Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 15:47:02 Player: Alphabethead Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1892) 1892 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4722 Bonus ------- None Cogmind --------- Core Integrity 146/700 Matter 252/300 Energy 147/290 System Corruption 0% Temperature Hot (299) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Transmission Jammer Advanced ECM Suite > --- WEAPON (3) ------- Heavy Laser Heavy Laser Gauss Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Improved Medium Armor Plating System Restoration Module Improved Grenade Launcher Mining Claw Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Plasma Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Medium Armor Plating System Restoration Module Heavy Laser Heavy Laser Gatling Laser Heavy Ion Cannon Gauss Cannon Improved Grenade Launcher Mining Claw Blade Trap Blade Trap [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 55 | 7 1 5 . 17 25 Power 8 | 1 . 1 . 1 5 Engine 6 | 1 . 1 . 1 3 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 15 | 2 . 1 . 6 6 Treads . | . . . . . . Leg . | . . . . . . Wheel 15 | 2 . 1 . 6 6 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 1 . 3 3 Device 7 | 1 . . . 3 3 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 . 2 . 7 11 Energy Gun 16 | 2 . 2 . 6 6 Energy Cannon 3 | . . . . . 3 Ballistic Gun 2 | . . . . 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 37 | . . 1 . 12 24 Power 5 | . . . . . 5 Propulsion 14 | . . 1 . 6 7 Utility 2 | . . . . 1 1 Weapon 16 | . . . . 5 11 Highest Loss Streak 8 | . . 1 . 4 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 100 84 100 90 92 Engine 9 | . 14 11 11 9 7 Core 2 | . . . . . 4 Wheel 21 | . 28 21 22 20 20 Device 17 | . 14 11 11 16 21 Storage 8 | . 14 11 11 9 7 Processor 7 | . . 6 11 9 7 Energy Gun 19 | . 28 24 33 26 8 Energy Cannon 4 | . . . . . 9 Ballistic Gun 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 60 | 14 29 37 37 43 60 Greatest Support 40 | 20 20 20 20 30 40 Greatest Overweight (x) 4 | . 1 1 1 4 2 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 Most Carried 15 | 4 6 13 15 15 15 Average Carried 11 | 2 4 6 13 12 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 5 13 15 13 8 Class Distribution -------------------- 43% | Gunner 34% | Infiltrator-Gunner 18% | Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Infiltrator-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 746 | 260 . 70 . 143 273 Remotely . | . . . . . . Salvage Created 2260 | 106 . 177 30 921 1026 Parts 116 | 3 . 9 2 51 51 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 39 | . . 4 . 15 20 Guns 29 | . . 4 . 14 11 Cannons 6 | . . . . . 6 Classes Destroyed 11 | 2 . 1 1 5 2 Worker 7 | . . . 1 5 1 Tunneler 1 | 1 . . . . . Recycler 3 | 1 . . . . 2 Mechanic 1 | . . . . 1 . Operator 3 | . . . . 1 2 Swarmer 7 | . . . . . 7 Grunt 21 | . . 4 . 10 7 Brawler 2 | . . . . 1 1 Sentry 4 | . . . . 3 1 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Best Kill Streak 6 | 2 . 2 1 6 5 Combat Bots Only 5 | . . 2 . 4 5 Max Kills in Single Turn 2 | 1 . 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 270 | . 1 16 . 80 173 Missed 57 | . . 4 . 14 39 Damage Taken 3661 | . 10 160 6 1275 2210 Core 996 | . 10 40 . 392 554 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 96 . 90 28 . Volleys Fired 113 | 6 . 10 3 43 51 Largest 3 | 2 . 2 3 3 3 Hottest 224 | 90 . 96 136 169 224 Shots Fired 292 | 12 . 20 9 121 130 Gun 232 | 12 . 20 9 121 70 Cannon 60 | . . . . . 60 Launcher . | . . . . . . Special . | . . . . . . Kinetic 26 | . . . . . 26 Thermal 218 | 12 . 20 6 85 95 Explosive . | . . . . . . Electromagnetic 48 | . . . 3 36 9 Robot Hit Streak 18 | 5 . 11 2 11 18 Robot Miss Streak 4 | 2 . 1 1 4 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 2 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 207 | 8 . 16 4 84 95 Core Hits 94 | 3 . 8 1 42 40 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | 1 . 3 . 4 1 Burn 9 | 1 . 3 . 4 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4115 | 92 . 220 49 1642 2112 Guns 2882 | 92 . 220 49 1406 1115 Cannons 944 | . . . . . 944 Explosions 289 | . . . . 236 53 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 345 | . . . . . 345 Thermal 3200 | 92 . 220 21 1266 1601 Explosive . | . . . . . . Electromagnetic 570 | . . . 28 376 166 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 1 Average Corruption 2 | . . . . 3 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 17 | . . . . 11 6 Message Errors 2 | . . . . 1 1 Matter Fused 6 | . . . . 3 3 Energy Discharges 4 | . . . . 2 2 Data Loss (minor) 2 | . . . . 2 . Alerts 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 167 | . . . . 160 7 Projectiles . | . . . . . . Explosions 167 | . . . . 160 7 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 329 | . . . . 286 43 Shots 5 | . . . . 4 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 615 | 90 . 