Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 16:26:21

Player: Sunvar

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (130)     650
Value Destroyed (6883)     6883
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (707)                707
              TOTAL SCORE: 15240

 Bonus
-------
High Alert Combat Kills    407
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     285/300
Energy                     520/575
System Corruption          40%
Temperature                Hot (205)
Movement                   Treading (221) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION (6) ---
                Biometal Medium Treads
                Biometal Medium Treads
   Experimental Biometal Medium Treads
                Myomer Leg
>               --- UTILITY (10) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Weapon Cycler (fused)
                Backup Plating VII
                System Shield
       Improved System Shield
>               --- WEAPON (5) -------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Powered Hammer
>               --- INVENTORY (20) ---
          Micro Antimatter Reactor
          Micro Antimatter Reactor
          Light Quantum Reactor
                Centrium Wheel
                Centrium Wheel
       Advanced Heat Sink
       Advanced Heat Sink
                Matter Compressor (250)
     Long-range Terrain Scanner
                Matter Filter
                Phase Shifter
                Phase Shifter
          Heavy Armor Plating
   Experimental Focal Shield
       Advanced Force Field

 Peak State 
------------
>               --- POWER ------------
                Fission Core
                Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Siege Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Weapon Cycler
        Layered Light Armor Plating
        Layered Light Armor Plating
                System Shield
       Improved System Shield
>               --- WEAPON -----------
                Tesla Rifle
        Compact HERF Cannon
       Enhanced Nova Cannon
                Hardcell Cannon
                Thunder Hammer
>               --- INVENTORY --------
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Medium Treads
                Biometal Medium Treads
   Experimental Biometal Medium Treads
                Centrium Wheel
                Centrium Wheel
       Advanced Heat Sink
       Advanced Heat Sink
                Matter Compressor
       Advanced Target Analyzer
                Matter Filter
                Phase Shifter
   Experimental Focal Shield
       Advanced Force Field
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Linear Accelerator
[Rating: 170]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Potential Leg
  Treads                   Improved Medium Treads
  Leg                      Potential Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Hardcell Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   .   .   2   .   .   4   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   .   1   .   1   .   1   
  Utility                  8    | .   .   1   .   .   .   1   .   .   3   1   1   .   1   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   
Parts Attached             193  | 6   5   12  1   6   7   1   15  7   31  16  7   22  57  
  Power                    18   | 1   1   1   .   .   1   .   2   3   2   .   .   2   5   
    Engine                 9    | 1   1   1   .   .   1   .   2   2   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   1   .   .   1   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Propulsion               44   | 2   .   3   .   2   .   1   .   .   9   6   3   3   15  
    Treads                 35   | 2   .   2   .   .   .   .   .   .   6   5   3   3   14  
    Leg                    9    | .   .   1   .   2   .   1   .   .   3   1   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 1   2   3   .   4   1   .   3   2   10  6   3   7   26  
    Device                 41   | .   1   3   .   3   1   .   1   1   6   4   2   2   17  
    Storage                8    | 1   1   .   .   1   .   .   2   .   1   .   .   1   1   
    Processor              5    | .   .   .   .   .   .   .   .   .   1   1   .   2   1   
    Hackware               6    | .   .   .   .   .   .   .   .   1   2   1   .   1   1   
    Protection             8    | .   .   .   .   .   .   .   .   .   .   .   1   1   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   2   5   1   .   5   .   10  2   10  4   1   10  11  
    Energy Gun             17   | 1   1   1   .   .   1   .   8   .   4   .   .   .   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   1   .   .   1   .   1   6   
    Ballistic Gun          4    | 1   .   .   .   .   2   .   .   .   1   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   .   1   1   1   5   3   
    Launcher               10   | .   1   2   1   .   2   .   1   .   3   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          9    | .   .   2   .   .   .   .   .   1   .   2   .   3   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   3   .   .   5   .   1   2   .   2   5   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 60   | .   1   4   2   .   .   .   .   .   17  3   .   3   30  
  Power                    9    | .   1   1   1   .   .   .   .   .   2   .   .   .   4   
  Propulsion               15   | .   .   2   .   .   .   .   .   .   5   .   .   1   7   
  Utility                  19   | .   .   .   .   .   .   .   .   .   5   3   .   2   9   
  Weapon                   17   | .   .   1   1   .   .   .   .   .   5   .   .   .   10  
  Highest Loss Streak      11   | .   1   2   1   .   .   .   .   .   11  2   .   2   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     89   | .   99  97  95  87  95  90  88  99  93  94  88  84  81  
  Engine                   5    | .   14  11  6   .   6   9   9   9   5   5   5   4   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Treads                   13   | .   28  21  22  13  .   .   .   .   5   21  19  13  16  
  Leg                      7    | .   .   .   .   8   22  27  27  27  18  .   .   .   .   
