Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 16:02:12 Player: throbalt Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (144) 720 Value Destroyed (5460) 5460 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1081) 1081 TOTAL SCORE: 12201 Bonus ------- Follower Combat Kills 481 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 202/300 Energy 77/100 System Corruption 11% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Flexi-carbon Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer System Shield > --- WEAPON (3) ------- Advanced Plasma Cannon Antimatter Cannon CR-A16's Pointy Stick > --- INVENTORY (15) --- Flexi-carbon Leg Energy Filter Improved Transmission Jammer Improved Focal Shield Improved Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Hacking Suite System Shield Improved Component Analysis Suite > --- WEAPON ----------- Plasma Rifle Coil Gun Mass Driver > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Improved Sensor Array Advanced Targeting Computer Improved Focal Shield System Restoration Module Improved Field Recycling Unit Nova Cannon Flak Gun Bore Cannon Improved Proton Missile Launcher Remote Datajack Improved Plasma Cutter CR-A16's Pointy Stick [Rating: 84] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Propulsion VSS Leg Treads Improved Medium Treads Leg VSS Leg Wheel Compact Wheel Utility Hacking Suite Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 6 | . . . 2 1 . . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 153 | 7 4 14 24 5 . 17 29 5 3 1 10 34 Power 29 | 1 . 3 3 1 . 3 6 1 2 . 2 7 Engine 14 | 1 . 3 1 1 . 1 2 1 1 . 2 1 Core 15 | . . . 2 . . 2 4 . 1 . . 6 Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 . 10 7 2 . . 7 . 1 . 2 11 Treads 4 | . . . . . . . . . . . . 4 Leg 34 | 2 . 10 7 2 . . 7 . 1 . 2 3 Wheel 4 | . . . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 36 | 2 1 1 5 1 . 6 10 1 . . . 9 Device 17 | 1 1 1 2 . . 2 5 1 . . . 4 Storage 7 | 1 . . 1 . . 3 2 . . . . . Processor 6 | . . . . . . . 3 . . . . 3 Hackware 4 | . . . 1 1 . 1 . . . . . 1 Protection 2 | . . . 1 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 3 . 9 1 . 8 6 3 . 1 6 7 Energy Gun 8 | . . . . . . 1 2 . . . 3 2 Energy Cannon 4 | . . . . . . . 1 1 . . . 2 Ballistic Gun 17 | 2 1 . 5 . . 4 2 1 . . 1 1 Ballistic Cannon 5 | . . . 1 1 . . . . . . 1 2 Launcher 5 | . 1 . 2 . . 1 . . . . 1 . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . 2 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . . 1 Corrupted Parts 2 | . . . 1 . . . . . . . . 1 System Corruption 7 | . . . 2 . . . . . . . . 5 Parts Lost 67 | . 1 1 4 . . 1 20 2 . . 5 33 Power 16 | . . . 1 . . 1 6 . . . 1 7 Propulsion 19 | . . . . . . . 7 . . . 2 10 Utility 11 | . 1 . . . . . 3 . . . . 7 Weapon 21 | . . 1 3 . . . 4 2 . . 2 9 Highest Loss Streak 16 | . 1 1 1 . . 1 8 2 . . 5 16 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Backups 11 | 2 7 7 9 9 10 11 14 14 13 14 14 13 Power . | . 1 1 . . . . 1 . . 1 1 1 Propulsion 1 | . 2 1 1 1 2 2 3 . . 1 . . Utility 3 | . 1 2 2 1 1 1 2 4 4 4 5 5 Weapon 5 | . 