Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 13:09:24 Player: Komeiji O. Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (240) 1200 Value Destroyed (8128) 8128 Prototype IDs (78) 1560 Alien Tech Used (10) 2000 Bonus (4203) 4203 TOTAL SCORE: 24691 Bonus ------- High Alert Combat Kills 612 Follower Combat Kills 291 Aligned with FarCom 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 221/300 Energy 1/100 System Corruption 18% Temperature Cool (0) Movement Flying (40) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Q-thruster > --- UTILITY (13) ----- Experimental Signal Interpreter Modified TNC Experimental Reaction Control System Improved Power Shielding Hacking Suite Hacking Suite > --- WEAPON (4) ------- Ionic Axe Kinetic Spear > --- INVENTORY (5) ---- Phase Redirector Microwarp Drive Heavy Neutron Cannon Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Biomechanical Wings Biomechanical Wings Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine Advanced Sensor Array Experimental Signal Interpreter Modified TNC Advanced Melee Analysis Suite Microactuators Experimental Reaction Control System Advanced Phase Shifter Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Nanosword Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Quantum Shading Machine Core Reset Matrix Heavy Neutron Cannon Hellfire Missile Launcher Advanced Datajack Sigix Broadsword [Rating: 170] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg VSS Leg Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Light Armor Plating Artifact Microwarp Drive Weapon Longsword +1 Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . . . 2 2 2 . . 2 2 2 . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . 1 . . . . Utility 10 | . . . . . . . 1 2 2 . . 1 1 1 . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 436 | 7 27 3 19 . 2 8 48 36 56 8 19 15 23 33 29 51 19 33 Power 36 | 1 2 . 1 . . . 2 1 1 . 2 4 5 3 . 10 2 2 Engine 7 | 1 2 . 1 . . . 1 . . . 1 . . . . 1 . . Core 11 | . . . . . . . 1 1 1 . 1 4 3 . . . . . Reactor 18 | . . . . . . . . . . . . . 2 3 . 9 2 2 Propulsion 71 | 2 7 . 2 . 1 1 12 8 10 . 3 3 2 3 2 5 1 9 Treads 11 | 1 5 . 2 . 1 1 . . . . . . . . . . . 1 Leg 10 | . . . . . . . 10 . . . . . . . . . . . Wheel 5 | 1 2 . . . . . 1 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight 45 | . . . . . . . 1 8 10 . 3 3 2 3 2 5 1 7 Utility 206 | 2 7 . . . . 2 15 13 30 8 12 7 15 23 16 32 8 16 Device 128 | 1 4 . . . . 1 8 6 18 3 4 5 10 16 10 27 8 7 Storage 12 | 1 3 . . . . . 2 . . . 2 . . . 3 1 . . Processor 12 | . . . . . . . 2 1 4 . . 1 . 1 . 2 . 1 Hackware 16 | . . . . . . . . 3 3 1 2 1 1 . 1 2 . 2 Protection 33 | . . . . . . 1 3 3 5 4 4 . 4 6 2 . . 1 Artifact 5 | . . . . . . . . . . . . . . . . . . 5 Weapon 123 | 2 11 3 16 . 1 5 19 14 15 . 2 1 1 4 11 4 8 6 Energy Gun 12 | . . . . . . . 8 . . . . . . . 4 . . . Energy Cannon 11 | . . . 1 . . . 1 . 2 . . . . 1 2 1 . 3 Ballistic Gun 32 | 2 4 2 7 . 1 2 3 6 5 . . . . . . . . . Ballistic Cannon 5 | . 2 1 1 . . 1 . . . . . . . . . . . . Launcher 9 | . 1 . 3 . . 2 2 . . . . . . 1 . . . . Special Weapon 8 | . 4 . 4 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 37 | . . . . . . . 5 6 5 . 1 1 1 2 5 3 6 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon 7 | . . . . . . . . 2 3 . 1 . . . . . 1 . Unidentified Prototypes 41 | . 1 . 1 . . . 1 1 7 2 1 . . 5 10 3 5 4 Parts Lost 73 | . 1 . 3 . . 1 13 . 6 1 1 3 4 2 . 15 3 20 Power 12 | . . . 1 . . . 2 . . . 1 1 1 . . 4 1 1 Propulsion 22 | . . . . . . . 3 . 2 . . 1 2 1 . 3 1 9 Utility 25 | . 1 . . . . . 3 . 4 1 . 1 . 1 . 6 . 8 Weapon 14 | . . . 2 . . 1 5 . . . . . 1 . . 2 1 2 Highest Loss Streak 15 | . 1 . 1 . . 1 10 . 3 1 1 3 2 2 . 6 3 15 To Critical Strikes 2 | . . . . . . . 2 . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 99 100 100 99 92 99 96 96 97 99 94 99 98 93 95 74 Engine 5 | . 14 14 11 11 11 11 6 . . . . . . . . . . . Core 1 | . . . . . . . 1 7 6 6 5 5 4 . . . . . Reactor 1 | . . . . . . . . . . . . . 4 9 9 7 7 6 Treads 11 | . 12 28 33 33 33 33 3 . . . . . . . . . . . Leg 3 | . . . . . . . 26 . . . . . . . . . . . Wheel 1 | . 15 . . . . . 1 . . . . . . . . . . . Flight 11 | . . . . . . . . 29 24 26 26 29 25 27 27 22 25 18 Device 10 | . 13 14 11 11 11 6 11 12 6 6 5 5 8 10 8 17 20 11 Storage 7 | . 14 14 11 11 11 11 8 . . . 4 5 5 4 3 4 4 3 Processor 5 | . . . . . . . 3 1 16 14 13 11 10 9 9 13 13 11 Hackware 7 | . . . . . . . . 15 20 13 17 17 20 19 19 13 13 13 Protection 2 | . . . . . . 4 2 7 1 7 4 5 2 2 4 2 . . Energy Gun 2 | . . . . . . . 19 . . . . . . . . 1 . . Energy Cannon 2 | . . . 2 11 11 11 1 . 4 . . . . . . . . . Ballistic Gun 10 | . 17 25 28 22 22 15 3 17 5 . . . . . . . . . Ballistic Cannon 1 | . 6 2 . . . 