Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 19:34:41 Player: iromakkem Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2688) 2688 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 4952 Bonus ------- High Alert Combat Kills 22 Friendly Fire -28 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 33/250 System Corruption 2% Temperature Warm (161) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Signal Interpreter > --- WEAPON (3) ------- Particle Gun Particle Gun Scythe > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Hacking Suite System Shield Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Decoy Drone Bay > --- WEAPON ----------- Particle Gun Autogun Shotgun > --- INVENTORY -------- Light Nuclear Core Core Shielding Hacking Suite Scythe [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 89 | 8 11 . 16 54 Power 8 | 1 1 . 1 5 Engine 4 | 1 1 . 1 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 28 | 3 4 . 6 15 Treads 6 | 2 . . . 4 Leg 22 | 1 4 . 6 11 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 25 | 2 3 . 3 17 Device 10 | 1 1 . . 8 Storage 2 | 1 1 . . . Processor 4 | . . . 1 3 Hackware . | . . . . . Protection 9 | . 1 . 2 6 Artifact . | . . . . . Weapon 28 | 2 3 . 6 17 Energy Gun 11 | . 1 . 3 7 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 2 . 2 5 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . . 4 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Parts Lost 21 | . 2 . 2 17 Power 3 | . 1 . . 2 Propulsion 7 | . . . 1 6 Utility 7 | . 1 . 1 5 Weapon 4 | . . . . 4 Highest Loss Streak 4 | . 1 . 1 4 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 96 | . 95 100 98 93 Engine 7 | . 10 14 10 2 Core 2 | . . . . 5 Treads 4 | . 11 . . 5 Leg 19 | . 16 28 21 19 Device 6 | . 9 . . 11 Storage 8 | . 14 14 11 2 Processor 7 | . . . 11 10 Protection 8 | . 3 14 10 8 Energy Gun 12 | . 11 14 15 10 Ballistic Gun 13 | . 16 14 14 12 Slashing Weapon 1 | . . . . 2 Peak Build Rating 33 | 9 11 10 16 33 Average Rating 15 | 5 9 9 14 21 On Entrance 8 | . 9 9 10 15 Naked Turns . | . . . . . Heaviest Build 39 | 12 21 20 27 39 Greatest Support 60 | 40 40 20 23 60 Greatest Overweight (x) 2 | . 1 . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 8 | 7 8 10 10 6 Most Carried 10 | 6 10 10 10 10 Average Carried 7 | 3 7 9 9 6 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 10 10 10 5 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Gunner 16% | Gunner 13% | Scavenger-Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2138 | 230 386 . 464 1058 Remotely . | . . . . . Salvage Created 3353 | 47 696 . 925 1685 Parts 188 | 3 49 . 58 78 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 71 | . 17 . 25 29 Melee 1 | . . . . 1 Guns 68 | . 17 . 23 28 AOE 2 | . . . 2 . Classes Destroyed 12 | 2 5 . 2 3 Worker 5 | 1 . . . 4 Tunneler 1 | 1 . . . . Hauler 2 | . 1 . . 1 Recycler 3 | . 1 . 1 1 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 7 | . 3 . 2 2 Swarmer 13 | . 6 . 7 . Grunt 47 | . 11 . 15 21 Brawler 1 | . . . . 1 Duelist 3 | . . . 1 2 Sentry 7 | . . . 2 5 Best Kill Streak 7 | 1 4 . 4 7 Combat Bots Only 4 | . 3 . 4 3 Max Kills in Single Turn 2 | 1 2 . 2 2 Gunslinging 1 | . 1 . 1 . Exploded 2 | . . . 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 427 | . 97 . 117 213 Missed 110 | . 25 . 37 48 Damage Taken 4475 | . 748 . 936 2791 Core 804 | . 137 . 109 558 Absorbed by Shields 12 | . . . . 12 Redirected to Shielding 65 | . 7 . 15 43 Core Remaining (%) 72 | 100 . 45 72 . Volleys Fired 277 | 5 75 . 62 135 Largest 3 | 2 2 . 3 3 Hottest 153 | 40 85 . 151 153 Shots Fired 633 | 10 142 . 160 321 Gun 631 | 10 142 . 158 321 Cannon . | . . . . . Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 389 | 10 95 . 85 199 Thermal 230 | . 47 . 65 118 Explosive 2 | . . . 2 . Electromagnetic 12 | . . . 8 4 Robot Hit Streak 11 | 3 11 . 