Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 00:54:41 Player: MDK Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (238) 1190 Value Destroyed (7056) 7056 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1838) 1838 TOTAL SCORE: 13604 Bonus ------- High Alert Combat Kills 1470 Follower Combat Kills 68 Aligned with FarCom 300 Cogmind --------- Core Integrity 224/700 Matter 173/300 Energy 300/300 System Corruption 9% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (3) ------- Minigun > --- INVENTORY (20) --- Reinforced Deuterium Engine Enhanced Nuclear Core Cooling System Coolant Injector Compact Matter Pod (150) Compact Matter Pod (150) Advanced Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer Shock Absorption System Recalibrator Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Cooled Airjet > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Core Analyzer Recoil Stabilizer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Advanced Treads Coolant Injector Compact Matter Pod Compact Matter Pod Advanced Visual Processing Unit Improved Targeting Computer Medium Armor Plating Hardlight Generator Shield Generator Recalibrator Minigun Minigun High-powered Shotgun Enhanced Autogun Gauss Cannon Rocket Launcher Deploy-a-Sentry [Rating: 44] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 2 . . . . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 252 | 6 9 10 62 18 5 4 74 64 Power 25 | 1 2 2 4 2 . . 6 8 Engine 21 | 1 2 2 3 2 . . 5 6 Core 4 | . . . 1 . . . 1 2 Reactor . | . . . . . . . . . Propulsion 60 | 2 1 1 16 1 . 1 23 15 Treads 55 | 2 1 1 15 1 . 1 20 14 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . . 2 1 Flight 2 | . . . 1 . . . 1 . Utility 78 | 1 3 2 17 12 5 1 16 21 Device 29 | . 1 1 7 5 2 . 6 7 Storage 6 | 1 1 . 1 . 1 . 2 . Processor 9 | . . 1 2 1 . . 1 4 Hackware 1 | . . . . . . 1 . . Protection 33 | . 1 . 7 6 2 . 7 10 Artifact . | . . . . . . . . . Weapon 89 | 2 3 5 25 3 . 2 29 20 Energy Gun 10 | . . . 5 . . . 3 2 Energy Cannon 3 | . . . 2 . . . . 1 Ballistic Gun 58 | 2 2 2 14 . . 1 23 14 Ballistic Cannon 16 | . 1 1 4 3 . 1 3 3 Launcher 2 | . . 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 16 | . . . 5 1 2 . 5 3 Parts Lost 48 | . 1 3 10 2 . . 11 21 Power 2 | . . . 1 . . . . 1 Propulsion 14 | . . 1 1 1 . . 4 7 Utility 14 | . . 1 4 1 . . 2 6 Weapon 18 | . 1 1 4 . . . 5 7 Highest Loss Streak 6 | . 1 2 3 1 . . 6 4 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 99 | . 98 99 99 99 99 100 99 98 Engine 9 | . 14 14 10 11 11 11 8 5 Treads 24 | . 28 27 21 21 22 22 26 22 Device 3 | . 2 5 3 . . . 2 6 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 13 | . . 1 19 21 22 13 9 15 Hackware 4 | . . . . . . 8 9 6 Protection 8 | . 9 7 9 10 10 11 6 6 Ballistic Gun 14 | . 19 13 12 11 11 11 20 12 Ballistic Cannon 9 | . 8 13 8 11 11 11 6 8 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 14 34 35 42 45 44 44 67 75 Greatest Support 62 | 40 40 40 43 43 40 40 60 62 Greatest Overweight (x) 22 | . . 1 . 1 1 1 2 22 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 Average Capacity 17 | 6 14 15 15 15 15 15 19 20 Most Carried 20 | 2 15 15 15 15 15 15 20 20 Average Carried 16 | 1 9 14 14 14 14 14 18 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 Final Carried 20 | 2 15 13 15 15 15 15 20 12 Class Distribution -------------------- 45% | Mutant 19% | Skirmisher 18% | Gunner 8% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 9773 | 258 479 876 1372 389 150 142 2909 3198 Remotely . | . . . . . . . . . Salvage Created 8657 | 64 447 467 1637 325 . 67 2314 3336 Parts 522 | 2 23 24 125 17 . 11 136 184 Haulers Intercepted 19 | . 2 . 6 . . . 6 5 Recyclers Shooed 7 | . 1 1 . . . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 191 | . 11 17 35 10 . 7 45 66 Guns 115 | . 8 5 20 4 . 3 32 43 Cannons 72 | . 3 10 15 4 . 4 13 23 AOE 4 | . . 2 . 2 . . . . Classes Destroyed 19 | 1 4 1 5 1 . . 5 2 Worker 14 | . . . 3 1 . . 2 8 Builder 6 | . . . 1 . . . 