Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.13 @ 15:02:49 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1709) 1709 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4892 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 512/700 Matter 250/300 Energy 450/450 System Corruption 3% Temperature Cool (15) Movement Treading (210) Location -7/Factory Parts ------- > --- POWER (2) -------- Multi-Deuterium Engine > --- PROPULSION (3) --- Treaded Aluminum-Gravmag Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Small Storage Unit Transport Network Coupler Improved Light Armor Plating > --- WEAPON (2) ------- Prc. Electro Shock Construct/G Accelerated Assault Construct/C > --- INVENTORY (8) ---- Improved Light Armor Plating Improved Light Armor Plating EMP Blaster Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Multi-Deuterium Engine > --- PROPULSION ------- Treaded Aluminum-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Small Storage Unit Transport Network Coupler Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Prc. Electro Shock Construct/G Accelerated Assault Construct/C > --- INVENTORY -------- Armored Wheel Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating EMP Blaster Mini Grenade Launcher Heavy Hammer [Rating: 49] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Constructs Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . . 3 Weapon . | . . . . . . . Parts Attached 31 | . . 4 2 14 2 9 Power 2 | . . 1 . 1 . . Engine 2 | . . 1 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . . 1 1 5 . . Treads 4 | . . . . 4 . . Leg 3 | . . 1 1 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . . 1 1 2 1 8 Device 5 | . . 1 . 1 1 2 Storage 1 | . . . 1 . . . Processor 3 | . . . . 1 . 2 Hackware . | . . . . . . . Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 9 | . . 1 . 6 1 1 Energy Gun 6 | . . 1 . 5 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 8 | . . 1 1 3 1 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . 1 1 . Utility 2 | . . . . . . 2 Weapon 3 | . . . 1 2 . . Highest Loss Streak 1 | . . 1 1 1 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 76 | . 85 96 97 96 67 55 Engine 10 | . 14 13 11 11 11 7 Treads 9 | . . . . 26 12 2 Leg 9 | . 28 28 33 5 . 4 Hover 1 | . . . . . 6 . Device 10 | . . 11 11 11 11 11 Storage 11 | . 14 14 21 11 11 7 Processor 2 | . . . . 10 . 2 Protection 2 | . . . . . . 8 Energy Gun 8 | . 14 14 11 19 5 . Ballistic Gun 6 | . 14 14 9 . 7 4 Ballistic Cannon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 37 | 13 13 22 24 23 21 37 Greatest Support 61 | 20 20 25 35 60 60 61 Greatest Overweight (x) 1 | . . . . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 8 Most Carried 8 | 5 5 8 8 8 8 8 Average Carried 5 | 4 3 6 7 7 3 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 3 5 8 8 8 5 5 Scrap Engine Consumption 56 | . . . . . 35 21 Constructs Created 6 | . . . . . 4 2 Constructs Modified 10 | . . . . . 5 5 Class Distribution -------------------- 45% | Construct 29% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Jun Mat Min Mat Sto Rec Fac Matter Collected 870 | 200 . 106 14 174 75 301 Remotely . | . . . . . . . Salvage Created 2387 | . . 269 51 970 350 747 Parts 137 | . . 12 4 64 19 38 Haulers Intercepted 8 | . . . . 5 . 3 Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 44 | . . 9 3 14 5 13 Melee 1 | . . . . . 1 . Guns 33 | . . 9 3 12 4 5 Cannons 6 | . . . . . . 6 AOE 4 | . . . . 2 . 2 Classes Destroyed 10 | . . 2 . 6 2 . Worker 5 | . . . . 2 . 3 Builder 3 | . . . . 3 . . Hauler 8 | . . . . 5 . 3 Recycler 1 | . . . . . 1 . Watcher 1 | . . . . 1 . . Swarmer 13 | . . 5 3 2 . 3 Grunt 15 | . . 4 . 6 . 5 Brawler 1 | . . . . 1 . . Sentry 11 | . . . . 5 4 2 Programmer 4 | . . . . . 1 3 Best Kill Streak 9 | . . 3 3 7 2 9 Combat Bots Only 5 | . . 3 3 4 1 5 Max Kills in Single Turn 3 | . . 2 1 1 1 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . 1 . 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Damage Taken 3221 | . . 316 269 644 331 1661 Core 512 | . . 51 64 100 109 188 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 411 | . . . . . 76 335 Core Remaining (%) 70 | 100 . 79 . . 31 . Volleys Fired 178 | . . 22 11 46 17 82 Largest 2 | . . 2 2 2 2 2 Hottest 140 | . . 95 95 140 57 85 Shots Fired 260 | . . 44 22 82 19 93 Gun 202 | . . 44 22 82 19 35 Cannon 55 | . . . . . . 55 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 113 | . . 22 11 . 2 78 Thermal 62 | . . 