Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 21:20:11

Player: morimori

Result: Destroyed by A-27 Freighter with PD Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (142)     710
Value Destroyed (3668)     3668
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (768)                768
              TOTAL SCORE: 8266

 Bonus
-------
High Alert Combat Kills    464
Follower Combat Kills      355
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             0/700
Matter                     240/300
Energy                     74/100
System Corruption          10%
Temperature                Cool (15)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Titanium Leg
>          --- UTILITY (6) ------
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Improved Cooling System
           Hacking Suite
           Authchip [Device]

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
                Flying VTOL-Carbon Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON -----------
          Heavy Particle Cannon
                Charged Shock Construct/G
>               --- INVENTORY --------
          Light Nuclear Core
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Cooling System
        Compact Battery
  High-capacity Matter Pod
                Structural Scanner
       Improved Signal Interpreter
       Improved Terrain Scanner
                Transmission Jammer
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Authchip [Device]
                Authchip [Device]
                Authchip [Processor]
          Heavy Particle Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
                Axe
[Rating: 60]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Flight Unit              Constructs
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             123  | 11  20  1   35  15  3   38  
  Power                    14   | 2   5   .   5   .   .   2   
    Engine                 12   | 2   5   .   4   .   .   1   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 5   5   .   4   2   .   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 1   .   .   .   .   .   4   
    Wheel                  16   | 4   5   .   4   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  54   | 2   5   1   16  13  3   14  
    Device                 41   | 1   3   1   10  12  3   11  
    Storage                5    | 1   2   .   .   1   .   1   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             5    | .   .   .   5   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   5   .   10  .   .   17  
    Energy Gun             9    | 1   2   .   4   .   .   2   
    Energy Cannon          10   | .   .   .   2   .   .   8   
    Ballistic Gun          7    | 1   3   .   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   7   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   
Parts Lost                 19   | .   3   .   3   2   1   10  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               5    | .   2   .   1   .   .   2   
  Utility                  7    | .   .   .   2   2   1   2   
  Weapon                   6    | .   1   .   .   .   .   5   
  Highest Loss Streak      6    | .   2   .   1   2   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 99  98  85  74  
  Engine                   10   | .   13  14  10  11  11  6   
  Leg                      1    | .   .   .   .   .   .   8   
  Wheel                    18   | .   27  28  22  21  11  2   
  Flight                   1    | .   .   .   .   .   10  1   
  Device                   18   | .   14  14  14  22  21  26  
  Storage                  11   | .   14  14  11  11  11  7   
  Processor                3    | .   .   .   9   .   .   3   
  Protection               3    | .   .   .   8   9   .   .   
  Energy Gun               9    | .   14  14  6   11  8   7   
  Energy Cannon            5    | .   .   .   4   11  11  5   
  Ballistic Gun            6    | .   13  14  9   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             104  | 14  92  92  103 104 103 64  
  Greatest Support         62   | 26  20  20  28  24  22  62  
  Greatest Overweight (x)  8    | 1   4   4   4   8   8   5   
  Average Overweight (x)   3    | .   1   4   3   4   7   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         22   | 7   18  25  25  25  25  19  
  Most Carried             25   | 8   20  25  25  25  24  20  
  Average Carried          21   | 5   15  23  24  24  20  19  
  Final Capacity           25   | 8   25  25  25  25  25  5   
  Final Carried            25   | 8   20  25  25  24  21  4   
Scrap Engine Consumption   55   | .   .   .   .   .   26  29  
  Constructs Created       3    | .   .   .   .   .   2   1   
  Constructs Modified      19   | .   .   .   .   .   3   16  

 Class Distribution 
--------------------
 46% | Mutant
 30% | Scavenger-Mutant
 21% | Construct

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
        Construct | -9/Recycling
        Construct | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  
Matter Collected           2186 | 379  513  89   587  120  60   438  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5314 | 195  498  88   1410 1087 227  1809 
  Parts                    305  | 20   36   5    92   49   7    96   
Haulers Intercepted        9    | .    1    .    5    3    .    .    
