Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 17:31:41

Player: sweetandcool

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (24)       4800
Robots Destroyed (314)     1570
Value Destroyed (15618)    15618
Prototype IDs (82)         1640
Alien Tech Used (2)        400
Bonus (8915)               8915
              TOTAL SCORE: 36943

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    4456
Follower Combat Kills      420
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       428
Met Warlord at Research    2000
Scanned by Researcher      500
Friendly Fire              -1489

 Cogmind 
---------
Core Integrity             0/1450
Matter                     206/300
Energy                     98/100
System Corruption          13%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   -2/Testing

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
               Nuclear Pulse Thruster
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Heat Sink
      Advanced ECM Suite

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
        Combat Antigrav System
               Antigrav Array
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Cooling System
        Medium Storage Unit
        Medium Storage Unit
  Experimental Energy Well
  Experimental Terrain Scan Processor
      Advanced Targeting Computer
  Experimental Core Analyzer
      Advanced Phase Shifter
      Improved Utility Shielding
      Advanced Shield Generator
      Improved Energy Mantle
>              --- WEAPON -----------
               Omega Cannon
               Ragnarok Missile Launcher
               Nanosword
>              --- INVENTORY --------
         Light Quantum Reactor
      Improved Quantum Reactor
      Improved Linear Gravjet
        Combat Antigrav System
        Combat Linear Gravjet
      Advanced ECM Suite
  Experimental Shock Absorption System
      Advanced Force Field
               Gamma Rifle
               Fusion Bomb Launcher
               Nanosword
               Plasma Lance
[Rating: 187]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Kinetic Spear
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Slots Evolved              16   | .   .   .   .   .   4   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             385  | 6   10  2   1   .   8   55  22  6   6   1   8   33  15  4   9   32  38  5   3   5   15  37  37  27  
  Power                    50   | 1   2   1   .   .   1   13  2   1   1   .   1   2   1   1   1   3   5   .   1   1   4   4   2   2   
    Engine                 14   | 1   1   1   .   .   .   8   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   20   | .   1   .   .   .   1   5   .   .   1   .   1   2   1   1   .   2   2   .   1   .   .   2   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   1   4   2   2   2   
  Propulsion               109  | 2   1   .   .   .   2   20  9   1   4   .   1   11  3   1   3   7   14  .   .   2   5   9   7   7   
    Treads                 32   | 2   1   .   .   .   .   15  7   1   4   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    24   | .   .   .   .   .   .   5   .   .   .   .   .   11  3   1   3   1   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Hover                  42   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   14  .   .   2   5   9   5   6   
    Flight                 6    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Utility                  107  | 1   3   .   1   .   1   12  5   1   1   1   3   11  6   1   4   4   7   5   1   1   3   12  20  3   
    Device                 50   | .   .   .   .   .   .   3   2   1   .   .   3   6   5   .   .   2   5   2   .   .   1   6   12  2   
    Storage                22   | 1   1   .   1   .   .   3   .   .   .   1   .   2   1   .   2   1   .   1   .   .   1   3   4   .   
    Processor              12   | .   2   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   4   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Protection             21   | .   .   .   .   .   .   4   3   .   1   .   .   2   .   1   1   1   1   2   1   .   1   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   119  | 2   4   1   .   .   4   10  6   3   .   .   3   9   5   1   1   18  12  .   1   1   3   12  8   15  
    Energy Gun             21   | 2   .   .   .   .   1   3   .   .   .   .   .   .   2   .   1   1   1   .   .   .   .   3   3   4   
    Energy Cannon          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
    Ballistic Gun          12   | .   1   .   .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       8    | .   2   .   .   .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               37   | .   1   1   .   .   1   .   .   1   .   .   1   1   2   1   .   10  7   .   1   .   2   3   2   3   
    Special Weapon         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   2   1   .   .   1   3   .   .   .   .   .   .   .   .   .   2   1   3   
    Piercing Weapon        20   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   5   4   .   .   .   .   4   1   2   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   .   .   .   .   2   3   .   .   .   1   1   .   .   6   4   1   .   .   4   .   5   13  3   
Parts Lost                 126  | .   2   .   .   .   8   11  .   1   2   .   2   7   5   1   .   8   1   1   4   5   5   29  .   34  
  Power                    14   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   2   1   .   3   .   4   
  Propulsion               38   | .   .   .   .   .   4   5   .   .   1   .   1   3   3   .   .   3   1   .   .   1   2   8   .   6   
  Utility                  35   | .   .   .   .   .   .   1   .   1   1   .   .   3   .   .   .   1   .   1   1   2   1   11  .   12  
  Weapon                   39   | .   2   .   .   .   3   5   .   .   .   .   1   .   2   .   .   3   .   .   1   1   2   7   .   12  
  Highest Loss Streak      14   | .   1   .   .   .   6   4   .   1   1   .   2   4   2   1   .   5   1   1   4   5   8   6   .   14  
Average Slot Usage (%)     90   | .   99  100 100 100 51  83  99  99  95  86  83  89  92  93  93  86  98  100 91  93  90  85  87  59  
  Engine                   4    | .   14  14  14  14  3   4   12  13  9   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   2   8   .   .   3   6   6   7   10  10  8   4   7   5   4   3   .   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   2   5   .   1   7   4   8   4   
  Treads                   12   | .   27  28  28  28  8   23  32  33  33  33  32  12  .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   .   .   .   .   .   2   .   .   .   .   .   16  28  29  28  16  .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  26  26  25  24  20  16  12  
  Device                   7    | .   .   .   .   .   .   1   6   5   6   6   6   9   11  5   2   4   12  15  15  13  10  17  18  9   
  Storage                  10   | .   14  14  14  14  7   6   13  13  13  6   6   11  11  11  13  11  10  10  10  10  7   8   14  10  
  Processor                9    | .   14  14  14  14  16  15  11  6   6   6   6   5   11  11  11  11  6   5   5   6   10  8   7   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   1   1   .   
