Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.28 @ 23:49:53 Player: Noursicus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (976) 976 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 5554 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -19 Cogmind --------- Core Integrity 824/850 Matter 170/300 Energy 18/160 System Corruption 0% Temperature Critical (620) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Fusion Compressor > --- PROPULSION (3) --- Light Treads Armored Treads Medium Treads > --- UTILITY (6) ------ Small Storage Unit Visual Processing Unit Improved Sensor Array Particle Charger Hardened Heavy Armor Plating > --- WEAPON (3) ------- Arc Projector Arc Projector > --- INVENTORY (8) ---- Advanced Weight Redist. System Advanced Targeting Computer Transmission Jammer Core Shielding Improved Shield Generator Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Particle Charger Hardened Heavy Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Flak Gun > --- INVENTORY -------- Advanced Weight Redist. System Advanced Targeting Computer Transmission Jammer Core Shielding Improved Shield Generator Axe [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 2 | . . 1 . . . . 1 . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . . . . . 2 . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 30 | 6 1 5 . 1 . 8 4 5 Power 5 | 1 . 1 . . . 1 1 1 Engine 3 | 1 . 1 . . . 1 . . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 6 | 2 . 2 . . . . 2 . Treads 6 | 2 . 2 . . . . 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 7 | 1 1 . . . . 4 . 1 Device 4 | . 1 . . . . 3 . . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 12 | 2 . 2 . 1 . 3 1 3 Energy Gun 7 | 2 . . . . . 2 . 3 Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 1 | . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 4 | . . . . . . . 3 1 Power 2 | . . . . . . . 2 . Propulsion 1 | . . . . . . . 1 . Utility . | . . . . . . . . . Weapon 1 | . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . 2 1 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 4 4 5 6 7 7 6 6 Power 1 | . 1 1 1 1 2 1 . . Propulsion . | . . . 1 1 1 . . . Utility 2 | . . 1 1 1 1 2 4 5 Weapon 2 | 1 1 1 2 2 3 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 9 | 1 . . . . . 2 1 5 Power 1 | . . . . . . 1 . . Propulsion 1 | 1 . . . . . . . . Utility 4 | . . . . . . . . 4 Weapon 3 | . . . . . . 1 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 92 100 100 100 98 90 84 Engine 17 | . 14 22 22 22 22 17 12 . Core 2 | . . . . . . . 5 11 Treads 28 | . 28 28 33 33 33 26 22 20 Device 13 | . 12 11 11 11 11 17 15 13 Storage 9 | . 14 11 11 11 11 9 7 6 Processor 3 | . . . . . . 9 7 6 Energy Gun 8 | . 28 12 . . . 11 15 17 Energy Cannon 2 | . . . . . 11 6 . . Launcher 8 | . . 8 22 21 11 . . . Peak Build Rating 46 | 6 7 12 12 19 19 28 35 46 Average Rating 20 | 4 6 9 12 12 19 26 29 45 On Entrance 15 | . 6 7 12 12 19 19 26 34 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 14 15 20 20 29 29 35 34 51 Greatest Support 71 | 40 40 66 66 66 66 66 71 68 Greatest Overweight (x) 2 | 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | 5 5 6 5 7 7 8 8 8 Average Carried 6 | 2 4 4 5 6 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 5 5 5 7 7 6 8 6 Class Distribution -------------------- 58% | Skirmisher 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 640 | 260 10 . 80 . 80 70 110 30 Remotely . | . . . . . . . . . Salvage Created 1152 | 98 148 . 75 . 147 232 422 30 Parts 73 | 1 18 . 8 . 5 20 21 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 25 | . 6 . 5 . 3 4 6 1 Guns 11 | . 6 . . . . . 5 . Cannons 5 | . . . . . 1 4 . . AOE 8 | . . . 5 . 2 . . 1 Classes Destroyed 11 | 1 3 . 1 . 1 2 3 . Worker 2 | . . . . . 1 1 . . Builder 3 | . . . . . . 1 2 . Recycler 1 | 1 . . . . . . . . Watcher 7 | . 3 . . . . 2 2 . Swarmer 11 | . 5 . 2 . . 3 . 1 Grunt 8 | . 1 . 2 . 2 . 3 . Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . . . 1 . Sentry 1 | . . . . . . . 1 . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | 1 5 . 3 . 4 3 3 1 Combat Bots Only 5 | . 5 . 