Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 17:28:05 Player: Arimel The Wise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (22) 110 Value Destroyed (641) 641 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5271 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- VTOL Module Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit Biomechanical Wings > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter Advanced Terrain Scan Processor Reaction Control System Cloaking Device > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Sensor Array Advanced Terrain Scanner Reaction Control System Utility Shielding [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 1 1 . . . . Utility 5 | . . 2 . 1 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 81 | 6 6 21 1 8 14 6 8 6 . 5 Power 14 | 1 . 2 1 5 1 1 3 . . . Engine 5 | 1 . 2 . . . 1 1 . . . Core 9 | . . . 1 5 1 . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 3 7 . 1 5 1 1 3 . . Treads . | . . . . . . . . . . . Leg 6 | 2 3 1 . . . . . . . . Wheel 1 | . . . . . 1 . . . . . Hover . | . . . . . . . . . . . Flight 16 | . . 6 . 1 4 1 1 3 . . Utility 30 | 1 1 6 . 2 5 4 3 3 . 5 Device 21 | . 1 3 . 2 4 2 3 2 . 4 Storage 1 | 1 . . . . . . . . . . Processor 4 | . . 2 . . . 1 . 1 . . Hackware 1 | . . . . . 1 . . . . . Protection 3 | . . 1 . . . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 14 | 2 2 6 . . 3 . 1 . . . Energy Gun 5 | . 2 . . . 3 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 2 . 6 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 1 | . . . . . 1 . . . . . Parts Lost 33 | . . 1 . 2 5 1 7 2 . 15 Power 3 | . . . . . 1 . 1 . . 1 Propulsion 12 | . . 1 . 2 . . 4 1 . 4 Utility 15 | . . . . . 3 . 1 1 . 10 Weapon 3 | . . . . . 1 1 1 . . . Highest Loss Streak 6 | . . 1 . 1 5 1 6 2 . 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 98 97 88 73 69 91 80 77 80 41 Engine 5 | . 14 10 . . . 2 3 . . . Core 2 | . . . 11 8 5 3 1 6 6 . Leg 9 | . 28 15 . . . . . . . . Flight 13 | . . 6 22 19 13 30 24 25 26 10 Device 15 | . 12 18 11 18 13 16 18 20 20 5 Storage 4 | . 14 8 . . . . . . . . Processor 14 | . . 13 22 18 15 18 20 25 26 21 Protection 3 | . . 2 11 9 7 5 4 . . 3 Energy Gun 10 | . 25 16 . . 4 12 2 . . . Ballistic Gun 1 | . 2 4 11 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 23 | 11 13 14 8 10 16 22 23 10 10 10 Greatest Support 34 | 20 20 20 8 13 28 29 29 34 26 26 Greatest Overweight (x) 3 | 3 . 1 . 1 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 4 5 5 5 5 4 3 3 Average Carried 4 | 1 7 6 3 4 4 3 4 3 3 . Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 4 4 5 2 5 4 3 3 . Class Distribution -------------------- 37% | Mutant 24% | Scout 19% | Scavenger-Scout 13% | Scavenger-Mutant 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -9/Mines Scout | -8/Materials Mutant | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Ninja | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 939 | 260 72 53 174 10 29 196 80 60 . 5 Remotely . | . . . . . . . . . . . Salvage Created 792 | . 384 111 . . 84 80 133 . . . Parts 43 | . 18 12 . . 7 4 2 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 18 | . 8 5 . . 3 . 2 . . . Melee 2 | . . . . . . . 2 . . . Guns 16 | . 8 5 . . 3 . . . . . Classes Destroyed 7 | . 2 2 . . . 1 2 . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . . . . 2 . . . . Swarmer 8 | . . 4 . . 3 . 1 . . . Grunt 8 | . 8 . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . Programmer 1 | . . . . . . . 1 . . . Packrat 1 | . . . . . . . 1 . . . Best Kill Streak 4 | . 4 4 . . 3 1 1 . . . Combat Bots Only 4 | . 4 4 . . 3 . 1 . . . Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 . . . Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 399 | . 38 65 15 16 31 18 73 42 . 101 Missed 193 | . 12 35 9 11 7 13 38 28 . 40 Damage Taken 2956 | . 319 301 74 87 387 119 514 143 . 1012 Core 1054 | . 