Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.01 @ 12:05:06 Player: JACKBOI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1259) 1259 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4739 Bonus ------- None Cogmind --------- Core Integrity 650/850 Matter 129/450 Energy 37/100 System Corruption 0% Temperature Warm (126) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Large Matter Pod Transport Network Coupler Long-range Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heat Sink Advanced Heat Sink Improved Sensor Array Core Analyzer Reaction Control System EM Shotgun Lightning Gun Advanced Beam Rifle Ion Cannon Cooled Particle Cannon Autogun Proton Missile Launcher Remote Datajack Mining Laser Katana Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Weight Redist. System Improved Sensor Array Transport Network Coupler > --- WEAPON ----------- Autogun Autogun Magnetic Acceleration Cannon > --- INVENTORY -------- Heat Sink Heat Sink Large Matter Pod Core Analyzer Reaction Control System Long-range Tractor Beam EM Shotgun Lightning Gun Advanced Beam Rifle Ion Cannon Cooled Particle Cannon Autogun Flak Cannon Shock Bomb Launcher Proton Missile Launcher Remote Datajack Mining Laser Katana [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Transport Network Coupler Device Weight Redist. System Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . 2 . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 71 | 7 8 14 6 11 17 8 Power 8 | 1 . 1 1 2 3 . Engine 6 | 1 . 1 1 1 2 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 12 | 2 1 2 2 4 . 1 Treads 12 | 2 1 2 2 4 . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 6 5 . 2 6 3 Device 10 | . 1 1 . 2 4 2 Storage 10 | 1 3 3 . . 2 1 Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 2 | . 2 . . . . . Artifact . | . . . . . . . Weapon 28 | 3 1 6 3 3 8 4 Energy Gun 5 | . . 2 . . 3 . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 14 | 3 1 4 3 1 1 1 Ballistic Cannon 5 | . . . . 1 2 2 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 15 | . . . 1 . 4 10 Power 4 | . . . . . 3 1 Propulsion 4 | . . . . . 1 3 Utility 1 | . . . . . . 1 Weapon 6 | . . . 1 . . 5 Highest Loss Streak 10 | . . . 1 . 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 93 86 98 92 76 Engine 9 | . 14 11 11 17 4 4 Core 2 | . . . . . 6 . Treads 23 | . 28 22 22 27 22 15 Device 17 | . 7 9 11 16 27 21 Storage 9 | . 14 11 11 9 7 7 Processor 6 | . . 9 11 9 7 6 Protection 1 | . 4 7 . . . . Energy Gun 3 | . . 5 5 . 5 . Energy Cannon 1 | . . . . 2 3 . Ballistic Gun 11 | . 28 16 14 9 1 11 Ballistic Cannon 2 | . . . . 6 2 6 Naked Turns . | . . . . . . . Heaviest Build 102 | 14 90 32 31 42 102 100 Greatest Support 75 | 40 40 52 52 75 72 72 Greatest Overweight (x) 4 | 1 2 . . . 2 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 25 25 Average Capacity 17 | 6 9 14 15 15 22 25 Most Carried 19 | 2 10 15 15 15 19 18 Average Carried 13 | 1 8 11 14 13 15 17 Final Capacity 25 | 8 10 15 15 15 25 25 Final Carried 18 | 2 10 15 15 15 18 15 Class Distribution -------------------- 70% | Mutant 23% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1399 | 192 262 262 114 348 107 114 Remotely 369 | . 262 . . . . 107 Salvage Created 1383 | . 350 309 114 256 201 153 Parts 78 | . 24 17 14 10 11 2 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 39 | . 9 9 7 4 7 3 Guns 27 | . 9 7 7 1 3 . Cannons 7 | . . . . 3 1 3 AOE 5 | . . 2 . . 3 . Classes Destroyed 9 | . 4 3 . . 2 . Builder 1 | . . 1 . . . . Hauler 2 | . 1 . . . . 1 Recycler 2 | . . 1 . 1 . . Watcher 4 | . 1 1 . 2 . . Swarmer 22 | . 3 8 7 . 4 . Grunt 12 | . 6 . . 3 . 3 Sentry 2 | . . 1 . 1 . . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 4 6 4 4 4 3 Combat Bots Only 5 | . 3 5 4 2 4 3 Max Kills in Single Turn 3 | . 2 2 1 1 3 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 2 . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3433 | . 