201 158 536 615 Average Temperature 158 | 43 . 90 67 153 198 Received Heat Transfer 1251 | . 6 102 . 414 729 Effects 28 | . . . . 9 19 Shutdowns 7 | . . . . 2 5 Energy Bleed 3 | . . . . 3 . Interference 7 | . . . . 3 4 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 6 | . . . . 1 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Melted 8 | . . 1 . 4 3 Heat Transferred 6599 | 310 . 706 50 2608 2925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 367 | 10 81 154 65 367 302 Initial 100 | . 6 33 60 1 100 Average 105 | 3 29 75 62 134 124 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 81 | 100 100 100 100 66 77 Level 1 18 | . . . . 33 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . . 3 7 Investigation 2 | . . . . 1 1 Extermination 3 | . . . . . 3 Reinforcement 5 | . . . . 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed 15 | . . . . . 15 Distress Signals 14 | . . . . . 14 Times Spotted 85 | . 7 9 9 21 39 Peak Tracking Total 13 | . 6 3 13 5 9 Tactical Retreats 7 | . 2 . . . 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . 2 2 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . . . 3 3 Max in Single Turn 2 | . . . . 2 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . . . . 5 5 Terminals 9 | . . . . 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 22 | . . . . 10 12 Successful 13 | . . . . 9 4 Failed 9 | . . . . 1 8 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . . . . 10 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 13 | . . . . 9 4 Record 2 | . . . . . 2 Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . . . . 2 . Locate Traps 1 | . . . . . 1 Hauler Manifests 1 | . . . . 1 . Zone Layout 4 | . . . . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . . 2 Used 2 | . . . . . 2 Hacking Detections 6 | . . . . 3 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 7 | . . . 7 . . Total Damage 91 | . . . 91 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3087 | 74 258 218 368 905 1264 Spaces Moved 2439 | 53 248 169 357 625 987 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2438 | 52 248 169 357 625 987 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 95 90 Average Speed 98 | 79 81 95 95 104 100 Slowest Speed 140 | 80 95 95 95 140 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 33 17 68 47 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . . . . 44 . Melee . | . . . . . . Projectile . | . . . . . . AOE 44 | . . . . 44 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2885 | 69 304 206 379 782 1145 Wait 223 | . 54 10 16 71 72 Move 2434 | 52 247 168 356 624 987 Hop . | . . . . . . Pick Up 44 | 4 1 10 3 16 10 Fast Attach 19 | 7 . 2 . 4 6 Attach 27 | . . 2 . 9 16 Detach 1 | . . 1 . . . Swap 10 | . 1 1 . 5 3 Drop 14 | . 1 2 1 10 . Fire 113 | 6 . 10 3 43 51 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 14) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 527 | -9/Materials | Discovered new exit (range 16) 551 | -9/Materials | Entered Mines 594 | -9/Mines | Discovered new exit (range 12) 808 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 816 | -9/Mines | Build established: Gunner 870 | -9/Mines | Found a hidden stash of uninstalled traps 891 | -9/Mines | Discovered new exit (range 10) 893 | -9/Mines | Assembled infested the area 895 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 919 | -9/Mines | Entered Materials 919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 950 | -8/Materials | Lost 3 allies 1469 | -8/Materials | Core integrity fell below 50% 1488 | -8/Materials | Lost 4 parts (2n2w) 1781 | -8/Materials | Discovered new exit (range 16) 1824 | -8/Materials | Entered Factory 1824 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2128 | -7/Factory | Lost 5 parts (1p1n3w) 2477 | -7/Factory | Build established: Infiltrator-Gunner 3007 | -7/Factory | Lost 3 parts (1p1n1w) 3040 | -7/Factory | Core integrity fell below 50% 3088 | -7/Factory | Self-destructed Last Messages --------------- 03072_ Power failure, Rnf. Deuterium Engine shutdown. 03074_ ALERT: Rogue bot located, Programmers report to Factory Zone 9Q. 03078_ Critical hit (Burn: +37). 03081_ Neutrino Reactor explodes. 03081_ Minigun destroyed. 03081_ Destroyed Minigun. 03081_ Hvy. Ion Cannon destroyed. 03081_ Destroyed Hvy. Ion Cannon. 03081_ Terminal disabled. 03082_ G-47 Trooper misfires. 03083_ Hvy. Laser broken. 03083_ Overheating: Short circuit. 03084_ Slug penetrates G-47 Trooper. 03084_ G-47 Trooper knocked back. 03084_ G-47 Trooper misfires. 03085_ Power failure, Rnf. Deuterium Engine shutdown. 03086_ G-47 Trooper destroyed. 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""" + / % !# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalGlidesysBattery Manual? 0 Play Time 00:38:14 Cumulative 17.7 hours Start 2024.04.30 @ 15:10:12 End 2024.04.30 @ 15:47:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f3ce375-1482-4aef-a153-63d9757ec5c4