32 71 14 20 57 19 124 41 . 676 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 83 | . . 3 . 5 17 8 32 . . 18 Regen/Repaired (Parts) 71 | . . 38 . . . 33 . . . . Core Remaining (%) 90 | 100 87 . 78 96 91 . . . . . Volleys Fired 59 | . 28 13 . . 6 7 5 . . . Largest 2 | . 2 2 . . 2 2 1 . . . Hottest 105 | . 105 105 . . 90 90 45 . . . Shots Fired 109 | . 56 26 . . 8 14 5 . . . Gun 109 | . 56 26 . . 8 14 5 . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 18 | . 6 12 . . . . . . . . Thermal 64 | . 50 14 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 27 | . . . . . 8 14 5 . . . Robot Hit Streak 8 | . 8 5 . . 4 5 8 . . . Robot Miss Streak 5 | . 5 3 . . 3 5 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 78 | . 39 15 . . 6 8 10 . . . Core Hits 45 | . 20 7 . . 7 7 4 . . . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 2 | . . . . . . . 2 . . . Smash 2 | . . . . . . . 2 . . . Melee Attacks 15 | . . . . . . . 15 . . . Impact 15 | . . . . . . . 15 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1307 | . 517 150 . . 65 240 335 . . . Guns 952 | . 513 150 . . 65 157 67 . . . Cannons . | . . . . . . . . . . . Explosions 83 | . . . . . . 83 . . . . Melee 268 | . . . . . . . 268 . . . Ramming 4 | . 4 . . . . . . . . . Kinetic 118 | . 52 66 . . . . . . . . Thermal 628 | . 461 84 . . . 83 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 289 | . . . . . 65 157 67 . . . Impact 268 | . . . . . . . 268 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . . . Average Corruption 1 | . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . 1 . . . . . Message Errors 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 73 | . . . . . . . 73 . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 73 | . . . . . . . 73 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 53 | . . . . . . 53 . . . . Shots 1 | . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 144 | . 144 20 7 . . 44 . 17 . . Average Temperature 42 | . 55 10 7 . . 19 . 10 . . Received Heat Transfer 541 | . 198 96 40 36 . . . 45 . 126 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions 2 | . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . . . Heat Transferred 1377 | . 1079 198 . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 322 | . 239 151 68 287 197 322 . . . . Initial 130 | . . 37 48 26 130 95 . . . . Average 93 | . 69 51 53 108 156 197 . . . . Maximum Alert Level 1 | . 1 . . 1 . 1 . . . . Low Security (%) 90 | 100 91 100 100 91 100 50 . . . . Level 1 9 | . 8 . . 8 . 49 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 2 2 . . . 1 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 2 2 . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . 2 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 18 22 12 16 7 10 12 21 . 25 Peak Tracking Total 12 | . 5 12 9 8 5 3 3 9 . 10 Tactical Retreats 28 | . 2 2 1 2 1 1 5 8 . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . . 3 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 32 | . 3 2 1 4 6 10 1 1 4 . Terminals 19 | . 3 1 1 3 4 7 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . 1 . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 105 | . 11 7 3 17 17 19 1 1 29 . Successful 74 | . 5 6 2 12 9 9 1 1 29 . Failed 30 | . 5 1 1 5 8 10 . . . . Catastrophic 6 | . . . . . 3 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 34 | . 5 1 3 6 10 9 . . . . Terminals 55 | . 11 2 3 13 12 14 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 9 | . . 5 . . . 4 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . 4 3 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 42 | . 2 1 1 3 2 2 1 1 29 . Record 15 | . 2 . . 1 . . 1 . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . 4 . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 4 | . . . 1 1 1 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 7 | . . 4 . . . 3 . . . . Scan Component 4 | . . 2 . . . 2 . . . . Repair 3 | . . 