1 4 Tunneler 1 | . . . . . . . 1 . Hauler 19 | . 2 . 6 . . . 6 5 Recycler 7 | 1 2 . . . . . 3 1 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . . . 1 . Watcher 16 | . 3 . 5 . . . 5 3 Swarmer 43 | . 8 3 10 3 . 7 8 4 Grunt 94 | . 3 12 15 5 . . 20 39 Brawler 5 | . . . 1 1 . . 2 1 Duelist 4 | . . . . 1 . . 2 1 Protector 1 | . . . 1 . . . . . Sentry 20 | . . . 8 . . . 9 3 Specialist 4 | . . . . . . . 2 2 Hunter 3 | . . . . . . . 1 2 Programmer 13 | . . . . . . . . 13 Heavy 2 | . . . . . . . 1 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 8 | 1 3 7 5 3 . 3 7 8 Combat Bots Only 7 | . 3 7 5 3 . 3 7 6 Max Kills in Single Turn 3 | 1 2 1 2 3 . 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 9490 | . 496 681 1680 264 . 161 2445 3763 Core 1168 | . 34 99 165 28 . 17 349 476 Absorbed by Shields 949 | . . 36 163 . . . 346 404 Regen/Repaired (Parts) 367 | . 76 . . . . . 291 . Core Remaining (%) 57 | 100 . 46 . . . 47 36 . Volleys Fired 628 | 1 55 46 128 19 . 14 160 205 Largest 3 | 2 2 2 2 2 . 2 3 3 Hottest 121 | 40 59 69 62 62 . 71 110 121 Shots Fired 1499 | 2 112 89 242 40 1 28 457 528 Gun 1041 | 2 91 41 157 19 1 14 357 359 Cannon 452 | . 21 42 85 21 . 14 100 169 Launcher 6 | . . 6 . . . . . . Special . | . . . . . . . . . Kinetic 1493 | 2 112 83 242 40 1 28 457 528 Thermal . | . . . . . . . . . Explosive 6 | . . 6 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | 1 9 7 23 14 . 6 18 20 Robot Miss Streak 9 | . 9 2 3 4 . 2 6 5 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 5 | . 1 . 1 . . . 1 2 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 Shots Hit Robots 980 | 1 66 53 170 26 . 17 297 350 Core Hits 413 | 1 20 25 69 15 . 6 121 156 Critical Kills 4 | . . . . . . . 2 2 Critical Parts Destroyed 12 | . 1 . . 1 . . 2 8 Critical Strikes 41 | . 3 1 1 1 . 1 13 21 Destroy 16 | . 1 . . 1 . . 4 10 Blast 25 | . 2 1 1 . . 1 9 11 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19373 | 15 1004 1000 2923 632 . 366 5581 7852 Guns 12324 | 15 679 434 1621 207 . 170 3961 5237 Cannons 6790 | . 325 450 1302 282 . 196 1620 2615 Explosions 259 | . . 116 . 143 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 19114 | 15 1004 884 2923 489 . 366 5581 7852 Thermal 143 | . . . . 143 . . . . Explosive 116 | . . 116 . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 10 10 1 4 4 4 . 9 Average Corruption 4 | . 7 10 1 2 4 4 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 366 | . 38 72 11 42 41 43 . 119 Message Errors 92 | . 9 22 3 10 10 9 . 29 Matter Fused 90 | . 11 13 1 10 16 12 . 27 Heat Flow Errors 44 | . 3 9 3 7 6 4 . 12 Energy Discharges 31 | . 2 4 . 1 4 5 . 15 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 46 | . 2 10 1 8 3 7 . 15 Data Loss (major) 19 | . 5 5 1 1 1 2 . 4 Misfires 21 | . 4 4 1 3 1 1 . 7 Alerts 9 | . 2 2 1 1 . 1 . 2 Misdirections 1 | . . 1 . . . . . . Weapon Failures 11 | . . 2 . 1 . 1 . 7 Overload Shots . | . . . . . . . . . Overflow Damage 126 | . 10 9 33 . . 28 18 28 Projectiles 118 | . 10 1 33 . . 28 18 28 Explosions 8 | . . 8 . . . . . . Melee . | . . . . . . . . . Knockbacks 60 | . 2 3 17 1 . 3 16 18 Impact . | . . . . . . . . . Kinetic 53 | . 2 3 15 1 . 2 13 17 Secondary 7 | . . . 2 . . 1 3 1 Self-Inflicted Damage 62 | . . 62 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 515 | . 125 275 198 248 266 176 371 515 Average Temperature 80 | . 28 96 26 86 105 42 72 103 Received Heat Transfer 3217 | . 66 320 641 90 . . 914 1186 Effects 22 | . . 1 . 2 3 . 1 15 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 4 | . . 1 . . . . 1 2 Interference 12 | . . . . 2 3 . . 7 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1500 | 5 160 253 631 252 . 135 819 1500 Initial 372 | . 3 . 28 235 . . . 372 Average 308 | 3 55 89 393 130 . 20 381 486 Maximum Alert Level 4 | . . 1 2 1 . . 3 4 Low Security (%) 42 | 100 100 85 20 72 . 100 34 3 Level 1 25 | . . 14 28 27 . . 14 51 Level 2 24 | . . . 50 . . . 36 31 Level 3 5 | . . . . . . . 14 6 Level 4 2 | . . . . . . . . 