Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.05 @ 10:02:53

Player: Souletum

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (58)      290
Value Destroyed (2113)     2113
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4023

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     249/300
Energy                     37/165
System Corruption          0%
Temperature                Cool (625)
Movement                   Core (950) Ox18
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
          Light Ion Engine
          Light Deuterium Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved ECM Suite
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                Particle Cannon
          Heavy Assault Rifle
>               --- INVENTORY (12) ---
         Medium Matter Pod (17)
                Targeting Computer
          Light Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
       Improved Ion Engine
         Medium Matter Pod
                Targeting Computer
          Light Armor Plating
         Medium Laser
          Small Laser
                Particle Gun
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             59   | 6   8   20  25  
  Power                    16   | 1   1   7   7   
    Engine                 13   | 1   1   5   6   
    Core                   3    | .   .   2   1   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   3   4   
    Treads                 11   | 2   2   3   4   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   4   2   5   
    Device                 5    | .   1   1   3   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   1   8   9   
    Energy Gun             9    | 1   1   4   3   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          8    | 1   .   3   4   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 24   | .   .   4   20  
  Power                    8    | .   .   2   6   
  Propulsion               4    | .   .   .   4   
  Utility                  4    | .   .   1   3   
  Weapon                   8    | .   .   1   7   
  Highest Loss Streak      12   | .   .   3   12  
Average Slot Usage (%)     92   | .   96  94  80  
  Engine                   16   | .   14  17  18  
  Core                     1    | .   .   3   2   
  Treads                   22   | .   28  20  16  
  Device                   8    | .   3   15  8   
  Storage                  14   | .   21  11  9   
  Protection               3    | .   .   5   8   
  Energy Gun               9    | .   14  10  1   
  Ballistic Gun            11   | .   14  11  10  
  Ballistic Cannon         1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             58   | 12  41  53  58  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  12   | 1   1   2   12  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 16   | 6   16  12  12  
  Average Capacity         11   | 5   10  12  12  
  Most Carried             12   | 6   12  12  12  
  Average Carried          9    | 3   8   9   9   
  Final Capacity           12   | 6   12  12  12  
  Final Carried            12   | 4   10  12  5   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1325 | 260  146  400  519  
  Remotely                 .    | .    .    .    .    
Salvage Created            2241 | .    266  1122 853  
  Parts                    138  | .    22   69   47   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  48   | .   7   21  20  
  Guns                     34   | .   7   21  6   
  Cannons                  11   | .   .   .   11  
  AOE                      3    | .   .   .   3   
Classes Destroyed          9    | .   3   4   2   
  Worker                   1    | .   .   1   .   
  Recycler                 1    | .   .   .   1   
  Watcher                  8    | .   3   4   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    27   | .   4   13  10  
  Brawler                  3    | .   .   1   2   
  Duelist                  3    | .   .   2   1   
  Sentry                   11   | .   .   5   6   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   4   6   5   
  Combat Bots Only         6    | .   3   6   5   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3973 | .    219  1152 2602 
  Core                     751  | .    16   178  557  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         82   | 100  93   55   .    
Volleys Fired              160  | .    22   65   73   
  Largest                  2    | .    2    2    2    
  Hottest                  118  | .    60   79   118  
Shots Fired                311  | .    44   126  141  
  Gun                      264  | .    44   126  94   
  Cannon                   43   | .    .    .    43   
  Launcher                 4    | .    .    .    4    
  Special                  .    | .    .    .    .    
  Kinetic                  196  | .    22   65   109  
  Thermal                  82   | .    22   32   28   
  Explosive                4    | .    .    .    4    
  Electromagnetic          29   | .    .    29   .    
  Robot Hit Streak         41   | .    15   39   41   
  Robot Miss Streak        4    | .    2    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        11   | .    3    7    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           259  | .    36   103  120  
  Core Hits                108  | .    16   46   46   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3976 | .    424  1424 2128 
  Guns                     2859 | .    424  1379 1056 
  Cannons                  790  | .    .    .    790  
  Explosions               327  | .    .    45   282  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2399 | .    228  693  1478 
  Thermal                  1003 | .    196  439  368  
  Explosive                282  | .    .    .    282  
  Electromagnetic          292  | .    .    292  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    2    5    .    
  Average Corruption       3    | .    1    4    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  33   | .    1    32   .    
    Message Errors         6    | .    1    5    .    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       6    | .    .    6    .    
