Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 15:05:03 Player: N00Bk1llr Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (183) 915 Value Destroyed (4923) 4923 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 10448 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 76 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 216/300 Energy 54/100 System Corruption 0% Temperature Critical (645) Movement Core (1000) Ox19 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Light Deuterium Engine Cryofiber Web Seismic Detector Recoil Stabilizer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Restoration Module Phase Cannon Advanced EMP Blaster Proton Missile Launcher Proton Missile Launcher Makeshift Hammer Chainsword Makeshift Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Weapon Shielding Light Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Deuterium Engine Cryofiber Web Seismic Detector Recoil Stabilizer Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Restoration Module Phase Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Proton Missile Launcher Proton Missile Launcher Makeshift Hammer Chainsword Makeshift Axe Self-destruct Interrupter [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 2 | . . . 1 . 1 . . . . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 98 | 6 6 6 17 1 44 4 4 5 1 4 Power 7 | 1 . 2 2 . 2 . . . . . Engine 5 | 1 . 1 2 . 1 . . . . . Core 2 | . . 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . 2 6 1 14 1 2 1 . . Treads 23 | 2 . 2 6 1 8 1 2 1 . . Leg 6 | . . . . . 6 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 4 1 4 . 13 1 . 3 . 2 Device 8 | . 1 1 . . 4 1 . . . 1 Storage 6 | 1 2 . 1 . 1 . . 1 . . Processor 1 | . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection 14 | . 1 . 2 . 8 . . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 33 | 2 2 1 5 . 15 2 2 1 1 2 Energy Gun 3 | 1 . . . . 1 . . . 1 . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 9 | 1 2 1 . . 4 1 . . . . Ballistic Cannon 13 | . . . 4 . 6 . 2 . . 1 Launcher 7 | . . . 1 . 4 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . . 1 . Parts Lost 48 | . . 5 2 . 25 . 2 5 . 9 Power 5 | . . 1 1 . 2 . . . . 1 Propulsion 16 | . . 2 . . 8 . 1 1 . 4 Utility 17 | . . 1 1 . 8 . . 3 . 4 Weapon 10 | . . 1 . . 7 . 1 1 . . Highest Loss Streak 9 | . . 5 2 . 8 . 1 3 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 98 93 100 94 100 98 96 79 74 Engine 7 | . 14 11 9 11 3 7 7 7 7 6 Core 1 | . . 1 1 . 4 . . . . . Treads 27 | . 28 27 30 33 21 30 29 27 30 29 Device 6 | . . 1 1 . 6 14 15 9 7 6 Storage 10 | . 14 14 16 11 8 7 7 7 7 7 Processor 1 | . . . 7 11 . . . . . . Protection 10 | . 8 12 3 11 16 7 7 10 15 14 Energy Gun 2 | . 4 . . . 2 7 1 . 5 6 Ballistic Gun 7 | . 23 27 4 . 5 7 7 7 1 . Ballistic Cannon 11 | . . . 16 22 18 8 12 11 1 . Launcher 2 | . . . . . . 5 7 10 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 14 52 52 60 59 74 77 79 79 77 74 Greatest Support 93 | 40 40 40 60 60 64 84 87 93 93 93 Greatest Overweight (x) 19 | 1 1 1 1 . 17 . 1 1 . 19 Average Overweight (x) . | . . 1 . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 19 20 20 20 20 20 Most Carried 20 | 4 12 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 8 16 19 20 18 18 19 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 12 17 20 20 19 20 20 17 20 17 Class Distribution -------------------- 53% | Scavenger-Tank 29% | Mutant 8% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 5092 | 186 284 257 1056 230 2069 184 363 453 10 . Remotely . | . . . . . . . . . . . Salvage Created 5724 | . 399 412 1338 374 1779 147 594 681 . . Parts 356 | . 27 28 105 12 135 7 21 21 . . Haulers Intercepted 9 | . 1 . 4 . 4 . . . . . Recyclers Shooed 4 | . . 1 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 18 14 . . Prevented 11 | . . . . . . . 4 7 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 122 | . 