Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.26 @ 22:21:29 Player: Dittoslash Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (143) 715 Value Destroyed (5698) 5698 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11433 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 325/350 Energy 160/160 System Corruption 10% Temperature Cool (0) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (4) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Small Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- Autogun Autogun > --- INVENTORY (16) --- Enhanced Fission Core Micro Fission Core Micro Fission Core Peak State ------------ > --- POWER ------------ Light Fission Core Enhanced Fission Core Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Energy Well Improved Medium Armor Plating Improved System Backup Module > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Coil Gun Great Axe > --- INVENTORY -------- Fission Core Light Fission Core Carbon-fiber Leg Armored Leg Armored Leg Improved Heat Sink Large Storage Unit Axe [Rating: 105] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Utility Shielding Weapon Phase Cannon Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 . . 2 2 Power 3 | . . . 1 . . 1 . . . 1 Propulsion 3 | . . 2 . . . . . . 1 . Utility 3 | . . . 1 . . 1 . . 1 . Weapon 3 | . . . . 2 . . . . . 1 Parts Attached 213 | 7 5 12 19 30 28 21 4 . 28 59 Power 42 | 2 . 1 2 5 7 5 . . 4 16 Engine 7 | 2 . 1 . 2 2 . . . . . Core 32 | . . . 2 3 5 5 . . 4 13 Reactor 3 | . . . . . . . . . . 3 Propulsion 60 | 2 1 5 6 7 7 4 2 . 14 12 Treads 8 | . . . 2 1 1 2 2 . . . Leg 49 | 2 1 5 1 6 6 2 . . 14 12 Wheel 1 | . . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . 2 . . . . . . . Utility 42 | 1 3 . 6 5 3 7 . . 5 12 Device 18 | . 1 . 2 1 1 4 . . 3 6 Storage 11 | 1 1 . 2 1 . 1 . . 1 4 Processor 4 | . 1 . . 1 . . . . . 2 Hackware 1 | . . . . 1 . . . . . . Protection 8 | . . . 2 1 2 2 . . 1 . Artifact . | . . . . . . . . . . . Weapon 69 | 2 1 6 5 13 11 5 2 . 5 19 Energy Gun 23 | . 1 2 1 4 3 . . . 1 11 Energy Cannon 7 | . . . . 1 . 3 1 . 1 1 Ballistic Gun 21 | 2 . 1 2 3 4 1 1 . 2 5 Ballistic Cannon 2 | . . 1 1 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . . 1 Impact Weapon 4 | . . 2 1 1 . . . . . . Slashing Weapon 7 | . . . . . 4 1 . . 1 1 Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 103 | . . 2 10 11 26 2 1 . 6 45 Power 23 | . . 1 3 2 6 1 . . . 10 Propulsion 28 | . . 1 3 2 8 1 1 . 2 10 Utility 18 | . . . 2 1 3 . . . 2 10 Weapon 34 | . . . 2 6 9 . . . 2 15 Highest Loss Streak 20 | . . 2 8 3 8 1 1 . 2 20 Average Slot Usage (%) 80 | . 97 92 67 79 76 88 74 86 82 82 Engine 2 | . 14 10 3 4 1 . . . . . Core 12 | . . . 4 3 8 18 20 20 17 17 Treads 2 | . . . 3 4 . 6 . 13 3 . Leg 13 | . 28 37 11 15 19 11 . . 15 22 Device 8 | . 4 . 12 2 . 7 13 13 12 6 Storage 11 | . 14 11 9 7 7 12 13 13 11 11 Processor 2 | . 6 11 . 2 5 . . . . 2 Protection 2 | . . . 4 7 3 4 . . 1 1 Energy Gun 3 | . 11 6 . 6 4 . . . . 10 Energy Cannon 8 | . . . . 1 1 12 19 20 11 . Ballistic Gun 6 | . 16 3 3 8 11 4 6 6 2 3 Impact Weapon 1 | . . 7 7 3 . . . . . . Slashing Weapon 2 | . . . . . 9 7 . . 3 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 119 | 13 27 28 49 73 74 79 80 79 92 119 Greatest Support 88 | 20 20 40 30 52 52 40 48 48 88 88 Greatest Overweight (x) 26 | . 1 . 12 4 8 7 26 1 6 22 Average Overweight (x) 2 | . . . 1 . . 2 16 1 1 1 Largest Inventory Capacity 16 | 6 10 10 16 10 10 10 10 10 10 16 Average Capacity 10 | 4 8 10 10 10 10 10 10 10 10 12 Most Carried 10 | 2 10 10 10 7 7 10 10 9 10 10 Average Carried 6 | 1 7 9 6 3 5 6 9 9 7 4 Final Capacity 16 | 6 10 10 10 10 10 10 10 10 10 16 Final Carried 10 | 2 10 9 5 5 2 10 9 9 9 3 Class Distribution -------------------- 41% | Generator-Tank 19% | Mutant 17% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Generator-Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Generator-Tank | -6/Factory Generator-Tank | -6/Lower Caves Generator-Tank | -6/Lower Caves Generator-Tank | -5/Factory Generator-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Matter Collected 3207 | 242 147 211 416 404 569 207 44 17 137 813 Remotely 201 | . . . . . 