Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.21 @ 03:48:28 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (363) 1815 Value Destroyed (17168) 17168 Prototype IDs (54) 1080 Alien Tech Used (2) 400 Bonus (5663) 5663 TOTAL SCORE: 36826 Bonus ------- High Alert Combat Kills 1759 Follower Combat Kills 2394 Awakened Behemoth Slayer 1000 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 1000 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Win 3000 Friendly Fire -5790 Cogmind --------- Core Integrity 1580/1600 Matter 269/300 Energy 637/665 System Corruption 2% Temperature Cool (32) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (8) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Cargo Storage Unit Quantum Capacitor Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite Experimental System Shield Relay Coupler [NC] (15) > --- WEAPON (2) ------- Gamma Rifle Enhanced Nova Cannon > --- INVENTORY (30) --- Light Antimatter Reactor Improved Fusion Compressor Particle Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Impulse Thruster Impulse Thruster Impulse Thruster Array Impulse Thruster Array Advanced Coolant Injector Advanced Transmission Jammer Hacking Suite Relay Coupler [NC] (29) Relay Coupler [Sentry] (29) Relay Coupler [Hunter] (12) Relay Coupler [Hunter] (13) Advanced System Restoration Module Gamma Rifle Quantum Rifle Coil Gun Improved KE Penetrator Railgun Advanced Remote Datajack Powered Hammer CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Cargo Storage Unit Quantum Capacitor Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite Experimental System Shield Relay Coupler [NC] > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Fusion Compressor Particle Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Impulse Thruster Impulse Thruster Impulse Thruster Array Impulse Thruster Array Advanced Coolant Injector Advanced Transmission Jammer Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Advanced System Restoration Module Gamma Rifle Quantum Rifle Coil Gun Improved KE Penetrator Railgun Advanced Remote Datajack Powered Hammer CR-A16's Behemoth Slayer [Rating: 192] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Experimental Optical Array Hackware Experimental Hacking Suite Protection Reactive Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Linear Accelerator Launcher Missile Launcher Special Weapon Multitool Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Slots Evolved 18 | . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . . 2 . . . 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . Utility 10 | . . . 3 . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 494 | 2 17 20 32 35 8 8 15 6 8 25 27 20 2 15 12 8 12 9 6 11 15 9 20 41 1 7 18 45 . 16 24 Power 42 | . 2 4 2 3 . . . . . 1 1 1 . 1 . . . 2 . 1 . 2 2 7 . 3 3 5 . 1 1 Engine 17 | . 2 4 2 3 . . . . . 1 1 1 . 1 . . . 1 . . . . . 1 . . . . . . . Core 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . 1 . . . 1 2 5 . 2 3 5 . 1 1 Propulsion 87 | 2 1 4 6 9 . 1 1 . . 3 2 2 . 3 2 . 1 2 2 2 3 . 3 10 . 1 4 13 . 10 . Treads 61 | 2 1 3 4 9 . . 1 . . 3 2 2 . 3 2 . 1 1 1 2 3 . 2 8 . 1 3 3 . 4 . Leg 21 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 . . 1 10 . 6 . Wheel 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Utility 160 | . 5 6 8 10 6 4 7 6 1 8 10 11 . 4 5 4 3 1 2 4 3 2 4 14 . 2 3 12 . 2 13 Device 79 | . 1 1 1 2 3 4 4 4 . 2 7 6 . 3 3 3 2 . 1 3 2 1 3 9 . 1 1 7 . . 5 Storage 8 | . 2 2 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Processor 17 | . . . . 2 1 . 1 2 . 1 1 4 . . . . 1 . . . . . 1 . . . 1 2 . . . Hackware 11 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 7 Protection 45 | . 2 3 5 5 2 . 2 . 1 5 2 1 . 1 2 1 . 1 . 1 1 1 . 3 . 1 . 3 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 205 | . 9 6 16 13 2 3 7 . 7 13 14 6 2 7 5 4 8 4 2 4 9 5 11 10 1 1 8 15 . 3 10 Energy Gun 58 | . . . . 2 . . . . 1 4 7 2 1 4 2 2 2 . . 2 4 2 2 4 1 . 3 7 . 1 5 Energy Cannon 48 | . 2 4 8 7 1 2 3 . 3 3 . . . . 1 . . . 1 . . . 3 . . 1 3 4 . 2 . Ballistic Gun 31 | . 5 . . 2 . . 1 . . . . . . . . 1 5 1 1 1 2 2 3 3 . . 1 2 . . 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Launcher 32 | . 2 2 7 2 . 1 . . 3 . 3 1 1 2 1 1 . 1 . . 2 1 1 1 . . . . . . . Special Weapon 17 | . . . . . . . 3 . . 2 1 2 . . . . 1 1 . 1 . . . 1 . . . 1 . . 4 Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . 4 2 1 . 1 1 . . 1 . . 1 . 2 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . 4 1 . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . 1 1 Parts Lost 76 | . . 2 3 1 . . . . . 1 1 . . 1 . 1 . . . 1 1 3 16 12 . 4 4 22 . 1 2 Power 18 | . . 1 . . . . . . . . 1 . . . . . . . . . . 1 3 4 . 2 2 3 . 1 . Propulsion 17 | . . 1 1 . . . . . . . . . . . . . . . . . . . 6 . . 1 1 7 . . . Utility 31 | . . . 2 1 . . . . . 1 . . . 1 . 1 . . . 1 1 2 5 7 . 1 1 6 . . 1 Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 6 . . 1 Highest Loss Streak 13 | . . 1 1 1 . . . . . 1 1 . . 1 . 1 . . . 1 1 2 13 6 . 3 2 12 . 1 2 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Average Slot Usage (%) 92 | . 98 89 95 96 92 99 99 100 100 96 92 92 93 92 93 94 93 92 93 92 94 93 61 67 71 71 79 77 82 77 72 Engine 9 | . 14 14 8 10 11 11 9 7 7 13 13 13 13 13 11 11 11 10 11 7 5 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 2 5 6 14 11 8 11 13 13 11 Treads 25 | . 28 22 18 26 23 23 25 30 30 26 26 26 26 26 28 29 29 29 28 31 31 31 15 13 14 14 21 6 4 7 16 Leg 1 | . . . . . . 4 3 . . . . . . . . . . . . . . . . . . . 1 19 26 18 . Device 10 | . . 1 5 6 6 5 9 15 15 12 14 13 6 7 16 17 12 7 4 10 15 12 5 19 19 19 21 13 13 13 11 Storage 5 | . 14 4 9 6 5 5 5 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 2 1 4 4 4 4 4 4 4 Processor 11 | . . . . 12 15 17 15 15 15 13 13 14 20 18 11 11 15 17 17 15 15 15 16 7 4 4 1 5 4 1 . Protection 7 | . 12 12 17 13 9 11 9 7 7 9 4 4 6 6 5 5 5 7 11 7 5 7 3 1 4 3 2 2 4 3 2 Energy Gun 4 | . 2 . . . . . . . 2 7 9 12 . 12 10 10 7 . . 2 5 7 . 3 4 . 2 2 4 2 2 Energy Cannon 6 | . . 26 17 12 11 10 12 15 11 4 . . . . . . . . . . . . 1 . . 3 1 1 . 1 4 Ballistic Gun 2 | . 25 1 . 5 5 5 3 . . . . . . . . . 3 7 9 7 4 2 3 3 4 3 . 