Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.18 @ 20:12:40 Player: cptwinky Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (169) 845 Value Destroyed (6708) 6708 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 13124 Bonus ------- High Alert Combat Kills 811 Cogmind --------- Core Integrity 0/1150 Matter 21/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Terrain Scan Processor Improved Target Analyzer Core Analyzer Hacking Suite > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Seismic Detector System Shield Improved Datajack Impact Mace Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Layered Medium Armor Plating Layered Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Powered Hammer > --- INVENTORY -------- Improved Cooling System Coolant Injector Advanced Signal Interpreter Seismic Detector Improved Transmission Jammer Advanced Reaction Control System Cooled Pulse Rifle Cooled Pulse Rifle Improved EM Pulse Cannon Advanced Plasma Cannon Long-range Missile Launcher Precision Rocket Launcher Improved Datajack Impact Mace [Rating: 106] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . 1 1 . 1 . 1 Utility 6 | . . 1 . 2 . 2 1 Weapon 1 | . . . 1 . . . . Parts Attached 133 | 6 4 19 4 18 12 19 51 Power 17 | 1 . 2 . 2 2 . 10 Engine 3 | 1 . 2 . . . . . Core 10 | . . . . 2 2 . 6 Reactor 4 | . . . . . . . 4 Propulsion 30 | 2 . 8 1 4 4 5 6 Treads . | . . . . . . . . Leg 30 | 2 . 8 1 4 4 5 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 51 | 1 2 2 2 8 1 8 27 Device 19 | . . . . 3 1 4 11 Storage 5 | 1 1 . . . . 2 1 Processor 9 | . . . 1 . . . 8 Hackware 2 | . . . . 1 . 1 . Protection 16 | . 1 2 1 4 . 1 7 Artifact . | . . . . . . . . Weapon 35 | 2 2 7 1 4 5 6 8 Energy Gun 17 | 1 1 2 . 4 1 3 5 Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 6 | 1 1 2 . . . . 2 Ballistic Cannon 3 | . . 2 1 . . . . Launcher 4 | . . 1 . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . Unidentified Prototypes 4 | . . . . . 1 2 1 Parts Lost 64 | . . 1 . 4 2 5 52 Power 11 | . . 1 . . . . 10 Propulsion 17 | . . . . 2 1 4 10 Utility 22 | . . . . 1 . 1 20 Weapon 14 | . . . . 1 1 . 12 Highest Loss Streak 17 | . . 1 . 2 1 3 17 To Critical Strikes 1 | . . . . . . . 1 Average Backups 14 | 2 9 14 14 14 14 15 15 Power . | . 1 . . . . . . Propulsion . | . 2 3 2 . . . . Utility 6 | . 1 3 5 7 8 9 6 Weapon 5 | . 4 6 5 4 4 5 6 Tool/Special . | . . . . . . . . Unused Backups 18 | . 1 3 2 5 1 . 6 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 7 | . . . . 3 . . 4 Weapon 10 | . 1 3 2 1 1 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 97 99 99 96 94 92 87 Engine 3 | . 14 11 9 1 . . . Core 5 | . . . . 5 12 11 7 Leg 27 | . 28 33 36 26 28 21 25 Device 6 | . . . . 7 6 13 11 Storage 7 | . 14 11 9 7 6 5 4 Processor 6 | . . . 2 7 6 5 11 Hackware 4 | . . . . 6 6 7 5 Protection 8 | . 11 21 15 6 6 5 3 Energy Gun 11 | . 14 2 . 13 18 15 12 Ballistic Gun 1 | . 14 2 . . . . . Ballistic Cannon 5 | . . 16 26 9 . . . Peak Build Rating 106 | 6 8 12 17 37 59 93 106 Average Rating 46 | 5 7 10 14 29 45 67 89 On Entrance 28 | . 6 8 12 17 36 58 92 Naked Turns . | . . . . . . . . Heaviest Build 107 | 11 28 37 40 44 58 86 107 Greatest Support 172 | 20 20 30 40 45 85 144 172 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 Average Capacity 16 | 7 11 15 15 15 15 18 19 Most Carried 20 | 5 15 15 15 15 15 20 20 Average Carried 14 | 2 9 14 14 14 14 16 15 Final Capacity 20 | 8 15 15 15 15 15 20 5 Final Carried 20 | 5 15 15 15 15 15 20 4 Class Distribution -------------------- 50% | Scavenger-Gunner 27% | Mutant 8% | Gunner 6% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2912 | 287 65 467 331 506 260 176 820 Remotely . | . . . . . . . . Salvage Created 6256 | 109 95 598 265 712 611 492 3374 Parts 295 | 6 9 61 16 36 31 10 126 Haulers Intercepted 4 | . . 