2 2 3 5 6 5 6 8 7 7 6 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 35 | . 2 3 6 . . 8 3 . 1 3 2 7 Power 2 | . . . 1 . . . 1 . . . . . Propulsion 5 | . 2 . . . . . . . . . 2 1 Utility 10 | . . 1 1 . . 4 . . 1 . . 3 Weapon 15 | . . 2 3 . . 3 2 . . 3 . 2 Tool/Special 3 | . . . 1 . . 1 . . . . . 1 Average Slot Usage (%) 97 | . 99 99 95 92 100 98 96 99 100 100 99 92 Engine 8 | . 14 11 2 8 15 10 1 12 12 13 12 3 Core 3 | . . . 5 . . 3 9 . . . . 6 Leg 26 | . 28 43 35 30 30 29 25 26 26 26 25 12 Device 11 | . 13 11 17 15 15 7 6 13 13 13 13 8 Storage 7 | . 14 11 9 7 7 7 6 6 6 6 6 5 Processor 8 | . . . . . . . 12 13 13 13 13 18 Hackware 12 | . . . 8 14 15 22 18 13 13 13 13 10 Energy Gun 1 | . . . . . . 1 1 . . . 3 4 Ballistic Gun 7 | . 16 17 6 7 7 3 8 7 13 6 4 5 Ballistic Cannon 1 | . . . 2 7 7 3 . . . . . 1 Slashing Weapon 1 | . . . 3 . . 4 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 5 . 3 Peak Build Rating 84 | 9 10 13 35 43 43 48 60 66 68 68 70 84 Average Rating 50 | 5 9 12 26 38 43 44 55 65 66 67 68 71 On Entrance 40 | . 9 9 13 35 43 43 47 57 66 68 68 69 Avg Prop Armor Cover (%) 7 | . . . 8 8 . 7 . . . . . 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 65 | 12 14 16 29 37 37 59 51 51 53 53 57 65 Greatest Support 80 | 20 20 40 48 56 56 56 68 68 71 71 71 80 Greatest Overweight (x) 15 | . . . 2 1 . 1 1 . . . 1 15 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 9 10 10 11 15 15 15 15 15 15 Most Carried 15 | 4 8 8 10 10 10 15 15 15 15 15 15 15 Average Carried 12 | 2 7 7 9 9 10 11 14 14 13 14 14 13 Final Capacity 15 | 8 8 8 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 10 10 10 15 10 13 15 15 13 13 Class Distribution -------------------- 37% | Hacker-Mutant 13% | Hacker-Assassin 13% | Scavenger-Mutant 12% | Scavenger-Skirmisher 11% | Mutant 9% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Assassin | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Matter Collected 4918 | 256 183 671 522 60 . 777 801 265 56 145 380 802 Remotely . | . . . . . . . . . . . . . Salvage Created 5290 | 29 191 773 554 49 . 925 1051 20 . . 644 1054 Parts 290 | 3 17 39 31 2 . 51 62 . . . 18 67 Haulers Intercepted 4 | . . 1 1 . . . 2 . . . . . Recyclers Shooed 5 | . . . 1 . . 1 . . . . . 3 Parts Field Recycled 18 | . . . . . . 9 9 . . . . . Retrieved Matter 197 | . . . . . . 90 107 . . . . . Parts Self-Destructed 25 | . . . . . . . . 7 3 2 13 . Prevented 11 | . . . . . . . . . 2 . 9 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 111 | . 4 19 16 1 . 16 20 1 . . 11 23 Melee 6 | . . . 4 . . 1 1 . . . . . Guns 58 | . 2 14 . 1 . 5 14 1 . . 8 13 Cannons 17 | . . . 5 . . 2 2 . . . 1 7 AOE 30 | . 2 5 7 . . 8 3 . . . 2 3 Classes Destroyed 14 | 1 4 6 1 . . 2 . . . . . . Worker 7 | . 1 1 1 . . 2 1 . . . . 1 Builder 5 | . 1 . . . . 1 1 . . . . 2 Tunneler 4 | 1 1 . 1 . . 1 . . . . . . Hauler 4 | . . 1 1 . . . 2 . . . . . Recycler 4 | . . 1 . . . 3 . . . . . . Operator 6 | . 1 1 1 . . 2 1 . . . . . Watcher 3 | . . 1 . . . 1 1 . . . . . Swarmer 28 | . . 3 6 . . 3 7 . . . . 9 Grunt 43 | . 4 13 5 . . 5 6 . . . 7 3 Brawler 3 | . . 1 . . . 1 . . . . 1 . Duelist 3 | . . . 1 . . . . . . . 