Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 16:58:48

Player: dp-fld

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (218)     1090
Value Destroyed (6628)     6628
Prototype IDs (51)         1020
Alien Tech Used (2)        400
Bonus (1748)               1748
              TOTAL SCORE: 20386

 Bonus
-------
High Alert Combat Kills    90
Follower Combat Kills      58
Awakened Behemoth Slayer   1000
Met Imprinter              300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Hacking Suite
>              --- WEAPON (3) -------
               Lance
>              --- INVENTORY (5) ----
      Advanced Actuator Array
               Lance
               Lance
               Lance
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
        Hybrid Fission Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
      Improved Antigrav System
               Antigrav Array
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Transmission Jammer
      Improved Cloaking Device
      Improved Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Vibroblade
      Enhanced Force Lance
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
         Micro Antimatter Reactor
      Improved Antigrav System
      Improved Antigrav System
      Advanced Melee Analysis Suite
               ECM Suite
      Advanced Reaction Control System
  Experimental Core Shielding
               Graphene Brace
               Authchip [Device]
               Authchip [Weapon]
      Advanced Trap Extractor
               Hacking Drone Bay
               Transdimensional Reconstructor
               Helical Railgun
               Lance
[Rating: 146]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Cooled Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   4   2   .   .   2   .   .   .   .   .   .   2   2   .   .   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Utility                  10   | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             448  | 1   10  3   39  57  20  1   24  6   .   20  .   .   8   2   15  51  8   23  6   2   8   4   71  46  23  
  Power                    49   | .   2   .   5   6   1   1   3   3   .   .   .   .   .   1   1   6   1   2   .   .   .   .   13  4   .   
    Engine                 17   | .   2   .   5   5   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Core                   21   | .   .   .   .   1   1   .   2   3   .   .   .   .   .   1   1   4   1   2   .   .   .   .   5   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   3   .   
  Propulsion               118  | .   3   .   13  14  .   .   6   2   .   1   .   .   1   .   5   12  5   6   1   .   4   .   19  17  9   
    Treads                 9    | .   2   .   1   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Leg                    6    | .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  31   | .   .   .   12  5   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   
    Hover                  50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   5   6   1   .   4   .   19  6   1   
    Flight                 22   | .   .   .   .   1   .   .   3   2   .   1   .   .   1   .   5   3   .   .   .   .   .   .   .   6   .   
  Utility                  174  | 1   3   2   3   7   10  .   6   1   .   17  .   .   2   .   9   29  2   12  5   2   4   4   29  19  7   
    Device                 108  | 1   .   2   .   2   3   .   3   1   .   11  .   .   2   .   9   19  2   9   4   2   1   3   18  12  4   
    Storage                10   | .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   1   
    Processor              15   | .   .   .   .   3   1   .   1   .   .   2   .   .   .   .   .   2   .   1   .   .   .   1   .   3   1   
    Hackware               13   | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   4   .   .   .   .   1   .   3   1   1   
    Protection             28   | .   1   .   2   1   4   .   1   .   .   3   .   .   .   .   .   2   .   1   1   .   2   .   7   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   107  | .   2   1   18  30  9   .   9   .   .   2   .   .   5   1   .   4   .   3   .   .   .   .   10  6   7   
    Energy Gun             5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          35   | .   2   .   6   14  3   .   5   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
    Ballistic Cannon       8    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   
    Launcher               16   | .   .   1   6   2   1   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   1   4   5   .   3   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   5   1   5   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  20   | .   .   1   .   4   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   2   .   6   2   1   
Parts Lost                 85   | .   .   .   1   8   .   4   .   .   .   2   .   .   .   3   .   10  5   1   1   .   .   .   19  11  20  
  Power                    6    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               36   | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   4   3   1   1   .   .   .   9   6   10  
  Utility                  31   | .   .   .   1   3   .   1   .   .   .   2   .   .   .   1   .   4   1   .   .   .   .   .   6   4   8   
  Weapon                   12   | .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   3   .   1   
  Highest Loss Streak      12   | .   .   .   1   2   .   3   .   .   .   1   .   .   .   2   .   9   5   1   1   .   .   .   12  5   9   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
Average Slot Usage (%)     93   | .   99  100 98  92  86  78  78  100 100 99  100 100 99  99  99  92  85  96  98  94  97  100 96  73  64  
  Engine                   4    | .   14  14  12  7   2   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Core                     2    | .   .   .   .   .   3   5   6   4   6   6   6   6   6   5   4   2   5   5   5   5   5   5   3   .   .   
  Treads                   2    | .   12  28  1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Leg                      4    | .   15  .   .   11  20  13  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wheel                    5    | .   .   .   26  12  .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  26  30  29  26  29  31  25  3   3   
  Flight                   5    | .   .   .   .   .   .   .   .   33  33  33  33  33  33  33  28  14  .   .   .   .   .   .   .   9   1   
  Device                   9    | .   5   13  1   2   9   13  9   13  13  15  20  20  20  20  34  19  9   12  10  10  6   9   7   11  10  
  Storage                  6    | .   14  14  14  8   6   7   7   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   3   .   .   
  Processor                11   | .   .   .   .   13  12  7   14  13  13  15  13  13  13  13  11  12  15  16  21  21  19  15  18  13  21  
  Hackware                 5    | .   .   .   .   .   2   7   11  6   6   1   .   .   .   .   .   9   10  10  10  10  10  9   12  12  13  
  Protection               5    | .   8   .   12  8   7   4   .   6   6   5   6   6   6   5   .   .   .   .   .   .   4   5   2   5   .   