5 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 4 5 13 11 10 11 14 12 9 8 4 Peak Build Rating 170 | 7 15 20 24 24 27 25 43 53 86 88 88 100 116 131 151 156 170 164 Average Rating 56 | 5 10 18 22 24 25 24 33 47 68 81 83 97 107 127 132 142 159 130 On Entrance 67 | . 7 15 20 24 24 26 25 42 50 86 83 81 97 116 131 142 153 159 Naked Turns 2 | . . . . . . . 2 . . . . . . . . . . . Heaviest Build 93 | 14 93 35 40 39 39 40 42 20 21 23 26 29 52 53 54 58 57 55 Greatest Support 69 | 20 46 46 69 69 69 68 68 20 45 24 26 32 51 56 58 59 57 58 Greatest Overweight (x) 3 | . 3 . . . . . 3 1 . . . . 1 . . . 1 1 Average Overweight (x) . | . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 5 5 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 15 15 15 15 15 15 14 5 5 5 8 10 10 10 9 10 10 9 Most Carried 22 | 8 22 15 15 15 15 15 15 15 5 5 10 10 10 10 10 10 10 10 Average Carried 11 | 4 13 14 14 15 14 14 14 5 4 4 8 8 9 9 9 8 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 10 10 10 10 10 10 10 5 Final Carried 15 | 7 15 15 15 15 15 14 15 5 4 5 10 10 10 10 10 10 10 5 Class Distribution -------------------- 33% | Skirmisher 19% | Hacker-Scout 18% | Mutant 15% | Hacker-Sprinter 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Gladiator | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Matter Collected 5891 | 277 373 134 639 130 52 213 592 523 811 99 131 195 210 320 130 617 120 325 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10428 | 64 439 32 786 234 . 259 965 728 1655 . 311 689 396 902 386 1641 427 514 Parts 582 | 9 39 4 70 20 . 11 54 47 83 . 16 33 18 41 29 76 16 16 Haulers Intercepted 17 | . 1 . 1 . . . 3 5 2 . . . 1 2 . 1 . 1 Recyclers Shooed 4 | 1 . . 1 . . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 162 | . 17 . 27 9 . 10 17 7 18 . 1 7 4 9 7 19 5 5 Melee 76 | . . . . . . . . 2 17 . 1 7 4 9 7 19 5 5 Guns 54 | . 9 . 21 3 . . 15 5 1 . . . . . . . . . Cannons 13 | . 2 . . 6 . 4 1 . . . . . . . . . . . AOE 19 | . 6 . 6 . . 6 1 . . . . . . . . . . . Classes Destroyed 15 | 1 5 . 1 . . 2 4 . 1 . . . 1 . . . . . Worker 15 | . 2 . 1 3 . . 1 2 3 . 2 . 1 . . . . . Builder 2 | . . . . . . . 2 . . . . . . . . . . . Tunneler 10 | 3 . 2 . 1 . 1 . 1 2 . . . . . . . . . Hauler 17 | . 1 . 1 . . . 3 5 2 . . . 1 2 . 1 . 1 Recycler 10 | . . . . . . . 2 1 3 . 1 2 . . . 1 . . Operator 6 | . . . . . . . 1 . 1 . 1 1 . . 1 1 . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . Watcher 19 | . 1 . 2 . . . 2 1 4 . 1 2 2 1 1 2 . . Swarmer 62 | . 9 . 15 7 . 3 3 3 5 . . 2 1 2 5 7 . . Grunt 46 | . 8 . 5 . . 5 8 . 8 . 1 4 . 1 . 1 5 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . 1 . . 1 . . . . . . . . . Sentry 28 | . . . 7 2 . . 4 2 2 . . . 2 3 . 3 . 3 Hunter 11 | . . . . . . 1 1 2 . . . 1 . . . 6 . . Programmer 11 | . . . . . . . . . 2 . . . . 3 2 2 . 2 Best Kill Streak 8 | 2 6 1 8 4 . 3 3 4 7 . 4 5 3 4 6 5 4 2 Combat Bots Only 8 | . 6 . 8 3 . 3 2 3 6 . 1 4 1 3 5 5 4 1 Max Kills in Single Turn 4 | 1 4 1 3 2 . 2 2 1 1 . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . 4 . 3 . . 2 1 . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Hostile Shots Fired 1158 | . 52 6 88 18 . 33 151 43 163 6 15 69 36 44 28 150 48 208 Missed 472 | . 14 4 27 7 . 11 41 18 90 3 10 30 17 15 13 59 12 101 Damage Taken 13464 | . 411 37 748 119 . 432 1740 332 1122 50 115 712 563 689 337 2125 761 3171 Core 3071 | . 111 . 70 19 . 61 439 97 260 . . 108 219 111 110 339 57 1070 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Core 50 | . . . . . . . . . . . . . . . . . . 50 Ignored by Resistances 94 | . . . . . . . . . . . . . . . . . . 94 Regen/Repaired (Parts) 1098 | . . . . . . . . 15 . . . 44 229 . 267 . 211 332 Core Remaining (%) 71 | 100 . 55 . . . 62 20 86 . . 69 89 80 . 83 . . . Volleys Fired 263 | 6 52 11 41 10 . 19 72 18 19 . . . . . 2 6 . 7 Largest 3 | 2 2 2 3 3 . 3 3 3 3 . . . . . 1 1 . 1 Hottest 189 | 40 100 59 118 118 . 132 189 75 140 . . . . . 110 110 . 110 Shots Fired 602 | 12 90 22 108 30 . 47 184 53 41 . . . . . 2 6 . 7 Gun 479 | 12 65 21 95 20 . 18 161 53 30 . . . . . . 4 . . Cannon 101 | . 17 1 5 10 . 24 22 . 11 . . . . . 2 2 . 7 Launcher 14 | . 2 . 6 . . 5 1 . . . . . . . . . . . Special 8 | . 6 . 2 . . . . . . . . . . . . . . . Kinetic 376 | 12 82 22 97 20 . 28 32 53 30 . . . . . . . . . Thermal 208 | . 6 . 5 10 . 14 151 . 11 . . . . . 2 2 . 7 Explosive 14 | . 2 . 6 . . 5 1 . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . 4 . . Robot Hit Streak 21 | 7 21 5 13 20 . 10 19 9 13 . . . . . . 9 . 2 Robot Miss Streak 8 | 2 2 4 7 1 . 2 7 8 4 . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 1 . . . 4 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . . . . . . . . Shots Hit Robots 694 | 7 66 15 63 16 . 33 128 48 81 . 9 24 21 39 19 86 22 17 Core Hits 307 | 4 33 3 44 11 . 