Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 12:31:15 Player: LightKnight Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (141) 705 Value Destroyed (4595) 4595 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (1118) 1118 TOTAL SCORE: 11578 Bonus ------- High Alert Combat Kills 326 Follower Combat Kills 584 Met Data Miner 300 Friendly Fire -92 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 432/568 System Corruption 2% Temperature Critical (853) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Deuterium-Ion Engine > --- PROPULSION (4) --- Treaded Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Improved Cooling System Improved Signal Interpreter > --- WEAPON (4) ------- Long-range Missile Launcher Hvy. Electro Arc Construct/C > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Deuterium-Ion Engine > --- PROPULSION ------- Treaded Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Cooling System Medium Storage Unit > --- WEAPON ----------- Laser Construct/G Hvy. Electro Arc Construct/C Thermic Ion Construct/C Thermic Construct/C > --- INVENTORY -------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Particle Charger Bomb Drone Bay Arc Projector Subdweller Shrapnel Launcher Dirty Datajack Mining Claw [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Disposable Heat Sink Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Constructs Energy Gun Particle Gun Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Battle Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 8 | . . . . 4 . . 4 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . 1 . . . . Utility 3 | . . . . 2 . . 1 . . . . Weapon 2 | . . . . 1 . . 1 . . . . Parts Attached 68 | . 14 2 11 13 15 3 7 2 . . 1 Power 4 | . 2 . 1 . . . 1 . . . . Engine 3 | . 2 . 1 . . . . . . . . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | . 2 . 2 5 8 1 . . . . . Treads 18 | . 2 . 2 5 8 1 . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | . 5 2 2 4 3 2 6 2 . . . Device 19 | . 3 1 1 4 2 2 5 1 . . . Storage 2 | . 1 1 . . . . . . . . . Processor 3 | . . . 1 . . . 1 1 . . . Hackware . | . . . . . . . . . . . . Protection 2 | . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 20 | . 5 . 6 4 4 . . . . . 1 Energy Gun 12 | . 4 . 2 4 2 . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 4 | . 1 . 2 . 1 . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 2 | . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 1 . . 3 1 1 . . . . Parts Lost 16 | . 3 . 4 1 . . 3 . . . 5 Power 2 | . . . 1 . . . 1 . . . . Propulsion 3 | . . . 2 . . . . . . . 1 Utility 4 | . 1 . 1 1 . . . . . . 1 Weapon 7 | . 2 . . . . . 2 . . . 3 Highest Loss Streak 3 | . 1 . 2 1 . . 2 . . . 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 10 | . 8 10 13 14 18 13 8 5 5 5 4 Power . | . 1 1 . . 2 . . . . . . Propulsion 2 | . 3 2 1 4 7 4 . . . . . Utility 4 | . 1 3 5 4 3 4 5 4 4 4 3 Weapon 3 | . 2 2 5 5 5 3 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 32 | . 13 . . 5 1 8 . 3 1 . 1 Power 6 | . 3 . . 1 . 2 . . . . . Propulsion 9 | . 4 . . . . 5 . . . . . Utility 7 | . 3 . . 1 1 . . . 1 . 1 Weapon 9 | . 3 . . 3 . 1 . 2 . . . Tool/Special 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 80 | . 99 98 97 96 99 75 62 60 60 60 58 Engine 9 | . 14 14 15 9 9 8 5 6 6 6 6 Treads 16 | . 16 28 27 27 27 17 6 6 6 6 6 Leg 1 | . 11 . . . . . . . . . . Device 16 | . 