3 . 3 3 2 1 Max Kills in Single Turn 2 | 1 2 . 2 . 1 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 163 | . 30 7 5 . 6 24 70 21 Missed 39 | . 10 2 1 . 2 8 14 2 Hits 124 | . 20 5 4 . 4 16 56 19 Projectile 124 | . 20 5 4 . 4 16 56 19 Critical Strikes 6 | . 1 . . . . . 4 1 Damage Taken 1247 | . 127 28 50 . 47 129 630 236 Core 112 | . 14 8 . . . 33 31 26 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 371 | . 40 10 15 . 14 41 181 70 Core Remaining (%) 96 | 100 94 . . . 98 94 95 . Volleys Fired 66 | 2 11 . 4 . 6 14 23 6 Largest 3 | 2 2 . 2 . 1 2 3 3 Hottest 165 | 100 100 . 60 . 120 110 138 165 Shots Fired 126 | 4 22 . 8 . 6 18 50 18 Gun 102 | 4 22 . . . . 8 50 18 Cannon 14 | . . . . . 4 10 . . Launcher 10 | . . . 8 . 2 . . . Special . | . . . . . . . . . Kinetic 4 | . . . . . . . 4 . Thermal 40 | 4 22 . . . 4 10 . . Explosive 10 | . . . 8 . 2 . . . Electromagnetic 72 | . . . . . . 8 46 18 Robot Hit Streak 22 | 3 6 . 8 . 6 10 22 9 Robot Miss Streak 4 | . 1 . 1 . . 1 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 3 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 90 | 3 17 . 3 . 6 11 42 8 Core Hits 60 | 2 10 . 8 . 6 9 24 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | 2 3 . . . . . . . Burn 5 | 2 3 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2538 | 38 240 . 445 . 317 316 1033 149 Guns 1272 | 38 240 . . . . 109 794 91 Cannons 352 | . . . . . 145 207 . . Explosions 914 | . . . 445 . 172 . 239 58 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 81 | . . . . . . . 81 . Thermal 722 | 38 240 . . . 145 207 34 58 Explosive 822 | . . . 445 . 172 . 205 . Electromagnetic 913 | . . . . . . 109 713 91 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . 2 . Message Errors 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 101 | . . . 19 . . . 49 33 Projectiles . | . . . . . . . . . Explosions 101 | . . . 19 . . . 49 33 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 108 | . . . 17 . . . 91 . Shots 2 | . . . 1 . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 620 | 78 273 . 24 . 345 116 360 620 Average Temperature 137 | 39 101 . 9 . 184 45 150 331 Received Heat Transfer 336 | . 12 . 24 . 36 9 255 . Effects 9 | . 1 . . . 1 . 2 5 Shutdowns 4 | . . . . . 1 . . 3 Energy Bleed 2 | . 1 . . . . . 1 . Interference 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . Heat Transferred 1900 | 259 925 . . . 320 296 50 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 115 | 5 115 30 89 . 86 69 87 78 Initial 30 | . . 30 . . . . . . Average 19 | . 25 11 49 . 12 10 22 4 Influence Increases 956 | 5 166 . 177 . 86 133 301 88 Destroy 0b10 Robot/C 520 | . 120 . 120 . 60 80 120 20 Destroy 0b10 Robot/NC 65 | 5 15 . . . 5 20 20 . Destroy Leader 114 | . 16 . 20 . 10 24 44 . Allied During Kill 1 | . . . 1 . . . . . Disable Machine 45 | . . . . . . 9 36 . Destroy Structure 91 | . . . 36 . 11 . 36 8 Lose Combat Pursuer 120 | . 15 . . . . . 45 60 Influence Decreases 888 | 5 81 85 177 . 86 133 301 20 Entered New Map 55 | . . 55 . . . . . . Time Decay 774 | 5 81 30 157 . 86 133 272 10 Lost Part 39 | . . . . . . . 29 10 Lost Ally 20 | . . . 20 . . . . . Squads Dispatched 4 | . . . . . . . 3 1 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 49 | . 10 4 5 . 3 11 9 7 Peak Tracking Total 6 | . 6 4 2 . 3 5 5 4 Tactical Retreats 4 | . 1 . . . . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . . . . . . 1 4 . Max in Single Turn 2 | . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 9 | . 1 1 . 5 . . 2 . Terminals 4 | . 1 1 . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 1 1 . 50 . . 4 . Successful 54 | . . 1 . 50 . . 3 . Failed 2 | . 1 . . . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 6 | . 1 1 . . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 54 | . . 1 . 50 . . 3 . Record 49 | . . . . 49 . . . . Prototype ID Bank 1 | . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . Alert Level 2 | . . 1 . . . . 1 . Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . . 2 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 1 . . . . Highest-Rated Group 50 | . . . 