  Ballistic Gun            9    | .   27  14  16  15  14  11  7   13  13  11  6   6   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   14  7   .   .   .   .   .   .   .   6   6   3   5   .   .   .   .   .   .   .   .   .   .   1   
  Slashing Weapon          3    | .   .   .   .   3   4   7   6   6   6   6   6   6   8   6   11  7   5   5   5   5   5   5   3   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   5   5   5   7   10  10  10  10  7   3   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 12  30  31  101 111 62  62  62  22  22  27  27  27  28  27  28  60  48  58  57  50  58  58  67  72  35  
  Greatest Support         89   | 20  40  40  40  89  63  63  50  28  28  28  28  28  28  27  30  61  61  68  68  56  67  67  72  46  64  
  Greatest Overweight (x)  7    | .   .   .   4   5   .   .   3   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   1   7   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  20  20  20  20  5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  5   10  
  Average Capacity         14   | 8   11  15  24  21  15  20  20  5   5   5   5   5   5   5   5   8   15  15  15  15  15  15  14  5   5   
  Most Carried             25   | 7   15  15  25  25  20  20  20  8   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  5   7   
  Average Carried          13   | 6   10  15  23  20  15  19  19  5   5   4   5   5   4   4   4   7   13  14  14  14  14  15  14  4   5   
  Final Capacity           25   | 8   15  15  25  15  20  20  20  5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  5   5   
  Final Carried            25   | 7   15  15  25  15  20  19  9   5   5   5   5   5   5   4   5   15  12  15  15  15  15  15  15  5   5   

 Class Distribution 
--------------------
 32% | Mutant
 10% | Infiltrator-Ninja
 10% | Hacker-Scout
  9% | Hacker-Ninja
  8% | Hacker-Gladiator
  4% | Derelict-Mutant
  4% | Scout
  3% | Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Subcaves
              Mutant | -8/Materials
              Mutant | -7/Factory
              Mutant | -7/Waste
       Hacker-Mutant | -7/Factory
               Scout | -6/Factory
               Scout | -6/Waste
               Scout | -6/Factory
   Infiltrator-Ninja | -6/Lower Caves
   Infiltrator-Ninja | -6/Lower Caves
   Infiltrator-Ninja | -6/Zion
   Infiltrator-Ninja | -5/Proximity Caves
   Infiltrator-Ninja | -5/Factory
        Hacker-Ninja | -4/Factory
        Hacker-Ninja | -4/Waste
        Hacker-Ninja | -4/Factory
     Scavenger-Scout | -4/Upper Caves
 Scavenger-Gladiator | -4/Upper Caves
        Hacker-Scout | -4/Zhirov
        Hacker-Ninja | -3/Proximity Caves
        Hacker-Scout | -3/Research
        Hacker-Scout | -2/Research
    Hacker-Gladiator | -1/Access

 Resources                       | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           6541  | 210  346  26   565  1208 263  .    340  289  .    256  27   .    51   1    179  531  .    315  89   9    123  48   741  476  448  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10617 | 98   516  2    392  1579 352  .    573  304  .    386  .    .    .    .    280  1327 .    395  86   .    279  304  1646 1065 1033 
  Parts                    580   | 6    37   4    26   84   25   .    45   12   .    13   .    .    .    2    12   64   .    23   4    .    2    9    121  48   43   
Haulers Intercepted        18    | .    2    .    .    6    .    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    2    2    2    
Recyclers Shooed           7     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    1    5    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  115  | .   10  .   14  19  6   .   10  .   .   1   .   .   .   2   1   12  .   7   1   .   .   1   15  5   11  
  Melee                    50   | .   .   .   2   1   .   .   8   .   .   1   .   .   .   .   1   10  .   7   1   .   .   1   15  .   3   
  Guns                     32   | .   10  .   3   12  5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  AOE                      21   | .   .   .   9   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   8   
Classes Destroyed          17   | 2   5   .   1   5   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   13   | .   1   .   .   3   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   1   
  Builder                  22   | .   1   .   .   1   2   .   5   2   .   .   .   .   .   .   .   1   .   2   .   .   .   .   7   1   .   
  Tunneler                 4    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   18   | .   2   .   .   6   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   2   2   2   
  Recycler                 21   | 1   .   .   .   3   .   .   .   2   .   1   .   .   .   .   1   3   .   .   .   .   .   .   1   5   4   
  Mechanic                 4    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 5    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   3   4   .   1   .   .   .   .   5   .   .   
  Swarmer                  43   | .   3   .   6   3   .   .   4   .   .   .   .   .   .   .   1   7   .   5   .   .   .   .   3   5   6   
  Grunt                    25   | .   7   .   .   11  3   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               27   | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   3   .   2   .   .   .   1   12  .   5   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Subdweller               8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   4   1   3   3   4   .   4   2   .   2   .   .   .   1   1   4   .   6   1   .   .   1   5   6   9   
  Combat Bots Only         7    | .   3   .   3   2   4   .   4   .   .   1   .   .   .   1   1   4   .   5   1   .   .   1   3   4   7   
Max Kills in Single Turn   5    | 1   2   1   2   1   1   .   1   1   .   1   .   .   .   1   1   1   .   1   1   .   .   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Melee                    1    | .   .   .   1   1   .   .   1   .   .   1   .   .   .   .   1   1   .   1   1   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Hostile Shots Fired        1122  | .    38   1    59   121  62   4    65   18   .    35   .    2    .    19   18   87   4    55   6    .    .    8    199  125  196  
  Missed                   383   | .    6    1    21   24   30   1    18   10   .    19   .    1    .    9    12   18   .    27   3    .    .    2    69   56   56   
Damage Taken               15406 | .    430  .    616  1516 451  140  706  170  .    343  .    16   .    312  197  1528 172  533  76   .    .    151  3239 1545 3265 
  Core                     4279  | .    42   .    99   373  91   .    132  43   .    31   .    .    .    30   47   604  54   151  .    .    .    33   742  207  1600 
  Absorbed by Shields      40    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  249   | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   140  80   .    