10 12 10 24 21 18 17 19 20 20 19 Storage 7 | . 14 14 10 9 9 9 6 . . . . Processor 3 | . . . 6 . . . 2 5 6 6 6 Protection 1 | . 3 . . . 5 4 . . . . . Energy Gun 14 | . 23 28 13 24 21 13 14 6 6 6 5 Energy Cannon 1 | . . . . . . . 2 5 5 6 6 Ballistic Gun 5 | . 4 . 12 . 5 4 1 6 6 6 5 Peak Build Rating 76 | . 13 24 36 34 35 49 76 74 74 74 74 Average Rating 43 | . 10 14 29 30 33 37 62 72 74 74 72 On Entrance 38 | 6 6 13 15 17 33 35 44 72 74 74 74 Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 12 25 55 68 65 68 68 48 48 38 38 38 Greatest Support 90 | 20 40 40 60 68 68 68 90 90 90 90 90 Greatest Overweight (x) 1 | . 1 1 1 . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 20 20 20 20 20 10 10 5 5 5 Average Capacity 12 | . 9 17 19 20 20 15 10 5 5 5 5 Most Carried 20 | . 10 13 20 19 20 20 10 10 5 5 5 Average Carried 11 | . 8 11 14 15 19 14 9 5 4 5 4 Final Capacity 20 | 8 10 20 20 20 20 10 10 5 5 5 5 Final Carried 20 | 6 10 12 20 19 20 10 10 5 5 5 3 Scrap Engine Consumption 90 | . . . . . . 34 44 5 5 . 2 Constructs Created 9 | . . . . . . 4 5 . . . . Constructs Modified 26 | . . . . . . 8 11 3 2 . 2 Class Distribution -------------------- 35% | Construct 22% | Mutant 15% | Gunner 11% | Commander-Tank 8% | Commander-Construct 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -10/Subcaves Gunner | -8/Materials Commander-Tank | -8/Storage Commander-Tank | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Matter Collected 2126 | 200 205 30 259 208 207 102 455 241 60 . 159 Remotely . | . . . . . . . . . . . . Salvage Created 5648 | . 667 291 359 468 1463 199 1276 158 54 . 713 Parts 272 | . 33 15 16 26 71 7 72 11 2 . 19 Haulers Intercepted 8 | . 1 . . 1 5 . 1 . . . . Recyclers Shooed 3 | . . 2 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . 5 . . . . 10 4 . 8 Prevented 8 | . . . . . . . . . . . 8 Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 108 | . 13 8 9 8 26 4 19 7 2 . 12 Guns 83 | . 11 8 7 8 25 3 12 5 2 . 2 Cannons 11 | . . . . . . . 6 2 . . 3 AOE 7 | . 1 . 2 . . . 1 . . . 3 Classes Destroyed 17 | . 7 1 1 2 . . 2 . . . 4 Worker 7 | . . 1 . . 2 . 4 . . . . Builder 6 | . 1 . . . 1 . 4 . . . . Hauler 8 | . 1 . . 1 5 . 1 . . . . Recycler 4 | . 1 1 . . 1 . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 Watcher 6 | . 3 . . 1 2 . . . . . . Swarmer 29 | . 3 5 . . 7 . 4 7 2 . 1 Grunt 43 | . 10 3 . 5 12 . 8 . . . 5 Brawler 2 | . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . . 1 Sentry 15 | . . . . 2 7 2 3 . . . 1 Hunter 3 | . . . . 1 . . 2 . . . . Programmer 2 | . . . . . . . 2 . . . . Subdweller 11 | . . . 9 . . 2 . . . . . Samaritan 2 | . . . . . . . . . . . 2 Best Kill Streak 13 | . 3 3 2 5 11 2 13 4 2 . 7 Combat Bots Only 7 | . 3 3 2 5 5 2 5 4 2 . 7 Max Kills in Single Turn 12 | . 1 2 1 2 2 1 12 1 1 . 3 Gunslinging 1 | . . . . 1 1 . . . . . . Exploded 3 | . 1 . 1 . . . 1 . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Hostile Shots Fired 509 | . 58 40 36 37 74 14 162 38 7 . 43 Missed 129 | . 22 12 5 13 18 5 39 7 . . 8 Hits 380 | . 36 28 31 24 56 9 123 31 7 . 35 Melee 3 | . . . . . . . . . . . 3 Projectile 377 | . 36 28 31 24 56 9 123 31 7 . 32 AOE 3 | . . . 3 . . . . . . . . Critical Strikes 6 | . . . . . 1 1 3 . . . 1 Damage Taken 6817 | . 416 309 896 416 762 143 1855 467 101 . 1452 Core 1335 | . 35 55 85 70 201 . 173 60 . . 656 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 33 | . . . . . 