Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 20:43:33 Player: beter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3325) 3325 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 7774 Bonus ------- High Alert Combat Kills 44 Entered DSFs 500 Cogmind --------- Core Integrity 626/850 Matter 205/300 Energy 100/100 System Corruption 4% Temperature Warm (164) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Coolant Injector Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Plasma Rifle Plasma Rifle Heavy Flak Cannon > --- INVENTORY (10) --- VSS Leg Improved Titanium Leg Improved Titanium Leg Coolant Injector Matter Compressor (250) Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Hardened Heavy Armor Plating Remote Shield > --- WEAPON ----------- Plasma Rifle Improved EM Pulse Cannon Autogun Autogun > --- INVENTORY -------- VSS Leg Improved Titanium Leg Improved Titanium Leg Coolant Injector Matter Compressor Hardened Medium Armor Plating Heavy Laser Plasma Rifle Heavy Flak Cannon [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 3 | . . . 1 . 1 . 1 Weapon 2 | . . 1 . . 1 . . Parts Attached 87 | 6 6 16 8 14 1 8 28 Power 12 | 1 1 4 1 1 . 1 3 Engine 10 | 1 1 4 1 1 . . 2 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 4 4 2 . 4 6 Treads . | . . . . . . . . Leg 20 | . . 4 4 2 . 4 6 Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 5 1 6 . 1 9 Device 13 | . 1 1 1 3 . 1 6 Storage 5 | 1 1 1 . 2 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 7 | . . 3 . 1 . . 3 Artifact . | . . . . . . . . Weapon 26 | 2 1 3 2 5 1 2 10 Energy Gun 10 | 1 . 1 . 1 1 1 5 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | 1 1 1 2 2 . 1 2 Ballistic Cannon 4 | . . . . 2 . . 2 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . Parts Lost 22 | . . 5 . 3 . 2 12 Power 5 | . . 1 . . . . 4 Propulsion 5 | . . 1 . 1 . 1 2 Utility 4 | . . 1 . 1 . . 2 Weapon 8 | . . 2 . 1 . 1 4 Highest Loss Streak 8 | . . 4 . 1 . 1 8 To Critical Strikes . | . . . . . . . . Average Backups 9 | 3 8 9 9 9 8 9 9 Power . | . 1 1 1 1 1 1 . Propulsion 2 | 2 4 3 1 1 2 2 3 Utility 2 | . . 1 3 2 1 1 2 Weapon 3 | . 3 2 3 4 4 5 3 Tool/Special . | . . . . . . . . Unused Backups 19 | . 3 3 3 2 . 2 6 Power 2 | . . 2 . . . . . Propulsion 6 | . 2 . . . . 2 2 Utility 5 | . 1 1 1 . . . 2 Weapon 6 | . . . 2 2 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 96 98 99 98 98 98 95 Engine 8 | . 14 10 9 9 7 6 5 Core 2 | . . . . . . . 5 Leg 25 | . . 25 36 35 30 30 26 Wheel 4 | . 28 7 . . . . . Device 11 | . 12 3 8 9 7 7 16 Storage 8 | . 14 11 9 9 7 7 6 Protection 6 | . . 6 9 7 15 15 6 Energy Gun 10 | . 14 10 9 6 13 19 9 Ballistic Gun 10 | . 11 20 17 5 7 2 5 Ballistic Cannon 4 | . . . . 10 7 7 7 Peak Build Rating 55 | 6 11 15 22 26 29 39 55 Average Rating 31 | 4 9 12 20 23 28 33 50 On Entrance 18 | . 6 11 15 21 25 29 39 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 70 | 14 21 32 34 41 45 45 70 Greatest Support 75 | 32 32 36 45 45 45 70 75 Greatest Overweight (x) 1 | 1 . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 9 10 10 Average Carried 9 | 3 8 9 9 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 8 10 5 Class Distribution -------------------- 59% | Scavenger-Tank 18% | Tank 11% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Matter Collected 3022 | 207 75 585 166 343 126 117 1403 Remotely . | . . . . . . . . Salvage Created 2778 | . 75 554 159 720 . 190 1080 Parts 165 | . 10 42 6 50 . 