b10 Robot/NC 10 | 5 . . . . . . . . . . 5 Destroy Leader 180 | . 10 40 . 20 10 . . . 10 40 50 Disable Machine 15 | . . . . . . . . . . . 15 Destroy Structure 14 | . . . . 2 . . . . . 2 10 Advance Influence 900 | . . . . . . . . . . 900 . Lose Combat Pursuer 225 | . . . . 15 . 90 . . 15 60 45 Influence Decreases 2224 | 5 30 130 66 177 64 50 70 . 105 602 925 Entered New Map 401 | . . 24 56 15 14 12 14 . . . 266 Time Decay 1307 | 5 30 106 10 161 50 38 56 . 73 362 416 Search Patrol Dispatched 200 | . . . . . . . . . . 200 . Lost Part 316 | . . . . 1 . . . . 32 40 243 Squads Dispatched 5 | . 1 . . . . . . . . 1 3 Investigation 1 | . 1 . . . . . . . . . . Extermination 3 | . . . . . . . . . . 1 2 Reinforcement 1 | . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 2 | . . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 76 | . 4 9 . 11 3 5 3 . 12 10 19 Peak Tracking Total 6 | . 3 5 . 3 3 4 4 . 5 4 6 Tactical Retreats 9 | . . . . 1 . 2 . . 1 3 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 2 | . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . Successful . | . . . . . . . . . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 3709 | 18 199 241 20 465 154 312 254 6 594 342 1104 Optics 499 | . . . . . . . . . . . 499 Sensors 1403 | . . . . . . . . . . 306 1097 Terrain 2607 | 18 199 241 20 465 154 312 254 6 594 . 344 Seismic 63 | . . . . 63 . . . . . . . Cloaking 169 | . . . . . . . . . . 36 133 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 4678 | 99 199 241 20 465 154 312 254 6 869 822 1237 Spaces Moved 3016 | 61 114 151 16 261 103 261 207 6 682 512 642 Core 78 | 15 . . . . . . . . . . 63 Treads . | . . . . . . . . . . . . Legs 2903 | 46 114 151 16 261 103 261 207 6 682 512 544 Wheels 35 | . . . . . . . . . . . 35 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 100 Average Speed 126 | 123 120 120 120 120 120 120 120 120 120 120 150 Slowest Speed 400 | 200 120 120 120 190 120 120 120 120 120 120 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 4 20 16 10 20 3 53 40 22 76 8 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . 3 . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 10 | . . . . . . . . . . 1 9 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . 1 9 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total 3565 | 78 158 181 16 337 117 260 214 5 707 663 829 Wait 213 | . 31 1 . 13 . . . . 7 90 71 Move 3005 | 60 113 150 15 260 102 260 206 5 681 511 642 Hop . | . . . . . . . . . . . . Pick Up 35 | 7 3 2 . 3 . . 2 . 2 6 10 Fast Attach 24 | 6 . 2 . 2 . . . . . 4 10 Attach 26 | 1 . . . 3 2 . . . 3 3 14 Detach . | . . . . . . . . . . . . Swap 40 | 1 . 6 1 8 4 . 2 . . 10 8 Drop 31 | 1 1 5 . 6 1 . 4 . . 9 4 Fire 191 | 2 10 15 . 42 8 . . . 14 30 70 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 338 | -9/Materials | Build established: Mutant 521 | -9/Materials | Discovered new exit (range 16) 540 | -9/Materials | Entered Mines 541 | -9/Mines | Learned location of Storage (-9) 547 | -9/Mines | Discovered new exit (range 11) 555 | -9/Mines | Met a Derelict bent on vengeance 560 | -9/Mines | Entered Materials 560 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 983 | -8/Materials | Discovered new exit (range 10) 1025 | -8/Materials | Entered Factory 1025 | -7/Factory | Evolved 2 slots: Utility x2 1161 | -7/Factory | Discovered new exit (range 13) 1179 | -7/Factory | Entered Lower Caves 1300 | -7/Lower Caves | Encountered a Warlord checkpoint 1416 | -7/Lower Caves | Attracted the attention of an 0b10 base 1461 | -7/Lower Caves | Discovered new exit (range 14) 1491 | -7/Lower Caves | Entered another Lower Caves area 1623 | -7/Lower Caves | Learned location of Zion (-6) 1727 | -7/Lower Caves | Discovered new exit (range 16) 1745 | -7/Lower Caves | Entered Data Miner 1745 | -7/Data Miner | Discovered new exit (range 6) 1751 | -7/Data Miner | Entered Proximity Caves 1760 | -6/Proximity Caves | Spotter reported a threat 1911 | -6/Proximity Caves | Spotted B-75 Beast 1933 | -6/Proximity Caves | Spotter reported a threat 1972 | -6/Proximity Caves | Build established: Scavenger-Mutant 2127 | -6/Proximity Caves | Spotter reported a threat 2254 | -6/Proximity Caves | Spotter reported a threat 2258 | -6/Proximity Caves | Spotter reported a threat 2395 | -6/Proximity Caves | Lost 5 parts (1n4u) 2459 | -6/Proximity Caves | Spotter reported a threat 2469 | -6/Proximity Caves | Learned 4 Factory zone layouts 2477 | -6/Proximity Caves | Learned 8 Factory zone layouts 2479 | -6/Proximity Caves | Spotter reported a threat 2590 | -6/Proximity Caves | Spotter reported a threat 2613 | -6/Proximity Caves | Discovered new exit (range 7) 2620 | -6/Proximity Caves | Entered Factory 2620 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2621 | -6/Factory | Identified exit to Factory 2970 | -6/Factory | Search patrols dispatched 3242 | -6/Factory | Build established: Mutant 3320 | -6/Factory | Search patrols dispatched 3422 | -6/Factory | Discovered exit to Factory (range 15) 3442 | -6/Factory | Entered another Factory area 3442 | -5/Factory | Evolved 2 slots: Utility x2 3741 | -5/Factory | Build established: Skirmisher 3943 | -5/Factory | Destroyed 8 combat bots 3944 | -5/Factory | Lost 7 parts (3p1n3u) 4074 | -5/Factory | Core integrity fell below 50% 4103 | -5/Factory | System corruption reached 10% 4124 | -5/Factory | Lost 15 parts (2p4n4u5w) 4134 | -5/Factory | Core integrity fell below 20% 4346 | -5/Factory | Build established: Mutant 4679 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- System corrupted: Component data lost. U-05 Engineer works on Assembly Bed. System corrupted: Matter fused (-7). K-01 Serf collects debris. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4S. System corrupted: Energy discharge (-133). System corrupted: Matter fused (-9). Slug penetrates P-70 Sage. Terminal disabled. Lgt. Nuclear Core destroyed. Slug penetrates P-70 Sage. =KX=YI<=WKMJH5