Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 17:19:46 Player: CreepyD Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1537) 1537 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 6423 Bonus ------- Follower Combat Kills 366 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 73/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Energy Well Advanced Particle Charger Weapon Cycler Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Wave Gun > --- INVENTORY -------- Antigrav System [Rating: 67] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Hacking Suite Device Weapon Cycler Storage Improved Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Cannon Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 1 1 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 94 | 5 13 14 8 14 4 12 4 . 20 Power 13 | 1 2 1 1 2 1 2 . . 3 Engine 9 | 1 2 1 . 1 1 1 . . 2 Core 4 | . . . 1 1 . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 18 | 2 5 1 1 2 2 1 . . 4 Treads 2 | . . . . . 1 1 . . . Leg 2 | . . . . . . . . . 2 Wheel 11 | 2 4 1 1 2 1 . . . . Hover 2 | . 1 . . . . . . . 1 Flight 1 | . . . . . . . . . 1 Utility 34 | . 3 7 3 4 1 6 3 . 7 Device 20 | . 2 1 2 3 1 5 1 . 5 Storage 1 | . . . . . . . . . 1 Processor 3 | . 1 1 . . . 1 . . . Hackware 4 | . . 4 . . . . . . . Protection 6 | . . 1 1 1 . . 2 . 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 3 5 3 6 . 3 1 . 6 Energy Gun 11 | 1 . 2 1 2 . . . . 5 Energy Cannon 3 | . 2 . 1 . . . . . . Ballistic Gun 4 | 1 . 2 . 1 . . . . . Ballistic Cannon 8 | . . . 1 3 . 2 1 . 1 Launcher 1 | . . . . . . 1 . . . Special Weapon 2 | . 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 2 Parts Lost 54 | . 2 10 6 3 8 . 12 . 13 Power 8 | . 1 1 1 2 . . 1 . 2 Propulsion 8 | . 1 2 1 . 2 . 2 . . Utility 22 | . . 4 2 1 3 . 7 . 5 Weapon 16 | . . 3 2 . 3 . 2 . 6 Highest Loss Streak 10 | . 2 7 6 1 8 . 10 . 5 Average Slot Usage (%) 76 | . 71 82 84 83 48 81 97 6 58 Engine 5 | . 12 6 6 2 . 6 6 . 4 Core 3 | . . . 2 7 . 4 5 . 3 Treads 4 | . . . . . . 10 12 . . Leg 1 | . . . . . . . . . 8 Wheel 4 | . 14 17 11 7 4 . . . . Device 18 | . 9 17 8 14 10 27 25 . 16 Processor 1 | . 1 8 . . . 3 . . . Hackware 12 | . . 4 32 22 13 13 12 6 6 Protection 4 | . . 7 2 7 5 . 11 . 2 Energy Gun 3 | . 12 2 9 2 4 . . . 6 Energy Cannon 1 | . 2 14 2 . . . . . . Ballistic Gun 1 | . 12 1 . 2 4 . . . . Ballistic Cannon 7 | . . . 8 14 4 10 14 . . Launcher 1 | . . . . . . 2 4 . . Naked Turns 12 | . . 12 . . . . . . . Heaviest Build 61 | 6 12 20 25 42 21 53 61 . 44 Greatest Support 58 | 20 20 20 28 28 30 58 58 3 56 Greatest Overweight (x) 14 | . 1 1 1 2 1 . 12 . 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 3 4 3 4 4 3 3 3 4 Average Carried 1 | . . 1 1 3 3 . . 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 1 1 4 4 . 3 3 4 Class Distribution -------------------- 28% | Hacker-Mutant 22% | Scavenger-Mutant 12% | Derelict-Skirmisher 10% | Hacker-Tank 9% | Mutant 7% | Derelict-Tank 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Tank | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1563 | 219 172 30 218 124 93 103 331 . 273 Remotely . | . . . . . . . . . . Salvage Created 1656 | . 415 137 284 216 . 73 117 . 414 Parts 101 | . 28 13 12 14 . 10 9 . 15 Haulers Intercepted 3 | . 1 . . 2 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 9 14 . 22 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 36 | . 6 6 4 2 . 5 6 . 7 Melee 3 | . . . . . . . 2 . 1 Guns 11 | . 3 2 1 . . . . . 5 Cannons 16 | . 2 4 2 2 . 3 2 . 1 AOE 5 | . . . 1 . . 2 2 . . Classes Destroyed 12 | . 4 2 1 2 . . 2 . 1 Worker 3 | . 1 . 1 1 . . . . . Builder 1 | . . . . 1 . . . . . Hauler 3 | . 1 . . 2 . . . . . Recycler 3 | . . . 1 2 . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 12 | . . 5 . . . 5 1 . 1 Grunt 12 | . 6 . 2 . . . 1 . 3 Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . 1 2 1 . . 1 . 1 Hunter 2 | . . . . 1 . . 1 . . Programmer 2 | . . . . . . . 1 . 1 Thief 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 3 3 4 3 . 