Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 18:42:52 Player: Lunace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (172) 860 Value Destroyed (5904) 5904 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2100) 2100 TOTAL SCORE: 15224 Bonus ------- Pacifist 200 High Alert Combat Kills 311 Follower Combat Kills 689 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 302/600 Energy 59/100 System Corruption 9% Temperature Cool (11) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Antigrav System > --- UTILITY (7) ------ Improved Matter Compressor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Targeting Computer Propulsion Shielding > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Armored Wheel High-capacity Storage Unit Antimatter Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Reinforced Fission Core > --- PROPULSION ------- Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Transmission Jammer Force Field Advanced System Shield Experimental System Shield > --- WEAPON ----------- Gauss Rifle Slug Cannon Magnetic Acceleration Cannon Mass Driver > --- INVENTORY -------- Angular Momentum Engine Neutrino Core High-capacity Storage Unit Advanced Energy Well Experimental Optical Array Experimental Optical Array Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Light Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Long-range Tractor Beam Antimatter Cannon Heavy Flail Makeshift Sword [Rating: 87] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Long-range Tractor Beam Device Long-range Tractor Beam Storage Humpback Processor 0b10 Decoder Chip [Looter] Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . 2 . . . . Utility 5 | . . . 1 . . . 1 2 . . . . . . . . 1 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Attached 176 | 6 1 . 22 1 . 9 13 15 16 5 . 18 26 1 5 1 37 Power 18 | 1 . . 2 . . 2 1 1 3 . . 3 2 . 1 . 2 Engine 9 | 1 . . 2 . . 2 1 . 3 . . . . . . . . Core 5 | . . . . . . . . 1 . . . 2 . . . . 2 Reactor 4 | . . . . . . . . . . . . 1 2 . 1 . . Propulsion 37 | 2 . . 6 . . 2 3 3 1 2 . 3 7 . 2 . 6 Treads 3 | . . . . . . . 1 1 . . . . . . 1 . . Leg 6 | . . . . . . . . . . 1 . 2 1 . . . 2 Wheel 21 | 2 . . 4 . . 2 2 2 1 1 . . 4 . 1 . 2 Hover 6 | . . . 1 . . . . . . . . 1 2 . . . 2 Flight 1 | . . . 1 . . . . . . . . . . . . . . Utility 69 | 1 . . 7 . . 3 4 6 6 2 . 9 5 . 1 1 24 Device 22 | . . . 1 . . 1 1 2 4 1 . 3 1 . . . 8 Storage 11 | 1 . . 2 . . . 1 . . . . 1 2 . 1 . 3 Processor 13 | . . . 1 . . . . 2 . . . 3 . . . . 7 Hackware 3 | . . . . . . . . . . . . . 1 . . . 2 Protection 20 | . . . 3 . . 2 2 2 2 1 . 2 1 . . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | 2 1 . 7 1 . 2 5 5 6 1 . 3 12 1 1 . 5 Energy Gun 4 | 2 . . . . . . . . . . . . 2 . . . . Energy Cannon 3 | . . . . . . . . . . . . . 3 . . . . Ballistic Gun 21 | . . . 7 . . 2 4 2 4 . . 1 . . . . 1 Ballistic Cannon 15 | . 1 . . 1 . . . 1 1 . . 1 6 . 1 . 3 Launcher 4 | . . . . . . . 1 1 . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 1 . . 1 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . . . . . . . . 2 3 . . . 5 Parts Lost 61 | . . . 2 . . 6 2 2 11 6 . 9 . 1 . 1 21 Power 7 | . . . . . . . 1 . 2 . . 1 . 1 . . 2 Propulsion 12 | . . . . . . 2 1 1 2 1 . 2 . . . . 3 Utility 24 | . . . 2 . . 2 . 1 2 2 . 4 . . . 1 10 Weapon 18 | . . . . . . 2 . . 5 3 . 2 . . . . 6 Highest Loss Streak 12 | . . . 1 . . 2 1 1 4 4 . 5 . 1 . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 95 100 100 99 87 84 90 86 61 54 82 81 89 90 83 Engine 5 | . 