23 10 . . . . . Regen/Repaired (Parts) 938 | . . . . . . 5 451 354 42 . 86 Core Remaining (%) 60 | 100 . . 30 . . 50 . . . . . Volleys Fired 391 | . 78 19 55 20 71 13 42 29 10 . 54 Largest 4 | . 2 2 3 3 3 3 4 3 3 . 3 Hottest 338 | . 130 130 158 207 207 137 287 317 317 . 338 Shots Fired 851 | . 139 38 94 60 213 31 135 47 16 . 78 Gun 742 | . 139 38 90 60 213 31 93 26 9 . 43 Cannon 103 | . . . . . . . 42 21 7 . 33 Launcher 6 | . . . 4 . . . . . . . 2 Special . | . . . . . . . . . . . . Kinetic 162 | . 56 . 40 . 11 13 30 1 7 . 4 Thermal 591 | . 40 38 54 60 202 18 82 41 9 . 47 Explosive 2 | . . . . . . . . . . . 2 Electromagnetic 96 | . 43 . . . . . 23 5 . . 25 Robot Hit Streak 17 | . 8 6 10 9 17 14 9 4 3 . 10 Robot Miss Streak 7 | . 4 2 3 2 4 1 4 6 2 . 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . . 2 1 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . Shots Hit Robots 468 | . 83 20 44 39 126 21 76 13 4 . 42 Core Hits 225 | . 32 12 17 18 54 9 49 7 3 . 24 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . Critical Strikes 14 | . 5 . . 1 5 2 1 . . . . Burn 10 | . 2 . . 1 5 2 . . . . . Destroy 3 | . 2 . . . . . 1 . . . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11435 | . 1126 345 1125 753 2485 410 3055 415 91 . 1630 Guns 7562 | . 976 342 758 753 2471 410 953 255 91 . 553 Cannons 1639 | . . . . . . . 785 160 . . 694 Explosions 2192 | . 126 . 367 . . . 1316 . . . 383 Melee . | . . . . . . . . . . . . Ramming 42 | . 24 3 . . 14 . 1 . . . . Kinetic 1722 | . 327 . 820 . 110 139 261 . . . 65 Thermal 7956 | . 417 342 305 753 2361 271 2494 369 91 . 553 Explosive 383 | . . . . . . . . . . . 383 Electromagnetic 1332 | . 358 . . . . . 299 46 . . 629 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 2 2 2 Average Corruption 1 | . . . . . . 1 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 69 | . . . . . . 10 13 17 19 1 9 Message Errors 14 | . . . . . . 1 5 3 3 . 2 Matter Fused 17 | . . . . . . 1 5 6 3 . 2 Heat Flow Errors 11 | . . . . . . 1 . 6 2 . 2 Energy Discharges 10 | . . . . . . 3 1 . 5 . 1 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . . 3 1 1 5 1 2 Data Loss (major) 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 282 | . . . . . . . 240 . . . 42 Projectiles 40 | . . . . . . . 5 . . . 35 Explosions 242 | . . . . . . . 235 . . . 7 Melee . | . . . . . . . . . . . . Knockbacks 2 | . 1 . . . . . 1 . . . . Impact 1 | . 1 . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 152 | . 40 . 16 . . . . . . . 96 Shots 5 | . 1 . 2 . . . . . . . 2 Rammed 9 | . 3 2 . . 3 . 1 . . . . Targets Rammed 15 | . 7 3 . . 4 . 1 . . . . Kicked 3 | . 3 . . . . . . . . . . Crushed 3 | . 1 1 . . 1 . . . . . . Highest Temperature 1756 | . 144 199 57 196 198 153 309 239 330 . 1756 Average Temperature 134 | . 59 103 25 103 87 65 83 76 106 . 470 Received Heat Transfer 1608 | . 153 123 69 162 342 63 429 . . . 267 Effects 40 | . . . . . . . . . . . 40 Shutdowns 7 | . . . . . . . . . . . 7 Energy Bleed 6 | . . . . . . . . . . . 6 Interference 5 | . . . . . . . . . . . 5 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 5 | . . . . . . . . . . . 5 Damage (major) 6 | . . . . . . . . . . . 6 Damage (core) 6 | . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . 1 . . . . . . . . . 4 Combat Hostiles 5 | . 1 . . . . . . . . . 4 Parts Fried 3 | . 1 . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . Parts Melted 24 | . . 