Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 22:28:57 Player: Dull Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (645) 645 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2525 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Flying (177) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- Field Laser > --- INVENTORY (15) --- Nuclear Core Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Heat Sink Experimental Sensor Array Core Shielding Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Field Laser Field Laser Field Laser Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Heat Sink Improved Heat Sink Experimental Sensor Array Core Shielding Tractor Beam Field Laser [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 52 | 2 6 7 24 7 . 6 Power 8 | . 1 1 4 1 . 1 Engine 8 | . 1 1 4 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 3 1 8 4 . 3 Treads 13 | 2 3 1 4 3 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . . 4 1 . 3 Utility 8 | . 2 4 1 . . 1 Device 6 | . . 4 1 . . 1 Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 15 | . . 1 11 2 . 1 Energy Gun 9 | . . . 8 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 1 2 2 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 18 | . . 2 5 . . 11 Power 3 | . . . 1 . . 2 Propulsion 5 | . . 1 1 . . 3 Utility 3 | . . 1 . . . 2 Weapon 7 | . . . 3 . . 4 Highest Loss Streak 10 | . . 1 4 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 95 93 93 100 100 78 Engine 11 | . 14 14 10 11 11 7 Treads 19 | . 28 22 17 11 22 14 Flight 2 | . . . 3 10 . 6 Device 10 | . . 13 11 11 11 8 Storage 12 | . 14 14 11 11 11 11 Energy Gun 16 | . . . 13 33 33 22 Ballistic Gun 18 | . 28 28 19 11 11 7 Slashing Weapon 1 | . . . 6 . . . Peak Build Rating 28 | 6 7 20 27 28 23 23 Average Rating 17 | 6 6 11 16 24 23 17 On Entrance 15 | 6 6 7 13 27 23 23 Naked Turns . | . . . . . . . Heaviest Build 40 | 11 31 33 38 40 40 40 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 3 | . . 1 3 3 . 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 9 15 15 15 15 15 Most Carried 15 | 5 9 15 15 15 15 15 Average Carried 13 | 4 7 14 13 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 9 14 15 15 15 9 Class Distribution -------------------- 43% | Mutant 36% | Scavenger-Gunner 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 892 | 203 32 223 224 176 . 34 Remotely . | . . . . . . . Salvage Created 959 | . 81 142 569 127 . 40 Parts 52 | . 5 11 29 7 . . Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 2 5 8 2 . 1 Melee 2 | . . . 2 . . . Guns 16 | . 2 5 6 2 . 1 Classes Destroyed 7 | . 1 1 3 1 . 1 Worker 2 | . . . . 2 . . Hauler 3 | . . . 3 . . . Recycler 1 | . . . 1 . . . Swarmer 3 | . . 3 . . . . Grunt 12 | . 2 2 6 2 . . Duelist 2 | . . . 2 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 3 | . 2 3 3 2 . 1 Combat Bots Only 3 | . 2 3 2 2 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 234 | . 24 55 73 3 . 79 Missed 66 | . 6 19 18 2 . 21 Damage Taken 2630 | . 227 436 779 14 . 1174 Core 525 | . 21 96 109 . . 299 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 53 . . . . Volleys Fired 71 | . 11 21 33 4 . 2 Largest 4 | . 2 2 4 4 . 4 Hottest 212 | . 40 40 189 212 . 212 Shots Fired 173 | . 22 42 87 14 . 8 Gun 173 | . 22 42 87 14 . 8 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 118 | . 22 42 51 1 . 2 Thermal 55 | . . . 36 13 . 6 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 4 11 8 5 . 2 Robot Miss Streak 3 | . 3 3 2 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 119 | . 14 28 66 6 . 5 Core Hits 45 | . 3 10 26 4 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 2 | . . . 1 1 . . Burn 1 | . . . 1 . . . Destroy 1 | . . . . 1 . . Melee Attacks 10 | . . . 10 . . . Impact . | . . . . . . . Slashing 10 | . . . 10 . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1712 | . 149 307 1011 150 . 95 Guns 1445 | . 149 307 749 145 . 95 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 262 | . . . 262 . . . Ramming 5 | . . . . 5 . . Kinetic 856 | . 149 307 368 21 . 11 Thermal 589 | . . . 381 124 . 84 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 262 | . . . 262 . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 2 | . . . 2 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . 2 8 . . Message Errors 2 | . . . 1 1 . . Matter Fused 3 | . . . . 3 . . Heat Flow Errors 1 | . . . . 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (major) 2 | . . . 1 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . 8 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 8 | . . . 8 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 568 | . 26 21 568 226 . 260 Average Temperature 142 | . 10 8 229 100 . 133 Received Heat Transfer 735 | . 108 201 261 9 . 156 Effects 8 | . . . 7 . . 1 Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 5 | . . . 4 . . 1 Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1370 | . . . 963 259 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 135 | . 51 60 135 112 . . Initial 52 | . . 19 . 52 . . Average 42 | . 26 30 52 62 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 1 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 5 10 16 2 . 