8 9 28 6 40 5 10 16 . . Guns 46 | . 8 9 6 . 13 3 4 3 . . Cannons 63 | . . . 22 6 24 2 2 7 . . AOE 13 | . . . . . 3 . 4 6 . . Classes Destroyed 17 | . 6 1 4 2 4 . . . . . Worker 11 | . 2 . 4 . 5 . . . . . Builder 13 | . . . 3 . 9 1 . . . . Tunneler 2 | . . . 1 . 1 . . . . . Hauler 9 | . 1 . 4 . 4 . . . . . Recycler 10 | . . 2 2 4 2 . . . . . Mechanic 2 | . . . 1 . 1 . . . . . Operator 7 | . 2 . 3 . 2 . . . . . Watcher 10 | . 2 . 4 . 4 . . . . . Swarmer 34 | . 5 5 10 . 6 4 . 4 . . Grunt 61 | . 3 4 11 4 22 . 7 10 . . Brawler 3 | . . . . . 1 . 1 1 . . Duelist 3 | . . . . . 1 . 1 1 . . Sentry 16 | . . . 7 . 8 . 1 . . . Demolisher 1 | . . . . 1 . . . . . . Hunter 2 | . . . . . 1 1 . . . . Heavy 1 | . . . . . 1 . . . . . Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 10 | . 3 5 8 2 10 4 4 4 . . Combat Bots Only 7 | . 3 5 7 2 7 4 4 4 . . Max Kills in Single Turn 3 | . 2 1 2 1 3 2 2 2 . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . . . 1 . 1 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 697 | . 31 96 125 17 264 30 26 54 . 54 Missed 184 | . 8 29 40 4 76 7 8 7 . 5 Damage Taken 8622 | . 208 724 893 229 3336 302 392 807 . 1731 Core 1457 | . 6 210 121 17 402 12 58 83 . 548 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 460 | . 10 42 . . 209 . . . . 199 Regen/Repaired (Parts) 746 | . . . 224 . 334 3 . . 185 . Core Remaining (%) 51 | 100 . 13 . 65 26 . . . . . Volleys Fired 405 | . 31 46 94 25 147 16 15 25 . 6 Largest 4 | . 2 2 2 2 3 3 4 4 . 2 Hottest 250 | . 70 46 78 78 159 136 175 160 . 250 Shots Fired 983 | . 62 92 187 50 405 47 50 82 . 8 Gun 387 | . 62 92 52 . 96 31 25 25 . 4 Cannon 562 | . . . 134 50 301 15 15 43 . 4 Launcher 34 | . . . 1 . 8 1 10 14 . . Special . | . . . . . . . . . . . Kinetic 889 | . 56 92 186 50 375 30 30 68 . 2 Thermal 60 | . 6 . . . 22 16 10 . . 6 Explosive 9 | . . . 1 . 8 . . . . . Electromagnetic 25 | . . . . . . 1 10 14 . . Robot Hit Streak 14 | . 6 7 14 9 14 11 8 11 . 2 Robot Miss Streak 20 | . 6 4 3 3 6 2 4 4 . 20 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 522 | . 32 45 106 34 200 31 30 40 . 4 Core Hits 266 | . 19 15 53 10 105 12 23 28 . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 26 | . 2 . 3 5 8 4 2 2 . . Burn 3 | . 1 . . . . 2 . . . . Destroy 1 | . 1 . . . . . . . . . Blast 22 | . . . 3 5 8 2 2 2 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12610 | . 455 558 2342 638 5264 626 1122 1437 . 168 Guns 3391 | . 455 558 435 . 933 361 325 223 . 101 Cannons 7015 | . . . 1703 638 3535 227 251 594 . 67 Explosions 2157 | . . . 162 . 791 38 546 620 . . Melee . | . . . . . . . . . . . Ramming 47 | . . . 42 . 5 . . . . . Kinetic 9715 | . 406 558 2138 638 4278 387 458 817 . 35 Thermal 774 | . 49 . 83 . 190 201 118 . . 133 Explosive 870 | . . . 79 . 791 . . . . . Electromagnetic 1204 | . . . . . . 38 546 620 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 183 | . . . 41 19 84 9 14 9 . 7 Projectiles 108 | . . . 33 19 36 9 . 4 . 7 Explosions 75 | . . . 8 . 48 . 14 5 . . Melee . | . . . . . . . . . . . Knockbacks 58 | . . . 14 5 33 2 . 4 . . Impact . | . . . . . . . . . . . Kinetic 54 | . . . 12 5 31 2 . 4 . . Secondary 4 | . . . 2 . 2 . . . . . Self-Inflicted Damage 70 | . . . . . . . 18 52 . . Shots 7 | . . . . . . . 2 5 . . Rammed 5 | . . . 4 . 1 . . . . . Targets Rammed 6 | . . . 4 . 2 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 718 | . 45 22 60 159 371 176 266 282 . 718 Average Temperature 71 | . 14 6 10 43 75 63 114 119 . 430 Received Heat Transfer 2514 | . 60 285 153 99 1035 . 171 270 . 441 Effects 11 | . . . . . 2 . . . . 9 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . 2 Interference 3 | . . . . . 2 . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 1 1 1 . 1 2 . . . . Heat Transferred 1666 | . 222 . 100 . 407 592 259 . . 86 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 994 | . 