Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.18 @ 02:10:46 Player: Man Suit Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (45) 225 Value Destroyed (1402) 1402 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (5300) 5300 TOTAL SCORE: 14807 Bonus ------- Aligned with FarCom 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 117/300 Energy 36/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (18) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Combat Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY ---------- Power Amplifier Medium Storage Unit Gravity Neutralizing Apparatus Triangulator Experimental Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Alert Chip Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Advanced Force Booster Advanced Force Field Improved Hacking Suite System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Power Sword > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Advanced Actuator Array Enhanced Quantum Rifle Thunder Hammer [Rating: 155] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Cooled Aerolev Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Advanced Terrain Scan Processor Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Weapon Shielding Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . 1 . . . . Utility 16 | . . . . . 4 2 2 2 . 2 2 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 171 | 6 12 11 . 9 14 12 19 7 32 15 6 22 6 Power 20 | 1 1 1 . 2 1 1 . 1 5 2 . 5 . Engine 3 | 1 . 1 . . . . . . 1 . . . . Core 9 | . 1 . . 2 1 1 . 1 3 . . . . Reactor 8 | . . . . . . . . . 1 2 . 5 . Propulsion 35 | 2 4 3 . 3 2 4 1 1 8 1 1 2 3 Treads . | . . . . . . . . . . . . . . Leg 6 | 2 2 2 . . . . . . . . . . . Wheel 4 | . 2 1 . 1 . . . . . . . . . Hover 10 | . . . . . . . . . 3 1 1 2 3 Flight 15 | . . . . 2 2 4 1 1 5 . . . . Utility 69 | 1 5 2 . 3 6 6 8 2 14 7 3 11 1 Device 38 | . 2 1 . 1 . 2 2 1 12 5 3 8 1 Storage 7 | 1 3 1 . 1 . . . . . 1 . . . Processor 17 | . . . . 1 6 4 5 . 1 . . . . Hackware 6 | . . . . . . . 1 1 1 1 . 2 . Protection 1 | . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 2 5 . 1 5 1 10 3 5 5 2 4 2 Energy Gun 4 | 1 1 1 . . 1 . . . . . . . . Energy Cannon 5 | . . . . . . . . . . 1 1 2 1 Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . Ballistic Cannon 4 | . . 1 . . . . . . 1 2 . . . Launcher 4 | . . 1 . 1 1 . . . 1 . . . . Special Weapon 2 | . 1 1 . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . . 1 2 1 2 1 Slashing Weapon 14 | . . . . . 2 1 8 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . 1 . 2 2 . . . . . Unidentified Prototypes 13 | . . 1 . . 1 . 2 . 6 1 . 2 . Parts Lost 28 | . 2 2 . . . 3 . . 4 3 . 3 11 Power 7 | . . 1 . . . . . . 2 . . 2 2 Propulsion 8 | . 1 . . . . . . . 2 1 . . 4 Utility 10 | . . . . . . 3 . . . 2 . 1 4 Weapon 3 | . 1 1 . . . . . . . . . . 1 Highest Loss Streak 8 | . 1 1 . . . 2 . . 3 2 . 2 8 Average Slot Usage (%) 94 | . 94 99 100 90 75 96 99 89 94 98 100 98 76 Engine 2 | . 7 6 14 7 . . . . . . . . . Core 4 | . 6 7 . 7 9 7 6 5 7 3 . . . Reactor 1 | . . . . . . . . . . 4 8 7 5 Leg 3 | . 12 14 14 11 . . . . . . . . . Wheel 3 | . 15 14 14 9 . . . . . . . . . Hover 4 | . . . . . . . . . 4 14 13 12 9 Flight 5 | . . . . 7 18 14 13 8 6 . . . . Device 14 | . 7 14 14 7 9 6 6 7 14 24 26 26 18 Storage 4 | . 16 14 14 11 . . . . . . 4 4 3 Processor 25 | . . . . 9 28 50 52 47 36 28 26 24 18 Hackware 5 | . . . . . . . 5 6 10 10 13 15 12 Energy Gun 1 | . 13 . . . 