  Device                   16   | .   6   22  22  21  22  18  18  22  22  19  18  14  11  
  Storage                  9    | .   21  11  11  11  11  9   16  10  9   5   5   4   4   
  Processor                2    | .   .   .   .   .   .   .   .   .   2   .   .   3   8   
  Hackware                 5    | .   .   .   .   .   .   .   .   2   7   15  15  8   4   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   .   3   4   6   
  Energy Gun               5    | .   13  8   11  11  9   9   7   18  3   11  .   .   1   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   4   5   2   5   
  Ballistic Gun            2    | .   14  11  3   .   5   9   .   .   2   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   .   .   .   9   16  8   
  Launcher                 1    | .   .   .   6   11  6   .   .   .   2   .   .   .   .   
  Impact Weapon            5    | .   .   10  11  11  11  9   9   3   6   4   5   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             152  | 12  32  35  35  49  54  54  62  62  66  77  103 137 152 
  Greatest Support         230  | 40  40  40  40  60  60  70  70  70  90  130 175 185 230 
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   14  15  15  15  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   15  15  15  15  16  15  20  20  20  20  20  20  20  
  Average Carried          17   | 4   11  14  14  14  15  15  18  18  18  19  19  19  17  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   15  15  15  15  16  15  18  20  17  20  20  19  16  

 Class Distribution 
--------------------
 25% | Assassin
 22% | Mutant
 17% | Scavenger-Mutant
 15% | Hacker-Tank
  9% | Hacker-Assassin
  4% | Hacker-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -8/Recycling
         Assassin | -6/Factory
      Hacker-Tank | -5/Factory
      Hacker-Tank | -4/Factory
  Hacker-Assassin | -3/Research
         Assassin | -2/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Res  Res  
Matter Collected           5098 | 205  351  206  29   .    217  .    206  160  603  331  244  664  1882 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6674 | .    382  277  103  .    237  .    60   160  501  331  256  628  3739 
  Parts                    297  | .    16   9    13   .    17   .    3    7    27   9    14   31   151  
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Combat Hostiles Destroyed  112  | .   9   6   5   .   3   .   1   3   14  7   7   10  47  
  Melee                    6    | .   .   .   1   .   .   .   .   2   1   .   .   1   1   
  Guns                     19   | .   7   2   2   .   .   .   1   1   4   2   .   .   .   
  Cannons                  48   | .   .   .   .   .   .   .   .   .   1   3   4   8   32  
  AOE                      20   | .   2   2   2   .   3   .   .   .   7   .   3   1   .   
Classes Destroyed          14   | .   2   2   2   .   3   .   .   1   2   .   1   .   1   
  Worker                   5    | .   .   .   .   .   1   .   .   .   1   .   .   .   3   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Tunneler                 7    | .   .   .   3   .   4   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   1   .   .   .   .   .   .   1   3   
  Watcher                  5    | .   1   1   .   .   .   .   .   .   2   .   1   .   .   
  Swarmer                  7    | .   .   .   .   .   .   .   .   .   4   .   3   .   .   