1 1 . . 1 1 Recyclers Shooed 5 | . . 1 . 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 128 | . 4 17 8 21 14 7 57 Melee 1 | . . . . . . . 1 Guns 51 | . 4 2 . 8 5 3 29 Cannons 18 | . . 10 6 2 . . . AOE 44 | . . 5 2 10 9 . 18 Classes Destroyed 18 | 2 3 5 . 3 . . 5 Worker 11 | . . 2 . 2 . . 7 Builder 7 | . . 1 . 1 2 . 3 Tunneler 2 | 1 . . . . 1 . . Hauler 4 | . . 1 1 . . 1 1 Recycler 9 | 1 . 1 . 2 1 . 4 Mechanic 1 | . . . . . . . 1 Operator 4 | . 1 1 . 2 . . . Watcher 3 | . . 2 . . . . 1 Swarmer 34 | . 3 6 . 6 7 . 12 Cutter 3 | . . . . . . . 3 Grunt 45 | . 1 7 7 9 4 . 17 Brawler 2 | . . . . . . . 2 Duelist 2 | . . . . 1 . . 1 Protector 2 | . . . . . . . 2 Sentry 14 | . . 4 1 2 1 1 5 Hunter 9 | . . . . 1 2 2 4 Programmer 16 | . . . . 2 . 4 10 Behemoth 1 | . . . . . . . 1 Best Kill Streak 11 | 1 3 5 3 4 5 5 11 Combat Bots Only 5 | . 3 3 3 4 4 5 5 Max Kills in Single Turn 5 | 1 2 3 2 4 5 1 4 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . 2 2 3 3 . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 997 | . 24 82 22 110 58 79 622 Missed 356 | . 5 31 11 42 21 22 224 Damage Taken 11852 | . 174 639 171 949 628 981 8310 Core 1590 | . 27 75 . 108 77 141 1162 Absorbed by Shields 136 | . . . . 136 . . . Redirected to Shielding 129 | . 4 15 . . . . 110 Ignored by Resistances 199 | . . . . . . . 199 Regen/Repaired (Parts) 269 | . . . . 185 . . 84 Core Remaining (%) 89 | 100 89 81 100 84 90 85 . Volleys Fired 337 | 9 19 57 20 37 21 25 149 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 220 | 60 70 73 90 210 220 220 218 Shots Fired 811 | 18 38 107 56 92 42 70 388 Gun 618 | 18 38 38 . 66 34 68 356 Cannon 161 | . . 66 54 19 3 2 17 Launcher 32 | . . 3 2 7 5 . 15 Special . | . . . . . . . . Kinetic 208 | 9 19 85 54 19 . . 22 Thermal 568 | 9 19 19 . 66 34 70 351 Explosive 32 | . . 3 2 7 5 . 15 Electromagnetic 3 | . . . . . 3 . . Robot Hit Streak 23 | 5 5 23 7 20 14 19 21 Robot Miss Streak 7 | 2 4 7 2 6 2 3 5 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . . . . 5 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 595 | 13 18 68 35 63 29 51 318 Core Hits 384 | 3 8 34 17 97 39 23 163 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 6 | . 1 1 . . . . 4 Critical Strikes 38 | . 3 2 2 2 2 3 24 Burn 27 | . 2 . . 2 2 3 18 Destroy 3 | . 1 1 . . . . 1 Blast 3 | . . 1 2 . . . . Smash 5 | . . . . . . . 5 Melee Attacks 33 | . . . . . 3 2 28 Impact 33 | . . . . . 3 2 28 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles 2 | . . . . . . . 2 Follow-up Attacks . | . . . . . . . . Damage Inflicted 18854 | 154 227 1588 891 2463 1575 1262 10694 Guns 9369 | 154 222 367 . 891 622 1242 5871 Cannons 2069 | . . 743 626 153 . . 547 Explosions 6474 | . . 464 265 1411 953 . 3381 Melee 812 | . . . . . . . 812 Ramming 130 | . 5 14 . 8 . 20 83 Kinetic 2288 | 86 111 948 626 153 . . 364 Thermal 9635 | 68 111 162 . 1376 622 1242 6054 Explosive 5989 | . . 464 265 926 953 . 3381 Electromagnetic . | . . . . . . . . Impact 812 | . . . . . . . 812 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . 1 . 3 21 Average Corruption 5 | . . . . 1 . 1 8 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 83 | . . . . 10 . 2 71 Message Errors 15 | . . . . 1 . . 14 Matter Fused 18 | . . . . 3 . 1 14 Heat Flow Errors 9 | . . . . 2 . . 7 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 8 | . . . . 1 . . 7 Data Loss (major) 4 | . . . . 1 . . 3 Misfires 4 | . . . . . . 1 3 Alerts 3 | . . . . . . . 3 Misdirections 2 | . . . . . . . 2 Weapon Failures 11 | . . . . 1 . . 10 Overload Shots 17 | . . . . . . . 17 Effects 2 | . . . . . . . 2 Heat Surge 2 | . . . . . . . 2 Overflow Damage 576 | . . 40 10 151 15 . 360 Projectiles 1 | . . . 