  Regen/Repaired (Parts)   689   | .    87   .    .    3    .    .    54   .    .    135  .    .    .    .    .    67   .    45   .    .    .    .    298  .    .    
Core Remaining (%)         63    | 100  .    .    43   32   .    .    68   .    .    .    .    .    .    87   95   .    .    .    .    .    .    26   37   85   .    
Volleys Fired              237   | 17   42   2    26   72   24   .    11   .    .    6    .    .    .    4    .    .    .    5    .    .    .    .    12   11   5    
  Largest                  3     | 1    2    2    2    3    3    .    3    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    1    2    1    
  Hottest                  136   | 40   40   50   70   136  86   .    73   .    .    53   .    .    .    36   .    .    .    35   .    .    .    .    98   132  52   
Shots Fired                478   | 17   84   4    41   178  61   .    32   .    .    12   .    .    .    4    .    .    .    5    .    .    .    .    13   22   5    
  Gun                      380   | 17   84   2    27   135  59   .    32   .    .    12   .    .    .    .    .    .    .    5    .    .    .    .    7    .    .    
  Cannon                   68    | .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    22   .    
  Launcher                 30    | .    .    2    14   3    2    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  389   | .    84   2    33   131  61   .    32   .    .    12   .    .    .    .    .    .    .    5    .    .    .    .    7    22   .    
  Thermal                  67    | 17   .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Explosive                22    | .    .    2    8    3    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 4    7    .    7    13   18   .    5    .    .    5    .    .    .    .    .    .    .    2    .    .    .    .    2    3    3    
  Robot Miss Streak        6     | 3    2    .    2    3    3    .    2    .    .    2    .    .    .    4    .    .    .    1    .    .    .    .    1    6    1    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           570   | 11   52   .    41   124  46   .    45   7    .    21   .    .    .    1    9    43   .    27   3    .    5    6    73   31   25   
  Core Hits                262   | 4    23   2    19   51   23   .    17   2    .    7    .    .    .    2    3    22   .    9    1    .    2    2    26   17   30   
  Critical Kills           2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         57    | .    1    .    1    5    .    .    2    .    .    2    .    .    .    .    .    7    .    5    .    .    .    .    18   10   6    
    Burn                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  11    | .    .    .    .    1    .    .    2    .    .    2    .    .    .    .    .    1    .    2    .    .    .    .    3    .    .    
    Impale                 40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    3    .    .    .    .    15   10   6    
Melee Attacks              699   | .    .    .    33   34   14   .    54   16   .    58   2    1    1    3    37   98   .    44   4    .    6    24   192  34   44   
  Impact                   27    | .    .    .    25   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 379   | .    .    .    8    32   14   .    54   16   .    58   2    1    1    2    33   56   .    17   1    .    5    16   63   .    .    
  Piercing                 293   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    42   .    27   3    .    1    8    129  34   44   
  Sneak Attacks            79    | .    .    .    1    9    2    .    6    5    .    3    .    .    .    .    1    10   .    3    .    .    .    .    16   14   9    
    Combat Hostiles        3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        32    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    2    4    .    5    1    .    .    .    14   .    3    
Damage Inflicted           24799 | 120  688  60   1899 3029 1024 .    1519 565  .    891  .    .    .    151  538  2122 .    1491 171  .    508  413  4897 1907 2806 
  Guns                     3733  | 120  675  .    340  1382 649  .    359  .    .    128  .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    
  Cannons                  1203  | .    .    .    .    661  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   507  .    
  Explosions               2734  | .    .    60   767  103  214  .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    1490 
  Melee                    17116 | .    .    .    792  883  161  .    1160 565  .    763  .    .    .    51   538  2122 .    1411 171  .    508  413  4862 1400 1316 
  Ramming                  13    | .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4553  | .    675  .    619  1322 863  .    359  .    .    128  .    .    .    .    .    .    .    80   .    .    .    .    .    507  .    
  Thermal                  876   | 120  .    .    .    721  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    
  Explosive                2241  | .    .    60   488  103  .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    1490 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   220   | .    .    .    192  28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9187  | .    .    .    600  855  161  .    1160 565  .    763  .    .    .    51   503  989  .    630  .    .    508  340  2062 .    .    