  Protection               3    | .   .   .   .   .   .   3   7   13  8   6   6   4   .   4   2   4   5   4   3   4   2   .   4   1   
  Energy Gun               2    | .   12  .   .   .   .   1   .   .   .   .   .   .   9   11  11  1   .   .   .   .   .   1   2   1   
  Ballistic Gun            3    | .   5   14  14  14  5   10  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Launcher                 5    | .   .   12  14  14  1   .   .   5   6   6   4   1   1   4   5   9   13  10  9   8   5   4   2   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   6   6   5   9   .   .   .   .   .   .   .   .   .   .   5   4   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   6   10  10  10  10  9   2   2   
Naked Turns                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Heaviest Build             154  | 11  40  40  40  40  39  56  79  86  87  128 132 154 129 132 136 136 75  74  68  103 111 83  99  106 
  Greatest Support         135  | 40  40  40  40  40  40  112 129 129 131 124 124 124 100 100 130 130 117 117 117 135 109 113 108 108 
  Greatest Overweight (x)  8    | 2   1   .   .   .   8   4   2   .   .   1   1   2   1   1   1   5   2   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 50   | 6   12  12  12  12  12  16  16  16  16  24  24  50  50  30  30  30  10  12  12  12  12  12  12  12  
  Average Capacity         16   | 5   11  12  12  12  10  9   16  16  16  23  24  30  30  30  30  10  10  11  12  12  12  11  11  11  
  Most Carried             30   | 6   12  12  12  12  12  14  16  16  16  23  24  30  30  28  30  27  10  12  12  12  12  12  12  12  
  Average Carried          14   | 3   9   11  11  12  9   8   15  15  15  20  22  27  25  27  28  9   9   10  10  11  10  10  9   9   
  Final Capacity           30   | 6   12  12  12  12  4   16  16  16  16  24  24  30  30  30  30  10  10  12  12  12  12  4   12  4   
  Final Carried            30   | 6   12  12  12  12  4   14  16  16  15  23  22  30  25  27  27  10  10  12  11  12  11  1   12  2   

 Class Distribution 
--------------------
 40% | Mutant
 19% | Hauler-Mutant
 16% | Scavenger-Mutant
  3% | Scout
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
   Trapper-Mutant | -9/Mines
   Trapper-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
         Sprinter | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
  Derelict-Mutant | -4/Warlord
           Mutant | -3/Proximity Caves
            Scout | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Testing

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Matter Collected           8026  | 260  206  20   .    12   .    893  739  463  220  27   260  349  375  154  .    839  445  163  237  296  328  255  863  622  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16621 | 80   496  .    .    25   87   1514 1244 461  1030 .    603  1387 1025 425  .    1655 686  77   266  136  866  1391 1009 2158 
  Parts                    643   | 6    34   .    .    4    4    66   54   18   36   .    24   63   24   17   .    51   27   1    9    5    33   65   38   64   
Haulers Intercepted        11    | .    1    .    .    .    .    3    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    3    .    
Recyclers Shooed           5     | .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      149   | .    .    .    .    .    .    .    .    1    10   .    9    .    14   9    .    17   .    .    8    68   13   .    .    .    
  Prevented                118   | .    .    .    .    .    .    .    .    13   25   .    10   .    7    3    .    25   .    .    3    14   18   .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Combat Hostiles Destroyed  251  | .   8   .   .   3   2   23  10  8   15  .   12  22  21  9   .   15  7   1   12  3   17  9   6   48  
  Melee                    35   | .   .   .   .   .   .   .   1   .   .   .   2   18  .   .   .   .   2   .   .   1   .   5   2   4   
  Guns                     51   | .   5   .   .   .   1   18  9   1   .   .   .   .   8   3   .   1   .   .   .   .   .   .   2   3   
  Cannons                  10   | .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   2   
  AOE                      129  | .   2   .   .   3   1   2   .   3   13  .   8   4   12  5   .   9   5   1   12  .   10  .   2   37  
Classes Destroyed          26   | 2   5   .   .   .   1   4   .   2   .   .   .   .   1   .   .   3   1   .   .   1   .   .   2   4   
  Worker                   10   | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   1   .   
  Builder                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Tunneler                 3    | 1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   
  Recycler                 15   | 1   2   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   2   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Mechanic                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   2   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Swarmer                  41   | .   3   .   .   3   .   .   2   .   1   .   6   4   .   .   .   1   4   .   6   1   6   .   .   4   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    116  | .   5   .   .   .   2   13  6   3   10  .   5   7   20  8   .   4   .   .   2   1   7   1   .   22  
  Brawler                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   4   
  Duelist                  10   | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   
  Sentry                   23   | .   .   .   .   .   .   6   2   1   2   .   1   3   .   .   .   2   1   .   .   .   1   2   2   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   12   | .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   .   .   4   1   1   
  Programmer               28   | .   .   .   .   .   .   3   2   .   .   .   .   8   .   .   .   1   2   1   1   .   2   2   2   4   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           24   | 1   7   .   .   3   2   3   5   4   9   .   5   4   5   5   .   3   6   1   12  3   8   5   5   24  
  Combat Bots Only         21   | .   5   .   .   3   1   3   3   4   9   .   5   4   5   5   .   3   5   1   12  3   8   3   2   21  
Max Kills in Single Turn   12   | 1   2   .   .   3   1   2   2   1   3   .   3   3   4   3   .   2   5   1   5   1   2   1   1   12  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 11   | .   1   .   .   3   1   2   .   1   3   .   3   3   4   3   .   2   4   1   5   .   2   .   1   11  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -2    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Tes   
Damage Taken               24617 | 36    397   .     .     28    818   2517  688   727   584   .     1189  1544  897   588   .     1866  568   86    648   1476  904   3632  285   5139  
  Core                     4239  | 18    34    .     .     .     389   298   21    44    53    .     103   265   57    41    .     155   49    13    137   197   116   793   55    1401  
  Absorbed by Shields      2607  | .     .     .     .     .     .     .     261   49    .     .     .     387   .     .     .     .     .     .     .     36    .     369   128   1377  
Core Remaining (%)         58    | 92    .     .     .     79    29    57    .     .     .     .     74    .     .     .     .     42    .     .     .     .     55    39    .     .     
