Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 21:32:34 Player: raiguard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2506) 2506 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6581 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 54/100 System Corruption 6% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cryofiber Web Small Storage Unit Medium Storage Unit Target Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Phase Shifter > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Small Storage Unit Medium Storage Unit Target Analyzer Core Shielding Improved Core Shielding Improved Light Armor Plating Hardlight Generator Force Field Heavy Laser Remote Datajack [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Flak Gun Energy Gun Beam Rifle Ballistic Gun Flak Gun Special Weapon Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . 2 . 1 Weapon 1 | . . . 1 . . . Parts Attached 95 | 6 9 23 15 3 9 30 Power 21 | 1 1 5 6 . 2 6 Engine 9 | 1 1 4 1 . . 2 Core 12 | . . 1 5 . 2 4 Reactor . | . . . . . . . Propulsion 25 | 2 1 7 5 . 4 6 Treads 18 | . . 7 5 . 4 2 Leg 7 | 2 1 . . . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 3 . 2 1 11 Device 10 | . . 2 . 1 1 6 Storage 4 | 1 2 . . . . 1 Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 5 | . 1 . . . . 4 Artifact . | . . . . . . . Weapon 28 | 2 4 8 4 1 2 7 Energy Gun 8 | 1 1 4 . 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 2 3 3 . 2 5 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . . 1 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 58 | . 5 6 5 . 8 34 Power 13 | . . 3 2 . 3 5 Propulsion 17 | . 1 2 2 . 1 11 Utility 12 | . . . . . 1 11 Weapon 16 | . 4 1 1 . 3 7 Highest Loss Streak 15 | . 2 2 4 . 5 15 To Critical Strikes 1 | . . . . . . 1 Average Backups 9 | 2 6 9 9 8 8 10 Power 1 | . 2 1 . 1 . . Propulsion 1 | 1 2 1 1 2 3 2 Utility 4 | . . 5 5 3 3 6 Weapon 1 | . . 1 2 2 1 . Tool/Special . | . . . . . . . Unused Backups 17 | 2 1 1 7 . . 6 Power 1 | . . . 1 . . . Propulsion 4 | 2 1 . . . . 1 Utility 8 | . . 1 4 . . 3 Weapon 4 | . . . 2 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 95 97 96 98 92 86 Engine 5 | . 14 9 4 . . 2 Core 6 | . . 1 12 15 10 7 Treads 22 | . . 30 26 23 22 19 Leg 4 | . 28 1 . . . 3 Device 5 | . . 4 . 5 7 13 Storage 9 | . 14 11 9 7 7 6 Processor 8 | . . 5 9 15 15 11 Protection 8 | . 12 10 9 7 5 4 Energy Gun 3 | . 8 7 . 5 5 . Ballistic Gun 13 | . 16 10 17 9 6 12 Impact Weapon 4 | . . 3 9 7 7 3 Peak Build Rating 56 | 6 7 15 34 36 37 56 Average Rating 26 | 4 6 12 29 35 33 44 On Entrance 18 | . 6 7 15 32 36 33 Avg Prop Armor Cover (%) 6 | . . 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 75 | 12 18 24 36 34 34 75 Greatest Support 91 | 20 20 60 63 63 69 91 Greatest Overweight (x) 16 | . 1 . 1 . . 16 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 10 10 10 10 20 Average Capacity 11 | 6 8 10 10 10 10 14 Most Carried 18 | 5 9 10 10 9 10 18 Average Carried 9 | 2 6 9 9 8 8 10 Final Capacity 20 | 8 10 10 10 10 10 20 Final Carried 10 | 4 8 10 10 8 9 4 Class Distribution -------------------- 59% | Mutant 32% | Scavenger-Mutant 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2124 | 242 181 441 628 . 56 576 Remotely . | . . . . . . . Salvage Created 2929 | . 365 869 1042 . 116 537 Parts 164 | . 27 51 45 . 8 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 63 | . 11 21 21 . 2 8 Melee 4 | . . 2 1 . 1 . Guns 57 | . 11 18 19 . 1 8 Classes Destroyed 12 | . 3 2 4 . 1 2 Worker 3 | . . . 3 . . . Builder 3 | . . . 1 . . 2 Recycler 2 | . . . 2 . . . Mechanic 1 | . . 1 . . . . Watcher 3 | . 2 . 