Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 21:19:57

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (56)      280
Value Destroyed (924)      924
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2124

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             288/400
Matter                     273/300
Energy                     568/665
System Corruption          2%
Temperature                Cool (378)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Battery
                Shield Generator
>               --- WEAPON (3) -------
                Particle Cannon
                Autogun
       Improved Assault Rifle
>               --- INVENTORY (4) ----
                    (None)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Battery
                Shield Generator
>               --- WEAPON -----------
                Particle Cannon
                Autogun
       Improved Assault Rifle
>               --- INVENTORY --------
                    (None)
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Battery
  Device                   Shield Generator
  Storage                  High-capacity Battery
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             27   | 7   11  9   
  Power                    6    | 1   2   3   
    Engine                 6    | 1   2   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 4   2   2   
    Treads                 2    | 2   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  4    | .   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   3   1   
    Device                 2    | .   1   1   
    Storage                1    | .   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   4   3   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          4    | .   2   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 11   | .   6   5   
  Power                    3    | .   1   2   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      3    | .   3   3   
Average Slot Usage (%)     71   | .   62  87  
  Engine                   10   | .   9   13  
  Leg                      9    | .   14  .   
  Wheel                    8    | .   1   21  
  Device                   6    | .   4   10  
  Storage                  6    | .   4   11  
  Energy Gun               9    | .   15  .   
  Energy Cannon            1    | .   .   3   
  Ballistic Gun            16   | .   10  27  
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 6   11  28  
  Greatest Support         40   | 40  32  32  
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             .    | .   .   .   
  Average Carried          .    | .   .   .   
  Final Capacity           4    | 4   4   4   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 71% | Mutant
 20% | Tank
  8% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           1295 | 186  376  733  
  Remotely                 .    | .    .    .    
Salvage Created            1682 | .    603  1079 
  Parts                    112  | .    38   74   
Haulers Intercepted        3    | .    2    1    
Recyclers Shooed           6    | .    2    4    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  27   | .   14  13  
  Guns                     21   | .   12  9   
  Cannons                  5    | .   1   4   
Classes Destroyed          11   | .   8   3   
  Worker                   5    | .   1   4   
  Builder                  5    | .   .   5   
  Tunneler                 2    | .   1   1   
  Hauler                   3    | .   2   1   
  Recycler                 5    | .   2   3   
  Mechanic                 1    | .   1   .   
  Operator                 3    | .   .   3   
  Watcher                  5    | .   1   4   
  Swarmer                  12   | .   9   3   
  Grunt                    12   | .   5   7   
  Sentry                   3    | .   .   3   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1396 | .    769  627  
  Core                     324  | .    212  112  
  Absorbed by Shields      249  | .    .    249  
Core Remaining (%)         57   | 100  15   .    
Volleys Fired              163  | .    76   87   
  Largest                  3    | .    2    3    
  Hottest                  114  | .    90   114  
Shots Fired                389  | .    139  250  
  Gun                      346  | .    124  222  
  Cannon                   43   | .    15   28   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  281  | .    59   222  
  Thermal                  108  | .    80   28   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         17   | .    13   17   
  Robot Miss Streak        7    | .    6    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           213  | .    82   131  
  Core Hits                79   | .    32   47   
  Critical Hits            1    | .    .    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2770 | .    1017 1753 
  Guns                     2298 | .    831  1467 
  Cannons                  472  | .    186  286  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1913 | .    446  1467 
  Thermal                  857  | .    571  286  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    1    2    
  Average Corruption       1    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Effects                  12   | .    4    8    
    Message Errors         3    | .    1    2    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      3    | .    2    1    
    Targeting Errors       4    | .    1    3    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    10   .    
  Projectiles              10   | .    10   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        417  | .    417  402  
  Average Temperature      117  | .    100  131  
  Received Heat Transfer   384  | .    222  162  
  Effects                  11   | .    .    11   
    Shutdowns              2    | .    .    2    
    Interference           6    | .    .    6    
    Matter Decay           1    | .    .    1    
    Damage (major)         2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1924 | .    1406 518  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             293  | .   176 293 
  Average Influence        97   | .   59  168 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         89   | 100 100 71  
  Level 1                  10   | .   .   28  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   2   3   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              67   | .   23  44  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        7    | .   .   7   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   6   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   2   2   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   17  8   
  Successful               15   | .   10  5   
  Failed                   10   | .   7   3   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                21   | .   17  4   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   .   4   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   10  2   
  Record                   2    | .   2   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Disarm Traps             2    | .   2   .   
  Transport Status         1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           2    | .   .   2   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   4   2   
  Full Trace Events        5    | .   3   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2668 | 66   1645 957  
Spaces Moved               1520 | 43   877  600  
  Core                     223  | 3    220  .    
  Treads                   15   | 15   .    .    
  Legs                     645  | 25   620  .    
  Wheels                   637  | .    37   600  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  80   
  Average Speed            117  | 129  135  89   
  Slowest Speed            200  | 160  200  100  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 3    67   46   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2073 | 51   1192 830  
  Wait                     356  | .    225  131  
  Move                     1518 | 42   876  600  
  Hop                      .    | .    .    .    
  Pick Up                  .    | .    .    .    
  Fast Attach              27   | 7    11   9    
  Attach                   .    | .    .    .    
  Detach                   .    | .    .    .    
  Swap                     .    | .    .    .    
  Drop                     9    | 2    4    3    
  Fire                     163  | .    76   87   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / *Min)

