Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 00:29:35 Player: Kat Result: Destroyed by TS-Z9P(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (381) 381 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (795) 795 TOTAL SCORE: 2151 Bonus ------- Follower Combat Kills 55 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -60 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 154/160 System Corruption 1% Temperature Cool (93) Movement Walking (185) Ox1 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg VSS Leg > --- UTILITY (2) ------ Large Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Barrage Gun Great Maul > --- INVENTORY (15) --- Light Nuclear Core Armored Leg Cryofiber Web Rocket Booster Structural Scanner Visual Processing Unit Improved Terrain Scan Processor Core Shielding Propulsion Shielding Improved Weapon Shielding Heavy Armor Plating Tractor Beam Field Recycling Unit (0) Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Overtuned Pulse Rifle Great Maul > --- INVENTORY -------- Light Nuclear Core Overtuned Titanium Leg Cryofiber Web Rocket Booster Structural Scanner Visual Processing Unit Improved Terrain Scan Processor Core Shielding Propulsion Shielding Improved Weapon Shielding Heavy Armor Plating Tractor Beam Field Recycling Unit Light Assault Rifle [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Subdweller Shrapnel Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 36 | 2 9 8 5 12 Power 4 | . 1 3 . . Engine 3 | . 1 2 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 18 | . 4 3 3 8 Treads 2 | . 2 . . . Leg 11 | . . 3 . 8 Wheel 3 | . . . 3 . Hover 2 | . 2 . . . Flight . | . . . . . Utility 6 | . 3 1 1 1 Device 2 | . . 1 . 1 Storage 2 | . 2 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 1 1 1 3 Energy Gun 2 | . 1 . . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . 1 2 3 2 Power 1 | . 1 . . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon 4 | . . 1 1 2 Highest Loss Streak 3 | . 1 1 3 1 To Critical Strikes . | . . . . . Average Backups 11 | 2 4 12 14 13 Power 1 | . . 1 2 1 Propulsion . | 1 . 1 1 . Utility 7 | . 1 7 10 10 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 17 | . . 4 . 13 Power 3 | . . 2 . 1 Propulsion . | . . . . . Utility 12 | . . 1 . 11 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 89 87 85 69 Engine 11 | . 10 10 14 10 Core 1 | . . . . 3 Treads 2 | . 11 . . . Leg 14 | . . 22 15 17 Wheel 2 | . . . 8 1 Hover 4 | . 14 3 . . Device 6 | . . 9 7 8 Storage 13 | . 13 14 14 14 Processor 3 | . 10 4 . . Hackware 2 | . . . 2 5 Energy Gun 3 | . 13 1 . . Ballistic Gun 8 | . 14 14 7 2 Impact Weapon 4 | . . 5 14 3 Peak Build Rating 32 | 2 10 23 25 32 Average Rating 16 | . 8 15 19 20 On Entrance 10 | . 2 10 23 16 Avg Prop Armor Cover (%) 9 | . . 9 . 9 Naked Turns . | . . . . . Heaviest Build 42 | 3 29 36 42 34 Greatest Support 40 | 3 40 25 40 38 Greatest Overweight (x) 4 | . 4 3 3 2 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 Most Carried 15 | 5 9 15 15 15 Average Carried 12 | 3 4 13 14 14 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 5 9 15 15 15 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Scr Matter Collected 743 | 201 86 142 85 229 Remotely . | . . . . . Salvage Created 414 | . 29 108 108 169 Parts 11 | . 3 1 5 2 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . . 2 10 Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Combat Hostiles Destroyed 8 | . . 2 3 3 Guns 4 | . . 2 . 2 AOE 3 | . . . 3 . Classes Destroyed 6 | . 1 1 1 3 Watcher 1 | . 1 . . . Grunt 4 | . . 2 2 . Subdweller 3 | . . . 3 . Federalist 1 | . . . . 1 Ranger 1 | . . . . 1 Scrapper 1 | . . . . 1 Best Kill Streak 3 | . 1 1 3 2 Combat Bots Only 3 | . . 1 3 2 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Scr Hostile Shots Fired 80 | . . 25 16 39 Missed 27 | . . 11 5 11 Hits 53 | . . 14 11 28 Projectile 53 | . . 14 11 28 Critical Strikes 1 | . . . . 1 Damage Taken 1167 | . 58 214 306 589 Core 260 | . 41 44 69 106 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 28 | . 1 14 2 11 Largest 2 | . 2 2 1 1 Hottest 80 | . 60 60 40 80 Shots Fired 42 | . 2 27 2 11 Gun 40 | . 2 27 . 11 Cannon . | . . . . . Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 27 | . 1 15 2 9 Thermal 2 | . . . . 2 Explosive . | . . . . . Electromagnetic 13 | . 1 12 . . Robot Hit Streak 10 | . 1 10 . 3 Robot Miss Streak 3 | . . 3 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 29 | . 1 19 . 9 Core Hits 22 | . 1 7 10 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1138 | . 39 246 633 220 Guns 413 | . 36 246 . 131 Cannons . | . . . . . Explosions 633 | . . . 633 . Melee 89 | . . . . 89 Ramming 3 | . 3 . . . Kinetic 893 | . 12 135 633 113 Thermal 18 | . . . . 18 Explosive . | . . . . . Electromagnetic 135 | . 24 111 . . Impact 89 | . . . . 89 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . 2 9 3 4 Message Errors 5 | . . 2 1 2 Matter Fused 2 | . . 1 . 1 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 2 | . . 2 . . Parts Fused 1 | . . . 1 . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 4 | . 2 1 1 . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 30 | . . . 3 27 Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee 27 | . . . . 27 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 26 | . 1 . 