Recyclers Shooed           3    | 1    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  88   | .   10  3   20  17  3   35  
  Guns                     45   | .   10  3   15  9   .   8   
  Cannons                  27   | .   .   .   5   7   3   12  
  AOE                      14   | .   .   .   .   .   .   14  
Classes Destroyed          14   | 3   5   1   3   .   .   2   
  Worker                   8    | 2   2   .   1   .   .   3   
  Builder                  9    | .   1   .   .   1   .   7   
  Tunneler                 5    | 5   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   5   3   .   .   
  Recycler                 11   | 1   .   .   2   3   1   4   
  Operator                 5    | .   .   .   2   2   .   1   
  Watcher                  8    | .   3   .   3   1   .   1   
  Swarmer                  22   | .   3   .   2   7   .   10  
  Grunt                    42   | .   7   2   9   4   .   20  
  Brawler                  2    | .   .   .   1   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   17   | .   .   .   8   6   3   .   
  Programmer               3    | .   .   .   .   .   .   3   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           11   | 2   3   2   3   7   2   11  
  Combat Bots Only         7    | .   3   2   3   4   2   7   
Max Kills in Single Turn   5    | 1   1   1   1   2   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  
Hostile Shots Fired        540   | .    65   6    91   82   14   282  
  Missed                   190   | .    22   .    28   28   7    105  
Damage Taken               5202  | .    451  166  842  606  110  3027 
  Core                     1078  | .    74   62   91   104  29   718  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   654   | .    104  .    44   87   .    419  
Core Remaining (%)         63    | 100  .    45   .    .    44   .    
Volleys Fired              323   | 18   56   13   84   58   8    86   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  150   | 60   88   88   98   131  144  150  
Shots Fired                603   | 36   111  20   162  108  16   150  
  Gun                      448   | 36   111  20   143  50   8    80   
  Cannon                   137   | .    .    .    19   58   8    52   
  Launcher                 18    | .    .    .    .    .    .    18   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  171   | 18   56   13   84   .    .    .    
  Thermal                  376   | 18   55   7    78   108  16   94   
  Explosive                9     | .    .    .    .    .    .    9    
  Electromagnetic          47    | .    .    .    .    .    .    47   
  Robot Hit Streak         28    | 5    7    5    28   10   6    9    
  Robot Miss Streak        6     | 4    5    2    5    2    1    6    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           397   | 24   67   13   110  67   11   105  
  Core Hits                225   | 9    22   5    47   29   4    109  
  Critical Kills           3     | .    .    .    1    .    .    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    3    2    .    3    
    Burn                   4     | .    .    .    2    2    .    .    
    Meltdown               2     | .    .    .    .    .    .    2    
    Destroy                1     | .    .    .    1    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    1    
Melee Attacks              3     | .    .    .    3    .    .    .    
  Impact                   3     | .    .    .    3    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10364 | 279  966  198  1870 1616 283  5152 
  Guns                     4691  | 279  966  198  1599 656  77   916  
  Cannons                  2430  | .    .    .    271  960  206  993  
  Explosions               3243  | .    .    .    .    .    .    3243 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  1536  | 148  421  118  849  .    .    .    
  Thermal                  5694  | 131  545  80   1021 1616 283  2018 
  Explosive                2162  | .    .    .    .    .    .    2162 
  Electromagnetic          972   | .    .    .    .    .    .    972  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    10   
  Average Corruption       2     | .    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    .    13   
    Message Errors         4     | .    .    .    .    .    .    4    
    Matter Fused           5     | .    .    .    .    .    .    5    
    Energy Discharges      1     | .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            148   | .    .    .    16   36   14   82   
  Projectiles              66    | .    .    .    16   36   14   .    
  Explosions               82    | .    .    .    .    .    .    82   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      91    | .    .    .    .    .    .    91   
  Shots                    2     | .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        378   | .    138  33   144  378  192  47   
  Average Temperature      50    | .    43   16   24   77   89   15   
  Received Heat Transfer   1539  | .    243  6    354  135  36   765  
  Effects                  3     | .    .    .    .    3    .    .    