 History 
---------
 Turn | Location      | Event
   50 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Identified exit to Materials
  433 | -10/Materials | Discovered new exit (range 6)
  738 | -10/Materials | Lost 3 parts (1n1u1w)
  992 | -10/Materials | Core integrity fell below 50%
 1165 | -10/Materials | Discovered new exit (range 15)
 1623 | -10/Materials | Core integrity fell below 20%
 1712 | -10/Materials | Entered another Materials area
 1712 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2097 | -9/Materials  | Build established: Tank
 2371 | -9/Materials  | Discovered new exit (range 8)
 2431 | -9/Materials  | Repaired Ion Engine
 2574 | -9/Materials  | Identified exit to Mines
 2632 | -9/Materials  | Discovered new exit (range 11)
 2669 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02638_ K-01 Serf cleans the Pressure Siphon.
02643_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
02646_ R-06 Scavenger inserts Sml. Laser into recycling unit.
02647_ Recycling unit begins recycling process.
02649_ R-06 Scavenger inserts Sensor Array into recycling unit.
02651_ C-30 ARC bursts open, deploying its payload.
02651_ G-47 Trooper unfolds itself.
02651_ G-34 Mercenary unfolds itself. <x2>
02652_ R-06 Scavenger inserts Heat Sink into recycling unit.
02654_ G-34 Mercenary destroyed.
02654_ K-01 Serf collects debris. <x2>
02659_ Wheel destroyed.
02660_ G-34 Mercenary destroyed.
02663_ K-01 Serf collects debris.
02664_ Wheel destroyed.
02665_ Overheating: System interference.
02665_ Particle Cannon temporarily disabled. <x2>
02666_ K-01 Serf collects debris.
02667_ Power failure, Ion Engine shutdown.
02668_ Ion Engine destroyed.

 Map 
-----
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| +%######??#!#????????????   ?????????????????????? |
| # #    ####*#????????????   ?????????????????????? |
| # #    !*!==#????????????   ?????????????????????? |
| # #    #%####????????????????????????????????????? |
| # #!=*##|#???????????????????????????????????????? |
| # # ! ##=#???????????????????????????????????????? |
| # ###### #???????????????????????????????????????? |
| # #????#=#???????????????????????????????????????? |
| # #????#!#???????????????????????????????????????? |
| # #????#!#???????????????????????????????????????? |
| # #?####+###?????????????????????????????????????? |
| # #?#      #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            815
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombGuidanceThruster
  Manual?         0
Play Time         00:24:45
  Cumulative      21.9 hours
  Start           2020.05.12 @ 17:11:35
  End             2020.05.12 @ 21:19:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab016bbe-f7d6-43e3-a559-a10131677f96