Volleys Fired              496   | 4     31    .     .     1     12    88    45    38    24    .     15    2     39    15    .     46    6     3     9     7     25    26    15    45    
  Largest                  3     | 2     2     .     .     1     2     2     2     2     1     .     1     1     3     3     .     3     1     1     1     1     1     1     2     1     
  Hottest                  206   | 80    80    .     .     30    100   108   56    56    39    .     50    43    178   178   .     206   80    80    80    80    80    94    132   100   
Shots Fired                704   | 8     59    .     .     1     22    144   86    50    24    .     16    2     54    25    .     64    6     3     9     7     26    26    27    45    
  Gun                      427   | 8     38    .     .     .     10    132   86    20    .     .     .     .     38    18    .     16    .     .     .     .     .     18    24    19    
  Cannon                   66    | .     19    .     .     .     .     12    .     8     .     .     .     .     3     1     .     .     .     .     .     5     4     .     .     14    
  Launcher                 183   | .     2     .     .     1     1     .     .     22    24    .     16    2     13    6     .     31    6     3     9     2     22    8     3     12    
  Special                  28    | .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     
  Kinetic                  256   | .     24    .     .     .     10    83    86    28    .     .     .     .     3     1     .     .     .     .     .     .     .     .     12    9     
  Thermal                  75    | .     .     .     .     .     11    42    .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     14    4     2     
  Explosive                74    | .     2     .     .     1     1     .     .     .     .     .     .     2     9     6     .     15    6     3     9     2     3     .     3     12    
  Electromagnetic          273   | 8     33    .     .     .     .     19    .     22    24    .     16    .     42    18    .     30    .     .     .     .     19    12    8     22    
  Entropic                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     4     .     .     .     
  Robot Hit Streak         26    | 3     9     .     .     .     11    26    14    7     7     .     6     4     9     4     .     9     3     .     6     7     9     7     14    23    
  Robot Miss Streak        7     | 1     5     .     .     .     2     4     5     7     1     .     1     .     2     5     .     5     .     .     .     1     1     3     1     5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Secondary Targets        6     | .     .     .     .     .     .     3     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
  Capacitor                18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     
Shots Hit Robots           693   | 5     32    .     .     .     18    128   86    34    12    .     27    76    34    14    .     35    22    2     3     3     17    50    41    54    
  Core Hits                730   | 3     17    .     .     3     10    114   102   18    31    .     22    39    43    16    .     46    23    4     24    9     30    26    26    124   
  Critical Hits            11    | .     .     .     .     .     .     .     .     .     .     .     1     5     .     .     .     1     1     .     .     .     1     .     1     1     
  Critical Kills           5     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     1     .     .     .     .     .     1     .     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     1     .     .     1     
Melee Attacks              473   | .     .     .     .     .     1     .     7     1     .     1     21    107   .     .     .     12    52    2     .     19    .     132   30    88    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 202   | .     .     .     .     .     .     .     7     1     .     1     21    72    .     .     .     .     .     .     .     .     .     3     26    71    
  Piercing                 270   | .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     12    52    2     .     19    .     129   4     17    
  Sneak Attacks            34    | .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     8     .     .     .     .     4     12    .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     
  Follow-up Attacks        55    | .     .     .     .     .     .     .     .     .     .     .     4     23    .     .     .     2     4     1     .     1     .     10    1     9     
Damage Inflicted           49030 | 86    759   .     .     150   312   2934  2339  900   1397  .     1449  4227  2893  950   .     3350  2536  374   2088  515   2129  2962  3476  13204 
  Guns                     7256  | 49    366   .     .     .     125   2364  1771  105   .     .     .     .     644   200   .     215   .     .     .     .     .     290   701   426   
  Cannons                  2037  | .     177   .     .     .     .     289   .     148   .     .     .     .     .     .     .     .     .     .     .     288   209   .     .     926   
  Explosions               27850 | 37    216   .     .     150   106   281   389   647   1397  .     748   520   2249  750   .     2517  1118  139   2088  196   1920  892   752   10738 
  Melee                    11806 | .     .     .     .     .     .     .     179   .     .     .     701   3707  .     .     .     618   1418  235   .     31    .     1780  2023  1114  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5271  | .     213   .     .     .     125   1578  1771  253   .     .     .     .     .     .     .     .     .     .     .     .     .     .     455   876   
  Thermal                  2617  | 37    100   .     .     .     81    1084  389   .     .     .     .     .     .     .     .     50    473   .     .     .     124   194   56    29    
  Explosive                20018 | .     116   .     .     150   106   .     .     .     .     .     .     520   1985  750   .     1221  645   139   2088  196   612   .     752   10738 
  Electromagnetic          8821  | 49    330   .     .     .     .     272   .     647   1397  .     748   .     908   200   .     1461  .     .     .     .     1184  988   190   447   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6178  | .     .     .     .     .     .     .     179   .     .     .     701   2413  .     .     .     .     .     .     .     .     .     .     1909  976   
  Piercing                 5628  | .     .     .     .     .     .     .     .     .     .     .     .     1294  .     .     .     618   1418  235   .     31    .     1780  114   138   
  Entropic                 497   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     288   209   .     .     .     
Highest Corruption         48    | .     .     .     .     .     .     3     7     8     8     8     8     9     9     .     .     .     3     3     3     3     7     48    2     12    
  Average Corruption       5     | .     .     .     .     .     .     2     5     7     8     8     5     6     6     .     .     .     1     3     3     3     5     10    1     5     
  Corruption Purged        14    | .     .     .     .     .     .     .     .     .     .     .     5     .     9     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  275   | .     .     .     .     .     .     28    22    43    16    12    18    8     33    .     .     .     3     5     2     1     10    50    3     21    
    Message Errors         51    | .     .     .     .     .     .     11    3     9     4     4     2     1     7     .     .     .     .     1     .     .     2     4     1     2     
    Matter Fused           57    | .     .     .     .     .     .     3     7     6     5     3     6     1     9     .     .     .     1     .     1     .     1     10    .     4     
    Heat Flow Errors       29    | .     .     .     .     .     .     2     2     6     .     .     5     2     1     .     .     .     .     1     .     .     2     7     .     1     
    Energy Discharges      20    | .     .     .     .     .     .     2     1     4     1     2     1     .     2     .     .     .     1     1     .     .     .     2     1     2     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     1     
    Data Loss (minor)      39    | .     .     .     .     .     .     6     3     10    4     2     .     1     5     .     .     .     .     2     .     1     1     1     .     3     
    Data Loss (major)      8     | .     .     .     .     .     .     .     4     1     .     1     1     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misfires               7     | .     .     .     .     .     .     .     .     3     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     
    Targeting Errors       46    | .     .     .     .     .     .     2     1     3     .     .     2     3     7     .     .     .     1     .     1     .     2     19    1     4     
    Weapon Failures        7     | .     .     .     .     .     .     2     1     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3205  | .     20    .     .     .     18    194   100   .     3     .     104   638   42    24    .     149   366   108   46    46    35    163   408   741   
  Projectiles              71    | .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    2     .     .     14    
  Explosions               1516  | .     11    .     .     .     18    194   100   .     3     .     15    114   42    24    .     35    121   .     46    .     33    52    .     708   
  Melee                    1618  | .     .     .     .     .     .     .     .     .     .     .     89    524   .     .     .     114   245   108   .     .     .     111   408   19    
Knockbacks                 8     | .     2     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8     | .     2     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1838  | 37    52    .     .     28    237   305   146   121   34    .     48    .     95    .     .     57    62    .     89    74    146   .     .     307   
  Shots                    48    | 1     2     .     .     1     3     3     2     9     2     .     1     .     3     .     .     2     2     .     5     2     6     .     .     4     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        568   | 48    185   .     .     .     221   333   142   333   2     .     568   163   204   69    .     444   198   123   131   .     186   247   277   230   
  Average Temperature      102   | 23    63    .     .     .     109   133   38    106   2     .     155   89    38    18    .     206   90    63    62    .     83    103   104   58    
  Received Heat Transfer   3547  | .     153   .     .     .     270   693   167   141   147   .     252   225   339   162   .     126   27    .     63    246   102   242   18    174   
  Effects                  26    | .     .     .     .     .     .     10    .     1     .     .     7     .     .     .     .     3     .     .     .     .     .     .     5     .     