3 3 . 2 Combat Bots Only 3 | . 2 3 3 1 . 3 3 . 2 Max Kills in Single Turn 3 | . 1 1 1 3 . 3 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . 2 1 . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 6118 | . 279 805 422 988 634 113 1459 . 1418 Core 1288 | . 95 187 46 100 111 9 305 . 435 Absorbed by Shields 435 | . . . 51 110 . 44 230 . . Core Remaining (%) 78 | 100 62 53 91 85 . . . . . Volleys Fired 147 | . 36 20 13 22 7 6 9 . 34 Largest 3 | . 2 2 3 3 2 3 3 . 2 Hottest 152 | . 120 120 152 140 83 123 123 . 141 Shots Fired 274 | . 72 39 31 55 8 9 24 . 36 Gun 131 | . 62 7 12 8 8 . . . 34 Cannon 134 | . 10 31 19 47 . 8 17 . 2 Launcher 8 | . . . . . . 1 7 . . Special 1 | . . 1 . . . . . . . Kinetic 124 | . 31 1 13 51 1 8 17 . 2 Thermal 65 | . 10 32 . . . . . . 23 Explosive 8 | . . . . . . 1 7 . . Electromagnetic 77 | . 31 6 18 4 7 . . . 11 Robot Hit Streak 15 | . 5 5 15 8 7 3 5 . 6 Robot Miss Streak 6 | . 2 2 5 6 3 1 2 . 3 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 178 | . 43 25 25 39 4 4 14 . 24 Core Hits 113 | . 14 9 16 35 2 5 14 . 18 Critical Hits 1 | . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4056 | . 518 418 473 1124 68 246 467 . 742 Guns 1521 | . 380 81 123 181 67 . . . 689 Cannons 1712 | . 104 297 297 694 . 124 167 . 29 Explosions 690 | . 34 . 53 225 . 122 256 . . Melee . | . . . . . . . . . . Ramming 133 | . . 40 . 24 1 . 44 . 24 Kinetic 1405 | . 122 10 144 809 . 124 167 . 29 Thermal 994 | . 138 297 53 . . . . . 506 Explosive 425 | . . . . 47 . 122 256 . . Electromagnetic 1099 | . 258 71 276 244 67 . . . 183 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 3 . 1 . . 4 4 6 Average Corruption 3 | . . 2 . 1 . . 3 4 4 Corruption Purged . | . . . . . . . . . . Effects 43 | . . 2 . . . . 14 2 25 Message Errors 16 | . . 1 . . . . 7 1 7 Matter Fused 8 | . . . . . . . 4 . 4 Heat Flow Errors 2 | . . . . . . . 1 . 1 Energy Discharges 8 | . . 1 . . . . 2 . 5 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 1 5 Misfires 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 3 | . . . . 3 . . . . . Projectiles 3 | . . . . 3 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 10 | . . 1 . 7 . 1 1 . . Impact 1 | . . 1 . . . . . . . Kinetic 7 | . . . . 5 . 1 1 . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 186 | . . 16 49 114 . . . . 7 Shots 4 | . . . 1 3 . . . . . Rammed 33 | . . 14 . 3 1 . 8 . 7 Targets Rammed 39 | . . 14 . 3 1 . 10 . 11 Kicked 4 | . . . . . . . . . 4 Crushed 2 | . . . . . . . 2 . . Highest Temperature 490 | . 108 126 202 490 46 103 338 . 182 Average Temperature 90 | . 33 49 72 142 22 39 119 . 64 Received Heat Transfer 1673 | . 150 216 147 351 252 . 260 . 297 Effects 3 | . . . . 3 . . . . . Shutdowns 2 | . . . . 2 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 4 | . 3 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . 3 Heat Transferred 1617 | . 272 629 50 . . . . . 666 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 . 1 3 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 236 | . 181 181 236 227 98 . . . . Average Influence 107 | . 76 94 155 130 54 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 88 | 100 100 100 65 82 100 . . . . Level 1 11 | . . . 34 17 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 1 2 5 1 . . . 1 Investigation 3 | . . . 1 2 . . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . 1 1 3 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 10 16 12 18 10 6 13 . 41 Peak Tracking Total 9 | . 4 8 5 5 5 3 7 . 9 Tactical Retreats 29 | . 2 4 5 4 2 1 . . 11 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 6 | . . 1 1 2 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . 1 . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 10 | . 2 . 1 7 . . . . . Max in Single Turn 6 | . 1 . 1 6 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 15 | . . 2 2 6 . 1 1 3 . Terminals 8 | . . 2 2 3 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 47 | . . 6 10 13 . 1 3 14 . Successful 36 | . . 