  Piercing                 7709  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   1133 .    781  171  .    .    73   2800 1400 1316 
Highest Corruption         24    | .    .    .    .    .    1    17   18   .    7    9    8    8    8    .    .    1    1    2    2    2    2    4    12   6    24   
  Average Corruption       6     | .    .    .    .    .    1    10   17   .    7    7    8    8    8    .    .    1    1    1    2    2    2    2    6    2    9    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  194   | .    .    .    .    .    1    10   46   .    1    27   2    7    .    .    .    .    1    6    8    5    .    10   53   2    15   
    Message Errors         62    | .    .    .    .    .    .    2    19   .    .    10   1    2    .    .    .    .    .    1    2    .    .    7    14   .    4    
    Matter Fused           36    | .    .    .    .    .    .    .    5    .    .    5    1    .    .    .    .    .    .    2    2    2    .    3    12   1    3    
    Heat Flow Errors       22    | .    .    .    .    .    .    2    3    .    1    1    .    1    .    .    .    .    .    1    .    .    .    .    9    1    3    
    Energy Discharges      22    | .    .    .    .    .    .    2    4    .    .    4    .    1    .    .    .    .    .    .    1    2    .    .    8    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    2    4    .    .    4    .    .    .    .    .    .    .    2    2    1    .    .    5    .    3    
    Data Loss (major)      7     | .    .    .    .    .    .    1    2    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Misfires               2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 7     | .    .    .    .    .    .    .    3    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          6     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Weapon Failures        2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4126  | .    .    .    91   193  13   .    180  198  .    59   .    .    .    14   96   277  .    458  .    .    259  140  1048 691  409  
  Projectiles              32    | .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Explosions               165   | .    .    .    27   8    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    116  
  Melee                    3929  | .    .    .    64   166  13   .    180  198  .    59   .    .    .    .    96   277  .    458  .    .    259  140  1048 678  293  
Knockbacks                 9     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Impact                   2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      332   | .    .    .    13   6    .    .    .    .    .    .    .    .    .    73   .    .    .    .    .    .    .    .    .    .    240  
  Shots                    9     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    
  Rammed                   3     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        571   | .    20   .    .    571  41   242  172  25   152  163  120  225  138  10   .    330  .    166  27   1    1    .    297  109  174  
  Average Temperature      53    | .    4    .    .    121  16   111  44   8    61   18   71   47   42   3    .    157  .    22   6    1    1    .    83   56   80   
  Received Heat Transfer   2257  | .    210  .    132  621  108  .    135  .    .    15   .    .    .    24   .    783  .    46   .    .    .    9    57   81   36   
  Effects                  9     | .    .    .    .    6    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1472  | 275  .    .    .    1147 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             561  | 15  271 120 .   262 182 10  308 119 86  181 .   .   .   .   277 282 71  262 .   .   .   .   278 467 561 
  Initial                  280  | .   9   21  .   .   119 10  .   46  41  60  .   .   .   .   159 97  56  25  .   .   .   .   20  81  280 
  Average                  112  | 9   81  47  .   100 85  6   111 73  59  76  .   .   .   .   166 113 40  65  .   .   .   .   108 221 346 
Maximum Alert Level        2    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   2   2   
  Low Security (%)         84   | 100 96  100 .   85  100 100 93  100 100 100 .   .   .   .   85  88  100 92  .   .   .   .   81  45  .   
  Level 1                  14   | .   3   .   .   14  .   .   6   .   .   .   .   .   .   .   14  11  .   7   .   .   .   .   18  53  75  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   24  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   2   .   .   .   2   .   4   .   .   3   .   .   .   .   1   3   .   3   .   .   .   .   5   3   3   
  Investigation            5    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Extermination            15   | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   4   1   2   
  Reinforcement            7    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   1   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           19   | .   2   .   .   5   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   4   4   1   
Communications Jammed      28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   
  Distress Signals         28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   
Times Spotted              361  | .   24  4   20  54  8   6   17  6   3   14  .   5   .   9   15  23  6   21  1   .   .   2   53  41  29  
  Peak Tracking Total      20   | .   5   3   6   4   4   6   5   6   3   5   .   3   .   6   3   4   6   11  1   .   .   1   12  20  12  
  Tactical Retreats        44   | .   1   1   2   9   .   .   1   1   .   6   .   1   .   1   3   1   .   1   .   .   .   1   8   6   1   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            31   | .   2   .   1   .   4   .   3   3   .   3   .   .   .   .   2   3   .   2   .   .   .   .   2   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          10   | .   .   .   1   3   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          107  | .   9   .   2   13  10  .   6   .   .   18  1   .   1   .   6   12  .   3   .   .   7   .   14  2   3   
  Terminals                63   | .   7   .   .   10  7   .   3   .   .   10  .   .   .   .   6   7   .   1   .   .   .   .   8   2   2   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          11   | .   1   .   .   2   .   .   1   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   
  Recycling Units          6    | .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   3   .   1   .   .   .   .   1   .   1   
Total Hacks                317  | .   29  .   4   48  17  .   12  .   .   41  1   .   4   .   17  40  .   7   .   .   29  .   57  5   6   
  Successful               157  | .   13  .   4   24  4   .   3   .   .   15  1   .   4   .   5   18  .   4   .   .   29  .   30  1   2   
  Failed                   159  | .   16  .   .   23  13  .   9   .   .   26  .   .   .   .   12  22  .   3   .   .   .   .   27  4   4   
    Catastrophic           38   | .   4   .   .   3   5   .   2   .   .   7   .   .   .   .   1   10  .   .   .   .   .   .   5   1   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   109  | .   22  .   .   18  6   .   2   .   .   8   .   .   .   .   7   19  .   .   .   .   .   .   24  3   .   
  Terminals                197  | .   24  .   .   36  10  .   6   .   .   20  .   .   .   .   17  30  .   1   .   .   .   .   43  5   5   
  Fabricators              6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          32   | .   4   .   .   4   .   .   2   .   .   6   .   .   .   .   .   4   .   4   .   .   .   .   8   .   .   
  Recycling Units          14   | .   1   .   .   .   4   .   .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   8   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   .   5   .   2   .   .   .   .   2   .   1   
Terminal Hacks             95   | .   8   .   4   12  2   .   1   .   .   4   1   .   4   .   3   11  .   1   .   .   29  .   13  1   1   
  Record                   21   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   1   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   4   .   1   1   .   
  Robot Analysis           9    | .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        10   | .   3   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   
  Locate Traps             7    | .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Dispatch Records         4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         6    | .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       27   | .   3   .   .   3   .   .   2   .   .   4   .   .   .   .   .   4   .   3   .   .   .   .   8   .   .   
  Scan Component           15   | .   2   .   .   2   .   .   1   .   .   2   .   .   .   .   .   2   .   2   .   .   .   .   4   .   .   
  Repair                   12   | .   1   .   .   1   .   .   1   .   .   2   .   .   .   .   .   2   .   1   .   .   .   .   4   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         4    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         12   | .   1   .   .   3   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   4   .   .   