20 . . . . 181 Salvage Created 6320 | . 182 497 445 669 1403 535 87 . 812 1690 Parts 286 | . 20 26 16 28 53 28 7 . 23 85 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 118 | . 3 13 17 13 24 6 1 . 10 31 Melee 36 | . . 1 2 5 14 3 . . 6 5 Guns 53 | . 3 8 6 7 9 . . . . 20 Cannons 23 | . . 3 6 . 1 3 1 . 4 5 Classes Destroyed 13 | . 3 5 1 2 1 . 1 . . . Worker 7 | . 1 1 . 1 1 3 . . . . Builder 2 | . . 1 . . . . . . . 1 Tunneler 2 | . . 1 1 . . . . . . . Recycler 5 | . . . . . 2 2 . . 1 . Operator 3 | . . . . 1 . 1 . . . 1 Watcher 6 | . 2 3 1 . . . . . . . Swarmer 32 | . . 5 8 4 2 3 . . 1 9 Grunt 39 | . 3 4 7 4 10 1 . . 5 5 Brawler 4 | . . 1 . 2 . . . . 1 . Sentry 17 | . . 3 1 . 9 1 . . . 3 Hunter 8 | . . . 1 1 1 . . . 1 4 Programmer 16 | . . . . 1 2 1 . . 2 10 Behemoth 1 | . . . . . . . 1 . . . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 8 | . 2 3 8 2 4 4 1 . 4 6 Combat Bots Only 6 | . 2 3 6 2 4 3 1 . 4 6 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 1 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Damage Taken 13279 | . 95 624 1439 1424 2213 416 159 . 994 5915 Core 2268 | . 11 102 415 186 203 65 51 . 67 1168 Absorbed by Shields 1083 | . . . 156 . . . . . 340 587 Core Remaining (%) 73 | 100 95 74 24 . 44 . . 86 93 . Volleys Fired 324 | . 14 44 50 55 58 9 4 . 12 78 Largest 5 | . 2 2 2 4 3 3 4 . 3 5 Hottest 344 | . 85 88 88 166 168 243 300 . 270 344 Shots Fired 614 | . 27 61 67 102 97 24 14 . 32 190 Gun 466 | . 27 49 16 100 90 6 4 . . 174 Cannon 148 | . . 12 51 2 7 18 10 . 32 16 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 285 | . 23 29 67 46 64 6 4 . . 46 Thermal 271 | . 4 32 . 17 25 15 10 . 32 136 Explosive . | . . . . . . . . . . . Electromagnetic 58 | . . . . 39 8 3 . . . 8 Robot Hit Streak 21 | . 10 21 17 18 20 7 5 . 12 15 Robot Miss Streak 4 | . 1 3 1 4 3 1 1 . 1 4 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 5 | . 1 1 . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 Shots Hit Robots 627 | . 19 64 78 107 118 27 9 . 47 158 Core Hits 277 | . 9 22 27 31 71 16 4 . 20 77 Critical Hits 8 | . . 1 1 2 . . . . 1 3 Critical Kills 3 | . . 1 . 1 . . . . . 1 Critical Parts Destroyed 5 | . . . 1 1 . . . . 1 2 Melee Attacks 191 | . . 14 28 33 49 14 3 . 24 26 Impact 60 | . . 14 28 18 . . . . . . Slashing 115 | . . . . . 48 14 3 . 24 26 Piercing 11 | . . . . 10 1 . . . . . Sneak Attacks 16 | . . 2 . 5 3 3 . . 3 . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15790 | . 205 1127 1668 1604 2942 1305 317 . 2028 4594 Guns 6282 | . 205 571 176 869 1017 95 72 . . 3277 Cannons 3105 | . . 237 979 . 28 364 214 . 864 419 Explosions 148 | . . . . . . 148 . . . . Melee 6160 | . . 319 513 727 1889 698 31 . 1164 819 Ramming 95 | . . . . 8 8 . . . . 79 Kinetic 3779 | . 191 413 1155 366 493 95 72 . . 994 Thermal 5139 | . 14 395 . 147 520 439 214 . 864 2546 Explosive . | . . . . . . . . . . . Electromagnetic 617 | . . . . 356 32 73 . . . 156 Impact 1189 | . . 319 513 357 . . . . . . Slashing 4601 | . . . . . 1889 698 31 . 1164 819 Piercing 370 | . . . . 370 . . . . . . Highest Corruption 10 | . . . 1 3 4 . . . 5 10 Average Corruption 4 | . . . 1 3 3 . . . 4 6 Corruption Purged 1 | . . . . . . . . . . 1 Effects 80 | . . . 1 12 26 . . . 14 27 Message Errors 17 | . . . . 5 3 . . . 5 4 Matter Fused 17 | . . . . 2 7 . . . 2 6 Heat Flow Errors 6 | . . . . . 3 . . . 2 1 Energy Discharges 6 | . . . . . 2 . . . 