Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 22:04:50 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (1894) 1894 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2685) 2685 TOTAL SCORE: 7074 Bonus ------- Triggered High Security 500 High Alert Combat Kills 771 Follower Combat Kills 1731 Friendly Fire -317 Cogmind --------- Core Integrity 54/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit System Shield > --- WEAPON (4) ------- Scythe > --- INVENTORY (18) --- Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod (150) Advanced Signal Interpreter Weapon Shielding Hardened Medium Armor Plating Heavy Particle Gun Light EM Pulse Cannon EM Pulse Cannon Particle Cannon Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Flak Cannon Katana Katana Scythe > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Improved Aluminum Leg Cryofiber Web Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Advanced Signal Interpreter Targeting Computer Weapon Shielding Hardened Medium Armor Plating Insulated Plating Hardlight Generator Heavy Particle Gun Light EM Pulse Cannon EM Pulse Cannon Particle Cannon Heavy Assault Rifle Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 94 | 4 5 1 29 28 27 Power 13 | 1 . . 7 2 3 Engine 11 | 1 . . 7 2 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 23 | 1 2 . 7 6 7 Treads . | . . . . . . Leg 11 | . 2 . 3 . 6 Wheel 12 | 1 . . 4 6 1 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 . 5 1 8 Device . | . . . . . . Storage 8 | 1 1 . 2 . 4 Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 7 | . 1 . 2 1 3 Artifact . | . . . . . . Weapon 41 | 1 1 1 10 19 9 Energy Gun 2 | . . . . 2 . Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 20 | 1 1 1 7 8 2 Ballistic Cannon 1 | . . . . . 1 Launcher 10 | . . . 2 6 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . 2 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 15 | . . . 1 5 9 Power 1 | . . . 1 . . Propulsion 8 | . . . . 4 4 Utility 1 | . . . . . 1 Weapon 5 | . . . . 1 4 Highest Loss Streak 6 | . . . 1 2 6 Average Slot Usage (%) 96 | . 71 100 97 99 97 Engine 9 | . 14 14 9 11 6 Leg 5 | . 4 28 8 . 3 Wheel 14 | . 11 . 13 21 13 Storage 12 | . 14 14 11 11 15 Processor 7 | . . . 10 11 2 Hackware 2 | . . . . . 8 Protection 9 | . 2 14 11 11 8 Energy Gun 1 | . . . . 3 3 Energy Cannon 1 | . . . 2 . . Ballistic Gun 22 | . 23 28 30 24 7 Slashing Weapon 6 | . . . . 2 21 Naked Turns . | . . . . . . Heaviest Build 92 | 11 19 19 57 62 92 Greatest Support 23 | 10 20 20 20 20 23 Greatest Overweight (x) 9 | 1 1 . 2 3 9 Average Overweight (x) 1 | . . . 1 2 3 Largest Inventory Capacity 20 | 6 10 8 12 12 20 Average Capacity 12 | 5 7 8 10 12 17 Most Carried 20 | 5 8 7 12 12 20 Average Carried 11 | 2 7 6 10 11 16 Final Capacity 18 | 6 8 8 12 12 18 Final Carried 18 | 5 6 7 12 11 18 Class Distribution -------------------- 37% | Tank 36% | Mutant 15% | Scavenger-Tank 10% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 2502 | 188 130 50 1081 645 408 Remotely . | . . . . . . Salvage Created 2628 | . 137 50 1191 654 596 Parts 180 | . 11 3 88 50 28 Haulers Intercepted 5 | . . . 2 2 1 Recyclers Shooed 3 | . . . 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 47 | . 2 3 18 14 10 Melee 4 | . . . . . 4 Guns 21 | . 2 3 11 5 . Cannons 2 | . . . . . 2 AOE 20 | . . . 7 9 4 Classes Destroyed 14 | . 2 1 7 4 . Worker 13 | . . . 5 4 4 Builder 1 | . . . 1 . . Tunneler 3 | . . . 1 . 2 Hauler 5 | . . . 2 2 1 Recycler 6 | . . . 4 . 2 Mechanic 2 | . . . . 