Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 01:05:13 Player: AlStar Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2804) 2804 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1554) 1554 TOTAL SCORE: 10593 Bonus ------- High Alert Combat Kills 254 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1450 Matter 287/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Enhanced Nova Cannon KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Force Field > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Quantum Reactor Quantum Reactor Advanced EM Shield Micro-nuke Launcher [Rating: 148] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Quantum Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Overtuned Scrapsphere Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Advanced Targeting Computer Device ECM Suite Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Gauss Cannon Energy Gun EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Slots Evolved 16 | . . . . . 10 2 2 . 2 Power 2 | . . . . . 1 1 . . . Propulsion 4 | . . . . . 2 1 . . 1 Utility 8 | . . . . . 6 . 2 . . Weapon 2 | . . . . . 1 . . . 1 Parts Attached 84 | 4 13 6 2 4 13 4 . 24 14 Power 14 | 1 . 1 1 1 . 3 . 4 3 Engine 4 | 1 . 1 1 1 . . . . . Core . | . . . . . . . . . . Reactor 10 | . . . . . . 3 . 4 3 Propulsion 21 | 2 3 3 . 1 4 . . 5 3 Treads 1 | . 1 . . . . . . . . Leg 10 | 2 . . . . . . . 5 3 Wheel 2 | . . . . . 2 . . . . Hover 5 | . 2 1 . . 2 . . . . Flight 3 | . . 2 . 1 . . . . . Utility 30 | . 6 1 1 1 7 1 . 8 5 Device 12 | . 2 . . . 3 . . 2 5 Storage 1 | . 1 . . . . . . . . Processor 9 | . 1 . . . 2 . . 6 . Hackware . | . . . . . . . . . . Protection 8 | . 2 1 1 1 2 1 . . . Artifact . | . . . . . . . . . . Weapon 19 | 1 4 1 . 1 2 . . 7 3 Energy Gun 4 | 1 3 . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 1 | . . . . . . . . . 1 Ballistic Cannon 6 | . . . . . . . . 6 . Launcher 2 | . . . . . . . . 1 1 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . 1 . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 61 | . 4 3 . 2 12 . . 10 30 Power 11 | . . 1 . . 1 . . 3 6 Propulsion 17 | . 2 1 . 2 2 . . 2 8 Utility 19 | . . . . . 6 . . 2 11 Weapon 14 | . 2 1 . . 3 . . 3 5 Highest Loss Streak 16 | . 3 3 . 2 11 . . 7 16 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 1 3 4 3 3 2 2 5 3 3 Power . | . 1 . 1 . . . 2 1 1 Propulsion . | . . . . . . . . . . Utility 1 | . 2 3 2 2 1 . . . . Weapon . | 1 . . . . . 1 3 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 5 | . 1 1 . 1 . . . . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 1 | . . 1 . . . . . . . Utility . | . . . . . . . . . . Weapon 2 | . 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 76 | . 79 97 94 100 55 33 33 48 67 Engine 8 | . 14 14 14 14 3 . . . . Reactor 2 | . . . . . . 3 4 6 8 Treads 1 | . 1 11 . . . . . . . Leg 9 | . 15 1 . . . . . 13 17 Hover 2 | . 1 10 . . 6 10 9 2 . Flight 5 | . . 1 28 28 . . . . . Device 5 | . 7 . . 4 8 5 4 3 5 Processor 11 | . 6 14 14 9 5 10 9 12 25 Protection 8 | . 12 14 9 14 9 3 4 . . Energy Gun 6 | . 16 12 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 6 6 Special Weapon 4 | . 3 14 14 9 . . . . . Slashing Weapon 4 | . . 1 14 18 10 . . . . Peak Build Rating 148 | 4 9 10 16 21 56 50 37 133 148 Average Rating 32 | 3 6 8 14 17 36 33 37 68 97 On Entrance 28 | . 4 8 10 16 16 24 37 37 133 Avg Prop Armor Cover (%) 7 | . 6 8 . . 7 7 . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 120 | 7 13 12 11 11 116 20 20 109 120 Greatest Support 180 | 20 20 20 8 16 30 22 22 150 180 Greatest Overweight (x) 5 | . 1 2 1 1 5 . . 2 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 25 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 12 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 Average Carried 3 | 1 3 4 4 4 2 2 5 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 5 5 1 5 5 5 4 Class Distribution -------------------- 76% | Mutant 12% | Gunner 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Derelict-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Gunner | -2/Research Resources | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Matter Collected 1970 | 240 155 105 20 86 79 . . 