    Shutdowns              4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
    Energy Bleed           7     | .     .     .     .     .     .     5     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           10    | .     .     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           30    | .     .     .     .     .     .     .     .     3     2     .     2     .     1     1     .     9     .     .     .     .     6     5     .     1     
  Combat Hostiles          22    | .     .     .     .     .     .     .     .     3     2     .     2     .     1     1     .     3     .     .     .     .     6     3     .     1     
  Parts Fried              62    | .     .     .     .     .     .     .     .     7     8     .     7     .     5     1     .     17    .     .     .     .     6     9     1     1     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Parts Melted             9     | .     .     .     .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
  Heat Transferred         3340  | .     150   .     .     .     560   1549  250   .     .     .     .     .     .     .     .     74    250   .     .     .     100   296   74    37    
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | 1     2     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Peak Influence             3455 | 10   284  35   .    70   110  572  546  .    .    .    .    504  .    .    .    .    862  .    .    .    .    865  1243 3455 
  Initial                  614  | .    6    35   .    .    27   49   211  .    .    .    .    44   .    .    .    .    .    .    .    .    .    124  447  614  
  Average                  426  | 4    108  15   .    70   45   278  413  .    .    .    .    129  .    .    .    .    242  .    .    .    .    334  789  2753 
Maximum Alert Level        5    | .    1    .    .    .    .    2    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    3    4    5    
  Low Security (%)         52   | 100  88   100  .    100  100  48   .    .    .    .    .    74   .    .    .    .    68   .    .    .    .    58   .    .    
  Level 1                  10   | .    11   .    .    .    .    9    44   .    .    .    .    17   .    .    .    .    .    .    .    .    .    7    .    .    
  Level 2                  18   | .    .    .    .    .    .    42   55   .    .    .    .    8    .    .    .    .    7    .    .    .    .    1    35   .    
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    32   54   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          71   | .    1    .    .    .    1    12   5    .    1    .    .    6    .    .    .    .    4    .    1    .    .    8    1    31   
  Investigation            9    | .    1    .    .    .    1    3    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    
  Extermination            10   | .    .    .    .    .    .    2    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    .    
  Reinforcement            5    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Assault                  39   | .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    .    .    1    .    1    .    .    2    .    31   
  Garrison                 8    | .    .    .    .    .    .    5    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Distress Signals           28   | .   1   .   .   .   3   2   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   15  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              491  | .   13  .   .   .   10  34  21  9   20  .   14  31  25  10  .   17  15  1   25  19  25  43  10  149 
  Peak Tracking Total      48   | .   3   .   .   .   9   5   5   4   10  .   5   8   5   5   .   3   6   1   11  12  9   14  4   48  
  Tactical Retreats        51   | .   3   .   .   .   2   2   1   1   1   .   2   8   3   .   .   1   2   .   4   1   2   6   2   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Traps Triggered            11   | .   1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Machines Disabled          46   | .   .   .   .   .   2   4   7   1   .   .   .   .   .   .   .   2   8   .   1   1   4   5   1   10  
  Max in Single Turn       7    | .   .   .   .   .   2   4   7   1   .   .   .   .   .   .   .   1   5   .   1   1   3   1   1   3   
  Garrison Access          7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Machines Accessed          76   | .   6   .   5   .   1   8   8   .   .   .   .   4   .   .   8   .   18  .   .   11  .   6   1   .   
  Terminals                30   | .   6   .   .   .   1   2   5   .   .   .   .   2   .   .   .   .   10  .   .   .   .   4   .   .   
  Fabricators              7    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   
  Garrison Access          6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Total Hacks                244  | .   20  .   50  .   3   17  14  .   .   .   .   12  .   .   44  .   51  .   .   18  .   14  1   .   
  Successful               166  | .   9   .   50  .   .   7   5   .   .   .   .   10  .   .   44  .   18  .   .   18  .   4   1   .   
  Failed                   78   | .   11  .   .   .   3   10  9   .   .   .   .   2   .   .   .   .   33  .   .   .   .   10  .   .   
    Catastrophic           25   | .   3   .   .   .   1   2   4   .   .   .   .   1   .   .   .   .   10  .   .   .   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                81   | .   20  .   .   .   3   5   11  .   .   .   .   3   .   .   .   .   30  .   .   .   .   9   .   .   
  Fabricators              14   | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   .   .   .   2   2   .   .   .   .   9   .   .   .   .   4   .   .   .   .   5   .   .   
  Garrison Access          12   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Terminal Hacks             134  | .   9   .   50  .   .   2   4   .   .   .   .   1   .   .   44  .   6   .   .   18  .   .   .   .   
  Record                   101  | .   3   .   49  .   .   .   3   .   .   .   .   .   .   .   32  .   2   .   .   12  .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   .   .   .   2   .   .   .   .   .   9   .   .   .   .   3   .   .   .   .   4   .   .   
  Insert Component         9    | .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   2   .   .   
  Analyze                  9    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         47   | .   5   .   .   .   1   6   8   .   .   .   .   4   .   .   .   .   16  .   .   .   .   6   1   .   
  Full Trace Events        7    | .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             8    | .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 921  | .   .   .   .   .   .   252 252 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   417 .   
    Time                   490  | .   .   .   .   .   .   134 134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   222 .   