21 45 19 28 . 5 10 9 17 10 30 9 9 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . Critical Strikes 44 | . . 1 1 . . 1 9 . 2 . . 3 5 6 3 10 1 2 Burn 9 | . . . . . . . 9 . . . . . . . . . . . Destroy 2 | . . 1 1 . . . . . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . Sever 31 | . . . . . . . . . 2 . . 3 5 6 3 10 1 1 Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 550 | . . . . . . . 9 39 75 3 19 45 35 62 51 143 41 28 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 545 | . . . . . . . 9 39 74 3 19 45 35 62 51 143 41 24 Piercing 4 | . . . . . . . . . . . . . . . . . . 4 Sneak Attacks 31 | . . . . . . . 3 4 10 . 3 3 2 3 . 3 . . Combat Hostiles 3 | . . . . . . . . . 2 . . . . 1 . . . . Follow-up Attacks 45 | . . . . . . . . . . . 1 1 4 12 7 13 6 1 Damage Inflicted 27358 | 83 1057 209 1494 412 . 1140 2775 1615 3992 . 675 1615 1258 2067 974 5225 1508 1259 Guns 4846 | 83 507 185 936 171 . 152 1792 577 414 . . . . . . 29 . . Cannons 1212 | . 167 21 41 207 . 420 244 . 29 . . . . . . . . 83 Explosions 1655 | . 345 . 509 . . 535 266 . . . . . . . . . . . Melee 19455 | . . . . . . . 401 1038 3549 . 675 1615 1258 2067 974 5196 1508 1174 Ramming 166 | . 14 3 8 34 . 33 72 . . . . . . . . . . 2 Kinetic 3702 | 83 674 206 936 171 . 326 315 577 414 . . . . . . . . . Thermal 2351 | . 24 . 41 207 . 246 1721 . 29 . . . . . . . . 83 Explosive 1632 | . 345 . 486 . . 535 266 . . . . . . . . . . . Electromagnetic 52 | . . . 23 . . . . . . . . . . . . 29 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 19385 | . . . . . . . 401 1038 3549 . 675 1615 1258 2067 974 5196 1508 1104 Piercing 70 | . . . . . . . . . . . . . . . . . . 70 Highest Corruption 18 | . . . 1 1 1 1 8 1 2 2 2 . 1 2 4 1 1 18 Average Corruption 3 | . . . 1 1 1 1 7 1 2 2 1 . 1 1 2 1 1 13 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 124 | . . . 6 11 6 9 50 1 8 4 4 . . 1 4 1 3 16 Message Errors 31 | . . . 3 5 . 5 10 . 1 1 1 . . . 1 . 1 3 Matter Fused 27 | . . . . 1 1 4 11 1 3 1 1 . . . . 1 1 2 Heat Flow Errors 17 | . . . 3 . . . 6 . . . 1 . . . 3 . . 4 Energy Discharges 16 | . . . . 2 3 . 7 . 1 1 1 . . . . . 1 . Parts Rejected 4 | . . . . . . . 2 . . . . . . . . . . 2 Data Loss (minor) 12 | . . . . 2 1 . 6 . 1 . . . . 1 . . . 1 Data Loss (major) 8 | . . . . 1 1 . 4 . . 1 . . . . . . . 1 Misfires 5 | . . . . . . . 3 . 2 . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2433 | . . . . . . 8 109 268 564 . 97 264 226 90 143 395 176 93 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 26 | . . . . . . 8 18 . . . . . . . . . . . Melee 2407 | . . . . . . . 91 268 564 . 97 264 226 90 143 395 176 93 Knockbacks 4 | . 2 . . . . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . 1 . . . . 1 . . . . . . . . . . . . Secondary 2 | . 1 . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 211 | . . . 80 . . 82 49 . . . . . . . . . . . Shots 7 | . . . 3 . . 3 1 . . . . . . . . . . . Rammed 17 | . 4 2 2 2 . 6 . . . . . . . . . . . 1 Targets Rammed 27 | . 5 2 2 5 . 6 6 . . . . . . . . . . 1 Kicked 6 | . . . . . . . 6 . . . . . . . . . . . Crushed 4 | . 1 . . 3 . . . . . . . . . . . . . . Highest Temperature 404 | . 40 20 257 222 . 303 404 75 168 . 170 . 323 4 228 116 . 241 Average Temperature 74 | . 13 5 39 80 . 106 115 22 52 . 85 . 175 4 92 41 . 73 Received Heat Transfer 2749 | . 174 . 174 18 . 153 927 12 312 . 39 93 412 48 . 99 189 99 Effects 2 | . . . . . . . 2 . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . 1 . . 11 . . . . . . . . . . . Heat Transferred 5415 | . 50 . 74 370 . 444 4440 . 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Peak Influence 676 | 15 316 98 638 344 . 100 262 414 676 123 221 429 325 467 466 594 617 636 Initial 346 | . 9 93 . 154 . . 31 114 95 95 86 7 135 148 261 174 310 346 Average 219 | 4 143 55 403 151 . 76 155 263 303 114 110 199 230 279 340 380 474 435 Maximum Alert Level 2 | . 1 . 2 1 . . 1 2 2 . 1 2 1 2 2 2 2 2 Low Security (%) 49 | 100 58 100 13 65 . 100 61 23 26 100 90 41 43 40 . 9 . . Level 1 35 | . 41 . 26 34 . . 38 63 41 . 9 53 56 40 76 39 29 45 Level 2 15 | . . . 59 . . . . 12 31 . . 5 . 18 23 51 70 54 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 3 . . . 4 6 7 . 3 . 2 2 1 4 . 3 Investigation 10 | . . . 1 . . . . 3 2 . 1 . 1 . . 2 . . Extermination 6 | . . . . . . . . 1 1 . . . 1 1 1 . . 1 Reinforcement 18 | . 2 . 2 . . . 1 2 4 . 2 . . 1 . 2 . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . . . 1 2 . 1 . . 1 . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Distress Signals 29 | . 4 . 4 . . . 3 3 5 . 2 1 2 . 2 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 36 2 34 8 . 8 39 14 58 1 10 22 20 16 10 32 13 31 Peak Tracking Total 14 | . 7 1 5 4 . 3 6 5 13 1 3 7 8 4 5 8 5 14 Tactical Retreats 47 | . 