1 . . . Swarmer 13 | . 6 4 3 . . . Grunt 30 | . 5 10 12 . . 3 Brawler 1 | . . . 1 . . . Sentry 14 | . . 7 5 . . 2 Specialist 2 | . . . . . 2 . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 3 5 7 . 1 2 Combat Bots Only 5 | . 3 5 5 . 1 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 923 | . 100 117 146 . 128 432 Missed 304 | . 29 33 48 . 58 136 Hits 619 | . 71 84 98 . 70 296 Projectile 619 | . 71 84 98 . 70 296 AOE 2 | . . . . . . 2 Critical Strikes 17 | . 2 . 3 . 3 9 Part Disruptions 1 | . . . . . . 1 Damage Taken 9091 | . 710 1032 1498 . 1214 4637 Core 1389 | . 97 124 116 . 195 857 Absorbed by Shields 195 | . . . . . . 195 Redirected to Shielding 252 | . 19 25 26 . 32 150 Regen/Repaired (Parts) 83 | . . 83 . . . . Core Remaining (%) 76 | 100 61 69 78 . 72 . Volleys Fired 203 | . 54 58 39 . 4 48 Largest 3 | . 2 2 2 . 2 3 Hottest 127 | . 60 79 56 . 83 127 Shots Fired 393 | . 88 110 78 . 8 109 Gun 391 | . 88 110 78 . 8 107 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 2 | . . . . . . 2 Kinetic 313 | . 69 58 78 . 4 104 Thermal 57 | . 2 52 . . . 3 Explosive . | . . . . . . . Electromagnetic 21 | . 17 . . . 4 . Robot Hit Streak 16 | . 15 10 16 . 5 14 Robot Miss Streak 13 | . 4 3 13 . 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 306 | . 54 89 81 . 8 74 Core Hits 200 | . 25 33 103 . 8 31 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 11 | . . 3 5 . . 3 Critical Strikes 16 | . . 6 5 . 1 4 Burn 3 | . . 3 . . . . Destroy 4 | . . . . . . 4 Smash 9 | . . 3 5 . 1 . Melee Attacks 31 | . . 10 20 . 1 . Impact 31 | . . 10 20 . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . 1 6 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5667 | . 566 1373 2171 . 160 1397 Guns 4423 | . 566 1098 1278 . 95 1386 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1224 | . . 266 893 . 65 . Ramming 20 | . . 9 . . . 11 Kinetic 3680 | . 409 581 1278 . 64 1348 Thermal 565 | . 10 517 . . . 38 Explosive . | . . . . . . . Electromagnetic 178 | . 147 . . . 31 . Impact 1224 | . . 266 893 . 65 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 . . . . 6 Average Corruption 1 | . 1 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 1 . . . . 5 Matter Fused 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 660 | . . 169 491 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 660 | . . 169 491 . . . Knockbacks 7 | . . 3 4 . . . Impact 6 | . . 3 3 . . . Kinetic . | . . . . . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . . 4 . . . 2 Targets Rammed 9 | . 1 4 . . . 4 Kicked 2 | . 1 . . . . 1 Crushed 1 | . . . . . . 1 Highest Temperature 73 | . 36 73 39 . . 10 Average Temperature 15 | . 11 24 11 . . 4 Received Heat Transfer 3134 | . 243 381 792 . 114 1604 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . . 2 5 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Fried 7 | . . 2 5 . . . Impact Corruptions 22 | . . 6 16 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 4 . . . . Heat Transferred 1575 | . 25 1476 . . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 191 | . 130 135 191 58 35 109 Initial 58 | . . 28 42 58 33 18 Average 60 | . 70 74 103 52 19 19 Influence Increases 1932 | . 320 610 589 . 70 343 Destroy 0b10 Robot/C 1260 | . 220 420 420 . 40 160 Destroy 0b10 Robot/NC 60 | . 10 5 35 . . 10 Destroy Leader 326 | . 54 120 102 . . 50 Successful Hack 25 | . 5 18 2 . . . Disable Machine 30 | . . . . . . 30 Destroy Structure 6 | . 1 2 . . . 3 Lose Combat Pursuer 225 | . 30 45 30 . 30 90 Influence Decreases 1932 | . 252 578 560 81 83 378 Entered New Map 201 | . . 40 58 71 15 17 Time Decay 1388 | . 