14 14 11 11 11 11 9 4 3 7 7 1 . . . . . Reactor 1 | . . . . . . . . . . . . . 6 . 5 6 4 Leg 1 | . . . . . . . . . . 6 7 4 5 . . . . Wheel 13 | . 28 28 22 22 22 21 16 14 13 3 7 4 5 20 20 20 13 Device 7 | . . . 4 11 11 11 6 7 7 7 15 14 3 6 6 2 4 Storage 8 | . 14 14 13 11 11 11 9 7 7 7 7 5 8 6 11 13 6 Processor 4 | . . . . . . . . 7 . . . 3 20 20 14 13 15 Protection 12 | . . . 12 11 11 11 9 8 21 22 15 11 . 6 6 6 3 Ballistic Gun 15 | . . . 20 26 22 22 31 22 20 22 . . . . . . 1 Ballistic Cannon 7 | . 12 14 6 6 11 11 . 1 4 . . 2 10 14 17 20 16 Launcher 3 | . . . . . . . 4 6 4 6 . . . 6 6 6 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 263 | 13 15 15 98 104 104 108 241 253 263 255 226 225 51 32 93 95 151 Greatest Support 71 | 32 32 32 32 24 24 28 32 26 20 20 10 56 71 60 60 60 60 Greatest Overweight (x) 74 | . . . 4 4 4 8 9 25 25 25 22 74 1 . 2 1 36 Average Overweight (x) 4 | . . . 2 4 4 3 4 9 13 19 22 8 . . . 1 1 Largest Inventory Capacity 35 | 8 8 8 25 25 25 25 35 35 35 35 35 35 5 5 20 20 25 Average Capacity 25 | 7 8 8 21 25 25 25 26 35 35 35 35 26 5 5 16 20 20 Most Carried 31 | . 2 2 20 22 24 24 31 28 25 19 18 22 5 5 20 20 19 Average Carried 16 | . . 2 14 19 22 21 21 24 20 16 17 15 3 4 7 19 15 Final Capacity 35 | 8 8 8 25 25 25 25 35 35 35 35 35 5 5 5 20 20 5 Final Carried 25 | . 2 2 17 22 24 20 25 25 17 17 18 5 4 5 19 19 5 Class Distribution -------------------- 27% | Hauler-Tank 25% | Tank 13% | Derelict-Tank 7% | Scavenger-Tank 7% | Hauler-Mutant 6% | Mutant 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Matter Collected 6400 | 254 . . 856 72 60 597 901 423 681 402 . 354 389 97 50 83 1181 Remotely 3100 | . . . 302 72 41 47 . 267 551 402 . 354 252 97 50 24 641 Salvage Created 6298 | . . . 1058 209 41 621 1042 369 593 541 . 41 602 230 . 182 769 Parts 342 | . . . 77 8 . 43 67 27 21 28 . 2 12 5 . 10 42 Haulers Intercepted 8 | . . . 5 . . . 1 . . . . . 2 . . . . Recyclers Shooed 9 | . . . . . . . 4 1 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . 22 27 . 12 . . . 3 . Prevented 12 | . . . . . . . . . . . . . . 5 . 7 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Combat Hostiles Destroyed 136 | . . . 21 5 . 21 20 6 13 17 . 1 7 4 . 5 16 Melee 4 | . . . . . . . . . . . . . 3 . . . 1 Guns 74 | . . . 11 5 . 18 19 4 10 7 . . . . . . . Cannons 28 | . . . 10 . . 3 . . 1 . . 1 3 1 . . 9 AOE 25 | . . . . . . . 1 2 2 10 . . . 1 . 3 6 Classes Destroyed 16 | . . . 8 . . . 3 2 1 . . . . . . . 2 Worker 4 | . . . . . . . 1 1 . . . . . . . . 2 Builder 7 | . . . 1 . . 1 2 1 . . . . . . . . 2 Tunneler 2 | . . . . . . . . 1 . . . . . . . . 1 Hauler 8 | . . . 5 . . . 1 . . . . . 2 . . . . Recycler 5 | . . . 1 . . 1 1 1 . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Watcher 9 | . . . 3 . . . 2 . . . . . . . . . 4 Swarmer 43 | . . . 10 . . 13 6 . 1 9 . . . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 54 | . . . 3 5 . 8 8 2 8 5 . 1 3 3 . . 8 Brawler 7 | . . . 1 . . . . . 1 2 . . . 1 . . 2 Duelist 4 | . . . . . . . 1 . 2 . . . 1 . . . . Sentry 18 | . . . 7 . . . 4 2 1 1 . . 1 . . . 2 Hunter 6 | . . . . . . . 1 1 . . . . . . . 1 3 Programmer 3 | . . . . . . . . 1 . . . . 2 . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . . . 4 3 . 5 10 6 3 7 . 1 5 4 . 4 8 Combat Bots Only 7 | . . . 3 3 . 4 3 3 3 7 . 1 4 4 . 4 6 Max Kills in Single Turn 7 | . . . 2 1 . 1 2 1 1 3 . 1 1 2 . 2 7 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 6 | . . . . . . . 1 1 1 3 . . . 1 . 2 6 Melee 1 | . . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Hostile Shots Fired 1011 | . 2 . 78 7 . 124 102 74 141 88 . 61 82 16 . 34 202 Missed 295 | . . . 23 2 . 34 36 19 37 33 . 14 34 3 . 7 53 Damage Taken 10749 | . 29 . 632 62 . 1039 842 662 1529 785 . 805 545 362 . 424 3033 Core 1719 | . . . 61 . . 117 87 29 166 44 . 99 39 23 . 49 1005 Absorbed by Shields 212 | . . . . . . . . . . 4 . 34 . . . . 174 Redirected to Shielding 11 | . . . . . . . . . . . . . . . . . 11 Ignored by Resistances 68 | . . . . . . . . . 68 . . . . . . . . Regen/Repaired (Parts) 436 | . . . . . . . . . . . . . . . . . 436 Core Remaining (%) 79 | 100 . 100 . . . 55 84 . . . . 51 . . . 86 . Volleys Fired 379 | . . . 63 6 10 60 60 25 34 21 . 16 19 7 . 10 48 Largest 4 | . . . 3 3 2 3 4 4 4 4 . 2 3 3 . 3 4 Hottest 198 | . . . 108 103 46 103 110 141 149 105 . 67 183 133 . 150 198 Shots Fired 1011 | . . . 177 18 20 163 217 64 104 51 . 19 27 12 . 12 127 Gun 700 | . . . 134 16 20 120 214 47 88 43 . 4 2 . . . 12 Cannon 275 | . . . 43 2 . 43 . 12 10 . . 15 25 8 . 3 114 Launcher 36 | . . . . . . . 3 5 6 8 . . . 4 . 9 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 957 | . . . 164 18 20 163 214 59 98 43 . 19 22 8 . 3 126 Thermal 18 | . . . 13 . . . . . . . . . 5 . . . . Explosive 22 | . . . . . . . 3 5 6 8 . . . . . . . Electromagnetic 14 | . . . . . . . . . . . . . . 4 . 9 1 Robot Hit Streak 27 | . . . 21 12 27 10 15 9 14 12 . 5 6 6 . 3 4 Robot Miss Streak 12 | . . . 5 1 1 5 7 12 6 1 . 2 2 2 . 2 7 Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . 1 Secondary Targets 10 | . . . 2 1 . 1 1 . 3 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . 1 1 . . . . . . . Shots Hit Robots 581 | . . . 111 13 19 77 123 38 57 37 . 14 25 8 . 5 54 Core Hits 296 | . . . 47 6 5 35 49 31 39 31 . 4 10 5 . 6 28 Critical Kills 11 | . . . . . . 2 2 . 2 . . . . . . . 5 Critical Parts Destroyed 11 | . . . . . . 3 . 2 . . . . 1 . . . 5 Critical Strikes 29 | . . . 3 . . 5 2 2 2 . . 2 1 1 . . 11 Destroy 22 | . . . 1 . . 5 2 2 2 . . . . . . . 10 Blast 6 | . . . 2 . . . . . . . . 2 . 1 . . 1 Smash 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks 29 | . . . . . . . . . . . . 1 18 . . . 10 Impact 19 | . . . . . . . . . . . . 1 18 . . . . Slashing 10 | . . . . . . . . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16269 | . . . 1614 209 197 1272 2480 978 1305 1199 . 353 1461 596 . 561 4044 Guns 7018 | . . . 1126 209 197 1115 2180 635 861 500 . 57 20 . . . 118 Cannons 3732 | . . . 488 . . 157 . 76 69 . . 287 636 158 . 23 1838 Explosions 4436 | . . . . . . . 300 267 375 699 . . . 438 . 538 1819 Melee 1006 | . . . . . . . . . . . . . 805 . . . 201 Ramming 77 | . . . . . . . . . . . . 9 . . . . 68 Kinetic 10554 | . . . 1540 209 197 1272 2180 711 930 500 . 344 534 158 . 23 1956 Thermal 1834 | . . . 74 . . . . . . . . . 122 . . 75 1563 Explosive 1749 | . . . . . . . 300 267 375 699 . . . . . . 108 Electromagnetic 1049 | . . . . . . . . . . . . . . 438 . 463 148 Impact 805 | . . . . . . . . . . . . . 805 . . . . Slashing 201 | . . . . . . . . . . . . . . . . . 201 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 2 4 4 4 4 . 2 2 . 9 Average Corruption 3 | . . . . . . . . 1 3 4 4 3 . 2 2 . 7 Corruption Purged 7 | . . . . . . . . . 2 . . 3 . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 110 | . . . . . . . . 2 17 57 8 11 . 2 . . 13 Message Errors 29 | . . . . . . . . 1 6 13 . 5 . 1 . . 3 Matter Fused 25 | . . . . . . . . 1 2 15 2 2 . . . . 3 Heat Flow Errors 10 | . . . . . . . . . . 4 3 1 . . . . 