    Interference           3     | .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    2    
  Combat Hostiles          2     | .    .    .    .    1    .    1    
  Parts Melted             29    | .    4    .    4    9    .    12   
  Heat Transferred         9301  | 300  1310 185  2405 2812 296  1993 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    4    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Peak Influence             848  | 40  198 128 344 421 253 848 
  Initial                  650  | .   26  8   17  15  163 650 
  Average                  198  | 18  48  24  177 146 85  614 
Maximum Alert Level        3    | .   .   .   1   2   1   3   
  Low Security (%)         62   | 100 100 100 50  70  88  .   
  Level 1                  18   | .   .   .   49  17  11  2   
  Level 2                  15   | .   .   .   .   12  .   78  
  Level 3                  3    | .   .   .   .   .   .   18  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   1   2   6   .   7   
  Investigation            4    | .   2   .   .   2   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            10   | .   .   .   2   4   .   4   
  Assault                  2    | .   .   1   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   2   
Construction Impeded       4    | .   .   .   .   .   .   4   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac 
Distress Signals           8    | .   1   .   1   5   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              152  | .   19  9   39  23  3   59  
  Peak Tracking Total      18   | .   4   3   5   5   2   18  
  Tactical Retreats        8    | .   2   .   1   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Traps Triggered            4    | .   2   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac 
Machines Disabled          6    | .   .   .   .   3   .   3   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac 
Machines Accessed          45   | .   8   .   14  6   13  4   
  Terminals                29   | .   7   .   10  4   6   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   1   1   .   2   
  Recycling Units          9    | .   .   .   1   1   7   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                124  | .   27  .   45  12  34  6   
  Successful               67   | .   16  .   28  5   16  2   
  Failed                   57   | .   11  .   17  7   18  4   
    Catastrophic           9    | .   .   .   1   1   3   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   65   | .   16  .   24  4   18  3   
  Terminals                85   | .   21  .   36  8   16  4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          12   | .   6   .   2   2   .   2   
  Recycling Units          23   | .   .   .   3   2   18  .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             26   | .   5   .   13  3   4   1   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   1   .   
  Prototype ID Bank        9    | .   1   .   5   .   2   1   
  Open Door                2    | .   .   .   .   2   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   
  Unreport Threat          5    | .   .   .   4   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   6   .   2   2   .   .   
  Scan Component           5    | .   3   .   1   1   .   .   
  Repair                   5    | .   3   .   1   1   .   .   
Recycling Unit Hacks       7    | .   .   .   2   .   5   .   
  Retrieve Components      7    | .   .   .   2   .   5   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   5   .   7   .   7   1   
  Terminals                14   | .   5   .   7   .   1   1   
    Assimilate             7    | .   3   .   4   .   .   .   
    Botnet                 5    | .   1   .   2   .   1   1   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   
    Tunnel                 6    | .   .   .   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         38   | .   7   .   13  5   9   4   
  Full Trace Events        9    | .   .   .   .   2   7   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   3   .   1   1   .   .   
  Time                     166  | .   96  .   38  32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   .   10  .   11  .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac 
Total Allies               10   | .   1   7   2   .   .   .   
  Largest Group            7    | .   1   7   2   2   .   .   
  Highest-Rated Group      133  | .   10  133 47  20  .   .   
  Highest-Rated Ally       31   | .   10  31  31  10  .   .   
Total Orders               21   | .   .   4   6   11  .   .   
  STAY                     11   | .   .   2   3   6   .   .   
  FOLLOW                   10   | .   .   2   3   5   .   .   
Ally Attacks               80   | .   .   42  38  .   .   .   
  Total Damage             1138 | .   .   581 557 .   .   .   
  Kills                    19   | .   .   9   10  .   .   .   
Allies Corrupted           1    | .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Robot Analysis Total       2    | .   .   .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  
Turns Passed               9755 | 233  1429 1078 2848 1135 1318 1714 
Spaces Moved               4887 | 141  869  625  1453 502  601  696  
  Core                     2    | 1    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     475  | 31   .    .    .    .    .    444  
  Wheels                   4377 | 109  869  625  1453 502  601  218  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   33   | .    .    .    .    .    .    33   
  Fastest Speed            50   | 50   80   140  135  145  145  50   
  Average Speed            150  | 101  107  140  145  151  206  188  
  Slowest Speed            381  | 190  140  140  150  210  210  381  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       63   | 6    96   83   91   56   99   16   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     7    | .    .    1    .    .    6    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 5    | .    .    .    3    2    .    .    