2 . Sentry 14 | . . 2 4 1 . 2 2 1 . . 1 1 Hunter 7 | . . . . . . 2 3 . . . . 2 Programmer 13 | . . . . . . 3 2 . . . . 8 Best Kill Streak 6 | 1 5 5 4 1 . 5 5 1 . . 3 6 Combat Bots Only 5 | . 4 4 4 1 . 4 5 1 . . 3 4 Max Kills in Single Turn 3 | 1 2 2 2 1 . 3 2 1 . . 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 2 2 . . 3 2 . . . 1 2 Melee 1 | . . . 1 . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 1077 | . 8 94 84 27 . 121 262 57 . . 82 342 Missed 328 | . 2 35 23 12 . 48 79 27 . . 22 80 Hits 749 | . 6 59 61 15 . 73 183 30 . . 60 262 Melee 7 | . . . . . . 1 . . . . 6 . Projectile 742 | . 6 59 61 15 . 72 183 30 . . 54 262 Critical Strikes 22 | . . 1 1 . . 1 2 . . . 8 9 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 11706 | . 79 809 1019 125 . 777 2704 215 . . 1432 4546 Core 2061 | . 38 64 95 40 . 129 466 33 . . 188 1008 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 939 | . . 62 212 . . 106 . . . 539 . 20 Core Remaining (%) 74 | 100 84 84 82 . . 75 . . . . 19 . Volleys Fired 321 | 3 9 55 39 3 . 47 65 12 . . 31 57 Largest 3 | 2 2 2 2 2 . 2 2 2 . . 2 3 Hottest 225 | 40 50 50 56 65 . 119 113 67 . . 118 225 Shots Fired 620 | 6 17 109 50 6 . 91 124 17 . . 61 139 Gun 451 | 6 11 101 20 3 . 57 111 7 . . 40 95 Cannon 101 | . . . 19 3 . 23 9 . . . 14 33 Launcher 60 | . 6 8 11 . . 11 4 3 . . 6 11 Special 8 | . . . . . . . . 7 . . 1 . Kinetic 453 | 6 11 101 39 6 . 72 94 7 . . 45 72 Thermal 77 | . . . . . . 8 16 . . . 9 44 Explosive 39 | . 6 8 9 . . 9 4 3 . . . . Electromagnetic 43 | . . . 2 . . 2 10 . . . 6 23 Robot Hit Streak 15 | 2 4 13 4 3 . 15 11 10 . . 10 7 Robot Miss Streak 9 | 2 2 3 9 2 . 5 6 2 . . 4 6 Penetration Max 1 | . . . . . . 1 1 . . . . . Secondary Targets 9 | . . 3 . . . . 3 . . . 2 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . 1 1 Shots Hit Robots 458 | 3 7 86 43 4 . 69 105 14 . . 38 89 Core Hits 294 | 1 11 37 21 3 . 57 80 6 . . 23 55 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . . . . . . . 2 1 Critical Strikes 14 | . . 1 3 . . 3 1 . . . 3 3 Burn 2 | . . . . . . . . . . . . 2 Destroy 4 | . . . . . . . . . . . 3 1 Blast 4 | . . . 1 . . 3 . . . . . . Smash 1 | . . 1 . . . . . . . . . . Sever 3 | . . . 2 . . . 1 . . . . . Melee Attacks 259 | . 41 10 57 . . 73 30 7 . . 1 40 Impact 51 | . 41 10 . . . . . . . . . . Slashing 167 | . . . 57 . . 73 30 7 . . . . Piercing 41 | . . . . . . . . . . . 1 40 Sneak Attacks 11 | . 1 3 3 . . 2 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12837 | 31 315 1426 2053 140 . 2269 2770 206 . . 1056 2571 Guns 5469 | 31 38 885 68 62 . 723 1639 126 . . 530 1367 Cannons 2066 | . . . 492 54 . 506 164 . . . 184 666 Explosions 3603 | . 225 354 797 . . 674 728 80 . . 342 403 Melee 1661 | . 52 186 696 . . 366 226 . . . . 135 Ramming 38 | . . 1 . 24 . . 13 . . . . . Kinetic 5960 | 31 38 885 560 116 . 1108 1420 126 . . 646 1030 Thermal 1816 | . . . 373 . . 121 363 . . . 68 891 Explosive 2057 | . 225 354 371 . . 494 533 80 . . . . Electromagnetic 1305 | . . . 53 . . 180 215 . . . 342 515 Impact 238 | . 52 186 . . . . . . . . . . Slashing 1288 | . . . 696 . . 