2 Energy Discharges 16 | . . . . . . . . . 2 11 1 1 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 13 | . . . . . . . . . 3 7 1 . . . . . 2 Data Loss (major) 6 | . . . . . . . . . . 3 1 1 . . . . 1 Misfires 2 | . . . . . . . . . . 2 . . . . . . . Alerts 3 | . . . . . . . . . 1 2 . . . . . . . Weapon Failures 4 | . . . . . . . . . 2 . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 989 | . . . . . . . 24 6 20 10 . 18 343 1 . 3 564 Projectiles 228 | . . . . . . . . . . . . 18 109 1 . . 100 Explosions 483 | . . . . . . . 24 6 20 10 . . . . . 3 420 Melee 278 | . . . . . . . . . . . . . 234 . . . 44 Knockbacks 36 | . . . 3 . . 3 . 2 . . . 6 8 2 . 1 11 Impact 5 | . . . . . . . . . . . . 1 4 . . . . Kinetic 30 | . . . 3 . . 3 . 1 . . . 5 4 2 . 1 11 Secondary 1 | . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 742 | . . . . . . . 40 73 89 55 . . . 80 . . 405 Shots 16 | . . . . . . . 1 3 2 1 . . . 4 . . 5 Rammed 7 | . . . . . . . . . . . . . . . . . 7 Targets Rammed 8 | . . . . . . . . . . . . 1 . . . . 7 Kicked 1 | . . . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 576 | . . . 394 96 . 444 132 457 354 243 256 266 297 90 . 54 576 Average Temperature 109 | . . . 81 41 . 71 30 198 131 66 104 52 125 48 . 32 203 Received Heat Transfer 2828 | . 15 . 147 36 . 441 279 189 570 93 . 129 63 90 . . 776 Effects 32 | . . . 2 . . 2 . 5 1 1 . . . . . . 21 Shutdowns 8 | . . . 1 . . 1 . 1 1 . . . . . . . 4 Energy Bleed 5 | . . . . . . 1 . 1 . 1 . . . . . . 2 Interference 6 | . . . . . . . . 3 . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . Damage (minor) 4 | . . . . . . . . . . . . . . . . . 4 Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . 2 . 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . 2 . 2 . Parts Fried 13 | . . . . . . . . . . . . . 6 2 . 3 2 Impact Corruptions 9 | . . . . . . . . . . . . . 8 . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . . . . . 2 . . . Heat Transferred 1470 | . . . 222 . . . . . . . . . 148 . . 100 1000 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Peak Influence 1050 | . 29 10 487 267 . 273 509 288 . . . . 285 . . . 1050 Initial 184 | . . 10 3 145 . . 78 184 . . . . 84 . . . 96 Average 273 | . 17 10 223 234 . 109 339 196 . . . . 189 . . . 578 Maximum Alert Level 3 | . . . 2 1 . 1 2 1 . . . . 1 . . . 3 Low Security (%) 38 | 100 100 100 47 11 . 73 13 56 . . . . 56 . . . 6 Level 1 37 | . . . 35 88 . 26 56 43 . . . . 43 . . . . Level 2 20 | . . . 16 . . . 30 . . . . . . . . . 68 Level 3 3 | . . . . . . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 1 . . 1 2 . . . . 1 . . . 9 Investigation 2 | . 1 . . 1 . . . . . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . . . 1 . . . . Reinforcement 5 | . . . . . . . 1 1 . . . . . . . . 3 Assault 5 | . . . . . . . . . . . . . . . . . 5 Garrison 1 | . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Distress Signals 8 | . . . 3 . . . 1 1 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 5 . 29 5 . 26 35 7 14 18 . 10 10 4 . 6 69 Peak Tracking Total 18 | . 6 . 6 3 . 4 5 4 5 4 . 4 4 4 . 5 18 Tactical Retreats 13 | . . . . . . 3 2 . 2 1 . . 1 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Traps Triggered 2 | . 1 . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Disabled 25 | . . . 1 . . . 2 1 . . . . 1 . . . 20 Max in Single Turn 15 | . . . 1 . . . 1 1 . . . . 1 . . . 15 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Accessed 33 | . 2 . 9 1 1 . 8 2 . . 4 . 2 . 1 . 3 Terminals 17 | . 2 . 8 . . . 