1 3 Data Loss (minor) 9 | . . . . 3 1 . . . 2 3 Data Loss (major) 1 | . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . 6 Targeting Errors 15 | . . . . 2 9 . . . 1 3 Weapon Failures 3 | . . . 1 . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 652 | . . 38 69 67 120 126 . . 220 12 Projectiles 89 | . . . . . . . . . 77 12 Explosions 58 | . . . . . . 58 . . . . Melee 505 | . . 38 69 67 120 68 . . 143 . Knockbacks 26 | . . 2 23 1 . . . . . . Impact 7 | . . . 6 1 . . . . . . Kinetic 16 | . . 2 14 . . . . . . . Secondary 3 | . . . 3 . . . . . . . Self-Inflicted Damage 86 | . . . . . . 68 . . . 18 Shots 1 | . . . . . . 1 . . . . Rammed 19 | . . . 1 1 . . . . . 17 Targets Rammed 29 | . . . 1 1 2 . . . . 25 Kicked 10 | . . . . . 2 . . . . 8 Crushed . | . . . . . . . . . . . Highest Temperature 936 | . 48 108 184 442 453 303 435 . 230 936 Average Temperature 175 | . 24 40 78 127 168 107 184 . 98 246 Received Heat Transfer 3166 | . 66 192 724 423 1038 102 24 . 150 447 Effects 123 | . . . . 7 11 . 6 . . 99 Shutdowns 52 | . . . . 1 3 . 2 . . 46 Energy Bleed 10 | . . . . 1 2 . . . . 7 Interference 18 | . . . . 3 4 . . . . 11 Matter Decay 3 | . . . . 1 . . . . . 2 Short Circuit 11 | . . . . . . . 1 . . 10 Damage (minor) 8 | . . . . . 2 . . . . 6 Damage (major) 18 | . . . . 1 . . 3 . . 14 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . 1 Parts Fried 16 | . . 7 4 4 . . . . . 1 Impact Corruptions 11 | . . 4 4 3 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 15 | . . 1 . . 3 . 1 . 2 8 Heat Transferred 7776 | . 37 962 . 333 1137 498 261 . 1042 3506 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Peak Influence 372 | . 151 303 362 200 372 255 . . 106 239 Initial 125 | . . . 77 125 37 70 . . . . Average 102 | . 56 166 197 98 206 107 . . 17 66 Maximum Alert Level 1 | . . 1 1 1 1 1 . . . 1 Low Security (%) 84 | 100 100 56 45 98 57 86 . . 100 98 Level 1 15 | . . 43 54 1 42 13 . . . 1 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 1 1 2 4 8 1 . . 3 4 Investigation 8 | . 1 1 . 3 2 . . . 1 . Extermination 6 | . . . . 1 1 1 . . 1 2 Reinforcement 7 | . . . 2 . 2 . . . 1 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Distress Signals 9 | . 1 . 4 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 185 | . 7 18 35 27 31 10 2 . 10 45 Peak Tracking Total 10 | . 2 4 10 5 6 3 1 . 4 7 Tactical Retreats 14 | . . . 3 6 . 2 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Traps Triggered 6 | . . . 2 . 1 . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Machines Disabled 9 | . . 1 . . . 4 . . . 4 Max in Single Turn 3 | . . 1 . . . 3 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Machines Accessed 21 | . 5 4 1 4 4 1 . . 2 . Terminals 14 | . 5 2 . 2 4 1 . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 2 | . . 1 . 1 . . . . . . Scanalyzers 3 | . . 1 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 67 | . 13 26 2 11 6 4 . . 5 . Successful 49 | . 12 21 2 4 3 3 . . 4 . Failed 18 | . 1 5 . 7 3 1 . . 1 . Catastrophic 3 | . . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . Terminals 36 | . 13 8 . 5 6 4 . . . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 10 | . . 6 . 4 . . . . . . Scanalyzers 17 | . . 12 2 . . . . . 3 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . 12 4 . 3 3 3 . . . . Record 4 | . 1 1 . 2 . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . Alert Level 3 | . 2 1 . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks 6 | . . 5 . 1 . . . . . . Recycle Component 1 | . . 1 . . . . . . . . Process 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . . Scanalyzer 17 | . . 12 2 . . . . . 3 . Insert Component 9 | . . 6 1 . . . . . 2 . Analyze 8 | . . 6 1 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 17 | . 5 3 1 3 2 1 . . 2 . Full Trace Events 9 | . 3 1 . 3 1 . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . 6 1 . . . . . 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . Recycled Matter 22 | . . 22 . . . . . . . . Retrieved Matter 22 | . . 22 . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . Parts Scanalyzed 8 | . . 6 1 . . . . . 1 . Part Schematics Acquired 8 | . . 6 1 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . . . Non-combat 2 | . . . . 2 . . . . . . Combat 1 | . . . . 1 . . . . . . Robot Hacks Applied 4 | . . . . 4 . . . . . . parse_system 2 | . . . . 2 . . . . . . no_distress 2 | . . . . 2 . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Turns Passed 10708 | 58 670 601 750 1151 844 853 2809 191 1214 1567 Spaces Moved 4192 | 42 433 353 294 566 332 374 314 107 626 751 Core 200 | 5 . . 10 . 4 . 180 . . 1 Treads 706 | . . . 119 206 4 59 57 107 154 . Legs 3271 | 37 433 353 150 360 324 315 77 . 472 750 Wheels 15 | . . . 15 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 122 122 150 180 180 120 120 Average Speed 209 | 111 140 120 164 152 151 193 885 180 164 152 Slowest Speed 1350 | 120 150 120 650 240 450 330 1350 180 300 1150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 68 30 31 14 43 13 61 16 20 14 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . . Spaces Dug 3 | . . . . . . . 3 . . . Terrain Destroyed 77 | . . 1 5 . 6 53 3 . 5 4 Melee . | . . . . . . . . . . . Projectile 27 | . . 1 5 . 6 3 3 . 5 4 AOE 50 | . . . . . . 50 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Total 5223 | 50 475 453 446 715 486 458 326 106 739 969 Wait 109 | . 6 1 44 10 2 15 . . 20 11 Move 4182 | 41 432 352 293 565 331 373 313 106 625 751 Hop . | . . . . . . . . . . . Pick Up 95 | 2 13 15 9 12 11 15 1 . 10 7 Fast Attach 76 | 5 . . . 12 11 7 1 . 9 31 Attach 52 | 1 1 3 10 8 10 3 1 . 3 12 Detach 1 | . . . . . . 1 . . . . Swap 86 | 1 4 9 9 10 7 11 2 . 16 17 Drop 78 | . 5 15 2 9 5 10 1 . 20 11 Fire 324 | . 14 44 50 55 58 9 4 . 12 78 Melee 191 | . . 14 28 33 49 14 3 . 24 26 Ram 1 | . . . . . . . . . . 1 Kick 26 | . . . . . 2 . . . . 24 Crush 2 | . . . 1 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 302 | -10/Materials | Identified exit to Mines 429 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Discovered new exit (range 15) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Propulsion x2 957 | -9/Materials | Discovered new exit (range 4) 1312 | -9/Materials | Discovered new exit (range 12) 1330 | -9/Materials | Entered another Materials area 1330 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1630 | -8/Materials | Build established: Scavenger-Mutant 1705 | -8/Materials | Core integrity fell below 50% 1729 | -8/Materials | Lost 8 parts (2p3n2u1w) 1934 | -8/Materials | Build established: Mutant 2074 | -8/Materials | Discovered new exit (range 4) 2080 | -8/Materials | Entered Factory 2080 | -7/Factory | Evolved 2 slots: Weapon x2 2485 | -7/Factory | Lost 3 parts (2p1w) 2583 | -7/Factory | Lost 3 parts (1n2w) 2781 | -7/Factory | Lost 3 parts (1n2w) 2877 | -7/Factory | Build established: Scavenger-Mutant 2952 | -7/Factory | P-60 Hacker assimilated allied XT-L2V(g) 3225 | -7/Factory | Discovered new exit (range 4) 3231 | -7/Factory | Entered Storage 3388 | -7/Storage | Lost 4 parts (1p1n1u1w) 3843 | -7/Storage | Lost 4 parts (1p1n2w) 3857 | -7/Storage | Garrison activated, responded to threat 3916 | -7/Storage | Identified exit to Recycling 3917 | -7/Storage | Lost 3 parts (1n1u1w) 3937 | -7/Storage | Core integrity fell below 50% 4046 | -7/Storage | Lost 8 parts (3p2n1u2w) 4061 | -7/Storage | Discovered new exit (range 10) 4075 | -7/Storage | Entered Factory 4075 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4568 | -6/Factory | Build established: Generator-Tank 4822 | -6/Factory | Identified exit to Lower Caves 4928 | -6/Factory | Entered Lower Caves 4938 | -6/Lower Caves | Arm. Leg stolen by Master Thief 5182 | -6/Lower Caves | Spotted B-75 Beast 5193 | -6/Lower Caves | Destroyed B-75 Beast 6765 | -6/Lower Caves | Encountered a Warlord checkpoint 7616 | -6/Lower Caves | Discovered new exit (range 14) 7663 | -6/Lower Caves | Learned Factory emergency access door positions 7737 | -6/Lower Caves | Entered another Lower Caves area 7771 | -6/Lower Caves | Encountered a Warlord checkpoint 7802 | -6/Lower Caves | Discovered new exit (range 16) 7928 | -6/Lower Caves | Entered Factory 7928 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8192 | -5/Factory | Discovered new exit (range 6) 9021 | -5/Factory | Discovered new exit (range 9) 9142 | -5/Factory | Entered another Factory area 9142 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 9163 | -4/Factory | Build established: Generator-Mutant 9302 | -4/Factory | Lost 3 parts (3w) 9731 | -4/Factory | Lost 3 parts (1p2w) 10220 | -4/Factory | Core integrity fell below 50% 10331 | -4/Factory | Lost 20 parts (4p6n5u5w) 10461 | -4/Factory | Core integrity fell below 20% 10482 | -4/Factory | Lost 4 parts (1p1n2u) 10509 | -4/Factory | System corruption reached 10% 10558 | -4/Factory | Lost 3 parts (1n1u1w) 10709 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10701_ R-10 Processor collects Plasma Cutter. 10701_ Penetrated by Slug. 10701_ Broken Matter Neutralizer destroyed. 10703_ Slug penetrates K-01 Serf. 10703_ K-01 Serf collects debris. 10703_ U-05 Engineer lays Concrete. 10704_ R-10 Processor collects Med. Treads. 10704_ Slug penetrates Wall. 10706_ U-05 Engineer lays Concrete. 10706_ Penetrated by Slug. 10706_ Slug penetrates R-10 Processor. 10707_ K-01 Serf collects debris. 10707_ U-05 Engineer lays Concrete. 10708_ Slammed into R-10 Processor. 10708_ R-10 Processor collects Unknown Device. 10709_ System corrupted: Matter fused (-9). 10709_ Penetrated by Slug. 10709_ Enh. Fission Core destroyed. 10709_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | = + ??????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####+#####????????????### | | ???????????????????#+#### #????????????# | | ??????????????????? ############## | | ?????????????????? | | ?????????????????? T" | | ?????????????????? " | | ????????????????? | | ????????????????? | | ????????????????? ##########+### | | ??????????????????????### ##!! # | | ????????????????????????### ### ### | | ??????????????????????????# ## % | | ??????????????????????????# # | | ??????????????????????????# ## # | | ??????????????????????????# #### % | | ??????????????????????????# ## # | | ???????#################### ## # | | ?????? =% @RRuuu ## # | | ?????? ! ! * #### | | ????? %=[ = *g= ! + | | ????? %%=%| k #### | | ????? * ! % #?# # | | ???????##############+###########?## # |=!# | | ???????????????????# #??????# # =%#### | | ???????????????????#% #??????##########*#??? | | ???????????????????# #???????????????? ???? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ??????????????????## ! #????????????????????? | | ??????????????????## ! #????????????????????? | | ??????????????????## #????????????????????? | | ???????????????????# #????????????????????? | | ??????????????????## """" #????????????????????? | | ??????????????????## """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 69 Energy Capacity 1410 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Axe | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key Respectable Loadout System Compromised Challenges ------------ None Game ------ Seed LightBombInterpreter Manual? 0 Play Time 01:08:56 Cumulative 10.5 hours Start 2020.09.26 @ 21:13:02 End 2020.09.26 @ 22:21:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7992686f-88fd-43e8-8032-4c84d753997c