Terrain Destroyed          64   | .    .    .    3    16   .    45   
  Melee                    3    | .    .    .    3    .    .    .    
  Projectile               17   | .    .    .    .    16   .    1    
  AOE                      44   | .    .    .    .    .    .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  
Total                      6724 | 199  1266 821  2055 766  668  949  
  Wait                     1124 | 10   276  154  387  184  35   78   
  Move                     4881 | 140  868  624  1452 501  600  696  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  111  | 12   24   17   36   4    6    12   
  Fast Attach              23   | 7    3    .    8    1    1    3    
  Attach                   19   | 1    2    .    4    3    1    8    
  Detach                   10   | 1    .    .    2    .    4    3    
  Swap                     81   | 3    15   1    23   11   1    27   
  Drop                     133  | 7    22   12   56   4    12   20   
  Fire                     323  | 18   56   13   84   58   8    86   
  Melee                    3    | .    .    .    3    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
  234 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 5)
  655 | -10/Materials | Discovered new exit (range 14)
  856 | -10/Materials | Build established: Scavenger-Mutant
 1051 | -10/Materials | Discovered new exit (range 6)
 1532 | -10/Materials | Repaired Imp. Heat Sink
 1559 | -10/Materials | Repaired Ion Engine
 1593 | -10/Materials | Repaired Hvy. Assault Rifle
 1663 | -10/Materials | Entered Mines
 1663 | -10/Mines     | Accompanied by 1 ally
 1688 | -10/Mines     | Met a Derelict bent on vengeance
 1814 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1815 | -10/Mines     | Discovered new exit (range 5)
 1867 | -10/Mines     | Learned location of Mines (-9)
 1876 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2319 | -10/Mines     | Met a Derelict testing a Signal Generator
 2320 | -10/Mines     | Discovered new exit (range 9)
 2459 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2529 | -10/Mines     | Discovered new exit (range 6)
 2565 | -10/Mines     | Excavation squad dispatched
 2565 | -10/Mines     | A large section of the Mines collapsed
 2570 | -10/Mines     | Core integrity fell below 50%
 2596 | -10/Mines     | Lost 4 allies
 2741 | -10/Mines     | Entered Materials
 2741 | -9/Materials  | Accompanied by 2 allies
 2741 | -9/Materials  | Evolved 2 slots: Utility x2
 3537 | -9/Materials  | Build established: Mutant
 3993 | -9/Materials  | Discovered new exit (range 14)
 4130 | -9/Materials  | Discovered new exit (range 10)
 4131 | -9/Materials  | Discovered new exit (range 12)
 5014 | -9/Materials  | Discovered new exit (range 5)
 5079 | -9/Materials  | Discovered new exit (range 16)
 5089 | -9/Materials  | Identified exit to Mines
 5089 | -9/Materials  | Identified exit to Storage
 5169 | -9/Materials  | Repaired Carbon-fiber Leg
 5487 | -9/Materials  | Discovered new exit (range 15)
 5589 | -9/Materials  | Entered Storage
 5589 | -9/Storage    | Accompanied by 2 allies
 6418 | -9/Storage    | Repaired Arm. Wheel
 6718 | -9/Storage    | Used back door to open Recycling access
 6718 | -9/Storage    | Discovered new exit (range 5)
 6724 | -9/Storage    | Entered Recycling
 6730 | -9/Recycling  | Found Scrap Engine
 7156 | -9/Recycling  | Discovered new exit (range 5)
 7305 | -9/Recycling  | Build established: Construct
 7645 | -9/Recycling  | Core integrity fell below 50%
 8042 | -9/Recycling  | Entered Factory
 8042 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 8347 | -7/Factory    | Build established: Mutant
 8442 | -7/Factory    | Search patrols dispatched
 8616 | -7/Factory    | Destroyed 7 combat bots
 8726 | -7/Factory    | Build established: Construct
 8842 | -7/Factory    | Search patrols dispatched
 9642 | -7/Factory    | First assault squad dispatched
 9737 | -7/Factory    | Cargo convoy interrupted
 9745 | -7/Factory    | Core integrity fell below 50%
 9753 | -7/Factory    | Core integrity fell below 20%
 9753 | -7/Factory    | Released all parts (6)
 9755 | -7/Factory    | System corruption reached 10%
 9756 | -7/Factory    | Destroyed by A-27 Freighter with PD Laser

 Last Messages 
---------------
09749_ U-05 Engineer lays Concrete. <x2>
09751_ Flying VTOL-Carbon Exoskeleton destroyed.
