Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.29 @ 13:48:34 Player: Granite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2733) 2733 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 7081 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -197 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Propulsion Shielding System Backup Module Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer > --- WEAPON ----------- Proton Missile Launcher Molecular Deconstructor > --- INVENTORY -------- Neutrino Core Experimental Sensor Array Improved Propulsion Shielding System Backup Module Heavy Particle Cannon Ion Cannon Minigun Minigun Mini Grenade Launcher Missile Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Minigun Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 94 | 6 4 . 18 5 8 3 9 28 3 10 Power 14 | 1 . . 4 . 2 1 . 4 . 2 Engine 10 | 1 . . 3 . 1 1 . 2 . 2 Core 4 | . . . 1 . 1 . . 2 . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 2 . 5 . 1 1 . 2 . . Treads 7 | . . . 3 . 1 1 . 2 . . Leg 6 | 2 2 . 2 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 1 . 3 . 2 1 2 5 1 2 Device 10 | . 1 . 1 . . . 1 4 1 2 Storage 4 | 1 . . 1 . 1 1 . . . . Processor 2 | . . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . Weapon 49 | 2 1 . 6 5 3 . 7 17 2 6 Energy Gun 5 | 1 . . . . 1 . . 2 1 . Energy Cannon 6 | . . . . . . . 2 3 . 1 Ballistic Gun 17 | 1 . . 3 2 2 . 2 5 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 20 | . 1 . 3 3 . . 3 6 . 4 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . 1 Parts Lost 30 | . 1 . 1 1 . . 2 7 . 18 Power 6 | . . . 1 1 . . . . . 4 Propulsion 6 | . . . . . . . . 3 . 3 Utility 6 | . . . . . . . 1 1 . 4 Weapon 12 | . 1 . . . . . 1 3 . 7 Highest Loss Streak 18 | . 1 . 1 1 . . 2 5 . 18 Average Slot Usage (%) 95 | . 97 100 98 97 94 100 99 96 92 73 Engine 8 | . 14 14 21 19 8 7 15 12 . . Core 6 | . . . . . 4 6 . 2 15 11 Treads 23 | . . . 26 33 27 30 30 27 23 15 Leg 3 | . 28 28 6 . . . . . . . Device 5 | . 11 14 8 . . . 2 5 7 6 Storage 13 | . 14 14 11 11 9 15 15 15 15 12 Processor 7 | . . . 2 11 17 15 11 7 7 7 Energy Gun 4 | . 9 . . . 2 7 3 . 7 5 Energy Cannon 1 | . . . . . . . 4 6 . . Ballistic Gun 14 | . 14 14 15 19 24 15 12 10 15 10 Launcher 2 | . 4 14 6 2 . . . 2 . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 12 15 15 28 28 53 60 71 77 65 69 Greatest Support 80 | 20 20 20 60 60 60 80 80 80 76 76 Greatest Overweight (x) 11 | . . . . . . . . 3 . 11 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 8 8 12 12 12 12 12 12 Average Capacity 10 | 4 6 6 6 8 11 12 12 12 12 12 Most Carried 12 | 4 4 5 7 8 12 11 12 12 12 10 Average Carried 9 | 1 2 4 4 7 10 10 10 10 10 8 Final Capacity 12 | 6 6 6 8 8 12 12 12 12 12 12 Final Carried 12 | 1 3 5 7 8 12 11 11 12 10 2 Class Distribution -------------------- 39% | Gunner 28% | Messiah-Gunner 22% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 2226 | 206 159 47 316 125 258 . 480 505 130 . Remotely . | . . . . . . . . . . . Salvage Created 2549 | . 229 5 353 205 374 . 691 483 . 209 Parts 130 | . 9 2 30 8 22 . 23 30 . 6 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 23 21 2 1 Prevented 8 | . . . . . . . . 7 . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 58 | . 7 2 8 7 5 . 14 10 . 5 Guns 19 | . 4 . 2 1 5 . 5 2 . . Cannons 7 | . . . . . . . 3 4 . . AOE 32 | . 3 2 6 6 . . 6 4 . 5 Classes Destroyed 14 | . 1 1 3 2 2 . 2 3 . . Worker 1 | . . . . 1 . . . . . . Builder 4 | . . . 2 . 2 . . . . . Hauler 1 | . . . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 4 | . . 2 . . . . 2 . . . Grunt 33 | . 7 . 4 6 4 . 5 2 . 5 Brawler 5 | . . . 1 . . . 3 1 . . Duelist 1 | . . . . . . . 1 . . . Sentry 6 | . . . 3 . 1 . 2 . . . Demolisher 1 | . . . . 1 . . . . . . Specialist 3 | . . . . . . . . 3 . . Hunter 2 | . . . . . . . 1 1 . . Programmer 2 | . . . . . . . . 2 . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 8 | . 4 2 4 5 6 . 8 3 . 5 Combat Bots Only 8 | . 4 2 2 4 2 . 8 3 . 5 Max Kills in Single Turn 4 | . 2 1 4 3 2 . 3 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 1 2 3 . . 3 1 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Damage Taken 4853 | . 229 92 242 356 112 . 895 1423 . 1504 Core 790 | . 45 11 17 16 . . 105 163 . 433 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 . 77 . 91 100 . . . . . Volleys Fired 125 | . 16 3 14 7 15 . 24 35 1 10 Largest 3 | . 2 2 2 2 3 . 3 3 3 3 Hottest 184 | . 60 50 63 72 73 . 160 174 134 184 Shots Fired 302 | . 29 6 27 14 45 . 68 86 3 24 Gun 193 | . 26 3 20 10 45 . 45 27 3 14 Cannon 45 | . . . . . . . 18 25 . 2 Launcher 61 | . 3 3 7 4 . . 5 31 . 8 Special 3 | . . . . . . . . 3 . . Kinetic 158 | . 16 3 20 10 45 . 33 20 2 9 Thermal 74 | . 10 . . . . . 30 26 1 7 Explosive 38 | . 3 3 7 4 . . 5 11 . 5 Electromagnetic 29 | . . . . . . . . 26 . 3 Robot Hit Streak 22 | . 10 1 6 7 8 . 22 11 . 17 Robot Miss Streak 5 | . 3 5 2 1 2 . 2 3 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 214 | . 19 1 19 11 31 . 52 60 . 21 Core Hits 126 | . 15 2 15 13 15 . 27 19 . 20 Critical Hits 2 | . . . 1 . 1 . . . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6032 | . 445 112 735 542 495 . 1172 1537 . 994 Guns 1968 | . 209 . 233 150 487 . 428 259 . 202 Cannons 832 | . . . . . . . 334 448 . 50 Explosions 3217 | . 236 112 502 385 . . 410 830 . 742 Melee . | . . . . . . . . . . . Ramming 15 | . . . . 7 8 . . . . . Kinetic 1614 | . 121 . 233 150 487 . 291 212 . 120 Thermal 1219 | . 88 . . . . . 471 448 . 212 Explosive 2676 | . 236 112 502 385 . . 410 449 . 582 Electromagnetic 508 | . . . . . . . . 428 . 80 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 3 3 1 4 Average Corruption 2 | . . . . . . . 3 2 1 3 Corruption Purged 4 | . . . . . . . . 3 1 . Effects 31 | . . . . . . . 16 13 . 2 Message Errors 12 | . . . . . . . 5 7 . . Matter Fused 6 | . . . . . . . 4 2 . . Heat Flow Errors 2 | . . . . . . . 2 . . . Energy Discharges 3 | . . . . . . . 1 2 . . Data Loss (minor) 3 | . . . . . . . 1 1 . 1 Targeting Errors 4 | . . . . . . . 2 1 . 1 Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 24 | . . . 9 . . . . 15 . . Projectiles 15 | . . . . . . . . 15 . . Explosions 9 | . . . 9 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 166 | . . 59 31 . . . 25 47 . 4 Shots 7 | . . 2 1 . . . 1 2 . 1 Rammed 2 | . . . . 1 1 . . . . . Targets Rammed 3 | . . . . 1 2 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 439 | . 12 . 24 24 75 . 439 360 44 299 Average Temperature 115 | . 8 . 8 9 35 . 170 118 33 116 Received Heat Transfer 1263 | . 126 . 69 54 54 . 183 132 . 645 Effects 2 | . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . 1 . . Heat Transferred 1965 | . 200 . . . . . 814 629 . 322 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 260 | . 185 127 210 197 260 38 . . . . Average Influence 87 | . 83 113 73 120 122 34 . . . . Maximum Alert Level 1 | . . . 1 . 1 . . . . . Low Security (%) 96 | 100 100 100 93 100 90 100 . . . . Level 1 3 | . . . 6 . 9 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . 2 . . . . . . . . . Investigation 1 | . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 74 | . 8 3 10 9 8 . 17 11 . 8 Peak Tracking Total 8 | . 4 3 3 4 3 . 7 3 . 8 Tactical Retreats 4 | . . . 1 1 . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 3 | . 1 . 1 . . . . 1 . . Max in Single Turn 1 | . 1 . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 12 | . 3 1 3 . 3 2 . . . . Terminals 9 | . 2 1 2 . 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 28 | . 3 2 11 . 8 4 . . . . Successful 20 | . 2 1 8 . 6 3 . . . . Failed 8 | . 1 1 3 . 2 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . . 1 1 . Terminals 20 | . 2 2 6 . 6 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . 5 . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 1 1 4 . 4 3 . . . . Record 2 | . . 1 . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . . . . Scan Component 3 | . . . 2 . 1 . . . . . Repair 3 | . . . 2 . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . 1 3 . 2 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . . . Time 84 | . . . 52 . 32 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 9 | . . . . . . . . . 9 . Largest Group 9 | . . . . . . . . . 9 3 Highest-Rated Group 296 | . . . . . . . . . 296 73 Highest-Rated Ally 40 | . . . . . . . . . 40 31 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . 10 Total Damage 95 | . . . . . . . . . . 95 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 7385 | 57 274 444 595 186 536 435 911 1270 2531 146 Spaces Moved 4159 | 41 181 345 279 92 237 254 482 646 1545 57 Core 10 | 7 . . . . . . . . . 3 Treads 3546 | . . . 236 92 237 254 482 646 1545 54 Legs 603 | 34 181 345 43 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 170 170 163 163 163 Average Speed 160 | 108 120 120 162 170 170 170 170 171 163 185 Slowest Speed 600 | 120 120 120 170 170 170 170 170 230 163 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 28 76 22 14 25 9 72 70 93 13 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . 3 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 281 | . 10 19 75 46 . . 48 58 . 25 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE 280 | . 10 19 75 46 . . 48 57 . 25 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Total 4623 | 53 208 369 400 106 343 257 522 730 1558 77 Wait 151 | . 4 20 53 1 66 . 2 1 4 . Move 4149 | 40 180 344 278 91 236 253 481 645 1544 57 Hop . | . . . . . . . . . . . Pick Up 68 | 7 4 2 22 1 12 1 4 13 2 . Fast Attach . | . . . . . . . . . . . Attach 41 | 6 2 . 7 . 5 2 2 8 1 8 Detach 2 | . . . . . . . . 2 . . Swap 53 | . 2 . 11 5 3 1 7 20 2 2 Drop 31 | . . . 15 . 4 . 2 6 4 . Fire 125 | . 16 3 14 7 15 . 24 35 1 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . 1 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 373 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 543 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 675 | -10/Mines | Learned Materials garrison access intel 691 | -10/Mines | Discovered new exit (range 10) 776 | -10/Mines | Entered Materials 776 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 839 | -9/Materials | Repaired Heat Sink 867 | -9/Materials | Repaired Aluminum Leg 1302 | -9/Materials | Discovered new exit (range 4) 1371 | -9/Materials | Entered Mines 1383 | -9/Mines | Discovered new exit (range 16) 1415 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1420 | -9/Mines | Found Prototype Device 1474 | -9/Mines | Learned Materials emergency access door positions 1481 | -9/Mines | Assembled infested the area 1486 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1557 | -9/Mines | Entered Materials 1557 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1559 | -8/Materials | Loaded intel: 1 garrison access location 1692 | -8/Materials | Repaired Imp. Ion Engine 1862 | -8/Materials | Build established: Gunner 2076 | -8/Materials | Discovered new exit (range 9) 2093 | -8/Materials | Entered Factory 2093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -7/Factory | Discovered new exit (range 5) 2528 | -7/Factory | Entered Lower Caves 2982 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3066 | -7/Lower Caves | Destroyed 8 combat bots 3088 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3371 | -7/Lower Caves | Learned Factory emergency access door positions 3427 | -7/Lower Caves | Discovered new exit (range 7) 3439 | -7/Lower Caves | Entered another Lower Caves area 3459 | -7/Lower Caves | Encountered a Warlord checkpoint 3872 | -7/Lower Caves | Spotted B-75 Beast 4100 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4118 | -7/Lower Caves | Found Prototype Special Weapon 4390 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4406 | -7/Lower Caves | Identified Molecular Deconstructor 4458 | -7/Lower Caves | Destroyed B-75 Beast 4486 | -7/Lower Caves | Lost 5 parts (3n1u1w) 4557 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4688 | -7/Lower Caves | Discovered new exit (range 12) 4709 | -7/Lower Caves | Entered Zion 4804 | -7/Zion | Build established: Scavenger-Gunner 4832 | -7/Zion | Gained Derelict followers 5026 | -7/Zion | Learned location of Warlord (-4) 5034 | -7/Zion | Learned Factory emergency access door positions 5253 | -7/Zion | Imprinted 5256 | -7/Zion | Declared Zion's savior 5555 | -7/Zion | Build established: Messiah-Gunner 6103 | -7/Zion | Received a visual enhancement algorithm 6974 | -7/Zion | Discovered new exit (range 9) 7240 | -7/Zion | Entered Proximity Caves 7240 | -6/Proximity Caves | Accompanied by 3 allies 7344 | -6/Proximity Caves | Core integrity fell below 50% 7356 | -6/Proximity Caves | Identified Exp. Sensor Array 7363 | -6/Proximity Caves | Core integrity fell below 20% 7386 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07356_ Lgt. Angular Momentum Engine destroyed. 07357_ Barrage Gun destroyed. 07358_ Minigun destroyed. 07358_ Imp. Ion Engine destroyed. 07360_ Exp. Sensor Array destroyed. 07360_ Cooling System destroyed. 07363_ B-48 Gladiator heat damages Imp. Light Armor Plating. 07366_ Proton Missile Launcher destroyed. 07368_ G-50 Soldier destroyed. 07368_ System corrupted: Missile Launcher targeting data glitched. 07368_ G-50 Soldier destroyed. 07371_ Missile Launcher destroyed. 07374_ The unstable cave ceiling collapses. 07374_ G-50 Soldier destroyed. 07376_ Carbon-fiber Leg self-destruct mechanism malfunctions. 07377_ Lgt. Angular Momentum Engine fries itself beyond repair. 07377_ The unstable cave ceiling collapses. 07380_ System corrupted: Component data lost. 07380_ The unstable cave ceiling collapses. 07382_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? #????????????? | | ???????????????????????????????? ##???????????? | | ??????????????????????????????? ??????????? | | ?????????????????#????###?##??# ??????????? | | ?????????????????# #### ## ### ??????????? | | ??????????????????? g ?????????? | | ????????????????????? g # % #????????? | | ??????????????????????# % #????????? | | ??????????????????????# % #????????? | | ??????????????????????# @ #????????? | | ??????????????????????# b # #????????? | | ??????????????????????# = ## ?????????? | | ?????? #?#????????????## # #????????????? | | ????? ## ????????????## ####?? #????????????? | | ????? ?????????????# #???????????????????? | | ???? ?????######## ##??????????????????? | | ???? ????## #??????????????????? | | ?????# ???# #??????????????????? | | ??????# ##?#### #??????????????????? | | ?????## ##??## #??????????????????? | | ??? ## ##### ##?????????????????? | | ?? ##????????????????? | | ?? #????????????????? | | ???????# ## #????????????????? | | ?????????????## ## ##???????????????? | | ???####????### #### #???????????????? | | ??## ###### #??# ##???????????????? | | ??# ## ##?## ##????????????????? | | ?## ######### ##????????????????? | | ## ##?????# #????????????????? | | # #??????## ####????????????????? | | # #???????## #???????????????????? | | # ###### ##????????## #???????????????????? | | ## ##????###??????????#######???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 32 Energy Capacity 475 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Leap Before You Look Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed SeismicLinkedAutogun Manual? 0 Play Time 01:29:03 Cumulative 7.1 hours Start 2020.06.29 @ 12:03:48 End 2020.06.29 @ 13:48:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0797473-4823-41b9-adda-ed49d9cc0dae