22 11 29 . . Explosive . | . . . . . . . Electromagnetic 85 | . . . . 53 17 15 Robot Hit Streak 15 | . . 12 4 15 5 8 Robot Miss Streak 7 | . . 3 4 3 2 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 186 | . . 30 11 69 17 59 Core Hits 106 | . . 13 4 40 11 38 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . . . . 1 . 2 Burn 1 | . . . . 1 . . Destroy 2 | . . . . . . 2 Melee Attacks 5 | . . . . . 5 . Impact 5 | . . . . . 5 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3924 | . . 436 175 1302 318 1693 Guns 2476 | . . 436 175 1199 245 421 Cannons 844 | . . . . . . 844 Explosions 500 | . . . . 103 . 397 Melee 73 | . . . . . 73 . Ramming 31 | . . . . . . 31 Kinetic 1379 | . . 196 82 . 10 1091 Thermal 922 | . . 240 93 477 . 112 Explosive . | . . . . . . . Electromagnetic 1519 | . . . . 825 235 459 Impact 73 | . . . . . 73 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 1 3 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . 13 5 Message Errors 7 | . . . . . 6 1 Matter Fused 3 | . . . . . 3 . Energy Discharges 3 | . . . . . 2 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 51 | . . . . . . 51 Projectiles 27 | . . . . . . 27 Explosions 24 | . . . . . . 24 Melee . | . . . . . . . Knockbacks 10 | . . . . . . 10 Impact . | . . . . . . . Kinetic 8 | . . . . . . 8 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 140 | . . . . 140 . . Shots 4 | . . . . 4 . . Rammed 4 | . . . . 1 1 2 Targets Rammed 11 | . . . . 1 1 9 Kicked 6 | . . . . . . 6 Crushed 1 | . . . . . . 1 Highest Temperature 124 | . . 85 . 124 36 108 Average Temperature 27 | . . 35 . 37 14 24 Received Heat Transfer 774 | . . 153 87 213 63 258 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . 1 2 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 2 . . Heat Transferred 1783 | . . 459 148 976 . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 4 . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Peak Influence 464 | . 27 266 168 436 295 464 Initial 216 | . . 10 25 70 169 216 Average 176 | . 3 124 74 190 147 290 Maximum Alert Level 2 | . . 1 . 2 1 2 Low Security (%) 62 | 100 100 95 100 74 66 13 Level 1 33 | . . 4 . 16 33 79 Level 2 3 | . . . . 9 . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 2 1 . 7 Investigation 3 | . . . 1 1 . 1 Extermination 3 | . . . . . . 3 Reinforcement 5 | . 1 . 1 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Distress Signals 5 | . . . 2 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 2 10 9 17 5 22 Peak Tracking Total 6 | . 2 3 5 6 1 4 Tactical Retreats 3 | . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Jun Mat Min Mat Sto Rec Fac Machines Disabled 8 | . . 2 1 5 . . Max in Single Turn 2 | . . 1 1 2 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Machines Accessed 15 | . 1 1 1 4 6 2 Terminals 9 | . 1 1 1 4 2 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 6 3 2 7 10 5 Successful 16 | . 2 1 1 3 5 4 Failed 17 | . 4 2 1 4 5 1 Catastrophic 4 | . . 1 1 2 . . Database Lockouts . | . . . . . . . Manual 24 | . 6 3 2 2 10 1 Terminals 23 | . 6 3 2 7 5 . Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . . . . . 3 Recycling Units 5 | . . . . . 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 1 1 3 1 . Robot Analysis 3 | . 2 1 . . . . Open Door 3 | . . . . 3 . . Branch Access Points 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . . . 4 1 Terminals . | . . . . . . . Fabricators 1 | . . . . . . 1 Haulers 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Tunnel 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 1 3 2 2 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 18 | . . . . . . 18 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Jun Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . 4 . . . . Total Damage 62 | . . 62 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Jun Mat Min Mat Sto Rec Fac Turns Passed 3429 | 2 193 537 162 648 1024 863 Spaces Moved 1775 | 1 160 370 104 299 522 319 Core . | . . . . . . . Treads 551 | . . . . 228 230 93 Legs 939 | 1 160 370 104 71 7 226 Wheels . | . . . . . . . Hover 285 | . . . . . 285 . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 160 181 Average Speed 156 | 120 120 120 120 152 182 189 Slowest Speed 219 | 120 120 120 120 190 219 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 38 82 17 56 89 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . . 1 . . 4 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . . . . 20 . 