2 8 8 . 1 3 14 . Failed 11 | . . 4 2 5 . . . . . Catastrophic 2 | . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . . 5 9 3 . . . 4 . Terminals 26 | . . 6 10 7 . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 32 | . . 2 8 4 . 1 3 14 . Record 14 | . . . . . . . 3 11 . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Level Access Points 3 | . . 1 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Investigation 3 | . . . 1 2 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . 2 2 5 . . 1 . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 22 | . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 4 | . . . . . 1 . . . 3 Largest Group 2 | . . . . . 1 . . . 2 Highest-Rated Group 94 | . . . . . 23 . . . 94 Highest-Rated Ally 94 | . . . . . 23 . . . 94 Total Orders 2 | . . . . . 2 . . . . FOLLOW 1 | . . . . . 1 . . . . DROP 1 | . . . . . 1 . . . . Ally Attacks 33 | . . . . . . . . . 33 Total Damage 1136 | . . . . . . . . . 1136 Kills 10 | . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 5322 | 44 302 390 308 887 313 1363 659 54 1002 Spaces Moved 3653 | 45 175 195 233 680 315 615 364 107 924 Core 478 | 6 7 57 . . 109 . 6 107 186 Treads 975 | . . . . . 2 615 358 . . Legs 483 | . . . . . . . . . 483 Wheels 1415 | 39 121 138 233 680 204 . . . . Hover 171 | . 47 . . . . . . . 124 Flight 131 | . . . . . . . . . 131 Fastest Speed 40 | 50 60 50 95 95 50 160 50 50 40 Average Speed 109 | 76 81 73 98 105 88 160 163 50 89 Slowest Speed 750 | 80 120 100 100 110 160 160 650 50 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 40 | 3 30 19 24 25 14 76 71 75 69 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 1 1 1 Known Exits Taken 4 | . . 1 1 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . . . 1 . 1 1 . Scrap Searched 4 | . . . . . . 2 1 . 1 Spaces Dug 1 | . . 1 . . . . . . . Terrain Destroyed 110 | . 7 1 4 35 . 9 53 . 1 Melee . | . . . . . . . . . . Projectile 14 | . . 1 . 6 . 3 3 . 1 AOE 96 | . 7 . 4 29 . 6 50 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 4745 | 54 271 398 286 814 344 988 408 106 1076 Wait 687 | . 26 149 23 68 12 346 11 . 52 Move 3643 | 44 174 194 232 679 314 614 362 106 924 Hop . | . . . . . . . . . . Pick Up 74 | 5 14 5 8 13 . 8 5 . 16 Fast Attach 17 | . . 6 . 3 3 . . . 5 Attach 71 | 5 11 6 8 9 1 12 4 . 15 Detach 7 | . . 1 . . 1 . 2 . 3 Swap 6 | . 2 2 . 2 . . . . . Drop 30 | . 8 1 2 8 . 1 4 . 6 Fire 147 | . 36 20 13 22 7 6 9 . 34 Melee . | . . . . . . . . . . Ram 18 | . . 14 . 3 1 . . . . Kick 11 | . . . . . . . . . 11 Crush 10 | . . . . . . . 10 . . Escape Stasis 8 | . . . . 7 . . 1 . . Rewire 16 | . . . . . 5 1 . . 10 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Discovered new exit (range 3) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x2 514 | -9/Materials | Build established: Scavenger-Mutant 685 | -9/Materials | Lost 7 parts (2n3u2w) 722 | -9/Materials | Identified exit to Materials 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 898 | -8/Materials | Identified exit to Factory 989 | -8/Materials | Lost 6 parts (1p1n2u2w) 1045 | -8/Materials | Entered Factory 1045 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1459 | -7/Factory | Build established: Hacker-Tank 1528 | -7/Factory | Repaired Gauss Cannon 1870 | -7/Factory | Identified exit to Factory 1932 | -7/Factory | Entered another Factory area 1932 | -6/Factory | Evolved 2 slots: Utility x2 1949 | -6/Factory | Spotted B-75 Beast 2088 | -6/Factory | Build established: Hacker-Mutant 2234 | -6/Factory | Lost 8 parts (2n3u3w) 2234 | -6/Factory | Discovered new exit (range 16) 2245 | -6/Factory | Entered Lower Caves 2355 | -6/Lower Caves | Encountered a Warlord checkpoint 2475 | -6/Lower Caves | Learned Factory interactive machine intel 2841 | -6/Lower Caves | Learned Factory terminal intel 3124 | -6/Lower Caves | Discovered new exit (range 13) 3142 | -6/Lower Caves | Identified exit to Lower Caves 3254 | -6/Lower Caves | Build established: Derelict-Skirmisher 