Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 12:32:57 Player: furiousskeleton Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (1736) 1736 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (742) 742 TOTAL SCORE: 4658 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 197/400 Matter 300/300 Energy 18/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Cooling System Signal Interpreter Transport Network Coupler Targeting Computer > --- WEAPON (2) ------- Wave Gun Wave Gun > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Hacking Suite Hacking Suite Relay Coupler [Programmer] (106) Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Signal Interpreter Transport Network Coupler Targeting Computer > --- WEAPON ----------- Wave Gun Wave Gun > --- INVENTORY -------- 0b10 Decoder Chip [Skirmisher] Hacking Suite Hacking Suite Relay Coupler [Programmer] Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Cooling System Storage Small Storage Unit Processor Signal Interpreter Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Shotgun Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 71 | 9 14 1 42 . 5 . Power 9 | 1 1 . 6 . 1 . Engine 8 | 1 1 . 6 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 22 | 5 7 . 10 . . . Treads 8 | . . . 8 . . . Leg 2 | 2 . . . . . . Wheel 8 | 3 5 . . . . . Hover . | . . . . . . . Flight 4 | . 2 . 2 . . . Utility 20 | 1 5 . 14 . . . Device 15 | . 4 . 11 . . . Storage 1 | 1 . . . . . . Processor 4 | . 1 . 3 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 1 1 12 . 4 . Energy Gun 18 | 2 1 1 11 . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . 3 . 6 . . 1 Power 2 | . 1 . . . . 1 Propulsion 4 | . 2 . 2 . . . Utility 3 | . . . 3 . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . 1 . 2 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 100 95 100 99 98 Engine 9 | . 13 14 10 11 10 . Core 1 | . . . . . . 9 Treads 17 | . . . 16 22 22 22 Wheel 2 | . 18 . . . . . Flight 3 | . 7 28 4 . . . Device 12 | . 13 14 13 11 11 11 Processor 27 | . 9 14 26 33 33 33 Energy Gun 22 | . 27 28 21 22 21 22 Naked Turns . | . . . . . . . Heaviest Build 19 | 10 11 7 16 13 19 19 Greatest Support 46 | 32 32 8 46 46 46 46 Greatest Overweight (x) 3 | 3 . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 Most Carried 5 | 2 5 5 5 3 5 5 Average Carried 3 | . 1 4 3 3 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 4 5 3 3 5 5 Class Distribution -------------------- 76% | Mutant 17% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 886 | 279 141 . 416 . 20 30 Remotely . | . . . . . . . Salvage Created 2758 | 52 577 . 1786 159 . 184 Parts 182 | 3 42 . 114 11 . 12 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 6 | . 4 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 3 11 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 10 . 30 6 . 4 Guns 47 | . 10 . 28 5 . 4 AOE 1 | . . . 1 . . . Classes Destroyed 13 | 1 6 . 5 . . 1 Worker 2 | . 1 . 1 . . . Builder 1 | . . . 1 . . . Tunneler 4 | . 3 . . 1 . . Hauler 4 | . 1 . 3 . . . Recycler 6 | 1 2 . 3 . . . Operator 1 | . . . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 18 | . 6 . 6 3 . 3 Grunt 19 | . 4 . 13 2 . . Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 1 . . Sentry 9 | . . . 9 . . . Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | 1 6 . 6 3 . 3 Combat Bots Only 6 | . 6 . 4 3 . 3 Max Kills in Single Turn 2 | 1 2 . 1 2 . 1 Gunslinging 1 | . 1 . . 1 . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 250 | . 74 . 131 35 . 10 Missed 88 | . 19 . 58 8 . 3 Damage Taken 1463 | . 440 . 750 185 . 88 Core 325 | . 122 . 170 33 . . Absorbed by Shields . | . . . . . . . Ignored by Resistances 445 | . 139 . 220 60 . 26 Regen/Repaired (Parts) 79 | . 67 . 12 . . . Core Remaining (%) 75 | 100 . 51 . . . . Volleys Fired 188 | 3 63 . 100 16 . 6 Largest 2 | 2 2 . 2 2 . 2 Hottest 162 | 80 80 . 112 112 . 162 Shots Fired 371 | 6 126 . 195 32 . 12 Gun 371 | 6 126 . 195 32 . 12 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 3 | . . . 3 . . . Thermal 344 | 6 126 . 168 32 . 12 Explosive . | . . . . . . . Electromagnetic 24 | . . . 24 . . . Robot Hit Streak 28 | 6 20 . 28 22 . 7 Robot Miss Streak 3 | . 2 . 3 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 3 . 