14 43 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Combat Hostiles Destroyed 85 | . 3 21 4 22 . 6 29 Guns 39 | . 3 13 2 6 . 2 13 Cannons 26 | . . . . 6 . 4 16 AOE 20 | . . 8 2 10 . . . Classes Destroyed 10 | . 2 2 2 . . 1 3 Worker 5 | . . . 1 4 . . . Watcher 3 | . 1 1 . . . . 1 Swarmer 27 | . 3 11 . 4 . 4 5 Grunt 34 | . . 7 3 10 . . 14 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . . . . 2 Sentry 11 | . . 3 . 8 . . . Specialist 2 | . . . . . . 2 . Hunter 3 | . . . 1 . . . 2 Programmer 5 | . . . . . . . 5 Best Kill Streak 17 | . 2 5 4 17 . 6 3 Combat Bots Only 13 | . 1 5 3 13 . 6 3 Max Kills in Single Turn 4 | . 1 4 2 3 . 1 2 Gunslinging . | . . . . . . . . Exploded 4 | . . 4 2 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Hostile Shots Fired 547 | . 9 70 31 94 . 45 298 Missed 171 | . 1 30 10 33 . 15 82 Hits 376 | . 8 40 21 61 . 30 216 Melee 2 | . . . . . . . 2 Projectile 374 | . 8 40 21 61 . 30 214 AOE 4 | . . 2 . . . . 2 Critical Strikes 16 | . . . . 5 . . 11 Part Disruptions 2 | . . . . . . . 2 Damage Taken 5680 | . 67 651 235 916 . 520 3291 Core 545 | . 19 65 27 161 . 49 224 Absorbed by Shields 190 | . . . 90 25 . . 75 Regen/Repaired (Parts) 202 | . 38 . . . . . 164 Core Remaining (%) 86 | 100 92 83 . 65 . 93 . Volleys Fired 172 | . 8 34 12 30 . 7 81 Largest 4 | . 2 3 3 3 . 4 4 Hottest 263 | . 73 109 109 130 . 206 263 Shots Fired 568 | . 16 99 34 87 . 28 304 Gun 392 | . 16 96 32 46 . 21 181 Cannon 161 | . . . . 31 . 7 123 Launcher 15 | . . 3 2 10 . . . Special . | . . . . . . . . Kinetic 325 | . 8 63 20 58 . 7 169 Thermal 213 | . 8 33 12 19 . 14 127 Explosive 15 | . . 3 2 10 . . . Electromagnetic 15 | . . . . . . 7 8 Robot Hit Streak 12 | . 4 10 4 7 . 6 12 Robot Miss Streak 11 | . 4 4 2 10 . 4 11 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 370 | . 9 62 20 58 . 14 207 Core Hits 264 | . 4 36 13 62 . 14 135 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 1 . 1 2 . . 8 Burn 11 | . 1 . 1 2 . . 7 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7640 | . 121 1150 473 1718 . 278 3900 Guns 3795 | . 121 745 258 498 . 172 2001 Cannons 2210 | . . . . 444 . 106 1660 Explosions 1585 | . . 403 204 776 . . 202 Melee . | . . . . . . . . Ramming 50 | . . 2 11 . . . 37 Kinetic 3615 | . 57 441 129 757 . 106 2125 Thermal 2354 | . 64 304 129 185 . 127 1545 Explosive 1383 | . . 403 204 776 . . . Electromagnetic 238 | . . . . . . 45 193 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . 11 . . 11 Projectiles 7 | . . . . . . . 7 Explosions 11 | . . . . 11 . . . Melee 4 | . . . . . . . 4 Knockbacks 48 | . . . . 3 . 4 41 Impact . | . . . . . . . . Kinetic 47 | . . . . 3 . 4 40 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 140 | . . . . 38 . . 102 Shots 3 | . . . . 1 . . 2 Rammed . | . . . . . . . . Targets Rammed 6 | . . 1 1 . . . 4 Kicked 6 | . . 1 1 . . . 4 Crushed . | . . . . . . . . Highest Temperature 423 | . 24 262 296 372 . 140 423 Average Temperature 115 | . 11 88 133 97 . 74 138 Received Heat Transfer 1047 | . . 162 48 378 . . 459 Effects 8 | . . 3 1 1 . . 3 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . 1 . . . 1 Interference 3 | . . 3 . . . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 1 2 . . 2 Heat Transferred 5838 | . 259 851 407 629 . 296 3396 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Maximum Alert Level 2 | . . 1 . 2 1 1 1 Low Security (%) 72 | 100 100 91 100 45 . 63 58 Level 1 26 | . . 8 . 