Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.06 @ 17:58:26

Player: Gder

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (901)      901
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2746

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             514/550
Matter                     88/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Signal Interpreter
     Light Armor Plating
     Light Armor Plating
>          --- WEAPON (3) -------
           Autogun
           Autogun
           Autogun
>          --- INVENTORY (10) ---
     Light Ion Engine
           Aluminum Leg
  Advanced Targeting Computer
           Recoil Stabilizer
           Recoil Stabilizer
           ECM Suite
     Light Armor Plating
           Autogun
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
     Light Armor Plating
     Light Armor Plating
>          --- WEAPON -----------
           Autogun
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
  Advanced Targeting Computer
           Recoil Stabilizer
           Recoil Stabilizer
           ECM Suite
     Light Armor Plating
           Autogun
           Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             34   | 7   10  8   9   
  Power                    6    | 1   2   2   1   
    Engine                 6    | 1   2   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    4    | .   2   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   1   1   3   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   5   5   3   
    Energy Gun             4    | 2   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   1   4   1   
    Ballistic Cannon       3    | .   2   .   1   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   4   .   1   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   2   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      4    | .   4   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 97  
  Engine                   11   | .   13  11  9   
  Treads                   5    | .   13  .   .   
  Leg                      19   | .   14  22  27  
  Device                   11   | .   14  11  6   
  Storage                  11   | .   14  11  9   
  Processor                2    | .   .   .   9   
  Protection               6    | .   .   11  9   
  Energy Gun               5    | .   8   6   .   
  Ballistic Gun            13   | .   7   15  21  
  Ballistic Cannon         9    | .   11  11  4   
Peak Build Rating          17   | 7   7   12  17  
  Average Rating           9    | 5   6   10  15  
  On Entrance              6    | .   7   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 13  20  28  32  
  Greatest Support         40   | 40  40  20  33  
  Greatest Overweight (x)  3    | .   3   1   .   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 6   8   10  10  
  Average Carried          7    | 3   6   8   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   7   10  9   

