Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.04 @ 10:56:41

Player: Ozar_Midrashim

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1090)     1090
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-30)                -30
              TOTAL SCORE: 3395

 Bonus
-------
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (20)
Movement                   Hovering (80)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
    Combat Airjet
  Improved VTOL Module
>          --- UTILITY (4) ------
  Improved Power Shielding
  Improved Power Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
  Improved VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Targeting Computer
  Improved Power Shielding
  Improved Power Shielding
>          --- WEAPON -----------
     Heavy Particle Gun
    Cooled Particle Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Treads
    Combat Airjet
           Pulse Rifle
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Improved Power Shielding
  Device                   Improved Heat Sink
  Processor                Improved Targeting Computer
  Protection               Improved Power Shielding
Weapon                     EM Pulse Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             57   | 8   8   10  8   17  6   
  Power                    4    | 1   1   .   1   1   .   
    Engine                 4    | 1   1   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   1   4   1   8   4   
    Treads                 7    | .   .   .   .   6   1   
    Leg                    6    | 2   .   2   .   2   .   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  3    | .   1   .   1   .   1   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  13   | 2   2   4   3   2   .   
    Device                 5    | 1   1   2   1   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | 1   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   2   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 3   4   2   3   6   2   
    Energy Gun             4    | 1   1   .   .   1   1   
    Energy Cannon          4    | .   .   2   .   2   .   
    Ballistic Gun          3    | 1   1   .   .   1   .   
    Ballistic Cannon       3    | .   .   .   1   2   .   
    Launcher               4    | .   2   .   2   .   .   
    Special Weapon         1    | 1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   
Parts Lost                 15   | .   1   1   .   2   11  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               4    | .   .   1   .   1   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   7    | .   1   .   .   1   5   
  Highest Loss Streak      11   | .   1   1   .   1   11  
Average Slot Usage (%)     89   | .   88  80  94  93  79  
  Engine                   15   | .   14  11  16  18  13  
  Treads                   4    | .   .   .   .   9   14  
  Leg                      9    | .   6   1   21  6   .   
  Hover                    2    | .   10  3   .   .   .   
  Device                   10   | .   14  20  7   9   7   
  Processor                8    | .   14  10  5   9   5   
  Protection               13   | .   .   1   19  15  18  
  Energy Gun               4    | .   8   7   .   5   6   
  Energy Cannon            5    | .   .   5   8   5   5   
  Ballistic Gun            2    | .   5   .   .   2   5   
  Ballistic Cannon         4    | .   .   .   5   10  .   
  Launcher                 5    | .   10  8   7   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 7   11  21  26  33  30  
  Greatest Support         43   | 20  20  36  36  43  43  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   3   
  Average Carried          2    | .   2   2   2   1   2   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            3    | 1   2   .   3   2   .   