1 1 Operator 3 | . . . . 2 1 Watcher 6 | . 2 . 4 . . Swarmer 15 | . . 3 5 5 2 Grunt 22 | . 2 . 10 4 6 Brawler 2 | . . . 1 . 1 Duelist 4 | . . . . 3 1 Protector 1 | . . . . 1 . Sentry 3 | . . . 2 1 . Thug 1 | . . . . 1 . Best Kill Streak 11 | . 4 3 6 11 5 Combat Bots Only 7 | . 1 3 4 7 2 Max Kills in Single Turn 3 | . 1 1 3 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 3997 | . 112 201 758 1054 1872 Core 497 | . 14 37 72 74 300 Absorbed by Shields . | . . . . . . Core Remaining (%) 48 | 100 . 7 . 39 . Volleys Fired 146 | . 12 8 71 40 15 Largest 3 | . 2 2 3 3 2 Hottest 131 | . 40 40 109 131 74 Shots Fired 370 | . 23 16 208 97 26 Gun 326 | . 23 16 195 83 9 Cannon 18 | . . . 5 2 11 Launcher 26 | . . . 8 12 6 Special . | . . . . . . Kinetic 324 | . 23 16 195 70 20 Thermal . | . . . . . . Explosive 20 | . . . 2 12 6 Electromagnetic 26 | . . . 11 15 . Robot Hit Streak 12 | . 10 3 12 11 7 Robot Miss Streak 9 | . 1 4 7 4 9 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 229 | . 18 8 107 53 43 Core Hits 134 | . 9 3 52 38 32 Critical Hits 2 | . . . 2 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 49 | . . . . 1 48 Impact . | . . . . . . Slashing 49 | . . . . 1 48 Piercing . | . . . . . . Sneak Attacks 15 | . . . . 1 14 Combat Hostiles . | . . . . . . Follow-up Attacks 7 | . . . . . 7 Damage Inflicted 6199 | . 209 87 1759 1711 2433 Guns 2184 | . 209 87 1203 637 48 Cannons 318 | . . . 108 22 188 Explosions 1739 | . . . 448 950 341 Melee 1958 | . . . . 102 1856 Ramming . | . . . . . . Kinetic 2203 | . 209 87 1203 468 236 Thermal 36 | . . . 36 . . Explosive 1439 | . . . 148 950 341 Electromagnetic 563 | . . . 372 191 . Impact . | . . . . . . Slashing 1958 | . . . . 102 1856 Piercing . | . . . . . . Highest Corruption 5 | . . . 3 5 . Average Corruption 3 | . . . 2 4 . Corruption Purged . | . . . . . . Effects 33 | . . . 11 22 . Message Errors 6 | . . . 5 1 . Matter Fused 4 | . . . . 4 . Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Targeting Errors 11 | . . . 5 6 . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 558 | . . . 5 37 516 Projectiles . | . . . . . . Explosions 42 | . . . 5 37 . Melee 516 | . . . . . 516 Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 151 | . . . . 119 32 Shots 4 | . . . . 3 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 266 | . 18 12 108 266 146 Average Temperature 42 | . 8 5 27 65 51 Received Heat Transfer 1128 | . 63 . 195 237 633 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 1818 | . 127 132 1039 1818 1632 Average Influence 787 | . 49 54 564 1022 1251 Maximum Alert Level 5 | . . . 3 5 5 Low Security (%) 14 | 100 100 100 8 . . Level 1 3 | . . . 7 . . Level 2 26 | . . . 50 27 . Level 3 21 | . . . 33 38 1 Level 4 30 | . . . . 17 96 Level 5 3 | . . . . 13 1 High Security . | . . . . 2 . Max Security . | . . . . . . Squads Dispatched 17 | . 1 . 4 4 8 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 2 . 3 Assault 8 | . . . 1 4 3 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 10 | . 1 . 4 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 141 | . 7 3 43 47 41 Peak Tracking Total 11 | . 3 3 7 11 7 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 3 | . . . 3 . . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 23 | . . . 7 14 2 Max in Single Turn 2 | . . . 1 2 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 21 | . 2 . 8 8 3 Terminals 16 | . 2 . 6 6 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 55 | . 8 . 16 21 10 Successful 31 | . 