  Terminals                11   | .   1   .   .   3   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   3   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Operators              3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         83   | .   8   .   .   13  10  .   6   .   .   16  .   .   .   .   6   9   .   1   .   .   .   .   10  2   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   2   .   .   .   .   .   .   .   .   18  .   .   3   .   .   .   .   4   .   1   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Parts Repaired             12   | .   1   .   .   1   .   .   1   .   .   2   .   .   .   .   .   2   .   1   .   .   .   .   4   .   .   
  Time                     512  | .   26  .   .   38  .   .   35  .   .   98  .   .   .   .   .   116 .   25  .   .   .   .   174 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      49   | .   .   49  31  .   .   .   .   .   .   .   .   .   .   .   26  10  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   26  10  .   .   .   .   .   .   .   .   .   
Total Orders               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   .   .   1   .   .   
  RETURN                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   .   .   1   .   .   
Ally Attacks               12   | .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             166  | .   .   102 64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       9    | .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               20177 | 99   1709 649  2762 2225 1288 185  953  164  24   1038 138  164  261  276  662  1433 83   788  310  310  138  460  2576 727  755  
Spaces Moved               23576 | 47   1047 389  1920 1515 1072 151  609  337  89   2619 571  328  902  535  1236 2615 148  1001 297  305  273  760  3319 881  610  
  Core                     350   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   123  195  
  Treads                   870   | .    443  389  4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    
  Legs                     3069  | 47   604  .    .    791  1072 151  311  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   
  Wheels                   3090  | .    .    .    1916 723  .    .    294  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   102  
  Hover                    7370  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    827  148  1001 297  305  273  760  3287 252  220  
  Flight                   8827  | .    .    .    .    .    .    .    4    337  89   2619 571  328  902  535  1236 1788 .    .    .    .    .    .    .    418  .    
  Fastest Speed            20    | 120  120  160  120  90   90   90   90   23   23   23   23   23   23   23   23   20   40   40   40   44   35   35   31   28   36   
  Average Speed            57    | 120  136  160  129  108  92   103  98   23   23   23   23   23   23   23   23   29   46   43   43   44   38   35   36   55   88   
  Slowest Speed            635   | 120  160  160  160  320  105  105  233  94   23   23   23   23   23   23   27   110  111  44   104  44   44   35   108  635  150  
  Overloaded Moves         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    1    3    .    .    .    .    .    .    .    3    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       57    | 5    100  81   88   90   27   81   19   16   94   63   83   52   84   60   39   57   86   22   44   62   62   83   53   28   20   
  Regions Visited          25
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        15    | .    .    .    1    .    .    .    1    .    .    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    1    15   .    .    .    .    .    .    .    1    .    4    1    .    .    .    .    1    1    .    1    .    .    .    
Spaces Dug                 270   | .    .    .    20   12   10   .    20   8    .    39   2    1    .    1    16   32   .    12   .    .    .    11   65   8    13   
Terrain Destroyed          612   | .    .    13   128  54   33   .    20   8    .    39   2    1    .    49   16   32   .    13   .    .    .    11   69   17   107  
  Melee                    248   | .    .    .    .    12   10   .    20   8    .    39   2    1    .    1    16   32   .    12   .    .    .    11   63   8    13   
  Projectile               31    | .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    9    .    
  AOE                      333   | .    .    13   128  27   23   .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    94   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      28563 | 72   1240 411  2108 1921 1297 180  869  391  91   2918 574  413  953  679  1552 3124 159  1280 470  480  298  921  4383 1025 754  
  Wait                     3036  | 7    111  16   6    136  134  27   111  13   3    202  .    85   29   136  248  288  3    186  165  170  .    139  738  21   62   
  Move                     23518 | 46   1046 388  1919 1514 1072 150  608  337  88   2596 570  327  901  534  1233 2609 147  1000 296  304  272  759  3318 874  610  
  Hop                      18    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    1    3    .    .    .    .    .    .    .    3    .    
  Pick Up                  268   | 1    16   1    38   49   17   1    14   2    .    10   1    .    5    1    9    33   1    13   1    2    5    .    33   11   4    
  Fast Attach              152   | 1    1    .    4    13   2    .    4    1    .    6    .    .    4    .    10   19   4    6    .    .    3    1    22   33   18   
  Attach                   95    | .    .    .    3    17   4    1    10   2    .    8    .    .    .    2    4    11   4    6    1    .    .    .    15   5    2    
  Detach                   39    | .    .    .    2    5    2    .    5    .    .    4    .    .    .    .    1    5    .    2    .    .    .    1    5    3    4    
  Swap                     204   | .    9    3    32   27   14   .    10   3    .    6    .    .    4    .    1    21   .    11   5    2    6    3    35   9    3    
  Drop                     324   | .    12   1    43   55   14   1    18   3    .    11   1    .    9    .    16   33   .    15   .    2    7    .    53   21   9    
  Fire                     237   | 17   42   2    26   72   24   .    11   .    .    6    .    .    .    4    .    .    .    5    .    .    .    .    12   11   5    
  Melee                    610   | .    .    .    33   32   14   .    54   16   .    58   2    1    1    2    29   84   .    36   2    .    5    18   152  34   37   
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            56    | .    .    .    .    .    .    .    24   14   .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / Arm / *Qua)
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
   100 | -11/Scrapyard      | Entered Materials
   251 | -10/Materials      | Discovered new exit (range 4)
   323 | -10/Materials      | Build established: Mutant
   441 | -10/Materials      | Discovered new exit (range 9)