  Grunt                    44   | .   9   3   2   .   2   .   .   .   4   4   .   4   16  
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Sentry                   13   | .   .   3   .   .   .   .   1   2   2   1   1   1   2   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               38   | .   .   .   .   .   .   .   .   1   3   2   3   5   24  
  Assembled                3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   4   7   .   3   .   1   2   7   4   4   4   5   
  Combat Bots Only         6    | .   2   3   4   .   3   .   1   2   6   4   4   4   5   
Max Kills in Single Turn   3    | .   1   3   2   .   1   .   1   1   3   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   1   .   1   .   .   .   3   .   1   1   .   
  Melee                    1    | .   .   .   1   .   .   .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Res  Res  
Hostile Shots Fired        948   | .    42   42   18   .    5    .    6    17   161  43   45   79   490  
  Missed                   260   | .    13   12   7    .    2    .    1    6    42   7    11   14   145  
Damage Taken               15604 | .    347  439  248  .    79   .    103  160  2234 886  486  2031 8591 
  Core                     2038  | .    29   .    70   .    13   .    30   28   207  86   50   72   1453 
  Absorbed by Shields      882   | .    .    .    .    .    .    .    .    .    .    212  185  .    485  
  Reduced by Siege Mode    264   | .    .    .    .    .    .    .    .    .    .    48   .    12   204  
  Ignored by Resistances   352   | .    .    .    .    .    .    .    .    .    .    6    52   .    294  
Core Remaining (%)         88    | 100  88   .    .    .    79   .    .    89   75   91   95   94   .    
Volleys Fired              264   | 5    34   17   5    .    10   .    2    5    29   14   15   21   107  
  Largest                  5     | 1    2    2    2    .    2    .    2    2    2    3    3    5    5    
  Hottest                  454   | 20   70   76   86   .    79   .    100  100  110  250  199  330  454  
Shots Fired                680   | 5    68   23   9    .    20   .    6    9    52   39   44   87   318  
  Gun                      196   | 5    66   21   4    .    12   .    6    9    30   18   .    .    25   
  Cannon                   455   | .    .    .    .    .    .    .    .    .    10   21   44   87   293  
  Launcher                 28    | .    2    2    5    .    8    .    .    .    11   .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  311   | 5    34   16   .    .    6    .    .    .    21   7    29   69   124  
  Thermal                  194   | .    32   5    4    .    6    .    .    .    8    32   15   2    90   
  Explosive                28    | .    2    2    5    .    8    .    .    .    11   .    .    .    .    
  Electromagnetic          146   | .    .    .    .    .    .    .    6    9    11   .    .    16   104  
  Robot Hit Streak         20    | 5    19   7    3    .    3    .    8    9    8    20   12   20   17   
  Robot Miss Streak        10    | .    2    4    1    .    1    .    .    2    5    1    10   7    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           478   | 5    48   25   6    .    11   .    5    9    42   31   27   55   214  
  Core Hits                257   | 1    20   9    10   .    12   .    2    5    42   22   32   19   83   
  Critical Kills           9     | .    .    .    .    .    .    .    .    .    .    1    .    .    8    
  Critical Parts Destroyed 12    | .    .    2    .    .    .    .    .    .    2    .    .    3    5    
  Critical Strikes         39    | .    5    3    .    .    .    .    .    1    2    1    .    6    21   
    Burn                   5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               9     | .    .    .    .    .    .    .    .    .    .    1    .    .    8    
    Blast                  11    | .    .    .    .    .    .    .    .    .    .    .    .    3    8    
    Smash                  13    | .    .    3    .    .    .    .    .    .    2    .    .    3    5    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              236   | .    .    30   17   .    4    2    15   7    53   18   6    34   50   
  Impact                   230   | .    .    30   17   .    4    2    15   1    53   18   6    34   50   
  Slashing                 6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    1    .    .    .    1    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17836 | 64   725  783  576  .    541  .    140  200  1850 875  1205 2114 8763 
  Guns                     2180  | 64   580  195  44   .    90   .    78   44   382  465  .    .    238  
  Cannons                  10803 | .    .    .    .    .    .    .    .    .    157  410  814  1730 7692 
  Explosions               2687  | .    145  240  469  .    367  .    36   .    1002 .    321  107  .    