4 1 . 1 . . 5 3 6 . 3 4 2 4 1 2 2 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Traps Triggered 13 | . 2 . 1 . . . 1 2 2 . 1 2 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 102 | . . . . . . . . 50 52 . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 33 | . . . . . . . . 6 21 . . 6 . . . . . . Reused 8 | . . . . . . . . . 5 2 . 1 . . . . . . Traps Extracted 15 | . . . . . . . . 5 10 . . . . . . . . . Installed 14 | . . . . . . . . . 11 2 . . . . . 1 . . Triggered 8 | . . . . . . . . . 5 2 . 1 . . . . . . Most Traps Carried 8 | . . . . . . . . 5 8 4 2 2 2 2 2 2 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Machines Disabled 23 | . 1 . 5 . . . . . 1 . . . . . 6 . 5 5 Max in Single Turn 3 | . 1 . 3 . . . . . 1 . . . . . 1 . 1 1 Garrison Access 6 | . . . . . . . . . . . . 1 3 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Machines Accessed 122 | . 3 2 8 . 2 . 10 16 16 . 9 10 7 2 10 12 8 7 Terminals 82 | . 3 1 8 . . . 9 9 12 . 5 6 1 1 7 8 5 7 Fabricators 11 | . . . . . . . . 3 2 . 2 . 1 . 1 2 . . Repair Stations 6 | . . . . . . . . 1 . . . 1 1 . 2 . 1 . Recycling Units 7 | . . . . . . . 1 1 1 . 1 1 1 . . 1 . . Scanalyzers 5 | . . . . . . . . 1 . . 1 1 . 1 . . 1 . Garrison Access 8 | . . . . . . . . 1 1 . . 1 3 . . 1 1 . Total Hacks 386 | . 10 3 25 . 4 . 31 44 67 . 30 27 21 6 32 45 19 22 Successful 214 | . 4 2 14 . 4 . 11 23 45 . 12 15 12 4 18 26 10 14 Failed 172 | . 6 1 11 . . . 20 21 22 . 18 12 9 2 14 19 9 8 Catastrophic 21 | . . . . . . . 1 6 3 . 1 1 1 . 2 4 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 163 | . 5 2 13 . 1 . 19 20 35 . 15 6 6 . 8 22 8 3 Terminals 273 | . 10 2 25 . . . 30 25 51 . 16 16 4 2 23 33 14 22 Fabricators 42 | . . . . . . . . 8 11 . 10 . 2 . 2 9 . . Repair Stations 23 | . . . . . . . . 2 . . . 2 9 . 7 . 3 . Recycling Units 14 | . . . . . . . 1 2 3 . 1 3 2 . . 2 . . Scanalyzers 17 | . . . . . . . . 4 . . 3 5 . 4 . . 1 . Garrison Access 12 | . . . . . . . . 3 2 . . 1 4 . . 1 1 . Terminal Hacks 93 | . 1 2 7 . 4 . 1 7 24 . 3 4 1 . 9 12 4 14 Record 6 | . . . . . 3 . . . . . . . . . . . 2 1 Part Schematic 4 | . . . . . . . . 2 1 . . . . . . 1 . . Robot Analysis 9 | . . 1 1 . . . . 1 4 . . 1 . . . . . 1 Prototype ID Bank 7 | . 1 . 1 . . . . . 3 . . . . . . 1 . 1 Open Door 3 | . . 1 . . . . . . . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . Level Access Points 4 | . . . . . . . . . . . . . . . 1 1 1 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . 1 Terminal Index 3 | . . . 1 . . . . . 1 . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . . . . . Alert Level 6 | . . . . . . . . . 3 . 1 . . . 1 . . 1 Unreport Threat 8 | . . . 1 . . . . 1 3 . 1 . . . 1 . . 1 Locate Traps 12 | . . . 1 . . . . 2 2 . . 1 . . 2 2 . 2 Reprogram Traps 3 | . . . . . . . . . 2 . . 1 . . . . . . Patrol Status 2 | . . . . . . . . . . . . . . . . 1 . 1 Recall Investigation 3 | . . . . . . . . 1 . . . . 1 . . 1 . . Recall Reinforcements 2 | . . . 1 . . . . . 1 . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 10 | . . . . . . . . . 3 . 1 . . . 2 1 . 3 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 3 5 . 3 . 2 . 1 4 . . Network Status 4 | . . . . . . . . 2 1 . . . . . 1 . . . Load Schematic 9 | . . . . . . . . . 3 . 2 . 1 . . 3 . . Build 5 | . . . . . . . . 1 1 . 1 . 1 . . 1 . . Repair Station Hacks 16 | . . . . . . . . 2 . . . 2 5 . 6 . 1 . Scan Component 9 | . . . . . . . . 1 . . . 1 3 . 3 . 1 . Repair 7 | . . . . . . . . 1 . . . 1 2 . 3 . . . Recycling Unit Hacks 4 | . . . . . . . 1 . 1 . . 1 . . . 1 . . Retrieve Components 4 | . . . . . . . 1 . 1 . . 1 . . . 1 . . Scanalyzer 13 | . . . . . . . . 4 . . 1 3 . 4 . . 1 . Insert Component 6 | . . . . . . . . 1 . . 1 1 . 2 . . 1 . Analyze 7 | . . . . . . . . 3 . . . 2 . 2 . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . 1 3 . . 1 1 . Seal Access 6 | . . . . . . . . . . . . 1 3 . . 1 1 . Unauthorized Hacks 64 | . 3 . 7 . . . 9 7 15 . 5 4 1 . 2 8 3 . Terminals 48 | . 3 . 7 . . . 9 4 10 . 3 2 . . 2 5 3 . Track 11 | . 2 . . . . . 1 . 2 . 2 1 . . 1 2 . . Assimilate 3 | . . . . . . . . . 1 . . . . . 1 . 1 . Botnet 15 | . 1 . 2 . . . 2 2 2 . 1 1 . . . 2 2 . Operators 1 | . . . . . . . . . . . . . . . . 1 . . Skim 18 | . . . 5 . . . 6 2 5 . . . . . . . . . Fabricators 8 | . . . . . . . . 1 3 . 2 . . . . 2 . . Prioritize 4 | . . . . . . . . 1 1 . 1 . . . . 1 . . Fabnet 1 | . . . . . . . . . 1 . . . . . . . . . Recompile 3 | . . . . . . . . . 1 . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . 2 2 . . 2 1 . . 1 . . Monitor 3 | . . . . . . . . 1 1 . . 1 . . . . . . Reject 5 | . . . . . . . . 1 1 . . 1 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 . 1 . . 1 . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 103 | . 