Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.07 @ 20:53:53 Player: sentrybuster Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (208) 1040 Value Destroyed (9321) 9321 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1879) 1879 TOTAL SCORE: 20980 Bonus ------- High Alert Combat Kills 999 Follower Combat Kills 335 Met Data Miner 300 Hacked Protovariant 500 Friendly Fire -255 Cogmind --------- Core Integrity 0/1600 Matter 131/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Advanced Heavy Treads > --- UTILITY (13) ----- Gravity Neutralizer Experimental System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Remote Force Field Improved KE Penetrator Enhanced Gauss Cannon Faulty Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Experimental Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Advanced Transmission Jammer Centrium Heavy Armor Plating Experimental System Shield > --- WEAPON ----------- Disintegrator Improved KE Penetrator Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Biometal Heavy Treads Huge Storage Unit Improved Sensor Array Graphene Brace Experimental Thermal Shield Improved Force Field Matter Neutralizer Heavy Neutron Cannon Enhanced Nova Cannon Improved KE Penetrator Improved KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Tri-rail Accelerator Heavy Shock Bomb Launcher Impact Mace [Rating: 181] Favorites ----------- Power Quantum Reactor Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Wheel Utility Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Impact Mace Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Experimental Stasis Projector Impact Weapon Impact Mace Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 . 2 2 . . . . 2 2 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . 1 . . . . 1 1 1 . . . . Utility 11 | . . . 2 . 2 1 . . . . 1 1 1 1 . 2 . Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . Parts Attached 276 | 7 5 14 20 5 32 23 3 5 . 6 33 29 25 8 22 28 11 Power 16 | 1 . 2 . . 1 1 . . . . 2 . 4 1 . 4 . Engine 3 | 1 . 2 . . . . . . . . . . . . . . . Core 5 | . . . . . 1 1 . . . . 1 . 2 . . . . Reactor 8 | . . . . . . . . . . . 1 . 2 1 . 4 . Propulsion 39 | 2 . 2 3 1 2 4 . 1 . . 5 7 3 1 2 4 2 Treads 32 | 2 . 2 3 1 2 4 . 1 . . 4 3 3 1 1 4 1 Leg 3 | . . . . . . . . . . . . 2 . . 1 . . Wheel 4 | . . . . . . . . . . . 1 2 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 133 | 2 4 7 10 1 17 14 3 4 . 5 12 16 9 2 13 10 4 Device 92 | 1 . 6 5 1 12 7 3 4 . 5 8 14 4 2 10 6 4 Storage 15 | 1 3 . . . 1 3 . . . . 2 . 2 . . 3 . Processor 7 | . . . 1 . 1 2 . . . . . . 1 . 1 1 . Hackware 4 | . . . . . 1 1 . . . . . 1 . . 1 . . Protection 15 | . 1 1 4 . 2 1 . . . . 2 1 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 88 | 2 1 3 7 3 12 4 . . . 1 14 6 9 4 7 10 5 Energy Gun 21 | 2 1 1 1 2 5 2 . . . . 3 . . 1 2 1 . Energy Cannon 14 | . . . 3 . 2 . . . . . . . 5 1 2 1 . Ballistic Gun 10 | . . . . . . . . . . . 2 1 2 . 1 3 1 Ballistic Cannon 16 | . . 1 2 1 . . . . . . 5 1 1 . . 2 3 Launcher 10 | . . . . . 2 . . . . 1 1 2 . . 1 2 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . Impact Weapon 16 | . . 1 1 . 3 2 . . . . 3 2 1 2 . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . 2 4 . . . . 1 3 1 2 1 11 1 1 Corrupted Parts 2 | . . . . . . . . . . . 1 . . . 1 . . System Corruption 14 | . . . . . . . . . . . 1 . . . 13 . . Parts Lost 57 | . . . 1 1 . 4 . . . 1 4 8 5 . 4 22 7 Power 3 | . . . . . . 1 . . . . . . . . . 2 . Propulsion 18 | . . . . . . 2 . . . . 3 4 . . 1 6 2 Utility 25 | . . . 1 . . 1 . . . . . 4 4 . 3 9 3 Weapon 11 | . . . . 1 . . . . . 1 1 . 1 . . 5 2 Highest Loss Streak 17 | . . . 1 1 . 3 . . . 1 2 3 2 . 2 17 5 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 3 . Average Slot Usage (%) 90 | . 100 100 99 99 99 99 100 99 100 100 94 79 82 76 78 78 16 Engine 2 | . 