2 4 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 246 | 13 52 95 113 123 128 128 128 113 113 128 129 129 121 138 136 135 135 145 139 135 141 151 170 211 211 231 246 240 217 233 237 Greatest Support 320 | 40 40 40 60 82 82 82 82 82 82 102 120 120 100 100 120 117 117 117 107 147 155 152 152 225 220 225 281 281 153 320 320 Greatest Overweight (x) 7 | . 1 5 7 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . 1 1 6 1 2 . Average Overweight (x) 1 | . . 1 6 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . . . . . . . . 1 . . Largest Inventory Capacity 30 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 30 30 30 30 30 30 30 Average Capacity 23 | 8 18 11 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 16 14 30 30 30 30 30 30 30 Most Carried 30 | 6 19 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 22 22 22 30 30 30 30 30 Average Carried 22 | 6 16 10 24 20 24 24 24 24 24 24 24 23 23 23 24 24 23 23 25 24 24 24 15 8 21 20 24 28 30 29 27 Final Capacity 30 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 30 30 30 30 30 30 30 30 Final Carried 30 | 6 19 25 25 25 25 25 25 25 25 25 23 23 23 25 25 23 25 25 25 25 25 25 4 22 22 19 30 30 30 30 29 Class Distribution -------------------- 35% | Scavenger-Mutant 30% | Mutant 15% | Derelict-Mutant 6% | Tank 6% | Scavenger-Tank 3% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/DSF Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Garrison Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/DSF Hacker-Mutant | -1/Access Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Matter Collected 10426 | 220 602 934 549 761 25 173 576 36 204 707 736 1092 . 288 108 77 220 130 112 143 213 166 177 789 . 62 179 663 . 155 329 Remotely 35 | . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19150 | . 447 658 1470 1347 . 262 375 . 163 705 247 948 . 780 513 442 145 130 237 410 403 785 420 2606 . 343 1087 2781 . 627 819 Parts 869 | . 32 38 117 68 1 7 22 . 14 28 12 34 . 37 29 14 8 5 7 20 20 27 14 94 . 9 44 102 . 20 46 Haulers Intercepted 13 | . 2 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 1 . . 2 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 90 | . . . . . . . . . . . 43 42 . 5 . . . . . . . . . . . . . . . . . Retrieved Matter 1623 | . . . . . . . . . . . 877 643 . 103 . . . . . . . . . . . . . . . . . Parts Self-Destructed 219 | . . 18 . . . 20 7 . 41 . 26 9 . 28 . 14 . 5 7 . 19 25 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Combat Hostiles Destroyed 305 | . 13 19 36 20 . 5 1 . 9 5 6 3 . 22 10 10 . . 4 9 9 15 7 29 . 4 13 39 . 7 10 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Guns 111 | . 9 4 . 1 . 1 1 . 1 2 . 1 . 7 10 10 . . 4 8 5 13 . 25 . . 3 5 . 1 . Cannons 84 | . . 11 16 14 . 1 . . 2 3 . . . . . . . . . . . . 1 . . 4 8 16 . 3 5 AOE 71 | . 4 2 19 4 . 3 . . 6 . 6 2 . 13 . . . . . . 4 2 4 . . . . 2 . . . Classes Destroyed 28 | . 7 4 3 1 . . 3 . . 2 1 . . 3 . . . . . . . 1 . 1 . 1 . . . 1 . Worker 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Builder 9 | . 1 . 4 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 2 Tunneler 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . 1 . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Mechanic 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 10 | . 1 . 4 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Swarmer 76 | . 9 7 8 3 . 3 . . 8 . 2 . . 4 4 4 . . . 5 4 5 . . . . . 10 . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Grunt 115 | . 4 . 18 9 . 2 1 . 1 1 3 2 . 8 3 2 . . 4 . 5 9 3 15 . 2 . 14 . 3 6 Brawler 8 | . . . 4 . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . Duelist 4 | . . . . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 31 | . . 1 6 8 . . . . . . . . . 1 1 1 . . . 2 . . 1 4 . . 2 4 . . . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . 1 . Hunter 16 | . . . . . . . . . . . . . . 2 1 . . . . 2 . . 2 2 . . 4 2 . . 1 Programmer 24 | . . . . . . . . . . 3 . . . . 1 3 . . . . . . . . . . 7 6 . 2 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 5 | . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 1 . . . . . . 1 Artisan 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 6 | . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Mutant 5 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Commander 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 6 3 13 3 1 3 1 . 4 1 2 3 . 9 6 4 . . 2 5 4 4 4 7 . 4 3 10 . 2 7 Combat Bots Only 10 | . 5 3 6 3 . 3 1 . 4 1 2 3 . 9 5 4 . . 2 5 4 4 4 7 . 4 3 10 . 2 3 Max Kills in Single Turn 5 | . 2 2 5 3 1 2 1 . 2 1 2 2 . 3 1 1 1 . 1 2 4 2 2 1 . 1 1 2 . 1 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Exploded 5 | . 2 2 5 3 . 2 . . 2 . 2 2 . 3 . . . . . . 4 2 2 . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Hostile Shots Fired 1942 | . 55 98 94 65 7 14 2 . 59 73 32 6 . 70 53 45 . . 21 78 63 75 171 270 . 72 110 306 . 25 78 Missed 583 | . 24 26 30 16 1 10 1 . 20 27 7 2 . 28 20 17 . . 3 29 18 21 57 71 . 20 30 70 . 8 27 Damage Taken 25571 | . 316 1421 1097 721 105 60 18 . 506 790 686 75 . 826 449 408 . . 279 678 650 881 2503 3361 . 1711 1621 4724 . 439 1246 Core 1977 | . 42 119 167 27 . . . . 27 50 62 . . 16 15 12 . . 34 28 39 116 515 231 . 132 21 304 . . 20 Absorbed by Shields 2334 | . . . . . . . . . . . . . . 28 136 119 . . 84 203 134 190 . 244 . 132 300 764 . . . Reduced by Siege Mode 999 | . . . . . . . . . . . . . . . . . . . . . . . . 235 . 106 93 387 . . 178 Redirected to Shielding 163 | . . . . . . . . . . . . . . . . . . . 107 56 . . . . . . . . . . . Ignored by Resistances 553 | . . . . 49 . 6 . . 121 17 . . . . . . . . . 24 125 . . 151 . . . 60 . . . Regen/Repaired (Parts) 459 | . 72 . 224 163 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 35 . 64 . . . . 96 . . . . 84 . . . . 93 . . 84 . . . 28 . . . 77 98 Volleys Fired 1337 | . 45 74 68 59 3 8 51 . 19 55 14 61 . 30 30 25 15 3 20 24 21 50 16 208 . 52 96 154 . 36 100 Largest 3 | . 2 2 2 3 3 3 3 . 2 2 2 2 . 2 2 2 1 1 2 2 2 2 2 2 . 1 1 2 . 1 1 Hottest 207 | . 70 136 136 164 164 164 164 . 136 129 122 122 . 122 122 122 30 30 105 122 122 122 129 123 . 113 120 207 . 120 120 Shots Fired 1949 | . 85 144 117 137 9 18 69 . 33 90 23 117 . 53 59 49 15 3 33 48 39 94 21 216 . 50 96 195 . 36 100 Gun 1117 | . 