  Melee                    2152  | .    .    348  63   .    84   .    26   156  309  .    70   263  833  
  Ramming                  14    | .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Kinetic                  6015  | 64   253  138  .    .    61   .    .    .    256  91   535  1391 3226 
  Thermal                  4815  | .    327  57   44   .    29   .    36   .    353  784  279  36   2870 
  Explosive                2303  | .    145  240  469  .    367  .    .    .    779  .    196  107  .    
  Electromagnetic          2537  | .    .    .    .    .    .    .    78   44   153  .    125  303  1834 
  Impact                   1996  | .    .    348  63   .    84   .    26   .    309  .    70   263  833  
  Slashing                 156   | .    .    .    .    .    .    .    .    156  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         40    | .    .    .    .    .    .    .    1    5    10   4    4    15   40   
  Average Corruption       8     | .    .    .    .    .    .    .    1    3    3    3    1    10   16   
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Corruption Blocked       10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Effects                  250   | .    .    .    .    .    .    .    13   9    29   21   7    38   133  
    Message Errors         60    | .    .    .    .    .    .    .    3    2    7    8    1    9    30   
    Matter Fused           51    | .    .    .    .    .    .    .    4    1    9    7    2    7    21   
    Heat Flow Errors       26    | .    .    .    .    .    .    .    .    2    4    2    1    5    12   
    Energy Discharges      31    | .    .    .    .    .    .    .    1    2    4    .    1    4    19   
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      28    | .    .    .    .    .    .    .    1    1    3    .    .    5    18   
    Data Loss (major)      15    | .    .    .    .    .    .    .    2    .    2    1    2    4    4    
    Misfires               5     | .    .    .    .    .    .    .    2    .    .    1    .    .    2    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    1    .    2    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        20    | .    .    .    .    .    .    .    .    1    .    1    .    1    17   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1433  | .    .    94   39   .    54   .    .    16   181  .    30   350  669  
  Projectiles              393   | .    .    .    .    .    .    .    .    .    .    .    17   124  252  
  Explosions               116   | .    .    .    16   .    .    .    .    .    30   .    13   57   .    
  Melee                    924   | .    .    94   23   .    54   .    .    16   151  .    .    169  417  
Knockbacks                 71    | .    .    1    .    .    1    .    .    .    4    3    8    18   36   
  Impact                   10    | .    .    1    .    .    1    .    .    .    3    .    .    3    2    
  Kinetic                  55    | .    .    .    .    .    .    .    .    .    1    3    7    13   31   
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    .    1    2    3    
Self-Inflicted Damage      565   | .    .    .    89   .    36   .    24   .    116  .    64   236  .    