1 . . . . Explosions 269 | . . 40 9 151 15 . 54 Melee 306 | . . . . . . . 306 Knockbacks 12 | . . 3 4 3 . . 2 Impact 2 | . . . . . . . 2 Kinetic 10 | . . 3 4 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 624 | . . . . 170 60 . 394 Shots 15 | . . . . 4 2 . 9 Rammed . | . . . . . . . . Targets Rammed 19 | . 1 7 . 2 . 1 8 Kicked 19 | . 1 7 . 2 . 1 8 Crushed . | . . . . . . . . Highest Temperature 332 | . 114 99 167 244 111 109 332 Average Temperature 62 | . 40 28 45 52 60 35 100 Received Heat Transfer 1705 | . 48 246 117 140 105 18 1031 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 10 | . . . . . . . 10 Impact Corruptions 9 | . . . . . . . 9 Robots Melted 13 | . . . . 1 . 5 7 Combat Hostiles 12 | . . . . 1 . 4 7 Parts Melted 54 | . . . . 1 2 19 32 Heat Transferred 19662 | 150 457 481 . 1836 1552 2596 12590 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . 1 1 2 1 . 3 Low Security (%) 61 | 100 100 91 89 46 51 100 28 Level 1 18 | . . 8 10 42 48 . 10 Level 2 15 | . . . . 11 . . 46 Level 3 4 | . . . . . . . 14 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 944 | 5 70 221 223 460 345 142 944 Initial 217 | . . . 85 96 217 142 . Average 213 | . 7 102 114 181 212 48 464 Influence Increases 4399 | 10 111 568 268 836 435 214 1957 Destroy 0b10 Robot/C 2520 | . 80 340 160 420 280 140 1100 Destroy 0b10 Robot/NC 215 | 10 5 40 5 35 20 5 95 Destroy Leader 564 | . 20 106 32 90 50 42 224 Trap Triggered on 0b10 10 | . . . . . . . 10 Successful Hack 172 | . 6 5 7 58 8 . 88 Disable Machine 270 | . . . 30 150 30 . 60 Destroy Structure 378 | . . 32 19 68 47 12 200 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 255 | . . 45 15 15 . 15 165 Influence Decreases 2834 | 10 111 365 140 488 362 356 1002 Time Decay 2194 | 10 111 355 140 448 342 306 482 Lost Part 640 | . . 10 . 40 20 50 520 Squads Dispatched 42 | . 3 3 4 8 3 4 17 Investigation 5 | . . . 2 . 2 . 1 Extermination 11 | . . . . 3 1 2 5 Reinforcement 15 | . 3 3 1 3 . 2 3 Assault 6 | . . . . 1 . . 5 Garrison 5 | . . . 1 1 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . 1 . 2 . . 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 19 | . . 5 3 2 1 1 7 Communications Jammed 52 | . . . . . . . 52 Distress Signals 51 | . . . . . . . 51 Times Spotted 214 | . 11 29 13 32 22 10 97 Peak Tracking Total 12 | . 3 5 5 4 4 5 12 Tactical Retreats 11 | . . 3 1 1 . 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . . . 2 1 3 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts 10 | . . . . . . 4 6 Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed 4 | . . . . . . 1 3 Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 18 | . . . 2 10 2 . 4 Max in Single Turn 8 | . . . 1 8 1 . 3 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 35 | . 2 2 3 11 4 3 10 Terminals 20 | . 2 2 3 4 2 2 5 Fabricators 6 | . . . . 3 1 . 2 Repair Stations 4 | . . . . 2 . . 2 Recycling Units 3 | . . . . 1 . 1 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 96 | . 5 5 10 29 13 6 28 Successful 44 | . 4 2 3 17 4 2 12 Failed 51 | . . 3 7 12 9 4 16 Catastrophic 11 | . . . 1 3 2 1 4 Database Lockouts 1 | . 1 . . . . . . Manual 27 | . 3 3 8 3 3 3 4 Terminals 56 | . 5 5 10 9 6 5 16 Fabricators 15 | . . . . 7 5 . 3 Repair Stations 17 | . . . . 9 . . 8 Recycling Units 4 | . . . . 2 . 1 1 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 2 . . Terminal Hacks 25 | . 4 2 3 5 2 1 8 Robot Analysis 3 | . 1 1 1 . . . . Prototype ID Bank 6 | . 1 . 2 2 . . 1 Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 Machine Index 1 | . . . . . . . 1 Terminal Index 1 | . . . . 1 . . . Locate Traps 7 | . 1 . . 1 1 1 3 Registered Prototypes 1 | . . . . . . . 1 Zone Layout 4 | . 1 1 . 1 . . 1 Fabricator Hacks 6 | . . . . 4 1 . 1 Network Status 4 | . . . . 2 1 . 