8 10 Robot Miss Streak 6 | 2 5 . 4 6 Penetration Max . | . . . . . Secondary Targets 20 | . 5 . 5 10 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 396 | 5 78 . 93 220 Core Hits 175 | 2 35 . 38 100 Critical Kills 2 | 1 . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | 1 1 . 3 6 Burn 8 | . 1 . 2 5 Destroy 2 | 1 . . 1 . Corrupt 1 | . . . . 1 Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5770 | 47 1002 . 1617 3104 Guns 5460 | 47 991 . 1491 2931 Cannons . | . . . . . Explosions 106 | . . . 106 . Melee 159 | . . . . 159 Ramming 45 | . 11 . 20 14 Kinetic 3179 | 47 578 . 894 1660 Thermal 2143 | . 413 . 520 1210 Explosive 106 | . . . 106 . Electromagnetic 138 | . . . 77 61 Impact . | . . . . . Slashing 159 | . . . . 159 Piercing . | . . . . . Highest Corruption 2 | . 2 2 . 2 Average Corruption 1 | . 1 2 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . 11 2 . 13 Message Errors 5 | . 4 1 . . Matter Fused 5 | . 3 . . 2 Heat Flow Errors 3 | . 1 1 . 1 Energy Discharges 4 | . 1 . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 2 | . 1 . . 1 Weapon Failures 3 | . 1 . . 2 Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles . | . . . . . Explosions . | . . . . . Melee 23 | . . . . 23 Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 11 | . 2 . 4 5 Kicked 11 | . 2 . 4 5 Crushed . | . . . . . Highest Temperature 762 | . 328 88 437 762 Average Temperature 132 | . 113 51 137 137 Received Heat Transfer 2157 | . 312 . 324 1521 Effects 32 | . 1 . 2 29 Shutdowns 7 | . 1 . 1 5 Energy Bleed 6 | . . . . 6 Interference 1 | . . . 1 . Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (major) 13 | . . . . 13 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 5661 | . 1036 . 1406 3219 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 452 | 10 282 62 360 452 Initial 144 | . 6 54 24 144 Average 185 | 1 130 61 176 255 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 56 | 100 84 100 57 30 Level 1 38 | . 15 . 42 58 Level 2 4 | . . . . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 5 . 4 6 Investigation 11 | . 4 . 2 5 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 27 . 31 46 Peak Tracking Total 6 | . 6 . 5 6 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 16 | . 5 2 3 6 Terminals 13 | . 4 1 2 6 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 48 | . 13 5 11 19 Successful 18 | . 3 2 7 6 Failed 30 | . 10 3 4 13 Catastrophic 5 | . 3 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 43 | . 12 4 8 19 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 2 2 6 6 Open Door 1 | . . 1 . . Level Access Points 1 | . . 1 . . Emergency Access Points 3 | . . . 1 2 Alert Level 1 | . . . . 1 Unreport Threat 3 | . . . 1 2 Locate Traps 1 | . 1 . . . Disarm Traps 1 | . . . 1 . Dispatch Records 1 | . . . . 1 Transport Status 1 | . 1 . . . Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 5 1 3 6 Full Trace Events 11 | . 4 . 2 5 Feedback Events 2 | . 2 . . . Corruption 2 | . 2 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 8 | . . . . 8 Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3567 | 117 879 161 1021 1389 Spaces Moved 1642 | 54 444 133 406 605 Core 2 | 2 . . . . Treads 259 | 51 118 . . 90 Legs 1381 | 1 326 133 406 515 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 145 | 155 134 120 188 129 Slowest Speed 260 | 160 190 120 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 63 38 34 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 15 | . . . 14 1 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 14 | . . . 14 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2297 | 76 595 135 539 952 Wait 177 | 2 38 . 33 104 Move 1638 | 53 443 132 405 605 Hop . | . . . . . Pick Up 40 | 7 14 1 6 12 Fast Attach 53 | 6 2 . 10 35 Attach 28 | 2 5 . 6 15 Detach 5 | 1 1 . 1 2 Swap 8 | . 4 . . 4 Drop 55 | . 11 2 12 30 Fire 277 | 5 75 . 