80 34 . 26 3 4 24 . 1 37 16 112 . 44 58 49 10 . 26 48 38 89 10 204 . . 47 105 . 28 24 Cannon 700 | . . 109 97 108 6 12 32 . 27 36 . . . . 1 . . . 7 . . . 7 . . 50 49 88 . 8 63 Launcher 64 | . 5 1 20 3 . 2 . . 5 . 7 1 . 9 . . . . . . 1 5 4 1 . . . . . . . Special 68 | . . . . . . . 13 . . 17 . 4 . . . . 5 3 . . . . . 11 . . . 2 . . 13 Kinetic 356 | . 79 34 . 27 3 4 24 . 5 . . . . . . . 10 . 26 26 25 6 9 46 . . . 32 . . . Thermal 1393 | . 1 109 97 108 6 12 45 . 28 90 16 116 . 44 59 49 5 3 7 22 13 83 8 169 . 50 96 86 . 8 63 Explosive 58 | . 5 1 20 2 . 2 . . . . 7 1 . 9 . . . . . . 1 5 4 1 . . . . . . . Electromagnetic 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . 28 24 Robot Hit Streak 45 | . 9 18 7 8 5 4 27 . 10 45 11 26 . 26 10 11 18 21 38 11 13 12 4 29 . 16 13 28 . 27 16 Robot Miss Streak 5 | . 5 3 4 3 2 3 2 . 1 2 2 2 . 3 2 2 . . 1 3 1 2 1 1 . 1 4 3 . 3 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . . . . . . . Secondary Targets 9 | . . . . . . . . . . . . . . 1 . 2 . . . 2 2 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . 1 . . . 1 1 1 . . . . . . . . . Capacitor 511 | . . . . . . . . . . . . . . . . . . . . . . . 6 142 . 50 96 94 . 36 87 Shots Hit Robots 1412 | . 50 90 70 83 6 8 59 . 23 75 16 97 . 41 42 37 15 4 24 36 32 72 14 191 . 29 64 149 . 25 60 Core Hits 731 | . 25 29 77 41 1 7 19 . 21 25 12 33 . 50 25 19 9 . 14 20 19 48 20 88 . 9 27 62 . 11 20 Critical Kills 21 | . . 3 2 1 . 1 . . . . . . . . . . . . . . . 1 . 10 . . 1 2 . . . Critical Parts Destroyed 21 | . . 1 . . . . . . . . . . . . . . 2 . 1 1 2 . 1 12 . . . 1 . . . Critical Strikes 105 | . . 4 2 1 . 1 . . . . 2 9 . 4 2 2 2 . 1 2 2 15 2 30 . . 6 13 . 4 1 Burn 39 | . . . . . . . . . . . 2 9 . 4 2 2 . . . 1 . 14 . . . . 5 . . . . Meltdown 10 | . . 3 2 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . Destroy 40 | . . 1 . . . . . . . . . . . . . . 2 . 1 1 2 1 1 30 . . . 1 . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Corrupt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 4 1 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 34 | . . . 2 . . . . . . 19 3 . . 1 2 . . 1 . . 1 . 3 2 . . . . . . . Impact 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 32 | . . . . . . . . . . 19 3 . . 1 2 . . 1 . . 1 . 3 2 . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43599 | . 918 1772 3963 2200 147 391 1005 . 1060 1541 978 2113 . 2054 946 815 373 34 495 781 900 2203 1018 5163 . 1132 2542 5578 . 893 2584 Guns 19861 | . 623 354 . 234 15 47 410 . 20 644 240 1880 . 685 875 815 338 . 495 734 639 1390 178 4932 . . 844 2300 . 554 615 Cannons 13205 | . . 1297 1255 1532 110 106 528 . 454 595 . . . . . . . . . . . . 145 25 . 1132 1611 2819 . 339 1257 Explosions 9344 | . 286 121 2708 336 . 238 . . 586 . 664 205 . 1369 . . . . . . 261 763 587 124 . . . 459 . . 637 Melee 270 | . . . . . . . . . . 92 74 . . . . . . . . . . . 104 . . . . . . . . Ramming 556 | . 9 . . 98 22 . . . . 93 . . . . 71 . . . . 47 . 50 4 . . . 87 . . . 75 Kinetic 6331 | . 623 354 . 375 15 47 410 . 586 . . . . . . . 338 . 495 394 439 110 148 1130 . . . 867 . . . Thermal 26011 | . . 1297 1255 1532 110 106 595 . 474 1356 240 1908 . 685 875 815 35 34 . 340 200 1280 175 3884 . 1132 2455 2995 . 339 1894 Explosive 7521 | . 286 121 2708 195 . 238 . . . . 664 205 . 1369 . . . . . . 261 763 587 124 . . . . . . . Electromagnetic 2885 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1716 . 554 615 Impact 25 | . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 270 | . . . . . . . . . . 92 74 . . . . . . . . . . . 104 . . . . . . . . Highest Corruption 14 | . . . 3 3 . . . . . 1 1 1 1 1 . 3 . . . 2 2 . . 10 10 14 6 5 2 3 2 Average Corruption 2 | . . . 3 3 . . . . . 1 1 1 1 1 . 1 . . . 1 1 . . 9 10 11 2 1 2 2 1 Corruption Purged 16 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . 6 5 . . . Corruption Blocked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Effects 258 | . . . 24 80 . . . . . 8 27 35 1 17 . 1 . . . . . . . 30 4 9 4 15 . 3 . Message Errors 74 | . . . 7 25 . . . . . 1 8 11 . 6 . . . . . . . . . 5 . 2 4 3 . 2 . Matter Fused 59 | . . . 6 18 . . . . . 1 5 12 . 1 . . . . . . . . . 8 1 1 . 6 . . . Heat Flow Errors 36 | . . . 3 9 . . . . . 3 3 4 1 1 . . . . . . . . . 6 1 4 . 1 . . . Energy Discharges 34 | . . . 2 11 . . . . . 2 6 3 . 4 . . . . . . . . . 3 2 . . 1 . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 23 | . . . 4 9 . . . . . . 2 2 . 2 . . . . . . . . . 3 . . . . . 1 . Data Loss (major) 11 | . . . 1 3 . . . . . . . 1 . 1 . . . . . . . . . 2 . . . 3 . . . Misfires 9 | . . . 1 3 . . . . . . 2 . . 2 . . . . . . . . . 1 . . . . . . . Alerts 6 | . . . . 2 . . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . Weapon Failures 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 661 | . . 18 50 10 . . 30 . 13 16 10 . . . . . . . . . 24 46 . . . 8 81 255 . . 100 Projectiles 405 | . . 18 3 10 . . 30 . 13 12 . . . . . . . . . . . . . . . 8 81 230 . . . Explosions 205 | . . . 47 . . . . . . . 10 . . . . . . . . . 24 . . . . . . 25 . . 99 Melee 51 | . . . . . . . . . . 4 . . . . . . . . . . . 46 . . . . . . . . 1 Knockbacks 17 | . . . . 3 . . . . . 1 . . . . . . . . . 2 . . . 1 . . . 9 . . 1 Impact 8 | . . . . 3 . . . . . 1 . . . . . . . . . 2 . . . 1 . . . . . . 1 Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Self-Inflicted Damage 445 | . 31 . 164 . . 2 . . . . 30 . . 32 . . . . . . . . . . . . . 87 . . 99 Shots 14 | . 1 . 6 . . 1 . . . . 2 . . 2 . . . . . . . . . . . . . 1 . . 1 Rammed 35 | . 2 . . 7 2 . . . . 8 . . . . 4 . . . . 3 . 1 1 . . . 4 . . . 3 Targets Rammed 42 | . 3 . . 10 3 . . . . 8 . . . . 4 . . . . 3 . 1 1 . . . 5 . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Highest Temperature 360 | . 9 210 360 297 180 87 202 . . 276 225 154 214 180 50 46 12 . 48 56 105 148 248 231 29 220 229 343 . 100 279 Average Temperature 66 | . 2 44 89 93 84 39 76 . . 99 103 76 131 97 16 7 8 . 22 27 32 30 121 86 29 24 80 66 . 21 81 Received Heat Transfer 4034 | . 78 246 468 324 90 18 9 . 36 395 117 36 . 132 99 75 . . 81 28 198 172 201 666 . 32 47 333 . 27 126 Effects 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Energy Bleed 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Siege Activations 28 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . 2 6 9 . . 5 Total Turns 446 | . . . . . . . . . . . . . . . . . . . . . . . . 122 . 39 75 164 . . 46 Longest Duration 61 | . . . . . . . . . . . . . . . . . . . . . . . . 61 . 23 19 43 . . 17 Robots Corrupted 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 3 5 Combat Hostiles 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 3 5 Parts Fried 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 1 2 Impact Corruptions 8 | . . . . . . . . . . 1 . . . . . . . . . . . 6 . . . . . . . . 1 Robots Melted 20 | . . 3 2 1 . 1 . . . . . 2 . 1 . . . . . 1 . . . 3 . . 3 3 . . . Combat Hostiles 15 | . . 2 1 1 . 1 . . . . . . . 1 . . . . . 1 . . . 3 . . 2 3 . . . Parts Melted 116 | . . 5 4 2 . . 2 . . 7 1 3 . 4 3 9 . . . 2 1 14 . 12 . 3 34 10 . . . Heat Transferred 40213 | . . 2331 2257 2701 185 185 1200 . 851 2357 592 3844 . 1385 1739 1517 98 75 . 703 370 3404 185 5455 . 1073 3534 2596 . 259 1317 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Peak Influence 1335 | . 285 . 660 442 181 . . . . 289 . . . . 214 . . . . 266 . . 207 805 476 497 394 1335 750 743 727 Initial 750 | . . . . 81 35 . . . . 18 . . . . 35 . . . . . . . 33 19 452 357 279 277 750 562 445 Average 259 | . 91 . 319 109 133 . . . . 129 . . . . 51 . . . . 80 . . 105 462 473 413 281 731 750 683 530 Maximum Alert Level 4 | . 1 . 2 2 . . . . . 1 . . . . 1 . . . . 1 . . 1 3 2 2 1 4 3 3 3 Low Security (%) 57 | 100 86 . 41 90 100 . . . . 74 . . . . 96 . . . . 85 . . 98 12 . . 17 . . . . Level 1 18 | . 13 . 19 7 . . . . . 25 . . . . 3 . . . . 14 . . 1 30 . 55 82 14 . . 3 Level 2 17 | . . . 38 1 . . . . . . . . . . . . . . . . . . . 46 100 44 . 37 . 45 91 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . 36 100 54 5 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 33 | . 2 . 4 1 1 . . . . 8 . . . 1 1 . . . . . . . 4 . . 1 3 . . 2 5 Investigation 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Extermination 12 | . . . . . . . . . . 5 . . . . 1 . . . . . . . 1 . . . 3 . . . 2 Reinforcement 13 | . 2 . 3 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . . . 2 2 Assault 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Distress Signals 9 | . 2 . 2 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Times Spotted 474 | . 28 21 50 30 3 11 4 . 20 25 17 4 . 22 16 12 . . 6 15 9 20 18 34 . 10 22 40 . 9 28 Peak Tracking Total 10 | . 4 4 6 4 1 4 4 . 4 3 4 4 . 9 5 2 . . 4 7 4 5 10 7 . 4 5 8 . 3 8 Tactical Retreats 25 | . . 1 1 . . . . . . . . . . . 1 1 . . 1 1 . 3 . 5 . 4 1 . . . 6 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Traps Triggered 20 | . . 2 1 3 2 . . . . 1 . . . . . . . . . . . . . 3 . . . 6 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 5 | . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . Most Traps Carried 3 | . . . . . . . . . . . . . . . . 1 . . . . . 3 2 . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Machines Disabled 21 | . 1 1 1 4 . . 1 . . 1 . . . 1 . . . . . . . 1 . 1 . . 1 2 . . 6 Max in Single Turn 1 | . 1 1 1 1 . . 1 . . 1 . . . 1 . . . . . . . 1 . 1 . . 1 1 . . 1 Garrison Access 6 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . 1 Garrison Relay 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Machines Accessed 86 | . 10 2 10 16 1 1 2 1 . 13 1 1 3 . 3 . . 4 . 3 1 . 2 . 2 . 5 1 1 . 3 Terminals 45 | . 7 . 8 12 . . . . . 6 1 . . . 1 . . . . 1 . . 1 . 1 . 3 1 1 . 2 Fabricators 4 | . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 6 | . 1 . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Recycling Units 7 | . 2 . 1 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . 2 . . . 1 Total Hacks 228 | . 23 3 29 52 2 1 8 6 . 25 1 1 25 . 4 . . 17 . 5 1 . 3 . 4 . 9 1 1 . 7 Successful 143 | . 13 3 14 29 . 1 8 6 . 7 1 1 25 . 1 . . 17 . 3 1 . 1 . 2 . 2 1 1 . 6 Failed 84 | . 9 . 15 23 2 . . . . 18 . . . . 3 . . . . 2 . . 2 . 2 . 7 . . . 1 Catastrophic 19 | . 2 . 6 1 . . . . . 7 . . . . 2 . . . . . . . . . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 7 . 11 22 2 . . . . 7 . . . . 1 . . . . 4 . . 2 . . . 2 . . . 2 Terminals 111 | . 17 . 22 37 . . . . . 14 1 . . . 1 . . . . 2 . . 2 . 2 . 6 1 1 . 5 Fabricators 6 | . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 18 | . 2 . 5 6 . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . Recycling Units 16 | . 4 . 2 6 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 3 . . . . . 1 . . . . 2 . . . . 1 . . 1 . . . 3 . . . 2 Terminal Hacks 107 | . 11 3 7 18 . 1 8 6 . 1 1 1 25 . . . . 17 . . 1 . . . 1 . . 1 1 . 4 Record 21 | . . 2 . . . . 7 . . . 1 . 6 . . . . 5 . . . . . . . . . . . . . Part Schematic 21 | . . . . 1 . . . 6 . . . . 10 . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 10 | . 3 . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 10 | . . . . 6 . 1 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 7 | . 2 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 10 | . 4 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 2 . 4 6 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Scan Component 8 | . 1 . 2 3 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Repair 6 | . 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . 2 . . . 2 Unlock Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Seal Access 6 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 10 | . . . 2 4 . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . Terminals 5 | . . . 1 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 1 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 9 . 9 10 1 . . . . 12 . . . . 3 . . . . 1 . . 2 . 2 . 4 . . . 3 Full Trace Events 4 | . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 1 . . . 6 . 1 . . 10 . . . . 4 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 237 | . 26 . 83 128 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Used RIF Installer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 9 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Robot Hacks Applied 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 scatter_targeting 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 overload_power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 amplify_resonance 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 overwrite_iff 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 streamctrl_high 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Relay Couplers Released 18 | . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . 10 . . 2 Machine Destruction 14 | . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . 6 . . 2 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Attached 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 7 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Total Allies 18 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . 8 . . 7 Largest Group 4 | . . . . 1 1 1 1 1 1 1 1 1 . 2 . . . . . . . . . . . . . 4 3 3 1 Highest-Rated Group 219 | . . . . 78 78 78 78 78 78 78 76 76 . 79 . . . . . . . . . . . . . 173 142 142 219 Highest-Rated Ally 219 | . . . . 78 78 78 78 78 78 78 76 76 . 49 . . . . . . . . . . . . . 148 50 50 219 Total Orders 23 | . . . . . . . 7 . . 2 4 6 . . . . . . . 1 . . . . . . . 3 . . . STAY 13 | . . . . . . . 4 . . 1 2 4 . . . . . . . . . . . . . . . 2 . . . FOLLOW 8 | . . . . . . . 2 . . 1 2 2 . . . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 232 | . . . . . 16 14 5 . 32 52 24 3 . 12 . . . . . . . . . . . . . 34 . 23 17 Total Damage 10884 | . . . . . 714 524 238 . 1601 2530 1215 172 . 495 . . . . . . . . . . . . . 872 . 858 1665 Kills 65 | . . . . . 6 6 3 . 11 18 11 1 . . . . . . . . . . . . . . . 5 . 2 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Robot Analysis Total 8 | . 2 . 1 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 23 | . . 2 . . . 2 2 3 2 . 2 2 . 1 . 1 2 . 1 . 1 2 . . . . . . . . . Drone Launches 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . . . . . . . . . . . . . . 12 28 3 6 1 . . . . Traps 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Items 26 | . . . . . . . . . . . . . . . . . . . . . . . 8 9 2 6 1 . . . . Machines 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Patrols 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Guards 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Turns Passed 55717 | 18 1940 5390 2188 3989 447 1846 2710 2137 2736 2631 3622 4889 236 2376 1124 2173 2491 458 1533 567 2071 1919 462 1328 107 208 1070 1912 4 291 844 Spaces Moved 22549 | 10 801 2890 877 1356 167 729 1020 693 1073 954 1166 1805 94 883 400 823 965 169 507 286 1229 1065 292 530 66 78 467 696 2 113 343 Core 143 | . . . . . . . . . . . . . . . . . . . . . . . 143 . . . . . . . . Treads 19708 | 10 801 1731 33 1356 167 729 1020 693 1073 954 1166 1805 94 883 400 823 965 169 507 286 1229 1065 138 463 66 78 467 149 . 45 343 Legs 684 | . . . . . . . . . . . . . . . . . . . . . . . . 67 . . . 547 2 68 . Wheels 2003 | . . 1159 844 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 100 190 236 241 241 241 243 243 238 160 160 250 250 250 254 252 252 252 162 160 162 50 120 160 160 160 118 188 160 160 Average Speed 212 | 160 213 161 196 239 241 241 241 243 243 238 237 241 250 254 252 254 253 252 253 162 161 162 124 155 160 168 185 189 188 174 160 Slowest Speed 530 | 160 240 240 240 320 241 241 243 243 243 243 240 250 250 255 254 254 254 254 254 165 162 162 245 190 160 240 240 530 188 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 62 | 2 99 73 71 90 5 96 99 85 94 25 99 99 74 97 13 95 98 60 55 9 95 97 9 45 3 79 17 56 . 83 17 Regions Visited 31 Branch Regions 16 Pre-discovered Areas 9 | . . 1 . . . . 1 . . . . . 1 . . 1 . 3 . . 1 1 . . . . . . . . . Known Exits Taken 12 | . . . 1 1 1 1 . . 1 . . . . 1 1 . . . 1 . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 15 | 1 1 1 . . . . 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 . . . . . . . . . Scrap Searched 41 | . . 9 . . . 1 3 2 2 . 4 3 . 4 . 2 4 . 2 . 2 3 . . . . . . . . . Spaces Dug 172 | . 10 6 10 . . 17 . . 47 1 22 . . 12 2 . . . 7 . 1 . 1 . . 17 2 3 . . 14 Terrain Destroyed 644 | . 35 15 166 38 . 17 . . 83 1 65 4 . 65 2 . . . 7 1 15 18 16 6 . 21 13 35 . 1 20 Melee 5 | . . . 2 . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . Projectile 93 | . . 7 . . . . . . . . 1 . . 2 1 . . . 7 1 . . 4 3 . 21 13 17 . 1 15 AOE 545 | . 35 8 164 38 . 17 . . 83 . 64 4 . 63 . . . . . . 14 18 12 2 . . . 18 . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Gar Res DSF Res Gar Res DSF Acc Total 28924 | 11 945 3472 1216 1976 204 803 1207 1150 1168 1163 2006 2232 95 960 463 871 1002 197 719 352 1279 1191 369 949 68 154 665 1186 3 218 630 Wait 3734 | . 41 382 214 429 1 51 102 425 64 78 756 297 . 11 2 7 . . 183 21 3 58 27 130 . 16 56 214 2 14 150 Move 22516 | 9 800 2889 876 1355 166 728 1019 692 1072 953 1165 1804 93 882 399 822 964 168 506 285 1228 1064 291 529 65 76 467 694 1 112 342 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 277 | . 21 56 13 34 6 3 7 14 2 10 3 8 . 5 6 3 2 4 . 2 5 5 3 18 1 . 18 14 . 9 5 Fast Attach 163 | . 6 9 5 15 6 3 3 . . 7 3 5 . 2 3 1 4 4 4 4 2 2 10 30 . 2 2 22 . 5 4 Attach 91 | . . 4 11 5 . . . . 1 2 4 5 . 2 4 1 2 1 . 2 2 3 5 1 . 4 9 14 . 2 7 Detach 75 | . 4 2 3 7 2 . 1 . . 1 4 5 . 2 1 . 5 4 . 2 1 . 4 5 . 2 3 11 . 3 3 Swap 242 | 2 11 7 16 15 2 5 12 6 7 16 20 10 2 11 5 6 6 5 2 5 11 4 6 10 1 1 7 9 . 9 13 Drop 338 | . 14 38 7 45 11 5 11 13 3 14 34 37 . 6 7 5 4 7 4 4 5 4 3 16 1 . 2 13 . 23 2 Fire 1337 | . 45 74 68 59 3 8 51 . 19 55 14 61 . 30 30 25 15 3 20 24 21 50 16 208 . 52 96 154 . 36 100 Melee 34 | . . . 2 . . . . . . 19 3 . . 1 2 . . 1 . . 1 . 3 2 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | . 3 . . 10 3 . . . . 8 . . . . 4 . . . . 3 . 1 1 . . . 5 . . . 4 Escape Stasis 33 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . 1 . 21 . 5 . Rewire 29 | . . . . . . . 1 . . . . . . 8 . . . . . . . . . . . . . 20 . . . Trap 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous 12 | . . 