6 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . 1 1 . . . . . . . . 1 Recycling Units 2 | . . . 1 . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . . Total Hacks 108 | . 3 . 30 1 2 . 20 5 . . 25 . 5 . 4 . 13 Successful 74 | . 1 . 14 1 2 . 12 2 . . 25 . 3 . 4 . 10 Failed 34 | . 2 . 16 . . . 8 3 . . . . 2 . . . 3 Catastrophic 5 | . 1 . 1 . . . . 1 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 59 | . 3 . 27 . . . 16 2 . . . . 2 . . . 9 Terminals 47 | . 3 . 26 . . . 16 2 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . 3 Repair Stations 8 | . . . . . . . 2 3 . . . . . . . . 3 Recycling Units 7 | . . . 4 . . . . . . . . . 3 . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . 7 Garrison Access 4 | . . . . . . . 2 . . . . . 2 . . . . Terminal Hacks 37 | . . . 3 1 2 . 2 . . . 25 . . . 4 . . Record 10 | . . . . . 2 . . . . . 8 . . . . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . 4 . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . 1 1 . . . . . . . . 2 Scan Component 3 | . . . . . . . 1 1 . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . 2 . . . . . . . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . 1 . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . . . 7 Insert Component 2 | . . . . . . . . . . . . . . . . . 2 Analyze 5 | . . . . . . . . . . . . . . . . . 5 Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 21 | . 1 . 9 . . . 8 1 . . . . 2 . . . . Terminals 16 | . 1 . 7 . . . 7 1 . . . . . . . . . Botnet 14 | . 1 . 6 . . . 6 1 . . . . . . . . . Operators 2 | . . . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . . . . . . . 2 . . . . Monitor 2 | . . . 1 . . . . . . . . . 1 . . . . Recyclers 2 | . . . 1 . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 8 . . . 6 2 . . . . 1 . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 4 . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . . 10 . . . 17 . 2 Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 Time 13 | . . . . . . . . . . . . . . . . . 13 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . 3 . . . . . . . . . 10 . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . 2 Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 3 . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 Programmers 3 | . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Total Allies 10 | . . . . . . . . . . . . 1 . . 4 . 5 Largest Group 4 | . . . . . . . . . . . . 1 . . 4 4 4 Highest-Rated Group 159 | . . . . . . . . . . . . 96 . . 159 159 159 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 . . 41 41 41 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 88 | . . . . . . . . . . . . 28 . . . 13 47 Total Damage 1997 | . . . . . . . . . . . . 919 . . . 154 924 Kills 20 | . . . . . . . . . . . . 8 . . . 2 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . . . . . . 2 . 1 2 1 . Drone Launches 1 | . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 104 | . . . . . . . . . . . . . 39 . . . 65 Traps 16 | . . . . . . . . . . . . . . . . . 16 Items 88 | . . . . . . . . . . . . . 39 . . . 49 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Turns Passed 12303 | 52 133 12 1221 380 300 838 1268 635 1015 2124 362 694 632 87 1079 534 937 Spaces Moved 5851 | 44 130 13 692 236 180 391 582 221 308 334 89 275 478 67 914 367 530 Core 36 | 1 . . . . . . . . . . . 1 . . . . 34 Treads . | . . . . . . . . . . . . . . . . . . Legs 238 | . . . . . . . . . . 111 . 10 117 . . . . Wheels 5222 | 43 130 13 692 236 180 391 582 221 308 223 89 102 237 67 914 367 427 Hover 355 | . . . . . . . . . . . . 