13 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 27 | . . . . 20 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Total 2164 | 3 161 417 119 413 575 476 Wait 100 | . . 21 . 21 13 45 Move 1769 | . 159 369 103 298 521 319 Hop . | . . . . . . . Pick Up 23 | . 2 1 2 13 1 4 Fast Attach 18 | . . 2 1 8 1 6 Attach 8 | . . . 1 4 1 2 Detach 11 | . . . . 1 6 4 Swap 5 | . . 2 . 2 . 1 Drop 36 | 3 . . 1 19 9 4 Fire 178 | . . 22 11 46 17 82 Melee 5 | . . . . . 5 . Ram 1 | . . . . . 1 . Kick 6 | . . . . . . 6 Crush 4 | . . . . 1 . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 0) 3 | -11/Junkyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 12) 196 | -10/Materials | Entered Mines 201 | -10/Mines | Escorted by a lone wolf Derelict 221 | -10/Mines | Learned location of Storage (-9) 566 | -10/Mines | Discovered new exit (range 10) 597 | -10/Mines | Build established: Scavenger-Mutant 634 | -10/Mines | Discovered new exit (range 11) 733 | -10/Mines | Entered Materials 733 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Identified exit to Mines 855 | -9/Materials | Identified exit to Storage 895 | -9/Materials | Entered Storage 1199 | -9/Storage | Used back door to open Recycling access 1199 | -9/Storage | Discovered new exit (range 5) 1432 | -9/Storage | Build established: Mutant 1543 | -9/Storage | Entered Recycling 1544 | -9/Recycling | Found Scrap Engine 1850 | -9/Recycling | Core integrity fell below 50% 1913 | -9/Recycling | Discovered new exit (range 14) 2154 | -9/Recycling | Build established: Construct 2567 | -9/Recycling | Entered Factory 2567 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 2750 | -7/Factory | Repaired Corrupted Transport Network Coupler 3430 | -7/Factory | Self-destructed Last Messages --------------- 03381_ Destroyed Imp. Hover Unit. 03387_ S-27 Virus destroyed. 03397_ Scrap Engine modifies Multi-Ion Engine: Storage +210 Renamed Deuterium-Ion Engine. 03406_ Scrap Engine modifies Deuterium-Ion Engine: Storage -216, Supply +6 Renamed Multi-Deuterium Engine. 03408_ P-70 Sage knocked back. 03414_ Destroyed Hpw. Shock Rifle. 03415_ System corrupted: Imp. Light Armor Plating rejected. 03416_ Acquired Imp. Light Armor Plating. 03419_ Dropped Imp. Light Armor Plating. 03420_ Arm. Scrap Engine consumes Imp. Light Armor Plating. 03422_ Dropped Arm. Wheel. 03422_ P-60 Hacker resets P-70 Sage, system corruption cleaned. 03423_ Arm. Scrap Engine consumes Arm. Wheel. 03424_ Imp. Light Armor Plating destroyed. 03427_ R-06 Scavenger collects Corrupted VTOL Module. 03427_ R-06 Scavenger collects Coolant Injector. Map ----- +----------------------------------------------------+ | # ##??# #??## # """" #??? | | ##### #???# #???####### """" #??? | | #???# #???# #?????????# """" #??? | | #???##############???# #?????????# ? #??? | | ##????????????????????# #?????????###?######??? | | ??????????????????????# #?????????????????????? | | ??????????????????????# !%=#?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????##=%%=##????????????????????? | | ?????????????????????## [ #?????????????????????? | | ?????????????????????## #?????????????????????? | | ???????#?????????????## #?????????????????????? | | ???????# "???????######r##+####??????????????????? | | ???????? ""??????# % #??????????????????? | | ?????????? ?????# #??????????????????? | | ??????????? ????# #??????????????????? | | ????#########+##?# #??????????????????? | | ????# # #??????????????????? | | ?????? ! # #??????????????????? | | ?????????" """ p%! #??????????????????? | | ?????????" """ #= #??????????????????? | | ?????????" """ # ###????????????????? | | ????????? ?# ; #????????????????? | | ????????"" """ ?# #??????????????????? | | ????????"" """ ??# @ p#??????????????????? | | ????????"" """ ??###########;##??????????????????? | | ??????????? ???????????????#???????????????????? | | ???????????"""???????????????????????????????????? | | ???????????""????????????????????????????????????? | | ????????????"????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 666 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 300 Resistance: EX 25 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingCloakGun Manual? 0 Play Time 00:23:59 Cumulative 263.4 hours Start 2023.11.13 @ 14:39:21 End 2023.11.13 @ 15:02:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 339 Rogue 339 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 84 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b003d111-b30e-402c-a94d-8ac2760dc879