2 . . . . . . . . Ballistic Gun 3 | . 14 12 14 . . . . . . . . . . Ballistic Cannon 3 | . . 13 14 11 . . . . . . . . . Slashing Weapon 5 | . . . . . 3 15 12 10 8 4 4 4 3 Naked Turns 48 | . . . . . . . . . . . . . 48 Heaviest Build 76 | 13 26 45 43 45 12 12 12 14 38 49 65 76 71 Greatest Support 85 | 20 32 16 10 10 12 12 12 20 66 66 72 85 68 Greatest Overweight (x) 4 | . 2 4 4 4 . . 3 . 2 . . . 1 Average Overweight (x) . | . . 2 4 2 . . . . . . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 4 4 4 4 4 8 8 8 8 Average Capacity 6 | 4 9 11 12 10 4 4 4 4 4 4 8 8 7 Most Carried 12 | 6 10 12 12 12 4 4 4 4 4 8 8 8 8 Average Carried 6 | 2 8 11 11 8 3 3 3 3 3 3 7 7 6 Final Capacity 12 | 6 10 12 12 4 4 4 4 4 4 8 8 8 4 Final Carried 12 | 6 10 12 12 4 4 4 4 4 4 8 8 7 . Class Distribution -------------------- 35% | Hacker-Ninja 28% | Mutant 21% | Scout 6% | Commander-Scout 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Commander-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Assassin | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 2190 | 251 318 162 . 167 184 87 294 . 323 310 . 94 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1997 | . 351 149 . 92 134 87 72 . 473 415 . 224 . Parts 106 | . 20 15 . 7 4 8 3 . 22 12 . 15 . Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 24 | . 6 4 . 4 . 1 1 . 4 1 . 3 . Melee 10 | . . . . . . 1 1 . 4 1 . 3 . Guns 7 | . 5 2 . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . AOE 6 | . 1 1 . 4 . . . . . . . . . Classes Destroyed 10 | . 3 1 . 2 1 2 . . 1 . . . . Worker 7 | . . . . . 1 . 1 . 3 1 . 1 . Builder 1 | . 1 . . . . . . . . . . . . Tunneler 2 | . . 2 . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . Recycler 5 | . . . . 1 1 . . . 1 2 . . . Watcher 4 | . . . . . . 1 . . 2 1 . . . Swarmer 4 | . . . . 4 . . . . . . . . . Grunt 11 | . 6 4 . . . . . . . 1 . . . Sentry 1 | . . . . . . . . . 1 . . . . Programmer 8 | . . . . . . 1 1 . 3 . . 3 . Best Kill Streak 5 | . 3 2 . 5 2 1 1 . 3 3 . 3 . Combat Bots Only 4 | . 2 2 . 4 . 1 1 . 1 1 . 3 . Max Kills in Single Turn 4 | . 2 1 . 4 1 1 1 . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 1 . 3 . . . . . . . . . Melee 1 | . . . . . . 1 1 . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Damage Taken 5204 | . 359 351 . 58 . 215 32 . 772 212 25 966 2214 Core 2155 | . 106 55 . 10 . 50 16 . 282 27 . 253 1356 Absorbed by Shields 170 | . . . . . . . . . . . 27 143 . Core Remaining (%) 88 | 100 . . . 31 100 92 98 100 75 97 100 . . Volleys Fired 75 | . 28 22 . 4 4 . . . 2 11 1 2 1 Largest 2 | . 2 2 . 1 1 . . . 1 1 1 1 1 Hottest 135 | . 60 135 . 35 65 . . . 65 65 120 120 120 Shots Fired 124 | . 56 43 . 4 4 . . . 2 11 1 2 1 Gun 84 | . 56 27 . . 1 . . . . . . . . Cannon 33 | . . 15 . 1 . . . . 2 11 1 2 1 Launcher 6 | . . . . 3 3 . . . . . . . . Special 1 | . . 1 . . . . . . . . . . . Kinetic 77 | . 28 35 . 1 . . . . 2 11 . . . Thermal 6 | . . 1 . . 1 . . . . . 1 2 1 Explosive 6 | . . . . 3 3 . . . . . . . . Electromagnetic 35 | . 28 7 . . . . . . . . . . . Robot Hit Streak 11 | . 11 10 . 3 . . . . . . . . . Robot Miss Streak 3 | . 3 3 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 137 | . 40 23 . 2 6 2 6 . 24 7 . 27 . Core Hits 58 | . 14 10 . 5 3 2 2 . 9 6 . 7 . Critical Hits 4 | . . . . . 1 . . . 2 . . 1 . Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . 1 . . 1 . Melee Attacks 353 | . . . . . 16 57 25 23 97 51 11 65 8 Impact 33 | . . . . . . . . . . 13 3 15 2 Slashing 319 | . . . . . 