 Class Distribution 
--------------------
 44% | Mutant
 31% | Scavenger-Tank
 22% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           910  | 260 230 247 173 
  Remotely                 .    | .   .   .   .   
Salvage Created            1216 | 85  442 528 161 
  Parts                    89   | 8   19  42  20  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | 1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  32   | .   12  12  8   
  Guns                     22   | .   4   10  8   
  Cannons                  6    | .   4   2   .   
  AOE                      4    | .   4   .   .   
Classes Destroyed          9    | 2   4   3   .   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   1   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  15   | .   5   3   7   
  Grunt                    12   | .   7   5   .   
  Sentry                   5    | .   .   4   1   
Best Kill Streak           8    | 2   7   5   8   
  Combat Bots Only         8    | .   6   4   8   
Max Kills in Single Turn   4    | 1   4   2   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 3    | .   3   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        242  | .    123  42   77   
  Missed                   44   | .    23   7    14   
Damage Taken               1558 | .    764  348  446  
  Core                     234  | .    152  46   36   
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   494  | .    248  101  145  
  Regen/Repaired (Parts)   86   | .    .    .    86   
Core Remaining (%)         75   | 100  39   88   .    
Volleys Fired              94   | 3    43   23   25   
  Largest                  3    | 2    2    3    3    
  Hottest                  98   | 80   85   98   81   
Shots Fired                221  | 6    81   69   65   
  Gun                      158  | 6    50   46   56   
  Cannon                   56   | .    29   23   4    
  Launcher                 7    | .    2    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  155  | .    45   50   60   
  Thermal                  59   | 6    34   19   .    
  Explosive                7    | .    2    .    5    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         37   | 2    21   37   10   
  Robot Miss Streak        7    | 1    3    2    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           141  | 3    56   51   31   
  Core Hits                67   | 3    29   23   12   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    4    .    .    
    Burn                   2    | .    2    .    .    
    Blast                  2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2164 | 42   921  740  461  
  Guns                     1376 | 42   422  484  428  
  Cannons                  597  | .    308  256  33   
  Explosions               188  | .    188  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  1382 | .    382  539  461  
  Thermal                  591  | 42   348  201  .    
  Explosive                188  | .    188  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    5    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               5    | .    5    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    2    3    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    1    2    1    
  Secondary                2    | .    1    1    .    
Self-Inflicted Damage      47   | .    24   .    23   
  Shots                    3    | .    1    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   2    | .    2    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        228  | 36   228  171  112  
  Average Temperature      75   | 18   104  62   38   
  Received Heat Transfer   471  | .    276  150  45   
  Effects                  3    | .    3    .    .    
    Interference           3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    4    .    .    
  Heat Transferred         1592 | 100  1042 450  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             326  | 10  273 326 254 
  Initial                  52   | .   5   44  52  
  Average                  112  | 1   104 137 114 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         82   | 100 90  73  77  
  Level 1                  17   | .   9   26  22  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   2   1   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   16  22  12  
  Peak Tracking Total      10   | .   7   6   10  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   4   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   8   5   2   
  Terminals                14   | .   8   5   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                56   | .   27  25  4   
  Successful               41   | .   19  20  2   
  Failed                   15   | .   8   5   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   34   | .   18  14  2   
  Terminals                54   | .   27  25  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             24   | .   10  14  .   
  Record                   2    | .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              5    | .   1   4   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             3    | .   1   2   .   
  Dispatch Records         1    | .   .   1   .   
  Maintenance Status       1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Investigation Status     1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         3    | .   2   1   .   
  Zone Layout              3    | .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         15   | .   9   6   .   
  Terminals                15   | .   9   6   .   
    Track                  2    | .   1   1   .   
    Botnet                 13   | .   8   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   6   6   2   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1764 | 90  689 588 397 
Spaces Moved               925  | 46  397 236 246 
  Core                     8    | 7   1   .   .   
  Treads                   181  | 39  142 .   .   
  Legs                     736  | .   254 236 246 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 120 
  Average Speed            145  | 143 134 190 120 
  Slowest Speed            200  | 160 200 190 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 4   79  30  27  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 45   | .   .   .   45  
Terrain Destroyed          47   | .   2   .   45  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      47   | .   2   .   45  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1175 | 61  473 332 309 
  Wait                     82   | .   15  47  20  
  Move                     922  | 45  396 235 246 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 6   4   9   4   
  Fast Attach              11   | 7   1   1   2   
  Attach                   9    | .   4   2   3   
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   5   5   4   
  Drop                     18   | .   3   10  5   
  Fire                     94   | 3   43  23  25  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   2   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Core integrity fell below 50%
  459 | -10/Materials | Lost 4 parts (1p2n1w)
  499 | -10/Materials | Discovered new exit (range 14)
  668 | -10/Materials | Discovered new exit (range 10)
  726 | -10/Materials | Discovered new exit (range 13)
  780 | -10/Materials | Entered another Materials area
  780 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1084 | -9/Materials  | Discovered new exit (range 16)
 1300 | -9/Materials  | Discovered new exit (range 10)
 1368 | -9/Materials  | Entered another Materials area
 1368 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1484 | -8/Materials  | Repaired Lgt. Armor Plating
 1700 | -8/Materials  | Destroyed 8 combat bots
 1765 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01650_ Switching to secondary target: S-10 Pest.
01650_ S-10 Pest destroyed. <x4>
01658_ Switching to secondary target: Y-45 Defender.
01666_ S-10 Pest destroyed.
01666_ Switching to secondary target: Y-45 Defender.
01671_ Acquired 25 matter.
01672_ Acquired 13 matter.
01674_ S-10 Pest destroyed. <x2>
01676_ Switching to secondary target: Y-45 Defender.
01679_ Y-45 Defender destroyed.
01684_ Acquired 14 matter.
01688_ Acquired 34 matter.
01690_ Acquired 20 matter.
01692_ Acquired 12 matter.
01696_ Acquired 55 matter.
01697_ Dropped Sml. Storage Unit.
01699_ The unstable cave ceiling collapses.
01700_ Dropped Ion Engine.
01702_ Acquired Lgt. Armor Plating.
01744_ W-25 Informer distress signal alerts nearby ally.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????# """ """ ##   #??????????####   +    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Quantum Hacking
root@

 Challenges 
------------
None

 Game 
------
Seed              ElectronHypercooledExpander
  Manual?         0
Play Time         00:31:24
  Cumulative      28.8 hours
  Start           2024.08.06 @ 15:54:42
  End             2024.08.06 @ 17:58:26
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           0
  Adventurer      11
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          23
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 603128b7-9807-4d3d-845c-1be2b590b022