305 443 206 197 1005 1277 Core 520 | . 33 57 72 28 130 200 Absorbed by Shields . | . . . . . . . Redirected to Shielding 9 | . 9 . . . . . Core Remaining (%) 85 | 100 86 . 67 94 81 . Volleys Fired 145 | . 30 29 18 25 22 21 Largest 3 | . 2 2 2 2 2 3 Hottest 105 | . 40 65 65 83 105 99 Shots Fired 291 | . 60 58 28 50 46 49 Gun 221 | . 60 58 28 25 25 25 Cannon 67 | . . . . 25 19 23 Launcher 3 | . . . . . 2 1 Special . | . . . . . . . Kinetic 231 | . 60 46 20 39 18 48 Thermal 34 | . . . . 11 23 . Explosive . | . . . . . . . Electromagnetic 26 | . . 12 8 . 5 1 Robot Hit Streak 28 | . 16 23 10 17 14 28 Robot Miss Streak 5 | . 2 5 3 4 2 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 5 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 191 | . 41 36 13 33 27 41 Core Hits 114 | . 19 17 13 25 18 22 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 . 1 . Burn 1 | . . . . . 1 . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3787 | . 552 540 175 689 774 1057 Guns 1950 | . 552 412 175 225 290 296 Cannons 1302 | . . . . 464 238 600 Explosions 524 | . . 128 . . 246 150 Melee . | . . . . . . . Ramming 11 | . . . . . . 11 Kinetic 2486 | . 552 246 89 549 154 896 Thermal 866 | . . 128 . 140 562 36 Explosive . | . . . . . . . Electromagnetic 424 | . . 166 86 . 58 114 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . 3 . Average Corruption 2 | . 1 . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . 1 . . . 9 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 3 | . . . . . 3 . Data Loss (major) 1 | . 1 . . . . . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 25 | . . 8 . 3 4 10 Projectiles 6 | . . . . 3 . 3 Explosions 19 | . . 8 . . 4 7 Melee . | . . . . . . . Knockbacks 21 | . . . . 13 4 4 Impact . | . . . . . . . Kinetic 19 | . . . . 11 4 4 Secondary 2 | . . . . 2 . . Self-Inflicted Damage 172 | . . 35 . . 64 73 Shots 8 | . . 2 . . 4 2 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 219 | . 27 100 36 32 219 109 Average Temperature 27 | . 13 32 15 10 64 36 Received Heat Transfer 1102 | . 168 63 . 135 . 736 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 4 . Heat Transferred 1164 | . . 100 . 222 792 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 3 . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 293 | . 229 293 180 284 267 117 Initial 110 | . . 10 30 59 110 13 Average 106 | . 61 114 136 169 111 78 Maximum Alert Level 1 | . 1 1 . 1 1 . Low Security (%) 80 | 100 96 73 100 72 71 100 Level 1 19 | . 3 26 . 27 28 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . 1 5 3 Investigation 4 | . . . . . 3 1 Extermination 2 | . . . . . 2 . Reinforcement 3 | . . . . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 10 10 7 10 7 10 Peak Tracking Total 7 | . 3 5 4 3 4 7 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 7 | . . . . . 2 5 Max in Single Turn 4 | . . . . . 1 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 10 | . 4 2 . . 3 1 Terminals 6 | . 3 1 . . 2 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 22 | . 9 2 . . 7 4 Successful 13 | . 6 2 . . 3 2 Failed 9 | . 3 . . . 4 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 1 . . 2 . Terminals 11 | . 6 1 . . 4 . Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 4 | . 3 1 . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 4 1 . . 1 . Part Schematic 1 | . . . . . 1 . Emergency Access Points 2 | . 1 1 . . . . Disarm Traps 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Reject 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . . . 3 1 Full Trace Events 3 | . . . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 47 | . . . . . . 47 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2796 | 88 517 412 166 384 1036 193 Spaces Moved 1184 | 54 241 190 70 183 407 39 Core 13 | 13 . . . . . . Treads 1171 | 41 241 190 70 183 407 39 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 145 145 225 Average Speed 174 | 143 163 160 160 157 196 239 Slowest Speed 465 | 160 320 160 160 160 305 465 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 42 30 22 16 12 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 62 | . . 