Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.06 @ 17:58:26 Player: Gder Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (901) 901 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2746 Bonus ------- None Cogmind --------- Core Integrity 514/550 Matter 88/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON (3) ------- Autogun Autogun Autogun > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer ECM Suite Light Armor Plating Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON ----------- Autogun Autogun Autogun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer ECM Suite Light Armor Plating Autogun Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 34 | 7 10 8 9 Power 6 | 1 2 2 1 Engine 6 | 1 2 2 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads 2 | 2 . . . Leg 4 | . 2 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 1 3 Device 1 | 1 . . . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 15 | 2 5 5 3 Energy Gun 4 | 2 1 1 . Energy Cannon . | . . . . Ballistic Gun 6 | . 1 4 1 Ballistic Cannon 3 | . 2 . 1 Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 4 . 1 Power 1 | . 1 . . Propulsion 2 | . 2 . . Utility 1 | . . . 1 Weapon 1 | . 1 . . Highest Loss Streak 4 | . 4 . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 100 97 Engine 11 | . 13 11 9 Treads 5 | . 13 . . Leg 19 | . 14 22 27 Device 11 | . 14 11 6 Storage 11 | . 14 11 9 Processor 2 | . . . 9 Protection 6 | . . 11 9 Energy Gun 5 | . 8 6 . Ballistic Gun 13 | . 7 15 21 Ballistic Cannon 9 | . 11 11 4 Peak Build Rating 17 | 7 7 12 17 Average Rating 9 | 5 6 10 15 On Entrance 6 | . 7 7 12 Naked Turns . | . . . . Heaviest Build 32 | 13 20 28 32 Greatest Support 40 | 40 40 20 33 Greatest Overweight (x) 3 | . 3 1 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 6 8 10 10 Average Carried 7 | 3 6 8 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 7 10 9 Class Distribution -------------------- 44% | Mutant 31% | Scavenger-Tank 22% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 910 | 260 230 247 173 Remotely . | . . . . Salvage Created 1216 | 85 442 528 161 Parts 89 | 8 19 42 20 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 32 | . 12 12 8 Guns 22 | . 4 10 8 Cannons 6 | . 4 2 . AOE 4 | . 4 . . Classes Destroyed 9 | 2 4 3 . Worker 1 | . 1 . . Builder 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 3 | 1 1 1 . Watcher 2 | . . 2 . Swarmer 15 | . 5 3 7 Grunt 12 | . 7 5 . Sentry 5 | . . 4 1 Best Kill Streak 8 | 2 7 5 8 Combat Bots Only 8 | . 6 4 8 Max Kills in Single Turn 4 | 1 4 2 2 Gunslinging 1 | . . . 1 Exploded 3 | . 3 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 242 | . 123 42 77 Missed 44 | . 23 7 14 Damage Taken 1558 | . 764 348 446 Core 234 | . 152 46 36 Absorbed by Shields . | . . . . Ignored by Resistances 494 | . 248 101 145 Regen/Repaired (Parts) 86 | . . . 86 Core Remaining (%) 75 | 100 39 88 . Volleys Fired 94 | 3 43 23 25 Largest 3 | 2 2 3 3 Hottest 98 | 80 85 98 81 Shots Fired 221 | 6 81 69 65 Gun 158 | 6 50 46 56 Cannon 56 | . 29 23 4 Launcher 7 | . 2 . 5 Special . | . . . . Kinetic 155 | . 45 50 60 Thermal 59 | 6 34 19 . Explosive 7 | . 2 . 5 Electromagnetic . | . . . . Robot Hit Streak 37 | 2 21 37 10 Robot Miss Streak 7 | 1 3 2 7 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 141 | 3 56 51 31 Core Hits 67 | 3 29 23 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 4 . . Burn 2 | . 2 . . Blast 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2164 | 42 921 740 461 Guns 1376 | 42 422 484 428 Cannons 597 | . 308 256 33 Explosions 188 | . 188 . . Melee . | . . . . Ramming 3 | . 3 . . Kinetic 1382 | . 382 539 461 Thermal 591 | 42 348 201 . Explosive 188 | . 188 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 5 | . 5 . . Projectiles . | . . . . Explosions 5 | . 5 . . Melee . | . . . . Knockbacks 6 | . 2 3 1 Impact . | . . . . Kinetic 4 | . 1 2 1 Secondary 2 | . 1 1 . Self-Inflicted Damage 47 | . 24 . 23 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 228 | 36 228 171 112 Average Temperature 75 | 18 104 62 38 Received Heat Transfer 471 | . 276 150 45 Effects 3 | . 3 . . Interference 3 | . 3 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 4 . . Heat Transferred 1592 | 100 1042 450 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 326 | 10 273 326 254 Initial 52 | . 5 44 52 Average 112 | 1 104 137 114 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 82 | 100 90 73 77 Level 1 17 | . 9 26 22 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 16 22 12 Peak Tracking Total 10 | . 7 6 10 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 4 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 8 5 2 Terminals 14 | . 8 5 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 56 | . 27 25 4 Successful 41 | . 19 20 2 Failed 15 | . 8 5 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 34 | . 18 14 2 Terminals 54 | . 27 25 2 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 24 | . 10 14 . Record 2 | . . 2 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 5 | . 1 4 . Unreport Threat 1 | . . 1 . Locate Traps 3 | . 1 2 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . 1 . . Patrol Status 1 | . 