585 700 Remotely . | . . . . . . . . . . Salvage Created 2315 | . 269 149 . 133 164 . . 639 961 Parts 94 | . 29 8 . 3 7 . . 24 23 Haulers Intercepted 2 | . 1 . . . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . 8 . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Combat Hostiles Destroyed 46 | . 11 3 . 2 . . . 11 19 Melee 4 | . . 1 . 2 . . . . 1 Guns 13 | . 10 2 . . . . . . 1 Cannons 12 | . . . . . . . . 6 6 AOE 15 | . 1 . . . . . . 3 11 Classes Destroyed 14 | . 4 1 . 2 1 . . 4 2 Worker 5 | . . . . . 2 . . . 3 Hauler 2 | . 1 . . . . . . . 1 Recycler 2 | . . 1 . . 1 . . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . Watcher 6 | . 2 . . . . . . . 4 Swarmer 16 | . 11 3 . . . . . 2 . Grunt 14 | . . . . . . . . 4 10 Specialist 2 | . . . . . . . . 2 . Hunter 6 | . . . . . . . . 2 4 Programmer 5 | . . . . . . . . . 5 Heavy 1 | . . . . . . . . 1 . Ranger 1 | . . . . 1 . . . . . Scrapper 1 | . . . . 1 . . . . . Best Kill Streak 9 | . 7 4 . 2 3 . . 5 9 Combat Bots Only 6 | . 6 3 . 2 . . . 5 4 Max Kills in Single Turn 4 | . 1 1 . 1 1 . . 3 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 . . . . . . 3 4 Melee 1 | . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Hostile Shots Fired 755 | . 68 29 . 7 95 . . 93 463 Missed 235 | . 15 9 . 2 27 . . 32 150 Hits 520 | . 53 20 . 5 68 . . 61 313 Projectile 520 | . 53 20 . 5 68 . . 61 313 AOE 3 | . . . . . . . . . 3 Critical Strikes 19 | . . . . 1 2 . . 2 14 Actively Blocked 3 | . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 10598 | . 465 163 . 97 1859 . . 1596 6418 Core 2625 | . 60 28 . . 746 . . 328 1463 Absorbed by Shields 1086 | . . . . . . . . 46 1040 Redirected to Shielding 151 | . 8 . . . 108 . . 35 . Ignored by Resistances 211 | . . . . . . . . . 211 Core Remaining (%) 72 | 100 . . . 64 25 100 . 74 . Volleys Fired 143 | . 42 7 . . . . . 46 48 Largest 3 | . 2 2 . . . . . 3 3 Hottest 153 | . 145 145 . . . . . 153 153 Shots Fired 212 | . 54 8 . . . . . 52 98 Gun 68 | . 50 7 . . . . . . 11 Cannon 132 | . . . . . . . . 51 81 Launcher 7 | . . . . . . . . 1 6 Special 5 | . 4 1 . . . . . . . Kinetic 132 | . . . . . . . . 45 87 Thermal 12 | . 6 1 . . . . . . 5 Explosive 7 | . . . . . . . . 1 6 Electromagnetic 61 | . 48 7 . . . . . 6 . Robot Hit Streak 18 | . 3 1 . . . . . 9 18 Robot Miss Streak 5 | . 4 5 . . . . . 3 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 165 | . 30 6 . 2 11 . . 38 78 Core Hits 109 | . 22 3 . 2 2 . . 21 59 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . . . . . . . . 4 14 Blast 17 | . . . . . . . . 3 14 Corrupt 1 | . . . . . . . . 1 . Melee Attacks 17 | . . 2 . 2 13 . . . . Impact . | . . . . . . . . . . Slashing 17 | . . 2 . 2 13 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . 1 . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . . Damage Inflicted 8372 | . 497 145 . 69 413 . . 1647 5601 Guns 464 | . 362 33 . . . . . . 69 Cannons 3874 | . . . . . . . . 1202 2672 Explosions 3126 | . 89 . . . . . . 414 2623 Melee 594 | . . 112 . 69 413 . . . . Ramming 290 | . 22 . . . . . . 31 237 Kinetic 3644 | . . . . . . . . 1111 2533 Thermal 331 | . 123 . . . . . . . 208 Explosive 3037 | . . . . . . . . 414 2623 Electromagnetic 476 | . 352 33 . . . . . 91 . Impact . | . . . . . . . . . . Slashing 594 | . . 112 . 69 413 . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 5 5 5 5 . . . . 14 Average Corruption 6 | . 4 5 5 5 . . . . 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . 6 7 3 . . . . . 14 Message Errors 7 | . 2 2 . . . . . . 3 Matter Fused 12 | . 3 1 3 . . . . . 5 Heat Flow Errors 1 | . 1 . . . . . . . . Energy Discharges 3 | . . 2 . . . . . . 1 Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . . Misdirections 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 576 | . 2 36 . . 129 . . 64 345 Projectiles 164 | . 2 . . . . . . 