16 57 24 23 97 38 8 50 6 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 5 . 2 . 7 3 . 1 . Combat Hostiles 3 | . . . . . . . 1 . 2 . . . . Follow-up Attacks 20 | . . . . . 2 1 1 . 8 2 . 6 . Damage Inflicted 5694 | . 601 423 . 321 493 79 312 . 1621 593 . 1251 . Guns 689 | . 505 184 . . . . . . . . . . . Cannons 186 | . . 168 . 18 . . . . . . . . . Explosions 470 | . 96 71 . 303 . . . . . . . . . Melee 4349 | . . . . . 493 79 312 . 1621 593 . 1251 . Ramming . | . . . . . . . . . . . . . . Kinetic 538 | . 208 312 . 18 . . . . . . . . . Thermal 167 | . 96 71 . . . . . . . . . . . Explosive 303 | . . . . 303 . . . . . . . . . Electromagnetic 337 | . 297 40 . . . . . . . . . . . Impact 275 | . . . . . . . . . . 37 . 238 . Slashing 4074 | . . . . . 493 79 312 . 1621 556 . 1013 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . 7 . 1 6 . . 7 34 Average Corruption 5 | . . . . . . 6 . 1 3 . . 6 10 Corruption Purged 1 | . . . . . . 1 . . . . . . . Effects 55 | . . . . . . 17 . . 16 . . 10 12 Message Errors 10 | . . . . . . 4 . . 3 . . 2 1 Matter Fused 15 | . . . . . . 7 . . 2 . . 2 4 Heat Flow Errors 8 | . . . . . . 2 . . 2 . . 2 2 Energy Discharges 5 | . . . . . . 1 . . 2 . . . 2 Data Loss (minor) 8 | . . . . . . 2 . . 5 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . Targeting Errors 8 | . . . . . . 1 . . 2 . . 3 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 761 | . . . . 10 53 . 36 . 417 59 . 186 . Projectiles . | . . . . . . . . . . . . . . Explosions 10 | . . . . 10 . . . . . . . . . Melee 751 | . . . . . 53 . 36 . 417 59 . 186 . Knockbacks 4 | . . 3 . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . 3 . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . 27 32 . 41 . . . . . . . . . Shots 3 | . 1 1 . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 231 | . 40 76 . . 22 203 . . 177 30 62 165 231 Average Temperature 45 | . 24 27 . . 13 104 . . 61 11 32 51 77 Received Heat Transfer 529 | . 198 183 . . . . . . 45 9 4 9 81 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . Heat Transferred 200 | . 100 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 224 | . 156 72 . 110 64 94 116 106 224 210 144 185 80 Initial 98 | . . 17 . . 42 28 31 24 4 98 77 86 41 Average 68 | . 43 48 . 94 36 49 66 43 92 116 101 78 46 Maximum Alert Level 1 | . . . . . . . . . 1 1 . . . Low Security (%) 98 | 100 100 100 . 100 100 100 100 100 98 90 100 100 100 Level 1 1 | . . . . . . . . . 1 9 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 3 . . . . 3 1 2 2 1 1 2 . Investigation 3 | . 1 . . . . 1 . 1 . . . . . Extermination 8 | . . . . . . 2 1 . 2 . 1 2 . Reinforcement 4 | . 2 . . . . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 4 | . 1 . . . 1 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 74 | . 12 4 . 9 1 5 7 1 14 8 2 5 6 Peak Tracking Total 16 | . 3 2 . 16 2 1 3 1 4 2 2 3 5 Tactical Retreats 10 | . 2 . . . . . 1 . 5 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 2 | . 1 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 28 | . . . . . . . . 28 . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . 2 . . . . . Reprogrammed 2 | . . . . . . . . 2 . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 4 | . 1 1 . 1 . . . . . . . . 1 Max in Single Turn 1 | . 1 1 . 1 . . . . . . . . 1 Garrison Access 5 | . . . . . . 1 1 . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 75 | . 5 . 5 . 5 10 7 7 9 6 2 14 5 Terminals 49 | . 4 . . . 3 8 3 6 3 4 2 11 5 Fabricators 3 | . . . . . . 