  Total Robot Build Rating 42   | .   .   .   .   .   .   16  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Part Schematics Acquired   14   | .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   4   .   2   .   .   .   .   2   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Matter                 793  | .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   603 .   .   .   .   .   .   .   
    Time                   416  | .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   321 .   .   .   .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Machine Destruction      5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Total Allies               18   | .    .    1    .    .    .    4    2    .    2    .    .    .    .    .    .    2    .    .    .    5    .    .    2    .    
  Largest Group            5    | .    .    1    1    .    .    4    4    .    2    .    .    .    .    .    .    2    .    .    .    5    .    .    2    .    
  Highest-Rated Group      263  | .    .    31   31   .    .    48   64   .    40   .    .    .    .    .    .    98   .    .    .    263  .    .    138  .    
  Highest-Rated Ally       69   | .    .    31   31   .    .    12   32   .    20   .    .    .    .    .    .    49   .    .    .    60   .    .    69   .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    1    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    
Ally Attacks               88   | .    .    .    .    .    .    .    45   .    6    .    .    .    .    .    .    9    .    .    .    16   .    .    12   .    
  Total Damage             3009 | .    .    .    .    .    .    .    1174 .    124  .    .    .    .    .    .    435  .    .    .    586  .    .    690  .    
  Kills                    16   | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    6    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Robot Analysis Total       7    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   2   .   .   .   .   2   1   .   1   .   1   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Turns Passed               19238 | 121  551  931  717  145  242  1887 1121 1143 476  373  488  1460 1246 791  350  1550 1143 293  175  699  429  1438 811  658  
Spaces Moved               14074 | 63   274  550  446  90   161  927  544  641  256  192  211  643  750  492  216  971  1698 367  223  903  386  1383 1114 573  
  Core                     157   | 8    .    .    .    .    104  31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Treads                   4373  | 55   274  550  446  90   51   797  544  641  256  192  211  266  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2887  | .    .    .    .    .    .    99   .    .    .    .    .    377  750  492  216  953  .    .    .    .    .    .    .    .    
  Wheels                   148   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   130  .    .    .    .    .    .    .    
  Hover                    6476  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1568 367  223  903  386  1383 1114 532  
  Flight                   33    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Fastest Speed            24    | 50   160  160  160  160  50   50   160  160  160  160  184  150  150  150  120  100  24   62   62   38   60   48   43   40   
  Average Speed            107   | 150  160  160  160  160  105  156  162  160  160  183  184  165  150  150  149  135  46   62   62   58   82   56   47   55   
  Slowest Speed            680   | 160  180  160  160  160  680  240  200  160  160  184  185  200  150  150  150  150  202  62   62   62   118  126  95   80   
  Overloaded Moves         64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 5    56   97   93   26   19   24   19   91   49   11   50   9    88   62   63   77   45   74   59   96   59   41   28   61   
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     5     | .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    .    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             27    | .    .    2    .    .    .    .    .    4    1    2    1    .    3    2    .    2    .    5    4    .    1    .    .    .    
Spaces Dug                 250   | .    .    .    .    .    .    .    2    .    .    1    .    7    2    .    .    22   21   .    .    1    16   63   7    108  
Terrain Destroyed          1096  | .    20   .    .    7    39   28   19   .    3    1    20   34   132  53   .    90   73   21   124  1    57   63   19   292  
  Melee                    155   | .    .    .    .    .    .    .    2    .    .    1    .    7    .    .    .    .    21   .    .    .    .    63   7    54   
  Projectile               8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    1    1    .    2    1    
  AOE                      933   | .    20   .    .    7    39   28   17   .    3    .    20   27   130  52   .    90   52   21   124  .    56   .    10   237  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Total                      16820 | 79   325  603  451  90   203  1217 685  705  296  213  267  908  817  519  242  1111 1971 426  248  1044 467  1864 1321 748  
  Wait                     1010  | .    .    40   .    .    11   92   39   10   .    .    9    107  4    6    .    .    146  47   13   79   31   282  85   9    
  Move                     14041 | 62   273  549  445  89   160  926  543  640  255  191  210  642  749  491  215  970  1697 366  222  902  385  1376 1113 570  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  207   | 7    9    6    2    .    .    21   12   3    2    18   3    26   4    1    6    18   13   1    1    5    7    16   22   4    
  Fast Attach              134   | 5    3    .    .    .    2    29   3    2    1    1    1    8    1    1    3    10   13   2    1    2    4    14   18   10   
  Attach                   103   | 1    3    .    .    .    5    6    2    .    2    .    3    11   10   1    3    12   4    2    2    .    7    15   1    13   
  Detach                   22    | .    .    .    .    .    2    3    .    .    .    .    2    4    2    1    .    2    .    2    .    .    1    .    2    1    
  Swap                     150   | .    4    2    1    .    1    20   17   4    3    .    4    14   4    2    5    10   21   1    .    3    4    8    18   4    
  Drop                     209   | .    2    6    3    .    6    32   17   5    5    2    3    21   4    .    8    19   26   1    .    6    3    13   20   7    
  Fire                     496   | 4    31   .    .    1    12   88   45   38   24   .    15   2    39   15   .    46   6    3    9    7    25   26   15   45   
  Melee                    380   | .    .    .    .    .    1    .    7    1    .    1    17   73   .    .    .    9    45   1    .    16   .    108  27   74   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    11   
  Rewire                   48    | .    .    .    .    .    .    .    .    2    4    .    .    .    .    1    2    15   .    .    .    24   .    .    .    .    