14 11 9 9 3 . . . . . . . . . . . . Core 2 | . . . . . 3 6 6 6 6 6 3 5 1 . . . . Reactor 1 | . . . . . . . . . . . 1 . 2 4 4 3 . Treads 21 | . 28 33 27 27 23 25 26 25 26 26 28 11 13 17 16 14 2 Device 10 | . 12 10 10 9 7 6 6 6 6 6 6 10 17 15 15 15 4 Storage 7 | . 14 11 9 9 7 6 6 6 6 6 5 5 7 13 8 7 . Processor 10 | . . . 8 9 15 13 13 13 13 13 11 10 7 4 7 10 2 Hackware 7 | . . . . . 7 13 13 13 13 13 11 9 4 4 5 8 6 Protection 5 | . 1 . 8 9 6 5 6 6 6 6 8 4 2 4 3 3 . Energy Gun 7 | . 28 19 9 5 7 17 20 20 20 16 1 . . . . 1 . Energy Cannon 2 | . . . 7 12 6 . . . . . . . 5 1 3 3 . Ballistic Gun 1 | . . . . . . . . . . . . 1 2 4 4 3 . Ballistic Cannon 3 | . . 11 8 9 5 . . . . . 4 5 2 4 4 1 . Impact Weapon 1 | . . 2 . . 1 1 . . . . 3 2 . 3 1 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 14 30 38 58 52 74 79 78 78 76 83 161 102 115 125 133 168 1 Greatest Support 260 | 40 40 60 84 84 78 90 80 90 90 90 111 126 243 250 250 260 15 Greatest Overweight (x) 5 | . . . . . 1 1 . . . . 4 5 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 20 25 20 20 20 20 25 20 20 20 20 25 5 Average Capacity 19 | 7 13 15 15 15 19 20 20 20 20 20 20 20 20 20 20 23 5 Most Carried 25 | 6 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 5 Average Carried 18 | 4 10 14 14 14 18 19 19 19 20 19 19 18 19 19 19 22 3 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 14 15 15 15 20 20 20 20 20 20 19 16 20 20 20 5 4 Class Distribution -------------------- 23% | Hacker-Mutant 19% | Scavenger-Mutant 18% | Mutant 9% | Gunner 9% | Hacker-Gunner 4% | Tank 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Commander-Tank | -8/Storage Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Hacker-Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Matter Collected 6082 | 219 49 268 441 126 445 428 43 58 . 140 847 999 485 357 208 754 215 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9093 | 110 81 717 722 328 592 1023 64 69 . 99 1316 1173 724 351 418 1210 96 Parts 419 | 5 10 31 42 26 22 37 4 9 . 1 33 37 41 5 26 84 6 Haulers Intercepted 10 | . . . 2 3 1 1 . . . . 1 2 . . . . . Recyclers Shooed 9 | 1 . 1 1 . 2 1 . . . . 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 4 9 . . . . . . . . . Prevented 4 | . . . . . . . 2 2 . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 149 | . 3 11 16 4 10 8 1 4 . 8 10 24 10 1 11 25 3 Guns 46 | . 3 6 3 . 1 7 1 4 . 3 4 3 5 . 1 5 . Cannons 74 | . . 3 12 4 3 . . . . . 4 18 5 . 10 12 3 AOE 24 | . . 1 1 . 4 . . . . 5 2 3 . . . 8 . Classes Destroyed 19 | 2 3 4 3 . 2 1 . 1 . 2 . . . . . . 1 Worker 9 | . . 1 . . 1 1 . . . . 2 2 . . . 1 1 Builder 3 | . 1 . . . . . . . . . . . 1 . . 1 . Tunneler 3 | 2 . . . . . . . . . . . . 1 . . . . Hauler 10 | . . . 2 3 1 1 . . . . 1 2 . . . . . Recycler 19 | 1 . 3 1 . 3 3 . . . . 5 1 . 2 . . . Mechanic 2 | . . . . . 1 . . . . . . 1 . . . . . Operator 4 | . 1 1 . . 1 . . . . . . . . . . 1 . Watcher 9 | . . 1 . . 1 3 . . . . 1 2 . . . 1 . Swarmer 31 | . 3 3 4 . 4 . . 3 . 1 . 4 . . . 9 . Grunt 36 | . . 4 5 1 1 . . . . 1 2 12 5 . 1 4 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . Sentry 27 | . . 4 5 3 3 2 1 . . . 3 2 2 1 . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . 1 Hunter 8 | . . . 1 . . 1 . . . . 1 3 . . 2 . . Programmer 37 | . . . . . 2 4 . . . . 4 3 3 . 8 11 2 Heavy 1 | . . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . Butcher 4 | . . . . . . . . . . 4 . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 3 4 4 4 2 5 2 1 3 . 6 3 5 3 1 2 8 2 Combat Bots Only 6 | . 3 3 4 2 5 1 1 3 . 6 2 5 3 1 2 6 2 Max Kills in Single Turn 5 | 1 2 3 1 1 3 2 1 1 . 2 1 2 1 1 1 5 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . Exploded 3 | . . 1 1 . 3 . . . . 2 1 2 . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Damage Taken 17468 | . 38 310 557 172 748 813 85 292 . 288 1124 1885 1019 37 2884 5138 2078 Core 2304 | . . 