162 124 . . . 69 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 150 150 140 145 225 260 410 410 70 56 100 100 115 50 Average Speed 174 | 98 100 100 128 150 150 148 163 235 285 615 410 207 97 100 111 115 114 Slowest Speed 3750 | 100 100 100 150 150 150 210 225 455 455 970 410 3750 130 100 130 115 1850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 27 11 70 48 53 81 50 7 53 63 75 59 11 12 89 69 13 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 1 . . 1 . . Known Exits Taken 8 | . . . 1 . . . 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . 1 1 1 . . . . . . Scrap Searched 15 | . . . . . . 1 . . 2 2 . 3 . . 3 4 . Spaces Dug 16 | . . . . . . . . . . 13 . . 2 . . . 1 Terrain Destroyed 393 | . . . . 2 . 35 30 41 42 84 . . 9 3 . 4 143 Melee 2 | . . . . . . . . . . . . . 1 . . . 1 Projectile 97 | . . . . 2 . 35 1 4 6 . . . 8 3 . . 38 AOE 294 | . . . . . . . 29 37 36 84 . . . . . 4 104 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Total 7175 | 49 133 12 899 249 190 517 765 285 376 365 89 382 589 75 978 466 756 Wait 473 | . . . 60 2 . 55 49 15 10 . . 50 28 . 36 88 80 Move 5834 | 43 129 12 691 235 179 390 581 220 307 333 88 274 477 66 913 366 530 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 147 | . 2 . 32 4 1 2 43 5 5 5 . 4 2 1 18 1 22 Fast Attach 72 | 6 1 . 13 1 . . 3 3 . . . 6 22 . 4 . 13 Attach 77 | . . . 4 . . 6 7 5 15 4 . 10 3 . 1 1 21 Detach 18 | . . . 3 . . . . 1 2 . 1 2 3 . . . 6 Swap 28 | . . . 5 . . 3 3 7 1 1 . 2 1 1 . . 4 Drop 104 | . 1 . 28 1 . 1 19 4 2 1 . 16 16 . 6 . 9 Fire 379 | . . . 63 6 10 60 60 25 34 21 . 16 19 7 . 10 48 Melee 29 | . . . . . . . . . . . . 1 18 . . . 10 Ram 7 | . . . . . . . . . . . . . . . . . 7 Kick 1 | . . . . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . . . . . 6 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 8) 186 | -10/Materials | Entered Mines 190 | -10/Mines | Discovered new exit (range 8) 198 | -10/Mines | Entered Materials 198 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 301 | -9/Materials | Build established: Mutant 995 | -9/Materials | Build established: Tank 1008 | -9/Materials | Discovered new exit (range 14) 1105 | -9/Materials | Identified exit to Mines 1419 | -9/Materials | Entered Mines 1421 | -9/Mines | Met a Derelict bent on vengeance 1510 | -9/Mines | Learned Materials emergency access door positions 1553 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1585 | -9/Mines | Discovered new exit (range 4) 1595 | -9/Mines | Met a Derelict shopkeep closing up shop 1754 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1792 | -9/Mines | Discovered new exit (range 5) 1799 | -9/Mines | Entered Exiles 1799 | -9/Exiles | Found Exiles lab destroyed 1987 | -9/Exiles | Learned location of Zion (-6) 2081 | -9/Exiles | Discovered new exit (range 14) 2099 | -9/Exiles | Entered Mines 2885 | -8/Mines | Discovered new exit (range 8) 2937 | -8/Mines | Entered Materials 2937 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2938 | -8/Materials | Identified exit to Factory 3499 | -8/Materials | Build established: Scavenger-Tank 3883 | -8/Materials | Discovered exit to Factory (range 3) 4205 | -8/Materials | Entered Factory 4205 | -7/Factory | Evolved 2 slots: Utility x2 4516 | -7/Factory | Build established: Hauler-Skirmisher 4595 | -7/Factory | Discovered new exit (range 11) 4840 | -7/Factory | Identified exit to Lower Caves 4840 | -7/Factory | Entered Lower Caves 5046 | -7/Lower Caves | Build