2 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . 4 2 . . . . . Insert Component 4 | . . . . 3 1 . . . . . Analyze 2 | . . . . 1 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 17 | . 3 1 1 5 4 3 . . . . Terminals 17 | . 3 1 1 5 4 3 . . . . Assimilate 5 | . 1 . . 2 1 1 . . . . Botnet 12 | . 2 1 1 3 3 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 3 2 1 4 6 9 . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 1 . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . 1 . . . . Time 90 | . . 64 . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 3 | . . . . 1 . 1 . . . 1 Largest Group 1 | . . . . 1 . 1 . . . 1 Highest-Rated Group 96 | . . . . 10 . 10 . . . 96 Highest-Rated Ally 96 | . . . . 10 . 10 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 Total Damage 94 | . . . . . . . . . . 94 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 3378 | 69 802 536 82 372 283 277 309 275 40 333 Spaces Moved 5031 | 49 556 453 225 661 276 604 699 718 103 687 Core 444 | 14 . . . . . . . . . 430 Treads . | . . . . . . . . . . . Legs 747 | 35 556 156 . . . . . . . . Wheels 136 | . . . . . 136 . . . . . Hover . | . . . . . . . . . . . Flight 3704 | . . 297 225 661 140 604 699 718 103 257 Fastest Speed 24 | 50 120 34 34 30 26 24 24 34 37 34 Average Speed 50 | 115 120 80 34 35 71 24 29 35 37 45 Slowest Speed 200 | 200 120 190 34 115 125 26 106 37 37 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 22 | . . 3 4 8 . 2 3 . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 63 31 62 43 8 19 61 88 72 71 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 5 | . . . 1 . . . 2 1 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Total 5678 | 58 638 595 226 792 351 715 761 735 104 703 Wait 440 | . 26 95 4 117 51 90 34 10 2 11 Move 4977 | 48 555 447 216 644 275 598 692 717 102 683 Hop 21 | . . 2 4 8 . 2 3 . . 2 Pick Up 36 | 4 11 6 . 5 1 6 1 1 . 1 Fast Attach 42 | 6 1 13 . 4 7 5 2 3 . 1 Attach 24 | . . 5 1 1 7 . 3 3 . 4 Detach 10 | . . 1 1 2 3 1 1 1 . . Swap 15 | . 5 3 . 3 . 1 3 . . . Drop 36 | . 10 10 . 8 1 4 2 . . 1 Fire 59 | . 28 13 . . 6 7 5 . . . Melee 15 | . . . . . . . 15 . . . Ram . | . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 12) 667 | -10/Materials | Discovered new exit (range 14) 685 | -10/Materials | Central database locked down 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Utility x2 918 | -9/Materials | Repaired Lgt. Ion Engine 958 | -9/Materials | Repaired Imp. Heat Sink 1116 | -9/Materials | Build established: Scavenger-Mutant 1387 | -9/Materials | Discovered new exit (range 14) 1407 | -9/Materials | Identified exit to Mines 1408 | -9/Materials | Entered Mines 1438 | -9/Mines | Assembled infested the area 1488 | -9/Mines | Discovered new exit (range 3) 1489 | -9/Mines | Identified exit to Materials 1490 | -9/Mines | Entered Materials 1490 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -8/Materials | Build established: Scout 1838 | -8/Materials | Discovered new exit (range 16) 1861 | -8/Materials | Identified exit to Factory 1862 | -8/Materials | Entered Factory 1862 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2098 | -7/Factory | Lost 5 parts (1p3u1w) 2121 | -7/Factory | Discovered new exit (range 12) 2144 | -7/Factory | Identified exit to Factory 2145 | -7/Factory | Entered another Factory area 2145 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2372 | -6/Factory | Build established: Scavenger-Scout 2400 | -6/Factory | Repaired Utility Shielding 2420 | -6/Factory | Discovered new exit (range 9) 2421 | -6/Factory | Identified exit to Lower Caves 2422 | -6/Factory | Entered Lower Caves 2649 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2652 | -6/Lower Caves | Lost 6 parts (1p4n1u) 2688 | -6/Lower Caves | Discovered new exit (range 16) 2693 | -6/Lower Caves | Identified exit to Lower Caves 2731 | -6/Lower Caves | Entered another Lower Caves