45 80 . 56 91 24 37 . . 109 126 16 . 105 506 1109 Absorbed by Shields 524 | . . . . . . . . . . . . 136 224 14 150 . . Reduced by Siege Mode 181 | . . . . . . . . . . . . 36 62 . 83 . . Regen/Repaired (Parts) 804 | . . . . . . . . . . . . 160 644 . . . . Core Remaining (%) 91 | 100 100 88 . 85 92 . . . . 82 89 89 98 . 92 . . Volleys Fired 570 | 8 7 24 40 16 36 40 2 12 . 12 54 80 63 4 68 87 17 Largest 3 | 2 2 3 3 3 3 3 3 3 . 3 3 2 3 3 3 3 1 Hottest 276 | 90 90 138 187 182 199 202 202 202 . 202 196 117 276 219 219 225 60 Shots Fired 1016 | 16 13 60 113 38 81 99 6 25 . 21 88 110 87 6 112 124 17 Gun 454 | 16 13 36 38 6 30 99 6 25 . 13 48 28 20 1 25 48 2 Cannon 540 | . . 24 75 32 49 . . . . . 37 78 67 5 86 72 15 Launcher 22 | . . . . . 2 . . . . 8 3 4 . . 1 4 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 418 | . . 24 38 11 23 . . . . . 50 106 36 2 62 49 17 Thermal 490 | 16 11 16 38 20 56 99 6 25 . 13 32 . 42 4 49 63 . Explosive 17 | . . . . . 2 . . . . 8 1 2 . . . 4 . Electromagnetic 90 | . 2 20 37 7 . . . . . . 5 2 9 . . 8 . Robot Hit Streak 33 | 5 6 7 5 8 11 25 6 7 . 6 24 27 33 14 14 27 11 Robot Miss Streak 6 | 2 2 3 6 3 3 4 1 4 . 3 3 4 3 . 2 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . . . . Shots Hit Robots 689 | 10 9 40 72 24 72 75 5 19 . 12 59 83 51 8 62 72 16 Core Hits 402 | 4 5 21 40 16 41 39 3 8 . 26 43 58 23 4 22 41 8 Critical Kills 10 | . . . . . . . . . . . . 1 2 2 . 5 . Critical Parts Destroyed 21 | . . 1 . . 3 . . . . . 3 . 2 . 2 9 1 Critical Strikes 57 | . 1 1 1 1 4 7 . . . . 4 10 4 2 4 16 2 Burn 12 | . 1 . 1 1 1 7 . . . . 1 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . . Destroy 21 | . . . . . . . . . . . . 1 3 . 2 14 1 Blast 14 | . . . . . . . . . . . . 9 . . 2 2 1 Smash 9 | . . 1 . . 3 . . . . . 3 . 1 1 . . . Melee Attacks 78 | . . 6 1 . 16 5 . . . . 27 8 6 2 1 6 . Impact 78 | . . 6 1 . 16 5 . . . . 27 8 6 2 1 6 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . 2 . . 3 . . . . . 5 . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 28315 | 117 125 981 1662 656 2472 1703 112 419 . 1773 2484 5565 2045 392 2931 4026 852 Guns 6541 | 117 125 371 394 57 609 1701 112 419 . 183 627 336 486 29 470 485 20 Cannons 14396 | . . 222 978 582 935 . . . . . 816 4638 1414 211 2018 1750 832 Explosions 4938 | . . 69 290 . 215 . . . . 1590 190 532 . . 443 1609 . Melee 2394 | . . 319 . . 713 . . . . . 851 59 145 152 . 155 . Ramming 46 | . . . . 17 . 2 . . . . . . . . . 27 . Kinetic 11279 | . . 222 428 194 486 . . . . . 987 4974 935 75 1390 736 852 Thermal 9187 | 117 107 254 798 317 1058 1701 112 419 . 183 424 . 746 165 1265 1521 . Explosive 4091 | . . . . . 215 . . . . 1590 152 453 . . 276 1405 . Electromagnetic 1318 | . 18 186 436 128 . . . . . . 70 79 219 . . 182 . Impact 2394 | . . 319 . . 713 . . . . . 851 59 145 152 . 155 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . 2 1 1 1 1 1 7 7 2 . 29 11 27 Average Corruption 3 | . . . . . 1 1 1 1 1 1 2 2 1 . 6 6 17 Corruption Purged 10 | . . . . . . . . . . . 7 3 . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . 20 . . Effects 156 | . . . . . 11 12 3 6 . 5 19 13 7 . 27 37 16 Message Errors 41 | . . . . . 2 1 1 2 . 1 4 2 1 . 9 14 4 Matter Fused 34 | . . . . . 1 3 2 1 . 1 8 2 1 . 4 7 4 Heat Flow Errors 21 | . . . . . 2 3 . 1 . 1 2 3 2 . 4 3 . Energy Discharges 12 | . . . . . 1 2 . . . 1 3 . 1 . 2 2 . Parts Rejected 3 | . . . . . 1 . . . . . . . . . . 1 1 Data Loss (minor) 12 | . . . . . 2 1 . 1 . 1 1 1 1 . 3 1 . Data Loss (major) 6 | . . . . . . 1 . 1 . . . 1 . . 1 2 . Misfires 12 | . . . . . 2 . . . . . 1 2 1 . 3 3 . Alerts 5 | . . . . . . 1 . . . . . . . . 1 2 1 Misdirections 6 | . . . . . . . . . . . . . . . . . 6 Weapon Failures 4 | . . . . . . . . . . . . 2 . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2373 | . . 225 59 . 611 . . . . 