1 1 2 15 4 . 1 . . . Heat Transferred 11922 | . 1138 814 436 1517 5106 740 2060 111 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . 1 . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Maximum Alert Level 3 | . . . . . 3 1 3 . . . . Low Security (%) 52 | . 100 100 . 100 19 57 . . . . . Level 1 23 | . . . . . 28 42 37 . . . . Level 2 9 | . . . . . 13 . 32 . . . . Level 3 13 | . . . . . 38 . 30 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 958 | . 194 70 . 130 851 325 958 . . . . Initial 350 | . . . . . 48 287 350 . . . . Average 264 | . 65 18 . 22 477 158 551 . . . . Influence Increases 4684 | . 467 228 . 225 1345 279 1633 205 40 . 262 Destroy 0b10 Robot/C 2220 | . 260 180 . 160 720 60 440 140 40 . 220 Destroy 0b10 Robot/NC 175 | . 35 10 . 10 55 . 55 . . . 10 Destroy Leader 508 | . 68 30 . 54 214 . 112 20 . . 10 Allied During Kill 420 | . . 8 . . 273 42 75 . . . 22 Successful Hack 109 | . 23 . . . 30 10 46 . . . . Select Force Hacks 240 | . 60 . . . 30 150 . . . . . Disable Machine 315 | . 15 . . . 15 15 270 . . . . Anti-Garrison Action 200 | . . . . . . . 200 . . . . Destroy Structure 87 | . 6 . . 1 8 2 70 . . . . Advance Influence 350 | . . . . . . . 350 . . . . Lose Combat Pursuer 60 | . . . . . . . 15 45 . . . Influence Decreases 4520 | . 464 231 . 111 722 1016 704 866 284 24 98 Entered New Map 939 | . . 3 . . 66 450 . 344 52 24 . Time Decay 3191 | . 434 228 . 101 506 546 574 522 232 . 48 Lost Part 120 | . 30 . . 10 . . 30 . . . 50 Lost Ally 120 | . . . . . . 20 100 . . . . Purge Threat 150 | . . . . . 150 . . . . . . Squads Dispatched 19 | . 4 . . 1 6 . 7 . . . 1 Investigation 7 | . 3 . . . 3 . 1 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 7 | . 1 . . 1 2 . 3 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Distress Signals 7 | . 3 . . . 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 160 | . 23 10 9 10 40 8 31 10 5 . 14 Peak Tracking Total 8 | . 4 3 2 4 5 2 8 4 3 . 7 Tactical Retreats 2 | . . . . . . . 1 1 . . . Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 7 | . 1 . 3 1 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 22 | . 1 . 1 . 1 1 18 . . . . Max in Single Turn 17 | . 1 . 1 . 1 . 17 . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 48 | . 9 1 2 . 14 13 5 1 . 3 . Terminals 29 | . 7 . . . 12 6 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 2 . . . 1 6 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 112 | . 24 1 5 . 27 25 8 1 . 21 . Successful 72 | . 13 1 5 . 10 16 5 1 . 21 . Failed 38 | . 10 . . . 17 8 3 . . . . Catastrophic 9 | . . . . . 4 4 1 . . . . Database Lockouts 2 | . 1 . . . . 1 . . . . . Manual 64 | . 21 . . . 17 21 5 . . . . Terminals 68 | . 21 . . . 25 15 7 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 11 | . 3 . . . 1 7 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Terminal Hacks 53 | . 7 1 5 . 7 9 2 1 . 21 . Record 7 | . . . 4 . . 1 . . . 2 . Part Schematic 14 | . . . . . . 2 . . . 12 . Robot Schematic 4 | . . . . . . . . . . 4 . Robot Analysis 4 | . 2 . . . 1 1 . . . . . Prototype ID Bank 11 | . 2 . . . 2 3 1 . . 3 . Open Door 5 | . . 1 . . 3 . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 18 | . 6 . . . 2 7 3 . . . . Terminals 9 | . 4 . . . 1 2 2 . . . . Botnet 9 | . 4 . . . 1 2 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 1 5 . . . . . Tunnel 8 | . 2 . . . 1 5 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Jam 1 | . . . . . . . 