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp / Ext / Arm) -4/Upper Caves (discovered 2 exits: [*Upp] / *War) -4/Upper Caves (discovered 2 exits: *Res / *War) -3/Research (discovered 2 exits: Tes / Gar) -3/Garrison -3/Research -3/DSF -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 19 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Discovered new exit (range 13) 332 | -10/Materials | Build established: Mutant 745 | -10/Materials | Central database locked down 1031 | -10/Materials | Discovered new exit (range 7) 1327 | -10/Materials | Discovered new exit (range 15) 1394 | -10/Materials | Repaired Lgt. Armor Plating 1611 | -10/Materials | Discovered new exit (range 16) 1937 | -10/Materials | Discovered new exit (range 10) 1959 | -10/Materials | Entered Subcaves 2778 | -10/Subcaves | Identified exit to Recycling 2780 | -10/Subcaves | Disturbed a concealed Subdweller 2986 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2988 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3011 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3317 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3361 | -10/Subcaves | Disturbed a concealed Subdweller 3362 | -10/Subcaves | Ambushed by Subdweller buried in earth 3553 | -10/Subcaves | Core integrity fell below 50% 3805 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3882 | -10/Subcaves | Build established: Subdweller-Mutant 3979 | -10/Subcaves | Visited 4L-MR0's lab 4523 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4523 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4540 | -10/Subcaves | Visited Clippyterm 4544 | -10/Subcaves | Learned Research security intel 4626 | -10/Subcaves | Discovered new exit (range 15) 4713 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5141 | -10/Subcaves | Learned location of Zion (-7) 5674 | -10/Subcaves | Build established: Mutant 5861 | -10/Subcaves | Found Lrg. Botcube 5880 | -10/Subcaves | Found Rainbow Chip 7349 | -10/Subcaves | Entered Materials 7349 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 7524 | -8/Materials | Build established: Subdweller-Mutant 7849 | -8/Materials | Build established: Derelict-Mutant 8447 | -8/Materials | Discovered new exit (range 11) 8677 | -8/Materials | Identified exit to Storage 8884 | -8/Materials | Build established: Scavenger-Mutant 8949 | -8/Materials | First assault squad dispatched 9007 | -8/Materials | Repaired Adv. Beam Cannon 9044 | -8/Materials | Repaired Rnf. Ion Engine 9188 | -8/Materials | Discovered new exit (range 11) 9537 | -8/Materials | Entered Storage 9561 | -8/Storage | Mak. System Shield fried by hacking feedback 9598 | -8/Storage | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 10328 | -8/Storage | Build established: Scavenger-Tank 10415 | -8/Storage | Discovered new exit (range 17) 11666 | -8/Storage | Repaired Adv. Beam Cannon? 11776 | -8/Storage | Repaired Adv. Beam Cannon? 11823 | -8/Storage | Repaired Lgt. Treads? 13133 | -8/Storage | Lrg. Botcube activated 13171 | -8/Storage | Lrg. Botcube completed mutation into treaded form, armed with 4 guns. 13523 | -8/Storage | Identified exit to Factory 13526 | -8/Storage | Entered Factory 13526 | -7/Factory | Accompanied by 1 ally 13526 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13544 | -7/Factory | Garrison activated, responded to threat 13722 | -7/Factory | Discovered new exit (range 4) 13729 | -7/Factory | Identified exit to Factory 13795 | -7/Factory | Discovered new exit (range 12) 13867 | -7/Factory | Identified exit to Lower Caves 13973 | -7/Factory | Entered Lower Caves 13973 | -7/Lower Caves | Accompanied by 1 ally 14129 | -7/Lower Caves | Build established: Tank 14633 | -7/Lower Caves | Learned location of 1 exit from Factory 14870 | -7/Lower Caves | Identified exit to Lower Caves 15819 | -7/Lower Caves | Entered another Lower Caves area 15819 | -7/Lower Caves | Accompanied by 1 ally 15956 | -7/Lower Caves | Discovered new exit (range 118) 16238 | -7/Lower Caves | Discovered exit to Factory (range 7) 16801 | -7/Lower Caves | Learned 4 Factory zone layouts 17464 | -7/Lower Caves | Destroyed JS-8R7(g) 17520 | -7/Lower Caves | Learned location of Extension (-4) 17520 | -7/Lower Caves | Learned location of 1 exit from Research 17520 | -7/Lower Caves | Learned Armory trap positions 17520 | -7/Lower Caves | Learned Armory stockpile data 17520 | -7/Lower Caves | Learned Armory terminal intel 17825 | -7/Lower Caves | Build established: Scavenger-Mutant 18240 | -7/Lower Caves | Encountered a Warlord checkpoint 18529 | -7/Lower Caves | Entered Zion 18529 | -7/Zion | Accompanied by 1 ally 18712 | -7/Zion | Discovered new exit (range 10) 19179 | -7/Zion | Found Prototype Processor 19186 | -7/Zion | Found Prototype Processor 19189 | -7/Zion | Found Prototype Processor 19257 | -7/Zion | Identified Exp. Signal Interpreter (x2) 19296 | -7/Zion | Identified Exp. Melee Analysis Suite 19328 | -7/Zion | Found Prototype Hackware 19358 | -7/Zion | Identified Exp. Hacking Suite 19571 | -7/Zion | Found Prototype Processor 19575 | -7/Zion | Found Prototype Processor 19580 | -7/Zion | Identified Exp. Core Analyzer 19587 | -7/Zion | Found Prototype Processor 19588 | -7/Zion | Identified Exp. Target Analyzer 19600 | -7/Zion | Identified Exp. Targeting Computer 19710 | -7/Zion | Learned Factory emergency access door positions 19904 | -7/Zion | Build established: Mutant 20314 | -7/Zion | Learned Factory stockpile data 20392 | -7/Zion | Given the Hacking Drone Bay 20393 | -7/Zion | Found Prototype Device 20394 | -7/Zion | Identified Hacking Drone Bay 20448 | -7/Zion | Found CR-A16's Pointy Stick 20666 | -7/Zion | Entered Proximity Caves 20666 | -6/Proximity Caves | Accompanied by 1 ally 20761 | -6/Proximity Caves | Spotted B-75 Beast 20780 | -6/Proximity Caves | Allies destroyed B-75 Beast 21062 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23278 | -6/Proximity Caves | Learned Factory emergency access door positions 23402 | -6/Proximity Caves | Entered Factory 23402 | -6/Factory | Accompanied by 1 ally 23402 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 23403 | -6/Factory | Identified exit to Factory 23699 | -6/Factory | Build established: Scavenger-Mutant 23922 | -6/Factory | Spotted B-75 Beast 23940 | -6/Factory | Allies destroyed B-75 Beast 24576 | -6/Factory | Found Powered Armor 24864 | -6/Factory | Build established: Mutant 25747 | -6/Factory | Discovered new exit (range 8) 26033 | -6/Factory | Entered Lower Caves 26033 | -6/Lower Caves | Accompanied by 1 ally 26045 | -6/Lower Caves | Learned Factory emergency