1 . . 2 . . . . Repair Stations 3 | . . . . . . . 2 . 1 . . . . Recycling Units 6 | . 1 . . . 1 . 1 1 1 . . 1 . Scanalyzers 3 | . . . . . 1 . . . 1 1 . . . Garrison Access 6 | . . . . . . 1 1 . 1 1 . 2 . Total Hacks 244 | . 15 . 50 . 14 25 13 20 26 19 9 38 15 Successful 154 | . 6 . 50 . 9 10 8 12 19 11 4 17 8 Failed 90 | . 9 . . . 5 15 5 8 7 8 5 21 7 Catastrophic 18 | . 3 . . . 2 2 2 . 3 2 1 3 . Database Lockouts . | . . . . . . . . . . . . . . Manual 105 | . 9 . 1 . 7 19 7 12 6 10 5 16 13 Terminals 147 | . 12 . . . 9 22 7 19 11 11 9 32 15 Fabricators 6 | . . . . . . 2 . . 4 . . . . Repair Stations 6 | . . . . . . . 3 . 3 . . . . Recycling Units 10 | . 3 . . . 1 . 1 1 2 . . 2 . Scanalyzers 15 | . . . . . 4 . . . 4 7 . . . Garrison Access 10 | . . . . . . 1 2 . 2 1 . 4 . Terminal Hacks 86 | . 3 . 50 . 2 1 . 8 5 1 2 10 4 Record 56 | . . . 49 . . 1 . 1 1 . . 2 2 Part Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 3 | . 1 . . . . . . . 1 . 1 . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Open Door 4 | . . . . . . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . 1 . . . . . Branch Access Points 3 | . . . . . 1 . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 . . . . . Scanalyzer Index 2 | . . . . . . . . 1 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 7 | . . . . . 1 . . . 1 1 1 2 1 Zone Layout 3 | . . . . . . . . 1 1 . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . 2 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 2 | . . . . . . 1 . . 1 . . . . Repair Station Hacks 4 | . . . . . . . 2 . 2 . . . . Scan Component 2 | . . . . . . . 1 . 1 . . . . Repair 2 | . . . . . . . 1 . 1 . . . . Recycling Unit Hacks 6 | . 1 . . . 1 . 1 1 1 . . 1 . Report Inventory 5 | . 1 . . . 1 . 1 1 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . Scanalyzer 13 | . . . . . 3 . . . 4 6 . . . Insert Component 6 | . . . . . 2 . . . 2 2 . . . Analyze 7 | . . . . . 1 . . . 2 4 . . . Garrison Access Hacks 5 | . . . . . . 1 1 . 1 1 . 1 . Seal Access 5 | . . . . . . 1 1 . 1 1 . 1 . Unauthorized Hacks 36 | . 2 . . . 3 6 4 3 4 3 2 5 4 Terminals 35 | . 2 . . . 3 6 4 3 3 3 2 5 4 Track 1 | . . . . . . . . . 1 . . . . Assimilate 7 | . . . . . . 1 3 1 . . 1 . 1 Botnet 26 | . 2 . . . 3 5 1 2 1 3 1 5 3 Operators 1 | . . . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 55 | . 5 . . . 4 9 4 7 6 5 2 9 4 Full Trace Events 4 | . 1 . . . 1 1 . 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . 1 2 2 . . . Parts Built 3 | . . . . . . 1 . . 2 . . . . Matter 464 | . . . . . . 186 . . 278 . . . . Time 238 | . . . . . . 99 . . 139 . . . . Total Part Build Rating 20 | . . . . . . 2 . . 18 . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . . . . Time 57 | . . . . . . . 32 . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . . 2 2 . . . Part Schematics Acquired 5 | . . . . . 1 . . . 2 2 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 8 | . . . . . . 1 4 1 . . 1 . 1 Largest Group 5 | . . . . . . 1 5 5 4 . 1 . 1 Highest-Rated Group 109 | . . . . . . 10 91 109 72 . 10 . 44 Highest-Rated Ally 44 | . . . . . . 10 37 37 26 . 10 . 44 Total Orders 17 | . . . . . . 2 4 8 2 . 1 . . STAY 9 | . . . . . . 1 2 5 1 . . . . FOLLOW 8 | . . . . . . 1 2 3 1 . 1 . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total 3 | . 1 . . . . . . . 1 . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 8666 | 76 520 910 886 57 703 727 547 508 1403 757 277 1023 272 Spaces Moved 8689 | 57 318 562 738 26 580 1016 806 665 1589 836 272 935 289 Core 99 | 12 . . . . . . 