  Shots                    13    | .    .    .    2    .    2    .    1    .    3    .    3    2    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1000  | .    181  .    .    .    8    .    7    215  238  359  171  258  1000 
  Average Temperature      158   | .    77   .    .    .    4    .    6    89   65   131  34   73   233  
  Received Heat Transfer   1865  | .    231  222  12   .    27   .    18   18   240  239  12   48   798  
  Effects                  52    | .    .    .    .    .    .    .    .    .    .    1    .    3    48   
    Shutdowns              13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           13    | .    .    .    .    .    .    .    .    .    .    .    .    3    10   
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    1    .    .    4    
    Damage (major)         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
    Damage (core)          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  Total Turns              105   | .    .    .    .    .    .    .    .    .    .    30   .    36   39   
  Longest Duration         39    | .    .    .    .    .    .    .    .    .    .    30   .    36   39   
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Parts Fried              25    | .    .    5    .    .    3    .    1    .    .    .    1    1    14   
  Impact Corruptions       30    | .    .    4    1    .    2    .    .    .    8    .    .    5    10   
Robots Melted              10    | .    .    .    .    .    .    .    .    .    .    2    .    .    8    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    2    .    .    8    
  Parts Melted             30    | .    6    .    .    .    .    .    .    .    .    6    .    .    18   
  Heat Transferred         6136  | .    1332 148  111  .    74   .    100  .    400  1382 333  37   2219 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    1    .    1    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Peak Influence             777  | .   129 197 121 .   132 53  84  93  156 114 371 275 777 
  Initial                  117  | .   .   15  .   .   .   51  22  32  2   45  .   105 117 
  Average                  111  | .   43  52  59  .   15  52  12  47  65  34  168 141 261 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Low Security (%)         84   | 100 100 100 100 .   100 100 100 100 100 100 81  73  53  
  Level 1                  9    | .   .   .   .   .   .   .   .   .   .   .   18  26  19  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   3   .   .   .   .   .   3   .   4   3   4   4   17  
  Investigation            5    | .   1   .   .   .   .   .   .   .   1   1   .   .   2   
  Extermination            14   | .   .   .   .   .   .   .   .   .   2   1   1   1   9   
  Reinforcement            7    | .   2   .   .   .   .   .   1   .   1   1   .   1   1   
  Assault                  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Garrison                 8    | .   .   .   .   .   .   .   .   .   .   .   3   2   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Distress Signals           7    | .   2   .   .   .   .   .   .   .   1   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   15  13  6   .   3   .   2   3   18  8   10  11  66  
  Peak Tracking Total      7    | .   3   3   3   .   3   .   2   2   7   4   3   4   7   
  Tactical Retreats        12   | .   1   .   1   .   .   .   2   .   3   .   .   1   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Traps Triggered            7    | .   .   .   .   .   .   .   1   .   1   1   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Machines Disabled          22   | .   .   1   .   .   2   .   1   .   1   .   13  2   2   
  Max in Single Turn       4    | .   .   1   .   .   1   .   1   .   1   .   4   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   2   .   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Machines Accessed          51   | .   3   2   .   3   .   .   1   8   7   8   3   9   7   
  Terminals                21   | .   1   2   .   .   .   .   1   4   1   5   2   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   2   1   .   1   3   
  Recycling Units          10   | .   2   .   .   .   .   .   .   4   1   1   .   1   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   2   1   1   3   1   
Total Hacks                141  | .   7   2   .   26  .   .   1   18  20  25  12  19  11  
  Successful               76   | .   5   2   .   26  .   .   1   10  7   11  4   7   3   
  Failed                   64   | .   2   .   .   .   .   .   .   8   13  13  8   12  8   
    Catastrophic           14   | .   .   .   .   .   .   .   .   3   1   2   1   5   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   46   | .   .   4   .   1   .   .   4   4   2   15  6   8   2   
  Terminals                57   | .   3   2   .   .   .   .   1   9   4   17  8   10  3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   .   .   .   5   2   .   2   4   
  Recycling Units          23   | .   4   .   .   .   .   .   .   9   3   4   .   1   2   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Garrison Access          18   | .   .   .   .   .   .   .   .   .   6   2   4   4   2   
Terminal Hacks             49   | .   2   2   .   26  .   .   1   5   1   9   1   1   1   
  Record                   34   | .   .   .   .   26  .   .   .   .   1   4   1   1   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       12   | .   3   .   .   .   .   .   .   5   1   1   .   .   2   
  Report Inventory         9    | .   2   .   .   .   .   .   .   4   1   1   .   .   1   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   2   .   2   3   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   2   .   1   3   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   3   .   .   .   .   .   1   4   6   7   2   5   6   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   3   .   .   .   .   .   .   3   .   .   .   .   2   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Total Allies               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   62  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Total Damage             104  | .   .   .   .   .   .   .   104 .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Res  Res  
Turns Passed               14764 | 87   1232 1050 244  478  545  154  1451 523  1749 1254 904  1971 3122 
Spaces Moved               6854  | 41   504  361  111  348  536  75   349  430  927  648  459  782  1283 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4436  | 38   504  361  111  180  .    .    .    .    70   648  459  782  1283 
  Legs                     2415  | .    .    .    .    168  536  75   349  430  857  .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  90   90   100  100  100  60   160  160  160  145  
  Average Speed            137   | 151  160  160  160  126  90   100  100  100  104  160  160  161  157  
  Slowest Speed            240   | 160  160  240  160  160  90   100  100  100  170  160  240  170  230  
  Overloaded Moves         12    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    1    1    .    1    1    
Exploration Rate (%)       34    | 4    55   32   33   63   88   4    34   82   20   15   10   23   23   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      9     | 1    1    .    1    1    1    1    1    .    1    .    1    .    .    