established: Hauler-Tank 5432 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5487 | -7/Lower Caves | Lost 4 parts (1u3w) 5692 | -7/Lower Caves | Discovered new exit (range 14) 5773 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5855 | -7/Lower Caves | Entered another Lower Caves area 6097 | -7/Lower Caves | Destroyed 7 combat bots 7154 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7231 | -7/Lower Caves | Encountered a Warlord checkpoint 7934 | -7/Lower Caves | Discovered new exit (range 8) 7960 | -7/Lower Caves | Lost 4 parts (1u3w) 7979 | -7/Lower Caves | Entered Data Miner 7979 | -7/Data Miner | Discovered new exit (range 6) 8058 | -7/Data Miner | Met Data Miner 8177 | -7/Data Miner | Learned location of Section 7 (-2) 8177 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8208 | -7/Data Miner | Build established: Hauler-Mutant 8251 | -7/Data Miner | Received God Mode back door access code from Data Miner 8341 | -7/Data Miner | Entered Proximity Caves 8475 | -6/Proximity Caves | Escorted by Enhanced Grunt 8815 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 9001 | -6/Proximity Caves | Discovered new exit (range 15) 9033 | -6/Proximity Caves | Identified exit to Factory 9035 | -6/Proximity Caves | Entered Factory 9035 | -6/Factory | Evolved 2 slots: Propulsion x2 9063 | -6/Factory | Lost 3 parts (2u1w) 9652 | -6/Factory | Discovered new exit (range 15) 9666 | -6/Factory | Identified exit to Lower Caves 9667 | -6/Factory | Entered Lower Caves 9740 | -6/Lower Caves | Learned Factory emergency access door positions 9747 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9753 | -6/Lower Caves | Identified exit to Zion 9754 | -6/Lower Caves | Entered Zion 9784 | -6/Zion | System corruption cleaned by Quarantine Array 9878 | -6/Zion | Build established: Tank 10387 | -6/Zion | Build established: Derelict-Tank 10487 | -6/Zion | Imprinted 10489 | -6/Zion | Declared Zion's savior 10726 | -6/Zion | Found Prototype Processor 10728 | -6/Zion | Found Exp. Targeting Computer 10732 | -6/Zion | Found Prototype Hackware 10740 | -6/Zion | Found Prototype Processor 10784 | -6/Zion | Discovered new exit (range 8) 10794 | -6/Zion | Identified exit to Proximity Caves 10833 | -6/Zion | Entered Proximity Caves 10833 | -5/Proximity Caves | Accompanied by 4 allies 11200 | -5/Proximity Caves | Spotted B-75 Beast 11298 | -5/Proximity Caves | Learned Factory emergency access door positions 11324 | -5/Proximity Caves | Discovered new exit (range 10) 11359 | -5/Proximity Caves | Identified exit to Factory 11367 | -5/Proximity Caves | Entered Factory 11367 | -5/Factory | Accompanied by 4 allies 11367 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11368 | -5/Factory | Identified exit to Upper Caves 11414 | -5/Factory | Garrison activated, responded to threat 11472 | -5/Factory | Lost 4 allies 11584 | -5/Factory | Identified Exp. System Shield 11599 | -5/Factory | Repaired Hcp. Storage Unit 11965 | -5/Factory | Spotted B-75 Beast 11967 | -5/Factory | First assault squad dispatched 12125 | -5/Factory | Lost 6 parts (2n3u1w) 12130 | -5/Factory | Build established: Hacker-Tank 12162 | -5/Factory | Incoming assault squad redirected 12185 | -5/Factory | Identified Exp. Armor Integrity Analyzer 12186 | -5/Factory | Identified Exp. Core Analyzer 12191 | -5/Factory | Core integrity fell below 50% 12209 | -5/Factory | Core integrity fell below 20% 12213 | -5/Factory | Retrieved Zion intel report: Guard Positions 12214 | -5/Factory | Zion Fire squad teleported in 12227 | -5/Factory | Zion Recon squad teleported in 12236 | -5/Factory | Lost 12 parts (2p1n6u3w) 12282 | -5/Factory | Cargo convoy interrupted 12304 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12293_ Slug penetrates G-50 Soldier. 