1 . . Investigation Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Hauler Manifests 3 | . 2 1 . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 15 | . 9 6 . Terminals 15 | . 9 6 . Track 2 | . 1 1 . Botnet 13 | . 8 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 6 6 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1764 | 90 689 588 397 Spaces Moved 925 | 46 397 236 246 Core 8 | 7 1 . . Treads 181 | 39 142 . . Legs 736 | . 254 236 246 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 145 | 143 134 190 120 Slowest Speed 200 | 160 200 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 79 30 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 45 | . . . 45 Terrain Destroyed 47 | . 2 . 45 Melee . | . . . . Projectile . | . . . . AOE 47 | . 2 . 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1175 | 61 473 332 309 Wait 82 | . 15 47 20 Move 922 | 45 396 235 246 Hop . | . . . . Pick Up 23 | 6 4 9 4 Fast Attach 11 | 7 1 1 2 Attach 9 | . 4 2 3 Detach . | . . . . Swap 14 | . 5 5 4 Drop 18 | . 3 10 5 Fire 94 | 3 43 23 25 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 429 | -10/Materials | Core integrity fell below 50% 459 | -10/Materials | Lost 4 parts (1p2n1w) 499 | -10/Materials | Discovered new exit (range 14) 668 | -10/Materials | Discovered new exit (range 10) 726 | -10/Materials | Discovered new exit (range 13) 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1084 | -9/Materials | Discovered new exit (range 16) 1300 | -9/Materials | Discovered new exit (range 10) 1368 | -9/Materials | Entered another Materials area 1368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1484 | -8/Materials | Repaired Lgt. Armor Plating 1700 | -8/Materials | Destroyed 8 combat bots 1765 | -8/Materials | Self-destructed Last Messages --------------- 01650_ Switching to secondary target: S-10 Pest. 01650_ S-10 Pest destroyed. 01658_ Switching to secondary target: Y-45 Defender. 01666_ S-10 Pest destroyed. 01666_ Switching to secondary target: Y-45 Defender. 01671_ Acquired 25 matter. 01672_ Acquired 13 matter. 01674_ S-10 Pest destroyed. 01676_ Switching to secondary target: Y-45 Defender. 01679_ Y-45 Defender destroyed. 01684_ Acquired 14 matter. 01688_ Acquired 34 matter. 01690_ Acquired 20 matter. 01692_ Acquired 12 matter. 01696_ Acquired 55 matter. 01697_ Dropped Sml. Storage Unit. 01699_ The unstable cave ceiling collapses. 01700_ Dropped Ion Engine. 01702_ Acquired Lgt. Armor Plating. 01744_ W-25 Informer distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????#######????????? | | ??????????????????????????????????#/ #????????? | | ?????????????????########?????????# = #????????? | | ?????????????????#! / #????###### #????????? | | ?????????????????# !#????# + """ #????????? | | ?????????????????# """ #????# # """ #????????? | | ?????????????????# """ ###### # """ #????????? | | ?????????????????# """ + [[# #????????? | | ?????????????????# # * =*!#######????????? | | ?????????????????####+### ##+##"#####??????????? | | ????????????????????# #= [ === ########???? | | ???????????????###### #* *![! ! # ##??? | | ???#########+### #=[ = # # #??? | | ?? #= * # ]##?? | | ?? + """ """ # # ### | | ?? #=""" """ ## # | | ?????# ####### #### # """ """ # # # | | ?????????????#####+###### # # ## # | | ?????????????# ## ############ ## # | | ?????????????# """ """ ## #??????????#### + | | ?????????????# """ """ ## #?????????????# # | | ?????????????# """ """ ## #?????????????### # | | ?????????????# """ """ + #???????????????# # | | ?????????????# """ """ ###+#######??????????# # | | ?????????????# # @ #??????????# #### | | ?????????????# / /# #??????????# #??? | | ?????????????########### #??????????# #??? | | ???????????????????????# """ """ #??????????# #??? | | ???????????????????????# """ """ #??????????# #??? | | ???????????????????????# """ """ #??????????# #??? | | ???????????????????????# #??????????# #??? | | ???????????????????????# #??????????# #??? | | ???????????????????????###########?########## #??? | | ???????????????????????????????????# #+#### | | ???????????????????????????????????# """ # # | | ???????????????????????????????????# """"" # # | | ???????????????????????????????????# """"" # # | | ???????????????????????????????????# """"" # # | | ???????????????????????????????????# """ # # | | ???????????????????????????????????# ! # # | | ???????????????????????????????????# + # | | ???????????????????????????????????#! !# # | | ??????????????????????????????##########+#### # | | ??????????????????????????????# # ###+### | | ??????????????????????????????# """ # ! | | ??????????????????????????????# """ + T | | ??????????????????????????????# """ # | | ??????????????????????????????# # ###### | | ??????????????????????????????########## ###????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Quantum Hacking root@ Challenges ------------ None Game ------ Seed ElectronHypercooledExpander Manual? 0 Play Time 00:31:24 Cumulative 28.8 hours Start 2024.08.06 @ 15:54:42 End 2024.08.06 @ 17:58:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 11 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 603128b7-9807-4d3d-845c-1be2b590b022