44 118 Explosions 220 | . . . . . . . . . 220 Melee 192 | . . 36 . . 129 . . 20 7 Knockbacks 21 | . . . . . . . . 3 18 Impact 2 | . . . . . . . . . 2 Kinetic 18 | . . . . . . . . 2 16 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 222 | . 39 . . . . . . . 183 Shots 4 | . 1 . . . . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed 39 | . 11 . . . . . . 1 27 Kicked 39 | . 11 . . . . . . 1 27 Crushed . | . . . . . . . . . . Highest Temperature 664 | . 136 95 . 21 . . . 487 664 Average Temperature 81 | . 36 38 . 13 . . . 228 93 Received Heat Transfer 1713 | . . . . 73 18 . . 183 1439 Effects 12 | . . . . . . . . 6 6 Shutdowns 8 | . . . . . . . . 4 4 Energy Bleed 2 | . . . . . . . . 2 . Interference 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 2 | . 1 . . . . . . 1 . Impact Corruptions 4 | . . . . . . . . 3 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 460 | . 275 . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Maximum Alert Level 2 | . . . . . . . . 1 2 Low Security (%) 83 | 100 100 100 . . 100 100 100 94 19 Level 1 4 | . . . . . . . . 5 18 Level 2 12 | . . . . . . . . . 61 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 626 | . 150 50 . . 35 44 6 262 626 Initial 147 | . . . . . . 16 6 8 147 Average 100 | . 25 4 . . 3 26 6 125 380 Influence Increases 1746 | . 350 75 . . 105 28 5 314 869 Destroy 0b10 Robot/C 880 | . 220 60 . . . . . 220 380 Destroy 0b10 Robot/NC 90 | . 20 5 . . 15 . . 5 45 Destroy Leader 166 | . 46 10 . . . . . 20 90 Successful Hack 58 | . 25 . . . . 28 5 . . Disable Machine 120 | . 15 . . . . . . . 105 Destroy Structure 252 | . 9 . . . . . . 54 189 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 165 | . . . . . 90 . . 15 60 Influence Decreases 1268 | . 350 50 25 . 70 49 8 63 653 Entered New Map 158 | . . . 13 . . 19 8 3 115 Time Decay 564 | . 204 30 12 . 50 30 . . 238 Lost Part 440 | . 40 20 . . 20 . . 60 300 Purge Threat 106 | . 106 . . . . . . . . Squads Dispatched 12 | . . . . . 3 . . 1 8 Investigation 2 | . . . . . 1 . . . 1 Extermination 3 | . . . . . 1 . . . 2 Reinforcement 3 | . . . . . 1 . . 1 1 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Distress Signals 5 | . . . . . 2 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 26 3 . 13 17 . . 12 39 Peak Tracking Total 16 | . 4 3 . 5 16 . . 5 9 Tactical Retreats 10 | . 2 . . . 4 . . 1 3 ECM-based Alert Blocks 2 | . 2 . . . . . . . . Traps | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Traps Triggered 9 | . 7 . . . 1 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Machines Disabled 9 | . 1 . . . . . . 1 7 Max in Single Turn 1 | . 1 . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Machines Accessed 19 | . 9 . . 3 3 1 1 . 2 Terminals 9 | . 6 . . . . 1 1 . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 34 . . 25 7 2 1 . 4 Successful 46 | . 17 . . 25 1 2 1 . . Failed 27 | . 17 . . . 6 . . . 4 Catastrophic 3 | . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 5 . . . 2 1 . . 2 Terminals 31 | . 26 . . . . 2 1 . 2 Fabricators 3 | . . . . . 3 . . . . Repair Stations 5 | . 3 . . . 2 . . . . Recycling Units 7 | . 5 . . . 2 . . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 9 . . 25 . 1 1 . . Record 27 | . 1 . . 25 . 1 . . . Prototype ID Bank 4 | . 4 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 4 . . . 1 1 . . . Terminals 5 | . 4 . . . . 1 . . . Botnet 5 | . 4 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Fedlink 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 12 | . 7 . . . 3 . . . 2 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Active Infowar (turns) 480 | . 479 . . . 1 . . . . Jamming 1 | . . . . . 1 . . . . ECM 479 | . 479 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Turns Passed 3208 | 60 1002 366 168 395 324 64 1 309 519 Spaces Moved 2463 | 43 531 235 232 526 345 80 2 130 339 Core 317 | 2 . 4 . 1 141 9 . 11 149 Treads 82 | . 59 23 . . . . . . . Legs 718 | 41 386 . . . . . . 101 190 Wheels 204 | . . . . . 204 . . . . Hover 366 | . 86 189 . . . 