5 Peak Tracking Total 5 | . 4 4 5 2 . 1 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 2 . 1 . . . Successful 2 | . 1 . 1 . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . 1 . 1 . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 1 . 3 . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3717 | 8 273 1077 600 567 772 420 Spaces Moved 1812 | 3 137 403 238 276 483 272 Core . | . . . . . . . Treads 1576 | 3 137 403 204 183 483 163 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 236 | . . . 34 93 . 109 Fastest Speed 107 | 160 160 160 160 160 160 107 Average Speed 171 | 160 160 194 175 188 160 144 Slowest Speed 247 | 160 160 240 247 244 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 2 24 79 18 67 66 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . 1 Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 10 | . . 1 . 3 4 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2277 | 6 175 658 348 312 484 294 Wait 262 | . 5 215 7 21 . 14 Move 1806 | 2 136 402 237 275 482 272 Hop . | . . . . . . . Pick Up 38 | . 9 9 18 1 1 . Fast Attach 8 | . 2 . 6 . . . Attach 14 | . . 2 6 . . 6 Detach . | . . . . . . . Swap 30 | 2 4 5 12 7 . . Drop 37 | 2 8 4 19 3 1 . Fire 71 | . 11 21 33 4 . 2 Melee 10 | . . . 10 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 13) 45 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 436 | -10/Mines | Met a Derelict testing a Signal Generator 445 | -10/Mines | Found Signal Generator 503 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 507 | -10/Mines | Found Prototype Device 843 | -10/Mines | Identified Exp. Sensor Array 1230 | -10/Mines | Discovered new exit (range 9) 1359 | -10/Mines | Entered Materials 1359 | -9/Materials | Evolved 2 slots: Weapon x2 1371 | -9/Materials | Identified exit to Materials 1500 | -9/Materials | Lost 4 parts (1p1n2w) 1804 | -9/Materials | Discovered new exit (range 16) 1914 | -9/Materials | Build established: Gunner 1959 | -9/Materials | Entered Mines 1969 | -9/Mines | Met a Derelict bent on vengeance 2175 | -9/Mines | Learned location of Storage (-7) 2175 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2353 | -9/Mines | Learned Materials non-interactive machine intel 2380 | -9/Mines | Found a hidden stash of uninstalled traps 2514 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2517 | -9/Mines | Build established: Scavenger-Gunner 2521 | -9/Mines | Discovered exit to Materials (range 11) 2526 | -9/Mines | Entered Zion 2589 | -7/Zion | Discovered new exit (range 11) 2659 | -7/Zion | System corruption cleaned by Quarantine Array 3298 | -7/Zion | Entered Proximity Caves 3405 | -6/Proximity Caves | Learned 8 Factory zone layouts 3517 | -6/Proximity Caves | Spotted B-75 Beast 3588 | -6/Proximity Caves | Core integrity fell below 50% 3615 | -6/Proximity Caves | Core integrity fell below 20% 3640 | -6/Proximity Caves | Lost 10 parts (2p3n1u4w) 3718 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03415_ Found Seismic Detector. 03415_ Found Power Shielding. 03415_ Found System Shield. 03415_ Found 41 Matter. 03416_ Acquired 14 matter. 03538_ Field Laser destroyed. 03565_ Lgt. Treads destroyed. 03568_ Imp. Ion Engine destroyed. 03581_ Field Laser destroyed. 03581_ Critical hit (Blast). 03587_ Lgt. Treads destroyed. 03587_ Shotgun destroyed. 03598_ Knocked back. 03604_ Heat Sink destroyed. 03604_ Imp. Flight Unit destroyed. 03604_ Knocked back. 03604_ Field Laser destroyed. 03609_ Ion Engine destroyed. 03611_ Acquired 20 matter. 03614_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#######????????????? ????????????? | | ???????????????# #?####### ????????? | | ???????????##### ### @ sss #??????????????? | | ???????????# #### ##???????????????? | | ??????????## #???????????????????????? | | ?????????## #####???????????????????????? | | ??######## #??????????????????????????? | | ### ## ### ##??????????????????????????? | | ##?# ##???????????????????????????? | | ##?? #????????????????????????????? | | ### """ #????????????????????????????? | | """""" #????????????????????????????? | | """ """ #????????????????????????????? | | ### # """ ????????????????????????????? | | ## ## """ """ ????????????????????????????? | | # ### """""" ????????????????????????????? | | #?# """ #????????????????????????????? | | #?# ? ?????????????????????????????? | | #?## #?## ?????????????????????????????? | | #???# #??? ?????????????????????????????? | | #??#### #??????????????????????????????????? | | #?## #? #??????????????????????????????????? | | ##?# #?? #??????????????????????????????????? | | ###?## #??????????????????????????????????????? | | ##??## ##??????????????????????????????????????? | | ##### ##???????????????????????????????????????? | | % #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Flak Gun | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunDeuteriumComputer Manual? 0 Play Time 00:23:14 Cumulative 38.2 hours Start 2024.09.09 @ 22:07:44 End 2024.09.09 @ 22:28:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81af5dc6-5bcc-4f16-9fe7-e145c235e4ef