    Energy Discharges      1    | .    .    1    .    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      8    | .    .    8    .    
    Data Loss (major)      1    | .    .    1    .    
    Targeting Errors       7    | .    .    7    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    8    .    
  Projectiles              .    | .    .    .    .    
  Explosions               8    | .    .    8    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    .    .    7    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    .    .    7    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      89   | .    .    28   61   
  Shots                    5    | .    .    1    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        618  | .    84   246  618  
  Average Temperature      77   | .    41   58   110  
  Received Heat Transfer   2157 | .    141  630  1386 
  Effects                  6    | .    .    .    6    
    Shutdowns              3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    1    2    1    
  Heat Transferred         2296 | .    450  1066 780  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             397  | .   142 397 276 
  Initial                  52   | .   .   .   52  
  Average                  102  | .   27  165 135 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         80   | 100 100 56  84  
  Level 1                  19   | .   .   43  15  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   2   4   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           6    | .   2   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              69   | .   10  34  25  
  Peak Tracking Total      9    | .   4   7   9   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            5    | .   2   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          9    | .   4   2   3   
  Terminals                7    | .   4   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   7   7   5   
  Successful               16   | .   5   6   5   
  Failed                   3    | .   2   1   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   7   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   3   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   5   3   3   
  Record                   9    | .   5   2   2   
  Alert Level              2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 5    | .   .   3   2   
  Insert Component         2    | .   .   1   1   
  Analyze                  3    | .   .   2   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   
  Part Schematics Acquired 2    | .   .   1   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               3422 | 58   1324 1219 821  
Spaces Moved               1614 | 32   747  537  298  
  Core                     18   | 10   .    .    8    
  Treads                   1596 | 22   747  537  290  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            174  | 136  164  182  188  
  Slowest Speed            650  | 160  180  200  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 3    87   48   31   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          12   | .    .    .    12   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      11   | .    .    .    11   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1919 | 46  800 655 418 
  Wait                     .    | .   .   .   .   
  Move                     1611 | 31  746 536 298 
  Hop                      .    | .   .   .   .   
  Pick Up                  60   | 9   15  20  16  
  Fast Attach              2    | 1   1   .   .   
  Attach                   38   | 5   2   13  18  
  Detach                   1    | .   .   1   .   
  Swap                     19   | .   5   7   7   
  Drop                     28   | .   9   13  6   
  Fire                     160  | .   22  65  73  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
 1021 | -10/Materials | Discovered new exit (range 11)
 1356 | -10/Materials | Discovered new exit (range 15)
 1383 | -10/Materials | Entered another Materials area
 1383 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1871 | -9/Materials  | Lost 3 parts (1p1u1w)
 1910 | -9/Materials  | Discovered new exit (range 12)
 2426 | -9/Materials  | Build established: Scavenger-Mutant
 2529 | -9/Materials  | Discovered new exit (range 13)
 2602 | -9/Materials  | Entered another Materials area
 2602 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3047 | -8/Materials  | Lost 12 parts (4p3n1u4w)
 3219 | -8/Materials  | Core integrity fell below 50%
 3422 | -8/Materials  | Core integrity fell below 20%
 3423 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Treads.
ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
Rnf. Ion Engine destroyed.
Med. Laser destroyed.
Power failure, Lgt. Ion Engine shutdown.
R-06 Scavenger inserts Melee Analysis Suite into recycling unit.
Power failure, Lgt. Deuterium Engine shutdown.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Overheating: Matter decay (-55).
R-06 Scavenger inserts Lgt. Ion Engine into recycling unit.
Recycling unit begins recycling process.
K-01 Serf collects debris.
Recycling unit begins matter transfer process.
Power failure, Lgt. Ion Engine shutdown.
Overheating: Core damaged (-104).
Aluminum Leg melted.
G-47 Trooper destroyed.
Overheating: Core damaged (-93).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#==u#?????  ??????#   #??#   |
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| ??????????????????????#             =              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          26
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Medium Laser | -9/Materials | Scanalyzed
   Med. Matter Pod | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentCouplerDatajack
  Manual?         0
Play Time         00:44:39
  Cumulative      65.3 hours
  Start           2020.10.05 @ 08:59:49
  End             2020.10.05 @ 10:02:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          38
  Rogue           37
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          26
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e0252b0-c0bc-40e6-8736-5aaef38e59fe