366 226 . . . . . Piercing 135 | . . . . . . . . . . . . 135 Highest Corruption 11 | . 1 1 2 . . 2 1 1 1 1 . 11 Average Corruption 1 | . 1 1 1 . . 2 1 1 1 1 . 3 Corruption Purged 7 | . . . 2 . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 56 | . 5 . 8 . . 10 5 4 3 1 . 20 Message Errors 15 | . . . 2 . . 2 2 2 . . . 7 Matter Fused 13 | . 3 . 2 . . 1 . 2 2 . . 3 Heat Flow Errors 9 | . 1 . 1 . . 3 . . . . . 4 Energy Discharges 9 | . . . 2 . . 1 1 . . . . 5 Data Loss (minor) 5 | . . . 1 . . 1 . . 1 1 . 1 Data Loss (major) 3 | . 1 . . . . 1 1 . . . . . Misfires 2 | . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 515 | . 30 54 172 . . 45 116 . . . . 98 Projectiles 71 | . . . 19 . . 3 . . . . . 49 Explosions 194 | . . . 90 . . 6 79 . . . . 19 Melee 250 | . 30 54 63 . . 36 37 . . . . 30 Knockbacks 10 | . . 2 1 1 . 2 . . . . 2 2 Impact 3 | . . 2 . 1 . . . . . . . . Kinetic 7 | . . . 1 . . 2 . . . . 2 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 519 | . . 47 171 . . 16 128 . . . . 157 Shots 15 | . . 2 6 . . 2 2 . . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed 5 | . . 1 . 3 . . 1 . . . . . Kicked 5 | . . 1 . 3 . . 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 529 | . 89 21 153 5 . 306 228 26 . . 349 529 Average Temperature 100 | . 37 5 20 5 . 91 78 9 . . 103 145 Received Heat Transfer 2091 | . 45 339 279 42 . 207 414 54 . . 540 171 Effects 17 | . . . . . . . . . . . 5 12 Shutdowns 3 | . . . . . . . . . . . 1 2 Energy Bleed 2 | . . . . . . . . . . . 1 1 Interference 6 | . . . . . . . . . . . 3 3 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 4 | . 1 3 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . 4 5 . . . . . . . . . . Impact Corruptions 5 | . 2 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 . . . . 3 Heat Transferred 2489 | . . . 250 . . 275 457 . . . 111 1396 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 1 1 . . 1 1 . . . . 2 Low Security (%) 64 | 100 100 58 61 100 100 90 55 . . . . 27 Level 1 35 | . . 41 38 . . 9 44 . . . . 71 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 410 | 5 106 322 367 158 16 336 337 . . . . 410 Initial 161 | . . 14 109 158 16 . 161 . . . . . Average 139 | . 28 147 169 91 2 92 173 . . . . 202 Influence Increases 4971 | 5 207 627 759 48 . 865 836 20 . . 470 1134 Destroy 0b10 Robot/C 2460 | . 80 380 320 20 . 420 400 20 . . 260 560 Destroy 0b10 Robot/NC 170 | 5 20 25 20 . . 55 30 . . . . 15 Destroy Leader 566 | . 20 84 82 10 . 134 116 . . . 30 90 Allied During Kill 92 | . . . . . . 34 . . . . 45 13 Successful Hack 91 | . 10 4 13 16 . 38 10 . . . . . Disable Machine 480 | . 15 60 135 . . . 120 . . . . 150 Destroy Structure 677 | . 62 44 159 2 . 124 100 . . . . 186 Partial Spotted 30 | . . . . . . 30 . . . . . . Lose Combat Pursuer 405 | . . 30 30 . . 30 60 . . . 135 120 Influence Decreases 4618 | 5 173 401 670 351 46 535 874 312 . . 469 782 Entered New Map 671 | . . 20 151 191 30 . 169 109 . . . 1 Time Decay 3111 | 5 163 371 479 160 16 445 510 203 . . 339 420 Lost Part 645 | . 10 10 40 . . 10 195 . . . 50 330 Lost Ally 191 | . . . . . . 80 . . . . 80 31 Squads Dispatched 32 | . . 