231 140 527 364 994 654 . . . . Initial 447 | . . 31 31 205 5 447 . . . . Average 265 | . 108 53 184 201 418 563 . . . . Maximum Alert Level 3 | . 1 . 2 1 3 2 . . . . Low Security (%) 54 | 100 93 100 63 54 27 . . . . . Level 1 21 | . 6 . 30 45 26 . . . . . Level 2 17 | . . . 5 . 30 100 . . . . Level 3 5 | . . . . . 15 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 3 . 5 . 8 3 . . . . Investigation 8 | . 1 . 2 . 3 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 9 | . 2 . 3 . 4 . . . . . Assault 2 | . . . . . 1 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 7 | . . . 4 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 186 | . 19 10 42 6 67 12 11 16 . 3 Peak Tracking Total 8 | . 6 3 6 2 8 4 5 4 . 3 Tactical Retreats 9 | . 3 2 1 . 2 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . 2 . . 1 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 15 | . 12 . . . 3 . . . . . Reused 7 | . 7 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 7 | . 7 . . . . . . . . . Most Traps Carried 5 | . . 5 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 16 | . 1 . 3 . 11 . 1 . . . Max in Single Turn 2 | . 1 . 2 . 2 . 1 . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 35 | . 6 1 11 . 11 5 1 . . . Terminals 22 | . 6 . 7 . 7 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . . . 2 . 1 1 . . . . Recycling Units 3 | . . . 2 . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 104 | . 23 1 37 . 29 13 1 . . . Successful 56 | . 14 1 22 . 11 7 1 . . . Failed 48 | . 9 . 15 . 18 6 . . . . Catastrophic 10 | . 1 . 2 . 5 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 52 | . 6 . 20 . 18 1 . . 7 . Terminals 77 | . 23 . 26 . 22 6 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 12 | . . . 7 . 2 3 . . . . Recycling Units 6 | . . . 4 . 2 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Terminal Hacks 32 | . 13 1 11 . 4 2 1 . . . Record 1 | . 1 . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . Open Door 2 | . . 1 . . . . 1 . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 6 | . 3 . 2 . 1 . . . . . Reprogram Traps 3 | . 2 . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . 1 1 . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 10 | . . . 6 . 2 2 . . . . Scan Component 5 | . . . 3 . 1 1 . . . . Repair 5 | . . . 3 . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 12 | . 1 . 5 . 5 1 . . . . Terminals 8 | . 1 . 3 . 3 1 . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 6 | . 1 . 1 . 3 1 . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . Reject 2 | . . . 1 . 1 . . . . . Mask 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Jam 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 5 . 10 . 9 4 . . . . Full Trace Events 6 | . . . 2 . 2 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built 3 | . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . 3 . 1 1 . . . . Time 154 | . . . 84 . 26 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 9 | . . . . 1 . 3 1 . 4 . Largest Group 4 | . . . . 1 1 3 1 . 4 . Highest-Rated Group 154 | . . . . 31 31 90 30 . 154 . Highest-Rated Ally 40 | . . . . 31 31 30 30 . 40 . Total Orders . | . . . . . . . . . . . Ally Attacks 21 | . . . . . 11 8 2 . . . Total Damage 321 | . . . . . 105 216 . . . . Kills 2 | . . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . . 2 . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 14292 | 72 1272 960 1911 877 3302 419 1864 1772 1381 462 Spaces Moved 6941 | 40 600 335 896 449 1146 210 1151 975 862 277 Core 7 | 5 . . . . 1 . . . . 1 Treads 6798 | 35 600 335 896 449 1009 210 1151 975 862 276 Legs 136 | . . . . . 136 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 152 152 152 156 156 Average Speed 181 | 151 191 240 171 160 237 152 154 173 156 159 Slowest Speed 1000 | 160 240 240 240 160 900 152 230 235 156 1000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 68 | 3 88 70 73 99 95 7 98 99 90 28 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . . . 3 . Known Exits Taken 4 | . 1 . 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 . 1 . . 1 . 1 1 1 . Scrap Searched 11 | . . 2 . 2 . . 3 2 2 . Spaces Dug 12 | . . . 2 . 9 . . 1 . . Terrain Destroyed 224 | . . . 61 4 120 4 17 17 . 1 Melee . | . . . . . . . . . . . Projectile 135 | . . . 11 4 91 4 7 17 . 1 AOE 89 | . . . 50 . 29 . 10 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total 7868 | 49 668 400 1085 558 1430 279 1206 1005 900 288 Wait 239 | . . 5 31 82 25 46 20 1 29 . Move 6931 | 39 599 334 895 448 1145 209 1150 974 861 277 Hop . | . . . . . . . . . . . Pick Up 107 | 4 18 8 20 1 42 4 6 . 4 . Fast Attach 41 | 6 2 1 9 . 19 . 1 2 1 . Attach 31 | . 1 4 . . 16 2 2 3 . 3 Detach 2 | . 1 . 1 . . . . . . . Swap 26 | . 3 1 8 1 9 2 1 . . 1 Drop 75 | . 13 1 23 1 25 . 6 . 5 1 Fire 405 | . 31 46 94 25 147 16 15 25 . 6 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . . . 4 . 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . . 5 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 12) 410 | -10/Materials | Discovered new exit (range 5) 560 | -10/Materials | Identified exit to Mines 706 | -10/Materials | Discovered new exit (range 6) 1345 | -10/Materials | Entered Mines 1491 | -10/Mines | Discovered new exit (range 9) 1510 | -10/Mines | Found a hidden stash of uninstalled traps 1832 | -10/Mines | Learned 2 Materials zone layouts 1893 | -10/Mines | Found the Drone Emporium 1906 | -10/Mines | Found Prototype Device 2157 | -10/Mines | Core integrity fell below 50% 2198 | -10/Mines | Core integrity fell below 20% 2219 | -10/Mines | Lost 5 parts (1p2n1u1w) 2278 | -10/Mines | Learned location of Zion (-7) 2285 | -10/Mines | Discovered new exit (range 8) 2305 | -10/Mines | Entered Materials 2305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2306 | -9/Materials | Identified exit to Materials 2790 | -9/Materials | Identified exit to Mines 2891 | -9/Materials | Repaired Lgt. Treads? 3170 | -9/Materials | Repaired Lgt. Treads 3216 | -9/Materials | Destroyed 7 combat bots 3419 | -9/Materials | Repaired Imp. Light Cannon 3695 | -9/Materials | Discovered exit to Materials (range 16) 4216 | -9/Materials | Entered Mines 4264 | -9/Mines | Assembled infested the area 4404 | -9/Mines | Build established: Scavenger-Mutant 4640 | -9/Mines | Learned Materials interactive machine intel 4885 | -9/Mines | Discovered exit to Materials (range 5) 4944 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4947 | -9/Mines | Received a Mining Laser from a helpful Derelict 4999 | -9/Mines | Discovered exit to Materials (range 9) 5093 | -9/Mines | Entered Materials 5093 | -8/Materials | Accompanied by 1 ally 5093 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5094 | -8/Materials | Loaded intel: 19 interactive machine locations 5599 | -8/Materials | Build established: Tank 6007 | -8/Materials | Lost 6 parts (3n2u1w) 6017 | -8/Materials | Destroyed 7 combat bots 6092 | -8/Materials | Lost 8 parts (1p2n5w) 6142 | -8/Materials | Core integrity fell below 50% 6324 | -8/Materials | Discovered new exit (range 9) 6752 | -8/Materials | Build established: Scavenger-Tank 6860 | -8/Materials | Repaired Hcp. Storage Unit? 7441 | -8/Materials | Discovered new exit (range 8) 7856 | -8/Materials | Discovered new exit (range 11) 7956 | -8/Materials | Lost 3 parts (1p2u) 8293 | -8/Materials | First assault squad dispatched 8395 | -8/Materials | Entered Factory 8395 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8655 | -7/Factory | Identified exit to Storage 8655 | -7/Factory | Identified exit to Lower Caves 8714 | -7/Factory | Fabricated L-41 Fighter (x3) 8786 | -7/Factory | Repaired System Restoration Module? 