Scrap Searched             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 172   | .    .    20   2    .    3    2    11   1    30   16   24   27   36   
Terrain Destroyed          507   | .    12   37   46   .    64   2    14   1    75   17   61   85   93   
  Melee                    149   | .    .    20   2    .    3    2    11   1    30   16   5    24   35   
  Projectile               88    | .    .    .    .    .    .    .    .    .    1    1    7    21   58   
  AOE                      270   | .    12   17   44   .    61   .    3    .    44   .    49   40   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Res  Res  
Total                      11253 | 58   862  750  135  388  568  150  1419 503  1570 799  587  1387 2077 
  Wait                     3436  | .    302  311  1    25   12   73   1016 41   489  87   82   479  518  
  Move                     6841  | 40   503  360  110  347  535  74   348  429  926  647  458  781  1283 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | 7    14   10   1    1    .    .    9    5    24   5    6    20   31   
  Fast Attach              71    | 5    1    3    .    3    1    .    3    3    10   8    4    10   20   
  Attach                   76    | 1    1    6    1    1    .    1    5    1    16   4    1    7    31   
  Detach                   46    | .    .    3    .    4    .    .    6    3    2    7    2    5    14   
  Swap                     46    | .    3    3    .    2    6    .    7    3    5    4    2    5    6    
  Drop                     103   | .    4    7    .    5    .    .    8    6    16   5    11   24   17   
  Fire                     264   | 5    34   17   5    .    10   .    2    5    29   14   15   21   107  
  Melee                    236   | .    .    30   17   .    4    2    15   7    53   18   6    34   50   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2)
-4/Factory
-3/Research
-2/Research (discovered 1 exit: *Tes)

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 15)
    88 | -11/Scrapyard | Entered Materials
   315 | -10/Materials | Build established: Mutant
   631 | -10/Materials | Discovered new exit (range 16)
  1037 | -10/Materials | Discovered new exit (range 16)
  1320 | -10/Materials | Entered another Materials area
  1320 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1683 | -9/Materials  | Discovered new exit (range 15)
  2095 | -9/Materials  | Build established: Scavenger-Mutant
  2108 | -9/Materials  | Identified exit to Mines
  2370 | -9/Materials  | Entered Mines
  2417 | -9/Mines      | Excavation squad dispatched
  2417 | -9/Mines      | A large section of the Mines collapsed
  2608 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2608 | -9/Mines      | Discovered new exit (range 5)
  2614 | -9/Mines      | Entered Exiles
  2651 | -9/Exiles     | Met 8R-AWN
  2680 | -9/Exiles     | Met EX-HEX
  2725 | -9/Exiles     | Met EX-BIN
  2747 | -9/Exiles     | Aligned with FarCom system
  2749 | -9/Exiles     | Given EX-Vault access code
  2808 | -9/Exiles     | Build established: Mutant
  2875 | -9/Exiles     | Opened EX-Vault
  2892 | -9/Exiles     | Found Prototype Device
  2892 | -9/Exiles     | Identified Trap Reconfigurator
  2899 | -9/Exiles     | Found Prototype Device
  2899 | -9/Exiles     | Identified PSU Rigger
  2909 | -9/Exiles     | Found Prototype Leg
  2910 | -9/Exiles     | Identified Potential Leg
  2913 | -9/Exiles     | Found Potential Leg
  2958 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2985 | -9/Exiles     | Met EX-DEC
  3082 | -9/Exiles     | Discovered new exit (range 14)
  3092 | -9/Exiles     | Left Exiles lab with Potential Leg
  3092 | -9/Exiles     | Entered Mines
  3238 | -8/Mines      | Discovered new exit (range 13)
  3595 | -8/Mines      | Discovered new exit (range 10)
