Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:00:12

Player: SovietPaperclip

Result: Destroyed by C9-9SL(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (637)      637
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1367

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     58/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Rocket Launcher
>               --- INVENTORY (20) ---
                Weight Redist. System
                Signal Interpreter
          Light Armor Plating
                Decoy Drone Bay
          Heavy Assault Rifle
          Light Cannon
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Barrage Gun
          Heavy Battle Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
                Weight Redist. System
                Signal Interpreter
          Light Armor Plating
                Scrap Shield
                Decoy Drone Bay
          Heavy Assault Rifle
          Light Cannon
                Rocket Launcher
      Makeshift Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   4   6   6   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 5    | 2   .   1   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   4   3   .   
    Device                 3    | .   2   1   .   
    Storage                4    | 1   2   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   2   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   1   7   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  99  89  
  Engine                   13   | .   14  14  11  
  Treads                   27   | .   28  27  24  
  Device                   5    | .   11  1   .   
  Storage                  14   | .   14  14  14  
  Protection               7    | .   .   12  10  
  Ballistic Gun            11   | .   28  .   10  
  Ballistic Cannon         16   | .   .   27  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 14  50  54  55  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 6   15  19  20  
  Most Carried             13   | 5   10  12  13  
  Average Carried          8    | 1   7   9   11  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            12   | 1   10  12  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           887  | 191 276 328 92  
  Remotely                 .    | .   .   .   .   
Salvage Created            854  | .   567 244 43  
  Parts                    45   | .   26  17  2   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  18   | .   6   9   3   
  Guns                     9    | .   6   2   1   
  Cannons                  6    | .   .   5   1   
  AOE                      3    | .   .   2   1   
Classes Destroyed          7    | .   5   1   1   
  Hauler                   2    | .   2   .   .   
  Recycler                 3    | .   3   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    7    | .   3   4   .   
  Sentry                   2    | .   .   2   .   
  Subdweller               3    | .   .   .   3   
Best Kill Streak           4    | .   4   3   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        138  | .   50  37  51  
  Missed                   41   | .   17  13  11  
Damage Taken               1586 | .   308 347 931 
  Core                     259  | .   49  29  181 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              103  | .   54  19  30  
  Largest                  2    | .   2   2   2   
  Hottest                  70   | .   40  70  70  
Shots Fired                200  | .   108 38  54  
  Gun                      138  | .   108 12  18  
  Cannon                   50   | .   .   26  24  
  Launcher                 12   | .   .   .   12  
  Special                  .    | .   .   .   .   
  Kinetic                  188  | .   108 38  42  
  Thermal                  .    | .   .   .   .   
  Explosive                12   | .   .   .   12  
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         15   | .   7   5   15  
  Robot Miss Streak        6    | .   6   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           119  | .   57  23  39  
  Core Hits                42   | .   23  13  6   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         2    | .   2   .   .   
    Destroy                2    | .   2   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           2162 | .   726 493 943 
  Guns                     1118 | .   726 105 287 
  Cannons                  492  | .   .   266 226 
  Explosions               550  | .   .   120 430 
  Melee                    .    | .   .   .   .   
  Ramming                  2    | .   .   2   .   
  Kinetic                  1610 | .   726 371 513 
  Thermal                  120  | .   .   120 .   
  Explosive                430  | .   .   .   430 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            32   | .   .   30  2   
  Projectiles              2    | .   .   2   .   
  Explosions               30   | .   .   28  2   
  Melee                    .    | .   .   .   .   
Knockbacks                 3    | .   .   .   3   
  Impact                   .    | .   .   .   .   
  Kinetic                  3    | .   .   .   3   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      94   | .   .   .   94  
  Shots                    3    | .   .   .   3   
  Rammed                   2    | .   .   2   .   
Targets Rammed             2    | .   .   2   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        72   | .   2   72  .   
  Average Temperature      28   | .   2   30  .   
  Received Heat Transfer   285  | .   66  117 102 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         150  | .   .   150 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             207  | .   144 207 .   
  Initial                  10   | .   .   10  .   
  Average                  34   | .   30  38  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         98   | 100 100 97  .   
  Level 1                  1    | .   .   2   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   14  8   5   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   1   2   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   2   2   .   
  Successful               3    | .   1   2   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Open Door                1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2906 | 65   1092 1541 208  
Spaces Moved               1158 | 50   452  609  47   
  Core                     24   | 24   .    .    .    
  Treads                   1134 | 26   452  609  47   
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            218  | 107  198  240  240  
  Slowest Speed            240  | 160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 4    67   100  5    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             5    | .    .    2    3    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          90   | .    .    15   75   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      90   | .    .    15   75   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1345 | 62  540 652 91  
  Wait                     15   | .   13  .   2   
  Move                     1155 | 49  451 608 47  
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 7   14  11  3   
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 6   2   5   6   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   2   1   .   
  Drop                     13   | .   4   6   3   
  Fire                     103  | .   54  19  30  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 11)
  302 | -10/Materials | Build established: Mutant
  566 | -10/Materials | Discovered new exit (range 15)
  868 | -10/Materials | Discovered new exit (range 12)
 1045 | -10/Materials | Discovered new exit (range 13)
 1158 | -10/Materials | Entered Mines
 1271 | -10/Mines     | Discovered new exit (range 5)
 1757 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1777 | -10/Mines     | Learned location of Recycling (-8)
 1880 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1898 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2238 | -10/Mines     | Found the Drone Emporium
 2244 | -10/Mines     | Learned Materials security intel
 2252 | -10/Mines     | Found Prototype Device
 2500 | -10/Mines     | Discovered new exit (range 14)
 2682 | -10/Mines     | Discovered new exit (range 6)
 2699 | -10/Mines     | Entered Subcaves
 2860 | -10/Subcaves  | Core integrity fell below 50%
 2880 | -10/Subcaves  | Core integrity fell below 20%
 2898 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2907 | -10/Subcaves  | Destroyed by C9-9SL(R) with Subdweller Laser

 Last Messages 
---------------
02869_ Ion Engine destroyed.
02873_ Hvy. Battle Rifle destroyed.
02876_ Destroyed Scrap Shield.
02879_ QV-TSV(R) destroyed.
02883_ 7T-IN6(R) affixes Scrap Shield Fragment
  to Scrap Shield.
02884_ Lgt. Treads destroyed.
02886_ QK-BLX(R): "FREEEEDUMB!"
02887_ 7T-IN6(R) affixes Scrap Shield Fragment
  to Scrap Shield.
02890_ The unstable cave ceiling collapses.
02891_ 7T-IN6(R) destroyed.
02891_ Barrage Gun destroyed.
02891_ Destroyed Barrage Gun.
02894_ The unstable cave ceiling collapses.
02896_ C9-9SL(R) affixes Scrap Shield Fragment
  to Scrap Shield.
02899_ S2-CMI(R): "NOSTUCKSUB!"
02907_ The unstable cave ceiling collapses.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              HellfireExplosiveWell
  Manual?         0
Play Time         00:13:05
  Cumulative      37.2 hours
  Start           2024.04.04 @ 22:47:53
  End             2024.04.04 @ 23:00:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          26
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe6f842c-fdef-4167-ba43-014b279e1c4d