Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 16:53:14 Player: woons Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1382) 1382 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 4472 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 419 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 248/265 System Corruption 5% Temperature Cool (14) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ Improved Cooling System Medium Storage Unit Terrain Scan Processor Experimental System Shield > --- WEAPON (2) ------- Advanced Beam Cannon (fused) Advanced Beam Cannon > --- INVENTORY (10) --- Improved Carbon-fiber Leg Advanced Heat Sink Sensor Array Transport Network Coupler Advanced Beam Cannon Advanced Beam Cannon Mining Laser Mining Claw CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Terrain Scan Processor Experimental System Shield > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Heat Sink Sensor Array Transport Network Coupler Advanced Beam Cannon Advanced Beam Cannon Mining Laser Mining Claw CR-A16's Pointy Stick [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Experimental System Shield Protection Light Armor Plating Weapon Mining Laser Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 84 | 20 1 49 . 9 5 Power 7 | 2 . 5 . . . Engine 6 | 2 . 4 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 23 | 4 . 15 . 1 3 Treads 8 | 2 . 6 . . . Leg 13 | 2 . 7 . 1 3 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 5 1 11 . 7 1 Device 15 | 2 1 8 . 3 1 Storage 4 | 3 . 1 . . . Processor 3 | . . 1 . 2 . Hackware 1 | . . . . 1 . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 29 | 9 . 18 . 1 1 Energy Gun 4 | . . 4 . . . Energy Cannon 9 | . . 8 . . 1 Ballistic Gun 8 | 4 . 4 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 6 | 5 . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 4 . 4 . Corrupted Parts 2 | . . . . . 2 System Corruption 5 | . . . . . 5 Parts Lost 10 | . . 8 . 1 1 Power 3 | . . 3 . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 3 | . . 3 . . . Highest Loss Streak 3 | . . 3 . 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 89 100 99 99 Engine 9 | . 14 6 11 11 11 Core 1 | . . 4 . . . Treads 1 | . . 4 . . . Leg 18 | . 28 10 22 22 22 Wheel 2 | . . 7 . . . Device 17 | . 28 22 22 14 10 Storage 8 | . . 4 11 11 11 Processor 10 | . . 7 11 14 11 Hackware 3 | . . . . 3 11 Energy Gun 1 | . . 6 . . . Energy Cannon 12 | . . 9 22 12 21 Special Weapon 2 | . 28 4 . . . Slashing Weapon 4 | . . . . 9 . Naked Turns . | . . . . . . Heaviest Build 29 | 16 7 27 27 29 27 Greatest Support 40 | 40 20 40 20 28 40 Greatest Overweight (x) 2 | . . 2 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 5 10 10 10 10 Average Capacity 7 | 6 5 6 10 10 10 Most Carried 10 | 8 5 10 10 10 10 Average Carried 6 | 5 5 6 10 9 9 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 10 | 5 5 10 10 9 9 Class Distribution -------------------- 99% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1597 | 760 . 676 6 80 75 Remotely . | . . . . . . Salvage Created 2898 | 283 . 2440 147 . 28 Parts 148 | 12 . 125 9 . 2 Haulers Intercepted 5 | . . 5 . . . Recyclers Shooed 7 | 1 . 6 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . 1 10 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 46 | 12 . 33 . . 1 Guns 23 | 12 . 11 . . . Cannons 22 | . . 21 . . 1 Classes Destroyed 11 | 4 . 7 . . . Worker 12 | 2 . 7 3 . . Builder 1 | . . 1 . . . Tunneler 4 | 1 . 3 . . . Hauler 5 | . . 5 . . . Recycler 9 | 1 . 7 1 . . Watcher 3 | . . 3 . . . Swarmer 4 | . . 3 . . 1 Grunt 22 | . . 22 . . . Brawler 1 | . . 1 . . . Sentry 7 | . . 7 . . . Assembled 12 | 12 . . . . . Best Kill Streak 7 | 3 . 7 4 . 1 Combat Bots Only 7 | 3 . 7 . . 1 Max Kills in Single Turn 2 | 1 . 