1 Build 2 | . . . . 2 . . . Repair Station Hacks 10 | . . . . 8 . . 2 Scan Component 5 | . . . . 4 . . 1 Repair 5 | . . . . 4 . . 1 Recycling Unit Hacks 2 | . . . . . . 1 1 Retrieve Components 2 | . . . . . . 1 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 2 2 3 8 4 3 9 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 112 | . . . . 112 . . . Total Part Build Rating 16 | . . . . 16 . . . Parts Repaired 5 | . . . . 4 . . 1 Time 186 | . . . . 116 . . 70 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . . . . . . 2 9 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . 2 . EXPLORE 2 | . . . . . . 2 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 2433 | . . . . . 15 391 2027 Seismic 795 | . . . . . . 391 404 Machine Analysis 1994 | . . . . . . . 1994 Jamming 463 | . . . . . 15 . 448 Robot Analysis Total 3 | . 1 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 7470 | 137 708 964 298 1703 773 859 2028 Spaces Moved 3752 | 78 408 350 163 920 430 420 983 Core 124 | 6 . . . . . . 118 Treads . | . . . . . . . . Legs 3628 | 72 408 350 163 920 430 420 865 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 139 | 114 151 188 120 141 148 145 114 Slowest Speed 190 | 120 190 190 120 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 51 33 22 34 16 22 32 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 30 | . . . . . 17 4 9 Terrain Destroyed 316 | . . 30 25 86 54 4 117 Melee 14 | . . . . . 3 2 9 Projectile 8 | . . . . . . 2 6 AOE 294 | . . 30 25 86 51 . 102 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5208 | 104 462 543 223 1244 517 605 1510 Wait 693 | 7 16 82 26 222 24 108 208 Move 3745 | 77 407 349 162 919 429 419 983 Hop . | . . . . . . . . Pick Up 81 | 5 11 9 5 15 3 12 21 Fast Attach 58 | 6 1 3 1 10 5 6 26 Attach 46 | . . 2 2 5 1 4 32 Detach 13 | . . . . 1 1 2 9 Swap 93 | . 3 17 3 15 17 13 25 Drop 75 | . 4 17 4 18 8 9 15 Fire 337 | 9 19 57 20 37 21 25 149 Melee 33 | . . . . . 3 2 28 Ram . | . . . . . . . . Kick 19 | . 1 7 . 2 . 1 8 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap 10 | . . . . . . 4 6 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Central database locked down 180 | -10/Materials | Discovered new exit (range 14) 336 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 10) 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Discovered new exit (range 14) 1810 | -9/Materials | Entered another Materials area 1810 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2059 | -8/Materials | Discovered new exit (range 15) 2064 | -8/Materials | Garrison activated, responded to threat 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Evolved 2 slots: Utility x2 2313 | -7/Factory | Repaired Aluminum Leg 2340 | -7/Factory | Repaired Aluminum Leg 2380 | -7/Factory | Repaired Imp. Heat Sink 2650 | -7/Factory | Build established: Scavenger-Gunner 2821 | -7/Factory | Fabricated Imp. Cooling System (x2) 3465 | -7/Factory | Fabricated Mic. Nuclear Core? 3708 | -7/Factory | First assault squad dispatched 3790 | -7/Factory | Repaired Aluminum Leg 3795 | -7/Factory | Discovered new exit (range 9) 3797 | -7/Factory | Garrison activated, responded to threat 3811 | -7/Factory | Entered another Factory area 3811 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4351 | -6/Factory | Discovered new exit (range 11) 4403 | -6/Factory | Discovered new exit (range 15) 4481 | -6/Factory | Identified exit to Factory 4584 | -6/Factory | Entered another Factory area 4584 | -5/Factory | Evolved 2 slots: Utility x2 5056 | -5/Factory | Lost 3 parts (3n) 5412 | -5/Factory | Discovered new exit (range 12) 5443 | -5/Factory | Entered another Factory area 5443 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5634 | -4/Factory | Repaired Cld. Pulse Rifle 