8795 | -7/Factory | First assault squad dispatched 8814 | -7/Factory | Entered Lower Caves 8814 | -7/Lower Caves | Accompanied by 1 ally 9245 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9584 | -7/Lower Caves | Discovered new exit (range 8) 9715 | -7/Lower Caves | Encountered a Warlord checkpoint 10100 | -7/Lower Caves | Learned Factory stockpile data 10106 | -7/Lower Caves | Learned Factory stockpile data 10678 | -7/Lower Caves | Entered another Lower Caves area 10694 | -7/Lower Caves | Discovered new exit (range 6) 11090 | -7/Lower Caves | Encountered a Warlord checkpoint 11502 | -7/Lower Caves | Discovered new exit (range 6) 11671 | -7/Lower Caves | Lost 3 parts (2u1w) 11924 | -7/Lower Caves | Learned Factory stockpile data 12450 | -7/Lower Caves | Entered Zion 12534 | -7/Zion | Given A8's code to call for help 12580 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12591 | -7/Zion | Discovered new exit (range 16) 12659 | -7/Zion | Found Prototype Energy Gun 12659 | -7/Zion | Identified Storm Laser 12891 | -7/Zion | Learned location of Recycling (-7) 12978 | -7/Zion | Learned location of Extension (-5) 13165 | -7/Zion | Learned location of Storage (-7) 13425 | -7/Zion | Received a hallucinogenic algorithm 13659 | -7/Zion | Imprinted 13661 | -7/Zion | Declared Zion's savior 13799 | -7/Zion | Opened final containment barrier to the Deep Caves 13823 | -7/Zion | Discovered new exit (range 5) 13826 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13831 | -7/Zion | Entered Deep Caves 13831 | -7/Deep Caves | Accompanied by 4 allies 14260 | -7/Deep Caves | Attacked by Z-Imprinter 14280 | -7/Deep Caves | Core integrity fell below 50% 14293 | -7/Deep Caves | Core integrity fell below 20% 14294 | -7/Deep Caves | Core destroyed Last Messages --------------- 14277_ Imp. Propulsion Shielding destroyed. 14280_ Overheating: Core damaged (-77). 14281_ Dropped Storm Laser. 14281_ Lgt. Treads destroyed. 14283_ Power failure, Cld. Ion Engine shutdown. 14283_ Imp. Weapon Shielding destroyed. 14283_ Med. Treads destroyed. 14285_ Overheating: Energy bleed (-8). 14286_ Adv. Treads broken. 14286_ Overheating: Short circuit. 14286_ Destroyed Prototype Hover Unit. 14288_ Magnetic Acceleration Cannon broken. 14288_ Overheating: Short circuit. 14288_ Cld. Ion Engine destroyed. 14289_ Overheating: System interference. 14289_ Hvy. Plasma Cannon temporarily disabled. 14290_ Overheating: Energy bleed (-5). 14292_ Broken Adv. Treads destroyed. 14293_ Overheating: Matter decay (-72). 14294_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????###########??????????????????????????? | | ???????????? ??????????????????????????? | | ??????????? ?????###?????????????????# | | ??????????? ###### ##?????######?????# | | ?????????? ;; ; #???### ##???## | | ?????????? ##### #???# | | ?????????? @[ #???# | | ?????????? #???# | | ?????????? ##???# | | ??????????? z #????## | | ??????????? """""" I ##????# | | ???????????????""""" ###### | | ?????????????????""" | | ?????????????????""" | | ????????????????? | | ?????????????????""" #### | | ?????????????????""" ###??# | | ??????????????????"" ##????# | | ???????????????????" #?????? | | ??????????????????? ##????? | | ????????????????????? #????? | | ??????????????????????? #????? | | ?????????????????????????? #????? | | ?????????????????????????? ##????? | | ?????????????????????????? ##????? | | ?????????????????????????? #????? | | ?????????????????????????? #????? | | ?????????????????????????? ##????? | | ?????????????????????????? ##?????? | | ?????????????????????????? ##?????? | | ?????????????????????????? ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 480 Matter Stores 470 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed TiamatShrapnelWell Manual? 0 Play Time 01:18:02 Cumulative 42.7 hours Start 2024.04.11 @ 13:44:37 End 2024.04.11 @ 15:05:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 52 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f55a3b5c-3aa8-447f-bf3f-5191ff071f69