54 571 325 147 32 112 199 38 Projectiles 509 | . . . 5 . 20 . . . . . 9 189 2 32 112 102 38 Explosions 269 | . . . 54 . . . . . . 54 16 101 . . . 44 . Melee 1595 | . . 225 . . 591 . . . . . 546 35 145 . . 53 . Knockbacks 94 | . . 3 7 5 8 . . . . . 7 41 3 . 2 6 12 Impact 8 | . . 2 . 1 2 . . . . . 1 . . . . 2 . Kinetic 81 | . . 1 7 4 6 . . . . . 6 37 3 . 2 4 11 Secondary 5 | . . . . . . . . . . . . 4 . . . . 1 Self-Inflicted Damage 418 | . . 33 . . . . . . . 15 33 35 . . 133 169 . Shots 10 | . . 1 . . . . . . . 1 2 1 . . 2 3 . Rammed 4 | . . . . 1 . 1 . . . . . . . . . 1 1 Targets Rammed 4 | . . . . 1 . 1 . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 420 | 240 120 365 231 228 333 325 282 353 . 420 216 186 206 33 236 253 . Average Temperature 95 | 122 48 103 68 81 117 117 148 184 . 169 60 60 63 22 62 78 . Received Heat Transfer 1139 | . . 90 135 54 75 66 30 . . 63 126 176 165 6 72 18 63 Effects 8 | . . 3 . . 2 . . 1 . 2 . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . Energy Bleed 4 | . . 3 . . . . . . . 1 . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . 9 3 . 2 . . Total Turns 224 | . . . . . . . . . . . . 108 67 . 49 . . Longest Duration 40 | . . . . . . . . . . . . 18 27 . 40 . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . Parts Fried 19 | . . 4 1 . 5 . . . . . 5 1 2 . . 1 . Impact Corruptions 31 | . . 5 . . 10 . . . . . 9 2 2 . . 3 . Robots Melted 4 | . . . . . 1 2 . . . . . . . 1 . . . Combat Hostiles 3 | . . . . . 1 1 . . . . . . . 1 . . . Parts Melted 20 | 1 . 1 . . 1 12 . . . . 1 . 1 3 . . . Heat Transferred 12071 | 298 359 457 1212 555 2035 3549 211 868 . 361 917 . 740 37 322 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . . . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Peak Influence 1303 | 15 116 287 513 587 234 189 . . . . 328 599 389 162 508 1303 906 Initial 760 | . 9 14 120 152 198 114 . . . . . 55 314 90 90 292 760 Average 242 | 6 46 103 248 371 86 72 . . . . 159 340 256 114 240 656 826 Maximum Alert Level 4 | . . 1 2 2 1 . . . . . 1 2 1 . 2 4 3 Low Security (%) 54 | 100 100 75 43 8 89 100 . . . . 79 10 26 100 38 . . Level 1 28 | . . 24 35 42 10 . . . . . 20 58 73 . 50 29 . Level 2 8 | . . . 21 49 . . . . . . . 31 . . 11 21 . Level 3 6 | . . . . . . . . . . . . . . . . 41 100 Level 4 . | . . . . . . . . . . . . . . . . 7 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 1 2 1 4 5 . . . . 5 4 1 . 10 8 2 Investigation 6 | . . . 1 . 1 . . . . . . 1 . . . 3 . Extermination 18 | . . . . . 2 3 . . . . 3 1 1 . 5 3 . Reinforcement 13 | . 1 1 1 1 1 1 . . . . 2 2 . . 1 . 2 Assault 3 | . . . . . . . . . . . . . . . 1 2 . Garrison 4 | . . . . . . 1 . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 . . . . . Haulers Reinforced 3 | . . . . . 1 . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Distress Signals 11 | . 1 2 . 1 1 . . . . . . 2 . . . 1 3 Communications Jammed 11 | . . . . . . . . . . . . . . . 11 . . Distress Signals 11 | . . . . . . . . . . . . . . . 11 . . Times Spotted 239 | . 6 20 21 14 15 14 1 6 . 9 15 30 12 1 21 32 22 Peak Tracking Total 23 | . 4 4 4 3 4 3 1 3 . 7 2 5 3 1 6 6 23 Tactical Retreats 11 | . . 2 . . . . . 3 . . . 2 1 . 1 2 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Traps Triggered 8 | . . . 1 . . . . . . . 2 . . . 1 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . 2 2 4 . 1 . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Machines Disabled 36 | . . . 2 2 1 . . . . . 11 5 . . 10 5 . Max in Single Turn 4 | . . . 2 1 1 . . . . . 4 1 . . 2 1 . Garrison Access 6 | . . . . . 2 . . . . . . . 1 . . 3 . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Machines Accessed 81 | . 4 6 6 7 15 5 . 1 4 . 6 6 9 1 5 4 2 Terminals 54 | . 3 4 6 6 9 5 . . . . 4 3 6 1 4 1 2 Fabricators 2 | . . . . . 1 . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . . . . 2 1 . . . . Recycling Units 9 | . 1 2 . 1 2 . . . . . 2 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 7 | . . . . . 3 . . . . . . . 1 . . 3 . Total Hacks 253 | . 12 19 19 26 38 18 . 1 30 . 15 19 20 2 19 8 7 Successful 155 | . 6 13 12 16 22 11 . 1 30 . 8 12 11 1 8 4 . Failed 98 | . 6 6 7 10 16 7 . . . . 7 7 9 1 11 4 7 Catastrophic 16 | . 1 1 1 1 . . . . . . . 1 3 . 3 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 106 | . 7 16 13 11 15 12 . . . . 7 8 2 2 7 5 1 Terminals 177 | . 11 16 19 24 25 18 . . . . 11 13 12 2 17 2 7 Fabricators 7 | . . . . . 4 . . . . . . . 3 . . . . Repair Stations 9 | . . . . . . . . . . . . 5 4 . . . . Recycling Units 14 | . 1 3 . 2 3 . . . . . 4 1 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . Garrison Access 13 | . . . . . 6 . . . . . . . 1 . . 6 . Terminal Hacks 86 | . 3 5 5 9 9 6 . 1 30 . 3 4 4 . 6 1 . Record 13 | . . . . . . 1 . 1 11 . . . . . . . . Part Schematic 10 | . . . . 1 . . . . 9 . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . Robot Analysis 5 | . . 1 1 1 2 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . Terminal Index 7 | . 1 1 . 1 1 . . . . . 1 1 1 . . . . Alert Level 6 | . . 1 . . . 1 . . . . 1 1 1 . 1 . . Locate Traps 4 | . . . 1 1 . 1 . . . . . . . . 1 . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . Hauler Manifests 7 | . 1 1 1 1 1 . . . . . . 1 1 . . . . Zone Layout 11 | . . 1 2 2 2 1 . . . . . 1 . . 2 . . Protovariant Controls 1 | . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . 3 . . . . . . . 1 . . . . Network Status 2 | . . . . . 1 . . . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . 4 4 . . . . Scan Component 4 | . . . . . . . . . . . . 2 2 . . . . Repair 4 | . . . . . . . . . . . . 2 2 . . . . Recycling Unit Hacks 6 | . . 2 . 1 . . . . . . 2 1 . . . . . Retrieve Components 6 | . . 2 . 1 . . . . . . 2 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 3 . . . . . . . 1 . . . . Seal Access 3 | . . . . . 2 . . . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 47 | . 3 6 7 6 7 5 . . . . 3 3 1 1 2 3 . Terminals 39 | . 3 5 7 6 5 5 . . . . 2 3 1 1 1 . . Track 11 | . 1 3 2 2 1 1 . . . . . . . . 1 . . Assimilate 5 | . . . 2 . 1 . . . . . 1 1 . . . . . Botnet 14 | . 1 1 2 2 2 2 . . . . 1 1 1 1 . . . Operators 9 | . 1 1 1 2 1 2 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . 1 . . . . . 1 . . . . . . Recyclers 3 | . . 1 . . 1 . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . 3 . Broadcast 1 | . . . . . 1 . . . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . . . . 3 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 4 6 6 5 12 5 . . . . 6 4 6 1 4 2 2 Full Trace Events 2 | . . . . . 1 . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . . . 9 . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 36 | . . . . . 36 . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . 1 2 . . . . Time 166 | . . . . . . . . . . . . 66 100 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . 2 . 1 . . . . . . 10 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . Allies Hacked 2 | . . . . . 1 . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Total Allies 16 | . . . 1 10 2 . . . . 1 1 1 . . . . . Largest Group 11 | . . . 1 11 8 . . . . 1 1 1 1 . . . . Highest-Rated Group 183 | . . . 10 183 137 . . . . 96 26 45 45 . . . . Highest-Rated Ally 96 | . . . 10 29 29 . . . . 96 26 45 45 . . . . Total Orders 46 | . . . 10 4 10 . . . . . 4 11 7 . . . . STAY 22 | . . . 5 2 4 . . . . . 2 5 4 . . . . FOLLOW 24 | . . . 5 2 6 . . . . . 2 6 3 . . . . Ally Attacks 93 | . . . . 58 26 . . . . 9 . . . . . . . Total Damage 1275 | . . . . 740 261 . . . . 274 . . . . . . . Kills 12 | . . . . 7 3 . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Robot Analysis Total 5 | . . 