  3637 | -8/Mines      | Entered Materials
  3637 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3638 | -8/Materials  | Discovered new exit (range 8)
  3791 | -8/Materials  | Entered Storage
  3924 | -8/Storage    | Build established: Scavenger-Mutant
  4177 | -8/Storage    | Met a pair of Derelict thieves
  5158 | -8/Storage    | Learned location of Armory (-4)
  5238 | -8/Storage    | Used back door to open Recycling access
  5238 | -8/Storage    | Discovered new exit (range 5)
  5242 | -8/Storage    | Entered Recycling
  5590 | -8/Recycling  | Discovered new exit (range 16)
  5635 | -8/Recycling  | Identified exit to Factory
  5722 | -8/Recycling  | Build established: Mutant
  5765 | -8/Recycling  | Entered Factory
  5765 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
  6070 | -6/Factory    | Build established: Assassin
  7040 | -6/Factory    | Lost 11 parts (2p3n2u4w)
  7095 | -6/Factory    | Discovered new exit (range 9)
  7405 | -6/Factory    | Crushed by falling debris
  7405 | -6/Factory    | System corruption reached 10%
  7426 | -6/Factory    | Build established: Hacker-Mutant
  7436 | -6/Factory    | Lost 4 parts (1n2u1w)
  7514 | -6/Factory    | Entered another Factory area
  7514 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7632 | -5/Factory    | Central database locked down
  7781 | -5/Factory    | Discovered new exit (range 8)
  7962 | -5/Factory    | Build established: Hacker-Tank
  7968 | -5/Factory    | Crushed by falling debris
  8557 | -5/Factory    | Discovered new exit (range 9)
  8596 | -5/Factory    | Cargo convoy interrupted
  8596 | -5/Factory    | Identified exit to Upper Caves
  8596 | -5/Factory    | Identified exit to Extension
  8596 | -5/Factory    | Identified exit to Factory
  8768 | -5/Factory    | Entered another Factory area
  8768 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8990 | -4/Factory    | Garrison activated, responded to threat
  9415 | -4/Factory    | Discovered new exit (range 13)
  9672 | -4/Factory    | Entered Research
  9672 | -3/Research   | Evolved 2 slots: Power x1, Weapon x1
  9694 | -3/Research   | Found Enh. Force Lance
 10091 | -3/Research   | Build established: Hacker-Assassin
 10497 | -3/Research   | Garrison activated, responded to threat
 10903 | -3/Research   | Crushed by falling debris
 11091 | -3/Research   | System corruption reached 10%
 11403 | -3/Research   | Discovered new exit (range 21)
 11596 | -3/Research   | Identified exit to Research
 11643 | -3/Research   | Entered another Research area
 11643 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 11881 | -2/Research   | Build established: Assassin
 12279 | -2/Research   | Crushed by falling debris
 12460 | -2/Research   | Found Prototype Device
 12552 | -2/Research   | System corruption reached 10%
 12614 | -2/Research   | Lost 5 parts (1p1n3w)
 12696 | -2/Research   | Found Hvy. Insulated Plating
 12981 | -2/Research   | Discovered new exit (range 24)
 12988 | -2/Research   | Found Prototype Device
 12988 | -2/Research   | Identified Exp. Thermal Shield
 12990 | -2/Research   | Identified Exp. Focal Shield
 13130 | -2/Research   | Spotted B-90 Cyclops
 13342 | -2/Research   | Lost 4 parts (3u1w)
 13522 | -2/Research   | Identified exit to Testing
 14023 | -2/Research   | Found Prototype Device
 14023 | -2/Research   | Identified Beam Splitter
 14183 | -2/Research   | First assault squad dispatched
 14251 | -2/Research   | Core integrity fell below 50%
 14282 | -2/Research   | Core integrity fell below 20%
 14395 | -2/Research   | System corruption reached 30%
 14413 | -2/Research   | Lost 4 parts (2n2u)
 14437 | -2/Research   | Garrison activated, responded to threat
 14496 | -2/Research   | Lost 6 parts (2p1n3w)
 14765 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14662_ Acquired Hvy. Armor Plating.