  1023 | -10/Materials      | Discovered new exit (range 3)
  1199 | -10/Materials      | Discovered new exit (range 8)
  1523 | -10/Materials      | Repaired Assault Rifle
  1726 | -10/Materials      | Discovered new exit (range 9)
  1809 | -10/Materials      | Entered Mines
  1833 | -10/Mines          | Assembled infested the area
  1905 | -10/Mines          | Learned location of Zion (-6)
  2022 | -10/Mines          | Discovered new exit (range 11)
  2380 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2383 | -10/Mines          | Found Prototype Device
  2444 | -10/Mines          | Discovered new exit (range 9)
  2457 | -10/Mines          | Identified Exp. Sensor Array
  2458 | -10/Mines          | Entered Subcaves
  2458 | -10/Subcaves       | Accompanied by 1 ally
  2463 | -10/Subcaves       | Led the pair of lost Derelicts to an unsafe place
  2493 | -10/Subcaves       | Identified exit to Materials
  2544 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2855 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  2865 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  3246 | -10/Subcaves       | Met a Zionite searching for "candidates"
  3958 | -10/Subcaves       | Disturbed a concealed Subdweller
  3974 | -10/Subcaves       | Disturbed a concealed Subdweller
  3988 | -10/Subcaves       | Core integrity fell below 50%
  4392 | -10/Subcaves       | Disturbed a concealed Subdweller
  4455 | -10/Subcaves       | Visited Clippyterm
  4610 | -10/Subcaves       | Discovered exit to Materials (range 13)
  4845 | -10/Subcaves       | Visited 4L-MR0's lab
  4868 | -10/Subcaves       | Found Arachnoskeleton
  4954 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  4955 | -10/Subcaves       | Shifting Twisted Machinery released Riot Gun
  5116 | -10/Subcaves       | Build established: Derelict-Mutant
  5220 | -10/Subcaves       | Entered Materials
  5220 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5221 | -8/Materials       | Identified exit to Storage
  5685 | -8/Materials       | Core integrity fell below 50%
  6004 | -8/Materials       | Central database locked down
  6081 | -8/Materials       | Discovered exit to Storage (range 9)
  6507 | -8/Materials       | Discovered new exit (range 16)
  6565 | -8/Materials       | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  6987 | -8/Materials       | Build established: Mutant
  7229 | -8/Materials       | Discovered new exit (range 17)
  7276 | -8/Materials       | Repaired Imp. Sensor Array
  7445 | -8/Materials       | Entered Factory
  7445 | -7/Factory         | Evolved 2 slots: Utility x2
  7476 | -7/Factory         | Discovered new exit (range 18)
  8733 | -7/Factory         | Sucked down chute
  8733 | -7/Factory         | Entered Waste
  8738 | -7/Waste           | Spotted C-40 Crusher
  8741 | -7/Waste           | Spotted C-40 Crusher
  8748 | -7/Waste           | EMP discharged
  8757 | -7/Waste           | Spotted C-40 Crusher
  8779 | -7/Waste           | Spotted C-40 Crusher
  8802 | -7/Waste           | Spotted C-40 Crusher
  8848 | -7/Waste           | EMP discharged
  8848 | -7/Waste           | System corruption reached 10%
  8850 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  8883 | -7/Waste           | Spotted C-40 Crusher
  8888 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8899 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8910 | -7/Waste           | Discovered new exit (range 10)
  8918 | -7/Waste           | Entered Factory
  8930 | -7/Factory         | Lost 3 parts (1p1n1w)
  9113 | -7/Factory         | Repaired Corrupted Falx
  9231 | -7/Factory         | Build established: Hacker-Mutant
  9277 | -7/Factory         | Identified exit to Factory
  9871 | -7/Factory         | Entered another Factory area
  9871 | -6/Factory         | Evolved 2 slots: Propulsion x2
 10013 | -6/Factory         | Spotted B-75 Beast
 10035 | -6/Factory         | Sucked down chute
 10035 | -6/Factory         | Entered Waste
 10037 | -6/Waste           | Spotted C-40 Crusher
 10038 | -6/Waste           | Spotted C-40 Crusher
 10039 | -6/Waste           | Spotted C-40 Crusher
 10043 | -6/Waste           | Spotted C-40 Crusher
 10050 | -6/Waste           | EMP discharged
 10050 | -6/Waste           | Spotted C-40 Crusher
 10051 | -6/Waste           | Spotted C-40 Crusher
 10054 | -6/Waste           | Discovered new exit (range 19)
 10059 | -6/Waste           | Entered Factory
 10152 | -6/Factory         | Build established: Scout
 10302 | -6/Factory         | Discovered new exit (range 3)
 10303 | -6/Factory         | Identified exit to Factory
 10338 | -6/Factory         | Garrison activated, responded to threat
 10421 | -6/Factory         | Repaired Imp. VTOL Module
 10461 | -6/Factory         | Repaired Imp. Light Armor Plating
 10631 | -6/Factory         | Discovered exit to Factory (range 5)
 10667 | -6/Factory         | Discovered new exit (range 11)
 10670 | -6/Factory         | Identified exit to Lower Caves
 10756 | -6/Factory         | Discovered exit to Factory (range 19)
 11097 | -6/Factory         | Entered Lower Caves
 11132 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11161 | -6/Lower Caves     | Learned Factory security intel
 11207 | -6/Lower Caves     | Discovered new exit (range 16)
 11235 | -6/Lower Caves     | Identified exit to Lower Caves
 11235 | -6/Lower Caves     | Entered another Lower Caves area
 11247 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11261 | -6/Lower Caves     | Build established: Infiltrator-Ninja
 11397 | -6/Lower Caves     | Discovered new exit (range 7)
 11398 | -6/Lower Caves     | Identified exit to Zion
 11399 | -6/Lower Caves     | Entered Zion
 11410 | -6/Zion            | System corruption cleaned by Quarantine Array
 11429 | -6/Zion            | Discovered new exit (range 12)
 11522 | -6/Zion            | Given the Hacking Drone Bay
 11577 | -6/Zion            | Found CR-A16's Pointy Stick
 11605 | -6/Zion            | Found Prototype Device
 11605 | -6/Zion            | Identified Hacking Drone Bay
 11659 | -6/Zion            | Identified exit to Proximity Caves
 11660 | -6/Zion            | Entered Proximity Caves
 11739 | -5/Proximity Caves | Spotter reported a threat
 11870 | -5/Proximity Caves | Spotted B-75 Beast
 11935 | -5/Proximity Caves | Discovered exit to Factory (range 4)
 11936 | -5/Proximity Caves | Entered Factory
 11936 | -5/Factory         | Evolved 2 slots: Utility x2
 12495 | -5/Factory         | Discovered new exit (range 18)
 12499 | -5/Factory         | Identified exit to Factory
 12594 | -5/Factory         | Discovered exit to Factory (range 12)
 12598 | -5/Factory         | Entered another Factory area
 12598 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12849 | -4/Factory         | Identified exit to Upper Caves
 12891 | -4/Factory         | Discovered new exit (range 3)
 12892 | -4/Factory         | Identified exit to Research
 13126 | -4/Factory         | Repaired Imp. VTOL Module?