1 . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 26 | . 6 . . . 10 7 3 . . . . Full Trace Events 2 | . . . . . . 2 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 2 . . . 12 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Total Allies 15 | . . 3 . . 10 . . . . . 2 Largest Group 10 | . . 3 3 . 10 10 9 . . . 1 Highest-Rated Group 173 | . . 40 40 . 173 173 157 . . . 96 Highest-Rated Ally 96 | . . 16 16 . 29 29 29 . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 163 | . . 4 11 . 72 27 41 . . . 8 Total Damage 1911 | . . 32 . . 858 292 402 . . . 327 Kills 20 | . . 1 . . 10 5 3 . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Active Infowar (turns) 4234 | . . . . . . . 626 1413 1290 120 785 Optics 626 | . . . . . . . 626 . . . . Sensors 3608 | . . . . . . . . 1413 1290 120 785 Robot Analysis Total 4 | . 2 . . . 1 1 . . . . . Derelict Logs Recovered 8 | . . 2 2 . . . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Turns Passed 14092 | . 1487 855 2742 426 1363 1737 1749 1440 1290 120 883 Spaces Moved 7212 | 1 834 363 1112 202 662 1015 861 845 789 76 452 Core . | . . . . . . . . . . . . Treads 6893 | . 516 363 1112 202 662 1015 861 845 789 76 452 Legs 319 | 1 318 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 160 160 160 160 Average Speed 171 | 120 144 214 228 160 160 160 160 160 160 160 160 Slowest Speed 240 | 120 190 240 240 160 160 240 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 63 | 2 96 64 37 25 96 99 27 88 89 68 67 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 12 | . 2 1 1 . 2 5 . . . 1 . Known Exits Taken 5 | . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . Scrap Searched 18 | . . 1 4 . . . . 1 9 . 3 Spaces Dug 10 | . . . . . . 1 . 6 3 . . Terrain Destroyed 198 | . 3 . 28 . 1 2 73 20 11 . 60 Melee . | . . . . . . . . . . . . Projectile 58 | . . . . . 1 2 11 20 11 . 13 AOE 140 | . 3 . 28 . . . 62 . . . 47 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Total 8261 | . 987 401 1232 263 812 1115 1140 893 804 75 539 Wait 362 | . 15 4 14 5 31 53 207 8 2 . 23 Move 7201 | . 833 362 1111 201 661 1014 860 844 788 75 452 Hop . | . . . . . . . . . . . . Pick Up 83 | . 17 7 29 11 7 3 5 2 2 . . Fast Attach 31 | . 5 2 9 1 6 1 7 . . . . Attach 22 | . 5 1 5 7 1 . 1 1 . . 1 Detach 17 | . 4 . 4 2 . 4 2 1 . . . Swap 33 | . 6 . 3 5 10 3 3 2 . . 1 Drop 97 | . 17 3 2 11 21 24 11 6 2 . . Fire 391 | . 78 19 55 20 71 13 42 29 10 . 54 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . Crush 12 | . 4 3 . . 4 . 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 9 | . . . . . . . 1 . . . 8 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Central database locked down 321 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 629 | -10/Materials | Discovered new exit (range 9) 932 | -10/Materials | Discovered new exit (range 7) 1135 | -10/Materials | Discovered new exit (range 16) 1488 | -10/Materials | Entered Mines 1515 | -10/Mines | Met a Derelict bent on vengeance 1542 | -10/Mines | Discovered new exit (range 5) 1725 | -10/Mines | Found the Drone Emporium 1733 | -10/Mines | Found Prototype Device 1733 | -10/Mines | Identified Bomb Drone Bay 1869 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1948 | -10/Mines | Discovered new exit (range 7) 2156 | -10/Mines | Learned Materials garrison access intel 2225 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2321 | -10/Mines | Discovered new exit (range 9) 2343 | -10/Mines | Entered Subcaves 2343 | -10/Subcaves | Accompanied by 3 allies 2727 | -10/Subcaves | Visited 4L-MR0's lab 2751 | -10/Subcaves | Found Rainbow Chip 2753 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 2936 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3012 | -10/Subcaves | Visited Clippyterm 3019 | -10/Subcaves | Learned Factory trap positions 3019 | -10/Subcaves | Learned 40 Factory zone layouts 3202 | -10/Subcaves | Build established: Gunner 3348 | -10/Subcaves | Discovered new exit (range 7) 3566 | -10/Subcaves | Disturbed a concealed Subdweller 3701 | -10/Subcaves | Learned location of Zion (-7) 3783 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3980 | -10/Subcaves | Core integrity fell below 50% 5057 | -10/Subcaves | Build established: Mutant 5085 | -10/Subcaves | Entered Materials 5085 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5086 | -8/Materials | Identified exit to Storage 5087 | -8/Materials | Loaded intel: 1 garrison access location 5384 | -8/Materials | Build established: Gunner 5511 | -8/Materials | Entered Storage 5713 | -8/Storage | Build established: Scavenger-Gunner 6111 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6120 | -8/Storage | Discovered new exit (range 7) 6246 | -8/Storage | Garrison activated, responded to threat 6328 | -8/Storage | Learned location of Armory (-4) 6359 | -8/Storage | Build established: Commander-Tank 6845 | -8/Storage | Used back door to open Recycling access 6845 | -8/Storage | Discovered new exit (range 5) 6874 | -8/Storage | Entered Recycling 6874 | -8/Recycling | Accompanied by 10 allies 6875 | -8/Recycling | Met a Zionite searching for Scraptown 7215 | -8/Recycling | Discovered new exit (range 5) 7679 | -8/Recycling | Entered Scraplab 7708 | -8/Recycling | Found Prototype Device 7708 | -8/Recycling | Identified Scrap Engine 8173 | -8/Recycling | Build established: Commander-Construct 8611 | -8/Recycling | Entered Factory 8611 | -6/Factory | Accompanied by 9 allies 8611 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8612 | -6/Factory | Identified exit to Lower Caves 8612 | -6/Factory | Identified exit to Factory 8613 | -6/Factory | Loaded intel: 121 trap records 9083 | -6/Factory | Lost 8 allies 9346 | -6/Factory | Build established: Construct 9596 | -6/Factory | Spotted B-75 Beast 10360 | -6/Factory | Entered Lower Caves 10708 | -6/Lower Caves | Encountered a Warlord checkpoint 10853 | -6/Lower Caves | Learned Factory terminal intel 11359 | -6/Lower Caves | Discovered new exit (range 6) 11365 | -6/Lower Caves | Identified exit to Lower Caves 11800 | -6/Lower Caves | Entered another Lower Caves area 11804 | -6/Lower Caves | Learned location of 1 exit from Factory 11924 | -6/Lower Caves | Discovered exit to Factory (range 11) 12886 | -6/Lower Caves | Discovered new exit (range 8) 12950 | -6/Lower Caves | Encountered a Warlord checkpoint 13088 | -6/Lower Caves | Identified exit to Data Miner 13088 | -6/Lower Caves | Spotted B-75 Beast 13090 | -6/Lower Caves | Entered Data Miner 13090 | -6/Data Miner | Discovered new exit (range 6) 13121 | -6/Data Miner | Met Data Miner 13148 | -6/Data Miner | Learned location of Section 7 (-2) 13148 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13175 | -6/Data Miner | Received God Mode back door access code from