7 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 41 | . 2 . 5 1 . . 8 25 Investigation 9 | . 1 . 3 1 . . 3 1 Extermination 12 | . . . . . . . . 12 Reinforcement 12 | . 1 . 1 . . . 2 8 Assault 6 | . . . 1 . . . 1 4 Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . . 3 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 253 | . 18 16 55 10 . 11 57 86 Peak Tracking Total 7 | . 3 3 5 3 . 4 7 7 Tactical Retreats 21 | . . 1 9 . . 2 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 16 | . 7 . 4 1 . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 15 | . . . 2 5 . . 6 2 Max in Single Turn 4 | . . . 1 4 . . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 30 | . 3 . 6 2 4 . 11 4 Terminals 12 | . 1 . 5 . . . 5 1 Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 2 1 Recycling Units 4 | . 1 . . . . . 2 1 Scanalyzers 3 | . . . . . . . 2 1 Garrison Access . | . . . . . . . . . Total Hacks 107 | . 5 . 6 2 49 . 33 12 Successful 99 | . 5 . 4 2 49 . 30 9 Failed 8 | . . . 2 . . . 3 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 20 | . 2 . 5 . . . 12 1 Fabricators . | . . . . . . . . . Repair Stations 18 | . 2 . 1 . . . 11 4 Recycling Units 10 | . 1 . . . . . 4 5 Scanalyzers 8 | . . . . . . . 6 2 Garrison Access . | . . . . . . . . . Terminal Hacks 69 | . 2 . 4 2 49 . 11 1 Record 55 | . . . . . 49 . 5 1 Prototype ID Bank 6 | . 1 . 2 . . . 3 . Open Door 2 | . . . . 2 . . . . Alert Level 5 | . 1 . 1 . . . 3 . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 15 | . 2 . . . . . 10 3 Scan Component 8 | . 1 . . . . . 5 2 Repair 7 | . 1 . . . . . 5 1 Recycling Unit Hacks 7 | . 1 . . . . . 3 3 Report Inventory 4 | . 1 . . . . . 2 1 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 2 | . . . . . . . 1 1 Scanalyzer 8 | . . . . . . . 6 2 Insert Component 4 | . . . . . . . 3 1 Analyze 4 | . . . . . . . 3 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 11 | . 2 . 3 . . . 4 2 Full Trace Events 5 | . . . . . . . 4 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 1 . . . . . 5 . Time 260 | . 26 . . . . . 190 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 237 | . . . . . . . . 237 Retrieved Components 19 | . . . . . . . 10 9 Parts Scanalyzed 4 | . . . . . . . 3 1 Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 46 | . . 46 46 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . 11 . . . . . Total Damage 103 | . . . 103 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 26283 | 75 1699 2025 3304 2519 1993 1913 6167 6588 Spaces Moved 10360 | 41 890 809 1624 1110 824 671 2168 2223 Core 4 | 3 . . . . . . . 1 Treads 10356 | 38 890 809 1624 1110 824 671 2168 2222 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 160 155 Average Speed 208 | 151 160 160 160 213 239 240 230 236 Slowest Speed 1150 | 160 160 240 160 240 240 240 320 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 79 | 4 97 99 96 92 93 99 98 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 4 | . . 1 . 1 . 2 . . Spaces Dug 13 | . . 12 . . . . . 1 Terrain Destroyed 193 | . 1 35 5 21 . 8 69 54 Melee . | . . . . . . . . . Projectile 105 | . 1 2 5 3 . 8 32 54 AOE 88 | . . 33 . 18 . . 37 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 13920 | 49 1058 1451 2093 1223 848 950 3057 3191 Wait 2350 | . 84 580 196 59 . 256 537 638 Move 10352 | 40 889 808 1623 1109 823 670 2167 2223 Hop . | . . . . . . . . . Pick Up 167 | 2 16 3 39 9 9 3 57 29 Fast Attach 25 | 6 2 . 4 2 1 1 6 3 Attach 71 | . 1 3 13 5 2 1 24 22 Detach 3 | . . . . 1 . . 2 . Swap 156 | . 6 7 45 11 2 2 44 39 Drop 166 | . 5 4 45 8 11 3 60 30 Fire 628 | 1 55 46 128 19 . 