1 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 285 | 6 94 . 150 27 . 8 Core Hits 114 | 2 29 . 69 9 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 5 2 . . Burn 7 | . . . 5 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3679 | 67 927 . 2093 395 . 197 Guns 3621 | 67 927 . 2040 390 . 197 Cannons . | . . . . . . . Explosions 40 | . . . 40 . . . Melee . | . . . . . . . Ramming 18 | . . . 13 5 . . Kinetic 57 | . . . 57 . . . Thermal 3379 | 67 927 . 1798 390 . 197 Explosive . | . . . . . . . Electromagnetic 225 | . . . 225 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . 1 1 . . . . Message Errors 1 | . 1 . . . . . Energy Discharges 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . 14 . . . Shots 1 | . . . 1 . . . Rammed 9 | . . . 8 1 . . Targets Rammed 10 | . . . 8 2 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 408 | 54 176 . 408 . . 156 Average Temperature 65 | 28 35 . 80 . . 74 Received Heat Transfer 735 | . 243 . 420 60 . 12 Effects 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 22 | . 5 . 14 3 . . Heat Transferred 8442 | 150 2100 . 4749 1147 . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 532 | 5 242 79 532 141 . . Initial 79 | . 2 79 25 71 . . Average 219 | 1 99 79 378 57 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 52 | 100 87 100 7 100 . . Level 1 20 | . 12 . 36 . . . Level 2 27 | . . . 56 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 17 . 49 6 . 7 Peak Tracking Total 6 | . 3 . 6 3 . 3 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 22 | . 11 1 9 . 1 . Terminals 13 | . 8 . 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 32 1 26 . 6 . Successful 44 | . 20 1 17 . 6 . Failed 21 | . 12 . 9 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 40 | . 25 . 15 . . . Fabricators . | . . . . . . . Repair Stations 6 | . 4 . 2 . . . Recycling Units 8 | . 3 . 5 . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 13 1 8 . 6 . Record 2 | . . . 2 . . . Part Schematic 6 | . . . . . 6 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 3 | . 3 . . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Surveillance Status 1 | . . . 1 . . . Transport Status 2 | . 1 . 1 . . . Investigation Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . Scan Component 3 | . 2 . 1 . . . Repair 3 | . 2 . 1 . . . Recycling Unit Hacks 6 | . 3 . 3 . . . Report Inventory 5 | . 2 . 3 . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 9 . 6 . . . Full Trace Events 4 | . 3 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 22 | . . . 2 . 20 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . 1 . . . Time 78 | . 52 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 154 | . . . . . 154 117 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 29 | . . . . . . 29 Total Damage 549 | . . . . . . 549 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 5 | . . 1 . 2 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6832 | 75 781 179 2094 1205 1751 747 Spaces Moved 4926 | 47 756 468 1412 722 1081 440 Core 23 | 23 . . . . . . Treads 3088 | . . . 845 722 1081 440 Legs . | . . . . . . . Wheels 433 | 24 409 . . . . . Hover . | . . . . . . . Flight 1382 | . 347 468 567 . . . Fastest Speed 34 | 50 37 37 34 160 160 160 Average Speed 118 | 99 63 37 110 160 160 160 Slowest Speed 200 | 200 100 37 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . 1 3 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 74 | 4 89 96 96 98 92 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 2 . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 3 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . . 3 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5535 | 70 925 470 1756 739 1102 473 Wait 238 | . 68 . 131 . 12 27 Move 4912 | 46 753 461 1411 721 1080 440 Hop 4 | . 1 3 . . . . Pick Up 60 | 9 18 3 28 . 2 . Fast Attach 11 | . . . 8 . 3 . Attach 38 | 9 6 . 23 . . . Detach 6 | . . . 6 . . . Swap 22 | . 8 1 11 . 2 . Drop 46 | 3 8 2 30 . 3 . Fire 188 | 3 63 . 100 16 . 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . . . 8 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Repaired Sensor Array 746 | -10/Materials | Repaired Sml. Laser 808 | -10/Materials | Discovered new exit (range 15) 842 | -10/Materials | Build established: Scavenger-Mutant 857 | -10/Materials | Entered Mines 865 | -10/Mines | Discovered new exit (range 9) 875 | -10/Mines | Identified exit to Materials 897 | -10/Mines | Discovered exit to Materials (range 13) 955 | -10/Mines | Learned Materials trap positions 963 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1036 | -10/Mines | Entered Materials 1036 | -9/Materials | Evolved 2 slots: Utility x2 1037 | -9/Materials | Loaded intel: 15 trap records 1046 | -9/Materials | Identified exit to Materials 1156 | -9/Materials | Repaired EM Pulse Gun 1721 | -9/Materials | Build established: Mutant 2311 | -9/Materials | Build established: Scavenger-Skirmisher 2806 | -9/Materials | Discovered new exit (range 8) 2855 | -9/Materials | Build established: Mutant 3128 | -9/Materials | Identified exit to Mines 3130 | -9/Materials | Entered Mines 3167 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3182 | -9/Mines | Discovered exit to Materials (range 9) 3186 | -9/Mines | Learned location of 1 exit from Materials 3364 | -9/Mines | Discovered exit to Materials (range 12) 3365 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3578 | -9/Mines | Core integrity fell below 50% 3686 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3686 | -9/Mines | Discovered new exit (range 5) 4018 | -9/Mines | Learned location of Zion (-7) 4130 | -9/Mines | Learned location of Storage (-8) 4332 | -9/Mines | Identified exit to Zion 4335 | -9/Mines | Entered Zion 4443 | -7/Zion | Learned 8 Factory zone layouts 4567 | -7/Zion | Found Relay Coupler [Programmer] 4916 | -7/Zion | Received a hallucinogenic algorithm 5138 | -7/Zion | Imprinted 5140 | -7/Zion | Declared Zion's savior 5863 | -7/Zion | Discovered new exit (range 10) 5986 | -7/Zion | Learned location of Warlord (-4) 6085 | -7/Zion | Identified exit to Proximity Caves 6086 | -7/Zion | Entered Proximity Caves 6086 | -6/Proximity Caves | Accompanied by 3 allies 6163 | -6/Proximity Caves | Learned Factory garrison access intel 6273 | -6/Proximity Caves | Spotted B-75 Beast 6298 | -6/Proximity Caves | Destroyed B-75 Beast 6833 | -6/Proximity Caves | Self-destructed Last Messages --------------- malfunctions. Corrupted Coolant Injector self-destruct mechanism malfunctions. Corrupted Imp. Cooling System self-destruct mechanism malfunctions. Corrupted Imp. Medium Treads self-destruct mechanism malfunctions. Corrupted Rnf. Deuterium Engine self-destruct mechanism malfunctions. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. B8-GVJ(M) destroyed. Lgt. Fission Core destroyed. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. Lgt. Nuclear Core fries itself beyond repair. S-27 Virus destroyed. Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###?????????????###??????????????????? | | ???????????## ??????####### ##?????????????????? | | ?????????### ??##### ##????????????????? | | ????????## ?## ### #??????????? | | ???????## ?# ????????? | | ???????# ### @ ????????? | | ??????## ## MM ????????? | | ?????## ## ????????? | | ?????# ### #??????????????? | | ?????# ###?## ##??????????????? | | ?????# #????## ##???????????????? | | ?????### #?????## ###????????????????? | | ???????## #?####?## ##??????????????????? | | ????????# ### #??# ###???????????????????? | | ????????## ## #?? #?????????????????????? | | ?????????### ## #?# #?????????????????????? | | ???????????### #?# ##????????????????????? | | ?????????????# #?# #????????????????????? | | ????????????## ### #????????????????????? | | ???????????## ## #????????????????????? | | ??????????## #?????????????????????? | | ??????# #?????????????????????? | | ??????# ## #???#?????????????????? | | ?????# ### ## #?? ##????????????????? | | ?????###### #??# ### ## #????????????????? | | ??????????## ??## ##?# #?????????????????? | | ???????????##??# #?## #?????????????????? | | ??????????????## ### #?????????????????? | | ???????#####?## % % #?????????????????? | | ???????# ### % #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 71 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Force Booster | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MiningLightSabre Manual? 0 Play Time 01:05:51 Cumulative 4.1 hours Start 2024.03.31 @ 23:56:45 End 2024.04.01 @ 12:32:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 72f58cdb-e27c-40c3-9b33-3a872e81f692