14663_ Acquired 9 matter.
14670_ System corrupted: FCS attempts to trigger Enh. Nova Cannon.
14670_ System corrupted: Enh. Nova Cannon misfires.
14672_ U-05 Engineer builds a Wall.
14686_ System corrupted: Component data lost.
14705_ System corrupted: Heat flow error (+111).
14713_ G-73 Enforcer destroyed.
14715_ U-05 Engineer builds a Wall.
14720_ System corrupted: Component data lost.
14729_ U-05 Engineer builds a Wall.
14735_ EGWWSDXQ H>#9W =PVP HQ4A BSZIJ0UMAGG#&
14739_ The unstable cave ceiling collapses.
14751_ System corrupted: Component data lost.
14757_ System corrupted: Enh. Nova Cannon failed to cycle. <x2>
14759_ Destroyed Sml. Battery.
14760_ P-80 Master resets P-80 Master, system corruption cleaned.
14761_ Adv. Heat Sink destroyed.
14761_ Com. HERF Cannon destroyed.
14764_ Backup Plating VII destroyed.

 Map 
-----
+----------------------------------------------------+
|    ##       #         #              ^     +       |
| #########"######+######   !*               #       |
|                %          !!               #     * |
|  !!!                                       #    =  |
| %!*!%                                      #       |
| * = =[                                     ####### |
| ##/######    ###+####### #  #####          ####### |
| = %!!*%[#    #   ? ??  # #  #####          ####### |
| [[[[ =!%#    # ?       # ########   !!!    ####### |
| =%[=[" =#    #  ""     # ###?####   !!!    ####### |
| =[["="*!#    #? "T     # ########   !!!            |
|   =!R%=%#    #  ?" ?   #?#####?##                  |
|    ""**[#    #? ""     #?#    ? #                  |
|     "*=!#    #       ? # +?     #         ######## |
|     /%  #    #   ?     # #      #    ?    #        |
|         #    ##########??#  ?  ?# ? ?     #        |
| #########       hh       #      #         +        |
| #########    ########### #      #?   ??   #        |
| #########    #####?###?# ##+##?#?  ??   ? ?#??#?## |
|              ###########         ???#?#   ######?# |
|  #########+########  ######/#####+???##         ?  |
|  ##        %!     ### ###  p   # ??? ??  ??   ?  ? |
| [##        *      #### ##up  ! #? ???#??????   ? ? |
| *##               ##### #u     # ??? ??? ????????/ |
| =##               ######;      #?????????????  ?#  |
| =##               ##??###@     #???????????   ??#? |
| +##               #######      #?????????????????? |
| !%#               #####?########?????????????????  |
| [/#               ####?###???#???????????????????? |
| % #       ]       #####??#?#?????????????????????? |
|   #               ####?####?#????????????????????? |
| ####################?#?#??#??????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           161
Energy Generation          45
Energy Capacity            580
Matter Stores              347
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             2
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EM             30
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                57
Target Analysis            8
Recoil Reduction           6
Offensive Hacking          20
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
 Centrium Wheel | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Omniscient Cartographer
Rockin' Loadout
Tank
Turtlemind
root@

 Challenges 
------------
None

 Game 
------
Seed              ProtonThrusterProcessor
  Manual?         0
Play Time         03:32:31
  Cumulative      33.9 hours
  Start           2024.04.29 @ 00:38:21
  End             2024.04.29 @ 16:26:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eaea339b-e1f9-4997-9d30-f2c7d7715419