1 . . . . . 86 Treads . | . . . . . . . . . . . . . . Legs 318 | 45 150 121 . 2 . . . . . . . . . Wheels 1367 | . 168 441 738 20 . . . . . . . . . Hover 2737 | . . . . . . . . . 491 836 272 935 203 Flight 4168 | . . . . 4 580 1016 805 665 1098 . . . . Fastest Speed 30 | 50 100 110 120 37 32 32 32 32 30 30 42 48 38 Average Speed 56 | 105 115 143 120 107 32 32 32 36 35 41 47 54 70 Slowest Speed 240 | 120 180 240 120 180 37 34 200 40 190 42 52 62 112 Overloaded Moves 115 | . . . . . . . . . 84 29 . 2 . Propulsion Burnouts 1 | . . . . . . . . . . 1 . . . Robots Hopped 3 | . . . . . 2 . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 33 | 4 61 87 93 9 33 30 22 17 40 24 8 26 13 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 253 | . . . . . 45 38 17 15 52 41 9 29 7 Terrain Destroyed 286 | . 2 5 . 26 45 38 17 15 52 41 9 29 7 Melee 201 | . . . . . 9 38 17 15 50 30 8 28 6 Projectile 17 | . . 1 . . . . . . 2 11 1 1 1 AOE 68 | . 2 4 . 26 36 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com Total 11907 | 71 416 616 739 56 1068 1347 1056 905 2297 1185 409 1394 348 Wait 2495 | . 37 14 . . 442 266 192 186 567 271 116 364 40 Move 8670 | 56 317 561 737 25 575 1015 805 664 1586 835 271 934 289 Hop 3 | . . . . . 2 . . . 1 . . . . Pick Up 61 | 9 8 3 1 . 5 2 5 2 10 5 4 4 3 Fast Attach 75 | 3 7 1 . 2 9 9 9 2 17 8 . 8 . Attach 34 | 3 2 2 . 3 1 1 . 1 5 3 2 6 5 Detach 37 | . 5 1 . 6 3 1 4 . 6 3 . 8 . Swap 63 | . 3 8 . 4 4 2 10 4 10 5 4 8 1 Drop 92 | . 9 4 1 12 9 7 9 3 18 6 3 10 1 Fire 75 | . 28 22 . 4 4 . . . 2 11 1 2 1 Melee 274 | . . . . . 14 44 22 15 75 38 8 50 8 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 28 | . . . . . . . . 28 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 5) 320 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 11) 597 | -10/Materials | Entered Mines 684 | -10/Mines | Learned Materials interactive machine intel 687 | -10/Mines | Discovered new exit (range 9) 754 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 757 | -10/Mines | Found Prototype Device 757 | -10/Mines | Identified Exp. Sensor Array 767 | -10/Mines | Learned location of Zion (-6) 858 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1057 | -10/Mines | Core integrity fell below 50% 1501 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1502 | -10/Mines | Discovered new exit (range 5) 1507 | -10/Mines | Entered Exiles 1525 | -10/Exiles | Discovered new exit (range 15) 1540 | -10/Exiles | Met 8R-AWN 1555 | -10/Exiles | Met EX-HEX 1655 | -10/Exiles | Met EX-DEC 1717 | -10/Exiles | Visited The Gauntlet 1957 | -10/Exiles | Met EX-BIN 2139 | -10/Exiles | Discovered new exit (range 14) 2237 | -10/Exiles | Aligned with FarCom system 2238 | -10/Exiles | Given EX-Vault access code 2266 | -10/Exiles | Opened EX-Vault 2278 | -10/Exiles | Found 0b10 Alert Chip 2305 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2393 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2393 | -10/Exiles | Entered Mines 2399 | -9/Mines | Discovered new exit (range 14) 2434 | -9/Mines | Assembled infested the area 2450 | -9/Mines | Entered Materials 2450 | -8/Materials | Evolved 4 slots: Utility x4 2451 | -8/Materials | Loaded intel: 19 interactive machine locations 2724 | -8/Materials | Build established: Scout 3050 | -8/Materials | Discovered new exit (range 9) 3052 | -8/Materials | Identified exit to Factory 3153 | -8/Materials | Entered Factory 