 Class Distribution 
--------------------
 63% | Mutant
 19% | Gunner
 10% | Scavenger-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Gunner | -8/Materials
           Gunner | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Sto 
Matter Collected           1359 | 262 151 104 394 367 81  
  Remotely                 104  | .   .   104 .   .   .   
Salvage Created            1409 | 85  277 142 164 483 258 
  Parts                    81   | 6   27  7   4   32  5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  33   | 1   3   3   12  9   5   
  Guns                     6    | 1   .   1   .   2   2   
  Cannons                  10   | .   .   .   2   6   2   
  AOE                      16   | .   3   2   10  1   .   
Classes Destroyed          11   | 3   3   1   1   3   .   
  Worker                   5    | 1   3   .   1   .   .   
  Builder                  7    | .   5   1   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 6    | .   2   1   1   2   .   
  Watcher                  3    | .   1   .   .   2   .   
  Grunt                    14   | 1   3   2   .   4   4   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   1   .   2   1   
  Hunter                   1    | .   .   .   .   1   .   
  Assembled                12   | .   .   .   12  .   .   
Best Kill Streak           13   | 2   12  5   13  4   3   
  Combat Bots Only         12   | 1   2   3   12  3   3   
Max Kills in Single Turn   4    | 1   2   1   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   2   1   4   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Damage Taken               2717 | 33   160  112  349  431  1632 
  Core                     734  | .    29   72   72   81   480  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         84   | 100  88   .    64   .    .    
Volleys Fired              98   | 12   23   8    13   26   16   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  138  | 70   80   95   102  138  108  
Shots Fired                208  | 24   39   16   25   69   35   
  Gun                      99   | 24   23   8    .    18   26   
  Cannon                   73   | .    .    .    17   47   9    
  Launcher                 36   | .    16   8    8    4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  88   | 12   12   .    11   41   12   
  Thermal                  78   | 12   11   8    .    24   23   
  Explosive                36   | .    16   8    8    4    .    
  Electromagnetic          6    | .    .    .    6    .    .    
  Robot Hit Streak         30   | 6    27   30   6    19   19   
  Robot Miss Streak        4    | 1    1    4    2    4    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           159  | 16   30   14   12   53   34   
  Core Hits                117  | 5    23   12   25   41   11   
  Critical Hits            1    | 1    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3979 | 178  771  350  827  1120 733  
  Guns                     1025 | 178  199  59   .    222  367  
  Cannons                  1150 | .    .    .    193  765  192  
  Explosions               1630 | .    572  291  634  133  .    
  Melee                    156  | .    .    .    .    .    156  
  Ramming                  18   | .    .    .    .    .    18   
  Kinetic                  1091 | 78   101  .    99   661  152  
  Thermal                  990  | 100  98   59   .    326  407  
  Explosive                1630 | .    572  291  634  133  .    
  Electromagnetic          94   | .    .    .    94   .    .    
  Impact                   156  | .    .    .    .    .    156  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            86   | .    10   .    4    51   21   
  Projectiles              18   | .    .    .    4    14   .    
  Explosions               47   | .    10   .    .    37   .    
  Melee                    21   | .    .    .    .    .    21   
Knockbacks                 11   | .    .    .    5    5    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  9    | .    .    .    4    5    .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      233  | .    59   30   66   78   .    
  Shots                    8    | .    4    1    2    1    .    
  Rammed                   9    | .    .    .    .    .    9    
Targets Rammed             9    | .    .    .    .    .    9    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        305  | 178  14   180  305  87   165  
  Average Temperature      85   | 88   8    72   159  25   73   
  Received Heat Transfer   1397 | 24   75   51   149  126  972  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | 1    .    .    .    .    2    
  Heat Transferred         1888 | 296  296  75   .    518  703  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             334  | 30  148 147 68  334 149 
  Average Influence        87   | 11  78  114 42  152 93  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         90   | 100 100 100 100 65  100 
  Level 1                  9    | .   .   .   .   34  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           1    | .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              54   | 1   5   3   17  12  16  
  Peak Tracking Total      15   | 1   3   2   15  3   9   
  Tactical Retreats        3    | .   1   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          3    | .   .   .   .   2   1   
  Max in Single Turn       2    | .   .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          2    | .   1   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   2   .   .   .   1   
  Successful               1    | .   .   .   .   .   1   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Sto 
Turns Passed               1808 | 145 265 143 537 479 239 
Spaces Moved               1090 | 82  162 115 390 234 107 
  Core                     52   | 23  .   8   .   .   21  
  Treads                   220  | .   .   .   .   142 78  
  Legs                     551  | 59  40  6   371 75  .   
  Wheels                   45   | .   .   45  .   .   .   
  Hover                    222  | .   122 56  19  17  8   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  60  60  120 90  80  
  Average Speed            122  | 100 112 78  121 150 146 
  Slowest Speed            180  | 120 120 120 160 180 170 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       27   | 6   36  10  74  15  21  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          261  | .   96  44  66  54  1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               8    | .   .   .   3   4   1   
  AOE                      253  | .   96  44  63  50  .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Total                      1362 | 123 207 154 425 307 146 
  Wait                     20   | 12  1   .   3   3   1   
  Move                     1085 | 81  161 114 389 233 107 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  54   | 9   8   12  8   15  2   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   24   | 7   1   3   1   8   4   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     33   | 1   7   7   7   9   2   
  Drop                     33   | 1   6   10  4   12  .   
  Fire                     98   | 12  23  8   13  26  16  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    7    | .   .   .   .   .   7   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   80 | -11/Scrapyard | Discovered new exit (range 8)
  146 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 11)
  376 | -10/Materials | Discovered new exit (range 17)
  411 | -10/Materials | Entered another Materials area
  411 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  456 | -9/Materials  | Discovered new exit (range 12)
  554 | -9/Materials  | Entered Mines
  577 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  639 | -9/Mines      | Learned Materials trap positions
  798 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  919 | -9/Mines      | Assembled infested the area
  924 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  991 | -9/Mines      | Destroyed 12 combat bots
 1080 | -9/Mines      | Discovered new exit (range 8)
 1091 | -9/Mines      | Entered Materials
 1091 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1092 | -8/Materials  | Loaded intel: 16 trap records
 1427 | -8/Materials  | Discovered new exit (range 15)
 1570 | -8/Materials  | Entered Storage
 1792 | -8/Storage    | Core integrity fell below 50%
 1804 | -8/Storage    | Core integrity fell below 20%
 1809 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01752_ Imp. Treads destroyed.
01755_ Imp. Ion Engine destroyed.
01761_ Arm. Treads destroyed.
01771_ Imp. Heat Sink destroyed.
01782_ Acquired Great Maul.
Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire
  together with ranged weapons in the same volley.
01788_ G-47 Trooper knocked back.
01797_ Destroyed Imp. Heat Sink.
01797_ G-47 Trooper system corrupted by crushing effect.
01798_ G-47 Trooper system terminally corrupted.
01798_ Particle Gun fried.
01798_ Lgt. Nuclear Core fried.
01801_ Great Maul destroyed.
01803_ Slammed into Y-45 Defender.
01804_ Acquired 21 matter.
01804_ Slammed into Y-45 Defender.
01806_ G-47 Trooper destroyed.
01806_ K-01 Serf collects debris. <x2>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|  ???????#   ###################??????????????????? |
|  ???????#                       ?????????????????? |
|  ???????#                       ?????????????????? |
|  ??###??#                       ?????????????????? |
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|  ?#"T"###   #??#  #??????????????????????????????? |
|  ?      #%  #??#  #??#####???????????????????????? |
|  # """  #   #??#  ####"T"####????????????????????? |
|  # """  #%  #??#  #         ###??????????????????? |
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|  # ""   #   #??#  #kg g     T#???????????????????? |
|  # """  ## ##??#  kYgg      ##???????????????????? |
|  # """  ## #???#  #k%Y!     #????????????????????? |
|  # """  ## #???#  ###########????????????????????? |
|  # """ !## #??#    ??????????????????????????????? |
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|  ????????? ??????????????????????????????????????? |
|  ????????? ??????????????????????????????????????? |
|  ????????? ??????????????????????????????????????? |
|  ????????? ??????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       60
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       33
Reclamation Efficiency     10
Evasion (%)                53
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
I Survived The Infestation
Remodeling
Risk Taker
Uninvited Guest
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              GodDynamicAmplifier
  Manual?         0
Play Time         01:02:35
  Cumulative      2.0 hours
  Start           2020.05.04 @ 09:45:21
  End             2020.05.04 @ 10:56:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c86a441e-c7bf-49dd-b22c-cdcbe54354bc