25 . Shots 1 | . . . 1 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 157 | . . 157 . 130 Average Temperature 36 | . . 25 . 44 Received Heat Transfer 418 | . . 120 75 223 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . . 4 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 37 | . . . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 30 | . 7 30 . . Initial . | . . . . . Average 2 | . . 4 . . Influence Increases 90 | . 7 83 . . Destroy 0b10 Robot/C 60 | . . 60 . . Destroy 0b10 Robot/NC 5 | . 5 . . . Destroy Leader 22 | . 2 20 . . Allied During Kill 3 | . . 3 . . Influence Decreases 90 | . 7 76 7 . Entered New Map 4 | . . . 4 . Time Decay 76 | . 7 66 3 . Lost Part 10 | . . 10 . . Squads Dispatched 1 | . . 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 2 5 11 13 Peak Tracking Total 6 | . 1 2 6 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Scr Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Machines Accessed 6 | . 2 1 . 3 Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 4 1 . 25 Successful 27 | . 1 1 . 25 Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 27 | . 1 1 . 25 Record 26 | . 1 . . 25 Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Scr Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 14 | . . 2 12 . Total Damage 95 | . . 17 78 . Kills 2 | . . 1 1 . Allies Corrupted . | . . . . . Allies Melted 8 | . . . . 8 Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Active Infowar (turns) 1897 | . 464 575 238 620 Optics 629 | . 464 165 . . Sensors 1268 | . . 410 238 620 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Scr Turns Passed 2745 | 30 628 575 442 1070 Spaces Moved 1634 | 44 425 257 286 622 Core 81 | 44 37 . . . Treads 158 | . 158 . . . Legs 869 | . . 231 124 514 Wheels 270 | . . . 162 108 Hover 256 | . 230 26 . . Flight . | . . . . . Fastest Speed 50 | 50 50 116 110 100 Average Speed 157 | 50 141 198 148 162 Slowest Speed 330 | 50 300 330 330 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 45 55 30 40 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 11 | . . . 11 . Melee . | . . . . . Projectile . | . . . . . AOE 11 | . . . 11 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Total 1763 | 50 448 297 300 668 Wait . | . . . . . Move 1630 | 43 424 256 285 622 Hop . | . . . . . Pick Up 33 | 5 11 13 1 3 Fast Attach 14 | 2 . . 5 7 Attach 12 | . 6 3 . 3 Detach 1 | . . . . 1 Swap 18 | . 3 5 1 9 Drop 23 | . 2 6 6 9 Fire 28 | . 1 14 2 11 Melee 3 | . . . . 3 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 31 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 659 | -10/Materials | Entered Mines 819 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 823 | -10/Mines | Found Prototype Device 824 | -10/Mines | Identified Exp. Sensor Array 846 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1000 | -10/Mines | Met a Derelict shopkeep closing up shop 1205 | -10/Mines | Learned location of Recycling (-8) 1220 | -10/Mines | Discovered new exit (range 6) 1234 | -10/Mines | Entered Subcaves 1234 | -10/Subcaves | Accompanied by 3 allies 1235 | -10/Subcaves | Approached by a straggling Scientist 1425 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1456 | -10/Subcaves | Ambushed by swarm of Subdwellers 1468 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1468 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1472 | -10/Subcaves | Core integrity fell below 50% 1505 | -10/Subcaves | Lost 3 parts (1n1u1w) 1665 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1676 | -10/Subcaves | Entered Scraptown 1991 | -8/Scraptown | Visited CPS Storage 2037 | -8/Scraptown | Visited UFD Registry 2037 | -8/Scraptown | Registered with UFD as "Biomachine" 2103 | -8/Scraptown | Visited Infowarlord's Domain 2126 | -8/Scraptown | Found Exp. Sensor Array 2269 | -8/Scraptown | Visited Supply Room 2371 | -8/Scraptown | Met Optimus 2371 | -8/Scraptown | Accepted into 0bPrime 2453 | -8/Scraptown | Visited Derelict Rescue Squad 2454 | -8/Scraptown | Civil war broke out across Scraptown 2513 | -8/Scraptown | Visited Chapter 10 2577 | -8/Scraptown | Lost 13 allies 2731 | -8/Scraptown | Discovered new exit (range 5) 2746 | -8/Scraptown | Core integrity fell below 20% 2746 | -8/Scraptown | Destroyed by TS-Z9P(j) with Overtuned Pulse Rifle Last Messages --------------- malfunctioning. 02605_ Y1-HNZ(j): "We will win here, and we will win in 0b1. Believe it." 02623_ Acquired 20 matter. 02629_ XZ-ZLZ(j) cannibalizes Aluminum Leg to repair Ovr. Titanium Leg. 02632_ Dropped VSS Leg. 02633_ Acquired VSS Leg. 02646_ Acquired 20 matter. 02665_ FU-9Y5(j): "We are one!" 02706_ Acquired 4 matter. 02710_ Acquired 1 matter. 02712_ WW-Y4D(j) destroyed. 02716_ VK-6OW(g) heat damages Salvaging Laser. 02716_ Aluminum Leg melted. 02716_ VK-6OW(g) destroyed. 02731_ EXIT=FOUND 02735_ Acquired 19 matter. 02743_ Acquired 4 matter. 02746_ Critical hit (Burn: +50). 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""#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Link The Feds Nice Directions, Buddy Plot Armor Challenges ------------ None Game ------ Seed VampiricNovaExtrapolator Manual? 0 Play Time 00:26:14 Cumulative 8.8 hours Start 2025.11.25 @ 23:58:08 End 2025.11.26 @ 00:29:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58d10b14-3e21-424f-be1d-2e27f2a78501