39 100 36 41 Level 2 1 | . . . . 15 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 493 | . 101 221 87 493 220 305 292 Initial 220 | . . 22 87 29 220 140 159 Average 142 | . 35 123 38 223 212 193 177 Influence Increases 2472 | . 151 591 120 685 . 185 740 Destroy 0b10 Robot/C 1700 | . 60 420 80 440 . 120 580 Destroy 0b10 Robot/NC 40 | . 5 5 5 20 . . 5 Destroy Leader 366 | . 12 82 20 110 . 20 122 Successful Hack 52 | . 13 8 . 11 . . 20 Disable Machine 45 | . . 15 . 15 . 15 . Destroy Structure 119 | . 1 31 15 59 . . 13 Lose Combat Pursuer 150 | . 60 30 . 30 . 30 . Influence Decreases 2281 | . 98 437 257 270 285 80 854 Entered New Map 663 | . . 31 120 41 265 60 146 Time Decay 1378 | . 98 356 137 199 20 . 568 Lost Part 220 | . . 50 . 30 . 20 120 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 22 | . 1 2 2 3 . 1 13 Investigation 4 | . . 1 . 1 . . 2 Extermination 3 | . . . . . . . 3 Reinforcement 8 | . 1 1 1 2 . 1 2 Assault . | . . . . . . . . Garrison 7 | . . . 1 . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Distress Signals 6 | . . 1 1 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 10 31 5 27 . 8 51 Peak Tracking Total 12 | . 6 5 3 9 . 4 12 Tactical Retreats 6 | . 1 1 . 2 . 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Traps Triggered 3 | . . 1 . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Machines Disabled 3 | . . 1 . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . 1 . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Machines Accessed 22 | . 5 5 1 5 1 . 5 Terminals 12 | . 3 2 . 5 1 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 Recycling Units 3 | . 1 2 . . . . . Scanalyzers 2 | . . 1 . . . . 1 Garrison Access 2 | . . . 1 . . . 1 Total Hacks 60 | . 13 16 1 14 1 . 15 Successful 27 | . 7 6 1 5 1 . 7 Failed 33 | . 6 10 . 9 . . 8 Catastrophic 10 | . 4 . . 3 . . 3 Database Lockouts . | . . . . . . . . Manual 10 | . 3 5 . 2 . . . Terminals 33 | . 10 5 . 14 1 . 3 Fabricators . | . . . . . . . . Repair Stations 10 | . 2 . . . . . 8 Recycling Units 10 | . 1 9 . . . . . Scanalyzers 4 | . . 2 . . . . 2 Garrison Access 3 | . . . 1 . . . 2 Terminal Hacks 13 | . 4 1 . 5 1 . 2 Record 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 2 | . . . . 1 . . 1 Locate Traps 2 | . . . . 2 . . . Surveillance Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 . . . . . 5 Scan Component 4 | . 1 . . . . . 3 Repair 3 | . 1 . . . . . 2 Recycling Unit Hacks 6 | . 1 5 . . . . . Process 1 | . . 1 . . . . . Report Inventory 2 | . . 2 . . . . . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 2 | . 1 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 5 . 5 1 . 5 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 121 | . 51 . . . . . 70 Parts Recycled . | . . . . . . . . Recycled Matter 124 | . . 124 . . . . . Retrieved Matter 124 | . . 124 . . . . . Retrieved Components 5 | . 3 2 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 5 | . . . . . . . 5 ROAM 1 | . . . . . . . 1 EXPLORE 4 | . . . . . . . 4 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Turns Passed 3927 | 68 398 804 350 420 46 140 1701 Spaces Moved 2317 | 56 322 504 215 224 37 72 887 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 1850 | . . 415 215 224 37 72 887 Wheels 462 | 51 322 89 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 86 120 120 120 120 122 Average Speed 116 | 96 87 117 120 123 120 123 125 Slowest Speed 193 | 100 100 190 120 190 120 193 127 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 43 41 22 49 2 59 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 125 | . . 