3 1 . . 10 12 . . . 1 5 Investigation 5 | . . 1 . . . 1 1 . . . . 2 Extermination 9 | . . . . . . 4 2 . . . . 3 Reinforcement 11 | . . 2 1 . . 2 6 . . . . . Assault 1 | . . . . . . . . . . . 1 . Garrison 6 | . . . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . . 1 3 . . . 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 200 | . 8 27 28 1 6 31 34 1 . . 20 44 Peak Tracking Total 7 | . 2 6 4 1 6 4 7 1 . . 5 7 Tactical Retreats 16 | . . 2 2 . . 1 4 . . . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 2 . 1 . 1 1 . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Machines Disabled 32 | . 1 4 9 . . . 8 . . . . 10 Max in Single Turn 3 | . 1 2 3 . . . 3 . . . . 2 Garrison Access 2 | . . . 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Machines Accessed 55 | . 3 6 6 4 . 23 6 1 . . . 6 Terminals 27 | . 3 4 2 3 . 10 4 1 . . . . Fabricators 7 | . . . . 1 . 3 1 . . . . 2 Repair Stations 7 | . . 1 1 . . 4 . . . . . 1 Recycling Units 5 | . . . 1 . . 2 1 . . . . 1 Scanalyzers 6 | . . 1 1 . . 2 . . . . . 2 Garrison Access 3 | . . . 1 . . 2 . . . . . . Total Hacks 134 | . 6 17 18 9 . 62 10 1 . . . 11 Successful 77 | . 3 6 14 4 . 36 7 1 . . . 6 Failed 56 | . 3 11 4 5 . 25 3 . . . . 5 Catastrophic 14 | . 2 4 1 1 . 5 . . . . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 41 | . 2 11 . . . 17 . 1 . . . 10 Terminals 65 | . 6 11 4 7 . 29 7 1 . . . . Fabricators 14 | . . . . 2 . 7 1 . . . . 4 Repair Stations 27 | . . 4 7 . . 13 . . . . . 3 Recycling Units 7 | . . . 2 . . 2 2 . . . . 1 Scanalyzers 17 | . . 2 4 . . 8 . . . . . 3 Garrison Access 4 | . . . 1 . . 3 . . . . . . Terminal Hacks 31 | . 3 . 2 3 . 18 4 1 . . . . Record 6 | . . . . . . 5 . 1 . . . . Robot Analysis 3 | . . . . 1 . 2 . . . . . . Open DSF 2 | . . . . 1 . . 1 . . . . . Level Access Points 3 | . . . . 1 . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 6 | . 1 . . . . 4 1 . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Zone Layout 6 | . 1 . 1 . . 3 1 . . . . . Fabricator Hacks 8 | . . . . 1 . 3 1 . . . . 3 Network Status 4 | . . . . 1 . 2 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 Build 3 | . . . . . . 1 . . . . . 2 Repair Station Hacks 19 | . . 4 6 . . 7 . . . . . 2 Scan Component 11 | . . 2 3 . . 5 . . . . . 1 Repair 8 | . . 2 3 . . 2 . . . . . 1 Recycling Unit Hacks 5 | . . . 2 . . 1 2 . . . . . Report Inventory 3 | . . . 1 . . 1 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 12 | . . 2 3 . . 6 . . . . . 1 Retrieve Study 12 | . . 2 3 . . 6 . . . . . 1 Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 1 . . . 2 1 . . . . . Used 3 | . 1 . . . . 1 1 . . . . . Hacking Detections 33 | . 3 6 1 2 . 15 2 . . . . 4 Full Trace Events 3 | . . 1 . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built 4 | . . . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . . . 1 Time 159 | . . . . . . . . . . . . 159 Total Part Build Rating 16 | . . . . . . . . . . . . 16 Part Studies Acquired 12 | . . 2 3 . . 6 . . . . . 1 Parts Repaired 8 | . . 2 3 . . 2 . . . . . 1 Time 292 | . . 52 114 . . 76 . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Total Allies 10 | . . . . . . 