access door positions 26383 | -6/Lower Caves | Learned 8 Factory zone layouts 26784 | -6/Lower Caves | Spotted B-75 Beast 26975 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 26976 | -6/Lower Caves | Destroyed B-75 Beast 27490 | -6/Lower Caves | Build established: Scavenger-Mutant 27497 | -6/Lower Caves | Discovered new exit (range 16) 29655 | -6/Lower Caves | Entered another Lower Caves area 29655 | -6/Lower Caves | Accompanied by 1 ally 30041 | -6/Lower Caves | Learned 4 Factory zone layouts 30056 | -6/Lower Caves | Learned 4 Factory zone layouts 30217 | -6/Lower Caves | Encountered a Warlord checkpoint 30522 | -6/Lower Caves | Discovered new exit (range 6) 31655 | -6/Lower Caves | Discovered exit to Factory (range 7) 33466 | -6/Lower Caves | Murdered 3 allies 33570 | -6/Lower Caves | Build established: Mutant 33900 | -6/Lower Caves | Murdered *D4-KK4 34544 | -6/Lower Caves | Entered Data Miner 34544 | -6/Data Miner | Discovered new exit (range 6) 34574 | -6/Data Miner | Met Data Miner 34687 | -6/Data Miner | Learned location of Section 7 (-2) 34687 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 34722 | -6/Data Miner | Received God Mode back door access code from Data Miner 34780 | -6/Data Miner | Entered Proximity Caves 35303 | -5/Proximity Caves | Build established: Derelict-Mutant 35382 | -5/Proximity Caves | Discovered exit to Factory (range 11) 35916 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 35957 | -5/Proximity Caves | Destroyed 9 combat bots 36799 | -5/Proximity Caves | Spotted B-75 Beast 36827 | -5/Proximity Caves | Destroyed B-75 Beast 37117 | -5/Proximity Caves | Build established: Mutant 37156 | -5/Proximity Caves | Entered Factory 37156 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 37157 | -5/Factory | Identified exit to Upper Caves 37158 | -5/Factory | Identified exit to Factory 37491 | -5/Factory | Build established: Derelict-Mutant 38280 | -5/Factory | Entered Upper Caves 38964 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 39923 | -5/Upper Caves | Discovered new exit (range 11) 40453 | -5/Upper Caves | Entered another Upper Caves area 40620 | -5/Upper Caves | Discovered exit to Factory (range 13) 41736 | -5/Upper Caves | Discovered new exit (range 3) 41830 | -5/Upper Caves | Learned location of 1 exit from Factory 42230 | -5/Upper Caves | Encountered a Warlord checkpoint 42384 | -5/Upper Caves | Learned location of 1 exit from Factory 42573 | -5/Upper Caves | Build established: Mutant 42944 | -5/Upper Caves | Entered Zhirov 42944 | -5/Zhirov | Discovered new exit (range 5) 42996 | -5/Zhirov | Met Zhirov 43052 | -5/Zhirov | Learned location of Quarantine (-2) 43052 | -5/Zhirov | Learned location of Testing (-3) 43052 | -5/Zhirov | Learned location of Command (-1) 43067 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 43110 | -5/Zhirov | Found Alien Artifact 43110 | -5/Zhirov | Identified Integrated Dissipator 43110 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 43289 | -5/Zhirov | Found Alien Artifact 43402 | -5/Zhirov | Entered Proximity Caves 44084 | -4/Proximity Caves | Learned Research emergency access door positions 44474 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 44495 | -4/Proximity Caves | Discovered exit to Factory (range 5) 44935 | -4/Proximity Caves | Entered Factory 44935 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 44936 | -4/Factory | Identified exit to Armory 44936 | -4/Factory | Identified exit to Extension 45023 | -4/Factory | Found Hvy. Reflective Plating 45026 | -4/Factory | Found Hvy. Reflective Plating 45031 | -4/Factory | Found Quantum Capacitor 45188 | -4/Factory | Discovered new exit (range 11) 45237 | -4/Factory | Build established: Scavenger-Mutant 45502 | -4/Factory | Entered Upper Caves 46002 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 46701 | -4/Upper Caves | Discovered new exit (range 5) 47122 | -4/Upper Caves | Learned location of Armory (-4) 47573 | -4/Upper Caves | Entered another Upper Caves area 47574 | -4/Upper Caves | Identified exit to Warlord 47613 | -4/Upper Caves | Discovered new exit (range 7) 48466 | -4/Upper Caves | Learned Research stockpile data 48898 | -4/Upper Caves | Build established: Derelict-Mutant 49081 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 49492 | -4/Upper Caves | Entered Research 49492 | -3/Research | Evolved 2 slots: Power x1, Utility x1 49493 | -3/Research | Identified exit to Testing 49628 | -3/Research | Lost 3 parts (2n1u) 49672 | -3/Research | Garrison activated, responded to threat 49704 | -3/Research | Spotted B-86 Titan 49749 | -3/Research | Destroyed B-86 Titan 49764 | -3/Research | Identified Transdimensional Reconstructor 49764 | -3/Research | Warped through subspace 49789 | -3/Research | Lost 13 parts (3p4n4u2w) 49927 | -3/Research | Identified exit to Garrison 49954 | -3/Research | Entered Garrison 50020 | -3/Garrison | Triggered checkpoint 50082 | -3/Garrison | Garrison Relay disabled 50172 | -3/Garrison | Identified exit to Research 50174 | -3/Garrison | Build established: Scavenger-Mutant 50307 | -3/Garrison | Spotted B-86 Titan 50481 | -3/Garrison | Destroyed B-86 Titan 50512 | -3/Garrison | Lost 6 parts (3p3u) 50529 | -3/Garrison | System corruption reached 10% 50562 | -3/Garrison | Found Hvy. Reflective Plating 50620 | -3/Garrison | Core integrity fell below 50% 50656 | -3/Garrison | Triggered checkpoint 50767 | -3/Garrison | Lost 3 parts (1p2u) 50782 | -3/Garrison | Destroyed 7 combat bots 51058 | -3/Garrison | Triggered checkpoint 51282 | -3/Garrison | Entered Research 51389 | -3/Research | Identified exit to DSF 51389 | -3/Research | Entered DSF 51431 | -3/DSF | Additional patrols routed to DSF 51475 | -3/DSF | Crushed by falling debris 51561 | -3/DSF | Lost 3 parts (2p1u) 51574 | -3/DSF | Discovered new exit (range 13) 51597 | -3/DSF | Entered Research 51597 | -2/Research | Evolved 2 slots: Propulsion x2 52667 | -2/Research | Identified exit to Garrison 52667 | -2/Research | Entered Garrison 52698 | -2/Garrison | Triggered checkpoint 52895 | -2/Garrison | Spotted B-90 Cyclops 52901 | -2/Garrison | Befriended a Behemoth using the annoying Tinkerer's hack 52906 | -2/Garrison | Triggered checkpoint 52934 | -2/Garrison | Triggered checkpoint 52998 | -2/Garrison | Destroyed 10 combat bots 53075 | -2/Garrison | Lost 12 parts (3p3n3u3w) 53240 | -2/Garrison | Lost 5 parts (2n1u2w) 53268 | -2/Garrison | Found Quantum Capacitor 53522 | -2/Garrison | Destroyed 7 combat bots 53626 | -2/Garrison | Discovered new exit (range 10) 53646 | -2/Garrison | Triggered checkpoint 53846 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 53942 | -2/Garrison | Triggered checkpoint 53986 | -2/Garrison | Triggered checkpoint 54038 | -2/Garrison | Triggered checkpoint 54092 | -2/Garrison | Discovered new exit (range 14) 54159 | -2/Garrison | Installed Relay Interface Framework 54176 | -2/Garrison | Garrison Relay disabled 54250 | -2/Garrison | Triggered checkpoint 54328 | -2/Garrison | Garrison Relay disabled 54339 | -2/Garrison | Triggered checkpoint 54462 | -2/Garrison | Discovered new exit (range 54) 54462 | -2/Garrison | Discovered new exit (range 15) 54462 | -2/Garrison | Discovered new exit (range 67) 54510 | -2/Garrison | Expanded RIF knowledge: Watcher Feeds 54579 | -2/Garrison | Entered Research 54579 | -2/Research | Accompanied by 3 allies 54581 | -2/Research | Identified exit to DSF 54583 | -2/Research | Entered DSF 54583 | -2/DSF | Accompanied by 3 allies 54636 | -2/DSF | Additional patrols routed to DSF 54719 | -2/DSF | Found Prototype Hackware 54719 | -2/DSF | Identified Exp. System Shield 54747 | -2/DSF | Sterilization system engaged 54767 | -2/DSF | Ambient heat levels rising (+10) 54782 | -2/DSF | Ambient heat levels rising (+10) 54797 | -2/DSF | Ambient heat levels rising (+10) 54812 | -2/DSF | Ambient heat levels rising (+10) 54826 | -2/DSF | Discovered new exit (range 14) 54827 | -2/DSF | Ambient heat levels rising (+10) 54842 | -2/DSF | Ambient heat levels rising (+10) 54857 | -2/DSF | Ambient heat levels rising (+10) 54872 | -2/DSF | Ambient heat levels rising (+10) 54874 | -2/DSF | Entered Access 54874 | -1/Access | Evolved 2 slots: Utility x2 55135 | -1/Access | Identified exit to Surface 55195 | -1/Access | Build established: Hacker-Mutant 55312 | -1/Access | Lost 4 allies 55599 | -1/Access | Spotted B-99 Colossus 55604 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 55613 | -1/Access | Spotted B-99 Colossus 55624 | -1/Access | First assault squad dispatched 55631 | -1/Access | Destroyed B-99 Colossus 55718 | *** | Escaped! Last Messages --------------- 55621_ Activated siege mode. 55621_ Slug penetrates B-99 Colossus. 55622_ B-99 Colossus activates siege mode. 55622_ Slug penetrates B-99 Colossus. 55624_ Overheating: Energy bleed (-48). 55624_ ALERT: Significant disruption in Zone 2O, assault force dispatched. 55624_ U-05 Engineer builds a Wall. 55624_ Slug penetrates B-99 Colossus. 55630_ U-05 Engineer builds a Wall. 55631_ Slug penetrates B-99 Colossus. 55631_ B-99 Colossus destroyed. 55637_ Ended siege mode. 55640_ B-99 Colossus exits siege mode. 55644_ Scanalyzer disabled. 55651_ >> Watcher Feeds: Feed link from W-44 Eye lost. 55660_ Acquired Rnf. Quantum Reactor. 55668_ Acquired 22 matter. 55686_ Main Access Shell breached. 55692_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 55709_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????? ""????????????????# ######### | | ????????????? S"???##?###???????# #???????? | | ?????????# """ ?############### ######### | | ?????????# ! """ ?# # | | ?????????# "" # % #* | | ?????????# # %+=! | | ?????????# + #"" "" | | ?????????# # ############# #"" "" | | ?????????# # #???????????# # " """" | | ?????????############## ####????????# #G """" | | ???????????????????# #????????# #"" "" | | ???????????????????# #????????# #"" "" | | ???????????????????# %% #????????# #"" | | ???????????????????#% % % #????????# # | | ???????????????????# %% #????????# # | | ???????????????????# % %#????????# ####+#### | | ???????????????????#% #????????+ | | ???????????????????#""""" """#????????# | | ????????????????????????" "??????????# ##### # | | ????????????????????????" ""??????????# ????? # | | ???????????????????#"""""BB"""#????????# ????? # | | ???????????????????# BB #????????? ????? # | | ???????????????????# """ " #????????? ?????? # | | ???????????????????#??" " #????????? #????? | | ??????????????????????" "" "? #????????# #????? | | ??????????????????????" "@ "??#????????# #????? | | ??????????????????????" "???????????# #?????? | | ??????????????????????""""""???????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????""""""""????????????# #??????? | | ???????????????????#"" ????????????# #??????? | | ???????????????????#"" ???????????# #??????? | | ???????????????????#"" ???????????# #??????? | | ???????????????????#T ??????????# #??????? | | ???????????????????#"" ??????????# #??????? | | ???????????????????#"" ????????## ##???? " | | ???????????????????#"" ######### #?? """ | | ??????????? k w # ! """ | | ??????????? H + " | | ???????????????######################## # " | | ??????????????????????????????????????## ##?? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????+ #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# ??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????#+##??????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 61 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Corruption Block 8 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 25 Resistance: EM 20 Propulsion Shielding 90 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 12 Core Analysis 8 Recoil Reduction 8 Salvage Targeting 4 Offensive Hacking 40 Defensive Hacking 16 Relay Coupler Types 2 Relay Coupler Value 43 Authchip Count 2 Item Schematics ----------------- Hvy. Missile Launcher | -8/Storage | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ C-35 Carver | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedAlphaLog Manual? 0 Play Time 04:06:34 Cumulative 1416.8 hours Start 2023.12.20 @ 22:12:43 End 2023.12.21 @ 03:48:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1002 Rogue 998 Adventurer 4 Explorer 0 Win Type 0 Total 169 Types 127/11/10/7/2/1/1/6/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d23f722d-e70e-4c32-b2b5-b6d69472e63f