1 1 1 2 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Turns Passed 17068 | 154 517 798 856 538 2636 1704 513 499 127 451 1789 1149 1444 219 1558 1882 234 Spaces Moved 8559 | 71 266 360 408 276 1423 901 300 273 77 244 782 489 643 111 700 931 304 Core 306 | 1 . . . . . . . . . . . . . . . 1 304 Treads 8072 | 70 266 360 408 276 1423 901 300 273 77 244 773 317 643 111 700 930 . Legs 9 | . . . . . . . . . . . . 9 . . . . . Wheels 172 | . . . . . . . . . . . 9 163 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 161 167 167 167 167 160 116 152 152 152 50 50 Average Speed 154 | 158 160 160 160 157 155 161 167 167 167 167 167 157 155 152 152 150 50 Slowest Speed 400 | 160 160 160 160 160 238 250 167 167 167 167 250 400 232 156 155 225 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 35 | 6 49 35 48 51 34 27 56 46 68 50 19 11 19 3 68 26 15 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . 4 3 . . . . . . . . . Spaces Dug 173 | . . . 1 1 9 5 . . . . 38 17 28 . 17 57 . Terrain Destroyed 540 | . . 3 29 2 28 5 . . . 65 58 78 31 . 131 108 2 Melee 39 | . . . 1 . 7 5 . . . . 15 7 2 . 1 1 . Projectile 199 | . . . 7 2 2 . . . . . 33 54 29 . 32 38 2 AOE 302 | . . 3 21 . 19 . . . . 65 10 17 . . 98 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Com Total 11322 | 93 345 528 526 351 1740 1043 306 293 76 265 1139 737 985 151 1093 1284 367 Wait 1563 | 2 50 95 27 40 195 60 . 1 . 1 202 120 229 21 280 210 30 Move 8541 | 70 265 359 407 275 1422 900 299 272 76 243 781 487 642 110 699 930 304 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 117 | 6 12 14 11 4 16 6 1 2 . 1 15 7 9 1 2 10 . Fast Attach 104 | 7 . 2 7 4 10 5 . . . 1 13 7 10 5 16 10 7 Attach 49 | . . 2 3 . 2 4 . 1 . 1 6 7 6 1 3 9 4 Detach 30 | . . 2 2 1 1 3 . . . 1 5 . 3 . 4 4 4 Swap 124 | . 5 10 10 2 20 14 3 4 . 4 14 15 9 2 3 9 . Drop 138 | . 6 14 18 8 20 5 1 1 . 1 22 5 8 5 16 8 . Fire 570 | 8 7 24 40 16 36 40 2 12 . 12 54 80 63 4 68 87 17 Melee 78 | . . 6 1 . 16 5 . . . . 27 8 6 2 1 6 . Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 3 | . . . . 1 . 1 . . . . . . . . . 1 . Escape Stasis 2 | . . . . . . . . . . . . 1 . . 1 . . Rewire 2 | . . . . . 2 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 13) 594 | -10/Materials | Discovered new exit (range 9) 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1032 | -9/Materials | Discovered new exit (range 16) 1455 | -9/Materials | Discovered new exit (range 5) 1470 | -9/Materials | Entered another Materials area 1470 | -8/Materials | Evolved 2 slots: Utility x2 1799 | -8/Materials | Discovered new exit (range 8) 2006 | -8/Materials | Build established: Tank 2170 | -8/Materials | Discovered new exit (range 11) 2214 | -8/Materials | Discovered new exit (range 10) 2326 | -8/Materials | Entered Storage 2326 | -8/Storage | Accompanied by 1 ally 2428 | -8/Storage | Identified exit to Recycling 2469 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2809 | -8/Storage | Discovered new exit (range 5) 2864 | -8/Storage | Entered Factory 2864 | -7/Factory | Accompanied by 7 allies 2864 | -7/Factory | Evolved 2 slots: Utility x2 3803 | -7/Factory | Build established: Commander-Gunner 4443 | -7/Factory | Build established: Gunner 4713 | -7/Factory | Identified exit to Factory 4786 | -7/Factory | Discovered new exit (range 8) 4976 | -7/Factory | Fabricated Arm. Treads (x2) 5039 | -7/Factory | Discovered new exit (range 12) 5134 | -7/Factory | Build established: Mutant 5500 | -7/Factory | Entered another Factory area 5500 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5797 | -6/Factory | Build established: Hacker-Gunner 5861 | -6/Factory | Discovered new exit (range 11) 6400 | -6/Factory | Cargo convoy interrupted 6536 | -6/Factory | Garrison activated, responded to threat 7063 | -6/Factory | Lost 3 parts (2n1u) 7166 | -6/Factory | Discovered new exit (range 14) 7192 | -6/Factory | Identified exit to Lower Caves 7204 | -6/Factory | Entered Lower Caves 7346 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7368 | -6/Lower Caves | Learned Factory stockpile data 7471 | -6/Lower Caves | Identified exit to Lower Caves 7493 | -6/Lower Caves | Learned Factory non-interactive machine intel 7649 | -6/Lower Caves | Encountered a Warlord checkpoint 7717 | -6/Lower Caves | Entered another Lower Caves area 7756 | -6/Lower Caves | Broken Lgt. Treads stolen by Master Thief 8165 | -6/Lower Caves | Encountered a Warlord checkpoint 8194 | -6/Lower Caves | Discovered new exit (range 13) 8214 | -6/Lower Caves | Identified exit to Data Miner 8216 | -6/Lower Caves | Entered Data Miner 8216 | -6/Data Miner | Discovered new exit (range 6) 8248 | -6/Data Miner | Met Data Miner 8277 | -6/Data Miner | Learned location of Section 7 (-3) 8277 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8282 | -6/Data Miner | Build established: Hacker-Mutant 8308 | -6/Data Miner | Received God Mode back door access code from Data Miner 8342 | -6/Data Miner | Identified exit to Proximity Caves 8343 | -6/Data Miner | Entered Proximity Caves 8582 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8583 | -5/Proximity Caves | Escorted by Enhanced Grunt 8691 | -5/Proximity Caves | Attacked by a faux Warlord 8713 | -5/Proximity Caves | Found Prototype Device 8713 | -5/Proximity Caves | Identified Exp. Thermal Shield 8761 | -5/Proximity Caves | Discovered new exit (range 16) 8784 | -5/Proximity Caves | Identified exit to Factory 8794 | -5/Proximity Caves | Entered Factory 8794 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8796 | -5/Factory | Loaded intel: 212 non-interactive machine locations 9475 | -5/Factory | Build established: Scavenger-Mutant 9523 | -5/Factory | Discovered new exit (range 13) 9545 | -5/Factory | Identified exit to Factory 10583 | -5/Factory | Entered another Factory area 10583 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11223 | -4/Factory | Found Prototype Hackware 11357 | -4/Factory | Crushed by falling debris 11388 | -4/Factory | Lost 3 parts (1n2u) 11490 | -4/Factory | Identified Exp. System Shield 11513 | -4/Factory | Repaired Med. Treads 11723 | -4/Factory | Discovered new exit (range 5) 11729 | -4/Factory | Identified exit to Research 11732 | -4/Factory | Entered Research 11732 | -3/Research | Accompanied by 1 ally 11732 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11952 | -3/Research | Build established: Hacker-Mutant 12457 | -3/Research | Build established: Scavenger-Mutant 12836 | -3/Research | Identified exit to Research 13016 | -3/Research | Repaired Hvy. Armor Plating 13079 | -3/Research | Repaired Imp. Heavy Treads 13176 | -3/Research | Entered another Research area 13176 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13357 | -2/Research | Discovered new exit (range 6) 13368 | -2/Research | Identified exit to Testing 13395 | -2/Research | Entered Testing 13506 | -2/Testing | Protovariant out of control (PP-VWG3EBB67H) 13506 | -2/Testing | Unleashed a protovariant (PP-VWG3EBB67H) 13603 | -2/Testing | Found Prototype Protection 13603 | -2/Testing | Identified Centrium Heavy Armor Plating 13719 | -2/Testing | Build established: Mutant 13742 | -2/Testing | Spotted Striker 13832 | -2/Testing | Found Prototype Energy Cannon 13832 | -2/Testing | Identified Disintegrator 14226 | -2/Testing | Found Prototype Device 14226 | -2/Testing | Identified Exp. Hardlight Generator 14280 | -2/Testing | Found Prototype Hackware 14280 | -2/Testing | Identified Ghost Barrier 14697 | -2/Testing | System corruption reached 10% 14800 | -2/Testing | Build established: Hacker-Mutant 14865 | -2/Testing | Found Prototype Device 14865 | -2/Testing | Identified Adv. Particle Accelerator 14916 | -2/Testing | Found Prototype Launcher 14916 | -2/Testing | Identified Containment