50 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . 2 . . . . . Total Damage 21 | . . . 21 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 4031 | . 292 99 328 907 601 595 951 258 Optics 1804 | . . . . . . 595 951 258 Sensors 1783 | . . . . . . 574 951 258 Terrain 2247 | . 292 99 328 907 601 20 . . Jamming 256 | . . . . . . 96 160 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4134 | 83 312 99 328 907 601 595 951 258 Spaces Moved 2213 | 52 172 56 198 563 360 253 420 139 Core 25 | 25 . . . . . . . . Treads 2188 | 27 172 56 198 563 360 253 420 139 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 163 Average Speed 159 | 119 160 160 160 160 160 160 160 163 Slowest Speed 163 | 160 160 160 160 160 160 160 163 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 32 8 46 93 72 21 11 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 130 | . . . 69 . 14 . 39 8 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 130 | . . . 69 . 14 . 39 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 2703 | 68 187 66 201 569 379 426 649 158 Wait 342 | 1 . . . 3 14 132 192 . Move 2205 | 51 171 55 197 562 359 252 419 139 Hop . | . . . . . . . . . Pick Up 36 | 7 4 4 . 2 . 9 7 3 Fast Attach 7 | 2 . . . . . 3 . 2 Attach 23 | 4 1 4 . . . 7 4 3 Detach 1 | . . . . . . . . 1 Swap 5 | . . 1 . 1 . 2 1 . Drop 17 | 1 . 2 . . . 7 3 4 Fire 66 | 2 11 . 4 . 6 14 23 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 13) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 474 | -9/Materials | Discovered new exit (range 13) 495 | -9/Materials | Entered Mines 597 | -9/Mines | Learned location of 1 exit from Proximity Caves 771 | -9/Mines | Discovered new exit (range 15) 816 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 816 | -9/Mines | Discovered new exit (range 5) 823 | -9/Mines | Entered Exiles 823 | -9/Exiles | Accompanied by 1 ally 853 | -9/Exiles | Led the pair of lost Derelicts to a safe place 871 | -9/Exiles | Met 8R-AWN 893 | -9/Exiles | Met EX-HEX 1003 | -9/Exiles | Met EX-DEC 1035 | -9/Exiles | Learned location of Zion (-6) 1110 | -9/Exiles | Discovered new exit (range 14) 1231 | -9/Exiles | Visited The Gauntlet 1459 | -9/Exiles | Met EX-BIN 1489 | -9/Exiles | Aligned with FarCom system 1491 | -9/Exiles | Given EX-Vault access code 1571 | -9/Exiles | Opened EX-Vault 1582 | -9/Exiles | Found Gui. Plasma Cannon 1615 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1730 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 1730 | -9/Exiles | Entered Mines 2035 | -8/Mines | Build established: Skirmisher 2316 | -8/Mines | Discovered new exit (range 10) 2331 | -8/Mines | Entered Materials 2331 | -8/Materials | Evolved 2 slots: Utility x2 2913 | -8/Materials | Discovered new exit (range 9) 2926 | -8/Materials | Entered Factory 2926 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3691 | -7/Factory | Discovered new exit (range 17) 3877 | -7/Factory | Entered another Factory area 3877 | -6/Factory | Evolved 2 slots: Utility x2 4132 | -6/Factory | Garrison activated, responded to threat 4135 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Critical hit (Destroy). S-27 Virus IFF system glitched. Chain reaction triggered in Lgt. Nuclear Core. Destroyed VTOL Module. S-27 Virus destroyed. Power failure, Fusion Compressor shutdown. U-05 Engineer lays Concrete. Acquired 30 matter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Power failure, Fusion Compressor shutdown. U-05 Engineer builds a Wall. Power failure, Lgt. Nuclear Core shutdown. Overheating: Lgt. Nuclear Core damaged (-3). S-27 Virus calls for garrison reinforcements. ALERT: Activating Garrison Access F001. Overheating: Arc Projector damaged (-28). Arc Projector destroyed. 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""" ""???????????????????? | | ##############+### ""???????????????????? | | [/ ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed RecyclingSmartbombTrap Manual? 0 Play Time 00:44:34 Cumulative 8.5 hours Start 2026.03.01 @ 17:16:18 End 2026.04.28 @ 23:49:53 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53a25aba-643a-4ad7-9c56-24ab437d944f