09751_ Flying VTOL-Carbon Exoskeleton core
  remains intact and functional.
09751_ Critical hit (Burn: +37).
09752_ U-05 Engineer lays Concrete. <x2>
09753_ Released Cld. Ion-Nuclear Engine.
09753_ Arm. Scrap Engine damaged due to network
  destabilization (-9).
09753_ Released Imp. Titanium Leg.
09753_ Released Hcp. Storage Unit.
09753_ Released Arm. Scrap Engine.
09753_ Released Adv. Targeting Computer.
09753_ Released Flying VTOL-Carbon Exoskeleton.
09753_ Acquired Imp. Titanium Leg.
09754_ M-28 Smith repairs X-57 Shotgunner.
09754_ U-05 Engineer lays Concrete.
09754_ Dropped Imp. Terrain Scanner.
09755_ Acquired Hacking Suite.
09756_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#######/#############+######## |
| ?????????????????????# #   %                       |
| ?????????????????????# # %                         |
| ?????????????????????# #                         % |
| ?????????????????????### %                       % |
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| ??????????????????????##            #### """"""" " |
| ??????????##############   %        #### """"""" " |
| ??????????#    """T""" #            #### """"""" " |
| ??????????#              %   =      ####           |
| ??????????#   """"""        u       ####           |
| ??????????#   """"""       =        ############## |
| ??????????#   """"""    !% m                       |
| ??????????#   """"""      h                        |
| ??????????#                x"""                    |
| ??????????#   """"""     x                         |
| ??????????#   """"""    hp*x|                      |
| ??????????#   """"""   # %px  ###############      |
| ??????????#   """"""   #     ;              #      |
| ??????????#            # i!  #              #      |
| ??????????##############A!!  ;              #      |
| ????????????????????#  !!!!! ;              # !=   |
| ????????????????????#  !]@*  #              #=%!%  |
| ?????????????########+## /   #              #  !   |
| ?????????????#/        #     ;###############!     |
| ?????????????#         #     ;#??????##T ####%     |
| ?????????????# """ """ #     #########             |
| ?????????????# """ """ +     #       #             |
| ?????????????# """ """ #     #  """" #             |
| ??????????????         #   gg#  """" #         %!^ |
| ??????????????         #  g  #  """" +         % ! |
| ??????????????         # g   #  """" ##########+#+ |
| ?????????????#######+###   % #  """" #??##   [!%!= |
| ???????????????????????#i    #* """" #??## !       |
| ???????????????????????#     #  """" #???#       " |
| ???????????????????????#     +       #???#       " |
| ???????????????????????#     #       #???#         |
| ???????????????????????#     #       #???#         |
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| ???????????????????????????# # """   #???#    """  |
| ???????????????????????????# # "R    #??##  """""  |
| ???????????????????????????# # """   #??##  """""  |
| ???????????????????????????# # """   #??##         |
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| ???????????????????????????? #########??########## |
| ???????????????????????????? #??????????########## |
| ???????????????????????????? ????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Evasion (%)                45
Targeting Accuracy         8
Particle Charging          15
Authchip Count             3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
   Cld. Ion Engine | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityTrapVibroblade
  Manual?         0
Play Time         01:35:22
  Cumulative      177.1 hours
  Start           2024.05.08 @ 19:43:29
  End             2024.05.08 @ 21:20:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          56
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a3d9ff87-4798-4ef2-b64e-edb6cab8f8b7