 13209 | -4/Factory         | Repaired Phasing Sabre
 13230 | -4/Factory         | Build established: Hacker-Ninja
 13341 | -4/Factory         | Spotted B-86 Titan
 13404 | -4/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 13408 | -4/Factory         | Destroyed B-86 Titan
 13434 | -4/Factory         | Lost 9 parts (4n4u1w)
 13791 | -4/Factory         | Spotted B-86 Titan
 13793 | -4/Factory         | Destroyed B-86 Titan
 13974 | -4/Factory         | Core integrity fell below 50%
 14031 | -4/Factory         | Sucked down chute
 14031 | -4/Factory         | Entered Waste
 14035 | -4/Waste           | Spotted C-40 Crusher
 14036 | -4/Waste           | Spotted C-40 Crusher
 14038 | -4/Waste           | Spotted C-40 Crusher
 14038 | -4/Waste           | Spotted C-40 Crusher
 14043 | -4/Waste           | Spotted C-40 Crusher
 14051 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14054 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 14057 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14063 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14077 | -4/Waste           | Found Enh. Force Lance
 14084 | -4/Waste           | Spotted C-40 Crusher
 14094 | -4/Waste           | Lost 5 parts (3n1u1w)
 14109 | -4/Waste           | Discovered new exit (range 11)
 14113 | -4/Waste           | Identified exit to Factory
 14114 | -4/Waste           | Entered Factory
 14272 | -4/Factory         | Identified exit to DSF
 14391 | -4/Factory         | Discovered exit to Upper Caves (range 10)
 14499 | -4/Factory         | Repaired Imp. Gravmag System
 14503 | -4/Factory         | Spotted B-86 Titan
 14902 | -4/Factory         | Entered Upper Caves
 15118 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15202 | -4/Upper Caves     | Discovered new exit (range 2)
 15202 | -4/Upper Caves     | Identified exit to Upper Caves
 15212 | -4/Upper Caves     | Entered another Upper Caves area
 15233 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15329 | -4/Upper Caves     | Learned Research security intel
 15518 | -4/Upper Caves     | Discovered new exit (range 8)
 15521 | -4/Upper Caves     | Identified exit to Zhirov
 15522 | -4/Upper Caves     | Entered Zhirov
 15522 | -4/Zhirov          | Discovered new exit (range 3)
 15530 | -4/Zhirov          | Met Zhirov
 15540 | -4/Zhirov          | Learned location of Quarantine (-3)
 15540 | -4/Zhirov          | Learned location of Testing (-2)
 15540 | -4/Zhirov          | Learned location of Command (-1)
 15547 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15559 | -4/Zhirov          | Found Alien Artifact
 15559 | -4/Zhirov          | Identified Integrated Reactor
 15559 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 15628 | -4/Zhirov          | Found Alien Artifact
 15658 | -4/Zhirov          | Identified exit to Proximity Caves
 15660 | -4/Zhirov          | Entered Proximity Caves
 16112 | -3/Proximity Caves | Discovered exit to Research (range 13)
 16120 | -3/Proximity Caves | Entered Research
 16120 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 16121 | -3/Research        | Identified exit to Armory
 16265 | -3/Research        | Identified exit to DSF
 16372 | -3/Research        | Found Prototype Slashing Weapon
 16372 | -3/Research        | Identified Vibroblade
 16656 | -3/Research        | Build established: Hacker-Gladiator
 16703 | -3/Research        | Repaired Enh. Force Lance
 16974 | -3/Research        | Found Prototype Hackware
 16974 | -3/Research        | Identified Exp. Hacking Suite
 17011 | -3/Research        | Identified exit to Research
 17095 | -3/Research        | Repaired Hyb. Fission Core
 17286 | -3/Research        | Fabricated Lrn. Sensor Array (x1)
 17421 | -3/Research        | Repaired Adv. Transmission Jammer
 17602 | -3/Research        | Build established: Hacker-Scout
 17669 | -3/Research        | Spotted B-86 Titan
 17845 | -3/Research        | Discovered new exit (range 20)
 17859 | -3/Research        | Identified exit to Quarantine
 18152 | -3/Research        | System corruption reached 10%
 18407 | -3/Research        | Repaired Hrd. Medium Armor Plating
 18650 | -3/Research        | Identified Transdimensional Reconstructor
 18650 | -3/Research        | Warped through subspace
 18670 | -3/Research        | Core integrity fell below 50%
 18696 | -3/Research        | Entered another Research area
 18696 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18716 | -2/Research        | Lost 12 parts (8n2u2w)
 18956 | -2/Research        | Lost 3 parts (2n1u)
 19148 | -2/Research        | Found Gamma Bomb Array
 19244 | -2/Research        | Found Fusion Bomb Launcher
 19326 | -2/Research        | Spotted B-90 Cyclops
 19380 | -2/Research        | Lost 5 parts (3n2u)
 19417 | -2/Research        | Discovered new exit (range 18)
 19423 | -2/Research        | Identified exit to Access
 19423 | -2/Research        | Entered Access
 19423 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 19730 | -1/Access          | Build established: Hacker-Assassin
 19795 | -1/Access          | Lost 9 parts (1p5n2u1w)
 19850 | -1/Access          | System corruption reached 10%
 20080 | -1/Access          | Core integrity fell below 50%
 20106 | -1/Access          | Destroyed 7 combat bots
 20113 | -1/Access          | Lost 3 parts (3n)
 20161 | -1/Access          | Build established: Hacker-Gladiator
 20167 | -1/Access          | Core integrity fell below 20%
 20178 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
20158_ Penetrated by Slug.