202 488 452 10 . 236 Lost Part 343 | . 50 50 50 . 68 125 Squads Dispatched 17 | . 3 3 1 . 2 8 Investigation 3 | . 1 1 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 2 2 1 . 2 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 17 35 31 . 9 24 Peak Tracking Total 6 | . 5 5 6 . 6 4 Tactical Retreats 11 | . 2 2 2 . 2 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 5 | . 1 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 15 | . 2 7 2 1 . 3 Terminals 12 | . 1 5 2 1 . 3 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 8 27 4 1 . 7 Successful 34 | . 7 21 2 1 . 3 Failed 13 | . 1 6 2 . . 4 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . . 1 . . . 2 Terminals 29 | . 3 14 4 1 . 7 Fabricators . | . . . . . . . Repair Stations 5 | . . 5 . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 8 | . . 8 . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 2 9 2 1 . 3 Record 5 | . . 3 1 . . 1 Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . . . 1 . . 1 Alert Level 2 | . 1 . . . . 1 Locate Traps 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Zone Layout 3 | . 1 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 6 2 . . 3 Full Trace Events 4 | . 2 1 . . . 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 107 | . 107 . . . . . Retrieved Matter 183 | . 183 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 1612 | . . . . 39 161 1412 Optics 1612 | . . . . 39 161 1412 IFF 23 | . . . . . . 23 Cloaking 28 | . . . . . . 28 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4590 | 83 474 1280 1131 39 161 1422 Spaces Moved 2123 | 59 243 531 505 22 77 686 Core 9 | 4 . . . . . 5 Treads 1663 | . . 499 505 22 77 560 Legs 451 | 55 243 32 . . . 121 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 166 165 120 Average Speed 158 | 115 120 157 165 166 168 169 Slowest Speed 850 | 120 190 160 250 166 170 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 48 39 39 . 63 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . . . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2933 | 72 343 851 691 24 95 857 Wait 326 | . 26 193 64 . . 43 Move 2117 | 58 242 530 504 21 76 686 Hop . | . . . . . . . Pick Up 62 | 6 8 13 14 . 1 20 Fast Attach 35 | 6 3 4 11 . 5 6 Attach 46 | . 3 8 7 2 3 23 Detach 7 | . . . 3 . . 4 Swap 44 | . 4 16 10 1 4 9 Drop 53 | 2 2 15 19 . 1 14 Fire 203 | . 54 58 39 . 4 48 Melee 31 | . . 10 20 . 1 . Ram . | . . . . . . . Kick 2 | . 1 . . . . 1 Crush 7 | . . 4 . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 16) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1207 | -9/Materials | Build established: Scavenger-Mutant 1537 | -9/Materials | Identified exit to Mines 1657 | -9/Materials | Discovered new exit (range 8) 1775 | -9/Materials | Repaired Core Shielding 1803 | -9/Materials | Repaired Lgt. Treads 1838 | -9/Materials | Entered another Materials area 1838 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2011 | -8/Materials | Discovered new exit (range 15) 2020 | -8/Materials | Lost 4 parts (1p2n1w) 2381 | -8/Materials | Build established: Mutant 2872 | -8/Materials | Discovered new exit (range 12) 2931 | -8/Materials | Discovered new exit (range 11) 2969 | -8/Materials | Entered Factory 2969 | -7/Factory | Evolved 2 slots: Utility x2 2985 | -7/Factory | Identified exit to DSF 3008 | -7/Factory | Entered DSF 3038 | -7/DSF | Additional patrols routed to DSF 3115 | -7/DSF | Lost 5 parts (2p1n2w) 3122 | -7/DSF | Discovered new exit (range 20) 3169 | -7/DSF | Entered Factory 3169 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3173 | -6/Factory | Lost 3 parts (1p1u1w) 3785 | -6/Factory | Garrison activated, responded to threat 4058 | -6/Factory | Cargo convoy interrupted 4432 | -6/Factory | Lost 15 parts (4p3n4u4w) 4547 | -6/Factory | Core integrity fell below 50% 4581 | -6/Factory | Core integrity fell below 20% 4591 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04526_ Carbon-fiber Leg destroyed. 