2 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2652 | 578 . 1815 . . 259 Core 495 | 92 . 337 . . 66 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 63 63 . . . . Volleys Fired 394 | 204 6 173 5 . 6 Largest 2 | 2 2 2 2 . 2 Hottest 200 | 200 200 200 136 . 136 Shots Fired 681 | 326 12 321 10 . 12 Gun 280 | 100 . 180 . . . Cannon 139 | . . 117 10 . 12 Launcher . | . . . . . . Special 262 | 226 12 24 . . . Kinetic 158 | 100 . 58 . . . Thermal 523 | 226 12 263 10 . 12 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 10 . 11 7 . 2 Robot Miss Streak 5 | 4 2 5 1 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 254 | 52 . 190 7 . 5 Core Hits 105 | 27 . 72 4 . 2 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | 1 . 4 . . . Burn 3 | . . 3 . . . Destroy 2 | 1 . 1 . . . Melee Attacks 5 | . . 2 . 3 . Impact . | . . . . . . Slashing 5 | . . 2 . 3 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4296 | 656 . 3336 161 . 143 Guns 2336 | 656 . 1680 . . . Cannons 1864 | . . 1560 161 . 143 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1028 | 656 . 372 . . . Thermal 3268 | . . 2964 161 . 143 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 3 3 3 5 Average Corruption 3 | . . 2 3 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . 22 2 1 15 Message Errors 11 | . . 5 . . 6 Matter Fused 6 | . . 3 1 . 2 Heat Flow Errors 11 | . . 8 1 . 2 Energy Discharges 1 | . . . . . 1 Parts Fused 3 | . . 2 . 1 . Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 2 | . . 1 . . 1 Misfires 1 | . . 1 . . . Alerts 2 | . . . . . 2 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 31 | . . 15 16 . . Projectiles 31 | . . 15 16 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | 152 56 264 276 . 207 Average Temperature 47 | 45 30 50 84 . 70 Received Heat Transfer 1197 | 380 . 735 . . 82 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 12 | . . 12 . . . Heat Transferred 6971 | . . 6416 296 . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 683 | 33 58 683 281 . . Initial 261 | . 17 24 261 . . Average 55 | 18 42 296 267 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 91 | 100 100 37 . . . Level 1 4 | . . 30 100 . . Level 2 4 | . . 32 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 7 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | 17 3 54 . . 20 Peak Tracking Total 8 | 4 1 6 . . 8 Tactical Retreats 10 | 3 1 2 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 4 | . . 4 . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 9 . . . Successful 6 | . . 6 . . . Failed 3 | . . 3 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 5 . . . Record 2 | . . 2 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 9 Highest-Rated Group 308 | . . . . 308 308 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 65 | . . . . . 65 Total Damage 1633 | . . . . . 1633 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 20155 | 13748 267 2075 116 3106 843 Spaces Moved 6411 | 3193 113 874 54 1783 394 Core 3 | 3 . . . . . Treads 1386 | 1235 . 151 . . . Legs 4652 | 1955 113 353 54 1783 394 Wheels 370 | . . 370 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 190 120 120 Average Speed 131 | 135 120 127 190 128 120 Slowest Speed 260 | 160 120 260 190 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 116 36 55 22 92 60 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 122 | 100 8 14 . . . Terrain Destroyed 142 | 113 11 18 . . . Melee 1 | . . 1 . . . Projectile 141 | 113 11 17 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 16916 | 11837 208 1468 58 2591 754 Wait 9922 | 8398 88 309 . 783 344 Move 6406 | 3192 112 873 53 1782 394 Hop . | . . . . . . Pick Up 32 | 12 . 16 . 2 2 Fast Attach 42 | 8 1 26 . 7 . Attach 9 | 3 . 4 . 1 1 Detach 9 | 1 . 