3 1 8 . . . 8 16 16 . 9 6 4 1 9 9 6 7 Full Trace Events 6 | . . . . . . . . 3 1 . . . 1 . . 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 3 1 . . 1 . 2 . 1 . . Parts Built 6 | . . . . . . . . 2 1 . 1 . 1 . . 1 . . Authchips 3 | . . . . . . . . . 1 . 1 . . . . 1 . . Time 520 | . . . . . . . . 53 67 . 134 . 204 . . 62 . . Total Part Build Rating 35 | . . . . . . . . 12 4 . 4 . 8 . . 7 . . Parts Repaired 7 | . . . . . . . . 1 . . . 1 2 . 3 . . . Time 233 | . . . . . . . . 20 . . . 35 90 . 88 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . . . 9 . . . . 7 . . . 1 . . Parts Scanalyzed 5 | . . . . . . . . 1 . . 1 1 . 2 . . . . Part Schematics Acquired 4 | . . . . . . . . 1 . . . 1 . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 1 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 1 . . . . . Autooverrided 2 | . . . . . . . . . . . . 1 1 . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Total Allies 7 | . . . . . . . . . 2 . 3 1 1 . . . . . Largest Group 3 | . . . . . . . . . 1 . 3 1 1 . . . . . Highest-Rated Group 93 | . . . . . . . . . 26 . 93 29 49 . . . . . Highest-Rated Ally 49 | . . . . . . . . . 26 . 31 29 49 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . . . . 11 . 19 . 24 6 . . . . . . Total Damage 1699 | . . . . . . . 507 . 722 . 375 95 . . . . . . Kills 17 | . . . . . . . 4 . 6 . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . 2 . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Robot Analysis Total 9 | . . 1 1 . . . . 1 4 . . 1 . . . . . 1 Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Turns Passed 14466 | 186 1539 807 957 1159 398 1076 1874 879 1433 165 491 569 563 398 476 599 394 503 Spaces Moved 18048 | 99 885 475 451 652 247 626 1194 1979 2870 353 1166 1200 954 835 1038 1167 830 1027 Core 65 | 3 . . . . . . 14 . . . . . . . . . . 48 Treads 3101 | 91 478 475 451 652 247 626 70 . . . . . . . . . . 11 Legs 958 | . . . . . . . 958 . . . . . . . . . . . Wheels 564 | 5 407 . . . . . 152 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 13235 | . . . . . . . . 1979 2870 353 1166 1200 954 835 1038 1167 830 843 Fastest Speed 18 | 50 90 160 160 160 155 155 50 26 22 28 28 27 26 22 19 18 20 24 Average Speed 56 | 153 145 160 160 160 157 155 109 26 27 28 29 27 27 22 21 23 26 29 Slowest Speed 240 | 160 240 160 160 160 160 155 240 99 32 28 31 28 96 27 22 28 93 160 Overloaded Moves 37 | . . . . . . . . . 7 . . . . . 5 13 12 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 86 | . . . . . . . . 3 34 1 4 5 5 2 3 23 3 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Microwarps 11 | . . . . . . . . . . . . . . . . . . 11 Exploration Rate (%) 58 | 5 95 93 63 99 60 87 71 50 58 95 34 33 23 16 86 34 71 42 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 9 | . . 2 4 . 1 . 1 . 1 . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 5 | . . 1 . 2 . 2 . . . . . . . . . . . . Spaces Dug 127 | . 4 . 2 . . 7 2 21 12 3 6 9 4 6 14 25 4 8 Terrain Destroyed 225 | . 23 . 32 . . 42 9 21 17 3 6 9 4 6 14 27 4 8 Melee 111 | . . . . . . . 2 21 11 3 6 9 4 6 13 25 4 7 Projectile 22 | . 4 . 2 . . 2 4 . 6 . . . . . 1 2 . 1 AOE 92 | . 19 . 30 . . 40 3 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Tes Res Qua Sec Total 21199 | 119 1034 509 609 744 260 694 1613 2273 3396 414 1289 1394 1214 993 1229 1380 956 1079 Wait 1563 | . 28 5 81 78 . 30 229 84 293 44 62 96 193 68 102 45 54 71 Move 17755 | 98 884 474 450 651 246 625 1193 1972 2807 350 1157 1189 943 830 1031 1125 823 907 Hop 76 | . . . . . . . . 3 29 1 4 5 5 2 3 18 3 3 Pick Up 168 | 8 23 6 7 . 6 3 29 9 12 1 14 10 10 3 7 9 8 3 Fast Attach 155 | 6 7 1 3 . . . 21 11 26 3 3 1 3 9 19 14 8 20 Attach 92 | 1 1 . 4 . 1 1 8 7 9 3 5 8 5 4 1 13 8 13 Detach 51 | . . . 2 . . . 2 1 9 3 4 2 2 5 . 4 4 13 Swap 200 | . 19 2 13 . 1 7 19 18 21 2 11 6 15 20 9 24 6 7 Drop 202 | . 15 8 6 . 6 3 25 25 33 2 12 4 8 9 18 9 11 8 Fire 263 | 6 52 11 41 10 . 19 72 18 19 . . . . . 2 6 . 7 Melee 462 | . . . . . . . 9 39 75 3 17 40 30 43 37 112 31 26 Ram . | . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . 6 . . . . . . . . . . . Crush 21 | . 5 2 2 5 . 6 . . . . . . . . . . . 1 Escape Stasis 69 | . . . . . . . . 36 . . . 33 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 116 | . . . . . . . . 50 63 2 . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / *Ext) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 11) 551 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Discovered new exit (range 7) 1277 | -10/Materials | Discovered new exit (range 15) 1726 | -10/Materials | Entered Mines 1788 | -10/Mines | Learned location of Zion (-6) 1790 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1930 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1984 | -10/Mines | Learned location of 1 exit from Materials 1989 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2187 | -10/Mines | Discovered new exit (range 12) 2491 | -10/Mines | Discovered new exit (range 13) 2533 | -10/Mines | Entered Materials 2533 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2534 | -9/Materials | Identified exit to Materials 2741 | -9/Materials | Destroyed 8 combat bots 2872 | -9/Materials | Build established: Skirmisher 2905 | -9/Materials | Discovered exit to Materials (range 16) 3136 | -9/Materials | Discovered new exit (range 14) 3165 | -9/Materials | Learned location of Storage (-7) 3270 | -9/Materials | Loaded intel: 10 trap records 3271 | -9/Materials | Learned Materials emergency access door positions 3272 | -9/Materials | Learned location of Mines (-8) 3273 | -9/Materials | Learned 2 Storage zone layouts 3296 | -9/Materials | Learned 4 Recycling zone layouts 3391 | -9/Materials | Discovered new exit (range 16) 3490 | -9/Materials | Entered Mines 3569 | -9/Mines | Learned Materials terminal intel 3834 | -9/Mines | Discovered exit to Materials (range 9) 4418 | -9/Mines | Discovered new exit (range 11) 4641 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4649 | -9/Mines | Entered Exiles 4688 | -9/Exiles | Met 8R-AWN 4720 | -9/Exiles | Met EX-HEX 4765 | -9/Exiles | Met EX-BIN 4784 | -9/Exiles | Aligned with FarCom system 4785 | -9/Exiles | Given EX-Vault access code 4822 | -9/Exiles | Opened EX-Vault 4835 | -9/Exiles | Found Modified TNC 4837 | -9/Exiles | Found Longsword +1 4843 | -9/Exiles | Found Deploy-a-Sentry 4847 | -9/Exiles | Found Deploy-a-Sentry 4850 | -9/Exiles | Found Deploy-a-Sentry 4884 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4930 | -9/Exiles | Met EX-DEC 5028 | -9/Exiles | Discovered new exit (range 14) 5047 | -9/Exiles | Stole three prototypes: Modified TNC, Longsword +1, Deploy-a-Sentry 5047 | -9/Exiles | Entered Mines 5077 | -8/Mines | Discovered exit to Materials (range 12) 5224 | -8/Mines | Found DCF Scrap (11 items) 6047 | -8/Mines | Discovered exit to Materials (range 14) 6123 | -8/Mines | Entered Materials 6123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6125 | -8/Materials | Loaded intel: 11 terminal locations 6352 | -8/Materials | DAS Turret deployed 6368 | -8/Materials | DAS Turret deployed 6374 | -8/Materials | Core integrity fell below 50% 6395 | -8/Materials | Lost 10 parts (3n3u4w) 6635 | -8/Materials | Build established: Scavenger-Skirmisher 6652 | -8/Materials | Garrison activated, responded to threat 6871 | -8/Materials | Discovered new exit (range 16) 6997 | -8/Materials | Build established: Skirmisher 7114 | -8/Materials | Discovered new exit (range 9) 7191 | -8/Materials | Learned location of 1 exit from Lower Caves 7237 | -8/Materials | Learned 4 Lower Caves zone layouts 7273 | -8/Materials | Learned Storage security intel 7300 | -8/Materials | Learned Factory stockpile data 7316 | -8/Materials | Learned location of 2 exits from Factory 7374 | -8/Materials | Learned location of 2 exits from Lower Caves 7544 | -8/Materials | Discovered new exit (range 16) 7997 | -8/Materials | Entered Factory 7997 | -7/Factory | Evolved 2 slots: Utility x2 7998 | -7/Factory | Identified exit to Factory 7999 | -7/Factory | FarCom data flow suspended 8092 | -7/Factory | Discovered new exit (range 16) 8276 | -7/Factory | Fabricated Adv. Trap Extractor (x2) 8473 | -7/Factory | Build established: Hacker-Sprinter 8627 | -7/Factory | Repaired Imp. VTOL Module 8707 | -7/Factory | Discovered exit to Factory (range 14) 8876 | -7/Factory | Entered another Factory area 8876 | -6/Factory | Evolved 2 slots: Utility x2 8948 | -6/Factory | Discovered new exit (range 12) 8995 | -6/Factory | Discovered new exit (range 5) 8997 | -6/Factory | Identified exit to Lower Caves 9057 | -6/Factory | Spotted B-75 Beast 9342 | -6/Factory | Build established: Hacker-Scout 9417 | -6/Factory | DAS Turret deployed 9453 | -6/Factory | Lost 3 parts (1n2u) 9462 | -6/Factory | Discovered new exit (range 16) 9632 | -6/Factory | Learned location of 1 exit from Proximity Caves 9662 | -6/Factory | Discovered new exit (range 15) 9666 | -6/Factory | Identified exit to Extension 9699 | -6/Factory | Learned Hub_04(d) trap positions 9838 | -6/Factory | Learned 2 Hub_04(d) zone layouts 9863 | -6/Factory | Learned location of 2 exits from Upper Caves 9875 | -6/Factory | Fabricated Cld. VTOL Module? 