12293_ G-50 Soldier suffers critical hit (Destroy). 12293_ G-50 Soldier destroyed. 12295_ Acquired Propulsion Shielding. 12296_ 3E-K9N(i) destroyed. 12296_ Slug penetrates Fusion Modulator. 12297_ 9F-J39(i) destroyed. 12298_ Acquired Lgt. Angular Momentum Engine. 12299_ Slug penetrates OF-WB8(i). 12299_ OF-WB8(i) destroyed. 12299_ Penetrated by Slug. 12299_ Acquired 47 matter. 12300_ Z-Drone Bay destroyed. 12300_ R-10 Processor collects Arm. Wheel. 12301_ M-28 Smith repairs G-50 Soldier. 12301_ Acquired Arm. Wheel. 12303_ Slammed into R-10 Processor. 12303_ Penetrated by Slug. 12303_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #### ############ #^""" # #????" """ | | # + """ !## #?????" """ | | ?# ###### ##### # """ ## #?????" ""? | | ?# #???# #?####+########## #?????? ??? | | ?# #??## ### #??????? ??????? "??? | | ?# ^^ #??# ## """ #??????? ??????? "??? | | ## ^^ #??# + """ #??????? ???????????? | | " #??# ## """ #??????? ???????????? | | " ######### #??????? ???????????? | | " " "#"#######! """ #??????? ???????!???? | | "%" " " # """ #?|????? ???????????? | | " " """"" # """ #???????????????????? | | # """"" # #???????????????????? | | %%% # """ #= """ #???????????????????? | | + # """ #???????????????????? | | # """" #! """ #?????????!!????????? | | # """"" # #???????????????????? | | # """ ########???????????????????? | | # #??????????????????????????? | | " ##"##"!########????????????????????? | | " # "%"==/% =%/A!x!= #????????????????????? | | # "###"""###"""% [#????????????????????? | | #?#+###"""#+######???#"""=% #????????????????????? | | ??# ! #?????#"""h g#????????????????????? | | ??# [ #?????# g #????#????????+??????? | | ??# """ """ #?????# ! @ #??? #????!??????????? | | ??#! """ """ #?????####p###### #???????????????? | | ??# """ """ #??????# R ###?????????????? | | ??# #??????# m +?????????????? | | ??# """ """ #??????# #####+##?????????? | | ??# """ """ #??????# #????????? | | ??# """ """ #??????#R #????+???? | | ??# ######## ????????? | | ??# " #% #????????? | | ??# "" "" # #% #????????? | | ??############## % + #????????? | | ???????????????# %# #????????? | | ???????????????# # ?????????? | | ???????????????# ### ##### ?????????? | | ???????????????########?#+#????########??????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ????????????^?????????? | | ???????????????????????? ????????????^?????????? | | ???????????????????????? ????????????^?????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 1525 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 750 Resistance: KI 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 8 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Beamcaster | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Wave Gun | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Matter Compressor | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Lrn. Tractor Beam | -5/Factory | Scanalyzed Antimatter Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantPotentialBoregun Manual? 0 Play Time 01:26:16 Cumulative 138.0 hours Start 2024.04.29 @ 17:17:05 End 2024.04.29 @ 18:42:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 138 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f05d40b-66b1-40bf-9618-77753c9838e4