  Trap                     3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Sto] / *Low)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research (discovered 2 exits: [*Acc] / [*Tes])
-2/Testing

 History 
---------
  Turn | Location           | Event
    25 | -11/Scrapyard      | Discovered new exit (range 15)
   122 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   362 | -10/Materials      | Discovered new exit (range 10)
   559 | -10/Materials      | Discovered new exit (range 14)
   673 | -10/Materials      | Entered Mines
   683 | -10/Mines          | Met a Derelict bent on vengeance
   764 | -10/Mines          | Assembled infested the area
   768 | -10/Mines          | Learned location of Zion (-6)
   819 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   996 | -10/Mines          | Escorted by a lone wolf Derelict
  1134 | -10/Mines          | Discovered new exit (range 7)
  1169 | -10/Mines          | Found a hidden stash of uninstalled traps
  1223 | -10/Mines          | Discovered new exit (range 8)
  1586 | -10/Mines          | Discovered new exit (range 5)
  1604 | -10/Mines          | Entered Exiles
  1604 | -10/Exiles         | Accompanied by 1 ally
  1644 | -10/Exiles         | Met 8R-AWN
  1675 | -10/Exiles         | Met EX-HEX
  1760 | -10/Exiles         | Met EX-DEC
  1797 | -10/Exiles         | Visited The Gauntlet
  2025 | -10/Exiles         | Met EX-BIN
  2048 | -10/Exiles         | Aligned with FarCom system
  2049 | -10/Exiles         | Given EX-Vault access code
  2112 | -10/Exiles         | Opened EX-Vault
  2123 | -10/Exiles         | Found PSU Rigger
  2155 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2303 | -10/Exiles         | Discovered new exit (range 12)
  2321 | -10/Exiles         | Left Exiles lab with PSU Rigger
  2321 | -10/Exiles         | Entered Mines
  2355 | -9/Mines           | Learned Materials stockpile data
  2392 | -9/Mines           | Discovered new exit (range 9)
  2421 | -9/Mines           | Build established: Trapper-Mutant
  2466 | -9/Mines           | Entered Materials
  2466 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2650 | -8/Materials       | Core integrity fell below 50%
  2683 | -8/Materials       | Lost 6 parts (3n3w)
  2698 | -8/Materials       | Discovered new exit (range 5)
  2708 | -8/Materials       | Entered Factory
  2708 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  2806 | -7/Factory         | Fabricated Fusion Compressor?
  2982 | -7/Factory         | Garrison activated, responded to threat
  3127 | -7/Factory         | Discovered new exit (range 2)
  3180 | -7/Factory         | Build established: Scavenger-Mutant
  3830 | -7/Factory         | Lost 4 parts (2n1u1w)
  4066 | -7/Factory         | Discovered new exit (range 14)
  4167 | -7/Factory         | Discovered new exit (range 7)
  4304 | -7/Factory         | Build established: Mutant
  4343 | -7/Factory         | Identified exit to Lower Caves
  4383 | -7/Factory         | Fabricated S-27 Virus (x4)
  4553 | -7/Factory         | Identified exit to Factory
  4595 | -7/Factory         | Entered another Factory area
  4595 | -6/Factory         | Accompanied by 4 allies
  4595 | -6/Factory         | Evolved 2 slots: Utility x2
  4693 | -6/Factory         | Build established: Commander-Mutant
  4783 | -6/Factory         | Garrison activated, responded to threat
  5085 | -6/Factory         | Fabricated Y-54 Guardian?
  5117 | -6/Factory         | Build established: Mutant
  5295 | -6/Factory         | First assault squad dispatched
  5488 | -6/Factory         | Identified exit to Lower Caves
  5488 | -6/Factory         | Identified exit to Extension
  5716 | -6/Factory         | Entered Lower Caves
  6121 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6237 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  6467 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6539 | -6/Lower Caves     | Spotted B-75 Beast
  6763 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  6775 | -6/Lower Caves     | Found Prototype Special Weapon
  6850 | -6/Lower Caves     | Discovered new exit (range 3)
  6859 | -6/Lower Caves     | Entered another Lower Caves area
  6861 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7019 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7057 | -6/Lower Caves     | Destroyed 9 combat bots
  7238 | -6/Lower Caves     | Discovered new exit (range 9)
  7335 | -6/Lower Caves     | Entered Zion
  7389 | -6/Zion            | Build established: Scavenger-Mutant
  7418 | -6/Zion            | Given A8's code to call for help
  7533 | -6/Zion            | Discovered new exit (range 13)
  7708 | -6/Zion            | Entered Proximity Caves
  7709 | -5/Proximity Caves | Identified exit to Factory
  7896 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8196 | -5/Proximity Caves | Entered Factory
  8196 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8314 | -5/Factory         | Build established: Hauler-Mutant
  8402 | -5/Factory         | Identified Molecular Deconstructor
  8528 | -5/Factory         | Discovered new exit (range 11)
  8843 | -5/Factory         | Lost 4 parts (1p3n)
  9528 | -5/Factory         | Garrison activated, responded to threat
  9655 | -5/Factory         | Identified exit to Upper Caves
  9656 | -5/Factory         | Entered Upper Caves
  9752 | -5/Upper Caves     | Spotted B-75 Beast
 10166 | -5/Upper Caves     | Discovered new exit (range 5)
 10170 | -5/Upper Caves     | Identified exit to Upper Caves
 10500 | -5/Upper Caves     | Learned Factory interactive machine intel
 10504 | -5/Upper Caves     | Build established: Hauler-Skirmisher
 10902 | -5/Upper Caves     | Entered another Upper Caves area
 10996 | -5/Upper Caves     | Build established: Hauler-Mutant
 11617 | -5/Upper Caves     | Learned 8 Factory zone layouts
 11655 | -5/Upper Caves     | Discovered new exit (range 3)
 11662 | -5/Upper Caves     | Identified exit to Zhirov
 11679 | -5/Upper Caves     | Spotted B-75 Beast
 11693 | -5/Upper Caves     | Entered Zhirov
 11693 | -5/Zhirov          | Discovered new exit (range 3)
 11698 | -5/Zhirov          | Identified exit to Proximity Caves
 11722 | -5/Zhirov          | Met Zhirov
 11789 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11816 | -5/Zhirov          | Found Alien Artifact
 11834 | -5/Zhirov          | Found Alien Artifact
 11985 | -5/Zhirov          | Identified Transdimensional Reconstructor
 11985 | -5/Zhirov          | Warped through subspace
 11987 | -5/Zhirov          | Identified Integrated Reactor
 11987 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12043 | -5/Zhirov          | Entered Proximity Caves
 12067 | -4/Proximity Caves | Core integrity fell below 50%
 12340 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12609 | -4/Proximity Caves | Lost 5 parts (1p3n1w)
 12646 | -4/Proximity Caves | Build established: Mutant
 12717 | -4/Proximity Caves | Found Prototype Launcher
 12718 | -4/Proximity Caves | Identified Tesla Bomb Launcher
 12720 | -4/Proximity Caves | Found Tesla Bomb Launcher
 12724 | -4/Proximity Caves | Found Tesla Bomb Launcher
 12736 | -4/Proximity Caves | Found Prototype Launcher
 12736 | -4/Proximity Caves | Identified Mni. Smartbomb Launcher
 12739 | -4/Proximity Caves | Found Prototype Launcher
 12740 | -4/Proximity Caves | Identified Scatter Rocket Array
 12747 | -4/Proximity Caves | Found Prototype Launcher
 12748 | -4/Proximity Caves | Identified Gui. Missile Launcher
 12762 | -4/Proximity Caves | Found Mni. Smartbomb Launcher
 12817 | -4/Proximity Caves | Discovered new exit (range 16)
 12858 | -4/Proximity Caves | Identified exit to Factory
 13121 | -4/Proximity Caves | Spotted B-86 Titan
 13444 | -4/Proximity Caves | Build established: Scavenger-Mutant
 13593 | -4/Proximity Caves | Entered Factory
 13593 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 13594 | -4/Factory         | Identified exit to Research
 13595 | -4/Factory         | Loaded intel: 46 interactive machine locations
 13850 | -4/Factory         | Found Com. Tesla Bomb Launcher
 14027 | -4/Factory         | Fabricated Exp. Heat Sink (x1)
 14309 | -4/Factory         | Fabricated Exp. Utility Shielding?