3153 | -7/Factory | Evolved 2 slots: Utility x2 3241 | -7/Factory | Crushed by falling debris 3595 | -7/Factory | Fabricated Imp. Flight Unit (x1) 3629 | -7/Factory | Discovered new exit (range 9) 3660 | -7/Factory | Identified exit to Factory 3820 | -7/Factory | Discovered exit to Factory (range 18) 3880 | -7/Factory | Entered another Factory area 3880 | -6/Factory | Accompanied by 1 ally 3880 | -6/Factory | Evolved 2 slots: Utility x2 4093 | -6/Factory | Repaired Broken Imp. Flight Unit? 4135 | -6/Factory | Found Prototype Processor 4135 | -6/Factory | Identified Exp. Signal Interpreter 4201 | -6/Factory | Discovered new exit (range 7) 4205 | -6/Factory | Identified exit to Factory 4427 | -6/Factory | Entered another Factory area 4427 | -5/Factory | Accompanied by 4 allies 4427 | -5/Factory | Evolved 2 slots: Utility x2 4687 | -5/Factory | Identified exit to Upper Caves 4687 | -5/Factory | Identified exit to Extension 4688 | -5/Factory | Build established: Commander-Scout 4748 | -5/Factory | Identified exit to Factory 4935 | -5/Factory | Entered another Factory area 4935 | -4/Factory | Accompanied by 4 allies 4935 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4966 | -4/Factory | Discovered new exit (range 19) 4976 | -4/Factory | Identified exit to Upper Caves 5018 | -4/Factory | Repaired Power Sword 5725 | -4/Factory | Build established: Hacker-Ninja 5822 | -4/Factory | Spotted B-86 Titan 5833 | -4/Factory | Lost 3 parts (1p2n) 6151 | -4/Factory | Fabricated Quantum Reactor? 6195 | -4/Factory | Discovered new exit (range 6) 6337 | -4/Factory | Identified exit to Research 6338 | -4/Factory | Entered Research 6338 | -3/Research | Spotted B-86 Titan 6338 | -3/Research | Evolved 2 slots: Utility x2 6495 | -3/Research | Found Prototype Device 6495 | -3/Research | Identified Exp. Terrain Scanner 6497 | -3/Research | Found Exp. Terrain Scanner 6932 | -3/Research | Discovered new exit (range 25) 6942 | -3/Research | Identified exit to Research 7095 | -3/Research | Entered another Research area 7095 | -2/Research | Evolved 2 slots: Utility x2 7271 | -2/Research | Discovered new exit (range 28) 7371 | -2/Research | Identified exit to Access 7372 | -2/Research | Entered Access 7372 | -1/Access | Evolved 2 slots: Utility x2 7625 | -1/Access | Found Adv. Force Booster 7683 | -1/Access | Identified exit to Command 8395 | -1/Access | Entered Command 8578 | -1/Command | Spotted M Guard 8578 | -1/Command | Spotted M Guard 8578 | -1/Command | Spotted Combat Programmer 8579 | -1/Command | Spotted Combat Programmer 8591 | -1/Command | System corruption reached 10% 8601 | -1/Command | Released all parts (18) 8610 | -1/Command | Met MAIN.C 8613 | -1/Command | 0b10 Conduit disabled 8628 | -1/Command | Core integrity fell below 50% 8646 | -1/Command | Core integrity fell below 20% 8649 | -1/Command | Lost 8 parts (2p1n4u1w) 8662 | -1/Command | System corruption reached 30% 8667 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 08616_ System corrupted: Matter fused (-8). 08618_ Penetrated by EMDS Slug. 08618_ Critical hit. 08618_ Thunder Hammer destroyed. 08619_ Penetrated by EMDS Slug. 08633_ System corrupted: Matter fused (-7). 08635_ EMDS Slug penetrates 0b10 Conduit. 08635_ Penetrated by EMDS Slug. 08637_ EMDS Slug penetrates Heavy Barrier. 08639_ Penetrated by EMDS Slug. 08647_ EMDS Slug penetrates 0b10 Conduit. 08651_ Penetrated by EMDS Slug. 08655_ System corrupted: Heat flow error (+277). 