62 135 Melee 5 | . . . . 5 Ram . | . . . . . Kick 11 | . 2 . 4 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 10) 758 | -10/Materials | Discovered new exit (range 7) 850 | -10/Materials | Core integrity fell below 50% 997 | -10/Materials | Entered Mines 1002 | -10/Mines | Identified exit to Materials 1080 | -10/Mines | Found the Drone Emporium 1091 | -10/Mines | Found Prototype Device 1158 | -10/Mines | Entered Materials 1158 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1465 | -9/Materials | Build established: Gunner 2033 | -9/Materials | Build established: Scavenger-Gunner 2062 | -9/Materials | Discovered new exit (range 8) 2179 | -9/Materials | Entered another Materials area 2179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2496 | -8/Materials | Identified Decoy Drone Bay 2702 | -8/Materials | Lost 4 allies 2887 | -8/Materials | Build established: Scavenger-Skirmisher 3173 | -8/Materials | Lost 4 parts (1p2n1u) 3238 | -8/Materials | Core integrity fell below 50% 3371 | -8/Materials | Core integrity fell below 20% 3427 | -8/Materials | Lost 4 parts (1p2n1w) 3457 | -8/Materials | Build established: Scavenger-Mutant 3514 | -8/Materials | Discovered new exit (range 16) 3568 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03500_ System corrupted: FCS attempts to trigger Particle Gun. 03500_ System corrupted: Particle Gun misfires. 03514_ EXIT=FOUND 03533_ Triggered Blade Trap. 03533_ Massive razor-sharp blades shoot up from within the floor. 03533_ Aluminum Leg severed. 03533_ Hardlight Generator severed. 03535_ Acquired Hardlight Generator. 03538_ Acquired Aluminum Leg. 03541_ Connecting with Terminal... 03541_ ALERT: Suspicious activity at Terminal M004. Dispatching Investigation squad. 03549_ Dropped Lgt. Nuclear Core. 03550_ Acquired Ion Engine. 03560_ Critical hit (Burn: +37). 03562_ Hardlight Generator destroyed. 03562_ Imp. Sensor Array destroyed. 03564_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##########???????? | | ????????????????????###########?# #???????? | | ????????????????????# #?#""" ""#???????? | | ????????????????????# """ "" #?#""" =[T"#???????? | | ????????????????????# """ ^T" ###""* =""#???????? | | ????????????????????# """ "" ## %[%=% #???????? | | ????????????????????# """ *###" "[!!= #???????? | | ????????????????????# """ g #?#"" %%/=#???????? | | ????????????????????# #?#"" ! #???????? | | ????????????????????#! g @ /#?# #???????? | | ????????????????????#####g#####?#####+####???????? | | ?????????????????##+### ####### #????????? | | ???????????????# " #????????? | | ???????????????# < "T #????????? | | ???????????????# #????????? | | ???????????????######## ####### #????????? | | ??????????????????????#######?????### ###????????? | | ????????????????????????????????????# #??????????? | | #######?????????????????????????????#%#??????????? | | #?????????????????????????????#!#??????????? | | #???????????????????????????###%###????????? | | """ #############################=!! #????????? | | """ # * * ! ! #????????? | | """ +% =! % #????????? | | # / #????????? | | ### ######################### = #????????? | | #?# #???????????????????????# #####????????? | | #######?# #?????########??????????#=#????????????? | | ????????# #?????# #??????????#%#????????????? | | ????????# #???### #??????????#%#????????????? | | ????????# #???# + #??????????#*#????????????? | | ###?????# #???# # #??????????#!#????????????? | | #T####### ##### # #??????????#!#????????????? | | [!! %%% * + #??????????# #????######??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed SalvagingHardcellMachine Manual? 0 Play Time 01:08:01 Cumulative 20.4 hours Start 2024.10.11 @ 18:11:55 End 2024.10.11 @ 19:34:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 48% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 7e137ad9-f82b-4ee3-8838-460e6825fa85