Data Miner 13209 | -6/Data Miner | Identified exit to Proximity Caves 13210 | -6/Data Miner | Entered Proximity Caves 13407 | -5/Proximity Caves | Spotter reported a threat 13497 | -5/Proximity Caves | Spotter reported a threat 13581 | -5/Proximity Caves | Learned Factory garrison access intel 13825 | -5/Proximity Caves | Discovered exit to Factory (range 10) 13980 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14066 | -5/Proximity Caves | Core integrity fell below 50% 14080 | -5/Proximity Caves | Escorted by Enhanced Grunt 14086 | -5/Proximity Caves | Core integrity fell below 20% 14094 | -5/Proximity Caves | Core destroyed Last Messages --------------- 14081_ Lrn. Missile Launcher broken. 14081_ Overheating: Short circuit. 14082_ The unstable cave ceiling collapses. 14082_ Field Laser crushed. 14083_ The unstable cave ceiling collapses. 14083_ 54 Matter crushed. 14085_ The unstable cave ceiling collapses. 14086_ Overheating: Core damaged (-153). 14088_ Adv. Heat Sink fries itself beyond repair. 14088_ Lgt. Antimatter Reactor fries itself beyond repair. 14089_ Power failure, Deuterium-Ion Engine shutdown. 14090_ Arm. Scrap Engine consumes Corrupted Carbon-fiber Leg. 14091_ Overheating: Energy bleed (-64). 14091_ Unknown Engine fries itself beyond repair. 14092_ Overheating: Treaded Exoskeleton damaged (-104). 14092_ Enhanced Grunt suffers critical hit (Smash). 14092_ Enhanced Grunt system corrupted by crushing effect. 14092_ Enhanced Grunt knocked back. 14093_ B-60 Warrior destroyed. 14094_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######????????????????? | | ????? ??????????????????? ###???????????#### | | ????? #?????????????##?? ##########?## # | | ????? ??????????### ## ### | | ???? ????????# ## | | ??????? ###???# # % ### | | ??????????# ?### @ # #?## | | ???????????#[% !##; %*%/# ### ###### | | ???????????????# %%! ## ##?# ##?## | | ???????????????# [#;; %g ##?## # # #??## | | ???????????????# # ; ## ##?## # ##??## | | ???????????????# ;## ######??# # ##??## | | ????????????? ??# #?####??# # ###?# | | ????????????? ???# ### ##?## # #### | | ????????????? ????# ##?### #?## | | ???????????? ?????# # #### ##??# | | ???????????# ?????## # ## # #???## | | ??????????? ?????## # ## # # ##????## | | ??????????# ?????# ##??????? | | ??????????#/#??????# # ## # ##???????? | | ?????????? ???????# ####### #####????????? | | ????????????????? #?????## ##????????????? | | ???????????????? ## # #??##??#####?????????????? | | ??????????????? ?## ?# ###?????????####???### | | ?????????????? ## ????# ? ?????????## ##?## | | ????????????????# ????# ## ?????###?# ### | | ??????#?????????#????## ????## ### | | ??#### ??????????????# # #???## ## | | ### ????????###????? #??## ###? | | #???????## ####??# # #?## ## ##?? | | #??????## #### # ### ##### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 33 Energy Capacity 568 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -8/Recycling | Hacked IFF Parser | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Thunder Leg | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationThrusterDirector Manual? 0 Play Time 01:41:33 Cumulative 389.5 hours Start 2025.07.20 @ 12:22:30 End 2025.07.21 @ 12:31:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 27 Types 21/0/4/2/0/0/0/0/0/0 Lore% 91 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5802871c-d27d-44c4-bff4-bf21c7a0ade0