6086 | -4/Factory | Lost 6 parts (2p4u) 6161 | -4/Factory | Identified exit to Upper Caves 6161 | -4/Factory | Identified exit to Extension 6161 | -4/Factory | Identified exit to Armory 6423 | -4/Factory | Garrison activated, responded to threat 6535 | -4/Factory | Found Prototype Processor 6535 | -4/Factory | Identified Exp. Melee Analysis Suite 6633 | -4/Factory | Spotted B-86 Titan 6709 | -4/Factory | Lost 3 parts (1p1n1u) 6740 | -4/Factory | Destroyed B-86 Titan 6748 | -4/Factory | Lost 6 parts (2p1n3u) 6847 | -4/Factory | Core integrity fell below 50% 6884 | -4/Factory | Lost 4 parts (1p1n1u1w) 6943 | -4/Factory | First assault squad dispatched 7125 | -4/Factory | System corruption reached 10% 7212 | -4/Factory | Lost 4 parts (1p2u1w) 7410 | -4/Factory | Core integrity fell below 20% 7435 | -4/Factory | Lost 17 parts (2p5n5u5w) 7471 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07408_ U-05 Engineer lays Concrete. 07408_ Dropped Hcp. Storage Unit. 07408_ U-05 Engineer lays Concrete. 07409_ Acquired 29 matter. 07409_ U-05 Engineer lays Concrete. 07412_ System corrupted: Matter fused (-7). 07412_ M-36 Artificer repairs G-73 Enforcer. 07412_ U-05 Engineer lays Concrete. 07412_ U-05 Engineer builds a Wall. 07432_ System corrupted: Component data lost. 07443_ ALERT: Unidentified disturbance in Zone 6M, assault force dispatched. 07452_ System corrupted: Component data lost. 07455_ Triggered EM Surge Trap. 07455_ The floor emits a surge of raw power. 07455_ System corrupted (+4). 07457_ Acquired Adv. Terrain Scan Processor. 07461_ Acquired Imp. Target Analyzer. 07464_ Penetrated by Slug. 07470_ E|>0KN4BX>2QYF?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????####????????? | | ???????????????????????????????????? = ?????????? | | ???????????????????????????????????? ?????????? | | ??????????????????????????????????? ??????????? | | ??????????????????????????#######? """"?""""?????? | | ????????????????########### s # """"?""""?????? | | ?????????? @ T u# """" """"?????? | | ?????????? ss"" ; """" """"?????? | | ?????????? s # """" """"?????? | | ???????????################ s # """"?""""?????? | | ??????????????????????????## ##? ?????????? | | ???????????????????????????# #??? ????????? | | ???????????????######??????# #???? ????????? | | ???????????????# = ####### #????######???????? | | ??????????????## #?????????????????? | | ???????????""?+ > #?????????????????? | | ???????????""??# #?????????????????? | | ???????????T"??# ###+#######?????????????????? | | ???????????""??####??# #????##########????? | | ???????????""????????# ###### #????? | | ?????????????????????# + + #????? | | ?????????????????????# ###### #????? | | ?????????????????????# #????# #????? | | ?????????????????????# #????# #????? | | ?????????????????????# ! #????# #????? | | ?????????????????????# #????# #?#### | | ?????????????????????# #????# #?# | | ?????????????????????##########????# #?# | | ????????????????????????????############+####?# | | ?????????????????????????#### ##### ## | | ????????????????????????## + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x2 | -7/Factory | Preloaded Mic. Nuclear Core | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 20% | -7/Factory Aluminum Leg | 65% | -7/Factory Imp. Heat Sink | 57% | -7/Factory Aluminum Leg | 27% | -7/Factory Cld. Pulse Rifle | 30% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerOvertunedFrame Manual? 0 Play Time 00:58:01 Cumulative 1801.2 hours Start 2025.01.18 @ 19:14:37 End 2025.01.18 @ 20:12:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1199 Rogue 1195 Adventurer 4 Explorer 0 Win Type - Total 230 Types 171/11/19/9/3/1/4/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6a84135-baed-43f6-8007-0e0421a45769