9879 | -6/Factory | Loaded intel: 6 fabricator locations 9905 | -6/Factory | Loaded intel: 82 trap records 9942 | -6/Factory | Learned location of Proximity Caves (-4) 9990 | -6/Factory | Learned 2 Lower Caves zone layouts 10179 | -6/Factory | Cargo convoy interrupted 10238 | -6/Factory | Found Prototype Processor 10238 | -6/Factory | Identified Exp. Terrain Scan Processor 10309 | -6/Factory | Sucked down chute 10309 | -6/Factory | Entered Waste 10309 | -6/Waste | The area was eerily silent 10363 | -6/Waste | Found Prototype Hackware 10363 | -6/Waste | Identified Exp. System Shield 10471 | -6/Waste | Discovered new exit (range 10) 10474 | -6/Waste | Identified exit to Factory 10474 | -6/Waste | Entered Factory 10508 | -6/Factory | Allied Derelicts emerged from ambush trap array 10903 | -6/Factory | Discovered new exit (range 14) 10909 | -6/Factory | Identified exit to Factory 10919 | -6/Factory | Fabricated Cld. VTOL Module? 10957 | -6/Factory | Spotted B-75 Beast 10965 | -6/Factory | Entered another Factory area 10965 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10981 | -5/Factory | Discovered new exit (range 13) 11036 | -5/Factory | Repaired Cld. VTOL Module 11061 | -5/Factory | Identified exit to Factory 11083 | -5/Factory | Discovered new exit (range 9) 11085 | -5/Factory | Identified exit to Upper Caves 11337 | -5/Factory | Spotted B-75 Beast 11476 | -5/Factory | Lost 3 parts (1p1n1u) 11497 | -5/Factory | Discovered exit to Factory (range 15) 11534 | -5/Factory | Entered another Factory area 11534 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11655 | -4/Factory | Repaired Broken Quantum Shading Machine 11685 | -4/Factory | Repaired Lyr. Light Armor Plating 11756 | -4/Factory | Local machine network offline 11922 | -4/Factory | Fabricated Quantum Shading Machine (x1) 11936 | -4/Factory | Spotted B-86 Titan 11958 | -4/Factory | Spotted B-86 Titan 11971 | -4/Factory | Discovered new exit (range 15) 11977 | -4/Factory | Identified exit to Upper Caves 11991 | -4/Factory | Discovered new exit (range 9) 12039 | -4/Factory | Identified exit to Research 12097 | -4/Factory | Entered Research 12097 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12231 | -3/Research | Found Prototype Launcher 12231 | -3/Research | Identified Hellfire Missile Launcher 12262 | -3/Research | Discovered new exit (range 14) 12287 | -3/Research | Identified exit to Research 12366 | -3/Research | Discovered new exit (range 5) 12367 | -3/Research | Identified exit to Testing 12372 | -3/Research | Found Prototype Processor 12372 | -3/Research | Identified Spectral Analyzer 12393 | -3/Research | Search patrols dispatched 12495 | -3/Research | Entered Testing 12558 | -3/Testing | Repaired Biomechanical Wings 12637 | -3/Testing | Repaired Molecular Scythe 12651 | -3/Testing | Repaired Med. Storage Unit 12761 | -3/Testing | Found Exp. System Shield 12852 | -3/Testing | Found Prototype Energy Cannon 12852 | -3/Testing | Identified Imp. Potential Cannon 12908 | -3/Testing | Found Prototype Energy Gun 12908 | -3/Testing | Identified Tachyon Dispersion Ray 12927 | -3/Testing | Found Prototype Energy Gun 12927 | -3/Testing | Identified Hyp. EM Gauss Rifle 12971 | -3/Testing | Entered Research 12971 | -2/Research | Evolved 2 slots: Utility x2 13041 | -2/Research | Identified exit to Access 13043 | -2/Research | Identified exit to Quarantine 13201 | -2/Research | Spotted B-90 Cyclops 13324 | -2/Research | Lost 6 parts (2p1n2u1w) 13341 | -2/Research | Fabricated Exp. Signal Interpreter? 13570 | -2/Research | Entered Quarantine 13646 | -2/Quarantine | Found Alien Slashing Weapon 13646 | -2/Quarantine | Identified Sigix Broadsword 13723 | -2/Quarantine | Found Alien Artifact 13734 | -2/Quarantine | Found Alien Artifact 13735 | -2/Quarantine | Identified Subatomic Replicator 13735 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 13865 | -2/Quarantine | Identified Core Reset Matrix 13865 | -2/Quarantine | Used Core Reset Matrix 13869 | -2/Quarantine | Detected hypermatrix surge 13869 | -2/Quarantine | Sensed 6 artifacts in vicinity 13869 | -2/Quarantine | Found Terrabomb 13870 | -2/Quarantine | Lost 3 parts (1p1n1w) 13891 | -2/Quarantine | Found Prototype Device 13891 | -2/Quarantine | Identified Exp. Shock Absorption System 13909 | -2/Quarantine | Found Phase Redirector 13933 | -2/Quarantine | Used Terrabomb 13936 | -2/Quarantine | Found Terrabomb 13947 | -2/Quarantine | Spotted Fortress 13963 | -2/Quarantine | Discovered new exit (range 5) 13964 | -2/Quarantine | Identified exit to Section 7 13964 | -2/Quarantine | Entered Section 7 13965 | -2/Section 7 | Sensed 21 artifacts in vicinity 13999 | -2/Section 7 | Used Terrabomb 14001 | -2/Section 7 | Found Microwarp Drive 14032 | -2/Section 7 | Spotted B-90 Cyclops 14038 | -2/Section 7 | Found Prototype Processor 14038 | -2/Section 7 | Identified Exp. Core Analyzer 14091 | -2/Section 7 | Found Integrated Dissipator 14091 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14165 | -2/Section 7 | Crushed by falling debris 14165 | -2/Section 7 | System corruption reached 10% 14196 | -2/Section 7 | Lost 4 parts (1n2u1w) 14257 | -2/Section 7 | Spotted Alpha 7 14271 | -2/Section 7 | Spotted Alpha 7 14279 | -2/Section 7 | Spotted B-99 Colossus 14331 | -2/Section 7 | Found Core Expander 14331 | -2/Section 7 | Installed Core Expander, added new Power slot 14333 | -2/Section 7 | Found Core Expander 14333 | -2/Section 7 | Installed Core Expander, added new Weapon slot 14335 | -2/Section 7 | Found Core Expander 14335 | -2/Section 7 | Installed Core Expander, added new Utility slot 14340 | -2/Section 7 | Core integrity fell below 50% 14345 | -2/Section 7 | Found LRC Insulator 14345 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14346 | -2/Section 7 | Found LRC Inertial Stabilizer 14346 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 14430 | -2/Section 7 | Spotted S7 Guard 14456 | -2/Section 7 | Core integrity fell below 20% 14467 | -2/Section 7 | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 14450_ Acquired Unknown Protection. 14450_ Identified Imp. Power Shielding. 14452_ System corrupted: Heat flow error (+102). 14455_ Quantum Shading Machine destroyed. 14455_ Med. Treads destroyed. 14455_ Knocked back. 14456_ Acquired 14 matter. 14457_ Knocked back. 14458_ Microwarped (distance 5). 14459_ Penetrated by Slug. 14459_ Knocked back. 14460_ Acquired 9 matter. 14461_ Acquired Prototype Flight Unit. 14461_ Identified Imp. Q-thruster. 14461_ Knocked back. 14462_ Microwarped (distance 2). 14463_ Dropped Microwarp Drive. 14464_ ALERT: Rogue bot located, Programmers report to Section 7 Zone 7P. 14464_ U-05 Engineer builds a Wall. 14466_ Acquired Microwarp Drive. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???###################???????????????????????????? | | #### #???????????????????????????? | | # "" # """"" #???????????????????????????? | | #""" # " "" #???????????????????????????? | | #"T * # """ #???????????????????????????? | | #""" = # " #???????????????????????????? | | # "" # """ #???????????????????????????? | | #### # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | | ##########+######+####???????????????????????????? | | #????##+#???????????????????? | | < #????# #???????????????????? | | #????# #???????????????????? | | #????# #???????????????????? | | ## #######+######+####????# +??????????######???? | | ### # ???????# #?########## ????? | | # # # """ #???# #?# = /# ?????? | | ### # """ #?### ### "" # #?????? | | #?# # """ !![ #### p ## %"""" # #?????? | | #?#" """ # """ ![[ + u@ H =;; """" # #?????? | | #?#T """ # """ ###; ## """" + #?????? | | #?#" """ # #?## ##] """ # #?????? | | #?# # #??## ### """" # #?????? | | #?## #+###########+####???# #?# # #?????? | | ???### #??# #????# #??????# #?# ] # #?????? | | ?????#/#########?# #??????# #?########## #?????? | | ?????# #?# #??????# #??????????# #?????? | | ?????# """ """ ### ##?????# #??????????# #?????? | | ?????# """ """ #^ ####### ############ #?????? | | ?????# """ """ / ##"""""""""# #?????? | | ?????# # ##""""!"" "# #?????? | | ?????# ""T"" # ###+### ## """ "# #?????? | | ?????# """"" ## ### # # ""# #?????? | | ?????#[ ## #?# # #? # #?????? | | ?????## ######### #?# # #??? ??# #?????? | | ??????###???????# ### #A #???##+##### #?????? | | ????????????????# + # #???# #?????? | | ????????????????# # # #???# #?????? | | ????????????????# # # #???# ##### ##?????? | | ????????????????# # # #???# #??##+#####??? | | ??????########### # # #???# #? ##?? | | ??????# # ###### #???#! #? #?? | | ??????# # #????# #####! #!= #??? | | ??????# # #????# !!#*% #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 41 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 300 Resistance: EM 25 Power Shielding 66 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 94 Melee Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 34 Defensive Hacking 16 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Trap Extractor | x2 | -7/Factory | Preloaded Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Quantum Shading Machine | x1 | -4/Factory Exp. Signal Interpreter | x1 | -2/Research | Authchip Alien Tech Used ----------------- Sigix Broadsword Subatomic Replicator Core Reset Matrix Terrabomb Integrated Dissipator Phase Redirector Microwarp Drive Core Expander LRC Insulator LRC Inertial Stabilizer Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicNovaGun Manual? 0 Play Time 04:40:18 Cumulative 299.8 hours Start 2025.03.08 @ 16:41:28 End 2025.03.15 @ 13:09:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 102 Adventurer 1 Explorer 0 Win Type - Total 9 Types 8/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 79 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c6ba639f-9430-40d7-9770-a9c0b5890090