3608 | -6/Lower Caves | Entered another Lower Caves area 3645 | -6/Lower Caves | Crushed by falling debris 3675 | -6/Lower Caves | Encountered a Warlord checkpoint 4099 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4244 | -6/Lower Caves | Attracted the attention of an 0b10 base 4247 | -6/Lower Caves | Learned location of Armory (-4) 4249 | -6/Lower Caves | Discovered new exit (range 7) 4267 | -6/Lower Caves | Entered Data Miner 4267 | -6/Data Miner | Discovered new exit (range 6) 4278 | -6/Data Miner | Met Data Miner 4288 | -6/Data Miner | Lost 10 parts (1p2n5u2w) 4292 | -6/Data Miner | Learned location of Section 7 (-2) 4292 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4303 | -6/Data Miner | Received God Mode back door access code from Data Miner 4321 | -6/Data Miner | Entered Proximity Caves 4323 | -5/Proximity Caves | Core integrity fell below 50% 4335 | -5/Proximity Caves | Escorted by Enhanced Grunt 4451 | -5/Proximity Caves | Learned location of Warlord (-4) 4517 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4746 | -5/Proximity Caves | Build established: Scavenger-Mutant 5039 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5072 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 5229 | -5/Proximity Caves | Core integrity fell below 20% 5273 | -5/Proximity Caves | Lost 5 parts (1p2u2w) 5323 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05234_ Hpw. Shock Rifle destroyed. 05235_ Slug penetrates Y-72 Warden. 05236_ Slug penetrates Sentinel 6a. 05236_ Slug penetrates Wall. 05237_ Slug penetrates Y-72 Warden. 05237_ Y-72 Warden suffers critical hit. 05237_ Y-72 Warden destroyed. 05238_ Sentinel 6a heat damages KE Penetrator, Imp. Treads. 05242_ Med. Treads fries itself beyond repair. 05242_ Weapon Cycler destroyed. 05242_ System corrupted by crushing effect (+1). 05246_ Dropped Carbon-fiber Leg. 05295_ C-30 ARC bursts open, deploying its payload. 05295_ S-27 Virus unfolds itself. 05306_ Adv. Heat Sink destroyed. 05318_ Searching scrap... 05318_ Found 26 Matter. 05318_ Found Point Defense System. 05320_ System corrupted: Energy discharge (-35). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???# "" " #### ## #### ## | | ???#" ## "%" | | ???####?## " | | ?????????## # ## ### | | ??????????#### ## ######## #?# | | ????????????## ##??????## ## ## | | ???????????## #????????# ### #### ### | | ??????????## ##????????## ##?###??# ##?# | | ??????????# #####??????????###???????# ##??# | | ?????????## #????????????????????????# #???# | | ????????## ######???????????????????## ##???# | | ????????# ## ##???????????????##### ##???? | | ????????# #??????????????## #???? | | ????????### ###?????????????## ##??? | | ??????????# #???????????????# #??? | | ??????????# #??????????????# ###??? | | ??????????## #####?????????# ###????? | | ???????????# ## #?????????## #??????? | | ???????????# ?## #??????????# ###??????? | | ???????????# ??#####s%#????????? ##????????? | | ??????????? ??????# s###??????# "#??????????? | | ?????????? ??????# s #??????## "%???????????? | | ?????????#### ??????# s##??????## ???????????? | | ????????????# ???####;;; #???????## ???????????? | | ??????????### ## ; #????????##????????????? | | ????????? @##?????????????????????? | | ?????????# % #?????????????????????? | | ?????????# #; % #?????????????????????? | | ??????????# ##; ##?????????????????????? | | ???????????#### ??## #?????????????????????? | | ??????????????# ??? ##?????????????????????? | | ??????????????# ??? ## ###??????????????????????? | | ??????????????##?? ??# #????????????????????????? | | ?????????????????#???# #????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 31 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed MissileMyomerCore Manual? 0 Play Time 01:02:17 Cumulative 47.0 hours Start 2020.05.22 @ 15:13:37 End 2020.05.23 @ 17:19:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 48 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60765251-e864-4c39-8edb-c3a7b2f6e182