area 2836 | -6/Lower Caves | Encountered a Warlord checkpoint 2900 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2953 | -6/Lower Caves | Build established: Scout 3004 | -6/Lower Caves | Discovered new exit (range 6) 3006 | -6/Lower Caves | Identified exit to Data Miner 3006 | -6/Lower Caves | Entered Data Miner 3006 | -6/Data Miner | Discovered new exit (range 6) 3013 | -6/Data Miner | Met Data Miner 3022 | -6/Data Miner | Learned location of Section 7 (-3) 3022 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3030 | -6/Data Miner | Received God Mode back door access code from Data Miner 3045 | -6/Data Miner | Identified exit to Proximity Caves 3046 | -6/Data Miner | Entered Proximity Caves 3079 | -5/Proximity Caves | Escorted by Enhanced Grunt 3103 | -5/Proximity Caves | Lost 5 parts (1p1n3u) 3103 | -5/Proximity Caves | Spotted B-75 Beast 3165 | -5/Proximity Caves | Core integrity fell below 50% 3190 | -5/Proximity Caves | Learned Factory terminal intel 3291 | -5/Proximity Caves | Lost 3 parts (2n1u) 3362 | -5/Proximity Caves | Core integrity fell below 20% 3379 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Mak. Flight Unit destroyed. A derelict emerges from the shadows: "Hey! In the mood for some fun?" TF-3E5(c): "Looks like you're headed in the direction of 0b10." TF-3E5(c) knocked back. TF-3E5(c): "I've been working on a little something, and it might be of use to you." Slug penetrates TF-3E5(c). TF-3E5(c) destroyed. Penetrated by Slug. Acquired Recalibrator. Slug penetrates Wall. Penetrated by Slug. Utility Shielding destroyed. Visual Processing Unit destroyed. Penetrated by Slug. Adv. Terrain Scan Processor destroyed. Recalibrator destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????# ## #####?????????## ## | | ??????# ## #??????????### #### | | ??????## #????????????## #??? | | ???????## #??####??????## #??? | | ????????## #?## ##?????# ## #??? | | ?????##### #### #####?# ###? #??? | | ????## ### #??? ##??? | | ???## ## ##?? ##???? | | ???# ######### ##?? ##????? | | ???###### #??????## #??# #?????? | | ???????## ##?????## ##???##?????? | | ???????# ## ### #??????# #???#####???? | | ???????# #####?# #?######## #?### ##??? | | ???????###??????# #?# ### ##?? | | ???######???????# #?# ##? | | ??## ###?????# #?# ###### #? | | ?## ##????# ### #????## #? | | ?# ##???# ##" #?##??## ## #? | | ## ????# #?# #### ### #? | | # ??????##### #?# ## #? | | # #??????????## #?# ## #? | | ?# #?????????## ### ##### #? | | ## ####?????## ## ######???# ## #? | | ###??## ####### #????????# #?##? | | ##?# % ;#???# #?????#### ##### | | ## ## ### @##### #?????# # | | ####### ## ## ####??# | | ###????## ##### ## # ##?## | | ##?????## #???## ### #### # | | ???????# #????# ;## ## % # | | ??????## #????# g #### | | #?????# #????#g #; #??##### | | ###???# #??###g ## #?????## ## | | ##### #### ## #?????### | | ### "" #??????## | | # ## b #? #?????## | | ### ### ##? ##?### #### | | ??## #?## #?# ### ##??# | | ???# #### ####?# ##??## | | ???# #### ##????######## #??## | | ??## #??####???????????## ####?## # | | ??# #####?????????????## ????## # | | ### ### ##??#######???# ###### ## | | ##### ## ### #???# ## ## ##### | | #### #????# #????### | | #?????## ####???? | | ###???### %""" #???? | | ### ###????## ######### #???? | | ###### #???#### ##??????## ##### | | ????# ### ###### #???????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 6 Utility Shielding 33 Evasion (%) 73 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Recoil Nullifier | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I Survived The Infestation Librarian Omniscient Cartographer The Oracle Challenges ------------ None Game ------ Seed BackupMolecularMount Manual? 0 Play Time 01:19:08 Cumulative 4.8 hours Start 2024.03.27 @ 16:05:41 End 2024.03.27 @ 17:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44329713-9c75-421b-9189-cd36d13fceda