Facilitator 14942 | -2/Testing | Discovered new exit (range 8) 14951 | -2/Testing | Identified exit to Access 14953 | -2/Testing | Entered Access 14953 | -1/Access | Evolved 2 slots: Utility x2 15194 | -1/Access | Identified exit to Command 15295 | -1/Access | Found Gamma Bomb Array 15703 | -1/Access | First assault squad dispatched 15732 | -1/Access | Incoming assault squad redirected 15793 | -1/Access | Incoming investigation squad redirected 15936 | -1/Access | Incoming investigation squad redirected 16037 | -1/Access | Build established: Hacker-Gunner 16173 | -1/Access | Found Fusion Bomb Launcher 16364 | -1/Access | Build established: Hacker-Mutant 16683 | -1/Access | System corruption reached 10% 16725 | -1/Access | Incoming assault squad redirected 16768 | -1/Access | Spotted B-99 Colossus 16772 | -1/Access | Energy Cycler disabled 16815 | -1/Access | Spotted B-99 Colossus 16815 | -1/Access | Spotted B-99 Colossus 16835 | -1/Access | Entered Command 16862 | -1/Command | Lost 17 parts (1p5n7u4w) 16970 | -1/Command | Core integrity fell below 50% 17009 | -1/Command | Lost 5 parts (1n3u1w) 17024 | -1/Command | Found Prototype Launcher 17024 | -1/Command | Identified Ragnarok Missile Launcher 17046 | -1/Command | Core integrity fell below 20% 17065 | -1/Command | Spotted M Guard 17066 | -1/Command | Spotted M Guard 17066 | -1/Command | Spotted Combat Programmer 17066 | -1/Command | Spotted Combat Programmer 17069 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 17011_ Door malfunctions. 17018_ P-80 Master resets O-32 Director, system corruption cleaned. 17019_ Triggered Segregator Trap. 17019_ Arcs of energy rise from the floor. 17024_ Acquired Prototype Launcher. 17024_ Identified Ragnarok Missile Launcher. 17024_ Malfunction: Energy drain (-36). 17028_ W-44 Eye sends out distress signal. 17033_ Acquired 5 matter. 17035_ Acquired Wheel. 17036_ P-80 Master resets P-80 Master, system corruption cleaned. 17037_ System corrupted: Matter fused (-9). 17043_ Wheel destroyed. 17043_ Penetrated by Slug. 17045_ Slug penetrates Wall. 17053_ Acquired Adv. Heavy Treads. 17067_ Penetrated by EMDS Slug. 17068_ Knocked back. 17069_ KTO7AVAPOUSTG,UGFT%5BQTBJLML9W/3PUKSO3QI 17069_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########?#####?#####???????? | | ???????????????????# # ### #?# #???????? | | ????????????#+++#### W W # W ### W #####+### | | ????????????# / | | ????????????# Y / | | ????????????# @ / | | ????????????# Y p / | | ????????????# pk / | | ????????????# ### W W ### W #####+### | | ????????????##?????# #?# #??# | | ???????????????????####### #####?#####??# | | ?????????????????????????## ####????????????# | | ??????????????????????????###???????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????????????????????????????????#########/# | | ???????????????????????????????????????# # # | | ???????????????????????????????????????# + | | ???????????????????????????????????????# ### | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????#######???? | | ????????????????????????????????????????######### | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ### | | ????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 35 Energy Capacity 550 Matter Stores 507 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Core Shielding 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 7 Particle Charging 15 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 36 Item Schematics ----------------- Arm. Treads | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridStorageHumpback Manual? 0 Play Time 03:11:06 Cumulative 317.1 hours Start 2022.02.05 @ 12:07:29 End 2022.02.07 @ 20:53:53 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 399 Rogue 395 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6559ed19-0d13-4bfb-ad21-942accf59d85