4 . . . 4 . 2 Largest Group 4 | . . . . . . 4 . . . 4 4 2 Highest-Rated Group 170 | . . . . . . 48 . . . 157 157 170 Highest-Rated Ally 85 | . . . . . . 12 . . . 41 41 85 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 95 | . . . . . . 61 . . . . 20 14 Total Damage 1746 | . . . . . . 595 . . . . 294 857 Kills 13 | . . . . . . 6 . . . . 2 5 Allies Corrupted 2 | . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 11052 | 8 615 598 1329 334 185 1070 1180 638 422 1518 1158 1997 Sensors 7203 | . . . 1329 334 185 249 405 638 422 1518 1158 965 Terrain 10161 | 8 615 598 1110 309 185 1070 775 634 422 1518 1158 1759 Robot Analysis Total 3 | . . . . 1 . 2 . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 . 3 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 2 Active Garrisons 1 | . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Turns Passed 13072 | 71 638 883 1423 334 185 2275 1382 678 422 1518 1158 2105 Spaces Moved 8826 | 46 374 490 882 256 190 1861 1024 441 379 1071 734 1078 Core 15 | 10 . . . . . . . . . . . 5 Treads 294 | . . . . . . . . . . . . 294 Legs 8346 | 36 374 490 882 256 190 1861 1024 441 379 1071 734 608 Wheels 171 | . . . . . . . . . . . . 171 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 75 88 88 75 85 108 108 120 120 100 Average Speed 108 | 104 120 111 103 108 88 88 90 108 109 120 120 144 Slowest Speed 800 | 120 120 120 270 165 88 170 177 108 120 120 190 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 65 42 73 5 79 53 28 68 64 88 83 24 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . . . . . 2 . 4 Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 10 | . . . . . . . . 4 . 3 3 . Spaces Dug 179 | . 27 3 37 . . 54 26 6 . . 1 25 Terrain Destroyed 603 | . 64 44 170 . . 111 112 24 . . 5 73 Melee 157 | . 27 3 32 . . 44 20 6 . . 1 24 Projectile 34 | . . . 11 . . 4 3 . . . 4 12 AOE 412 | . 37 41 127 . . 63 89 18 . . . 37 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Total 11227 | 60 471 702 1254 305 207 2279 1286 613 386 1306 943 1415 Wait 1322 | . 30 96 185 27 18 227 79 138 . 222 153 147 Move 8815 | 45 373 489 881 256 189 1860 1023 440 378 1070 733 1078 Hop . | . . . . . . . . . . . . . Pick Up 124 | 5 7 7 22 5 . 18 21 5 2 6 4 22 Fast Attach 33 | 6 . 2 4 1 . 4 3 1 . . 3 9 Attach 62 | 1 1 3 9 2 . . 18 2 . . 3 23 Detach 3 | . . . 2 1 . . . . . . . . Swap 183 | . 8 25 28 4 . 31 34 8 3 2 11 29 Drop 100 | . 2 14 27 3 . 19 12 . 3 6 4 10 Fire 321 | 3 9 55 39 3 . 47 65 12 . . 31 57 Melee 259 | . 41 10 57 . . 73 30 7 . . 1 40 Ram . | . . . . . . . . . . . . . Kick 5 | . . 1 . 3 . . 1 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 14) 653 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Propulsion x2 1096 | -9/Materials | Build established: Scavenger-Mutant 1249 | -9/Materials | Repaired Aluminum Leg+ 1275 | -9/Materials | Repaired Aluminum Leg+ 1465 | -9/Materials | Discovered new exit (range 16) 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Utility x2 1637 | -8/Materials | Discovered new exit (range 16) 2675 | -8/Materials | Build established: Mutant 