 14318 | -4/Factory         | Repaired Exp. Utility Shielding
 14373 | -4/Factory         | Local fabrication network quarantined
 14388 | -4/Factory         | Build established: Sprinter
 14435 | -4/Factory         | Identified exit to Upper Caves
 14435 | -4/Factory         | Identified exit to Armory
 14736 | -4/Factory         | Entered Upper Caves
 14748 | -4/Upper Caves     | Learned location of 1 exit from Research
 14819 | -4/Upper Caves     | Build established: Mutant
 14973 | -4/Upper Caves     | Discovered new exit (range 5)
 14983 | -4/Upper Caves     | Identified exit to Upper Caves
 15029 | -4/Upper Caves     | Entered another Upper Caves area
 15060 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15096 | -4/Upper Caves     | Destroyed 12 combat bots
 15106 | -4/Upper Caves     | Lost 4 parts (2p1u1w)
 15177 | -4/Upper Caves     | Discovered new exit (range 13)
 15194 | -4/Upper Caves     | Identified exit to Warlord
 15204 | -4/Upper Caves     | Entered Warlord
 15204 | -4/Warlord         | Accompanied by 1 ally
 15237 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15346 | -4/Warlord         | Found Signal Generator
 15455 | -4/Warlord         | Build established: Derelict-Mutant
 15478 | -4/Warlord         | Visited the Vortex Lab
 15488 | -4/Warlord         | Found Prototype Energy Cannon
 15489 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15490 | -4/Warlord         | Found Prototype Energy Cannon
 15621 | -4/Warlord         | Met Warlord
 15679 | -4/Warlord         | Identified Vortex Cannon (x2)
 15692 | -4/Warlord         | Found Prototype Reactor
 15692 | -4/Warlord         | Identified Vortex Chain Reactor
 15704 | -4/Warlord         | Found Prototype Processor
 15704 | -4/Warlord         | Identified Spectral Analyzer
 15770 | -4/Warlord         | Opened side exit
 15839 | -4/Warlord         | Warlord forces counterattacked
 15881 | -4/Warlord         | Discovered new exit (range 14)
 15889 | -4/Warlord         | Spotted Executioner
 15891 | -4/Warlord         | Identified exit to Proximity Caves
 15891 | -4/Warlord         | Destroyed Executioner
 15903 | -4/Warlord         | Entered Proximity Caves
 15924 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 15992 | -3/Proximity Caves | Destroyed 8 combat bots
 15995 | -3/Proximity Caves | Lost 8 parts (1p3n2u2w)
 16084 | -3/Proximity Caves | Build established: Mutant
 16314 | -3/Proximity Caves | Discovered exit to Research (range 13)
 16331 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16332 | -3/Proximity Caves | Entered Research
 16332 | -3/Research        | Evolved 2 slots: Utility x2
 16333 | -3/Research        | Identified exit to Quarantine
 16348 | -3/Research        | Found Unknown Device
 16348 | -3/Research        | Identified Quantum Capacitor
 16357 | -3/Research        | Spotted B-86 Titan
 16610 | -3/Research        | Build established: Scout
 17022 | -3/Research        | Lost 4 parts (1p2n1u)
 17134 | -3/Research        | Found Prototype Slashing Weapon
 17134 | -3/Research        | Identified Molecular Scythe
 17301 | -3/Research        | Build established: Scavenger-Scout
 17332 | -3/Research        | First assault squad dispatched
 17386 | -3/Research        | Found Fusion Bomb Launcher
 17491 | -3/Research        | Lost 5 parts (1n1u3w)
 17510 | -3/Research        | Found Enh. Force Lance
 17544 | -3/Research        | System corruption reached 10%
 17549 | -3/Research        | Spotted B-86 Titan
 17609 | -3/Research        | Crushed by falling debris
 17611 | -3/Research        | Lost 4 parts (2n2u)
 17640 | -3/Research        | Core integrity fell below 50%
 17659 | -3/Research        | Crushed by falling debris
 17690 | -3/Research        | Lost 6 parts (2p3u1w)
 17694 | -3/Research        | Crushed by falling debris
 17699 | -3/Research        | Crushed by falling debris
 17700 | -3/Research        | System corruption reached 30%
 17703 | -3/Research        | Crushed by falling debris
 17707 | -3/Research        | Crushed by falling debris
 17736 | -3/Research        | Crushed by falling debris
 17751 | -3/Research        | Discovered new exit (range 6)
 17767 | -3/Research        | Lost 6 parts (1n4u1w)
 17770 | -3/Research        | Entered another Research area
 17770 | -2/Research        | Warlord forces began assault on 0b10
 17770 | -2/Research        | Evolved 2 slots: Utility x2
 17786 | -2/Research        | Build established: Mutant
 17807 | -2/Research        | Met up with Warlord
 17880 | -2/Research        | Research machine network offline
 17994 | -2/Research        | Found Prototype Launcher
 17996 | -2/Research        | Found Prototype Launcher
 18001 | -2/Research        | Identified Ragnarok Missile Launcher (x2)
 18057 | -2/Research        | Local fabrication network quarantined
 18059 | -2/Research        | Borebot progress halted
 18089 | -2/Research        | Fabricated H-88 Terminator?