14 160 205 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 802 | -10/Materials | Discovered new exit (range 15) 854 | -10/Materials | Discovered new exit (range 10) 1127 | -10/Materials | Discovered new exit (range 16) 1138 | -10/Materials | System corruption reached 10% 1318 | -10/Materials | Discovered new exit (range 16) 1369 | -10/Materials | Repaired Assault Rifle 1775 | -10/Materials | Entered Mines 1958 | -10/Mines | Learned Materials terminal intel 2011 | -10/Mines | Discovered new exit (range 10) 2013 | -10/Mines | Learned Materials stockpile data 2171 | -10/Mines | Excavation squad dispatched 2171 | -10/Mines | A large section of the Mines collapsed 2421 | -10/Mines | Excavation squad dispatched 2671 | -10/Mines | Excavation squad dispatched 2909 | -10/Mines | Destroyed 7 combat bots 3150 | -10/Mines | Discovered new exit (range 5) 3232 | -10/Mines | Core integrity fell below 50% 3657 | -10/Mines | Identified exit to Materials 3800 | -10/Mines | Entered Materials 3800 | -9/Materials | Accompanied by 2 allies 3800 | -9/Materials | Evolved 2 slots: Utility x2 3802 | -9/Materials | Loaded intel: 12 terminal locations 3805 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4185 | -9/Materials | Build established: Scavenger-Mutant 4234 | -9/Materials | Lost 3 parts (1n1u1w) 4371 | -9/Materials | Discovered new exit (range 12) 4396 | -9/Materials | Identified exit to Mines 5600 | -9/Materials | Discovered new exit (range 10) 5637 | -9/Materials | Identified exit to Materials 6053 | -9/Materials | Discovered exit to Materials (range 16) 6165 | -9/Materials | Build established: Mutant 6200 | -9/Materials | First assault squad dispatched 6617 | -9/Materials | Discovered exit to Materials (range 3) 7104 | -9/Materials | Entered Mines 7117 | -9/Mines | Learned location of 1 exit from Materials 7143 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7147 | -9/Mines | Found Prototype Device 7148 | -9/Mines | Identified Exp. Sensor Array 7241 | -9/Mines | Met a Derelict shopkeep closing up shop 7299 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7369 | -9/Mines | Learned location of Recycling (-7) 7542 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7557 | -9/Mines | Identified exit to Zion 7676 | -9/Mines | Discovered exit to Materials (range 5) 7778 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7925 | -9/Mines | Discovered exit to Materials (range 8) 8731 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8733 | -9/Mines | Discovered new exit (range 5) 8740 | -9/Mines | Identified exit to Exiles 9623 | -9/Mines | Entered Exiles 9712 | -9/Exiles | Met 8R-AWN 9770 | -9/Exiles | Discovered new exit (range 14) 9801 | -9/Exiles | Identified exit to Mines 9892 | -9/Exiles | Met EX-HEX 10045 | -9/Exiles | Met EX-DEC 10084 | -9/Exiles | Visited The Gauntlet 10383 | -9/Exiles | Learned location of Zion (-7) 10477 | -9/Exiles | Met EX-BIN 10527 | -9/Exiles | Aligned with FarCom system 10529 | -9/Exiles | Given EX-Vault access code 10707 | -9/Exiles | Opened EX-Vault 10717 | -9/Exiles | Found Prototype Device 10718 | -9/Exiles | Identified PSU Rigger 10736 | -9/Exiles | Found Prototype Device 10737 | -9/Exiles | Identified Trap Reconfigurator 10802 | -9/Exiles | Warned to stay clear of 0b10 Research branches 11143 | -9/Exiles | Discovered exit to Mines (range 10) 11389 | -9/Exiles | Found Deploy-a-Sentry 11616 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 11616 | -9/Exiles | Entered Mines 11850 | -8/Mines | Core integrity fell below 50% 12440 | -8/Mines | Discovered exit to Materials (range 9) 13061 | -8/Mines | Discovered exit to Materials (range 12) 13529 | -8/Mines | Entered Materials 13529 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 13530 | -8/Materials | Identified exit to Factory 13820 | -8/Materials | Build established: Skirmisher 15362 | -8/Materials | Discovered exit to Factory (range 14) 15734 | -8/Materials | Lost 6 parts (2n1u3w) 15740 | -8/Materials | Destroyed 7 combat bots 16186 | -8/Materials | Repaired Hyb. Deuterium Engine 16220 | -8/Materials | Repaired Hrd. Light Armor Plating 16259 | -8/Materials | Repaired Hpw. Shotgun 16722 | -8/Materials | Garrison activated, responded to threat 16754 | -8/Materials | Core integrity fell below 50% 16766 | -8/Materials | Build established: Scavenger-Skirmisher 