2678 | -8/Materials | Discovered new exit (range 13) 2742 | -8/Materials | Repaired Imp. Sensor Array 2781 | -8/Materials | Repaired VSS Leg 2821 | -8/Materials | Repaired Hvy. Assault Cannon 2840 | -8/Materials | Discovered new exit (range 4) 2940 | -8/Materials | Discovered new exit (range 8) 3016 | -8/Materials | Entered Factory 3016 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3162 | -7/Factory | Identified exit to DSF 3185 | -7/Factory | Identified exit to Factory 3348 | -7/Factory | Build established: Hacker-Mutant 3350 | -7/Factory | Sucked down chute 3350 | -7/Factory | Entered Waste 3376 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Spotted C-40 Crusher 3402 | -7/Waste | Spotted C-40 Crusher 3457 | -7/Waste | Spotted C-40 Crusher 3523 | -7/Waste | Discovered new exit (range 13) 3535 | -7/Waste | Entered Factory 3839 | -7/Factory | Repaired VSS Leg+ 4049 | -7/Factory | Fabricated S-27 Virus (x4) 4113 | -7/Factory | Central database locked down 4416 | -7/Factory | Discovered exit to Factory (range 12) 4424 | -7/Factory | Lost 3 allies 4434 | -7/Factory | Discovered exit to Factory (range 13) 5048 | -7/Factory | Repaired VSS Leg+ 5810 | -7/Factory | Entered another Factory area 5810 | -6/Factory | Evolved 2 slots: Utility x2 6304 | -6/Factory | Garrison activated, responded to threat 6368 | -6/Factory | Lost 3 parts (1p1n1w) 6719 | -6/Factory | Lost 6 parts (3n1u2w) 7086 | -6/Factory | Core integrity fell below 50% 7123 | -6/Factory | Lost 8 parts (3p3n1u1w) 7183 | -6/Factory | Discovered new exit (range 6) 7191 | -6/Factory | Identified exit to Lower Caves 7192 | -6/Factory | Entered Lower Caves 7523 | -6/Lower Caves | Build established: Hacker-Skirmisher 7680 | -6/Lower Caves | Identified exit to Lower Caves 7696 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7793 | -6/Lower Caves | Encountered a Warlord checkpoint 7870 | -6/Lower Caves | Entered another Lower Caves area 7890 | -6/Lower Caves | Discovered new exit (range 7) 7899 | -6/Lower Caves | Identified exit to Factory 8202 | -6/Lower Caves | Encountered a Warlord checkpoint 8204 | -6/Lower Caves | Discovered new exit (range 12) 8254 | -6/Lower Caves | Identified exit to Zion 8292 | -6/Lower Caves | Entered Zion 8315 | -6/Zion | Visited the Megawrench Repair Shop 8315 | -6/Zion | Megawrench repaired 11 parts 8355 | -6/Zion | Found CR-A16's Pointy Stick 8374 | -6/Zion | Given A8's code to call for help 8378 | -6/Zion | Discovered new exit (range 16) 8403 | -6/Zion | Identified exit to Proximity Caves 8480 | -6/Zion | System corruption cleaned by Quarantine Array 8663 | -6/Zion | Build established: Hacker-Assassin 9000 | -6/Zion | Identified exit to Deep Caves 9037 | -6/Zion | Learned Factory terminal intel 9407 | -6/Zion | Met Imprinter 9431 | -6/Zion | Imprinted 9433 | -6/Zion | Declared Zion's savior 9810 | -6/Zion | Entered Proximity Caves 9810 | -5/Proximity Caves | Accompanied by 4 allies 10114 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 10419 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10491 | -5/Proximity Caves | Lost 5 parts (1p2n2w) 10520 | -5/Proximity Caves | Core integrity fell below 20% 10582 | -5/Proximity Caves | Learned Factory trap positions 10946 | -5/Proximity Caves | Discovered exit to Factory (range 3) 10968 | -5/Proximity Caves | Entered Factory 10968 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10969 | -5/Factory | Loaded intel: 88 trap records 10970 | -5/Factory | Loaded intel: 26 terminal locations 11083 | -5/Factory | Discovered new exit (range 18) 11178 | -5/Factory | Fabricated Nova Cannon (x2) 11339 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 11347 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11388 | -5/Factory | Zion Heavy squad teleported in 11648 | -5/Factory | Repaired Adv. Terrain Scanner 11931 | -5/Factory | Lost 5 parts (1p3n1u) 11980 | -5/Factory | Lost 3 parts (1p1n1u) 12313 | -5/Factory | Terminal network hard line cut 12319 | -5/Factory | Build established: Hacker-Mutant 12543 | -5/Factory | Identified exit to Factory 12670 | -5/Factory | Lost 8 parts (2p2n4w) 13004 | -5/Factory | Core integrity fell below 50% 13014 | -5/Factory | System corruption reached 10% 13036 | -5/Factory | Core integrity fell below 20% 13066 | -5/Factory | Lost 16 parts (3p3n5u5w) 13073 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- G-50 Soldier destroyed. R-10 Processor collects Lgt. Angular Momentum Engine. R-10 Processor collects Adv. Heat Sink. Penetrated by Slug. U-05 Engineer destroyed. U-05 Engineer builds a Door. R-10 Processor collects Hvy. Laser. Slug penetrates R-10 Processor. Slug penetrates Wall. U-05 Engineer builds a Door. K-01 Serf collects debris. Penetrated by Slug. R-10 Processor collects Terrain Scan Processor. K-01 Serf collects debris. System corrupted: Matter fused (-7). Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. R-10 Processor suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | # """ # """" + # ##""" | | # """ # """" # # ##""" | | === ## "" # # # ## | | === ## "" + # #########+##### | | == ## # # # ## | | ##! 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""" ? # ??? ? ? #?##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Disruptor Cannon | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Nova Cannon | x2 | -5/Factory | Preloaded, Authchip Repaired ---------- Aluminum Leg | 31% | -9/Materials Imp. Sensor Array | 18% | -8/Materials VSS Leg | 33% | -8/Materials Hvy. Assault Cannon | 46% | -8/Materials VSS Leg | 37% | -7/Factory VSS Leg | 44% | -7/Factory Adv. Terrain Scanner | 16% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Hammer | -9/Materials | Hacked VSS Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Mass Driver | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Fancy Inventory Just What I Needed My Command Is Your Wish Official Business Prolific Hacker Challenges ------------ None Game ------ Seed VoltaicPrecisionObliterator Manual? 0 Play Time 03:21:28 Cumulative 31.3 hours Start 2026.03.08 @ 01:10:39 End 2026.03.11 @ 16:02:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 28 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 03c2ee7a-f17b-4e44-813d-516c2f28db0f