71 2 18 . Flight 776 | . . 19 232 525 . . . . . Fastest Speed 37 | 50 56 117 37 37 50 50 66 50 50 Average Speed 102 | 116 157 141 67 71 75 64 66 111 91 Slowest Speed 200 | 120 190 200 117 117 200 66 66 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 81 52 19 53 12 2 . 79 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . Scrap Searched 11 | . . 2 5 4 . . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 118 | . 9 . . . . . . 27 82 Melee . | . . . . . . . . . . Projectile 25 | . . . . . . . . 10 15 AOE 93 | . 9 . . . . . . 17 67 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Scr Fac Fac Res DSF Res Total 2917 | 53 633 258 244 542 390 93 1 240 463 Wait 51 | . 12 . 7 . 9 . . 3 20 Move 2454 | 42 530 234 231 525 344 79 1 129 339 Hop . | . . . . . . . . . . Pick Up 68 | 7 12 6 1 3 8 6 . 13 12 Fast Attach 21 | . 4 . 1 1 3 . . 12 . Attach 70 | 4 12 5 . 2 12 5 . 15 15 Detach 14 | . 3 . . 1 2 3 . 3 2 Swap 11 | . 3 1 1 3 1 . . 2 . Drop 19 | . 4 3 3 5 2 . . 2 . Fire 143 | . 42 7 . . . . . 46 48 Melee 13 | . . 2 . 2 9 . . . . Ram . | . . . . . . . . . . Kick 39 | . 11 . . . . . . 1 27 Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -7/Scraptown -5/Factory -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Lost 3 parts (1n2w) 374 | -10/Materials | Discovered new exit (range 8) 583 | -10/Materials | Discovered new exit (range 15) 704 | -10/Materials | Discovered new exit (range 16) 769 | -10/Materials | Identified exit to Mines 909 | -10/Materials | Identified exit to Materials 1063 | -10/Materials | Entered Mines 1079 | -10/Mines | Learned location of Storage (-7) 1113 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1238 | -10/Mines | Learned location of 1 exit from Materials 1356 | -10/Mines | Discovered exit to Materials (range 8) 1364 | -10/Mines | Discovered exit to Materials (range 5) 1380 | -10/Mines | Discovered new exit (range 13) 1419 | -10/Mines | Lost 3 parts (1p1n1w) 1428 | -10/Mines | Identified exit to Subcaves 1429 | -10/Mines | Entered Subcaves 1430 | -10/Subcaves | Approached by a straggling Scientist 1431 | -10/Subcaves | Learned location of 1 exit from Materials 1526 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1548 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1589 | -10/Subcaves | Identified exit to Scraptown 1592 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1597 | -10/Subcaves | Entered Scraptown 1600 | -7/Scraptown | System corruption cleaned by C-Scrubber 1719 | -7/Scraptown | Visited The Evicted 1758 | -7/Scraptown | Visited Awakened 1782 | -7/Scraptown | Visited Shadow of the Wyrm 1820 | -7/Scraptown | Visited UFD Registry 1820 | -7/Scraptown | Registered with UFD as "Longskull" 1848 | -7/Scraptown | Visited DA-N13 Charitable Foundation 1860 | -7/Scraptown | Found DCF Scrap (28 items) 1889 | -7/Scraptown | Visited Junk Cannon Lab 1899 | -7/Scraptown | Visited Derelict Rescue Squad 1911 | -7/Scraptown | Visited Junk Repository 1921 | -7/Scraptown | Visited Research Penetration Think Tank 1936 | -7/Scraptown | Met Optimus 1936 | -7/Scraptown | Accepted into 0bPrime 1966 | -7/Scraptown | Visited Curators Association 1970 | -7/Scraptown | Civil war broke out across Scraptown 1985 | -7/Scraptown | Discovered new exit (range 4) 1992 | -7/Scraptown | Entered Factory 1992 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 2154 | -5/Factory | Build established: Derelict-Mutant 2164 | -5/Factory | Loaded intel: 8 recycling unit locations 2241 | -5/Factory | Core integrity fell below 50% 2271 | -5/Factory | Lost 11 parts (1p2n5u3w) 2311 | -5/Factory | Discovered new exit (range 11) 2316 | -5/Factory | Entered another Factory area 2316 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2340 | -4/Factory | Discovered new exit (range 12) 2380 | -4/Factory | Entered Research 2380 | -3/Research | Evolved 2 slots: Utility x2 2381 | -3/Research | Identified exit to DSF 2381 | -3/Research | Entered DSF 2439 | -3/DSF | Additional patrols routed to DSF 2480 | -3/DSF | Lost 7 parts (2p1n2u2w) 2533 | -3/DSF | Build established: Mutant 2595 | -3/DSF | Sterilization system engaged 2615 | -3/DSF | Ambient heat levels rising (+10) 2630 | -3/DSF | Ambient heat levels rising (+10) 2645 | -3/DSF | Ambient heat levels rising (+10) 2660 | -3/DSF | Ambient heat levels rising (+10) 2663 | -3/DSF | Discovered new exit (range 16) 2675 | -3/DSF | Ambient heat levels rising (+10) 2690 | -3/DSF | Ambient heat levels rising (+10) 2690 | -3/DSF | Entered Research 2690 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 2839 | -2/Research | Found Prototype Device 2876 | -2/Research | Build established: Gunner 2936 | -2/Research | Spotted B-90 Cyclops 2941 | -2/Research | System corruption reached 10% 2959 | -2/Research | Identified Adv. EM Shield 3005 | -2/Research | Lost 10 parts (1p5u4w) 3007 | -2/Research | Garrison activated, responded to threat 3069 | -2/Research | Core integrity fell below 50% 3115 | -2/Research | Lost 16 parts (4p7n4u1w) 3128 | -2/Research | Spotted B-90 Cyclops 3140 | -2/Research | Core integrity fell below 20% 3170 | -2/Research | Lost 3 parts (1p1n1u) 3190 | -2/Research | First assault squad dispatched 3209 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03134_ R-10 Processor destroyed. 03135_ Scanalyzer disabled. 03136_ K-01 Serf collects debris. 03138_ System corrupted: Component data lost. 03139_ K-01 Serf collects debris. 03139_ Biometal Leg destroyed. 03143_ B-90 Cyclops activates siege mode. 03178_ K-01 Serf collects debris. 03180_ U-05 Engineer lays Concrete. 03181_ System corrupted: Matter fused (-8). 03182_ U-05 Engineer lays Concrete. 03183_ K-01 Serf collects debris. 03185_ U-05 Engineer lays Concrete. 03185_ Acquired Lgt. Antimatter Reactor. 03186_ U-05 Engineer lays Concrete. 03190_ ALERT: Unidentified disturbance in Zone 9Q, assault force dispatched. 03204_ System corrupted: Matter fused (-5). 03206_ Slug penetrates Wall. 03207_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #?????????????? | | " """ % ??????????????? | | " " ##?????????????? | | ## """ #?????????????? | | ## """ #??????????????? | | ## """ #??????????????? | | # " #??????????????? | | # #??????????????? | | # #??????????????? | | ### #??????????????? | | #############?# #??????????????? | | ??????????????# #??????????????? | | ??????????????# ###+##?????????? | | ??????????????# ????????? | | ??????????????# !!! ????????? | | ????????#+##+## !! ^ ????????? | | ????????# !! ????????? | | ????????# ############ ????????? | | ????????# #??????????? #???????? | | ####????+ #???######## ????????? | | #????#### ### #???# ?????????? | | #???????# ??# #???# ??????????? | | #???????#???# #???# ????????????? | | #???????#+###+##### ?????????????? | | #???????# # #??????????????? | | ####???????# # @#??????????????? | | #??????????# = # ####???????????? | | #??????????# + #???????????? | | #??????????# !!! # #???????????? | | #??????????# !!! # ##########??? | | ##?????????# !!! + Y #??? | | #?????????# ####### #??? | | #?????????###### ####?????# #??? | | #??????????????###????????# #??? | | #?????????????????????????# ##### #??? | | #?????????????????????????# #???# #??? | | #?????????????????????????# #???# #??? | | #?????????????????????????# #???# #??? | | #?????????????????????????# #???# #??? | | #????????????????????????? #???# #??? | | #?????????????????????????##????######??? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ?#???????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 65 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 6 Armor Coverage 950 Resistance: KI 30 Resistance: EM 50 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 54 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Nice Directions, Buddy Perfect Aim Uncivil War Challenges ------------ None Game ------ Seed MobileBurstShotgun Manual? 0 Play Time 01:12:39 Cumulative 107.0 hours Start 2026.01.01 @ 23:45:46 End 2026.01.02 @ 01:05:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5648a5e-f1c8-4985-adbc-358d1c6481de