04534_ Critical hit (Burn: +37). 04536_ Kicked G-50 Soldier out of the way. 04536_ Carbon-fiber Leg destroyed. 04539_ Lgt. Fission Core destroyed. 04541_ Core Shielding destroyed. 04542_ Force Field destroyed. 04542_ Remote Datajack destroyed. 04544_ Cloaking Device destroyed. 04544_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04546_ Carbon-fiber Leg destroyed. 04548_ Arm. Treads destroyed. 04550_ Critical hit (Burn: +37). 04552_ Lgt. Treads destroyed. 04560_ System corrupted: Matter fused (-8). 04560_ IFF Parser destroyed. 04584_ Imp. Core Shielding destroyed. 04587_ Critical hit (Burn: +29). 04588_ Hardlight Generator destroyed. 04590_ System corrupted: Imp. Light Armor Plating rejected. Map ----- +----------------------------------------------------+ | #????????????????????????????????????? | | ###+#######?????????????????????????????????? | | # #?????????????????????????????????? | | # """ """ #?????????????????????????????????? | | # "T" """ #?????????????????????????????????? | | + """ #?????????????????????????????????? | | # #?????????????????????????????????? | | # +?????????????????????????????????? | | ###### #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????######+####???? ???????????????????????????? | | ??????????# #?????# ???????????????????????????? | | ??????????# #?????# ???????????????????????????? | | ###########+#####?# ???????????????????????????? | | # ! #?# #??????????????????????????? | | # #?# #??????????????????????????? | | # #?# #??????????????????????????? | | """""" # = #?# #?############?????????????? | | """""" # ### ### ??????????????? | | """""" + """ # # """ """?????????????? | | """""" # """ # #] """ ""??????????????? | | # """ # # """ """?????????????? | | ######+## "" + + ?????????????? | | #??# ## "" # #pg """ """?????????????? | | #??# ## # # """ """ #???????????? | | #??# ## """ # #@ """ """ #???????????? | | #??# ## """ ## ## #???????????? | | #### ## """ ## ##gg #???????????? | | #### ## "" ## + #???????????? | | !+ ## "?? ## ## #???????????? | | # ## ???## ###############???????????? | | # ########### #?????????????????????????? | | # #?????????????????????????? | | # #############/#########???????????????????? | | # # # !!! #???????????????????? | | ### %+ ! # ! #???????????????????? | | # # # !!! """ """ #???????????????????? | | ### # # """ """ #???????????????????? | | #?# # # """ """ #???????????????????? | | ??###### # "" "" #???????????????????? | | ???????# # "" "" #???????????????????? | | ???????? # ????????????????????? | | ????????##### ????????????????????? | | ????????????#################????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Core Shielding 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Core Shielding | 12% | -9/Materials Lgt. Treads | 72% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Heavy Suspicion I Have A Map? Jackpot More Dakka Please Organ Harvest Overwhelming Spot Them First There's More Where That Came From Window Shopping Challenges ------------ None Game ------ Seed PiercelightMetaBlade Manual? 0 Play Time 01:22:03 Cumulative 24.1 hours Start 2026.03.05 @ 14:45:21 End 2026.03.07 @ 21:32:34 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7a1a309-031e-419b-930d-8e881deea27e