7 . 1 5 49 Melee . | . . . . . . . Projectile 2 | . . . . 1 . 1 AOE 60 | . . 7 . . 5 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1665 | 61 310 253 100 242 600 99 Wait 165 | . . . . 1 141 23 Move 1178 | 53 240 189 69 182 406 39 Hop . | . . . . . . . Pick Up 52 | 1 19 10 3 10 7 2 Fast Attach 19 | 6 4 2 . 1 5 1 Attach 12 | . . 2 1 3 1 5 Detach 3 | . 1 1 . . . 1 Swap 40 | 1 4 10 5 7 11 2 Drop 49 | . 12 10 4 13 7 3 Fire 145 | . 30 29 18 25 22 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 10) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Utility x2 994 | -9/Materials | Discovered new exit (range 16) 1018 | -9/Materials | Entered Mines 1101 | -9/Mines | Discovered new exit (range 6) 1139 | -9/Mines | Discovered new exit (range 12) 1184 | -9/Mines | Entered Materials 1184 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1560 | -8/Materials | Discovered new exit (range 5) 1568 | -8/Materials | Entered Factory 1568 | -7/Factory | Evolved 2 slots: Utility x2 2070 | -7/Factory | Build established: Scavenger-Mutant 2535 | -7/Factory | Build established: Mutant 2571 | -7/Factory | Discovered new exit (range 8) 2604 | -7/Factory | Entered another Factory area 2604 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2765 | -6/Factory | Fabricated Power Amplifier (x2) 2797 | -6/Factory | Self-destructed Last Messages --------------- 02775_ Acquired 7 matter. 02777_ G-50 Soldier knocked back. 02779_ Imp. Heat Sink destroyed. 02785_ Critical hit (Burn: +37). 02787_ K-01 Serf collects debris. 02787_ Critical hit (Burn: +37). 02789_ M-28 Smith repairs G-50 Soldier. 02789_ Destroyed Carbon-fiber Leg. 02789_ G-50 Soldier destroyed. 02790_ K-01 Serf collects debris. 02792_ Magnetic Acceleration Cannon destroyed. 02793_ K-01 Serf collects debris. 02794_ Door malfunctions. 02794_ Flak Cannon destroyed. 02794_ Destroyed Flak Cannon. 02795_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02795_ Shock Bomb Launcher destroyed. 02796_ K-01 Serf collects debris. 02796_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????? ???????????????? | | ??????????????????????? ????????????????? | | ?????????????????????? ????????????????? | | ???????????#########?? ?????????????????? | | ????####+### #? ??????????????????? | | ??? ##+########???????????? | | ??? ^ % # ????????????? | | ??? ^ %;?????????????? | | ???? ^""""" #?????????????? | | ?????? ""^F" #?????????????? | | ????????##"# ""!""@ #?????????????? | | ????????# """""###= uuu! #?????????????? | | ????????# " # m""" gg#?????????????? | | ????????# # g""" g/?????????????? | | ????????# # "" u # ????????????? | | ????????# # g " " g###???????????? | | ???????# # """" #????????????? | | ??????#"" # """" #????????????? | | ???? + k % u #????????????? | | ???""" # #????????????? | | ????"" [ " #????????????? | | ?????"" "##### #????????????? | | ?????" " # #????????????? | | ???? # # #????????????? | | ?????"" # # #??????????? | | ??????" ######## #??????????? | | ??????" ?+ +??????????? | | ??????????######## #??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ????????????????? #??????????? | | ???????????????? #??????????? | | ???????????????? +??????????? | | ???????????????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Power Amplifier | -7/Factory | Hacked Ion Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Power Amplifier | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightFieldStabilizer Manual? 0 Play Time 00:26:03 Cumulative 217.0 hours Start 2022.12.30 @ 09:10:15 End 2023.01.01 @ 12:05:06 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 89 Rogue 0 Adventurer 89 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4983993-130f-45e9-974e-bf22261a8812