16919 | -8/Materials | Repaired Hrd. Light Armor Plating 16965 | -8/Materials | Repaired Hyb. Deuterium Engine 17197 | -8/Materials | Garrison activated, responded to threat 17586 | -8/Materials | Build established: Skirmisher 18729 | -8/Materials | First assault squad dispatched 19554 | -8/Materials | Discovered exit to Factory (range 15) 19696 | -8/Materials | Entered Factory 19696 | -7/Factory | Evolved 2 slots: Utility x2 20224 | -7/Factory | Build established: Gunner 21419 | -7/Factory | Build established: Scavenger-Gunner 21831 | -7/Factory | Build established: Gunner 25296 | -7/Factory | First assault squad dispatched 25529 | -7/Factory | Lost 3 parts (2n1w) 25830 | -7/Factory | Lost 4 parts (2u2w) 25858 | -7/Factory | Build established: Scavenger-Gunner 25959 | -7/Factory | Lost 4 parts (1n1u2w) 26004 | -7/Factory | Discovered new exit (range 10) 26225 | -7/Factory | Core integrity fell below 50% 26284 | -7/Factory | Self-destructed Last Messages --------------- 26196_ ALERT: Rogue bot located, Programmers report to Factory Zone 6U. 26213_ C-30 ARC bursts open, deploying its payload. 26213_ G-50 Soldier unfolds itself. 26213_ G-47 Trooper unfolds itself. 26213_ M-28 Smith unfolds itself. 26218_ Acquired 7 matter. 26223_ Lgt. Treads destroyed. 26226_ QSC/M751MU7 26260_ System corrupted: Matter fused (-9). 26260_ G-47 Trooper destroyed. 26261_ Hrd. Medium Armor Plating destroyed. 26264_ Hardlight Generator destroyed. 26267_ Minigun destroyed. 26273_ P-60 Hacker destroyed. 26276_ System corrupted: Matter fused (-9). 26282_ G-50 Soldier suffers critical hit (Destroy). 26282_ G-50 Soldier destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | == #???????# #??????????????????????? | | == #???????# # ????????????????????? | | #???????# # ????????????????????? | | !#???????# [ #??????????????????????? | | #######################??????????????????????? | | ###### #???????????????????????????????????? | | # " " " #????????????????? ?????????????????? | | # " " " #????????????????? #????????????????? | | + " " " #???????????????? #????????????????? | | # " " " #???????????????? #????????????????? | | # " " " #???????????????? #????????????????? | | # " " " #???????????????? #????????????????? | | # " " " #???????????????? #????????????????? | | ^^ ^ # " " " #????????????????#C#????????????????? | | ^^ ^ # " " " #????????????????# #????????????????? | | + #??????????????### ###??????????????? | | #########?????###??????# #??????????????? | | #??############+######## #??????????????? | | #??# ! *! 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" ??? | | "%" #???? | | " ########+##???? | | ##########+#############+### #?????????????? | | * # #??? #####/#####????????????? | | ["""# #?? # /%^! #????????????? | | """# #? # !**%""" #????????????? | | """# #? # [!= " #????????????? | | # #?? # """ """ #????????????? | | ["""# #? # """= #????????????? | | ="""# #? # """ #????????????? | | """# #?? ! # #????????????? | | # #??? # #????????????? | | ##########????? ! ###########????????????? | | ! #?????????????! #??????????????????????? | | * #????????????? ???????????????????????? | | ########????????????######???????????????????????? | | """" #?????????????????????????????????????????? | | """" #?????????????????????????????????????????? | | """" #?????????????????????????????????????????? | | """" #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 800 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 7 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Tractor Beam | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Core Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Oops Please Form A Line System Compromised Tourist Challenges ------------ None Game ------ Seed ShieldAngularScanner Manual? 0 Play Time 03:37:01 Cumulative 11.7 hours Start 2022.04.28 @ 00:15:13 End 2022.04.29 @ 00:54:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12bfa0a0-4a21-4215-8f5f-536c014a89e1