 18109 | -2/Research        | Found Prototype Processor
 18109 | -2/Research        | Identified Exp. Core Analyzer
 18125 | -2/Research        | Found Prototype Processor
 18125 | -2/Research        | Identified Exp. Melee Analysis Suite
 18164 | -2/Research        | Borebot progress halted
 18164 | -2/Research        | Found Prototype Slashing Weapon
 18165 | -2/Research        | Identified Nanosword
 18173 | -2/Research        | Found Nanosword
 18217 | -2/Research        | Found Prototype Device
 18245 | -2/Research        | Identified Exp. Shock Absorption System
 18357 | -2/Research        | Found Prototype Processor
 18357 | -2/Research        | Identified Exp. Terrain Scan Processor
 18400 | -2/Research        | Spotted Striker
 18421 | -2/Research        | Build established: Scavenger-Mutant
 18464 | -2/Research        | Borebot progress halted
 18529 | -2/Research        | Discovered new exit (range 12)
 18562 | -2/Research        | Discovered new exit (range 15)
 18581 | -2/Research        | Entered Testing
 18582 | -2/Testing         | Maximum security lockdown engaged
 18671 | -2/Testing         | Found Prototype Ballistic Cannon
 18671 | -2/Testing         | Identified Omega Cannon
 18709 | -2/Testing         | Spotted Striker
 18825 | -2/Testing         | Destroyed 20 combat bots
 18839 | -2/Testing         | Spotted Investigator
 18845 | -2/Testing         | Scanned by Researcher
 18850 | -2/Testing         | Destroyed Investigator
 18895 | -2/Testing         | Destroyed 21 combat bots
 18921 | -2/Testing         | Lost 14 parts (1p2n7u4w)
 19000 | -2/Testing         | Crushed by falling debris
 19001 | -2/Testing         | Core integrity fell below 50%
 19031 | -2/Testing         | Lost 10 parts (2p2n4u2w)
 19032 | -2/Testing         | Spotted Alpha 7
 19036 | -2/Testing         | Crushed by falling debris
 19037 | -2/Testing         | System corruption reached 10%
 19102 | -2/Testing         | Spotted Striker
 19125 | -2/Testing         | Crushed by falling debris
 19146 | -2/Testing         | Destroyed Striker
 19162 | -2/Testing         | Destroyed Striker
 19163 | -2/Testing         | Spotted Executioner
 19182 | -2/Testing         | Spotted Striker
 19182 | -2/Testing         | Spotted Executioner
 19182 | -2/Testing         | Spotted Striker
 19215 | -2/Testing         | Core integrity fell below 20%
 19239 | -2/Testing         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
19211_ Cmb. Antigrav System destroyed.
19212_ Cmb. Linear Gravjet blown off.
19212_ Cmb. Antigrav System blown off.
19212_ E-15 Imp destroyed.
19213_ Acquired Cmb. Linear Gravjet.
19213_ Cmb. Linear Gravjet blown off.
19213_ E-15 Imp destroyed.
19214_ Acquired Cmb. Linear Gravjet.
19216_ Acquired Unknown Slashing Weapon.
19216_ Identified Segregator.
19219_ Segregator destroyed.
19219_ Cmb. Linear Gravjet destroyed.
19219_ Dropped Med. Storage Unit. <x2>
19226_ Acquired 30 matter.
19227_ Acquired Nuclear Pulse Thruster.
19235_ System corrupted: Energy discharge (-35).
19239_ Slug penetrates P-80 Master.
19239_ G-73 Enforcer suffers critical hit.
19239_ G-73 Enforcer destroyed.
19239_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ####    #?????????#########??????????????????????? |
|   ##    #?????????#       #??????????????????????? |
|   ##    #?????????#       #??????????????????????? |
|   ##[=  #?????????#       #####??????????????????? |
|   / *%  #??????????           ???????????????????? |
|   ## !  +????????????#      ?????????????????????? |
|   ##    #????????????#    #??????????????????????? |
|   ##  g #????????????#    #??????????????????????? |
|   ##  EC#????????????# Ke #??????????????????????? |
|  [##   7##############   K#??????????????????????? |
|   ##   ig p ph  p  %!     #??????????????????????? |
|  !##       gh  gg p[     @#??????????????????????? |
|   ##                      #??????????????????????? |
|   ##                      #??????????????????????? |
| ######################    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
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| ?????????????????????+     ??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Coolant Potential          180
Energy Generation          65
Energy Capacity            2100
Matter Stores              550
Matter Capacity            550
Sight Range                24
Terrain Scan Range         18
Terrain Scan Density       1010
Cloak Strength             3
Additional Mass Support    20
Base Temperature (-)       200
Armor Coverage             600
Resistance: EX             75
Utility Shielding          90
Phase Shifting             15
Evasion (%)                71
Targeting Accuracy         8
Melee Accuracy             12
Core Analysis              15
Recoil Reduction           5
Energy Filtering           30
Stasis Canceling           2
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
  Hrd. Medium Armor Plating | -7/Factory  | Scanalyzed
              Core Analyzer | -7/Factory  | Hacked
 Xenon Bombardment Thruster | -5/Factory  | Scanalyzed
  Imp. Medium Armor Plating | -5/Factory  | Scanalyzed
    Adv. Signal Interpreter | -5/Factory  | Scanalyzed
                   Humpback | -5/Factory  | Scanalyzed
          Assault Drone Bay | -5/Zhirov   | Free
             Exp. Heat Sink | -5/Zhirov   | Free
         Exp. Optical Array | -5/Zhirov   | Free
           Imp. Arc Thrower | -5/Zhirov   | Free
           Impulse Thruster | -4/Factory  | Hacked
     Exp. Utility Shielding | -4/Factory  | Scanalyzed
   Com. Tesla Bomb Launcher | -3/Research | Scanalyzed
             Antigrav Array | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
      Fusion Compressor | x2 | -7/Factory  | Preloaded
             S-27 Virus | x4 | -7/Factory  | Preloaded
          Y-54 Guardian | x2 | -6/Factory  | Preloaded
         Exp. Heat Sink | x1 | -4/Factory  
 Exp. Utility Shielding | x1 | -4/Factory  
        H-88 Terminator | x2 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
All-out Warlord
Deconstruction
Killing Spree
Oops
Packrat
Tank

 Challenges 
------------
None

 Game 
------
Seed              LinkedFlyingVibroblade
  Manual?         0
Play Time         05:56:13
  Cumulative      99.6 hours
  Start           2020.12.10 @ 07:13:48
  End             2020.12.12 @ 17:31:41
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          59
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 053068d7-b4b5-4f82-b859-8ecf120db915