4 . 10 11 6 Failed 24 | . 4 . 6 10 4 Catastrophic 5 | . 1 . 2 2 . Database Lockouts . | . . . . . . Manual 22 | . 5 . 5 10 2 Terminals 42 | . 8 . 12 17 5 Fabricators . | . . . . . . Repair Stations 7 | . . . 2 . 5 Recycling Units 4 | . . . . 4 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 3 . 5 7 2 Part Schematic 1 | . . . . 1 . Open Door 1 | . . . . 1 . Level Access Points 2 | . 1 . . 1 . Branch Access Points 2 | . 1 . 1 . . Terminal Index 1 | . . . . 1 . Unreport Threat 1 | . . . . . 1 Locate Traps 5 | . . . 2 2 1 Zone Layout 4 | . 1 . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 . 4 Scan Component 3 | . . . 1 . 2 Repair 3 | . . . 1 . 2 Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 . 1 3 . Terminals 5 | . 1 . 1 3 . Assimilate 1 | . . . . 1 . Botnet 3 | . 1 . 1 1 . Disrupt 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 14 | . 1 . 6 5 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 . 2 Time 115 | . . . 51 . 64 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 4 | . 1 . . 3 . Largest Group 3 | . 1 1 1 3 1 Highest-Rated Group 132 | . 56 57 69 132 74 Highest-Rated Ally 74 | . 56 57 69 70 74 Total Orders . | . . . . . . Ally Attacks 154 | . . . 43 40 71 Total Damage 7778 | . . . 2288 2571 2919 Kills 89 | . . . 26 36 27 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 3106 | 47 165 125 1305 606 858 Spaces Moved 1974 | 46 113 85 859 395 476 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 454 | . 16 85 287 . 66 Wheels 1509 | 35 97 . 572 395 410 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 90 100 100 Average Speed 111 | 80 94 120 113 100 125 Slowest Speed 300 | 90 120 120 150 110 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 25 19 68 69 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 30 | . . . . 27 3 Terrain Destroyed 173 | . . . 23 102 48 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 170 | . . . 23 102 45 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2517 | 54 150 93 1050 525 645 Wait 171 | . 14 . 46 43 68 Move 1969 | 45 112 84 858 394 476 Hop . | . . . . . . Pick Up 41 | 5 4 . 16 6 10 Fast Attach 29 | 4 3 . 8 5 9 Attach 11 | . 1 . 1 6 3 Detach 9 | . . . 3 4 2 Swap 54 | . 1 1 20 17 15 Drop 48 | . 3 . 27 9 9 Fire 146 | . 12 8 71 40 15 Melee 39 | . . . . 1 38 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 147 | -10/Materials | Identified exit to Materials 147 | -10/Materials | Identified exit to Mines 180 | -10/Materials | Core integrity fell below 50% 213 | -10/Materials | Entered Mines 213 | -10/Mines | Accompanied by 1 ally 224 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Discovered exit to Materials (range 4) 304 | -10/Mines | Build established: Mutant 310 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 314 | -10/Mines | Core integrity fell below 20% 338 | -10/Mines | Entered Materials 338 | -9/Materials | Accompanied by 1 ally 338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 551 | -9/Materials | Discovered new exit (range 4) 625 | -9/Materials | Build established: Tank 678 | -9/Materials | Discovered new exit (range 17) 1054 | -9/Materials | Discovered new exit (range 7) 1138 | -9/Materials | First assault squad dispatched 1318 | -9/Materials | Identified exit to Mines 1318 | -9/Materials | Identified exit to Storage 1482 | -9/Materials | Discovered new exit (range 11) 1550 | -9/Materials | Repaired Cld. Ion Engine 1553 | -9/Materials | Build established: Scavenger-Tank 1643 | -9/Materials | Entered Storage 1643 | -9/Storage | Accompanied by 1 ally 1938 | -9/Storage | Identified exit to Materials 2043 | -9/Storage | First assault squad dispatched 2067 | -9/Storage | Core integrity fell below 50% 2114 | -9/Storage | Met a pair of Derelict thieves 2194 | -9/Storage | Destroyed 7 combat bots 2233 | -9/Storage | High security lockdown imminent 2249 | -9/Storage | Entered Materials 2249 | -8/Materials | Accompanied by 1 ally 2249 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2358 | -8/Materials | Build established: Mutant 2387 | -8/Materials | Repaired Wheel 2427 | -8/Materials | Repaired Hrd. Medium Armor Plating 2892 | -8/Materials | Garrison activated, responded to threat 2893 | -8/Materials | Build established: Hauler-Mutant 2956 | -8/Materials | Core integrity fell below 50% 3049 | -8/Materials | First assault squad dispatched 3093 | -8/Materials | Core integrity fell below 20% 3107 | -8/Materials | Self-destructed Last Messages --------------- 03087_ Imp. Aluminum Leg destroyed. 03088_ L-31 Rogue destroyed. 03089_ Y-45 Defender destroyed. 03091_ U-05 Engineer builds a Wall. 03094_ Acquired Imp. Aluminum Leg. 03095_ G-47 Trooper knocked back. 03096_ U-05 Engineer builds a Wall. 03099_ G-50 Soldier knocked back. 03099_ Acquired 24 matter. 03100_ U-05 Engineer lays Concrete. 03100_ Lgt. EM Pulse Cannon destroyed. 03102_ C-30 ARC bursts open, deploying its payload. 03102_ L-31 Rogue unfolds itself. 03102_ G-47 Trooper unfolds itself. 03102_ U-05 Engineer lays Concrete. 03102_ Flak Cannon destroyed. 03103_ U-05 Engineer lays Concrete. 03105_ Critical hit. 03105_ Katana destroyed. 03106_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# # """ | | ???????????????????????????????????##??# # """ | | ???????????????????????????????????? ?# # """ | | ????????????????????????????????????? # + | | ?????????????????????????????????????? # # | | ???????????????????????????????????? # | | ????????????????????????????????? # ####### | | ??????????????????? ????????????### # # | | ???????????????# ??" ?????????????# ?# # """ | | ???????????????# "?? |????????????####?# # "T" | | ???????????????? 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"""""[#%!# | | ????????# " ]]] ### g% ##??####### """""%+[!# | | ????????# ]]] / =#??##!!!!## "" #=*# | | ????????# ]] # i #??#! !# ! #%=+ | | ????????# [# [ #??#! !# [ # # | | ????????# # """ #### ########### # | | ????????# !" " # """ + | | ????????# ! G" # """ # | | ????????# !" # """ ######################## | | ????????# # """ #??????????????????????? | | ????????## ####### #??????????????????????? | | ?????????##??????##########??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 50 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Katana | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Parts Attached 59 | . 4 2 28 13 12 Parts Lost 14 | . 1 . 3 2 8 Damage Taken 2556 | . 257 9 674 388 1228 Core 475 | . 181 . 80 18 196 Player 2/Cogmind (%) 48 | . 92 . 52 19 39 Absorbed by Shields . | . . . . . . Damage Inflicted 7631 | . . . 2288 2424 2919 Player 2/Cogmind (%) 55 | . . . 56 58 54 Combat Hostiles Destroyed 63 | . . . 20 25 18 Player 2/Cogmind (%) 57 | . . . 52 64 64 Game ------ Seed StorageThunderAnalyzer Manual? 0 Play Time 01:12:05 Cumulative 153.6 hours Start 2020.07.26 @ 15:40:17 End 2020.07.26 @ 22:04:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 55 Rogue 19 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9d714e99-faff-4fa4-aea0-b8ca1498a7b2