25 20 70 . . 10 Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 124 | . . 25 20 69 . . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Total 3168 | 67 422 644 283 301 38 106 1307 Wait 429 | . 71 59 31 8 . 5 255 Move 2310 | 55 321 503 214 223 36 71 887 Hop . | . . . . . . . . Pick Up 48 | 6 7 10 6 6 . 3 10 Fast Attach 46 | 6 5 5 4 5 . 5 16 Attach 31 | . . 6 2 7 2 . 14 Detach 7 | . 1 . . 2 . . 4 Swap 40 | . 2 12 3 10 . 3 10 Drop 74 | . 7 14 10 10 . 7 26 Fire 172 | . 8 34 12 30 . 7 81 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . 1 1 . . . 4 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 10) 220 | -10/Materials | Repaired Imp. Assault Rifle 310 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 14) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 651 | -9/Materials | Lost 4 parts (1p1n1u1w) 1186 | -9/Materials | Identified exit to Mines 1256 | -9/Materials | Discovered new exit (range 10) 1271 | -9/Materials | Entered another Materials area 1271 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -8/Materials | Garrison activated, responded to threat 1445 | -8/Materials | Discovered new exit (range 6) 1469 | -8/Materials | Met 7R-MNS 1542 | -8/Materials | Build established: Tank 1621 | -8/Materials | Entered Storage 1882 | -8/Storage | Destroyed 13 combat bots 2023 | -8/Storage | Discovered new exit (range 15) 2041 | -8/Storage | Entered Factory 2041 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2084 | -7/Factory | Identified exit to DSF 2087 | -7/Factory | Entered DSF 2116 | -7/DSF | Additional patrols routed to DSF 2159 | -7/DSF | Discovered new exit (range 13) 2227 | -7/DSF | Entered Factory 2227 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2495 | -6/Factory | Build established: Scavenger-Tank 2771 | -6/Factory | Repaired Hrd. Light Armor Plating 2997 | -6/Factory | Garrison activated, responded to threat 3337 | -6/Factory | Garrison activated, responded to threat 3894 | -6/Factory | Cargo convoy interrupted 3928 | -6/Factory | Self-destructed Last Messages --------------- 03923_ R-10 Processor collects Imp. Heat Sink. 03923_ Slug penetrates Wall. 03923_ Imp. Titanium Leg destroyed. 03923_ Slug penetrates Wall. 03924_ Neutrino Reactor explodes. 03924_ Door malfunctions. 03924_ Neutrino Reactor explodes. 03924_ K-01 Serf collects debris. 03924_ A-27 Freighter suffers critical hit (Burn). 03924_ Slug penetrates Wall. 03925_ K-01 Serf destroyed. 03926_ R-10 Processor collects Welding Torch. 03926_ U-05 Engineer builds a Wall. 03926_ R-10 Processor collects Corrupted Gravmag System. 03927_ H-66 Slayer misfires. 03927_ Rnf. Deuterium Engine destroyed. 03927_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 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"""??????? | | # """" ### ## #??????????= """??????? | | # """" ## ######### """??????? | | + " + """??????? | | # ! ##+######### """??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 72% | -10/Materials Hrd. Light Armor Plating | 8% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots GoHome() Jackpot Challenges ------------ None Game ------ Seed OmegaHoverProjector Manual? 0 Play Time 01:09:59 Cumulative 19.4 hours Start 2026.01.05 @ 19:24:28 End 2026.01.05 @ 20:43:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3ff43997-0e1d-4416-b605-795594279e61