4 . 4 . Swap 34 | 9 . 19 . 2 4 Drop 63 | 10 1 42 . 7 3 Fire 394 | 204 6 173 5 . 6 Melee 5 | . . 2 . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 4293 | -11/Junkyard | Assembled infested the area 13749 | -11/Junkyard | Entered Materials 13750 | -10/Materials | Build established: Scavenger-Mutant 13995 | -10/Materials | Discovered new exit (range 10) 14016 | -10/Materials | Entered another Materials area 14016 | -9/Materials | Evolved 2 slots: Utility x2 14425 | -9/Materials | Lost 3 parts (1p2w) 14806 | -9/Materials | Core integrity fell below 50% 15485 | -9/Materials | Discovered new exit (range 15) 15616 | -9/Materials | First assault squad dispatched 15680 | -9/Materials | Identified exit to Mines 15746 | -9/Materials | Destroyed 7 combat bots 15763 | -9/Materials | Discovered new exit (range 6) 15896 | -9/Materials | Identified exit to Materials 16088 | -9/Materials | Core integrity fell below 20% 16091 | -9/Materials | Entered Mines 16113 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 16124 | -9/Mines | Learned location of Zion (-7) 16129 | -9/Mines | Found a hidden stash of uninstalled traps 16207 | -9/Mines | Entered Zion 16283 | -7/Zion | System corruption cleaned by Quarantine Array 16502 | -7/Zion | Found Prototype Processor 16514 | -7/Zion | Identified Exp. Targeting Computer 16575 | -7/Zion | Gained Derelict followers 16633 | -7/Zion | Learned location of Extension (-6) 16981 | -7/Zion | Imprinted 16983 | -7/Zion | Declared Zion's savior 17264 | -7/Zion | Found CR-A16's Pointy Stick 17368 | -7/Zion | Discovered new exit (range 11) 17650 | -7/Zion | Found Prototype Device 17650 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 17726 | -7/Zion | Gained Derelict followers 17783 | -7/Zion | Given A8's code to call for help 18285 | -7/Zion | Found Prototype Processor 18285 | -7/Zion | Identified Exp. Target Analyzer 18289 | -7/Zion | Found Prototype Hackware 18289 | -7/Zion | Identified Exp. System Shield 19119 | -7/Zion | Learned Factory emergency access door positions 19181 | -7/Zion | Discovered new exit (range 15) 19313 | -7/Zion | Entered Proximity Caves 19313 | -6/Proximity Caves | Accompanied by 9 allies 19549 | -6/Proximity Caves | Spotted B-75 Beast 19868 | -6/Proximity Caves | Learned Factory terminal intel 20112 | -6/Proximity Caves | Attracted the attention of an 0b10 base 20119 | -6/Proximity Caves | Learned Factory terminal intel 20156 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19926_ >PKTIODM/>:5TLE|GZ0T1D9= 19965_ YZW D=TKVM8H%XTAC&S6001IEIC|DZXE 20002_ System corrupted: Matter fused (-6). 20005_ Acquired 15 matter. 20011_ Dropped Heat Sink. 20013_ Acquired Adv. Heat Sink. 20016_ Dropped Heat Sink. 20017_ Acquired Unknown Device. 20035_ System corrupted: Component data lost. 20060_ System corrupted: Heat flow error (+149). 20100_ S-27 Virus destroyed. 20109_ G-50 Soldier springs to life. 20112_ Storage Shell breached. 20119_ WSANFPYA4E#YEYRSJT>NN0KVWEMRX 20119_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 20127_ Slug penetrates SO-HPA(M). 20146_ Imp. Terrain Scanner destroyed. 20146_ Critical hit (Burn: +50). 20151_ Identified Imp. Cooling System. 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Field Recycling Unit | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Beamcaster | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Microactuators | -7/Zion | Archive Power Sword | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Significant Disruption The One Challenges ------------ None Game ------ Seed CoolingMediumRifle Manual? 0 Play Time 01:19:50 Cumulative 16.3 hours Start 2023.07.13 @ 15:34:38 End 2023.07.13 @ 16:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69ad2fe4-cbb2-4cd9-aad0-176c6363a262