20161_ System corrupted: Heat flow error (+143).
20161_ Penetrated by Slug.
20161_ K-01 Serf destroyed.
20161_ Penetrated by Slug.
20161_ Imp. System Shield destroyed.
20161_ Com. Wheel destroyed.
20163_ Penetrated by Slug. <x2>
20163_ Centrium Leg destroyed.
20164_ Imp. Hacking Suite destroyed.
20164_ Dropped Med. Storage Unit.
20164_ Penetrated by Slug.
20164_ Slug penetrates Wall.
20164_ P-80 Master resets H-88 Terminator, system corruption cleaned.
20165_ Dropped Hpw. Tractor Beam.
20166_ Penetrated by Slug.
20166_ Slug penetrates Wall.
20167_ Adv. Melee Analysis Suite destroyed.
20168_ Penetrated by Slug.
20173_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#     #   [!!      #??????? |
| ???????????????????????#     #            #??????? |
| ???????????????????????#     #            #??????? |
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| ???????????????????????#!!hh ##############??????? |
| ???????????????????????#!] w #???????????????????? |
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| ??????????????#   """  +     #???????????????????? |
| ??????????????#  """   #     #???????????????????? |
| ??????????????#   "    #     #???????????????????? |
| ??????????????#        #pp  w#???????????????????? |
| ??????????????#        #     #???????????????????? |
| ??????????????#        #    p#???????????????????? |
| ??????????????#        #     #???????????????????? |
| ??????????????#        #     #???????????????????? |
| ??????????????#########;     #???????????????????? |
| ??????????????????????##     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???????????????????? |
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| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???????????????????? |
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| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#    k#???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#    k#???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#   uk#???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????+     #???????????????????? |
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| ????????????????????????     #???????????????????? |
| ????????????????????????     #???????????????????? |
| ????????????????????????     #???????????????????? |
| ????????????????????????    ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          43
Energy Capacity            1150
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Cloak Strength             3
Power Amplification        30
Additional Mass Support    16
EM Shielding               2
Armor Coverage             600
Resistance: KI             25
Core Shielding             40
Propulsion Shielding       33
Utility Shielding          66
Weapon Cycling             20
Evasion (%)                76
Targeting Accuracy         8
Melee Accuracy             24
Target Analysis            8
Recoil Reduction           2
Offensive Hacking          28
Defensive Hacking          22
Authchip Count             2

 Item Schematics 
-----------------
               Imp. VTOL Module | -8/Materials | Scanalyzed
                   Enh. Autogun | -8/Materials | Scanalyzed
                  Battle Cannon | -6/Zion      | Free
                  Plasma Flamer | -6/Zion      | Free
                         Ripper | -6/Zion      | Free
                  Phasing Sabre | -6/Zion      | Free
            Imp. Thermal Shield | -6/Zion      | Archive
   Magnetic Acceleration Cannon | -6/Zion      | Archive
              Hvy. Gauss Cannon | -6/Zion      | Archive
          Adv. Coolant Injector | -6/Zion      | Archive
           Adv. Terrain Scanner | -6/Zion      | Archive
             Adv. Hacking Suite | -6/Zion      | Archive
        Adv. Signal Interpreter | -6/Zion      | Archive
                    Hvy. Treads | -6/Zion      | Archive
                    Force Field | -6/Zion      | Archive
 Imp. Dynamic Insulation System | -6/Zion      | Archive
               Recoil Nullifier | -6/Zion      | Archive
                   System Guard | -6/Zion      | Archive
                 Adv. Heat Sink | -6/Zion      | Archive
                    Tesla Rifle | -6/Zion      | Archive
             Lgt. Neutrino Core | -4/Factory   | Hacked
            Cmb. Gravmag System | -4/Factory   | Hacked
                  Nanoactuators | -4/Factory   | Hacked
              Assault Drone Bay | -4/Zhirov    | Free
                 Exp. Heat Sink | -4/Zhirov    | Free
             Exp. Optical Array | -4/Zhirov    | Free
               Imp. Arc Thrower | -4/Zhirov    | Free
              Lrn. Sensor Array | -3/Research  | Hacked
            Cmb. Linear Gravjet | -2/Research  | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Zion | Archive
      K-01 Serf | -6/Zion | Archive
   M-14 Sweeper | -6/Zion | Archive
 L-61 Swordsman | -6/Zion | Archive

 Fabricated
------------
 Lrn. Sensor Array | x1 | -3/Research | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombSupercompositeMace
  Manual?         0
Play Time         08:20:01
  Cumulative      373.8 hours
  Start           2024.05.06 @ 16:47:56
  End             2024.05.11 @ 16:58:48
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           82
  Adventurer      0
  Explorer        39
Win Type          -
  Total           12
  Types           10/1/1/0/0/0/0/0/0
Lore%             72
Gallery%          77
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f898ba9b-1bc0-496c-81e9-8f4ff434f238