08656_ EMDS Slug penetrates 0b10 Conduit. 08658_ Imp. Antigrav System destroyed. 08659_ Penetrated by EMDS Slug. 08659_ Imp. Linear Gravjet destroyed. 08661_ Penetrated by EMDS Slug. 08661_ Imp. Linear Gravjet destroyed. 08663_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ?? ?? ?? # | | ????????????????????#???????????????#?? ?? ? # ? | | ????????????????????????#?????????##?##??#??###### | | ???????????????????????????#????## #??#???# #### # | | ???????????????????????????????###?#?#??#?# #### # | | ???????????????????????#?######?## #?#? #?# #### # | | ????????????????????#???#??#?##?#?? ? ? ? # | | ?????????????????????????#???####?######?##?###### | | ????????????????#??#??#????????#?#????#?? ###### | | ??????????????????#?#??###????#?###?####? ###### | | ?????????????#????#?#?#????#???#??#?#??## ###### | | ?????????????????#?????##???#####?####### ###### | | ??????????????????#?##????###????##??##?# #?##?# | | ?????????????????????##??##??##########?# ###### | | ??????????????##???###???#######?##?##### ###### | | ??????????#???##?#??#???#?####?#?#?###### ###### | | ?????????#??????#?????###?##?#?########## ##?### | | ????????#?????#????#?##?#?#?##?#??##?#### ###??# | | ???????#??????????#???#??####?#?##?###### ###### | | #################???###?#####?###?#?##### ###### | | " "" #??###?#?#####?###??#?#?## ###### | | " p ###?#?###??#?###?#####?### ##?### | | "" p ########################?# ###### | | """"" / [ #### ###### | | """ / !!=/ #### ###### | | """" / @ ==]!= ##?# ###### | | """" MMM ###################!! #### ###### | | """" MMMY ##?#?############?#= ## # ### | | "" MMM #?#??#???#?#?#?##?# ## "# | | "##########?#?###??# T# # | | """ "" ##??????#####?#??##//+## | | " """"##??##??##?#?####?# | | "" """""""#?##??#??###?##?### | | " " " " #?#???####??#?###?# | | " " " " #??###?#?##??#??### | | " " " """" " ##?#??####?######## | | """ " " """" #?#?########?#??#?# ### ### | | " " " " #??#?####??##?############ ### | | """"""" " ##????#?##?#?###?####?############# | | """"""""###?##?##?##########?#####? ##?### | | "" " " " #???##?###?#?##?####??#### #?##?# | | #################??##??##??#?##??##?#?##? ##?##? | | ??????????#?#????#???##??##?#?#?######?## ###??# | | ??????????#??##????###??#?#?####???#?#### ? ####?# | | ???????????#??????#??#?#?#?#####?###??### ####?# | | ???????????#???#????????##?#?#???####?##? ##?### | | ??????????????????????####??#########?#?? ###??# | | ??????????????##???##??#??#???????####?## ###### | | ????????????????##??????######?#?#?#?##?#? ###### | | ???????????????#???#?????#?#?#?####?##### ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 53 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 810 Cloak Strength 2 Power Amplification 20 Additional Mass Support 12 Corruption Prevention 12 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 16 Offensive Hacking 12 Defensive Hacking 46 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Antigrav System | -5/Factory | Hacked Field Propulsion Drive | -4/Factory | Scanalyzed Nuclear Pulse Thruster | -4/Factory | Scanalyzed Antigrav Array | -3/Research | Scanalyzed Lgt. Particle Reactor | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Meet Your Maker Challenges ------------ None Game ------ Seed ShrapnelBiocellDatajack Manual? 0 Play Time 04:32:19 Cumulative 98.1 hours Start 2021.07.17 @ 15:01:06 End 2021.07.18 @ 02:10:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ccce771-b9f5-4658-b319-c695d9a7a530